Coldain Ring #2: Silver Coldain Insignia Ring  

Quest Started By:Description:
Time:2 hours
Maximum Level:85
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Factions Raised:
Factions Lowered:
Quest Items:
Related Creatures:
Related Quests:
Era:Scars of Velious
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Oct 25 10:55:25 2001
Modified: Thu Jan 7 11:29:28 2010
At the end of the previous quest, Garadain mentioned his nephew.

You say, 'What nephew?'

Garadain Glacierbane says 'My nephew, Boridain, keeps running away from home to kill a bothersome [beast], thinking this will prove to all of Thurgadin that he is a great hunter. Every time he does this my sister gets hysterical and I am sent out to find him.'

You say, 'What beast?'

Garadain Glacierbane says 'A rabid tundra kodiak has been feeding on our people for weeks now. If Boridain ever stumbled across the critter I doubt he'd stand a chance. I have a solution, but it would require the [assistance] of an outsider.'

You say, 'I will give assistance.'

Garadain Glacierbane says 'I'm taking a liking to you stranger. Your eagerness to help us will not go unnoticed. Find my nephew and give him this axe. It should keep him from hurting himself. Return to me with the ring and proof that he is safe.'

You receive a Dull Bladed Axe. Take it to his nephew, Boridain Glacierbane, who spawns at -2450, +1550.

You say, 'Hail, Boridain Glacierbane'

Boridain Glacierbane says 'Hello stranger, I am Boridain, master hunter of the Coldain. Glad to meet you.'

Give him the axe.

Boridain Glacierbane says 'Say! This looks just like the axe my uncle uses. With this I can kill the beast for sure! Now please, be very quiet, I must track my prey. I won't return to Thurgadin without the hide of the rabid tundra kodiak!'

You must now follow him around and keep him alive while he hunts for the rabid tundra kodiak. He will go to certain dangerous locations such as the giant fort, the prison camp, and the Ry'gorr fort, before finally encountering the rabid kodiak. You must protect him from any aggressive monsters en route, as well as from any static spawns he finds in these locations. It's useful to duo with someone so one can fight the monsters ahead and one can protect Boridain.

Make sure you are the one to kill the kodiak and not Boridain, or the corpse will disappear. Once you have killed it, loot the Rabid Kodiak Skin and quickly give it to Boridain (he despawns within a minute or so). He will give you a Broken Axe, which you then turn in to Garadain along with your Copper Coldain Insignia Ring ring as proof of having aided his nephew.

Garadain Glacierbane says 'Excuse me, ______, aren't you forgetting something?'
Garadain Glacierbane says 'Well done friend! My nephew is safe at home and his thirst for adventure is quenched for now. The beast will claim no more of our people. I couldn't have handled it better myself. Now I can get back to the business of [hunting].'
Your faction standing with Coldain could not possibly get any better.
Your faction standing with Dain Frostreaver IV got better.
Your faction standing with Kromzek got worse.
Your faction standing with Kromrif could not possibly get any worse.
You gain experience!!
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Exact faction hits
# Apr 19 2016 at 7:43 AM Rating: Decent
82 posts
Your faction standing with Coldain has been adjusted by 10.
Your faction standing with Dain Frostreaver IV has been adjusted by 2.
Your faction standing with Kromzek has been adjusted by -1.
Your faction standing with Kromrif has been adjusted by -5.
You gain experience!!
66 Warrior - Piece o Cake
# Nov 17 2011 at 10:27 AM Rating: Decent
63 posts
So far, easiest part of the quest as I am on step 5 as we speak. Any mobs he encounters along his route are usually solo. Didnt even have a roamer come across our path. He will sometimes lay down for a couple mins for a nap. Dont worry, he will get up and continue along his way.
Decimator Pinkk Maggit of Maelin Starpyre
Imperator of the 76th Level
<Unbroken Bonds>
Rabid Pelt turn-in
# Dec 09 2005 at 7:27 AM Rating: Decent
53 posts
This part of the quest is definitely bugged in my opinion. (Where you turn in the rabid tundra kodiak pelt to Boridain.) I killed the Kodiak, looted the pelt before the corpse hit the ground, turned around and the dwarf was gone. I've seen other comments here to that effect as well.

You can still finish the quest: wait for Boridain to respawn, get another dull axe from Garadain, give the dull axe to Boridain, then immediately give him the pelt. (This is also mentioned in prior posts here.)

I intend to /bug report this. Obviously the quest is inteded to work otherwise. Apparently this bug has been around at least 3 years so I don't expect them to patch it but worth a shot.

I had the same problem with Tain Hammerfrost despawning even though the FG's hadn't gotten anywhere near him before I killed them all. Plan to /bug report that as well.
Paladin of 68th Season
Fenin Ro Server
Suggestions on Boridain
# Dec 09 2005 at 7:17 AM Rating: Decent
53 posts
The first time I did this quest I was killing mobs ahead of Boridain, but sometimes would lose track of him. I found that if you pull the mobs to him, they will aggro you and he will stay by your side assisting during the fight.

Also, if you accidentally attack Boridain, probably the best thing is to just kill him and wait for him to respawn. Once when this happened I tried to lead him to the GD zone and then zone in/out to clear aggro. Of course when I zoned back in he was long gone. The second time I accidentally smacked him (Ok, I'm not so careful with my targeting.) we were in front of the Orc fort and almost finished. I rooted him away from the fort, cleared the orcs near the entrance, rooted Boridain again, camped and re-logged. Fortunately when I came back in he was pathing away from the fort and hadn't aggro'd anything. I was able to finish the quest.

Probably the best thing is to have a partner with you, so that one of you can keep an eye on the little buggar if the other person aggro's him or needs to off-tank a mob.
Paladin of 68th Season
Fenin Ro Server
Kill hostiles
# Dec 11 2004 at 3:01 PM Rating: Decent
61 posts
Just a thought, if you wanted to put in a little extra work to increase your chances, you could go around killing all hostile mobs before giving him the axe. Do that for a while, and eventually the zone should be filled with non-hostiles, keeping mobs that'll kill our little dwarf from spawning.

Kill orcs, giants, wolves, kodiaks, cougars, griffons and dervishes, but not rabbits, Coldain, mammoths and rhinos. That's all assuming they're on the same spawn cycles, of course.

