Castle Relic  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:105
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Faction Required:
Degmar's Commoners (Min: Apprehensive)
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:The Darkened Sea
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Sat Oct 25 22:43:43 2014
    Modified: Mon Jun 5 19:06:35 2017


    The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



    About Heroic Adventures:

    - They use the task system (steps are shown in task window, but steps are only revealed as you get to them).
    - Scale in difficulty, loot quality, and mob levels (based on your group's highest level player - as low as 85).
    - Tuned for 2-3 players and their mercenaries.
    - Nameds can spawn as you progress through the task (you usually have to complete a few steps before this can happen).
    - Collection items can drop from mobs in the instances, and ground spawns appear midway through tasks.
    - Expected time of completion will vary by your group's makeup (anywhere from 30-90+ minutes).
    - There is some variations/randomization in the task steps you'll be assigned as you progress through the task.

    About Our Documentation of Heroic Adventures

    - We only display task steps we know about.
    --- If you encounter a step that isn't documented here, please post the details (or email us) and be sure to indicate which step number it was so that we can display it in its proper place.



    This is a heroic adventure (1-6 players) that begins with Priestess Gli`helin (click for map image) in Degmar.

    Pre-Requisites for Requesting AND Participating:
    - Minimum Level 95
    - Apprehensive faction with Degmar's Commoners (faction gained from Damtom Silverhammer's tasks)



    TASK SUMMARY

    - Say "adventure" to request the task and "ready" to zone in.

    Step #1:
    Travel to the library 0/1
    --- Explore update.

    Step #2:
    Kill 5 librarians 0/5
    --- Kill update.
    Kill 5 diggers 0/5
    --- Kill update.

    Step #3:
    Travel to the throne room 0/1
    --- Location update.

    Step #4:
    Retrieve the key to the safe room from Commander Alast Degmar 0/1
    --- DPS him to 20% to update.

    TASK LOCKS HERE

    Step #5:
    Follow the commander 0/1
    --- He's now in the prison area.

    Step #6:
    Kill 5 Degmar Guards 0/5
    --- Kill update.
    Kill 5 Escaped Prisoners 0/5
    --- Kill update.

    Step #7:
    Retrieve the key from Commander Alast Degmar 0/1
    --- He won't get away this time.

    At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn.

    Step #8:
    Enter the safe room 0/1
    --- Location update.

    Step #9:
    Kill 5 Degmar Guards 0/5
    --- Kill update.
    Kill 5 Elite Guards 0/5
    --- Kill update.

    Step #10:
    Loot 1 Doll of Tunare from Sergeant Knotlest Degmar 0/1
    --- Loot "Doll of Tunare" from Sergeant Knotlest Degmar's corpse.

    Step #11:
    Deliver the relic to Priestess Gli'helin 0/1
    --- She'll be most appreciative.







    NAMED MOBS

    "Ghostly Guard" (or its PH "a haunted Degmar guardian") spawns on the bottom floor of the safe room (locked area of the zone) after the seventh step is completed.

    Known loot from this named:

    Level 105
    Ghostbeast Protectors
    Guardian's Blade
    Highwater Bracer

    Level 100
    ???

    Level 95
    ???



    TASK IN DETAIL

    ========================================================================
    TRIGGERING THE TASK
    ========================================================================

    You say, 'Hail, Priestess Glihelin'

    Priestess Glihelin says 'May Tunare bless you, _____. Your deeds in the castle have floated to my ears. I will not bore you with conversation unless you [desire] it. I wish to add [life] to the temple, and to [retrieve] a confiscated relic.'

    You say, 'How can we retrieve it?'

    Priestess Glihelin says 'Commander Degmar confiscated a [relic] of this chapel that I hold dear. You and some friends will need to go on a nighttime [adventure] while most of the castle is asleep. If you are interested, let me know when you and your companions are ready. Unfortunately, with the danger I live with every day, your companions must also have proven themselves trustworthy. I'm also happy to give you more [details] on what you should expect if you so desire.'

