Anniversary Shared Task: Korucust's Royal Pain  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
This Quest is Seasonal
Level:75
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:The Darkened Sea
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Mar 13 16:37:40 2015
Modified: Thu Apr 2 16:05:49 2015


For an overview, schedule, and list of EverQuest Anniversary events, see this quest entry.



This is an anniversary shared task (1-6 players) introduced with EverQuest's 16th anniversary. It begins with Agent Seudavenaa (click for map image) at /loc -625, 715, -145 in the Plane of Knowledge (located under the western bridge on the evil side of the zone).

Pre-Requisites for Requesting:
- Level 75
- No other requirements

This task acts as a heroic adventure. Mob levels inside the instanced zone will vary according to the highest level player presently in the zone.

Say "Korucust" to request the task and "ready" to zone in.

You say, 'Hail, Agent Seudavenaa'

Agent Seudavenaa says 'Ah, you must be the ones that the Emperor sent to me. I don't have time to chatter; [Korucust] is waiting for you before he makes his entry as it may cause the inhabitants to become alerted to his presence.'

You say, 'Korucust'

Agent Seudavenaa says 'Very good. You are an excellent servant of the Master. Let me know when you are [ready] and I will send you to Korucust. Do not tally about.'

You have been assigned the task 'Korucust's Royal Pain'.

You have been tasked with helping Korucust on his expedition in Chardok.

You say, 'Ready...'

Agent Seudavenaa says 'For the Emperor! '

LOADING, PLEASE WAIT...
You have entered Chardok, Korucust's Royal Pain.







About the Bonus Item

In this task are two items called "Key Shaft" and two items called "Key Teeth". One set is used to obtain the bonus item, and one set is used to progress the task.

Used for Bonus Item ("dubious" emote for forage and dropped by trash mobs, respectively):



Used to Progress Task ("promising" emote for forage and dropped by the Prince, respectively):



Note: The icon for the promising "Key Teeth" was changed from the above in a patch on March 25, 2015.



Speak with Korucust 0/1 (Chardok)

Say "stopped" to update the task.

You say, 'Hail, Korucust'

Korucust says 'Good good. Here you are. Don't mind the [corpses]. You don't look like someone that the Master would send, but since you are here you will do. And don't think to betray me, or you will join the corpses at my feet. The [matter] is too important to deal with your foolishness.'

You say, 'What's with these corpses?'

Korucust says 'I said don't mind them. They were in the way.'

You say, 'What matter?'

Korucust says 'You have read my notes. If not, well I don't care, you are here. The Ring of Scale has infiltrated Chardok. They must be [stopped]. They have replaced the royal family with doppelgangers and plot the demise of the Di`Zok.'

You say, 'Stopped?'

Korucust says 'Yes. You will be my claws for this task. Leave Prince Selrach Di`Zok to me. You go through the [library] and deal with the doppelgangers of [Overking] Bathezid and [Queen] Velazul Di`Zok. Also, while we are here to save the Di`Zok, the ones you will encounter have been tainted by their exposure to the doppelgangers. You will need to kill them to remove their influence. Of course if you are too cowardly for this task, you may [leave], and quickly before I slaughter you as the poultry you are.'

You say, 'Where is the library?'

Korucust says 'You did not bring a map? I begin to wonder if you are correct for the job at hand. Leave this room; go down and to the west. Clear the Di`Zok to the south, then go north and continue counterclockwise through the halls, removing the tainted Di`Zok. You will pass the prince's rooms on the West side of the halls, but don't worry about him, just pass his rooms by. Continue until you find the library door on the south side of the hallway.'

You say, 'What about the Overking?'

Korucust says 'You will find him in his normal rooms beyond the library. You could just fall into the pit trap at that library exit, but I would advise being more careful than that. Don't forget the illusory wall on the safer path to his rooms.'

You say, 'And the Queen?'

Korucust says 'It is possible she is in her room speaking with the advisor, but lately she has been spending more time with the Overking.'



Let no being get in your way 0/23 (Chardok)

Kill every hostile sarnak in the zone. All judicators, sorcerers, and Councilmen are mezzable, stunnable, and rootable/snareable. They tend to hit for a max ~20,000 and have an average amount of hitpoints for their levels (104-106 or so).