On another note, would it be possible to charm the dwarf so he could be buffed up and given a set of pet gear? Or is that a bad idea?
RE: Kill hostiles
# Mar 30 2005 at 7:55 PM Rating: Decent
322 posts
Scourge Knight of Innoruuk, 70th Circle on Firiona Vie
Member of the Planar Campaign
Magelo -
Easy walk-about.
# Nov 15 2004 at 12:02 AM Rating: Good
I just did the 2nd - 6th Ring Quest after gathering everything I needed ahead of time. The first time I had to kill the poor little guy after I hit the attack button instead of the screen shot button, and after I had already pre-cleared the way to the Giant Fort and beyond. doh! This time I just broke out the "Harmony of Nature" and kept Boridian and anything ahead in dreamland. Not a single fight until the end of the walk-about all the way back to the starting point and then the Rabid Kodiak pop's. The RK was pretty easy for my 51 Ranger. Loot skin, give Boridain the skin before he depops and get the "Dull Bladed Axe" back. Ran back to uncle Garadain for the turn in and the Silver ring. Just keep any Ry'gorr and Giant that may cross his path under your spell as well as Boridain so he doesent agro and no problem at all. I used more mana then I needed but didn't want to take any chances.
Half Elf

Master Baker (198), Master Brewer (248 - Trophy), Master Bait'er? (189), Master Begger (174), Master Fletcher (194), Master Smith (162), Master Tailor (142), Master Drunk (200), Master Potter (148)
# Dec 16 2003 at 3:23 PM Rating: Default
Did this today after failing it yesterday when I killed dorf by mistake. I thought I perhaps made a stupid mistake and targeted dorf instead of orc, but today with friends I intentionally checked my targeting. This was the outcome: if I engage mob before dorf does, I can kill it with no problems. If dorf engages mob before I do, I can target mob but as soon as I hit the attack key it switches targeting to dorf. Dorf then dies quickly at my hands.

My point? Be very careful if dorf engages mob before you do or you may end up attacking your quest mob by mistake. Best bet is to have your friends kill in a swath in front of the dorf before he can engage the mobs.

FYI: the path is from spawn point to giant fort, to prison, to rygorr fort and back to original starting point.

At each fort you have to kill the (generally 2)gate guards. At prison you kill the orc and giant that are within the partial-square wall where rygorr messanger gets his plans. Rabid kodiac spawns roughly at the original starting point when dorf gets back to it.
Retired Hunter Betrothed(WoW-Perenolde) & Priest Benevolent (WoW-Perenolde) & Warlock Reticent (WoW-Malfurion)& Warrior Schizy (WoW-Moonrunner)

Retired Ironbreaker Bigskyn (Skull Throne) & Shaman Gabs (Vortex)

Retired Lorekeeper Brytan(LoTRO-Arkenstone)

Now Semi-UnRetired Druid Bigskyn (EQ-Kane Bayle)& Warrior Thumpn (EQ-Kane Bayle)
Easy solo
# Aug 06 2003 at 6:12 AM Rating: Good
43 posts
A couple clarifications, harmony is the same spell as lull/soothe/pacify but one is target only the other is AE, these are also the same as the bard song commonly called lull (lugubrous lament, etc) and this little dorf has a problem because HE aggros on the giants and other mobs and usually not the other way around (picture your 7yr old nephew taking his level 15 warrior with rusty axe out to EW and jumping every giant he sees, thats Boridain in a nutshell.)

Now on to soloing method...

The main thing you have to worry about is giants, but you also have to look out for ry`gorr orcs and the kodiaks, these are the MoBs that Boridain will aggro and then you also have to watch for mobs that will aggro on you such as ulthorks, snow cougars, wolves, and anything else I missed even though these haven't aggrod him or caused him to aggro that I've seen they can be annoying for you. The second thing to remember is that you need to get in melee range of anything he jumps and do some quick damage right off, it's pretty simple to out aggro this low level guy but you have to basically step up and get in melee range or the giants or whatever will kill him fast.

If you can get a sow then do so, jboots or run3 may work too and I'm not too sure on either because I'm a bard so speed was not a problem for me. Also helps to have spells of some sort preferrably a snare or root and some kind of nuke to do quick damage to out aggro Boridain, I had good luck with charm but most people wanting these rings don't have that option so basically anything that can get aggro off Bor fast. While it's possible to do this with just lull you have to lull not only the MoBs but also Boridain so he doesn't aggro on them which means you run the risk of aggroing either or both.

The trick is to watch and know where he goes, there is the occasional roamer mob that he will aggro and you have to just watch for these and hope you can kill them fast or get to them before he jumps in. The main thing though is the places he paths to, these are in order:

1) The giant fort entrance: the 2 door guards here will have to be dealt with and possibly the captain as he likes to walk out to the gates on occasion,
2) The kromrif camp in the ulthork area up north: there is a short-walled rectangluar ruined building to the south of this encampment with one giant and one ry`gorr these need to be dealt with although the ulthorks are only a problem for you as Boridain doesn't seem to fight with them.
3) The ry`gorr fort: Again the 2 entrance guards here will have to be dealt with along with any roamers and expect them here as you can get many giants wandering by when he walks to and away from here.
4) The last fight is with the Rabid Kodiak who can also be pulled prior to him aggroing Bor you just have to wait for Bor to sit then run East and aggro the kodi first which is recommended anyhow to prevent Bor from even engaging and running the risk of him getting killing blow (and leaving no corpse.)

As far as dealt with, as a 55 Bard (run2/regen3/FT1) I handled the double static spawns by running ahead of Bor and charming one on the other and waited for both to die, as an SK or monk you could just as easily run ahead and aggro them then run them away from Bor's pathing and hold them there with FD until he leaves. With a group or good damage solo class you could just kill these before he gets there. Solo you are highly likely to have Bor die during the kodi fight, this happened twice to me and it feels like wanderers crawl out of the woodwork once you engage the kodi bt it is not a show stopper as long as you kill the kodi and get the pelt.

If Bor dies before you get the Rabid Kodiak to spawn you have to do this whole step over, if you get the Kodi to spawn and then Bor dies then just hold the pelt and do something else till he re-spawns like maybe ring 4 which can also be solod in 2 stages letting Tain die the first time or hunting for drops for other rings; It's even possible to do ring 2 and 4's subquests first using the keywords off a spoiler site like here then going and hunting down the mobs for drops to do ring 1 and 3 between respawn. Anyhow if Bor dies but you get the kodi pelt just wait for respawn and ask Garadain about his nephew again and get a new axe then the instant you turn the axe in to bor and he equips it turn around and give him the kodi pelt too and he gives you the axe and you are done. Ring 4 is the same way, if Tain dies before you kill Ghrek just save the vial and when he's up again say the keyword and then when he lies down hand him the vial before the giants get to him.
# Jun 17 2003 at 1:19 PM Rating: Decent
44 posts
ran around for about 30-45min with Boridain, finally he said hes a bad hunter and sat down. soon after the rabid kodiak hit me from behind and i killed him. after looting the pelt i went to hand it in, and i saw Boridain despawn :(
i killed the kodiak quick too i'm a 61 Paladin.
Oh well.
Did it just a minute ago
# Jun 02 2003 at 7:12 PM Rating: Decent
10 posts
EASILY did it with just a 49 Beastlord and 52 Necro. I probably could have soloed it at 49, didn't use harmony or anything, just killed anything that got near him.
# Mar 31 2003 at 5:39 AM Rating: Decent
29 posts
Went through the whole this walkng the little idiot around.. charming, agroing, lulling everything in his path.. we get back to where we started and the kodiak spawns and the little twirp gets the kill shot with a double hit for 100hp ..... No corpse.. ARGGGG..