    You say, 'Tell me about the relic'

    Priestess Glihelin says 'While I call it a relic, it's really just a totem of Tunare that I was given when I was an acolyte. It's value is more sentimental than due to any actual magic.'

    You say, 'Details, please...'

    Priestess Glihelin says 'I will suspend your bodies in magical sleep until nightfall. Once the guard changes to the night crew, I will send you to retrieve the relic. Most parts of the castle will be abandoned and there will be fewer guards. You will need to pass through the foyer and go to the eastern, lower level branch, pass [through] the library to the [throne room] to gain the key to the [safe room] from [Commander Degmar].'

    You say, 'Through the library?'

    Priestess Glihelin says 'The library always has activity, so you will need to deal with what is there before you move on.'

    You say, 'What about the throne room?'

    Priestess Glihelin says 'You will find [Commander Degmar] in the throne room. Though he has a bedroom behind the throne, he is likely in the throne room, sleeping on a table, where his guards can look over him and protect him in his sleep.'

    You say, 'What safe room?'

    Priestess Glihelin says 'Once you gain the key from Commander Degmar, you will need to enter the safe room, which is connected to the armory and the merchant rooms. You can take whichever path you prefer. The armory is closer to the throne room, but may have guards in it, while the merchant rooms are most likely abandoned at night. The Sergeant will have the relic.'

    You say, 'Who is Commander Degmar?'

    Priestess Glihelin says 'Comander Degmar is no longer really with us. Paranoia has made him miserable and unreasonable. He is difficult to find, and when he is around, he tends to attack first, and speak later.'

    You say, 'We'll go on your adventure...'

    Priestess Glihelin says 'Thank you. You will find the relic in the safe room, for which you will need to retrieve a key from Commander Degmar. Let me know when you and your companions are [ready]. Also, let me know if you'd like more [details] about this night operation.'

    You have been assigned the task 'Castle Relic'.

    Priestess Glihelin would like you to retrieve her relic. It is in possession of the Sergeant, who is locked in the safe room. Commander Alast Degmar has a key.

    You say, 'Ready!'

    Priestess Glihelin says 'Good luck! Now sleep here safely until nighttime. Once you have completed the task, run back to me and I'll spirit you away to [leave] the guards wondering where you went.'

    LOADING, PLEASE WAIT...

    ========================================================================
    STEP #1
    ========================================================================

    Travel to the library 0/1 (Degmar, the Lost Castle)

    Task Window Says: The design of the castle is odd. You will need to go through the library to get to Commander Degmar.

    If You Get This Step: Explore update in the library around /loc -280, -190, -25.

    ========================================================================
    STEP #2
    ========================================================================

    Kill 5 librarians 0/5 (Degmar, the Lost Castle)

    Task Window Says: Though they are a bit myopic, and mostly care about their books, the librarians are a bit zealous. Go ahead and destroy some of them so more people will be able to enjoy books.

    If You Get This Step: Kill update.

    =====================

    Kill 5 diggers 0/5 (Degmar, the Lost Castle)

    Task Window Says: The diggers are crazy. They may eventually dig far enough to damage the magic keeping this keep safe. Kill them before they kill us all.

    If You Get This Step: Kill update.

    ========================================================================
    STEP #3
    ========================================================================

    Travel to the throne room 0/1 (Degmar, the Lost Castle)

    Task Window Says: You can reach the throne room through the south exit of the library.

    If You Get This Step: Location update.

    ========================================================================
    STEP #4
    ========================================================================

    Retrieve the key to the safe room from Commander Alast Degmar 0/1 (Degmar, the Lost Castle)

    Task Window Says: Commander Alast Degmar has the key to the safe room. Retrieve the key from him any way you can.

    If You Get This Step: No tricks here other than a significant amount of hitpoints. He hits for a max ~29,000. DPS Commander Alast Degmar to 30% at which point he goes non-aggro and runs to another location in the zone. (The task locks upon this update.)

