Coldain Ring #8: Velium Coldain Insignia Ring  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:55
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Experience
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
Quest Items:
Related Creatures:
Related Quests:
Era:Scars of Velious
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Oct 25 11:03:37 2001
Modified: Mon Apr 28 09:50:16 2014
This is the 8th Garadain quest. It is an all out war against Chief Ry'Gorr and his troops.

Garadain Glacierbane says 'Thank you, ______, your service to our people has been most helpful. The time has come for our people to make war with the Ry`gorr. They must pay for their transgressions against our people. We are just waiting on you. Prepare yourself for glorious battle and tell me when you are [ready].'
Your faction standing with Coldain got better.
Your faction standing with Dain Frostreaver IV got better.
Your faction standing with Kromzek got worse.
Your faction standing with Kromrif got worse.
You gain experience!!

You say, 'I am ready.'

Garadain Glacierbane says 'Very well, ______, give me the Adamantite ring and I will give you the marching orders. Once the orders are given to Gloradin in the next hut, we will be underway. You then must follow me to what will be our battleground. I must warn you, I will hold your ring until the head of Chief Ry`gorr is given to me. If we fail, all will be lost... for both of us.'

Garadain Glacierbane says 'Give this to Gloradin and return to me immediately, it is time. May Brell be with us!'
Your faction standing with Coldain got better.
Your faction standing with Dain Frostreaver IV got better.
Your faction standing with Kromzek got worse.
Your faction standing with Kromrif got worse.
You gain experience!!

As you can see, the 8th quest is tough. You only get ONE chance to do it right. Once you give Garadain your ring, you must kill Chief Ry'Gorr, loot his head, and give the head to Garadain. Ry'gorr only has a head during this event. I am unsure if you can do the quest if Garadain dies. Most likely, if he dies during this event you won't be able to complete the quest. You only get one shot at this, because you lose the ring.

This battle involves 30+ rygorr, including some low 50's. This probably requires a well-tuned team of 55-60th level snare kiters, or alternatively a full 30+ PC army.

Upon hand-in to Gloradin:


Gloradin Coldheart says 'Thank you. I will return to the Dain and inform him that the battle is underway. Please escort Garadain to the battlefield and see that he returns safely. May Brell bless you and bring you victory over these beasts.'
You gain experience!!

Garadain starts to walk towards the Orc fort.

You say, 'Hail, Garadain Glacierbane'

Garadain Glacierbane says 'Follow me closely, friend, time is of the essence. I will describe our situation as we walk.'

Your pulse quickens in anticipation of battle!

Garadain Glacierbane says 'The Dain's own royal troops will be at our disposal for the battle. This is good news, they are hardened, experienced soldiers. The bad news is that our sources indicate that the Ry`gorr have been alerted to our presence and will be ready for an attack. This is most unfortunate... They will not go down without a fierce fight.'

You hear the pounding of Ry`gorr war drums.

Garadain Glacierbane says 'It is of utmost importance that you stay with me throughout the fight. Your focus must be on killing Chief Rygorr and keeping me alive, mind that you do not become distracted. If I fall the Dain's men will retreat and you'll definitely be cut down.'

Garadain Glacierbane groans, 'It is worse than I thought. Not only are they prepared for an attack, but they have the Kromrif here to help them. Our steel will be tested today. Be sure not to show the troops any fear.'

Garadain walks away from the Orc fort to arrange his troops on the plain to the north.

Garadain Glacierbane says 'TROOPS! FALL IN!'

Garadain Glacierbane says 'Listen up men!'

Garadain Glacierbane says 'You all know why we're here. For decades these savages have menaced our people. Recent events have been too much to bear and the Dain has declared war! We will stop at nothing short of the Ry`gorr's annihilation!'

Garadain Glacierbane says 'No longer will we tolerate their heathen presence in our lands! Never again will we mourn the loss of a Coldain to these pawns of the Kromrif! Our deeds here today shall make this land safe for Coldain for all time!'

Garadain Glacierbane says 'Today the Ry`gorr fall! Tomorrow the Kromrif!'

Garadain Glacierbane says 'Fall out men!'

Garadain Glacierbane says 'Stay back from the initial charge, my friend. We will go directly for the chief once the troops are engaged. Follow me closely!'

Garadain Glacierbane shouts 'For the Glory of Thurgadin! CHARGE!'

Once you've looted the NO TRADE Chief Ry`Gorr's Head, give it to Garadain.

Garadain Glacierbane says 'Good work friend! The Dain will hear of this right away. We couldn't have defeated the Ry'gorr without your help. Take this ring as proof that you have served the Coldain well. You may wish to show it to the Seneschal should you ever stop in our fine city. Farewell, ______, it has been my pleasure knowing you.'

Your faction standing with Coldain got better.
Your faction standing with Dain Frostreaver IV got better.
Your faction standing with Kromzek got worse.
Your faction standing with Kromrif got worse.
You gain experience!!

The reward is the Velium Coldain Insignia Ring.

Need all dialogues, emotes, and faction hits.

Submitted by: Kaladur
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Full Dialogues and Faction Hits
# Apr 28 2014 at 1:58 AM Rating: Good
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[Mon Apr 28 01:23:12 2014] Garadain Glacierbane says 'Thank you, Henrian, your service to our people has been most helpful. The time has come for our people to make war with the Ry`gorr. They must pay for their transgressions against our people. We are just waiting on you. Prepare yourself for glorious battle and tell me when you are [ready].'
[Mon Apr 28 01:23:12 2014] Your faction standing with Coldain got better.
[Mon Apr 28 01:23:12 2014] Your faction standing with Dain Frostreaver IV got better.
[Mon Apr 28 01:23:12 2014] Your faction standing with Kromzek got worse.
[Mon Apr 28 01:23:12 2014] Your faction standing with Kromrif got worse.
[Mon Apr 28 01:23:12 2014] You gain experience!!
[Mon Apr 28 01:24:19 2014] You say, 'ready'
[Mon Apr 28 01:24:19 2014] Garadain Glacierbane says 'Very well, Henrian, give me the Adamantite ring and I will give you the marching orders. Once the orders are given to Gloradin in the next hut, we will be underway. You then must follow me to what will be our battleground. I must warn you, I will hold your ring until the head of Chief Ry`gorr is given to me. If we fail, all will be lost... for both of us.'
[Mon Apr 28 01:24:37 2014] Garadain Glacierbane says 'Give this to Gloradin and return to me immediately, it is time. May Brell be with us!'
[Mon Apr 28 01:24:37 2014] Your faction standing with Coldain got better.
[Mon Apr 28 01:24:37 2014] Your faction standing with Dain Frostreaver IV got better.
[Mon Apr 28 01:24:37 2014] Your faction standing with Kromzek got worse.
[Mon Apr 28 01:24:37 2014] Your faction standing with Kromrif got worse.
[Mon Apr 28 01:24:37 2014] You gain experience!!
[Mon Apr 28 01:25:02 2014] Gloradin Coldheart says 'Thank you. I will return to the Dain and inform him that the battle is underway. Please escort Garadain to the battlefield and see that he returns safely. May Brell bless you and bring you victory over these beasts.'
[Mon Apr 28 01:25:02 2014] You gain experience!!
[Mon Apr 28 01:25:05 2014] Gloradin Coldheart begins to cast a spell. <Bravery>
[Mon Apr 28 01:25:05 2014] Deaen Greyforge begins to cast a spell. <Center>
[Mon Apr 28 01:25:07 2014] Garadain Glacierbane is surrounded by a divine aura.
[Mon Apr 28 01:25:12 2014] Gloradin Coldheart begins to cast a spell. <Symbol of Ryltan>
[Mon Apr 28 01:25:12 2014] Deaen Greyforge begins to cast a spell. <Symbol of Ryltan>
[Mon Apr 28 01:25:16 2014] Garadain Glacierbane is cloaked in a shimmer of glowing symbols.

