Ordering the Discordant  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:95
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 03:00:00
Quest Items:
Related Creatures:
Era:The Broken Mirror
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Dec 3 01:02:34 2015
Modified: Tue Dec 5 05:21:04 2023
This is a shared task.

You say, 'Hail, Jerill the Enraged'

Jerill the Enraged says 'Well, your information may prove [useful]. And clearly you are [crazy]. It's time to put that information and lunacy to work. I have new orders for some of my people based on what you have learned. I would like you to deliver those [orders].'

You say, 'orders'

Jerill the Enraged says 'I have many uncooperative and incompetent subordinates. I need you to personally deliver my orders and make sure they are followed. I don't care if that means you do them yourself. If I can't get some things done around here, I can't work with you and that Ilsa thing to resolve this whole thing. You [can do] this, can't you?'

You say, 'can do'

Jerill the Enraged says 'Don't be afraid to discipline them, and I don't mean harsh language.'

You receive Jerill's Orders.

You have been assigned the task 'Ordering the Discordant'.


  1. Deliver Jerill's orders to Captain Korapan. 0/1 (Ruins of Lxanvom)


  2. Go down via throne to the bottom of the crypt.
    There is a good and an evil side of this area.
    Search at the Death Lord side, in the room where Abroan Drian spawns.

  3. Deliver Jerill's orders to Eviscerator Frilis. 0/1 (Ruins of Lxanvom)


  4. Go up at first floor.
    Search at the north side in the first cave room of the bubonians.
    /loc 245, 20, -90

  5. Deliver Jerill's orders to Witchdoctor Parawin. 0/1 (Ruins of Lxanvom)


  6. Up at first floor:
    Go west side, after bridge turn right, 5 deathlords and small path leads to Witchdoctor.
    After the small path the witch doctor can be pulled solo.
    /loc -65, 375, -60

  7. Defeat the unreasonable witchdoctor. 0/1 (Ruins of Lxanvom)


  8. Simply kill him.

  9. Deliver Jerill's orders to Archon Hekip. 0/1 (Ruins of Lxanvom)


  10. Stay at the first floor.
    Search at the south end, take care, some see invis
    a bit into the cave leading to the next cave a trap spawns a bunch of maggots which attack (trap)
    /loc -460, 135, -60.

  11. Find these Disease Packages and get rid of them by giving them to Jerill. 0/3 (Ruins of Lxanvom)


  12. Disease packages can be looted through the whole task. You will have all at the time you end it except you mezz/memblur or SOS your way through the task.

  13. Return Jerill's Orders. 0/1 (Ruins of Lxanvom)





Reward(s):
750 Remnants of Tranquility
337pp 5gp
Experience and 4AA's
Submitted by: Fayman
Rewards:
Send a Correction
Post Comment
Ordering the Discordant
# Dec 16 2017 at 8:46 PM Rating: Decent
Scholar
23 posts
Its a group task with 6 hour timer.
I turned into the Captain by IVU to the Captain no prob getting there. Do hand in, and DRU evac.
For Witchdoctor it is more problematic, as a lot of break invis to get there, and many multiple aggros, so crowd control is necessary, and I think killing everything along the way the best method. Hand in, and then kill. I suggest you do not approach form the right hand side, as I hit a trap which spawned unlimited maggots.
For Archon, again kill all mobs along the way.
Although the Disease package is a stage after the hand in to Archon, you will have enough by then to complete the task.

Captain is downstairs (use chair) go through the South Right tunnel.
Eviscerator is same floor as Jerill go West then turn North. You will have to kill some mobs along the way. When you get there you can mez the mobs, do the hand in, and evac/succor back to beginning.
Witchdoctor is after the Bridge (see my post on first task)
Archon is West then South, and go all the way to end. Again kill all mobs along the way.

NB dont worry about the cubes, they dont aggro unless you do an area spell that aggros them.


Some random thoughts
# Jun 01 2016 at 12:28 PM Rating: Good
*
211 posts
Some suggestions for if you are in a small group with only moderate tankage:

The first step can be safely done with IVU to the turn-in mob, hit whatever short term defensive you possess, do the turn-in and gate. The run back is faster than a rez and rebuff. There is a shortage of rootable, snareable, and/or mezzable mobs in that section, so you will get up to four adds if you do not gate fast enough.

