Anniversary Shared Task: Cleansing the Ground  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
This Quest is Seasonal
Level:75
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:The Darkened Sea
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Mar 13 16:36:43 2015
Modified: Thu Apr 2 15:59:17 2015


For an overview, schedule, and list of EverQuest Anniversary events, see this quest entry.



This is an anniversary shared task (1-6 players) introduced with EverQuest's 16th anniversary. It begins with The Butler in the House of Thule (Lower Floors), just inside the manor's front doors.

This task acts as a heroic adventure. Mob levels inside the instanced zone will vary according to the highest level player presently in the zone.

Pre-Requisites for Requesting:
- Level 75
- No other requirements

Say "wish to help" to request the task and "prepared" to zone in.

If you speak with 'The Butler' in the Plane of Knowledge, you see:

You say, 'Hail, The Butler'

The Butler says 'Hello there. My, but this is a strange place. I would rather be back at the mansion attending to my duties, but something has happened for which we require outside [assistance].'

You say, 'Assistance?'

The Butler says 'Well, it's something I would rather not discuss in such an, um, exposed location. We would very much appreciate your help, but I would prefer to discuss it in the mansion. If you could meet me there, I would be very grateful.'

So, head to the House of Thule's Lower Floors zone and just inside the manor:

You say, 'Hail, The Butler'

The Butler says 'Ah, well, hello there. Is there anything I can do for you? As the butler here it is my duty to make certain that your time here is enjoyable. I'm afraid that I may not be able to do much for you, for I am [unable to leave], but I am willing to do what I can. However, if you are a new servant here, there is a [task] that needs to be dealt with.'

You say, 'What task?'

The Butler says 'Well, it seems there is an issue in the garden. Some sort of illness affecting the creatures that live there. I don't know all the details as I'm not much for plants and such. However, if you [wish to help] I can send you to speak with our groundskeeper. He can give you more details. Hopefully he did so for [the last group] that offered to help.'

You say, 'What happened to the last group?'

The Butler says 'They never returned, of course. Oddly, I still remember their names. They were Camenyte of Stromm and Luclin, Namilkman of Stromm and Luclin, Thuko of The Rathe, Drathos of The Rathe, Aation of Bristlebane, Jedrin of Bristlebane, Etheria of Vox, Sheeanna of Vox, and Jaden Pain of Bristlebane. A motley group for certain, but I foolishly held the hope that they were up to the task.'

You say, 'We wish to help'

The Butler says 'Well, that's good. One less thing for me to attend to. When you are [prepared] I can send you to Seamus.'

You have been assigned the task 'Cleansing the Ground'.

The Butler of the House of Thule asked you to help out Groundskeeper Seamus with some sort of problem. He wasn't clear about what exactly that problem was.

You say, 'We are prepared!'

The Butler says 'Off you go then.'

LOADING, PLEASE WAIT...
You have entered The Grounds: Cleansing the Ground.







Speak with Groundskeeper Seamus 0/1 (The Grounds)

Task Window Says: Seamus is the groundskeeper for the house. He should know much more about what is going on.

He is found at the zone-in.

You say, 'Hail, Groundskeeper Seamus'

Groundskeeper Seamus says 'Ah, well, you must be the helpers that crusty ol' butler sent to me. Good, 'cause I surely need some help. There is a nasty plague or disease of some sort runnin' rampant on the grounds. It's pretty nasty. I know how to make stuff grow an' how to keep things in order, but I don't know a thing about this. I need ya' to go chat with Giladan and see what he knows about it. That little gnome is a bit paranoid, with always goin' about in armor, but he knows his plants. He might be able to lend you a hand finding out how to cure this thing. But watch yourself. Those that make this garden their [home] have become wary and I can offer you no protection from them.'

You say, 'Their home?'

Groundskeeper Seamus says 'I hope you can help them. Over the years I've become fond of all the creatures here. I can tell you that the rotdogs seem to be unaffected by this disease or whatever it is. I suppose it goes without saying that the mulchers aren't affected either. They are designed to intake all sorts of things, after all. I haven't been able to get out into the gardens lately, so I can't tell you more. It is dangerous out there, I admit, so if you have changed your mind and wish to [leave], I understand.'