Garadain starts to walk towards the Orc fort.

[Mon Apr 28 01:25:16 2014] You say, 'Hail, Garadain Glacierbane'
[Mon Apr 28 01:25:20 2014] Garadain Glacierbane says 'Follow me closely, friend, time is of the essence. I will describe our situation as we walk.'
[Mon Apr 28 01:25:38 2014] Your pulse quickens in anticipation of battle!
[Mon Apr 28 01:25:57 2014] Garadain Glacierbane says 'The Dain's own royal troops will be at our disposal for the battle. This is good news, they are hardened, experienced soldiers. The bad news is that our sources indicate that the Ry`gorr have been alerted to our presence and will be ready for an attack. This is most unfortunate... They will not go down without a fierce fight.'
[Mon Apr 28 01:26:28 2014] You hear the pounding of Ry`gorr war drums.
[Mon Apr 28 01:26:50 2014] Garadain Glacierbane says 'It is of utmost importance that you stay with me throughout the fight. Your focus must be on killing Chief Rygorr and keeping me alive, mind that you do not become distracted. If I fall the Dain's men will retreat and you'll definitely be cut down.'
[Mon Apr 28 01:27:13 2014] Garadain Glacierbane groans, 'It is worse than I thought. Not only are they prepared for an attack, but they have the Kromrif here to help them. Our steel will be tested today. Be sure not to show the troops any fear.

Garadain walks away from the Orc fort to arrange his troops on the plain to the north.

[Mon Apr 28 01:28:23 2014] Garadain Glacierbane says 'TROOPS! FALL IN!'
[Mon Apr 28 01:29:12 2014] Garadain Glacierbane says 'Listen up men!'
[Mon Apr 28 01:29:29 2014] Garadain Glacierbane says 'You all know why we're here. For decades these savages have menaced our people. Recent events have been too much to bear and the Dain has declared war! We will stop at nothing short of the Ry`gorr's annihilation!'
[Mon Apr 28 01:29:49 2014] Garadain Glacierbane says 'No longer will we tolerate their heathen presence in our lands! Never again will we mourn the loss of a Coldain to these pawns of the Kromrif! Our deeds here today shall make this land safe for Coldain for all time!'
[Mon Apr 28 01:29:54 2014] Garadain Glacierbane says 'Today the Ry`gorr fall! Tomorrow the Kromrif!'
[Mon Apr 28 01:30:08 2014] Garadain Glacierbane says 'Fall out men!'
[Mon Apr 28 01:30:23 2014] Garadain Glacierbane says 'Stay back from the initial charge, my friend. We will go directly for the chief once the troops are engaged. Follow me closely!'
[Mon Apr 28 01:31:39 2014] Garadain Glacierbane shouts 'For the Glory of Thurgadin! CHARGE!'
[Mon Apr 28 01:31:42 2014] Chief Ry`Gorr's Head cannot be dropped, traded, or sold because it is No Trade.
[Mon Apr 28 01:31:48 2014] Garadain Glacierbane says 'Good work friend! The Dain will hear of this right away. We couldn't have defeated the Ry'gorr without your help. Take this ring as proof that you have served the Coldain well. You may wish to show it to the Seneschal should you ever stop in our fine city. Farewell, Henrian, it has been my pleasure knowing you.'
[Mon Apr 28 01:31:48 2014] Your faction standing with Coldain got better.
[Mon Apr 28 01:31:48 2014] Your faction standing with Dain Frostreaver IV got better.
[Mon Apr 28 01:31:48 2014] Your faction standing with Kromzek got worse.
[Mon Apr 28 01:31:48 2014] Your faction standing with Kromrif got worse.
[Mon Apr 28 01:31:48 2014] You gain experience!!

Then go kill orcs. The Kromrif do not aggro until much later in the battle. I already had the head from a previous attempt.
____________________________
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Henrian Illinoid -
80th Level Half Elf 4000AAs/Epic 1.5
Ranger of Tunare - The Rathe
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Failed this step miserably
# Nov 18 2011 at 2:05 AM Rating: Decent
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63 posts
I followed GOMIN's post from January 2008.

Initiated war and ran STRAIGHT to the Orc Fort. -- I had a 61 Box cleric waiting inside the gates, to the right, invis.

Pop cloudy potion with warrior and head inside to the right.

Cleric paci all nearby mobs and pull the Chief. Then root.

Warrior mops up mob, loot head, pop cloudy potion.

Cleric gates out. Warrior heads out to where the dwarves are arranging just over the hill out front of the orc fort. They have yet to initiate the battle, I hand in the head.

Onto step 9.



Edited, Nov 18th 2011 3:41pm by PinkkMaggit
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Stupid Quest!
# Jul 29 2009 at 12:16 PM Rating: Decent
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32 posts
Sometimes I just wonder what I've done for Karma to kick me so hard...

I get started on this one, and hand in my ring, then hand over the marching orders, invis up and run for the fort i had previously cleared. I get there and all the mobs are still down and no pops yet. While I'm waiting a lower level character comes from the CC zone area, runs through the fort and has the whole mess pop on his head as he's going by. He doesn't stop and runs straight out of the fort and into the waiting Coldain army dragging them all behind him. Needless to say, I didn't get the kill-shot on Chief Ry`Gorr, had the body poof, and am back at square 1. Stupid Quest!

