Trial of the Speaker's Amphitheater (Trials of Smoke)  

Status: Incomplete

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:360
Level:95
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Creatures:
Related Quests:
Era:The Burning Lands
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
Entered: Sat Nov 10 08:15:42 2018
Modified: Tue Dec 5 05:21:04 2023
Prerequisite Quests: Soldier of Air and Fight Fire.

There are 5 NPC's along the spider web pathing. Each have the same name and look alike each give a different trial. (Which path do we take to get this trial?)

You say, 'Hail, Waves of Saffron Sky'

Waves of Saffron Sky says, 'If you say that you are, then so you must be. You seem rather dull, so if you do not know what you [must do] to pass this trial, I am allowed to grant you a hint.'

You say, 'prepared'

Waves of Saffron Sky says, 'It is rather simple, perfect for your tiny mortal mind. Simply defeat Whistful Wind Calls. Of course you will have to prove your worth to him by defeating what remains of his command. Do not hesitate, for if any of them become bored they will retreat and you shall fail.'




  1. Defeat any trial that you have not already defeated and claim your reward. 0/1 (Plane of Smoke)

    This quest has adds that drop clickies. The adds are,

    Soot Spray
    Wind Spray
    Seafoam Spray
    Sand Spray

    The clickies are,

    Sigil of the Golden Flame
    Sigil of the Darkening Depths.
    Sigil of the Soaring Heart
    Sigil of the Hardening Heart
    Sigil of the Overlord of Ash

    (Need these uploaded via the item collector.)

    5 platforms in the air main mob,

    Grinning Monsoon
    Diamond Earthshaker
    Alabaster Moonbreeze
    Sunbird of the Dawn
    Striding Obsidian Destroyer

    Basically two sets of adds spawn each will have a clicky drop each group member will need one. You need to click the same clicky to be ported up to a Named and kill it. You are then are ported down.

    Clickies disappear if anyone in the group dies.

    Warning the last main mob will port to random peeps so if you have peeps not on the platform it will heal to 100%




Chest Loot:
(a bulky chest)
Happy Stone
Iron Ring of the Cavalry
Mortal Corporeal Light Zephyr
Median Spellbound Lamp
Weaping Undefeated Heaven Binding Feet Muhbis
Weeping Undefeated Heaven Binding Head Muhbis



Reward(s):
Exp
212 Platinum, 5 Gold

(We need all details, related creatures, items used, dialogue and etc...)




Submitted by: Larth
Rewards:
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2 Box Mages
# Feb 17 2023 at 10:51 AM Rating: Good
Avatar
**
263 posts
Just did this with 2 x 115 Mages, air pets.
The mini bosses and the final boss weren't significant fights, just loads of HP.
The six elemental "adds" at the start and after the first mini are more danger if you don't beat down the first pair quickly. The second and third pairs of elementals come after about a minute and it's not good to be fighting six, so get the first ones down.
There's no rush to get the minis, so take time to rebuff and med before next fight. The final boss doesn't hang about so you'll be summoned straight in.

First time I tried this, the final boss kept on resetting and healing back up to full health. I suspect this may be because you all need to click the Sigil of the Overlord of Ash even if you are already in the arena with him.

Second time, when I'd just killed the 4th mini my main got booted back to ZI with a message about too many being present. There's still a bug or two to be ironed out.
____________________________
Chard ~ 115 Magician of Bertoxxulous
Mean Ole Men
Formerly a soloer but now twin boxing another mage.
RE CURRENTLY ABOVE: Current bugs - clickies disappear if any
# Jul 14 2022 at 1:47 PM Rating: Good
Scholar
***
2,600 posts
Not a bug. It's the way this one works.
____________________________

Spelling?
# Jul 14 2022 at 1:43 PM Rating: Good
Scholar
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2,600 posts
The 3 related Achievements spelling is 'Amphitheater' (not Amphitheatre, as above, currently).
Alpha ach
# Oct 23 2019 at 3:01 AM Rating: Excellent
*
140 posts
For alpha ach:
 
Sigil of the Soaring Heart - color blue         SE	Alabaster Moonbreeze 
Sigil of the Darkening Depths - color purple	SW	Grinning Monsoon 
 
Sigil of the Hardening Heart - color orange	NE	Diamond Earthshaker 
Sigil of the Golden Flame - color red		NW	Sunbird of the Dawn 


Edited, Oct 23rd 2019 4:03am by knmgfijnm
Correct info
# Aug 31 2019 at 8:20 PM Rating: Decent
*
60 posts
1. The roaming storm cannot be targeted or killed
2. Any deaths in the group will cause any distributed sigils to disappear (you have to restart the mission). If you attempt to distribute a sigil to a group member after they have been rezzed, it will go directly to the corpse.
3. The adds:
-Cannot be rooted
-Cannot be mezzed
-Cannot be paci'd
-Spawn on a timer. I'd guess around a minute.
-Hit about as hard as a tier 1 named (35k max)

There is no timer on this mission like Trial of Three, but honestly as soon as you get 2 sets of adds up you might as well reset it.

This is an incredibly difficult and poorly tuned mission relative to the others.