Edited, Mon Mar 31 05:03:52 2003
quest levels
# Feb 26 2003 at 10:14 AM Rating: Decent
19 posts
Interesting: min level for quests 1 and 3 are 30, but the min level for quest 2 is 45.) I completed quest 1 but could not get him to offer the second quest. I take it that the min level really is 45? Or am I missing a keyword here?)
RE: quest levels
# Mar 22 2003 at 1:12 AM Rating: Good
233 posts
Got quest at 38th with my ranger.
Ferrill 80th Swash, Yulid 80th Conj, Rlaorn 80th Mystic, Yewe 80th Warden, Krazak 80th Wizard,
Grukk 80th Berz, Kille 80th Dirge, Sabanil 80th Fury, Shun 80th Templar, Elaare 80th Coercer, Stukije 80th SK. 10 level 80 tradeskillers
Assembly of Shadows -- Najena server
Garadain's Axe
# Mar 06 2003 at 1:01 PM Rating: Decent
19 posts
Finished the first quest when I was 42 or so. Came back at 45, and even amiable. He won't get off his blanket fetish and give me the second quest.) Any keywords or such? I've tried quite a few wt no success.
RE: Garadain's Axe
# Apr 19 2003 at 10:00 PM Rating: Decent
say "i will assistance"
RE: Garadain's Axe
# Mar 16 2003 at 5:14 PM Rating: Decent
1 post
try 'nephew?'
Cleric Pacify works well too.
# Feb 14 2003 at 4:34 PM Rating: Decent
67 posts
I havn't seen this method talked about so I will post it.
I play on the FV server in an evil guild, we have no Rangers/Druids. Instead we used the cleric spell Pacify. I did this with just myself a 48 warrior and a 51 cleric. Cleric made sure to Pacify himself first and then Borodain so he would know when it was wearing off. Then just went ahead and Pacified everything in the Dwarfs path. Only once along the way did I have to kill anything and that was because a Ry'Gorr pathed right into Borodain and they actually touched. He was just a green and an easy kill. Someone was doing the giant fort so there were no giants up to worry about, though you can easily pull them to the Dwarf camp nearby and have them taken care of it(we actually did this, and then the server went down for the umpteenth time, when server was back up Borodain was not so we had to wait). I actually went ld just after the little fool finished his nap and was heading to the Ry'Gorr fort. Cleric tells me it got a little ugly then, but he managed to fear away a couple of adds and pacify the rest. When I got back on, he was on top of Borodains hill with the Rabid Kodiak just waiting for me to kill. Could easily solo the Kodiak, he is no tougher than regular Kodiaks (con'ed LB). Of course by the time I had respawned Borodain was gone, so I will do the turn in today. No worries on that.
Anyhow, you do not need a large group to do this quest, nor do you have to use harmony. In fact a Chanter could easily just mez the mobs who come to close and re-mez anything that is able to find you as you are wandering around the zone. Of course it always helps to work with people who are good at what they do, so a special thanks to the cleric who helped me and good luck to anyone else trying to complete this quest.

Maglorr Bragollach
Warrior in the service of Zek
Dark Affliction
Ogre Prophet
Updates from Last Night
# Nov 26 2002 at 8:39 AM Rating: Decent
32 posts
Well I did this quest last night and found out something that maybe of use to others later. After the silly dwarf wandered to the Giants and to the Jail and finally to Rygorr fort and back to his starting spot with several breaks along the way we killed the Rabid Kodiak without a problem. I quickly snatched the pelt and turned around to see the Dwarf engaging a wandering Orc. Long story short I end up aggroing the Dwarf who is none to happy and won't take the pelt. I tried to camp out and back after a group member rooted him but just as I logged in *POOF*.

Here comes the interesting part: I expected pelt to be trash now but when we got Boridain back I gave him the pelt and *YES*! I got the broken axe back.

I also think that maybe Boridain can be triggered because we lost him to a wolf form Druid 2x before we even got off the hill. The first time we waited 30minues before he spawned. The next time we went and got another axe and he was right back. Also after I botched the quest by aggroing him I got another axe and respawned real quick.
Nalwen - EQ2 - Dark Elf Conjurer
Xelgan - EQ2 - High Elf Necromancer
Retired: Zalgen Goldenhammer - EQ - Dwarven Warrior
Retired: Zalgen - WoW - Dwarven Warrior <Sojourn>
RE: Updates from Last Night
# Dec 19 2002 at 6:23 AM Rating: Default
We just completed this quest last night. Our Cleric also somehow got aggro'd by the little bum. Memory wipe worked like a champ!
RE: Updates from Last Night
# Dec 19 2002 at 6:22 AM Rating: Default
We just completed this quest last night. Our Cleric also somehow got aggro'd by the little bum. Memory wipe worked like a champ!
# Nov 08 2002 at 2:53 AM Rating: Decent
3 posts
sorry for the trouble can some one tell me how do i get the axe. yes i did the first quest for the ring but i never get any axe.
RE: Axe
# Jan 03 2003 at 8:17 PM Rating: Decent
672 posts
Ask Garadain about his nephew
Saraban Luvanir
Plainswalker for Darkwind - Antonius Bayle
# Nov 05 2002 at 12:14 PM Rating: Decent
30 posts
I just finished this quest and I did it myself. For best results I suggest asking a druid to help. Just have your druid Harmony everything that come close to the dwarf and the dwarf too.
Maxmerc Level 70 Warrior Llane
Bariance level 70 Priest Llane
Monk and bard?
# Sep 21 2002 at 9:02 PM Rating: Default
42 posts
You think its possible for me (54 monk) and a 52 bard to do this without failing the first time? From what i hear Bor despawns b4 you can even give in the pelt.
Heldor Menhir
Zalizz Meaelstorm
Bard Extraordinaire
E'ci Server
Tundra Kodiak will agro giants
# Sep 16 2002 at 2:45 PM Rating: Excellent
95 posts
I just did this quest tonight, as a 60 warrior i was able to solo it, but not after a few failures. I found that i could easily clear ahead of the dorf and that made it much easier. First i killed the captian and 2 gate guards at the giant fort, then handed in the axe, he pathed to the fort then headed to the jail. When he took a break on the hill above the jail i went down and killed the gaint and rygor lookout that are in the first ruins building and then returned to the dorf in time before he began moving again. did the same thing when he took a nap before going to the rygor camp. Followed him back to his spawn point where he sat down and gave up.