/sigh
Walk thru
# Jan 20 2008 at 5:29 AM Rating: Decent
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1,851 posts
8: THE VELIUM RING

Garadain's War

1) EASTERN WASTES: Give Garadain your Adamantium Coldain Insignia Ring and he will give you Marching Orders.
.

2) Give the Marching Orders to Gloradin Coldheart (Level 40), in the hut next to Garadain's hut.

Gloradin may not be up. You will need Gloradin up to do this.

This activates the sequence and the battle must be won, or all is lost (back to the first ring)!

Garadain will lead you into the fray -- after a bit of pomp and circumstance. You do not have to wait on him.

There will be a host of A Ry'Gorr Orc (Level ??) as well as Kromrif Soldier (Level ??)!

When I did this sequence, the MOB's did not spawn until Garadain starting walking.

.

3) You must now go kill Chief Ry'Gorr (Level 45) and loot Chief Ry'Gorr's Head, at the Ry'Gorr fort.

There will be about 30 Orcs/Giants, to include some named, of varying levels and it can be a big fight.

NOTE: The Chief only drops his head during this triggered event. Spawning him any other way will not gain you his head!

The Chief will still be in the Ry'Gorr fort -- but instead of being at his throne room -- he will be just inside the gates, behind his forces and accompanied by other MOB's.

Using invisible can get you safely inside the fort.

I safely went in and to the right, where there were no MOB's.

I was able to pacify the MOB's with the Chief -- and single pull him.

He will run, so be sure to root him once he is under 20% health.

.

4) EASTERN WASTES: Return (use invisible to get back out of the fort) and give Garadain the Chief Ry'Gorr's Head.

He will give you a Velium Coldain Insignia Ring.

NOTE: Garadain will NOT accept the head and give you the ring unless the sequence is active. Afterwards, he will refuse the head... so do it ASAP.





Edited, Jun 6th 2010 2:26pm by GOMN
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Walk thru
# Jan 20 2008 at 11:05 AM Rating: Excellent
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That URL doesn't work for me. Did you mean http://www.geocities.com/comixetc/coldain.htm ?
Walk thru
# Dec 24 2008 at 10:00 AM Rating: Decent
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1,851 posts
Yes, sorry!

Corrected the post!
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The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
Walk thru (site moved)
# Oct 22 2009 at 7:12 PM Rating: Decent
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1,851 posts
http://www.bonzz.com/coldain.htm
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The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
broken?
# Jan 17 2008 at 4:25 PM Rating: Decent
38 posts
Appears to be broken as of patch January 16th 2008. Handing 7th ring to Garadain gets you the marching orders, which in turn were handed to Gloradin. Garadain never despawns into his 'rally the troops' version, he just sits there in the hut.

Ry'gorr fort didn't despawn, Kromriff stuff spawned around it. Dwarfs never formed up, just hung out in groups of 3 until they despawned. Killed Chief, looted head, unfortunately it's useless to me, as is.

I've done this for numerous alts, never seen this happen before.

[attempted on saryrn, 2008/01/17]

[EDIT]: Did it again on 01/19, script worked correctly this time. I killed Garadain the day before, he might have been bugged.. either way I'm not sure, but now I have an extra ry'gorr head for the trophy room. *puzzled*


Edited, Jan 19th 2008 8:03pm by asdflkjsfljeoifjasdf
Courious
# Jun 30 2007 at 4:53 PM Rating: Decent
5 posts
Can u just kill the chief and do turn in for ring or do u have to do the whole quest??
Courious
# Sep 29 2007 at 4:59 PM Rating: Decent
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118 posts
just soloed it like 5 minutes ago...

did the turn ins and whatnot, then waited for everyone to pop up at the rygor fort. invised and ran right to the named. slaughtered. grabbed the head and ran for the garadain guy and did the turn in. got my 8th ring!

then comes the fun part. you can train the dorfs with the leftovers and watch the fun!!!

so yes. you can just kill the *spawned* version of the cheif and do the turn in and not kill anything else. i didnt even wait for the dorf to get the move on =)
.
# Oct 19 2006 at 7:15 PM Rating: Decent
5 posts
This is probably kind of obvious, but as a reminder, make sure you get the killing blow on Chief Ry'gorr rather than one of the dwarves. His corpse will disappear and you'll be stuck starting over. Just happened to me because I forgot about that detail :)

Also, I saw one post below that said all the dwarves despawned when the last orc/giant died. This didn't happen to me. They stayed up for at least 2-3 minutes afterwards before I gated.

Edited, Oct 19th 2006 at 8:51pm PDT by Kitarak
Soloing the 8th Coldain Ring (Paladin)
# Jan 08 2006 at 12:26 PM Rating: Decent
8 posts
I just solo'd the 8th ring war with my 70 paladin (12143 hp, 1905 ac, full defensive aa's). It was "easy." I was also "stupid." I handed in my ring and then the note, then aa horsed it over to the orc fort invis. Once inside, I pacified the guys around the chief while standing in the wall's gate, thus aggroing everything. I hit guard of humility, then turned on my atk/ferocity tribute, owned the chief, ran the guys away, looted the chief, then proceeded to get my *** beaten on by 20 some odd light blues. Heal potions, self HoTs, fast heals, and lay on hands later, I finally found garadain again (he was lagging behind his troops). Handed in the head, got the ring, ran like ****. It was pretty, but it worked.
My best advice: don't stand in the wall's gate when you pacify the guys around the chief. Stand inside the building doorway, away from the light blue mobs that dispell my damage shield. Hope this helps
Ranadil Seraphist, Evil Paladin of Awesome
~without me, it's just Aweso
Despawn on final war mob kill!
# Dec 30 2005 at 12:07 PM Rating: Decent
13 posts
Okay, so, I'm reading the posts, thinking I have a chance with my Beast/Cleric boxing and it works out great. I got inside the fort before the spawns and even took on the entire group inside the fort without any trouble. Looted the head, looked outside for the turn in guy, nothing. So, I figured I killed too fast. I wait, and decide to start fighting the rest of them, no problem. The warriors show up about 1/2 way through the fighting and we're cleaning up nicely. While my beast is fighting, the cleric is hunting for Garadain, and finds him inside the fort standing there by himself. I'm down to the last two mobs, mind you this is only a few minutes into them showing up and fighting, and at the instant the final Cromrif dies, Garadain despawns. No timer, but as a matter of programming, my turn-in guy despawns. The rest of the warriors are still there, even to the point of the fort respawning to strictly ry'gorrs. I didn't see anything in the instructions or here to indicate that I had to turn in the head WHILE the war was still going on. So, for those of us who wanted to actually finish the war, and follow the spirit of the quest, we get bit pretty hard.

