TDS Progression #15: To Remake Eden  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:105
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Success Lockout Timer: 06:00:00
Related Creatures:
Related Quests:
Era:The Darkened Sea
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Oct 25 21:57:56 2014
Modified: Thu Jan 8 08:48:01 2015


The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This solo task begins with Galeth Veredeth (click for map image) on Thuliasaur Island.

Pre-Requisites for Requesting:
- Completion of "A Rising Storm" (Tempest Temple)
- Completion of "Gathering Clouds" (Tempest Temple)
- Completion of "Clearer Skies" (Tempest Temple)
- Completion of "The Edge of Balance" (Katta Castrum: Deluge)
- Completion of "The Abscent Scholar" (Katta Castrum: Deluge)
- Completion of "Just Recompense" (Brother Island)
- Completion of "The Cover of Night" (Brother Island)
- Completion of "Loyal is the Heart" (Caverns of Endless Song)
- Completion of "Leave No Brother Behind" (Caverns of Endless Song)
- Completion of "Two Sides of the Shield" (Caverns of Endless Song)
- Completion of "The Sacred Profaned" (Degmar, the Lost Castle)
- Completion of "Crying for the Dead" (Degmar, the Lost Castle)
- Completion of "Burden of the Past" (Degmar, the Lost Castle)
- Completion of "An Endless Cycle" (Thuliasaur Island)

Say "search" to request the task.

You say, 'Hail, Galeth Veredeth'

Galeth Veredeth says 'The soldiers spread out into the jungle. Their camp lies undefended. We had wished to [search] it earlier, but their forces were too numerous.'

You say, 'I'll search it...'

Galeth Veredeth says 'Find out from whence they come and what they are planning.'

You have been assigned the task 'To Remake Eden'.

Galeth has asked you to investigate the Combine camp, find out what they are planning, and weaken them however you can.







Find the Combine camp at the southern area of the rivers 0/1 (Thuliasaur Island)

This is the camp northwest of Galeth and Lyirae's roaming area.

As you draw near the camp, you hear voices arguing.

A Combine watchman shouts, 'And you can't even follow the simplest orders! How are we going to keep a proper watch if you sit there carving symbols into your arm like a crazy?!'

A Doomscale watchman shouts, 'Pain focuses mind, amplifies hate! Hate gives strength!'

A Combine watcher shouts, 'Did your Lanys teach you that? Such a base, inferior creature, from a deficient race -- Calix has a plan for this world, for all of its deficient people. What does Lanys offer?'

A Doomscale watchman shouts, 'The purity of hatred and a swift death for those who defy her!'



Eliminate the Combine camp 0/11 (Thuliasaur Island)

Kill 11 mobs in the camp. These are of typical difficulty for the zone (hit for a max ~18,000; mezzable; splittable), but have fast respawn timers.



Search the camp and pick up the Combine's manifest 0/1 (Thuliasaur Island)

In the camp is a ground spawn. Touch it to trigger the auto-aggro of 2x "a returning scout". If you're careful about it, you can do this and aggro them without drawing the attention of regular zone spawns. All mobs are mezzable, including the ambush mobs.

You grab the Combine's manifest from the camp and open it.

You skim the manifest. 'Quota of Creatures... under the command of Praetor Venatos of the Arx Mentis Citadel... for the collection of triceratopses, tyrannosauruses, lizardmen, aviaks... specimens have been sent, and time is ready for collection of the large specimen... Una Lucem's presence and reinforcements have been requested...'

Defeat the returning scouts that caught you reading the manifest 0/2 (Thuliasaur Island)

These are of average difficulty for the zone. Upon the death of the last one, you see:

As he dies, the scout shouts to another one hiding in the brush, 'Run back to Venatos on the west branch! Tell him we are under attack!'



A scout ran to the western leg of the river. Follow him 0/1 (Thuliasaur Island)

This is an update location near the tyrannosaurus area in the western part of the zone. Try not to get eaten by one of the locals.

Praetor Venatos crushes the jungle vegetation under foot as he stamps about. 'We're losing men to an elf and a clockwork?! And you say there are marauders at the camp?'

A Combine scout is breathing hard as though recovering from a swift run, 'I watched from the ridge. The camp was wiped out! They are coming!'

Praetor Venatos shouts, 'I can't afford these setbacks! I shall meet with the other squads, finish the preparations for the trap, and contact Una Lucem. Handle this!'