WARNING! As you make your way around the zone, be mindful of the see-invisible mobs around. Everything, including the Garden Sentinels, is KOS here, and has a typical aggro/assist radius for an outdoor zone. With a Level 105 player in zone, mobs here tend to hit for a max ~19,000.

If you kill too many of the zone's general population, the task fails, so be selective with regard to which mobs you (unnecessarily) kill.



Speak with Giladan the Botanist 0/1 (The Grounds)

Task Window Says: Giladan knows a lot about plants, and Seamus says that this disease, whatever it is, is affecting plants. Giladan should be able to offer some ideas.

Giladan is just east of the central garden, /loc -65, -1700, -100.

You say, 'Hail, Giladan the Botanist'

Giladan the Botanist says 'Hello there. Seamus sent you to look into the plague, did he? Well, things like this are the reason I'm always prepared.' Giladan clangs his mailed fist against his breastplate. 'There's no way I'm letting one of those things bite me. Anyhow, I've been looking into how this plague affects plants, and I might have a solution. Unfortunately you'll need several ingredients from some of the more resistant types around here. The [peponnites] rarely get sick and the [treants] take a much longer time to succumb than others. And there is a breed of [frog] that never seems to get sick at all. Gather some key ingredients from those and follow my recipe and you might have a solution.'

Everyone receives "Wide-mouth Potion Bottle" and "Brewer's Campfire".

You say, 'Tell me about the peponnites'

Giladan the Botanist says 'I think they are resistance because they are, in essence, magical creatures. And keep in mind that they don't easily get the illness, they do get it. We can't use seeds from one that is infected, so make sure you get to them before all of them get sick.'

You say, 'What about the treants?'

Giladan the Botanist says 'The reason you will need the sap from these massive beasties is because it remains the same, sick or not. While the treants are not immune, in some way their sap is. I wish we didn't have to destroy any of these majestic plants, but some must be trimmed to save the grove.'

You say, 'And this breed of frog?'

Giladan the Botanist says 'I don't know much about animals, but there is a type of frog with very hard, stony skin. I'm pretty sure that these are magical creatures, and I think we can use their venom to destroy this plague.'



Clear out the mausoleum and make it your base of operations 0/1 (The Grounds)

This is the structure in the northeastern part of the zone.

The "a bone crafter" mobs are casters. Those that are yellow /cons to the highest level player in the zone are enchanters that see invisibility, are immune to mez, and cast minute-long single-target mez on the first target who aggro'd them.

The bone crafters that are even /cons to the highest level player in the zone are wizards that do NOT see invisibility, do NOT cast any mezzes, and are susceptible to mez spells.

You'll have to clear the perimeter of the building as well as the six mobs inside the tomb.



Set up the equipment Giladan gave you in the mausoleum 0/1 (The Grounds)

Task Window Says: Giladan suggested that the water source is the most likely source for whatever this disease is. He suggests you set up a camp near there. He also has a recipe that might work to cleanse the water.

Right-click the "Brewer's Campfire" anywhere inside the tomb.



Gather 10 Clumps of Mystical Pumpkin Seeds and mask them up in the vial 0/1 (The Grounds)

Find 3 Stony Venom Sacks and 5 Drops of Sour Sap and mix them with the Pumpkin Seed Pulp 0/1 (The Grounds)

Task Window Says: Make the curative as described by Giladan.

Peponnites are found along the north-central boundary of the zone (nothing special with them; some are druids). Frogs are found around the lake in the southeast. Treants are found in the far southeast and northwest parts of the zone. All of these mob types appear to be mezzable (treants immune to stuns), and these items should be 100% drops (or near).

In the "Wide-mouth Potion Bottle", combine 10x "Clump of Mystical Pumpkin Seeds" to produce 1x "Mystical Pumpkin Seed Mash".

In the same container, combine 3x "Stony Venom Sack" + 5x "Drop of Sour Sap" + 1x "Mystical Pumpkin Seed Mash" to produce 1x "Dubious Potion".