The tundra kodiak will spawn BEHIND him and start walking to him. I didnt see it comming at first, and when i turned around i saw a giant engaged with the kodiak. I killed the giant first, and then the kodiak, but the kodiak corpse still poofed so i had to do it again. so beware, the kodiak will agro on giants, so clear any out from behind the hill where the dorf sits down or you risk loosing the pelt.
Fast Despawn
# Aug 05 2002 at 1:39 AM Rating: Decent
4 posts
Yes, hand in the axe and use harmony. Unless you are god-on-stilts or want to waste the time of all your friends you need harmony.

You don't need to wipe out the giant fort either. You might need someone to kite the Frost giant captain away though because the boradain WILL path right through him if he is standing at the gate. And as you know harmony is useless if the aggroed mobs, npcs, or players actually touch the harmonied mobs.

The rest of the escort is easy if you keep Bor harmonied and either invis the escorting players or harmony the nearby mob (preferably both and if you must choose harmony is more important).

Once you have killed the rabid grizzly (yes, right where Bor spawns) it is very difficult to get the hand in done before the little wuss despawns. You have about 20-30 seconds. If you fail as i did, no worries. Merely get another dull axe from Garadain, wait for respawn (he spawns every 3 hours) hand him the axe and then the pelt.

He will give you the broken axe and then wander off on his path. It is probably possible to get a second broken axe for a friend at this point, but I did not bother.

Quest can be soloed by 50+ with harmony or the equivalent, but they should bring a friend to be safe.

Boridain don't like Woolfies...!
# Jul 13 2002 at 2:36 PM Rating: Decent
52 posts
Just so you don't do my mistake too :-))

When I got close to Boridain he attacked me without any warning, I had completely forgotten that I was in Woolf form, and he defently DON'T like Woolfs........

Best Regards,
Naeiana, Ranger of Tunare
"Let's hunt some Orc"

Edited, Sat Jul 13 15:28:20 2002
RE: Boridain don't like Woolfies...!
# Nov 25 2002 at 3:12 PM Rating: Decent
77 posts
you don't take a huge faction hit. i went from "kindly" to "amiably" when i turned into a wolf. just do the first couple shawls and you'll be good.
3 Forks
No Mercy
RE: Boridain don't like Woolfies...!
# Feb 04 2003 at 12:20 PM Rating: Decent
I found this out by almost messing up someone I was trying to help. Until you give him the axe and start the quest, he is on a different faction, and will be KOS to wolform no mater what your Coldain faction is (you can tell he is on a different faction because he is indifferent to all without illusion). Once the quest starts he switches to Coldain faction though, and wolf form will give the same faction change as normal dorfs.
Boridain don't like Woolfies...!
# Jul 13 2002 at 2:35 PM Rating: Decent
52 posts
Sorry for the double post, don't know why....

Best Regards,
Naeiana, Ranger of Tunare
"Let's hunt some Orc"

Edited, Sat Jul 13 15:27:09 2002
# Jul 02 2002 at 1:33 PM Rating: Default
can this be MQed if you get a high level tailor make the first ring, then you get the axe and turn em into garadain?
RE: mq?
# Jul 07 2002 at 4:30 PM Rating: Decent
2 posts
YES, it can be MQ'd.
RE: mq?
# Nov 25 2002 at 2:47 PM Rating: Decent
77 posts
not that you really need to - i just finished ring 1 with a tailoring skill of 57... hunting in EK for a few hours will give you enough stuff up your skill to 50+, which is all you need for the blanket.
3 Forks
No Mercy
RE: mq?
# Jul 30 2005 at 2:14 AM Rating: Decent
460 posts
Sure, you MIGHT succeed in making the blanket for the first ring with only a 50-ish skill. I got mine to 54 using the free quests in Abysmal Sea, and then proceeded to fail TWICE trying to make the blanket. Given how rare the HQ Tundra Kodiak pelts are, I gave in and used an alt with tailoring 200+ to get the first ring, and plan to MQ the second.
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
Ranger style - Harmony, root and panic animal
# Jun 07 2002 at 8:06 PM Rating: Excellent
Soloed this quest as a 52 Ranger several times. Harmony, Root, and Panic animal are all you'll need, if even that. Prior to starting this, you may want to attempt to take out the Frost Giant Captain at the Giant fort since there is a chance that he will wander to the front center section of the fort entrance where Boridain paths.

When the suicidal Boridain gets halfway to the Giant fort, cast harmony on him, making sure you get yourself with the spell as well. This way, you'll know whenever Boridain's harmony is wearing off. I didn't bother harmonzing wandering Ry'Gorr, as I'd just slay them myself. I did harmonize wandering Kromriff that wandered too close since killing one takes too long. Next, run to the giant fort entrance and harmonize both guards there. If you took my advice earlier you won't have to worry about the Frost Giant Captain standing smack in the middle of Boridain's path. Boridain will then make his way to a short distance from the Kromriff/Ry'Gorr prison and feed his fat smelly dwarven pie-hole, expecting you to watch his back. I take this opportunity to med a bit and then scout out the immediate area for wandering mobs and take whatever action will work best to keep the area clear.
When he gets his smelly **** in gear again, re-harmonize him as he makes his way down the slope toward the prison. Then run ahead of him again and be sure to harmonize the Giant and Ry'Gorr in the closest broken building in his path. It will look like he is going to wander to his death, but the dummy will turn around and exit the prison area, where he'll head to a point a bit NW of the Ry'Gorr fort. Now this little imbecile will ask you to guard him while he takes a freakin' nap! Once again, I medded and scouted the nearby area for wanderers. Be more vigilant about your scouting, since there are a lot of wanderes in this area and the steep hills hide hidden dangers everywhere.
So superidiot finishes his nappy-poo and promptly makes a beeline toward the Ry'Gorr fort entrance. I re-harmonized Boridain just before he descended the ledge toward the fort. I then run up to the fort entrance and harmonize the two Ry'Gorr guards, since killing them both means possibly get adds from within the fort and could cost too much time and perhaps get the Dwarf killed. True to his imbecilic nature, Boridain runs to the center of the gates and then turns around, eventually heading back to his original spawn point. Keep his path clear as well as the area around the flat hilltop where he spawns.
So once this stupid, stinky, shmuck flops down on his smelly **** and complains about never finding his prey, look immediatly behind him and Lo! there is his Rabid Kodiak heading right at him. I snare, then fear kite the beast until it's dead. Loot the hide and give it to Boridain and he'll return the axe that "he" broke while fighting his foes. Turn this broken axe and your copper ring to Garadain Glacierbane for your reward.

