Reinforcements for the Tunarean Regiment  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:45
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Experience
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Scars of Velious
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Nov 8 00:47:06 2001
Modified: Sat Sep 1 20:07:12 2018
The length of time needed to complete this quest depends on your accessibility to the Tower of Frozen Shadow. You will need the sixth floor key to complete this quest.

You say, 'Hail, Staff Sergeant Drioc'

Staff Sergeant Drioc glances over at you with a sneer and says, 'I have much to do and organize. If you have anything of importance to say you had best speak up now or leave before I lose my patience.'

You say, 'I am looking for work.'

Staff Sergeant Drioc stops looking over his papers and takes a moment to size you up. You fight the urge to run in fear as the collosal humanoid considers you. After a moment he says, 'Very well. Our campaign to conquer the so called Tunarean Court has need of reinforcements. The Kromrif are already spread to thinly in the Eastern Wastes so mercenaries will have to do. Take these orders to the commanding officer in the field and follow his orders. Payment will be discussed after you complete your assignment.'

You receive a Mercenary Assignment. Bring this to Lieutenant Krofer, who can be found outside the city gates in the Wakening Land:

Lieutenant Krofer says, 'Drioc sent you? I suppose one can't expect much from a mercenary. Well then, _____, your first assignment will be to clear out some of the forest's annoying populace. Bring me the meat of one of the raptors, the meat of two panthers, and the remains of one of those living puddles of black sludge found in the caves. You will then have your payment.'

The Lieutenant will then give you several other tasks to perform. He first asks for 2 Panther Meat, 1 Raptor Meat and 1 Tar Goo Strand. Return these to him for some coin and faction.

Lieutenant Krofer says, 'Where is the rest, manling?'
Lieutenant Krofer says, 'Where is the rest, manling?'
Lieutenant Krofer says, 'Where is the rest, manling?'
Lieutenant Krofer says, 'Well, I suppose you may be worth something more than fodder after all. Here is your payment. Speak to me again when you are ready for your next assignment. For now, get some rest, you will need it.'

Your faction standing with Kromzek has been adjusted by 10.
Your faction standing with Kromrif has been adjusted by 2.
Your faction standing with King Tormax has been adjusted by 2.
Your faction standing with Claws of Veeshan could not possibly get any worse.
You gain experience!
You receive 5 copper from Lieutenant Krofer.
You receive 8 silver from Lieutenant Krofer.
You receive 9 gold from Lieutenant Krofer.
You receive 11 platinum from Lieutenant Krofer.


You say, 'I am ready for my next assignment'

Lieutenant Krofer says, 'Well, ready or not, this must be done. Out there in the forest are our enemies. For us to be successful, we must know what they are doing and how they are going about it. Our probing attacks have revealed little so we've decided to send you out to gather any info you can. There must be some sort of messenger out there, bring any info you might find.'

Now, you'll need to catch a messenger roaming the Wakening Lands and return proof of its death. This is a Sifaye Messanger, which roams between along the north and northwest region of the forest (standard Tunarean Court faction hit for the kill). Loot the note and return it to Lieutenant Krofer to receive a Studded Velium Cloak:

Lieutenant Krofer says, 'Excellent, _____. With this we can plan an attack that might actually accomplish something. Here is your payment. You have also earned this cloak, it should help protect you from the clawing undergrowth of this savage land. Your next mission will be more complex and dangerous, however we may be able to spare a laborer or two to assist you. Rest now, and tell me when you are prepared.'

Your faction standing with Kromzek has been adjusted by 13.
Your faction standing with Kromrif has been adjusted by 3.
Your faction standing with King Tormax has been adjusted by 3.
Your faction standing with Claws of Veeshan could not possibly get any worse.
You gain experience!
You receive 2 copper from Lieutenant Krofer.
You receive 7 silver from Lieutenant Krofer.
You receive 9 gold from Lieutenant Krofer.
You receive 12 platinum from Lieutenant Krofer.

You also receive Velium Studded Cloak.