Swim to the deepest part of the lake and use the potions you've created 0/1 (The Grounds)

Task Window Says: You'll have to get into the water to mix in the curative. Hopefully you won't also get sick.

NOTE: Due to the nature of the next step, it would be advised you clear much of the eastern half of the zone around the lake before clicking the potion to update this. Don't kill too many, though, or the task fails.

You can get the bonus item here by clicking the potion several times in shallow parts of the lake.

The potion bubbles and stirs the water. A pungent and powerful smell is pushed out of the water, spreading to all points in the garden.



Prevent any infected creatures from entering the water 0/1 (The Grounds)

Task Window Says: Infected creatures are coming to the lake. If they enter it, the infection will probably return.

As soon as the previous step is updated, mobs called "an infected _____" (treants; bonecasters (they are zombie looking); heaps; bixies; peponnites) start spawning throughout the area and roaming around. There are 5 waves. The first and second waves are two mobs per player in the zone, the third, fourth, and fifth waves are three mobs per player in the zone.

Some mobs are mezzable; some are rootable/snareable; some are stunnable. They don't appear to summon (confirmed they do not summon). They are of average difficulty for the zone (hit for a max ~17,000; average hitpoints). It is recommended that you kill the infected bonecasters first since they mez.

NOTE: The bonecasters are enchanter mobs and cast mez spells.

This emote is first seen when you click the potion in the water, and then again any time more mobs spawn:

You hear groaning in the distance and a smell wafts into your nostrils.

If you see this emote, it means you need to track them down fast. You'll have maybe 60-90 seconds before a new spawn makes its way into the lake. If you allow TWO mobs in the lake at the same time, the task instantly fails. You can have one enter, pull it out, and keep going, just cannot have two in there at the same time.

As the infected reaches the bottom of the lake, ooze from its body spreads throughout the water. You have failed to cure the plague.

Success emote:

Any?



Stop the hosts before they infect too many creatures of the Grounds 0/50 (The Grounds)

During this step, 100 green frogs called "an infected host" spawn from the lake and make their way in two straight lines to the north and south ramps that go up to the center (mostly straight line, but some cut through the lake).

If they reach the ramps they start spreading out across the zone. They move very slowly, can be snared and rooted (stun and mez are not confirmed), have ~1.2 million hitpoints, and hit for a max ~10,000. You must kill 50 of them. If the frogs reach other mobs in the zone they turn them green, and that mob receives the name "Infected" in place of its usual name. If too many mobs in the zone become "Infected", the task fails.

Once you kill 50 of them, Goliath Thornhost spawns on the dock in the middle of the lake.



Kill 1 Goliath Thornhost 0/1 (The Grounds)

Goliath Thornhost is a giant black frog that spawns on the dock in the middle of the lake. Somewhere around every 20% he goes non-aggro, warps back to the dock, and spawns 3x "a thornling". Once the three adds are dead, you can continue killing him.

Goliath Thornhost does not summon unless he tethers. He seems to be leashed to the east side of the zone. If you kite him too far, or run too far while at the top of his aggro list, he tethers back to the dock and summons you to the dock.

NOTE: During this step, the task can still fail if too many frogs turn mobs into "Infected".

Side Note (apparently irrelevant to task progression): The "a thornling" adds each drop 2x "Slime Bile Sac", each of which has a click effect. As part of the task, a mob called "____'s Infected Corpse" appeared (where the blank is the name of one of the previous party members mentioned by The Butler in the opening of the task). If you right-click the "Slime Bile Sac" on this Infected Corpse, it stands up and starts attacking (hits slightly harder than standard zone mobs). About every 20% of its health, it goes non-aggro and spawns 2x "an infected glob". After killing these, you can attack the Infected Corpse again and repeat this process to its death. It drops nothing and has no known impact on the task.