As a last note, you may want to kite the Rabid Kodiak to a spot where you have a better view of your surrounding before finishing it off. This Kodiak aggros everything around it and it's quite frustrating to go through all of that work only to have the final spawn KS'd by some lame wandering mob.

Fey Newmoon
Pathfinder of Bertoxx
#Anonymous, Posted: Apr 15 2002 at 10:37 AM, Rating: Sub-Default, (Expand Post)
If Borridan dies
# Feb 04 2002 at 7:23 AM Rating: Decent
1 post
Did this quest with just 2 people, 51 Ranger and 51 Druid. I ran ahead to the Giant fort after giving the dwarf the axe. I simply kited the 3 giants guarding the door away and rooted them. With the entrance to the Giant Fort clear we went to the Giant Prison. Quiver, my ranger, used harmony on the dwarf, while I did the same to the Frost giant and the Rygorr prison guard. Borridan then walked back to his spawn point where the Rabid Kodiak spawned. It was light blue to me, and fell quickly, but before I could turn in the pelt we were jumped by two FGs. By the time we dealt with the nuissance Borridan had despawned. I went back to Garadain and said, "What assistance" and got another axe. When the dwarf respawned I gave him the axe, and then the pelt. Ta-dah! Note that you do NOT have to kill every mob in the Giant Fort and Prison, unless you want to.
Kite them all! Let Karana sort them out.
charm the sucker...
# Jan 28 2002 at 2:56 AM Rating: Default
11 posts
charm the dwarf fool and then kill whatever
and then have the charmer zone or something then turn it in.. ez
Sekksi Bimmbo
Bard and Pker of Rallos Zek
How we did it
# Jan 08 2002 at 2:23 PM Rating: Excellent
15 posts
After writing this up for my guild's messageboard I thought I would copy and post this here to help any others working on the rings... so please forgive the use of names and personal references.

Short version: 13 people levels 39-49, divided into 3 groups were successful. Overkill? Likely so, but made it comfortable and we all stayed busy.

A huge thanks and congrats to Coaren, Tsuga, Merinu, Eluvandal, Trelor, Ghurka, Al, Fal, Shylee, Beralt, Kylora (QoH), and Riv (DC) for making our guild's first (to my knowledge anyway) Coldain ring event a success!!

For those unfamiliar with the coldain ring quest, it is the melee analogy to the Thurgadin shawl quests. There are 10 known consecutive ring quests, the first ring quest requires a tailoring skill and results in a Copper Coldain Ring, AC1, +1STR, +1SVMagic, aka the 1/1/1 ring. Last night we successfully completed the 2/2/2 ring quest.

For those interested in trying it, I posted some details in the post above, and will add comments from our experience here. The quick gist is that you must keep a moronic dwarf (Garadain's nephew, green at 45) alive while he plays out his fantasy of being a mighty hunter. He is ostensibly tracking down a rabid kodiak that has been preying upon his people, and tracks it all around the EW zone, first visiting the giant fort, then the prison, then ry'gorr fort, then returns to his spawn point where the bear pops just behind him.

Borridain spawns on a hilltop at approx loc N2500 P1500 just N of the Ry'gorr fort. This is a major crossroads for wandering mobs in the zone, with lots of Ry'gorr scouts, frost giants, dervs, and tough savage dire wolves wandering right past him. Luckily at this point the dwarf is non-aggro to all mobs, or he'd never be up more than 20 seconds.

I divided our 13 people into 3 groups, one to stay with the dwarf, one to clear out the entry pops for his next destination, and one to act as a sweeper primarily pulling wandering mobs out of the dwarf's path. This tactic seemed to work extremely well, and given the number of adds and the speed with which they need to be killed or kited, was about the right size to succeed (we had failed twice before just trying to use 1 group -- oh, and wolf form is KOS).

After clearing out all the wanderers in the area surrounding the dwarf, I dispatched groups 2 and 3 to clear the giant fort entry pops, as well as the roaming frost giant captain. These 2 tasks were the hardest part of the entire quest. The frost giant captain was tough, but was taken down with a bit of fear kiting. Meanwhile the first group had all they could handle keeping the wandering mobs near the dwarf spawn spot at bay. We had our only casualty (Al, who thereby made the raid official) at this stage, when Al kited two wandering frost giants out of the dwarf spawn area. Our other imperfection was tagging Eluvandal with negative Kromrif faction, as he was unable to zone in time to avoid a faction hit... sorry =(

At this point I turned my axe in to Borridain (say 'what assistance' to Garadain to get the axe, this follows dialogue subsequent to 1/1/1 ring quest), and he repops and immediately starts tracking W to the giant fort at N2000, P3000. I cast harmony on Borridain to keep his idiot self from aggroing on to any mobs that go too close. Even with the sweeper group we had to move a frost giant out of the way during this leg of the trip.

Borridain wandered right up and just into the gate of the frost giant fort (I was getting worried!) before he turned around and headed toward the prison at loc 0,0. Halfway there he sat down for a few minutes for a 'snack' break. This allowed the 2nd group to finish clearing the prison door pops. Turns out the dwarf didn't visit anything I considered a door pop here, but entered a broken wall section at the Southernmost point of the prison, which contained a giant and an orc that the sweeper group and our group expertly moved out of the way before the dwarf got there. I kept harmony on the little guy to make sure he didn't make things any more difficult than they already were by running off track to attack any of the mobs that were being moved.

Borridain then turned and headed South toward the main Ry'gorr fort at N3500 P500, once again taking a one-minute snack break along the way. This allowed time to med, and for the 2nd group to root their adds and relocate to the fort and clear door pops. Warning via /ooc to all those chars KOS to Coldain to please vacate the area temporarily, the dwarf wandered right through where folks usually camp the fort exterior, and waltzed into the fort entrance before turning around and heading back to his spawn point.