Open the library door 0/1 (Chardok)

This will be locked.



Speak with Korucust about the key 0/1 (Chardok)

You say, 'Hail, Korucust'

Korucust says 'So, they have upgraded the security on the doors and you cannot get through. Some agent you are. Fine. I have a [method].'

You say, 'What method?'

Korucust says 'I have a [device] that I will give you that will allow you to create a key that will work on the door, but to make it work, you will have to find [fragments] of it.'

You say, 'What device?'

Korucust says 'Yes. This will take seemingly unrelated parts and put them together. There is a method to it, but it is a bit mysterious as to what parts it picks. You will have to find the [fragments] yourself.'

You say, 'I'll find the fragments'

You receive "Selrach Di`Zok's Key" and "Operative Skeleton Key Mold".



Kill the sarnak defending the prince 0/10 (Chardok)

Obtain the key shaft 0/1 (Chardok)

Forage 1 Key Teeth 0/1 (Chardok)

Kill the 10 newly spawned mobs inside and outside the Prince's chambers. This includes the "Echo of Chardok" which appears to hit a bit harder than standard mobs (immune to mez; average hitpoints; only slightly slowable; sees invisibility, but non-KOS). NOTE: There are nine mobs in the Prince's room and pathing is awkward, so you'll need to be careful pulling and splitting here.

To open the door to the Prince's room, you have to hold "Selrach Di`Zok's Key" on your cursor and press "U".

The Key Shaft drops from Prince Selrach Di`Zok, who is leashed to the platform on which he stands. If pulled outside this range, he warps back to his spawn point, strips all debuffs, and drops aggro. As a fight, he doesn't appear any more difficult than other mobs in the zone (a few more hitpoints).

"Key Teeth" can be foraged in the zone (may require a high level Forage skill). It is tradeable. Note that there are two versions of this item: One whose icon appears as metal shards (used for the task's bonus item); the other updates the task (used in the next step).



Create 1 Korucust's Library Key using tradeskills 0/1 (Chardok)

NOTE: Before doing this combine, you can instead use the other "Key Teeth" (the one that triggered the "dubious" emote and did not update the task) with the other "Key Shaft" found in the zone (the one that drops from a trash mob rather than the Prince). This combine produces a key used to open the chest at the zone-in (bonus item). It also consumes the Key Mold container, so you'll have to get another one from Korucust after. (You can't open the chest, however, until you have completed the task.)

To progress the task: Inside the "Operative Skeleton Key Mold", combine 1x "Key Shaft" (Prince drop) and 1x "Key Teeth" ("promising" emote) to produce 1x "Korucust's Library Key".



Open the library door 0/1 (Chardok)



Kill any sarnak that may be witness to your actions 0/40 (Chardok)

Kill 1 Overking Bathezid 0/1 (Chardok)

Kill 1 Queen Velazul Di`Zok 0/1 (Chardok)

There are 40 other Sarnaks to kill.

The King and Queen are found side-by-side in the deepest part of this area, and the place is packed with Sarnaks. Be mindful of awkward pathing and casting mobs while pulling and splitting. As with earlier, all mobs (other than nameds) appear mezzable, stunnable, and rootable/snareable.

The King and Queen don't appear to assist the regular zone population (or have very low aggro/assist ranges), but they do assist each other. They are NOT leashed (can be pulled to any distance) and are splittable from one another. Each is of average difficulty (maybe a bit higher hits, but not much known).



Kill 4 Grand Master Zum`uul and his minions 0/4 (Chardok)

He is of average difficulty. During the fight, you'll have three sets of drake adds spawn at different health intervals (adds are relatively trivial mobs and susceptible to all forms of crowd control). Known possible combinations (to be killed in the orders listed):

- 1x "an azure drake" (blue)
- 1x "a cobalt drake" (blue)
- 1x "an indigo drake" (blue)

- 1x "a vermilion drake" (red)
- 1x "a veridic drake" (green)
- 1x "a cerulean drake" (blue)

- 2x "a guardian drake" (red)
- 1x "a guarded drake" (black)

- 1x maiden (full name?)
- 1x matron (full name?)
- 1x crone (full name?)