Speak with Groundskeeper Seamus 0/1 (The Grounds)


Rewards:
400 platinum
Experience
5x "Commemorative Coin"

Bonus Item:
Cleansing Rod (click the Dubious Potion anywhere in the zone other than the deep part of the lake, until you get the reward)
Rewards:
Send a Correction
Post Comment
Better version?
# Apr 23 2015 at 2:33 PM Rating: Good
47 posts
Quote:
April 22 2015 patch says: Cleansing the Grounds - Heavily modified this Heroic Adventure to make it a bit easier and more rewarding.


Best we could tell last night, the change was to reduce the frog swarm step to only 25 frogs, and they seem to be a bit easier to kill. Still a very tedious mission, with no extra rewards.
No Chest?
# Apr 14 2015 at 1:32 AM Rating: Decent
Scholar
22 posts
Today on CT we finished this mission without a chest spawn upon completion when we hailed the guy at the well to complete it. Does it spawn somewhere else, and we just gave up?
...
# Apr 11 2015 at 12:54 PM Rating: Decent
i keep getting told i have to create the potion before i can use it... uh - how did i get it if i didn't create it, i'd like to know?? more lovely bugs - way to go devs, good job.
____________________________
Shadriel Valshara'Slyan - DE Cleric (EQ)
Shyntrai the Noble - BE Hunter (WoW - retired)
No Zone items WTF is that
# Mar 27 2015 at 1:17 AM Rating: Decent
15 posts
The items needed from the Pepponites, treants and frogs are no zone...so if you die after looting them, they poof. That's really irritating, especially when you die on the last treant. Thanks SOE...
Frogs
# Mar 23 2015 at 3:23 PM Rating: Good
*
202 posts
Neither of the two colorful even con frogs we killed dropped a venom sack, but all three of the grey-green yellow con frogs did.
The Mausoleum
# Mar 21 2015 at 1:54 PM Rating: Decent
15 posts
CoH pulling the Mausoleum is the best way to split them... or also if you kill the mobs surrounding first, I believe you are also able to just train the room out and FD or CoH agro away

Edited, Mar 21st 2015 4:05pm by togourg
Drops
# Mar 19 2015 at 2:14 PM Rating: Decent
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46 posts
The ingredients to make the potion are No Zone so if you die or evac they poof.

Edited, Mar 19th 2015 7:14pm by SoraiaSweetcheekz
Run Down
# Mar 18 2015 at 2:57 PM Rating: Good
2 posts
Beat this last night. Group was 105 SK/Cleric/Bard/Wizard/Pally/Ranger

1) Speak with Groundskeeper Seamus 0/1 (The Grounds)
Write up is correct

2) Speak with Giladan the Botanist 0/1 (The Grounds
Write up is correct

3) Clear out the mausoleum and make it your base of operations 0/1 (The Grounds)
Write up is correct

4) Gather 10 Clumps of Mystical Pumpkin Seeds and mask them up in the vial 0/1 (The Grounds)
Write up is correct

5) Find 3 Stony Venom Sacks and 5 Drops of Sour Sap and mix them with the Pumpkin Seed Pulp 0/1 (The Grounds)
Writ up is correct

6) Swim to the deepest part of the lake and use the potions you've created 0/1 (The Grounds)
For the bonus: confirmed you don't have to be in the lake to click the potion and get the bonus.

7) Prevent any infected creatures from entering the water 0/1 (The Grounds)

Edited:
As soon as the previous step is updated, mobs called "an infected _____" (treants; bonecasters (they are zombie looking); heaps; bixies; peponnites) start spawning throughout the area and roaming around. There are 5 waves. The first and second waves are two mobs per player in the zone, the third, fourth, and fifth waves are three mobs per player in the zone.

Some mobs are mezzable; some are rootable/snareable; some are stunnable. They don't appear to summon (confirmed they do not summon). They are of average difficulty for the zone (hit for a max ~17,000; average hitpoints). It is recommended that you kill the infected bonecasters first since they mez.

NOTE: The bonecasters are enchanter mobs and cast mez spells.

This emote is first seen when you click the potion in the water, and then again any time more mobs spawn:

You hear groaning in the distance and a smell wafts into your nostrils.