Tell Lieutenant Krofer that you are prepared to receive a requisition to take to Staff Sergeant Drioc in Kael, who upon receiving the letter will peruse, sign it, say to return it to Krofer and that the troops will be on the way shortly.

You say, 'I am prepared'

Lieutenant Krofer says, 'Very well. We've decided to attack the small Sifaye village northeast of here and I want you to coordinate the attack. I will send you into Kael Drakkel with a request for troop assistance. After the squad is assembled you will lead them to the staging point where you will oversee the battle. Here is the request. Take it to Drioc in the city and return here with the troops.'

You receive Krofer's Requisition.



Go back to Kael and give the note to Staff Sergeant Drioc.

Staff Sergeant Drioc takes the note and begins reading. Seeing a certain passage, he squints and rereads, his brow furrowed. He glances over at you and says, 'Very well. I will assign you a squad lead by Corporal Hlash. They will rendezvous with you out in the field. Oh and take this back to Krofer.'

You receive Signed Requisition.



Hand the Signet Requisition to Krofer.

Lieutenant Krofer takes the note and looks it over, then sighs and says, 'This will have to be enough. The squad should be here shortly. When they arrive you will march with them to the staging area near the village of those insect Sifaye. When you are satisfied with the formation, give the corporal the order to attack and observe the battle. After the village is destroyed return this report to me and we'll plan our next move.

You receive Mission Report. Four giants spawn near Kael entrance : Corporal Hlash, Disciple Atharm, Berzerker Dolvad and Berzerker Voldak. They first walk to Lieutenant Krofer then stop for a minute.

Corporal Hlash says, 'Onward men, the eyes of Zek are upon us.'
Lieutenant Krofer shouts, 'The squad is on their way, mercenary! Do not lose them!'

Follow them to the northeast camp of Sifaye (1762, -285) - this will take a few minutes - where they will buff themselves. Wait for the Corporal to say his squad is ready (what does he say?).

Say "Troop Attack" and they will charge the Sifaye Village. 4 Sifaye defenders will spawn to help them.

You say, 'Troop attack'

Corporal Hlash shouts, 'Destroy them!'
Suddenly , all around the Sifaye village, several beings phase into reality. Their eyes glow with the golden light of divinity, obviously sent from a higher plane of existence. The Kromzek assault squad is surely doomed. You decide to withdraw and report what you have found, perhaps the Lieutenant will understand.
Berzerker Voldak says, 'Lieutenant! Look! Where did they come from?! We're d... AARRGH!'
Corporal Hlash says, 'Grraaaggh! AMBUSH! Die well!'
Corporal Hlash says, 'Grraaaggh! AMBUSH! Die well!'

Your troops will not survive. Return to Krofer with the mission report. He has moved a little southeast at loc -1288, -4457.

Lieutenant Krofer says, 'Failure! Incompetence! The whole squad anihilated! I knew this would happen if left in the hands of a worthless mercenary! Well, you can take this report back to Drioc then. Now get out of my sight, mercenary.'

You receive Report of Failure.



Hand the Report of Failure to Drioc.

Staff Sergeant Drioc reads over the report, his face begins to turn red with anger. Drioc shouts, 'How can this be?! I sent you a squad of some of our best trained men and you had them destroyed! This was supposed to be a routine raid and you return in FAILURE! I would crush you under my boot right now if I wasn't so angry but I think I'll send you to my finacier. YOU can explain what happened and why his investments have been lost. Now take your carcass out of here!'

You get the Report of Failure back. The financer you need to see now is Noble Helssen, located next to Wenglawks in the Noble's building. Hand him the report.

Noble Helssen takes the report from you and places it in a pocket without even glancing at it. He says, 'Do not worry, _____. I know of the planar creatures who eliminated my troops. The fault is not yours but of that fool Drioc's. The Savage land is not just a simple forest as those idiots in the field believe. It is a cradle of life and the forces that drive it. Within that forest is a nexus, a gateway to another plane of existence, the Plane of Growth.'