    ========================================================================
    STEP #5
    ========================================================================

    Follow the commander 0/1 (Degmar, the Lost Castle)

    Task Window Says: The commander has run away! Follow him.

    If You Get This Step: Location update in the prison to the west, then south - at about /loc -490, 80, -25.

    ========================================================================
    STEP #6
    ========================================================================

    Kill 5 Degmar Guards 0/5 (Degmar, the Lost Castle)

    Task Window Says: The prison guards are going to protect the commander. Reduce their numbers.

    If You Get This Step: Kill update.

    =====================

    Kill 5 Escaped Prisoners 0/5 (Degmar, the Lost Castle)

    Task Window Says: The prisoners have escaped. They are all violent offenders. Kill them to keep them from killing everyone in the keep!

    If You Get This Step: Kill update.

    ========================================================================
    STEP #7
    ========================================================================

    Retrieve the key from Commander Alast Degmar 0/1 (Degmar, the Lost Castle)

    Task Window Says: Commander Degmar is trapped. Retrieve the key from him any way you can.

    If You Get This Step: Kill & Loot update. As of a January 2015 patch, you should receive credit for the 'key' as long as you're part of the task and regardless of whether or not you're on his hate list or even in the zone.

    Commander Alast Degmar says 'Invaders. Guards! Invaders! Hrmf. Have to do everything myself.'

    Commander Alast Degmar has been slain by _____!
    Commander Alast Degmar's corpse falls.

    You pick up a key you see drop from the Commander's body.

    ========================================================================
    STEP #8
    ========================================================================

    Enter the Safe Room 0/1 (Degmar, the Lost Castle)

    Task Window Says: The relic will be in the safe room. Make your way there.

    If You Get This Step: The entrance to the safe room is south of Priestess Glihelin, just north of the dining hall where the spectral revelers are in the non-instanced zone. Location update at about /loc -380, -60, -10.

    ========================================================================
    STEP #9
    ========================================================================

    Kill 5 Dregmar Guards 0/5 (Degmar, the Lost Castle)

    Task Window Says: You will need to eliminate some of the guards, or they will kill you before you can leave with the relic.

    If You Get This Step: Kill update.

    =====================

    Kill 5 Elite Guards 0/5 (Degmar, the Lost Castle)

    Task Window Says: ?

    If You Get This Step: Kill update.

    ========================================================================
    STEP #10
    ========================================================================

    Loot 1 Doll of Tunare from Sergeant Knotlest Degmar 0/1 (Degmar, the Lost Castle)

    Task Window Says: The sergeant has the relic. You need to kill her and take it from her corpse to retrieve it.

    If You Get This Step: Sergeant Knotlest Degmar is found on the walkway overlooking the first floor of the 'safe room'. She hits for a max ~29,000. Loot "Doll of Tunare" from her corpse. NOTE: Pathing is awkward here, and she may drop to the floor below. With this in mind, you may want to clear guards on the walkway AND below her.

    ========================================================================
    STEP #11
    ========================================================================

    Deliver 1 Doll of Tunare to Priestess Gli'helin 0/1 (Degmar, the Lost Castle)

    Task Window Says: Bring the relic back to Priestess Gli'helin.

    If You Get This Step: Turn-in for task completion.

    Priestess Glihelin smiles brightly, hugging her doll, 'Thank you for this small bit of comfort in these stressful times. When you are ready to [leave] I will again send you to sleep.'

    The priestess hugs the doll to herself, and tears fall from her eyes.

    You say, 'I wish to leave'

    Priestess Glihelin casts a wordless spell on you. Your awareness fades as you fall asleep.

    LOADING, PLEASE WAIT...
    You have entered Degmar, the Lost Castle.