If you see this emote, it means you need to track them down fast. You'll have maybe 60-90 seconds before a new spawn makes its way into the lake. If you allow TWO mobs in the lake at the same time you fail. You can have one enter, pull it out, and keep going, just cannot have two in there at the same time.

8) Stop the hosts before they infect too many creatures of the Grounds 0/50 (The Grounds) - updated the number.

Note: I cannot confirm if the infected hosts spawn during the previous step, as we always had to get beyond step 7 to get to step 8.

During this step 100 green frogs called "an infected host" spawn from the lake and make their way in two straight lines to the north and south ramps that go up to the center (mostly straight line, some cut through the lake). If they reach the ramps they start spreading out across the zone. They con light blue to a 105, move extremely slow, can be snared and rooted (not sure about stun and mez), have about 1.2 million HP and hit for a max of ~10k. You must kill 50 of them. If the frogs reach other mobs in the zone they turn them green, and that mob receives the name "Infected" in place of its usual name. If too many mobs in the zone become "Infected" you fail. Once you kill 50 of them Goliath Thornhost spawns on the dock in the middle of the lake.

Note: A red named "Infected" does not spawn. The name of the named is actually "Thuko's Infected Corpse". My guess is it had the name "Infected" because a frog reached it.

9) Kill 1 Goliath Thornhost 0/1 (The Grounds)

Goliath Thornhost is a giant black frog that spawns on the dock in the middle of the lake. Somewhere around every 20% he spawns 3 "A thornling", hp locks, goes non-agro and warps back to the dock or into the lake. Once the 3 adds are dead you can continue killing him. He does not summon unless he tethers. He seems to be leashed to the east side of the zone. If you kite him too far, or run too far while at the top of his agro list, he tethers back to the dock and summons you to the dock.

Note: During this step you can still fail if too many frogs turn mobs into "Infected"

10) Speak with Groundskeeper Seamus 0/1 (The Grounds)

Write up and reward are correct.

Named: "Thuko's Infected Corpse"
The "A thornling" that spawn during the fight with Goliath Thornhost all drop two items called "Slime Bile Sac". Each sac has one charge of a click effect titled "Use Ability". If you use this item on "Thuko's Infected Corpse", which is lying on the ground, it jumps up and starts attacking. Hits slightly harder than other stuff in the zone. Similar to the Goliath fight, it stops attacking every 20%, his HP locks, and he spawns 2 "An infected glob". They appear to have about 3mm HP, but not sure on average hit. They must be killed to start attacking named again. We killed named and nothing dropped. Unfortunately, during the fight, one of two things happened 1) we clicked another "Slime Bile Sac" on him and turned him into "Infected" or a frog happened to get to him and turned him into "Infected". Both were possible. Either way, his fight mechanics remained the same and again, no drop. We are unsure if nothing dropped because he became "Infected" or if this is where they devs originally intended for the bonus item to go and now he truly drops nothing. Will run it again tonight to confirm.

Important Notes:

We thought a good way to prevent the frogs from infecting the zone was to clear the zone. Wrong. If you kill too many mobs in the zone you receive a message along the lines of "Too many mobs in the zone have been killed to make cleansing the grounds worth it" and you instant fail. The number of mobs we killed was not too many more than the minimum you need to kill to complete the mission (all of east side of the zone/lake and the pepponites) so it isn't recommended you kill too many more than necessary. We did clear all of the east side of the lake to make kiting easier.

After you do the final hail it no longer matters if mobs in the zone become "Infected" so you can focus on named.