Your faction standing with Kromzek has been adjusted by 15.
Your faction standing with Kromrif has been adjusted by 3.
Your faction standing with King Tormax has been adjusted by 3.
Your faction standing with Claws of Veeshan could not possibly get any worse.

You receive Inscribed Velium Tablet.

When you hand Helssen the failure notice, he will inform you that it was not your fault and that Drioc was to blame. He then will divulge that he seeks to not only control the Wakening Land but the very force of Growth itself.

You say, 'what is the Plane of Growth?'

Noble Helssen says, 'Our soldiers fell victim to the denizens of that plane and unless we can find some way to stop this from happening, the land of Wakening will never be under our control. Many have suggested just destroying the Nexus but they are short-sighted fools. My vision is not only to control the resources that forest provides, but also to control the very force of Growth itself! You will help me to do this, mercenary.'

You say, 'I will help you'

Noble Helssen says, 'The tablet I have given you is inscribed with runes of binding. I am owed a favor and it has come time to use it. There is a venerable sea turtle that lives along the warmer part of the coast, where the ice floes begin to break up. His name is Corudoth. Find him and speak with him. Remind him of his obligation to me and if he is not forthcoming in his answers, tell him he owes me. Then show him the tablet. He will tell you what to do. He will most likely be beneath the ocean. The mask I gave you should help.'

He wants you to help him accomplish this goal. He will hand you a tablet inscribed with the runes of binding and tell you to seek out a turtle by the name of Corudoth in the Iceclad Ocean. He also will occasionally give you the Enchanted Velium Mask as a reward for getting this far.



Corudoth can be found under a chunk of ice at approximately -6000, 6000 in Iceclad. If you tell him that he "owes Helssen" he will deny owing Helssen anything.

You say, 'you owe a favor to Noble Helssen'

Corudoth says, 'What?! I owe him nothing! Nothing at all! I didn't ask him to.., err. What proof do you have? How do I know he sent you? Bah, leave me, Human.'

Handing him the tablet will change his tune:

Corudoth curses and goes into a fit of frustration before finally giving in. The ancient sea turtle finally says, 'Fine. I don't know what Helssen wants with that but I know where you can find it. Years and years back I traveled with a group was called the Icy Mugs. We were a mercenary company out for fun and profit, and there was plenty of that. During our adventures we ran across a great many foes.

You say, 'What great foes?'

Corudoth says, 'Yes. One of note was the vile and evil sorcerer Rosh. A better example of depravtity and anti-morality I cannot think of. He researched magics destined to end all life on this cold chunk of rock and snow. We made it our mission to destroy him. In the end we defeated him, but alas our friend and comrade was slain. Poor Abrams was left cursed forever to wander that spire of ultimate loathing, the Tower of Frozen Shadow.'

You say, 'Who is Abrams?'

Corudoth says, 'Abrams was a brave warrior and a good friend. His great maul could always be counted on to strike true as he used his body to shield others from grievous wounds. He sacrificed himself to save us from the eternal suffering he now endures up in that dark tower. The book you now seek, is in his possesion. You must first destroy his tormented form to free him from his madness. Tell him you seek the Arcanum and then give him the lock of hair I just gave you. You also will need the key?'

You receive a Lock of Dwarven Hair.

You say, 'What key?'

Corudoth says, 'We ambushed Rosh on an expedition into the cursed Tower. When we faced him, Abrams ran forward and grabbed the Arcanum. He held it to his chest as lightning and flame rained down upon him. With Rosh busy trying to save his book it gave Halldor and I enough time to strike Rosh down. We went to Abrams and found our friend left a smoking pile of Coldain ruin. He underwent a strange transformation in which the Arcanum was lost. We decided Halldor should keep the key.'

You say, 'Who is Halldor?'

Corudoth says, 'Halldor has retired from the life of an adventurer as I have. I would not tell you where he is as he is a good friend, but what I owe Helssen is stronger than comraderie or even friendship so I must comply; it is the word of Veeshan. Halldor now defends the halls in the great city of Thurgadin. To get the key you must fight your way into the city and kill Halldor. I wish you a most horrendous death, Human. Now leave me to my sleep.'