Once at his spawn point, he sat down and a Rabid Tundra Kodiak spawned (dark blue at 47) which I dispatched with Al's help (he had recovered from rez effects by this time). We both caught rabies from him, blech. I looted the dead bear's pelt, and turned it in to the sitting Borridain, who returned a 'broken axe' to me (said he broke it delivering the killing blow, lol) and depopped. I then turned in the broken axe and 1/1/1 ring to Garadain and received the 2/2/2 ring.

Yes, all that work for a 2AC, +2STR, +2SVMagic ring... but that's not the point! The event itself was a blast, and allowed us to show each other and the zone that we have the rare gift of close teamwork. The dwarf did not aggro or receive aggro the entire time, and I estimate 30 mobs were killed or moved before and during the dwarf's 15-minute excursion.
# Dec 03 2001 at 12:03 PM Rating: Default
I had planned to just walk up and do it solo..a 57 SK with a 1080 ac and 2700 hp...why not?

Well...even with a 55 rouge it did not happen.

Clear the forts in advance.

Ginat fort was easy, although the dwarf almost died.

I got wiped at the orc fort trying with 2. Seely dwarf just walzes right up....was no time to FD pull, and even at 57 i got some 7 mobs on the pull.

My two cents.

RE: Plan
# Nov 25 2002 at 3:07 PM Rating: Decent
77 posts
i just walked up and did it solo - 50 ranger, not using harmony since the nerf, 874ac and 1600hp. figured i might as well give it a shot, if he dies, no big deal. try another time with two people, right?

giant fort - somebody was already killing there, no problem. got an FG wanderer on the way out, no problem.
jail - cursing the little fool the whole time, i finished off the giant and orc with about 1/4 life. his nap gave me time enough to heal.
ry'gorr fort - pulled the two front mobs before he got there, rooted one, killed them both, no problem.
rabid kodiak - fearkited kodiak, dead in under 2 min, bor had already poofed. i'll have to hand the pelt in tonight.
the three or four wanderers were annoying, but not threatening.

maybe i had an unfair advantage =/. farmed CC orcs until i had the cash for an ikky regen bp =D.
3 Forks
No Mercy
#keudiven, Posted: Nov 20 2001 at 7:20 PM, Rating: Sub-Default, (Expand Post) ok guys, the info on this part of the quest SUCKS!. after exhaustive effort getting the **** tundra pelts and turning in the blanket, the **** dwarf will head STRAIGHT for the giant fort. No way in **** can 2 people protect him. I suggest having many people help with this part as the entire giant fort must be cleared, preferably in advanced. As for me, i am not willing to spend DAYS rehunting for the **** pelts. will find something else to go after.
RE: bad info
# Nov 27 2001 at 2:10 PM Rating: Decent
You do NOT need to clear the entire giant fort. You DO need to clear the two giants standing at the front of the fort. You will usually need to also clear out the frost giant captain that wanders up to the front of the fort.

Also, I don't understand why you would need to gather more pelts as the only thing you lose when triggering this quest is the axe you get by talking to Garadain. You don't need to hand in the ring until you have the broken axe back from Boridain.
RE: bad info
# Dec 31 2001 at 12:46 AM Rating: Good
24 posts
You don't have to clear anything. Harmony works great. I've duoed this portion of the quest a few times, and harmony has always worked liked a champ. Just make sure to keep it cast on Boridain as well as the MOBs he'll encounter.
RE: bad info
# Jan 07 2002 at 4:35 AM Rating: Default
I kept Boridain harmonied and the 2 fort guards, as well as the captain who wandered right to the front and he still engaged and killed Boridain. I suggest killing the 2 guards and the captain prior to hadning the axe to Bridain.

Wonder what the respawn time is on him... grr.
RE: bad info
# Apr 26 2002 at 9:06 PM Rating: Good
Did this solo as a 51 druid. He will engage the captain if he is standing in the middle of the gate as he walks to the same point (which is within the highly reduced agro range from harmony). Harmony works fine on the 2 on the sides and all the other fixed critters, and works on all wanderers as long as nothing spawns right on top of you/him.

Spawn time is approx 2 hours.
# Oct 22 2001 at 12:59 PM Rating: Good

One spell that makes this part of the quest highly trivial. Harmony. Keep harmony on the dorf and harmony anything that he might wander past. He won't attack stuff and it won't attack him.
# Oct 10 2001 at 10:03 AM Rating: Default
26 posts
If you are a druid why dont you just invis him and see invis your self and follow him... invis yourself too.
Is this possable to invis npc? i think it is... why kill anything?
Or does he aggro on the mobs if he sees them.

Flackburn Burningmeadow
lvl 48 warrior
(Cazic Thule server)
Legion of Dark Hunters
# Nov 08 2001 at 6:47 PM Rating: Decent
178 posts
Even if you did invis him (an enchanter could charm him, then invis him, then zone or log to break charm without breaking his invis or having him agro), he will stupidly agro on stuff. It's far easier to either harmony him and anything that is likely to come close to him, or to pull all of the other mobs out of the way of his path (if you don't want to just kill them yourself).

As a 40 monk, I did the quest solo by pulling all of the giants and orcs out of his path (killed a few myself, took some to a dwarf camp that would kill them, and had some chase me around for a while until he was past them and then feigned out). The only thing I had to fight was the rabid kodiak, but it did take me several attempts to get him to survive long enough to spawn the bear.
# Oct 10 2001 at 6:42 PM Rating: Default
60 posts
As far as I know, you can only invis group members. That is true for invisibility vs. undead, which I can cast, and I heard the same from Casters who have the normal invis spell.

Of course you can invite Boridain, but I fear he won't find the FOLLOW button :)

Safe Travels
# Feb 15 2002 at 6:53 PM Rating: Decent
4 posts
You can invis him if you charm him, but why do that? Just charm him, SoW him, have chanter invis to break the charm, then he AE stuns him, then memblurs and the effect is still on. You can also buff him while he's charmed so why not have your cleric friend HB him and a druid Skin like Nature him, then the chanter RUNE him. It can be done and it can help. ;-)
warning to druids
# Oct 08 2001 at 5:54 AM Rating: Default
helped a guildy do this quest awhile back for you droods NO WOLF FORM the little brat will attack you as demonstrated by one of our low lvl guildes demonstrated first hand for us.
RE: warning to druids
# Feb 08 2002 at 1:50 AM Rating: Default
I believe if your factions are high enough you may wolf form without dorf agro. though I would check at a safe distance of course.

50 Wood Elf (sometimes wolf) Ranger
spaw ntime
# Sep 07 2001 at 6:29 AM Rating: Default
Spawn time on the little punk is about 3 hours from when he dies/depops.

Haven't seen captain repop after handing in the axe, but i make sure he die just right before. Fort entrance always clear when the kid gets there (trained to dwarf camps.)