Also, the Coldheart NPC (to turn in the marching orders) is on a 24 hour turn around on The Nameless server, FYI. I did the war yesterday and lost because I thought it was at the giant fort for some reason and didn't get there before Garadain was dead.
Garadain's War? or Assassination?
# Dec 06 2005 at 4:24 AM Rating: Decent
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All the posts I see here suggest that you go inside the fort, kill the Chief and high-tail it out of there before the war starts. Obviously not the way the quest was intended to be played, but I guess it's a nice short-cut for people always looking for short-cuts in life. Fair warning - before you attempt to solo this quest consider the amount of time you have spent getting rings 1-7 and decide if you would mind starting over.

I read the posts here and decided it should be no trouble to solo based upon what I've read. Turned in the marching orders and ran into the fort before the event spawned. Had a nice set of buffs up and a DS from potion. I attacked the Chief where I found him - was getting hit by him, 3 oracles and 2 giants if I recall. Anyway, I managed to kill the chief and 2 oracles. When the 3rd oracle reached 20% he fled and resisted my root spell. This caused all the army outside to rush me and I was killed before being able to loot Ry'Gorr's head. Summoned my corpse to GL and ran back. Of course the chief's corpse had poofed by then, but most of both armies were still in place. I went ahead and killed some of the mobs out in front of the fort just for grins. The Coldain will assist you, and may KS you as well. After a few minutes all the mobs despawned and the normal fort mobs respawned. So now I am back to hunting those silly Tundra Kodiaks to start the quest again.

Ok, so I could have pacified the mobs around the Chief, single pulled him, etc... My point here is that this is supposed to be a war and not an assassination attempt. I'm sure if you set up camp outside the fort, single pulling mobs and being assisted by the Coldain this quest would not be that hard and would be more fun in my opinion. At any rate, that is my plan after I complete the first 7 rings again.

I will post a follow up after attempting the quest in that manner.
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My experience
# Feb 10 2005 at 3:18 AM Rating: Default
32 posts
Ok so I am now playing an untwinked bard on Morden Rasp. I am working on the ring quests and at 54 I wanted to do ring #8. I typically chant mobs down and figured I could solo this bit. This is what happened.

Turned in 7th ring to Glaicerbane got the orders.. turned around and handed in the orders to Gloradin. Then I fired up Selos Travel (lev, invis etc) and ran to the inside of the orc fort around near CC entrance and waited. Meanwhile I stopped travel and put up regular Selos. After the Chief and friends popped I lulled 3 and pulled Chief. He and Firbrand came at me. I charmed the Black (waste of time; chief is too fast to get much melee) and started chanting down Chief. He never landed a hit on me and was cake to bring down. Although an oracle or somthing inside was tossing the occasional nuke on me. I was at 70% when Chief turned to run and Black started making contact and I turned to finish him off with some more songs and added melee.. Well he hit the wall and was there for about 1 tick. Then he poofed! Gone! From track, from pets attacks, everywhere. I parked pet (for head start) ran around the wall as I sang Travel again to avoid more aggro from the mounting army, and still couldnt find him. I trained around most of the army for a while hoping to see him anywhere in zone and keep the dumb dwarves alive (Occasionally putting a charmed pet in to die to the Hoarde.) After about 5 mins of this I zoned hoping Chief would pop to spawn, well, he didn't. I lost the war to a pathing bug!! Currently petitioning it, but doubt any good will come of it. Anyway just for general information, this is very doable solo, or one small group with a luller/pacier. Just make sure you kill him before he hits the wall. /cry!
Times have changed
# Jan 06 2005 at 1:23 AM Rating: Decent
I forgot that I had the marching orders from about a year and a half ago in my bank so me and another rogue friend decided to go do it. With today's gear (I'm far from uber) it was beyond easy. I think I lost 20% life with everything beating on me.

We snuck in, popped duelist, I looted head and trained everything away and escaped. Waited for Gloridain to call out his troops and turned in head.

So pretty much, I think any 65+ rogue with avg gear and escape can easily solo this part.
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easyest way to do it
# Nov 13 2004 at 6:32 AM Rating: Default
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54 posts
Its easy turn in your ring get your orders turn them in. then run back to the fort you have plenty of time use spell invis or potion whatever go inside fort set up a good distance to the right or left of the 5 mobs inside the fort. pacify all but the chief (if you cant bring someone that can) pull chief and kill him he a total wuss. if you dont have anyone to paci or it is resisted dont freak out just remember to have a healer there just incase that happends and just kill them all the army out side wont bother you then after you loot head invis up head straight out the gate and turn in head
RE: easyest way to do it
# Nov 27 2004 at 1:29 PM Rating: Decent
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thanks for your post! i was just going to ask a friend or 2 to come help but figured i'd try this

i casted nature's serenity on Chief Ry`Gorr and all his guards got paxed, snare pulled killed in no time. soloed the quest up to this point for the instaclick ds ring in about 3-4 hours, would have been even quicker if i just bought the items in bazaar (had to buy the High Quality Tundra Kodiak Pelts tho they never dropped for me)

still definitley a very rewarding quest to do

edit: im a druid, this stacks with my other ds spells and also stacks with blessing of replenishment/oak. i have the vt pants (leggings of fiery might) and that is +5 ds and +5 regen, which does not stack with blessing of replenishment and this rings effect overwrite legs also. so this is definitley something cool for me. i will not continue the quest after step 8 because the last clicky wont stack with hp regen and just adds 2 more ds

Edited, Sat Nov 27 13:39:40 2004
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Aggro
# Sep 06 2004 at 8:09 PM Rating: Excellent
6 posts
Hey guys, let your paci person know not to go anywhere near the outside walls. They will aggro about 15 orcs who can see through the walls apparently. The best way is to wait in the building and paci from back in there.
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Couple of things
# Jul 19 2004 at 1:54 AM Rating: Decent
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402 posts
A couple of things about this quest. First, be sure you turn in Ry'gorr chief's head as soon as possible to Garadin after he respawns near the fort. Second, the npc to hand the marching orders to, Gloradin Iceheart in the other coldain building, is on a 24-hour spawn. Be sure she's up before you gather everyone or anyone you want to help you on the quest.
Much easier than it sounds.
# Jul 10 2004 at 12:08 PM Rating: Excellent
11 posts
I just finished this part, and it was much easier than this makes it sound. I am only level 45 so the way I did it is pretty much how you could do it for any twink, since all I did was start the war and loot the head and turn it in.

I up my group by the spike that comes out of the ground to the right when you enter the Ry`Gorr Fort. My group was just a level 65 bst and a level 65 cleric.