Guard Halldor can be found roaming the halls of Thurgadin. He drops an ancient rusted key, and will lower your Dain Frostreaver IV and Coldain faction.



Abrams ghost can be found on the sixth floor of the Tower of Frozen Shadow. His ghost goes by the name of Incoherent Spirit (with a capital I) and has a respawn time of around 5 minutes. Killing the capital I version will spawn Lucid Spirit of Abrams. Hand him his beard and he will hand you the Arcanum of Rosh. (You have a limited time before the lucid version despawns.)



Return the Arcanum and the Ancient Rusted Key to Helssen and he will give you a voucher. There are three rewards here and it is your choice which path to take.

Noble Helssen says, 'I have much to do, _____. Do not waste my time unless you have the Arcanum AND the key to open it.'
Noble Helssen says, 'Ahhh, you suprise me mercenary. You have found the book as well as the key to open it. I must begin my research as soon as possible. But first, your reward. With this voucher you can receive 1 of the 3 treasures I will offer you. If given to Kellek, you will receive an item worthy of a hearty and rugged combatant. If given to Wenglawks, you will acquire an item to be worn by only the most pious. And if given to me, I will give you a sorcerous trinket of my own design.'

Your faction standing with Kromzek has been adjusted by 11.
Your faction standing with Kromrif has been adjusted by 5.
Your faction standing with King Tormax has been adjusted by 5.
Your faction standing with Claws of Veeshan could not possibly get any worse.
You gain experience!

He tells you that you can redeem the voucher with Kellek for "an item worthy of a hearty and rugged combatant." This reward is the Collar of the Storm.

He tells you that you can redeem the voucher with Wenglawks for "an item to be worn by only the most pious." This reward is the Girdle of Reflection.

He tells you that you can redeem the voucher with him for "a sorcerous trinket of his own design". This reward is Helssen's Prismatic Trinket.
Submitted by: Kumven
Rewards:
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A few changes
# Sep 01 2018 at 2:21 PM Rating: Excellent
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1,401 posts
I did this quest today since one of the rewards, Noble's Seal, had no information at all on Zam.

A few things had changed since the previous write up :
- Corudoth doesn't mention Petcas Coldbeard anymore, but instead Guard Halldor. That was changed at some point before 2010, probably because Petcas is a vendor.
- There are two versions of the incoherent spirit in the Tower of Frozen Shadow : the regular "incoherent spirit" now has a short respawn time of around 5 minutes, and sometimes respawns as "Incoherent spirit" with a capital I, who transforms on death into lucid spirit of Abrams

Still no idea about the Noble's Seal use, it looks like some kind of faction modifier according to what the NPCs say, it doesn't have the Quest tag though.
Some missing dialogues
# Dec 09 2014 at 11:57 AM Rating: Decent
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265 posts
Giving the letter from Drioc to Krofer:

Lieutenant Krofer says, 'Drioc sent you? I suppose one can't expect much from a mercenary. Well then, Uxtalzon, your first assignment will be to clear out some of the forest's annoying populace. Bring me the meat of one of the raptors, the meat of two panthers, and the remains of one of those living puddles of black sludge found in the caves. You will then have your payment.'
Kromzek +? (maxed)
Kromriff +2
King Tormax +2
Claws of Veeshan -5

Lieutenant Krofer says, 'Where is the rest, manling?'
Lieutenant Krofer says, 'Where is the rest, manling?'
Lieutenant Krofer says, 'Where is the rest, manling?'
Lieutenant Krofer says, 'Well, I suppose you may be worth something more than fodder after all. Here is your payment. Speak to me again when you are ready for your next assignment. For now, get some rest, you will need it.'