    TASK REWARDS

    Experience
    165 platinum
    180 Pieces of Eight (currency) at level 102.
    Faction with Degmar's Commoners (+25)
    Rewards:
    Send a Correction
    Post Comment
    piecesof eight
    # Jun 01 2017 at 11:12 PM Rating: Decent
    Scholar
    18 posts
    i got 180 pieces of eight with a 102 paladin , 102 druid and their mercenaries
    correction in the top step by step part
    # Jun 07 2015 at 11:00 PM Rating: Decent
    6 posts
    The follow bit is incorrect:
    Step #4:
    Retrieve the key to the safe room from Commander Alast Degmar 0/1
    --- DPS him to 20% to update.

    it should say

    Step #4:
    Retrieve the key to the safe room from Commander Alast Degmar 0/1
    --- DPS him to 30% to update.
    Difficult
    # Mar 05 2015 at 4:27 PM Rating: Decent
    Sage
    Avatar
    *
    165 posts
    Was unable to split the last 3 remaining to kill the commander, we could not get mez to stick with 105 chanter, Tank War kept getting killed.
    This is ridiculous in my opinion in its difficulty level without raid gear.
    Difficult
    # May 06 2015 at 11:55 AM Rating: Decent
    3 posts
    Pretty easy work around here. Before engaging Commander for the first fight , go clear the room in the prison area. Then head back engage Commander for the first fight, when you face him in the second fight he will be solo as you already cleared the room.
    Difficult
    # Mar 14 2015 at 12:01 AM Rating: Decent
    4 posts
    You do not need to take on the 2 adds with the commander in the first fight vs him. Simply cross the room diagonal to the commander, and pull just the commander. You won't get any adds
    Difficult
    # Mar 14 2015 at 4:08 PM Rating: Decent
    Sage
    Avatar
    *
    165 posts
    All three came no matter which way we pulled. we tried Harmonious arrow and the one can be called, but always 3 came.
    Difficult
    # Mar 14 2015 at 12:01 AM Rating: Decent
    4 posts
    You do not need to take on the 2 adds with the commander in the first fight vs him. Simply cross the room diagonal to the commander, and pull just the commander. You won't get any adds
    notes
    # Feb 20 2015 at 10:51 AM Rating: Good
    Sage
    ***
    2,177 posts
    We're told this heroic adventure is NOT required for TDS progression but it IS required to access the solo task Crying for the Dead which IS required for progression so this is a distinction without a difference, in my mind. In short, ya gotta do it! Even worse you need faction even to get this "optional" mission. So that requires doing at least 2 instances of the tasks Castle Raid and Castle Crasher. So for an adventure "not required for progression", you're going to spend some time "not progressing!"

    This is not a trivial mission, especially for multi-boxers. Fortunately the instanced zone spawns more thinly that the regular version but several rooms required for mission steps spawn pretty thickly. Some of the dorf guardians see thru all invis but it's still not that hard to get around, Aggro range is very small.

    The two required boss fights are challenging but not all that difficult. My toons have over 100k mana so they all lasted the whole fight with mana to spare. A decent tank is useful, particularly as the Commander and Sergeant hit for as high as 28k and fast.

    The hardest challenge is splitting the Commander from the jail room. He spawns in the circular room along with 3 dorfs in the middle, right behind him, and 2 near the cells. Prisoners in the cells WILL assist the guards which is rather lame considering they're prisoners and what's with the cell doors being openable from the inside? LOL

    Most of the dorfs can't be snared or calmed. They're immune to snare and too high for the 101-102 calm spells I had access to. The Commander came with at least 2 adds no matter what I did and these adds were red to my 102 enchanter, so her mez spells got resisted a lot. Corpse runs followed. I was starting to think I'd have to level up a bit before re-trying this mission. But fortunately on one bad pull, one of the adds got fouled up in the cell we had set up in and was unable to "reset" to his original spawn point near the Commander. This eliminated one add and we were able to split the Commander from the other add by multiple tag-and-evac (or CoHero) attempts. The moral of the story: Despair not, where there is a will there's a way!

    Note that if you get librarians they are enchanters and will frequently mez and slow your tank. Might be good to have at least a decent pet as backup tank.