- 1x "an intense drake" (flies medium height)
- 1x "an intense drake" (flies lowest)
- 1x "an intense drake" (flies highest)

Each drake set updates the task, and the Grand Master's death updates the fourth kill count requirement.



Speak with Korucust about what you found 0/1 (Chardok)

You say, 'Hail, Korucust'

Korucust says 'Ah very good. Did you confirm my suspicion? Was the advisor a [dragon]?'

You say, 'It was a dragon!'

Korucust says 'The Ring of Scale is deceptive in their tactics. Remember to always assume they are lying to you. You may now [Leave].'

Korucust looks like a shark that ate a satisfying meal.


Rewards:
800 platinum
Experience (around 8-9 AAs at Level 105)
10 Commemorative Coins

Bonus Item:
Sarnak Seneschal Mask (see above writeup)
Rewards:
Send a Correction
Post Comment
Can't open door?
# Apr 15 2016 at 10:19 PM Rating: Decent
4 posts
I figured out what causes that now....
Don't aggro Korucust.
Even if he is reset and non-aggro he wont talk to you and the door won't update.
You failed. Start over.
Revamped Mission
# Apr 09 2015 at 4:37 AM Rating: Decent
1 post
After the change, they blocked the possibility of getting the mask until after you completed the mission in full. Even killing Korucust you can't loot it because it gives you the same emote "Korucust eyes you suspiciously, It would be shameful to plunder the stash before you finish his task" (Not exact qoute) but its the same basic principle.
Pull GM Z to hallway
# Mar 31 2015 at 11:41 PM Rating: Decent
*
196 posts
Kill 4 Grand Master Zum`uul and his minions 0/4 (Chardok)

Quote:
He is of average difficulty. "During the fight, you'll have three sets of drake adds spawn at different health intervals."



Actually if you clear room w/ him last, you can single pull him to hallway ramp and fight him with no drakes. They spawn inside the main room and do not assist him in the hallway once engaged.
Drakes are all DB con to 105, very weak and little hps. Just have to kill them in their respective order for each update.
____________________________
~YoPauly
whole mission required?
# Mar 26 2015 at 10:56 PM Rating: Good
10 posts
I only wanted the mask so went up through prince and made the chest key and only got "Korucust eyes you suspiciously. It would not do to plunder his stash before you have completed his task" So as of 3/26/15 it appears you must complete the whole mission. I didn't have time for the 30+ mobs that would take before work and had to leave the mission. So have a few hours available before attempting this because someone decided to be a major cockblock.
forage skill
# Mar 25 2015 at 2:48 AM Rating: Decent
11 posts
I was boxing 3 toons all used AAs to get forage upon entering the mission .. I got both key teeth from the 17th forage (in this zone forage rolled every push of the button till 50 max for my toons) from 2 different toons .. the key shaft for the bonus item dropped off the 10 that spawn to guard the Prince both times I ran this mission. once from one outside his room and once from one inside. I ran this mission twice now .. once with 3 toons all 89 and once with 3 toons all 102 .. the 89 set was far harder to do. both runs I got the bonus and left. winning this must take 4 or 5 hours.
foraging Key Teeth
# Mar 23 2015 at 11:02 AM Rating: Decent
Avatar
15 posts
on foraging Key teeth I foraged them with a skill of 65 (Max so far for a shaman)

~Larul Wolfcaller
____________________________
Larul Wolfcaller
Shamaness 105

Rabbits InTheHat
Mage 105

Talia Legerdmaine
Enchanter 105

The Silent Minority
The Rathe Server
3 x an intense drake
# Mar 21 2015 at 6:27 PM Rating: Default
There is another wave of baby dragons; 3 x an intense drake (all the same name)

One is large size and flies the highest.
One is medium size and flies medium height.
One is small size and flies the lowest.

I tried small, medium, large and the order was wrong.
I tried large, medium, small and the order was wrong.