You say, 'I am ready for my next assignment'

Lieutenant Krofer says, 'Well, ready or not, this must be done. Out there in the forest are our enemies. For us to be successful, we must know what they are doing and how they are going about it. Our probing attacks have revealed little so we've decided to send you out to gather any info you can. There must be some sort of messenger out there, bring any info you might find.'
____________________________
Uxtalzon

Povar
Berserker useable?
# Aug 29 2005 at 9:12 PM Rating: Decent
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1,316 posts
Are any of these rewards Beserker useable? I would guess the Collar, but it doesn't say so.

N/M now it has Berserker listed.

Edited, Tue Aug 30 01:11:11 2005
____________________________
Alliance Artisan Demonicspawn Dealerofdeath, Scoundrel of the Oathbreakers
Ogre Shadow Knight
Vertigo
Tunare - The Seventh Hammer

Ascending Angels on Beta
Made it :)
# Jan 11 2003 at 10:16 PM Rating: Decent
2 posts
took me 3 hour to do the quest. ( but you surely make better )

someone mentioned to test giving the seal to any other giants but this won't work because Helssen tells you wich giants you must give the seal
RE: Made it :)
# May 11 2003 at 3:35 PM Rating: Decent
7 posts
"Helssen tells you wich giants you must give the seal"

No, Helssen tells you which giants to give the VOUCHER. You get the seal from whichever giant you give the voucher to, and they tell you to show the seal to anyone who "doubts your loyalty", or something like that.

On a related note, I tried giving the seal to Korakaz, the named beserker near the WL exit in Kael, but he didn't take it. I'm still KOS to giants on Tormax faction, so once I get to dubious I'll try giving it to them.
Petcas spawn time
# Oct 11 2002 at 10:18 AM Rating: Decent
15 posts
Anyone know the spawn time on Petcas? My guild will be camping Icewell for armor & I thought we could also camp Petcas for the key.
____________________________
Chernabog Bagarslampa Master of Chocolate, Grape, and Mud No Tears Guild Rallos Zek
RE: Petcas spawn time
# Oct 11 2002 at 1:09 PM Rating: Decent
15 posts
Oh, & can you do this piece out of order? I haven't actually started the quest at all.
____________________________
Chernabog Bagarslampa Master of Chocolate, Grape, and Mud No Tears Guild Rallos Zek
Noble's Seal
# Jul 02 2002 at 3:58 PM Rating: Decent
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74 posts
It's time to take another look at the noble's seal that you get after doing this quest. Now that NPC's give back the seal if they don't need it... time to go around to ALL the giant NPC's and give them the seal to figure out who actually needs it for a quest... if this quest builds up like some of the other ones do, there could be a huge and fun quest that is a continuation of the collar of the storm quest... heck this one already has like 3 parts, no reason not to have a fourth part.
seal
# Jun 09 2002 at 5:47 PM Rating: Default
don't need to do first part of this quest
and sifayne messenger is easy kill...level 60 wiz with manaburned got earring in one day. looking for seal's use now.
the Lucid spirit of Abrams
# May 31 2002 at 6:19 AM Rating: Decent
7 posts
well i've been in tower of frozen shadow for a long while with a few friends to help me take down the incoherent spirit to spawn abrams. Finally one day abram's actually spawns, right after i killed an incoherent spirit.. however abram's ghost immediately attacked my friends who were standing around, i attempted to turn in the beard to him but it wouldn't let me trade with him (maybe because he was attacking everyone). Do I have to have a chanter to mez abram's before i can turn this beard into him? Any help or tips on this part of the quest would be appreciated. Thank you
RE: the Lucid spirit of Abrams
# Jun 14 2002 at 8:11 PM Rating: Default
I am pretty sure you kill him first, then the ghost spawns.
Scripted Sequence
# May 12 2002 at 8:35 PM Rating: Default
Anyone have specific details on the scripted sequence? Is it just a cinematic event or am I going to need some backup

57 Ranger
t-t
RE: Scripted Sequence
# May 31 2002 at 6:09 AM Rating: Decent
7 posts
Yep, I just completed this part of the quest, you should need no backup whatsoever as long as you can kill the random wandering mobs in WL.. was no problem as a 55 warrior. Be sure to stay with the 4 giants closely the entire way as they walk from the kael entrance to the camp, (even though they walk pretty slow) seems like to me if you run to the camp and wait on them it doesn't work.. they wouldnt respond to the "troop attack" command when they finally get there. I hope this helps if you have any other questions let me know!