Good luck on this one.
rod
# Mar 18 2015 at 7:29 AM Rating: Excellent
Sage
**
866 posts
I am an enchanter. I just wanted the rod. So, I got the task, went in solo, got the container, killed 10 pepponites, 3 frogs and 5 trees. did the combines. clicked potion 16 times in the 'wrong' spot. got rod and gated. Did not do any of the other mobs at all. no need.
rod
# Mar 20 2015 at 8:24 AM Rating: Decent
28 posts
Thank you for this comment.
bonus item
# Mar 17 2015 at 2:36 PM Rating: Excellent
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714 posts
Bonus Step
# Mar 17 2015 at 12:27 AM Rating: Decent
2 posts
To collect the bonus:

On the step that says: "Swim to the deepest part of the lake and use the potions you've created 0/1 (The Grounds)", you must click the potion while swimming in the lake. If you click the potion on an area that is NOT the deepest part of the lake, you receive the message "You are not deep enough in the lake." If you keep clicking it in a spot that is NOT deep enough you will eventually receive the message "Your endless attempts to use the potion have caused you to spill some of it. Hopefully there is enough left for it to function properly." When you see this message the bonus item, Cleansing Rod, will appear on your cursor.

Cleansing Rod
Effect: Purified Blood (Casting Time 0.5)
Recast Delay: 1 minute

Purified Blood
Spell Effect: Cleanses the body of your target, curing severe diseases and poisons.
Bonus Step
# Mar 17 2015 at 1:50 PM Rating: Decent
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46 posts
Awesome! Thanks for the info. Worked like a charm!
Another big Screw up,EQ..
# Mar 16 2015 at 6:21 PM Rating: Decent
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*
58 posts
Bonecasters Mez you the instant you agro them. Try to pull and
split out of the mausoleum and you get Mezzed=Die for group
if Merc tries to heal you. And if you cannot split you get about
seven mobs training on you. Some cannot be mezed, and none
that I have tried can be stunned by Wiz (105).

Mobs are 105-107, I believe. Min level 75, so no shrouding.
Another big ***** up,EQ..
# Mar 17 2015 at 5:54 AM Rating: Decent
2 posts
Why is this another big screwup? You just described, to me, interesting and engaging content. I tried this pull three times while three-boxing before asking guildies for help. It was refreshing to encounter content that I couldn't just brute force my way through. Once the guildies came in we devised a plan and the pull went flawlessly. Just because the solution to a problem isn't immediately obvious doesn't mean it's broken content, and if your merc healing you on a pull is causing aggro, learn how to mark a puller to avoid this situation.
Another big ***** up,EQ..
# Mar 27 2015 at 9:13 PM Rating: Decent
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58 posts
Well they had to fix it and bring the mobs down Five levels.
Guess I was right about the content, huh? Sure it could be
done with the right group, but it's an Anni task in which
just about any group should be able to complete it.

As it was, it was to tough to take on the Mezzing mobs. Now, not so bad.
I went in again today and lost, but I lost due to my not paying attention
to the spawns. I'm ok with that since control is my problem. Now it's
working good since the patch.

And now the Sham Radiant cure works, where before it didn't at all on the Mez.
Another big ***** up,EQ..
# Mar 17 2015 at 1:06 PM Rating: Decent
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46 posts
So...share your winning strat?
infected mobs
# Mar 16 2015 at 5:27 PM Rating: Decent
1 post
I saw 2 mobs in the lake while I was mezzing another group. I ran to the lake to mez and saw more about to go in and mezzed them. More mobs popped on top of me and killed me. As I hovered I saw several more enter the water, then another person died before we got the failed emote.So for us, 2 in the lake did not cause a failure.
Watch out for the Infecteds
# Mar 16 2015 at 1:32 PM Rating: Decent
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21 posts
We got to the end and ONE mob hit the freaking water and we failed,,, this bites bad enough the see invis and all the KOS but one mob and you dont even know how many you get I had 2 dead and four rooted


Edited, Mar 16th 2015 12:33pm by Shandean
Sheesh!
# Mar 16 2015 at 1:30 PM Rating: Decent
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46 posts
Just tried this mission with a T2 raid geared Druid, Warrior, SK, Necro, Chanter and a healer merc. Not sure if it's just very difficult or bugged. For the final part of the event, the writeup says the waves spawn 5-6 mobs. It was more like 7-10. The bonecasters can mezz you and not all the mobs can be mezzed and/or snare as is written. The next wave comes fast. Confirmed that even one getting to the lake = fail. On fail you are immediately booted from the mission.

Edited, Mar 16th 2015 3:32pm by SoraiaSweetcheekz
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