I tried various other iterations with no obvious order. Eventually the wave respawned as one of the other waves listed in the walkthrough above.
3 x an intense drake
# Mar 22 2015 at 7:08 PM Rating: Decent
Scholar
28 posts
firescue wrote:
There is another wave of baby dragons; 3 x an intense drake (all the same name)

One is large size and flies the highest.
One is medium size and flies medium height.
One is small size and flies the lowest.

I tried small, medium, large and the order was wrong.
I tried large, medium, small and the order was wrong.

I tried various other iterations with no obvious order. Eventually the wave respawned as one of the other waves listed in the walkthrough above.


Medium - small - tall
just FYI
# Mar 19 2015 at 6:50 AM Rating: Good
Sage
**
854 posts
All I wanted was the mask, so I planned to just go in, kill trash until I got the drop. Turned out for me the drop came off a mob inside the prince's room. So I had killed 27 mobs by them. took me 2 hours solo as enchanter. nothing in the area to charm so I had to tank it myself. Good luck everyone else.

Edit: ran this again for someone else to get the mask. The drop came off a mob inside prince room again.

Edited, Mar 21st 2015 6:27am by Shuraz
Drakes
# Mar 18 2015 at 7:20 AM Rating: Decent
24 posts
I don't know if anyone else had this issue but on drake we messed up then when it got to the 3rd again it was Maiden Matron and Crone, killed in that order and it updated.
Bugged
# Mar 17 2015 at 2:13 PM Rating: Decent
Killed all 23 mobs, task updated that step, says speak to Korucust, all he is offering me is the opportunity to leave, no key, no mold.
____________________________
Graeme Faelban, 100 Barbarian Shaman, Erollisi Marr
Bugged
# Mar 17 2015 at 2:24 PM Rating: Decent
Actually am on the Open the Library Door step, can't get an update for it, Korucust only offers me the option to leave the task.
____________________________
Graeme Faelban, 100 Barbarian Shaman, Erollisi Marr
Bugged
# Mar 17 2015 at 2:49 PM Rating: Decent
And yes, I did try clicking on the library door, it says to speak to Korucust. I do have both foraged key parts.
____________________________
Graeme Faelban, 100 Barbarian Shaman, Erollisi Marr
Bugged
# Mar 17 2015 at 9:14 PM Rating: Decent
1 post
You need to interact with the Prince's door. Not the library. Just brushing up against his door will update then Koro will give you the key to open it plus a mold.
Forage requirement
# Mar 17 2015 at 12:31 PM Rating: Decent
50 skill in forage was sufficient to get the bonus item.
____________________________
Graeme Faelban, 100 Barbarian Shaman, Erollisi Marr
AA's
# Mar 16 2015 at 11:08 PM Rating: Decent
Scholar
Avatar
*
58 posts
Gave 19-AA's to (105) Sham and Wizard.
Regarding the two keys
# Mar 16 2015 at 8:08 PM Rating: Good
47 posts
We did the real key combine first, then had to ask for a second mold. Key word for the mold was "fragments".

When we did the treasure key combine second, it returned the chest key and the mold back again. Presumably if we'd done the treasure key first, we could have used the returned mold.

Also, the treasure chest is in the room from the start of the mission. It can be opened and looted as soon as you have the key. You don't have to finish the mission to get the mask. The total kill count in this mission is ridiculous (80ish mobs) so it may be helpful to get the mask loot and drop the mission to save time. This has been patched. You have to finish the mission now. Booooo!

Edited, Mar 28th 2015 3:01pm by Furgleburgle
Info
# Mar 16 2015 at 2:48 PM Rating: Decent
Avatar
46 posts
Two things to note. There are two sets of key shafts and two sets of key teeth. One key shaft drops from the Prince and one off trash mobs. The foraged "key teeth" is tradeable. When you forage one, you'll see yellow text saying either "Soandso found dubious key teeth" or "Soandso found promising key teeth". Combine the key from the Prince and the promising key teeth to progress the mission. Get another mold from Korucust and combine the key from the trash and the dubious key teeth to make a key that opens a chest near Korucust which contains the bonus item, the Sarnak Seneschal Mask.

Edited, Mar 16th 2015 5:02pm by SoraiaSweetcheekz
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