Then I turned in my Adamantium Coldain Insignia Ring into Garadain Glacierbane and received Marching Orders (Dain). I handed the Marching Orders (Dain) into Gloradin Coldheart when I was all set up to spawn Chief Ry'Gorr and start the war. After doing that I was fast enough to run back to my group at the Ry`Gorr fort before the mobs spawned, if you are unsure or paranoid you might not beat the spawn then make sure to go to Gulf of Guthank and pick up 2 Cloudy Potions before starting this quest (one for the trip to the Ry`Gorr camp and one for leaving). When the mobs spawned (about 1-2min after handing in the Marching Orders) I had the cleric pacify all the mobs (2 giants, Ry`Gorr Oracle, Firbrand the Black, and Chief Ry'Gorr), and then the bst single pulled Chief Ry'Gorr to the spike where my group was set up, and kill him. It took me and the bst about a min to kill him, and we didn't need any heals. Then we looted Chief Rygorr's Head and invised and ran out of the fort and up the hill right outside. There we saw Garadain Glacierbane peeking over the hill. We arrived just in time to hear him say "It is worse than I thought..." (I did not hand in head yet) we then followed him back a little ways from the camp and waited for him to say "TROOPS! FALL IN!!". Then I handed in Chief Rygorr's Head to Garadain Glacierbane instantly he despawns and I received faction and Velium Coldain Insignia Ring then his army spawns. (Note: if you are kos to thurg then get away as fast as you can, my cleric was kos and it looked like he was telefraged when these guys poped). My understanding is that if the battle starts before you give in the head then you must make sure the Coldain win the war, and that Garadain Glacierbane does not die, if he does all is lost and you must start from the beginning since you no longer have the ring. Also it is possible for people to steal this quest from you so make sure you are the first guy to turn in the head. I hope this make it a little more clear.
MQ for a Level 1
# May 27 2004 at 9:55 AM Rating: Good
Scholar
23 posts
I was able to MQ the 8th ring for my Level 1 twink. I did rings 1-7 solo with my 65 pally all farily easily.

After I got my 7th ring I invised my twink and camped him inside the building with-inside the fort.

I turned in 7th ring the marching orders. Then procedded to kill the 4 mobs around Chief ry'gorr useing pacify pulling. Then pulled chief deep into the building and killed him. Logged onto my alt looted head. Invised and waited gardain to walk inside the fort and park himself jsut outside the actual building. Turned in head and got my 8th coldin ring.

My level was able to do turn in @ dubious faction with the dwarfs. Not sure if you could be KoS and do turn in though.

My Level 1 can use the clicky effect.
Sounds harder than it is.
# Apr 06 2004 at 9:13 PM Rating: Decent
36 posts
As stated in the other posts, if you are 60+, it is easy to solo this. All you need to do is buff up, turn in ring to Garadain, then turn in the orders to the dorf in the next hut.

This causes the entire Rygorr fort to despawn. I expected the chief to spawn in his usual place upstairs. But, this was not the case. He spawned with a group of orcs and giants right inside the outer gate. He was DB to me (63 SK) and the rest were lb. Needless to say, he came alone. I pulled him to the side of the courtyard and dispatched him, loted, and left. Do it fast enough, and you can leave before the rest of the fort pops.

Go find Garadain and follow him. You won't be able to turn in the head until he respawns. That's the same time that a plethora of dorfs will fall from the sky and prepare to charge the fort. Just turnin, and you're done. Just leave or watch all the dorfs die a horrible painful death.
RE: Sounds harder than it is.
# Apr 08 2004 at 11:21 PM Rating: Excellent
**
732 posts
Agree with parent post. Here's the timeline:

0:00 Hand in 7th ring to Garadain Glacierbane, receive marching orders.
0:00 Hand in marching orders to Gloradin Coldheart in next hut, war script begins.
Run to orc fort, war mobs spawn, pull Chief inside, kill him, loot his head, invis, run back out to Garadain.
4:08 Garadain takes a peek at the fort and groans, 'It is worse than I thought...' and walks back away from the fort a ways.
6:18 Garadain respawns and says 'TROOPS! FALL IN!!' -- zonewide message I think.
Once that happens you may hand in the Chief's head to Garadain. He will despawn and you will receive a shiny new 8th ring!
If you haven't handed in the Chief's head yet:
7:43-11:30 Garadain pep-talks the troops.
14:48 Garadain Glacierbane shouts 'For the Glory of Thurgadin! CHARGE!!'
Bloodshed ensues.

Edited, Fri Apr 9 00:26:25 2004
RE: Sounds harder than it is.
# Jun 14 2004 at 4:54 PM Rating: Decent
Scholar
*
145 posts
great post. Did this today solo np

Jecour
65 rogue 130ish AA
Solo
# Mar 29 2004 at 12:12 PM Rating: Default
Scholar
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285 posts
As a 65 Bard I was able to solo this entire quest from ring 1 through 8 in about 3 hours. Hardest part was getting the HQ Kodiak pelts, while looking for those I did other various things like helping Tain, spawning Warden Bruke, and the other minor timesinks for the quest. Pretty simple all told though.
soloable
# Mar 27 2004 at 5:00 PM Rating: Default
*
241 posts
I was able to just about solo the entire ring quest up to the 8th part. The 7th part I was able to do with 2 people. On #7 I had my druid and my friends bard. Once the little dwarf spawned the stuff I had my friend bash the dwarf and run him to iceclad and run circles. Then took care of the stuff tht had spawned, killing it one at a time. When I was on the last one I had him zone. Once the last one died the dwarf started his slow walk to the dwarf huts. Friend zoned back, we followed it, and bam got #7.

As for #8, hardest part if waiting for gloridain to spawn. Think its stupid on SOE's part to have her on a 24hr spawn time. Guess they feel the hardest challeges of the game should be to beat other players to a quest mob *shrugs*.

I was able to solo most of the 9th ring mobs, but I did need help with Julia Lockheart in Thurgadain.
Easy win
# Mar 27 2004 at 2:13 PM Rating: Decent
Scholar
26 posts
I have done this several times. Last night I did it with 3 people. Could have just as easily done it alone if the ring was for me. (65 ranger, 7k hp and 300 AA. Bring a group Chief in this fight is Dk blue to me and tougher than the regular one but not terrible. I got one heal over time during fight) I went in and cleared the fort of all mobs. The ranger doing the war did the turn ins and immediately invised and joined the cleric and I at the fire inside the fort. As soon as the chief spawned I harmonied those surrounding the chief, pulled the chief into the fort and killed him. We invised and ran out. Ranger turned head in to Garadain, Grats on 8th ring. Took about 15 minutes to clear fort, spawn the war and kill the chief.