Throg, 55 ogre warrior - Prexus
Faction
# Feb 14 2002 at 11:23 AM Rating: Default
I'm currently on CoV faction but am interested in getting the earring. What all factions do you need to complete the quest? If storm giant isn't needed I can just kill dwarfs, leaving my CoV untouched. Any Ideas?
Noble Seal
# Feb 02 2002 at 1:46 PM Rating: Default
Anybody Found out what to do with this Seal yet?
LOC
# Jan 25 2002 at 9:18 AM Rating: Decent
14 posts
Neg 5700 Pos 5900.
Looked at the Neg 6000 6000 for a while..
Not a Tracker.. Found him here.
Waarning on Petcas
# Jan 01 2002 at 4:06 PM Rating: Default
Petcas is fully resistant to magic. Being a level 60 necro i was quite surprised to see him resist lifetaps, i tried poison boised dots, but nothing would stick, had to zone, med to full and kill him by chain casting pets.
RE: Waarning on Petcas
# Jun 10 2002 at 11:34 PM Rating: Decent
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235 posts
Killed him easily as a solo 54SK, didn't bother to pull him from his pub, just kill the guys inside who wear hoods, they will heal him if you don't.
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Ok, I'll shut up now.

Slein Jinn
Dread Lord on everyone's least favorite server, E'ci
http://www.magelo.com/eq_view_profile.html?num=325772
RE: Warning on Petcas
# Feb 19 2002 at 2:49 PM Rating: Decent
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285 posts
Like most dwarves in Thurgadin, Petcas is VERY resistant to Magic, but not very resistant to fire. From about 100 snares (partner's ES arms, or gloves, or whichever one has snare on it) cast on him only 1 stuck. Definetely either plan on blasting him with Fire spells or meleeing him to death.
As a 51 Shadow Knight, I was able to kill him fairly easily (maybe one heal for 500 points, maybe not, don't remember) until he started to run, at which point a nearby Loremaster healed him. (Yes, he was snared, but we had to kill him twice and didn't get the snare to stick one of the times.) So after he returned when he started to run again, we just dropped a Starfire on him to finish him off.
Both times we pulled him, everything else in his pub was light blue or green to a 51 and he came alone both times. We pulled him to the zone into Icewell.

--Rozzl Grimtouch <Legion of Faith>
51 Shadow Knight
The Seventh Hammer
Question
# Oct 30 2001 at 10:15 PM Rating: Decent
11 posts
Could a 53 wizard solo all the way through this quest? Sounds like a nice reward if it can be soloed? I can't put together any large groups, but could maybe get 3 friends to help me if it was absolutely necessary.
Ancient Rusted Key
# Oct 18 2001 at 8:52 PM Rating: Default
Has anyone Tried to use the Ancient Rusty key that drps from Petcus the Dwarf to open the "Locked Mirror" on floor 7 of the tower? Just think that it may worth a shot since it is a key and also since several parts of tis Quest require going into higher lvls of the Tower of Frozen shadow. Just thought of that since that one mirror on the far right of the mirror room is still locked and noone has found out how to open it. I am personally thinking that the mirror is not able to be open and therefor may be the "one way" portal mirror that you zone in from lvl one with tserrina's key. Just my 2 cents worth. Any ideas?
skipping the stuff in WL
# Oct 12 2001 at 6:26 PM Rating: Default
Okay i just realized you can skip all the BS in WL, you dont have to kill the mercenary barb and the panthers and what not all you have to do is go to LT. Kroffer and say "I am prepared" and he then gives you a note, and you do as he instructs, eventually you get the giants to fight the faiery guys and then you take Lt. the mission report and he gets pissed and you are off fromthere, i figured out how to skip the WL stuff cause i hate the WL and i was getting very very very mad
Faction needed
# Oct 04 2001 at 12:26 PM Rating: Default
Anyone know what faction is needed to do the final turn in part of the quest?