S. Ampi
# Feb 03 2019 at 5:40 PM Rating: Decent
5 posts
chest loot
# Jan 25 2019 at 5:19 AM Rating: Good
**
301 posts
Chest is called : A Bulky Chest

Loot:
Weaping Undefeated Heaven Binding Feet Muhbis
Weeping Undefeated Heaven Binding Head Muhbis

Iron Ring of the Cavalry
Happy Stone
Mortal Corporeal Light Zephyr

Median Spellbound Lamp
Video of Event
# Jan 08 2019 at 11:04 PM Rating: Good
Scholar
42 posts
Tuco's six boxing of the event, with the A Matter of Timing achievement:

https://www.youtube.com/watch?v=Cz70zv5RGgo
roaming storm
# Dec 23 2018 at 4:00 PM Rating: Decent
Avatar
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356 posts
The storm that roams can be killed, but it will come back after a short time. Didn't time it.
____________________________
Thorque
Berserker
Fennin Ro (now Cazic Thule)

Qrow Magnon
85 Outrider
Dragonriders of Norrath
Fennin Ro
Some more details
# Dec 15 2018 at 11:19 AM Rating: Decent
Scholar
*
54 posts
This event takes place in a round amphitheater with multiple platforms. You kill trash mobs on the floor, which drop medallions that port players up to various platforms where you kill a total of four minis. Those minis drop "Sigil of the Overlord of Ash" that (in theory) teleports players to the final boss. More on that in a minute.

The biggest thing to understand is how the medallions work. There are four minis that drop two Sigil of the Overlord of Ash each, so you will have enough medallions for everyone to get to the final boss. However, you will only get three each of the other four medallions, which means you cannot have your entire group port to a platform for a mini-boss. The group needs to decide upfront who fights the minis, and whomever is handling loot needs to make sure to hand out the medallions accordingly.

There is a small ledge around the perimeter of the amphitheater from which our cleric was able to heal, without porting to the platforms. As a Wizard I could not get line of sight to nuke from the ledge.

When the event starts you will get six trash mobs. We handled multiples but they should be single-pullable if needed. Each drops one of two medallions, so once the six mobs are killed you will have three of each type. Again, make sure they go to the right players. Once the trash is clear, pick a medallion, and the three players with that medallion need to each click it. They will be ported to the appropriate platform and need to kill the mini. If anyone not ported to the platform has rocket boots, you can use them to get up to it.

Once the first mini is killed, everyone ends up back on the floor and the cycle repeats, except this time there will be a moving storm that damages players who come in contact with it. Do your best to avoid it. Different medallions will drop, and once those have been distributed, the three players fighting the minis need to pick another medallion and click it. Kill that mini, more Sigil of the Overlord of Ash will drop, and then you're on the floor again. At this point the storm disappeared for a bit but it reappeared later. I don't recall if there was trash between the 2nd and 3rd mini, however there was no trash between the 3rd and 4th.

Once all four minis are dead, everyone in the group should have Sigil of the Overlord of Ash. In theory these are needed to port to the final boss. In the only run I've done that was successful, the final boss spawned on the same platform as the final mini, immediately after the mini was killed. Another group member who had done it before had to port to the final boss, so perhaps there's some variability in how it plays out.

Our group was raid-geared WAR, SK, Bard, Cleric, plus group-geared PAL and Wizard. I think this would be an extremely tough trial with all group-geared players, especially given the lack of time between the final mini and the final boss. It was a fun mission though, so credit to the devs.

Two things to be careful of...make sure everyone clicking a medallion for a mini clicks the same one. If you click the wrong one, you're going to have two minis active at the same time and things will not go well. And unfortunately there is a pretty significant bug where the medallions poof on death, so if the players who are supposed to be fighting the minis die, you may need to start the entire event over.

Dropped:
Greater Spellbound Lamp
Weeping Undefeated Heaven Binding Wrist Muhbis
Planetary Dagger Medallion x2
Wind Dirk
____________________________
Endaar Flaashpoint, Wizard of Karana
Current member of Ring of Valor, Bristlebane
Guild history, for the old timers:
Founder, The Valorous (Karana)
Officer, Harbingers (Karana)
Officer, Evolution of Faith (The Rathe)
Officer, Legend of Marr (The Rathe)
Officer, Battle Cry (The Rathe)
Some more details
# Feb 17 2022 at 2:29 PM Rating: Decent
15 posts
Endaar wrote:
However, you will only get three each of the other four medallions, which means you cannot have your entire group port to a platform for a mini-boss. The group needs to decide upfront who fights the minis, and whomever is handling loot needs to make sure to hand out the medallions accordingly.


I just did this trial yesterday for the first time (6-boxed it) and the above piece of info was really important. The cleric could easily heal everyone from the ground, so there's no need to give him a clicky item for the mini bosses. As others have stated, casters couldn't find line of sight to the platform. My tank was a 119 SK in modest group gear (T1 ToL), but it was not challenging at all to tank an unslowed mini boss, so I found that sending up my tank + 2 best DPS was the best choice.

Also, I noticed that there was a big brownish-orange swirling circle that moved around the floor, mostly around the perimeter of the room but occasionally moving under the platforms. I have no idea what it does, but it moves slowly and is easy to avoid. My guys on the floor accidentally ran across the edge of the swirly thing twice, but I didn't see their HP drop. Maybe I got lucky?
Some more details
# Jan 15 2019 at 5:08 PM Rating: Good
Scholar
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128 posts
Endaar wrote:
And unfortunately there is a pretty significant bug where the medallions poof on death, so if the players who are supposed to be fighting the minis die, you may need to start the entire event over.


We were doing this one last night, and got about half-way though it. One of the group members died (who had just been given a final boss medallion), and right after the rez, ALL medallions on ALL players vanished. They were confirmed to be all present right before the rez. Until they fix it, it looks like you can't have any deaths in the group if you want to beat this one.



Edited, Jan 15th 2019 3:11pm by Docat
____________________________
Vaal Halen
115 Bard
Council of Norrath
Xev>Druzzil Ro>Xegony Server
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