Edited, Sat Mar 27 14:18:21 2004
Re: Re: Bugged Ring
# Feb 27 2004 at 4:37 AM Rating: Default
12 posts
Ok you cannot wait to turn in the ring while he barks orders to his troops... why? well how do you start the war exactly unless you plan on doing the first 7 steps at least twice to get a second ring to hold on to. This is because in order to get the marching orders it is required you turn in the ring. Poof leaving you... ringless. My problem is that when i ran out of orc fort there were no dorfs... and alllll the orcs and giants save for chief were alive and well and undamaged. Odd dont you think? Well this does pose the problem of now im unable to turn in the head. He hands it back and says he doesnt want it...
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RE: Re: Re: Bugged Ring
# Feb 28 2004 at 4:18 PM Rating: Decent
44 posts
There is a mistake in that post. The first part where it says "ring" is meant to be "head" as the head is what you turn in to get your ring. If you read further down you'll see that it talks about turning in the head.
Bugged ring
# Feb 01 2004 at 9:27 AM Rating: Default
22 posts
Did the 8th ring step by step...Looted the head----ran to Garadain and he was not there.He popped and I attempted turn in ---No ring. A little while later a second garadain popped --I attempted turn in and still no ring-----What happened----I petitioned the problem and there has not been a GM on in 12 ************---2 Garadains in hut at the same time and I do not get a ring
RE: Bugged ring
# Feb 11 2004 at 2:59 AM Rating: Decent
44 posts
You don't turn the ring in to garadain in the hut. You turn it in to him before he charges the orc fort. He walks out about half way between the orc fort and the prison area and gives his speech...then all the men run up to the hill and he walks up. Then he orders his men to charge and you give him the ring.

The reason for this is because the way the quest was intended was that you would follow Garadain around while he orders his troops...and then you would rush in when he rushes in and kill the orc chief, kill all the other orcs and then turn the head in before he despawns. Most people kill the chief first though, so they just have to find Garadain to turn in the head. After he despawns and respawns in the hut you are no longer able to turn the head in. You could start a new war and turn your head in by doing the 8 steps over...but since he despawns you don't get anything extra out of it.

The best place to wait for him is on top of the hill right as you come out of the orc fort behind the tree that sits on top of the hill. He'll walk nearly right up to it and stop then order his men to charge.
RE: Bugged ring
# Feb 05 2004 at 2:58 PM Rating: Decent
Welcome to the world of SoE longest standing bugs contest. This bug has been around for at least two years and has been reported in-game, in the forums and via email, live chat and phones hundreds of times. I'm awaiting GM escalation on this very issue myself.
Hope this helps someone . .
# Jan 14 2004 at 11:48 PM Rating: Default
*
57 posts
The spawn time on Gloradain is 24 hours. If she is not up make some inquiries to the zone about when she was killed. This may provide some information about when you should start camping her, if you so decide. Good luck!
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gloridain
# Nov 19 2003 at 10:02 PM Rating: Decent
24 posts
Ok i turned in my 7th ring and got marching orders. Gloridain wasnt up and i though it would spawn him when i did turn in. Can i still do quest or do i have to start over. or howabout does gloridain still spawn?

Innoxx
65 Warrior
Cazic-thule server
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Hmm
# Nov 05 2003 at 1:59 PM Rating: Decent
34 posts
What's it mean when a 47 SK and a 65 druid sit at the camp invis?

They said they were working on the 4th quest when asked.
Yeah, right! That's why they're watching Garadain like a hawk (invis) and haven't handed in the invasion plans to kill Scarbrow yet.

Oh well, I'll just have to do this some other time... After I wasted 30+ minutes of 4 guildmates time.

Thanks to all who warned that this quest could be stolen. I'd be out several hours of work otherwise.
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Gloradin
# Oct 11 2003 at 3:53 AM Rating: Default
1 post
[Green][/Green]Anyone having problems? I handed in the ring last night and waited for 2 hours...Gloradin never did spawn in the next hut...



*Edit* Uh...Forget that I even posted =P

Edited, Sun Oct 12 05:38:46 2003
Soloed
# Sep 01 2003 at 2:30 PM Rating: Decent
Soloed it today as a 61 shaman i turned in 7th ring then orders then i invised and waited inside of fort next to fire and singled chief with no problems
Extra MOBs
# Aug 31 2003 at 5:03 PM Rating: Decent
33 posts
Actually there are about 30 Orcs and 15 Frost Giants on the outside of fort then 2 FG leaders inside along with the Chief and some named. The only safe way to do this is to have a level 60 + single pull the Chief.
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Gloradin
# Aug 10 2003 at 9:56 PM Rating: Decent
21 posts
OK I got the marching orders but gloradin is no where to be found. NOW WHAT??
pathing bug to watch out for
# Jul 30 2003 at 11:58 PM Rating: Default
*
86 posts
Had chief rygorr down to 8 percent health and he death walked into the wall and warped to neverneverland. I still had him targetted but couldnt cast and couldnt find him on track. I imagine he must have been under the world because we search the whole zone with druid tracking and never found him. Petitioned and bugged.
RE: pathing bug to watch out for
# Jun 14 2004 at 10:46 AM Rating: Decent
9 posts
and let me guess /petition and /bug got you /jack ****. i get really sick of gm's in this game. i'd rather not even have them then to wait 6 hours to get sorry we can't help you. at least then i wouldn't have to waste my time waiting to be told i'm up the creek without a paddle. i never even bother calling a gm anymore as i've had them help me ONCE in all the time i've been playing i've requested thier help. i spent 3 months after a patch without harm touch because of something they screwed up on my character and had to go as far as getting in contact with customer service by telephone to get any help. the only thing i feel for gm's is contempt. and to any gm's reading this all i have to say to you is ..l..
Gloradin
# Jul 27 2003 at 3:28 PM Rating: Decent
15 posts
What is up with this Gloradin chick i never see her up. Do you have to hand in your ring to Garadain to get her to pop or is she supposed to be up before you do the turn in?
minimum level
# May 21 2003 at 12:43 AM Rating: Default
*
162 posts
"Minimum level 55 " ....just wanted to ask to make sure, but this means that you cant do the 8th quest till level 55? or can u do it and the ring cant be used? anyone know?