The second step probably requires some clearing, at least the foul puslings that see invis. Once at the turn-in mob, you can either clear the area, or invis to the turn-in. In either case you may need to leave in a hurry once the turn-in is done.

The next non-combat turn-in is up the stairs and through the pusling area. The first room will have SI mobs mixed in most of the time. I cleared them. After that there has been a second room with no SI but a maggot trap on the left hand side. Invis to the right should avoid it. Make any clears you need from the hallway to the third room, do the hand-in and return to the center.

The final step (for me) involves combat after the turn in. Again you may have to clear SI puslings to get to the room at the base of the steps, but once in the hallway at that room, you can IVU and head up the stairs and to the right. As you enter the large room you will see an nice clear area and your turn-in mob. I recommend hanging out there until the roamer comes by. If you kill fast enough you can just wait for it to move on, or if impatient, you can kill it. The turn-in can be done with out aggroing, and the mob to kill can be killed at spawn or pulled around the corner as you like

Edited, Jun 1st 2016 2:31pm by wonkabc
Quest Text
# Dec 10 2015 at 9:40 PM Rating: Decent
Scholar
**
326 posts
You say, 'Hail, Jerill the Enraged'

Jerill the Enraged says 'Well, your information may prove [useful]. And clearly you are [crazy]. It's time to put that information and lunacy to work. I have new orders for some of my people based on what you have learned. I would like you to deliver those [orders].'

You say, 'orders'

Jerill the Enraged says 'I have many uncooperative and incompetent subordinates. I need you to personally deliver my orders and make sure they are followed. I don't care if that means you do them yourself. If I can't get some things done around here, I can't work with you and that Ilsa thing to resolve this whole thing. You [can do] this, can't you?'

You say, 'can do'

Jerill the Enraged says 'Don't be afraid to discipline them, and I don't mean harsh language.'

You have been assigned the task 'Ordering the Discordant'.

1. Deliver Jerill's orders to Captain Korapan. 0/1 (Ruins of Lxanvom)

Go down via throne to the bottom of the crypt.
There is a good and an evil side of this area.
Search at the Death Lord side, in the room where Abroan Drian spawns.

2. Deliver Jerill's orders to Eviscerator Frilis. 0/1 (Ruins of Lxanvom)

Go up at first floor.
Search at the north side in the first cave room of the bubonians.

3. Deliver Jerill's orders to Witchdoctor Parawin. 0/1 (Ruins of Lxanvom)

Up at first floor:
Go west side, after bridge turn right, 5 deathlords and small path leads to Witchdoctor.
After the small path the witch doctor can be pulled solo.

4. Defeat the unreasonable witchdoctor. 0/1 (Ruins of Lxanvom)

Simply kill him.

5. Deliver Jerill's orders to Archon Hekip. 0/1 (Ruins of Lxanvom)

Stay at the first floor.
Search at the south end, take care, some see invis
a bit into the cave leading to the next cave a trap spawns a bunch of maggots which attack (trap)

6. Find these Disease Packages and get rid of them by giving them to Jerill. 0/3 (Ruins of Lxanvom)

Disease packages can be looted through the whole task. You will have all at the time you end it except you mezz/memblur or SOS your way through the task.

7. Return Jerill's Orders. 0/1 (Ruins of Lxanvom)

Task gives
- 750 Remnants of Tranquility
- 337,5pp
- Exp/4AA


Edited, Dec 10th 2015 10:41pm by Fayman
Quest info
# Dec 08 2015 at 4:16 PM Rating: Decent
Scholar
18 posts
Given by : Jerill the Enraged
Group Task
Requested by saying : "can do"

After requesting he gives you Jerill's Orders.

Deliver Jerill's Orders to Captain Korapan. Located in the south central room in the basement. You get update and he returns the orders.
Deliver Jerill's Orders to Eviscerator Frilis. First north tunnel, big room before rat tunnels. Again update and he hands it back.
Deliver Jerill's Orders to Witchdoctor Parawin. Straight west of zone-in just past the poison pool. Hands it back and updates.
Defeat the unreasonable witchdoctor. Two roamers, and can kill him where he stands or pull around the corner.
Deliver Jerill's Orders to Archon Hekip. At the end of the south tunnel main floor. Update and returns orders.
Find these Disease Packages and get rid of them by giving them to Jerill. Pre-lootable, drop off a rot eater. Need 3.
Return Jerill's Orders.
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