Defeat Venatos' elite squad 0/10 (Thuliasaur Island)

Kill 10 mobs among the elite squad. Same thing as the Combine camp earlier, only with mobs more closely spawned together (still splittable by normal means).



Speak with Galeth 0/2 (Thuliasaur Island)

Hail him until the task completes.

Galeth Veredeth reads the manifest you hand him, the yellow lights of his eyes shining on the parchment. 'They plan to capture something big. Una Lucem -- the one that invaded Katta Castrum? She takes the lead.'

Galeth Veredeth looks up at the trees near the beach light up with blue flashes. 'Already they arrive. Now is the [moment] to [stop] them.'


Rewards:
Experience
120 platinum

This task is repeatable with a 6-hour lockout from the time of request.
Rewards:
Send a Correction
Post Comment
Mobs Summon
# Dec 20 2015 at 9:44 AM Rating: Good
Scholar
*
67 posts
Don't be fooled. All of these mobs summon.

Ozadar of Zek
doomsacle watchman parse
# Jun 12 2015 at 10:50 AM Rating: Decent
*
229 posts
a doomscale watchman parsed @ 3,340,115 hps..about half the other combine mobs ("a combine watcher"/ "a combine warden" parsed between 6.7- 7.8 million hps each)...needless to say making watchmans far quicker to kill and get credit for the step. Had little problem moloing the 2 Thuli partisan tasks on a 105/ max aa ranger, just very time consuming kills. These mobs also DO NOT summon, unlike the other combine mobs.
notes
# Mar 03 2015 at 6:23 PM Rating: Good
Sage
***
2,210 posts
Pretty easy mission. Single a mob, beat it down (takes a while since they have a lot of HPs), rinse and repeat. Not very imaginative mission compared to some of the earlier ones in this progression arc. XP is utterly miserable, too, for the killing. You get about 3% regular XP for the completion.
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
Loc on scout update
# Dec 28 2014 at 9:47 PM Rating: Decent
5 posts
A scout ran to the western leg of the river. Follow him 0/1 (Thuliasaur Island) updates around /loc 645, 978, 206
Fast respawn
# Dec 05 2014 at 5:27 PM Rating: Decent
Scholar
**
274 posts
The Combine Mobs have an ultrafast respawn cycle. It is possible to solo pull e.g. with druid snare or groupsnare spells to pick one out. Some have a fairly amount of hp, the caster are done very fast compared to the warrior mobs. Solution for getting the book: Mezz all around the campfire, send somebody with protection in and after spawning kite them out (optionally after mezzing). Druid/Ranger snare is cool, Enc mezz is godly with Deadening Wave and Bewilder at Rk.II. Never had a resist (in opposite to Rk.I).

Everybody in the group gets the ground spawn like in nearly all cases of the new expansion if one member takes it from the floor.

Three Scouts jumped our 5 PC (Dru105,Enc105,Mag102,Bst104,War104) + Healer Merc crew. Mezz and take them solo or offtank them, no problem at lvl 104+ "group only geared".

Elite Squad is the same, except you get about 2 if snare-pulling the nearest, next was a single then we had 4 at once, a mezzer makes life here very easy. They don't have a wide aggro range. Good spot is on the Tyranosaurus side at the hill. The Triceratops on the other side roaming the scene up to the statue and possible adds could result in using the spot there. The mobs have again a fairly amount of hitpoints.

These mobs seem to only drop plat. Never had an item there, even on standard mobs (triceratops) in that zone - strange...

Experience from these mobs is awful low at lvl 102. To get a blue per kill in AA is much, not to mention no movement at the exp-bar. After the quest is done, I wouldn't repeat it for experience, only give 1-2 blue AA at lvl 105, at lvl102 it seems a more. The only thing which is worth is the Partisan-Bonus with 4AA and about a blue Exp at Lvl 104/105.







Edited, Dec 5th 2014 8:47pm by Fayman
Combine mobs
# Nov 13 2014 at 4:17 PM Rating: Decent
49 posts
The combine mobs seem to have 6.5 million hit points for caster type, up to 7.5 million for the melee type mobs. The elite camp mobs are the same.

P -272.9708, 184.2966, 48.4899, 0, 127, 0, 2, Combine_Camp
P -1085.1666, -725.1377, 207.3971, 0, 127, 0, 2, Elite_Combine_camp
____________________________
Toug Toosexy

http://eq.magelo.com/profile/901636
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