Lull everything works good.

Rabid Kodiak spawned as yellow and red at 36. Watch out when fighting him. Hes good at keeping aggro so it easy for him to get killed by adds :PPPP

This one harder for me than the next 2 just because he dies so easy.
# Sep 03 2001 at 10:44 PM Rating: Excellent
After you give Bordain the axe, he walks toward the Giant Fort Entrance. Two Giants spawn here, about 3500hps each. It may be a good idea to kill these before handing him the axe.

When you give him the axe, a Frost Giant Captain, around level 45 spawns and walks to the gate, You can either kill him, or pull him away and root him.

After the Giant Fort Gate, Boridain heads to neg1150, 1000 and stops for a few minutes.

Bordain then heads to 0, 250 where a Giant and an Orc Prisoner are, these can be killed before spawning Boridain also, they are pretty low level, about 3000hp for the Giant, and less than 1500 for the orc.

Boridain then walks to neg2030, 1380 and stops for a few minutes.

Then it's on to the entrance of the Orc Fort at loc neg3450, 450. A few orcs spawn here as well, but can be killed in advance.

Then Dain heads back to neg2250, 1600 and the Rabid Kodiak Spawns off behind him.

Wandering Orcs and Giants will attack, so keep an eye open at all times.

Getting the Axe
# Sep 03 2001 at 8:37 AM Rating: Default
To get the axe, ask "what nephew?".

# Aug 27 2001 at 4:19 AM Rating: Default
Oh by the way make sure your whole group has good faction with the Coldain or **** attack your party members, and if your unfortunate as i was a silly ranger will go ld *pokes Balsomon* and kill the mob your supposed to keep alive. It does make for good comic relief though

Nadiena Devine
50th song of POvar
Rabid Kodiak
# Aug 11 2001 at 5:02 PM Rating: Default
I've been asigned by my guild to write out some detailed instructions on this quest among others and was wondering if anyone could help me out by giving the approximate (or exact would be better) lvl of the rabid kodiak, please post as much info as you have, I can filter through it myself, thanks.
RE: Rabid Kodiak
# Jan 23 2003 at 6:39 PM Rating: Default
Kodiak is blue at 53, but went down real fast.
Zaanin al`Shelin
Dread Lord of Riddossan
easy easy quest
# Jul 04 2001 at 12:50 AM Rating: Decent
98 posts
Once you kill the kodiak 4 giants do not spawn. I did this quest a few times, for myself, and for other people. Easiest way to do it is harmony everything, harmony all mobs, and harmony Baradain too. I did this and the only thing I had to fight was the rabid kodiak at the end. If you have two people to harmony it's as easy as pie. I did it solo. I used panick animal on the kodiak every 12 seconds and it was an easy fight (just like any panick animal fight)

45 Ranger (was 43 at the time)
Hunter Viken
65 Forest Stalker
Brell Serilis
#Anonymous, Posted: May 24 2001 at 9:11 AM, Rating: Sub-Default, (Expand Post) Seems once Kodic dies 4 giants spawn and go after Boridain, or at least that is what I saw last night. Goin to pull the bear to Boridain so he is right there when Kodiac dies, and hand over head pdq.
RE: Look Out
# Jul 18 2001 at 5:53 AM Rating: Decent
92 posts
What you mean is "Saving Tanik" .. an entirely different quest. its for the prayer shawl, i thinkits thr 4th quest of 7 ....

hope this helps

Kronill, Prophet of Darkmoons, Drinal
The Final Ring
# May 20 2001 at 10:36 PM Rating: Decent
I helped today with the quest for the 10th ring. The battle for the 8th ring is just that, A mere battle. To get the 10th ring you must fight and WIN a WAR!

When it starts in Great Divide, the entire zone depops, everything goes poof. Then an army of Coldain forms up in several spots on the map. Most of the NPCs from Dwarves from the previous quests convene a council outside Thurgadin, and then each goes to command a different part of the army. Then the **** begins......

I stood at the Axemen line in front of Thurgadin and counted 5 FULL PAGES of Kromiff on my track list. This isnt including all the Dwarves and over 100 PCs in the zone.

Then, over the next THREE HOURS Wave after Wave of Kromiff spawns and assults Thurgadin from 3 sides. First Recruits(blue at 52), then later Priests and Warriors, yellow to me, then Warriors and Generals. And then after that there is a lull, but only a short once before several waves of Veterans and High Priests lead by even meaner Generals, all red to me, are sent after the city.

After all the giants are defeated, a named boss, Narandi the Wretched, spawns, as tough as any planar god, has all sorta special attacks, including soemthign called the Flurry of Blows that just DROPPED people dead instantly. Me, I dont even know how I died. I was at 3 bubble health, and suddenly I get the message "you died". No spell effect or damage, nothing...

The reward is a +10 ring, 100hp with the effect Dain's Blessing (10point DS, 10hp regen, and +45 attack).

The mob also dropped some SWEET gear, noen of which I got of course...bleh...

I wasnt there for the end, was waiting for the rez, but I know several of the named Dwarves went down. I am assuming that Narandi the Wretched had some item that needed to be turned in, but I'm not sure. Man, I love bein on E'Ci!
#Anonymous, Posted: Apr 19 2002 at 3:15 PM, Rating: Sub-Default, (Expand Post) OMFG You are so retarded. Lol the flurry of blows...that had me laughing for hours.
RE: The Final Ring
# Apr 28 2002 at 1:39 PM Rating: Default
569 posts
Some people are so mean. Obviously this person never had seen the flurry message. YOU are stupid Mr. Anonymous.
Solo'd at 44
# May 17 2001 at 5:14 PM Rating: Default
26 posts
Just Finished this Quest Solo, most of it anyway. The little guy despawned before I could turn in the pelt, but I got the meat of the quest done.
Solo, 44th Ranger

Rabid Tundra Kodiak was blue, and I would say, about as tough as a Ry'Gorr Legionaire.

Gwyddan Amcathra
44th Ranger
Soldier, Knights of Brotherhood
Fennin Ro
# May 02 2001 at 9:30 AM Rating: Decent
33 posts
I just helped a lvl 60 rogue complete this quest. He did all the protecting of the dorf, and kept me safe too, as I'm only 24th. But he needed a tailor to make the blanket to get the copper ring. When the rabid Kodiak spawned, he and his guild buddy made short work of it and then he got the other half of this quest (the broken axe). I handed in the ring, he handed in the axe, and my service was complete. I was very well paid, with enough plat to make me encumbered.