thanks

Edontulate Toothpuler
56 enchanter
Inny server
RE: minimum level
# Aug 23 2003 at 1:58 PM Rating: Decent
29 posts
The "Minimum level" is a tool given so that you have an idea of around what level you would be able to succesfully complete the quest so the 55 on this means that at 55 you would most likely be able to do all the prequisits to this and get everything done yourself, ei. not just a lvl1 having their main's guildies do the quest for them.
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BUG
# Mar 18 2003 at 1:55 PM Rating: Decent
7 posts
This spawn is broken. I'll explain.
When a server comes up he will spawn a bunch back to back. After a few days of server being up (was told 12-15 hours by one person, 2 day by another) he stops spawning till the server goes down again.
This has beenn petitioen, bug reported and feedback reported. Because so few people complain about this bug it is ont fixxed. Every time you go in game, or at least once /bug report this and if enough peole do thye will fix it. For many people this is the place the rings get hard since the camp is screwey.
RE: BUG
# Apr 10 2003 at 6:04 PM Rating: Default
Chief's normal spawn may be bugged, but the war is different. He despawns, and a different version of him spawns when you trigger the war in EW.
Very Easy
# Mar 17 2003 at 8:23 AM Rating: Decent
45 posts
Did this last night with team of 7 and boy was it overkill. simply had the group set up camp inside the fort over to the northeast end of the camp near the pole and I went out turned in ring then turned in the note and camo'd up and went back in, within seconds the giant commanders and orc cheif pop'd and I used Harmony and the Cleric used pacify, single pulled the chief over to us and comenced on the beat down. he died I grabbed the head ran over to garadain and walked around with him till he repop'd, gave him the head and got my ring.

then we commenced to killin the rest of the giants and orcs for the fun of it.

Wixavion Arrowslinger
Ranger of the 58th season
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My War Experience
# Feb 02 2003 at 11:45 AM Rating: Decent
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25 posts
I was very unprepared for this war when I triggered it. I had a group with 2 druids, shaman, Shadowknight, warrior, and me the Bard.

I had them parked on the north side of the fort in the courtyard so that they could see the chief. My plan was to harmony the chief where he spawns between the hut and the entrance, then single pull him from all his buddies. Well as soon as I did the turn in my whole group aggroed the outside giants and orcs because I put them too close to the outer wall. The ENTIRE group wiped right there. I cursed and ran behind the hut with half the army after me. Circling around the other side I saw the chief so I targeted him and ran through the middle to aggro him. I figured I was going to die, so why not go out fighting! He runs very fast. He almost kept up with Selos! Anyway, eventually his buddies ran back to the fort. I chant kited the chief down and looted the head. With the head in hand, I ran down to garadain and handed it over. A split second after I hit trade the whole fort aggroed on me and turned me into a gooey stain in the snow. However, as soon as I zoned I saw the message saying I got the exp and faction from the hand in! sure enough, my ring was on my corpse when I got back. Woohoo! I got really really lucky there. Glad I didn't have to start all over!
Faction
# Jan 23 2003 at 12:35 PM Rating: Default
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152 posts
What lv coldain faction do u need to hand in the head?
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Easy kill.
# Jan 15 2003 at 8:37 AM Rating: Decent
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314 posts
Maybe not easy, but fair.

Me(57 Ranger), and a 61 monk killed Chief Ry'Gorr while doing the war. I invised us went inside. I harmonied the 2 Commanders with Harmony of Nature (if you didnt know about the spell, new lvl 39 spell). The Commanders and Chief were next to the house where Firebrand the Black is, someone might have agro'd them. Monk pulled Chief and got Firebrand the Black add. Monk used disc and mend. Killed Chief, root Firebrand...med, kill. = yay. I got head since he had head already do to a person that didnt need head before and he got it. Anyways Chief not that hard. Only has like 6k hp, hits 1-172.

Got Gauntlets of the Black, Dark Ember, Chill Spine Spear. Firebrand had both loot and was a new dark blue con.

Baron Graydar Forestbow
57 [Outrider]
Fennin Ro
Soloed
# Jan 15 2003 at 8:30 AM Rating: Default
Soloed 1 to 8 as a 58 SK as well.
How do you solo the warden.. hehe.. easy.. just take him over to the first hut he will kill the 4 dorfs there.. make sure it's not in aggro range of Garadin. he will come out of that at about 15% health Kick is lanky ****.
the prison break soloable too.. one you hand in the key let him walk to the point where they will ambush him.. Smack him and drag him to the northern hut and FD.. wait a little while for the conversation to end and get your items
8th is easy as well.. turn in War document to the little female named dorf, invis. go inside rygorr camp Cast up your Pet. Single pull chief get head and now wait 20 minutes hehe.. not that long but will feel like it.
solo
# Jan 14 2003 at 1:02 PM Rating: Decent
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40 posts
just soloed, 65 bard
gave ring to garadain and orders to gloradin like the walkthrough said
levitated over the fort wall and there are 2 giants, 2 orcs, and chief rygorr between the front gate and the front door of the hut.
invis and get close to get the right target then run to max range and lull. repeat for the other giant and the 2 orcs. pull chief from behind and pull him over a safe distance from the rest of the crap. slowed with requiem while kiting, then meleed and used dmg songs til i was low health and then just kited him til he started running. snare him so he doesnt agro the rest of the camp. he'll run fast towards them so even when snared and low health he's still moving so make sure you have good distance like i said before. i finished him off, looted his head, and invised out to the coldain army and handed it in to garadain. the first 7 rings i soloed also, but doesnt look like i can do much of 9 alone hehe
good luck yall
easy stuff
# Jan 13 2003 at 12:04 AM Rating: Decent
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98 posts
takes a max of 3 ppl.. i did this by clearing the fort before the turn in.. have your people helping you wait inside while you do the turn in to the glacierbanes.. cast invis or use an invis potion.. run inside.. kill the chief, invis and run out. Turn in your head to garadain before he engages the giant army and bamn.. your shiny 8th ring.

61 monk Zenslayer Darkheart
Tarrew marr
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Duo'd?
# Jan 05 2003 at 1:31 PM Rating: Decent
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41 posts
Glor spawned 23 hours from end of last 8th ring war for me.

I parked a 62 cleric inside the fort, against the left wall facing out the gate. I triggered the script, camo'd and ran inside the fort tot he cleric's spot. Cast new nerfed harmony from as far away as it would land. Using a BFT and tolan's arrows shot chief from max range. Chief came solo. Brief fight (I am 61 ranger with both epics and a Fleshgrinder ~4700hp raid buffed). Cheif was dead before charge was called. Waited for the Garadin to have the army attack handed in the head and BANG got my ring.