    Also, note the pet-merc tactic used in other missions to clear adds without getting agro onto the players does not work here. Alas...

    No chest spawned and I found no collectibles during the instance. Two did drop from guards: Stick Ring and Depleted Poison Vial.


    Edited, Feb 20th 2015 11:56am by Sippin

    Edited, Feb 20th 2015 2:58pm by Sippin
    ____________________________
    Sippin 105 DRU *** Max AA *** Firionia Vie
    Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
    My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
    Zone Lock Out
    # Feb 19 2015 at 10:02 PM Rating: Decent
    5 posts
    I believe the zone locks at the same time the task locks(idk if this is common or not). Died at 2nd Commander Alast Degmar fight was solo at the time so had to zone out to rez tried to come back in and was told the way is blocked. perhaps you would be able to enter if there was a reason to come here. Again not sure this is common as due to i dont run many HA's.
    Two sub-tasks
    # Feb 13 2015 at 9:04 AM Rating: Decent
    Scholar
    *
    86 posts
    I got a sub-task that asked me to dance with the revelers. To do this, go onto the dance floor with the revelers and spin around/run around a bit until you get an update. I also got a sub-task that asked me to collect 5 fancy red apples, or fancy green apples, etc. This is food that is collected from the tables in the same room as the revelers.You MUST do the dance update first or they will attack you. If you die or evac you will still show the dance step as having been completed but you must dance again before grabbing food or they will aggro. When you get the emote that says that they have raised a glass to celebrate with you then you are free to get the food. Also, the food is edible so either get a few extra so you don't eat it or place it in your inventory below your regular food.
    Careful when moving
    # Nov 23 2014 at 9:50 PM Rating: Decent
    Scholar
    Avatar
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    103 posts
    Many if not most of the Degmar guardians see invis and some see through SoS as well.
    ____________________________
    Buanu Connoy
    Shadowblade of Tenacity
    Xegony
    Faction required to participate
    # Nov 18 2014 at 12:27 PM Rating: Decent
    Avatar
    10 posts
    Apparently you also need faction to be able to participate in the mission as well. I was able to request yet group member couldn't get in. Priestess kept telling him he needed to prove himself. As soon as we ran Castle Raid and Crasher for the faction hits, he was able to zone in.
    ____________________________
    Greyvvolf performs a FATAL BOW SHOT.
    Greyvvolf's target was hit by non-melee for 1343953 points of damage.
    Wolf Greyvvolf Filtiarn, Dog of War
    Faction required to participate
    # Aug 25 2015 at 12:10 PM Rating: Decent
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    141 posts
    You can also use the campfire to get in.
    Faction required to participate
    # Aug 25 2015 at 12:09 PM Rating: Decent
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    141 posts
    Campfire, hide & sneak can also get you in.
    Faction required to participate
    # Jun 14 2015 at 11:35 PM Rating: Decent
    14 posts
    I had the same problem, she told me I needed to prove myself. However I'm a monk and I was able to stand behind her, activate my sneak ability (which grants indifferent faction), and then say "adventure" after which she offered me the task.

    Edited, Jun 15th 2015 1:35am by MateoM1982
    info
    # Nov 12 2014 at 12:32 AM Rating: Good
    Sage
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    714 posts
    Quote:
    NAMED MOBS
    "Ghostly Guard" (or its PH "a Degmar guard") spawns in the armory after the seventh step is completed.


    PH is actually "a haunted Degmar guardian"
    Boss Info
    # Nov 04 2014 at 2:57 PM Rating: Decent
    1 post
    Both the Commander and the Sergeant are quite tough if you have low dps. Their max hits are higher than listed and were parsed at equal difficulty.

    Commander Alast Degmar
    HP ~ 23,446,421
    Max Hit ~ 28,315
    Avg Hit ~ 10,570

    Sergeant Knotlest Degmar
    HP ~ 23,460,929
    Max Hit ~ 28,315
    Avg Hit ~ 10,707
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