It was a lot of fun, but I'm not sure I understand the whole series of quests here. Final reward: no drop ring with 8ac, 8dex, 8mr? Is this significantly better than everything else? Or is this series of quests about the journey and not the destination?
Valendur (Antonia Bayle Server)
<Legion of Kithicor>
RE: Multi-quest
# May 19 2001 at 5:00 PM Rating: Default
theres actually up to 10 quests. not many ppl have finished it because it requires such high power to do next two parts. the final product (ring 10) is even better than ring 8, but i have only heard of the quest being completed, never helped myself, so yes i am passing on hearsay from guildchat. Im on step 4 atm.

Cannov Whipazz
Souls of Mir 51 Druid

Phrase used for this quest
# Apr 28 2001 at 4:46 PM Rating: Default
I was in a hurry to log and because of it didn't use the phrase required to get the axe after solving the blanket quest. Anyone remember the phrase used so that I don't have to make the blanket again just to find out?
RE: Phrase used for this quest
# Jul 31 2001 at 10:58 PM Rating: Excellent
293 posts
ask him "what assistance?"


#Anonymous, Posted: Apr 12 2001 at 3:52 AM, Rating: Sub-Default, (Expand Post) Could a Lvl 35 warrior do this quest???
A few things I've learned
# Mar 20 2001 at 9:59 AM Rating: Default
As soon as you start the quest.. the dorf despawns and then respawns.

Some where along the line my cleric accidentaly attacked the dorf.. rooted him.. then atoned him. This did not stop the quest, once the dorf broke root.. he kept on to the final destanation.

The rabid kodiak spawns right on the platform that Boridain is standing on when you first hand him the axe.

Boridain himself did not aggro the rabid kodiak, but a few orcs did.. We had to slay the orcs before we took down the kodiak. and by the time we were done.. Bordain had allready despawned.

*Quick Question* Has anyone timed the Boridain spawn? I know its more than 30 minutes..

Grogum Lubbjubb
48th Troll Warrior
the Nameless
RE: A few things I've learned
# May 15 2001 at 1:47 AM Rating: Decent
If you got the rabid pelt but Boridain despawns, all is not lost. You can simply wait for him to respawn, give him the axe, then give him the pelt. It works - I just did it.
Why fight at all?
# Mar 11 2001 at 1:41 PM Rating: Good
80 posts
I just did the quest without fighting a single giant or orc. Simply Harmony the dwarf and the giants/orcs before they meet (and any mobs that wander too close). It's easy, since the dwarf walks, not runs, on his rounds. The only mob I had to fight was the rabid kodiak.
Gashie, The Ogre Knight
Prexus, formerly of Terris Thule
RE: Why fight at all?
# Apr 17 2001 at 3:24 PM Rating: Default
Harmony is great. Did last night without a single battle until our rabid friend. Harmonied both mobs and Boridian. Only worry about orc's and giants (both static and wandering)
RE: Why fight at all?
# Mar 26 2001 at 11:16 PM Rating: Default
Awesome!! Why didn't I think of that!
Another Tactic
# Mar 06 2001 at 5:37 AM Rating: Default
I initiated this quest while 35 and was somewhat amused when Boridain headed straight for the giant fort. I managed to ensnare the 1st giant just as he and boridain started fighting. He then agroed on me and chased me all the way back to Rygorr keep. The nice thing was that Boridain hammered him all the way and I managed to do more than 50% damage and got the credit for the kill.

It would seem if you're lowish then you could handle the Giants one at a time this way. Boridain did wander off just before I killed the giant - I assume he headed back to the fort or on to the second waypoint. Due to the fact that you dont have to kill the rabid before he despawns I feel you could do this at a lot lower level than that listed above - I think it is easy for 2 mid lev 30's - only got to try it now.

3 points I feel - you can take the giants 1 at a time - you can keep him alive easily if you agro the mobs - and its an easy way to get that extra assistance to kite a yellow giant. Not as nice as quad kiting rygorr though :)

Tallon Zek
Dwarf's Wandering Walk
# Feb 16 2001 at 10:37 AM Rating: Excellent
After you give the quest dwarf the axe, he heads immediately to the front gates of the giant fort. You will need to kill/kite away the two guards there. Next he heads to the Ruined Houses with Ry'Gorr and Giant Guards, straight for the little corral holding one giant and Ry'gorr. Lastly he heads for the Ry'gorr fort, before heading back to his beginning point. When he reaches his starting point that is when the Rabid Kodiak spawns. You must kill the Kodiak quickly as the dwarf does despawn pretty quick. Fear not though, just wait until the dwarf respawn at his starting point (this might be an hour or two) and give him a new axe and then immediately had him the rabid pelt you looted off the Kodiak. He will give you the broken axe then and continue on his merry way once more.

The dwarf does not seem to aggro rhinos or griffens, wolves. He will immediately attack any giant or orc in his path. So plan accordingly. HE also take several little rests stops, these are great little heal and mana breaks.

I hope this helps.

Beniniah Glenhaven
51 Cavalier of Mith Marr
Mithril Tower
RE: Dwarf's Wandering Walk
# Feb 23 2001 at 8:52 AM Rating: Default
Thank you
Dwarf's Wandering Walk
# Feb 16 2001 at 10:37 AM Rating: Decent
After you give the quest dwarf the axe, he heads immediately to the front gates of the giant fort. You will need to kill/kite away the two guards there. Next he heads to the Ruined Houses with Ry'Gorr and Giant Guards, straight for the little corral holding one giant and Ry'gorr. Lastly he heads for the Ry'gorr fort, before heading back to his beginning point. When he reaches his starting point that is when the Rabid Kodiak spawns. You must kill the Kodiak quickly as the dwarf does despawn pretty quick. Fear not though, just wait until the dwarf respawn at his starting point (this might be an hour or two) and give him a new axe and then immediately had him the rabid pelt you looted off the Kodiak. He will give you the broken axe then and continue on his merry way once more.

The dwarf does not seem to aggro rhinos or griffens, wolves. He will immediately attack any giant or orc in his path. So plan accordingly. HE also take several little rests stops, these are great little heal and mana breaks.

I hope this helps.

Beniniah Glenhaven
51 Cavalier of Mith Marr
Mithril Tower
rabid bear
# Jan 22 2001 at 5:14 PM Rating: Default
The one thing I don't see is the approx level of the bear?

If a strong group of mid- to high- 30's could protect him after a sow'd monk had cleared the giant fort (I don't think to zone and fd'ing is the best idea. I'd like to not bring the hatred of the entire zone onto us. But to the coldain dwarves should work if noone is camping the giants) and take on the bear then we would give this a go (the group can take single giants blue to a 51, as a point of reference).

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