I went back inside the fort to clear out the names and each was pulled solo np. I went LD at this point and when I came back all my little dwarf buddies were dead. I attempted to clear the orcs and giants, but I am a momo and that didn't work right. Acluster of elites did not get pulled 1 at a time despite my best efforts ).
Odd Occurance
# Oct 03 2002 at 10:31 AM Rating: Decent
*
123 posts
Handed in 7th Ring, Handed in Marching Orders.
Ran to fort and Killed Chief. Grabbed head.
The coldain never spawned.
No zonewide script running.
And no 8th ring :(

What happened?
I did petition it and was told that it sounded like a bug. (duh)
No reimbursement at this time tho
RE: Odd Occurance
# Oct 21 2002 at 10:02 AM Rating: Excellent
Scholar
21 posts
I would hazard a guess that someone "poached" you out of your 8th ring. :(

** BE WARNED **

Some unscrupulus <sp?> people will hang around (sometimes invis) and wait for you to do the note turn in. After you turn in and run to the Fort to kill the chief they will hand in their (previously accuired orc-chief-head) to Garadain.
Poof! they get a nice shiney 8th ring and you get screwed (have to start COMPLETELY over with the quest). This even leaves all the MOBs up at the Orc-fort for a longer than normal period of time, making the Orc-fort very dangerous to people who might have been camping there for the normal orcs.

So my best advise is to make sure you have at least one person who has "see invis" follow Garadain around as he makes the preparation for the war, to keep an eye out for poachers. Bear in mind you can't stop them from poaching you, but they CAN get a name to be used in a petition against them. I've heard of rings being retroactivly rewarded and rings taken away from people who have done this.

Good luck next time!

*sigh* mean people suck!
#Tlithar, Posted: Oct 26 2002 at 1:57 AM, Rating: Sub-Default, (Expand Post) or you need to wait for him to say charge cause he wont give you jack until he says charge, next time just wait 30 seconds and you'll be done with ring 8/10
Gloradin Blues
# Sep 16 2002 at 11:30 AM Rating: Decent
1 post
Being impatient I started this quest without seeing if Gloradin was up. Now I have a note, no ring and no gloradin. Can I turn the note into her whenever she is up to start the quest and get my 8th ring or do I have to start it all over again? You would think that if you needed to hand a note into her to continue the quest and you give up your ring to get the note that she would be a triggered person when you turn in the ring but that's VI for ya
RE: Gloradin Blues
# Oct 21 2002 at 10:03 AM Rating: Decent
Scholar
21 posts
Yes, you can.
8th ring
# Aug 07 2002 at 11:26 PM Rating: Decent
1 post
Can this part be MQ'd!!
RE: 8th ring MQ
# Aug 24 2002 at 6:43 PM Rating: Decent
*
141 posts
Yes, have the person who hands the note in to Gloradin and the person who wants the 8th ring in the same group, hand note to Gloradin, run to fort kill Chief Ry`Gorr and get person who wants 8th ring to loot his head and hand it to Garadain Glacierbane after he's shouted "charge" and the dorfs have engaged the orcs and giants (so it doesn't mess the fort up for ages).

Voila, one Velium Coldain Insignia Ring..
(both people need suitable faction btw)
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RE: 8th ring MQ
# May 21 2003 at 12:46 AM Rating: Default
*
162 posts
are you saying that the 8th ring can be mq'd entirely? That is one does not have to do the first 7 rings? Does the level of the person recieving ring have to be 55+ or can it be mq'd to anyone?
Gloridain
# Aug 04 2002 at 6:01 PM Rating: Default
2 posts
But where Gloridain spawn pls?
RE: Gloridain
# Aug 04 2002 at 6:03 PM Rating: Default
2 posts
ok i find him...lol
#Anonymous, Posted: Jul 26 2002 at 5:07 PM, Rating: Sub-Default, (Expand Post) so u want us to tell you win to KS some one elses quest
Becareful...
# Jun 15 2002 at 4:17 AM Rating: Excellent
I did the 8th ring quest, but never got the ring.
Reason being someone stalked my while I was doing it and handed in another cheif head to Galadain BEFORE I had the chance to. I hope th f*king idiot rots in **** for it. GM's only replaced the 7th ring for me, which means i have to camp the female dwarf all over again.

Don't let this happen to you! As soon as you get the head, hand it in immediately. You won't see the war, but hey, that's not why you did this quest. Watch for suspicous characters following you. Even though 8th ring was ninja'ed from me, GM only returned 7th ring. YOU HAVE BEEN WARNED. By the way, there is nothing stopping someone else doing this.

Goodluck


RE: Becareful...
# Jul 09 2002 at 12:59 AM Rating: Default
*
213 posts
Ya know, some people may read your thread and say "That's a good idea... maybe I'll follow someone around and ninja the ring"

You're not helping by posting this, just adding to the problem.
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RE: Becareful...
# Jan 21 2003 at 2:26 PM Rating: Default
its quite hard to "ninja" as you have to have a previous chief head... which just means they got that far, and screwed up on the 8th ring somehow.
Ignorance is worse
# Jan 05 2003 at 11:07 AM Rating: Good
Guru
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316 posts
Perhaps a few larcenous folks now have it in mind to rush right out to rip someone off this way, but a far greater number of honest players now know that they can be ripped off and that they should take appropriate precautions.

I think letting everyone know someone can ninja your ring just levels the playing field all over again, which is always a more desirable arrangement, IMHO.

Edited, Sun Jan 5 10:42:25 2003
RE: Becareful...
# Jan 05 2003 at 10:22 AM Rating: Good
17 posts
And You sir, are an idiot.

Mr. High and Mighty "You're not helping by posting... bla bla bla".

ER, yes, he is. Give's people a clue up to keep see invis up, and track the area before getting ninja'ed.
Easy way to do this
# Apr 06 2002 at 3:23 AM Rating: Excellent
15 posts
Invis up ur group and place them in the far left corner as you enter fort. Then turn in the marching orders. The chief will spawn with the oracle, another high lvl orc and 3 giants inside the fort. A level 60 can single pull the chief (and the other mobs as well) with ease. I am a level 60 rogue and I am a terrible puller and I had no trouble doing it. Course if you can't get a level 60 to pull this may not be the easy way.

Beric
____________________________
"Pardon me, is that my knife in your back?"
RE: Easy way to do this
# Jun 07 2002 at 9:31 AM Rating: Excellent
A 56 monk was able to single pull the Chief, then the others inside the fort, one by one to the house a few days ago.
Gloradin
# Mar 28 2002 at 7:27 AM Rating: Default
*
50 posts
Is Gloradin spawned during the quest? or does she have to be up first? I can never find her up. I'm beginning to think that if I hand Garadain my ring, Gloradin will spawn. Is that how it works? or do I have to wait till I see Gloradin up before I hand in the ring?
RE: Gloradin
# Apr 05 2002 at 5:52 AM Rating: Good
38 posts
No she has to be up first and she is on a 24 hour spawn time. So, your best bet would either be to try and decide when the ring war was last done and camp her around that time (more than likely around mid afternoon or so) or, wait until a patch and try to get her as soon as servers come back up, and if you miss her then, you at least got a general idea of when she'll be up again.
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