For example, can you have a giant friendly person start the first part of the quest and multi-quest the arcanum/key turn in part, and then give the final item to helsen or kellek via sneaking to indifferent? Is at least kindly/amiable needed?

Hate I'm giant kos and wondering if I can do the quest still by sneaking and turning it in or turning in while invis. I'd have it charmed, but kellek is 60 and helsen is 55 and not easily charmed.
Wait a minute...
# Sep 17 2001 at 1:25 AM Rating: Decent
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133 posts
"No 2: His second quest requires you to catch a messenger roaming the Wakening lands and return proof to him. This is a Barbarian mercenary who roams the area near the raptors. If you kill him, he drops the no drop mercenary assignments.

This 2nd step of the quest is actually a little unclear. After the 1st task is completed, Krofer will tell you to rest for a while before embarking on the next task. The correct words that will prompt Krofer to tell you about the quest are not documented. In addition, killing the Barbarian Mercenaries that wander the zone will give NEGATIVE faction with Kromrif, Kromzek, and King Tormax. They do drop Mercenary Assignments - but handing one in to Krofer does nothing."

Are we sure this is right? I was sitting near the SS zone, meding up, and I saw "a saifae messagner" go past...looked like a pixey, and appeared to have come from the zone tunnel for SS. I ran after it, and hailed it a couple of times with no response...then I returned to medding. It makes a lot more sense to me that the giants would want you to kill a saifae messanger...

It appears that this isn't a required part of the quest...but I'd like to know if it's what you're *supposed* to do to get to the third part.

Esrevatem Dlareme
46th Cleric on Drinal
<Mithril Warhammers>
Quest Works
# Sep 06 2001 at 5:13 PM Rating: Default
Quest works fine on Cazic - just completed it twice with 2 different chars. Both got Seal and Collar of the Storm.

You don't need to bother with the beginning of the quest. just say 'I am prepared' to Krofer.

You need to issue the attack order with the troops after the corporal says 'troop hold position'

Say 'Troop Attack' to the corporal.

Note that after the battle i found Krofer at a different location to where he started - by the side of the building to the left (looking out) of Kael's entrance.

Still don't know what to do with seal.
mercenary
# Sep 06 2001 at 9:29 AM Rating: Default
Can anyone tell me how to start the 2nd quest involving the mercenary, i'm almost to that point....just gotta get the tar goo strand witch is proving to be a pain :(
Noble's Seal??
# Sep 04 2001 at 10:07 PM Rating: Default
Somewhere while doing a the Helssen's Prismatic Trinket quest in a kael, I got a Noble's seal, i guess from Helssen but I'm not sure. It is a no drop item without stats. I finished the quest, as far as I know but have no idea what this is for.
Krofer
# Aug 30 2001 at 7:52 AM Rating: Default
Krofer does not despawn he moves to the guard shack just left of the hoist area. He is standing with his back against a wall.
2nd Quest
# Aug 23 2001 at 12:23 AM Rating: Default
The 2nd quest referred to by the Lieutenant is to kill a Sifay mesenger. You get a Velium Studded Cloak outta the deal
having trouble with Koffer
# Aug 20 2001 at 11:56 AM Rating: Decent
23 posts
I've tried this 3 times now and everytime I try to get back to Krofer with report, he is gone. I have a question as to when the report needs to be handed in. When can I hand the report in? As near as I can tell, nothing changes with the mission report after it is handed to me by Krofer.

Do I have to wait until the Corporal is dead? Does the Corporal come back to deliver the report? This last time I waited until the Corporal was at half health and ran back to Krofer with SOW/invis. Making no mistakes in path, Krofer was gone by the time I arrived.

Any help will be appreciated.
Troops Attack
# Aug 07 2001 at 10:54 AM Rating: Default
To get the Troops to attack you need to click on Corproul *spelling* and be close to him and then say "Troops Attack"
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