TDS Progression #4a: The Pellarus Satum  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Success Lockout Timer: 06:00:00
Quest Items:
Related Creatures:
Related Quests:
Era:The Darkened Sea
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Oct 25 21:52:31 2014
Modified: Fri Jan 1 13:46:25 2016


The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This solo task begins with Head Mage Antius (click for map image) in Katta Castrum: Deluge.

Pre-Requisites for Requesting:
- None

WARNING: as of late 2015 we are getting some unclear feedback about prelooting items for this quest --it appears this may no longer be possible?

Say "fragments" to request the task.

Simus the Doomsayer cackles gleefully as you approach. His blood shot eyes betray a long lack of sleep. 'The waters come _____! Just as I said they would! The dark serpents of Prexus' cold encroaching waters come to engulf this city of fools and liars! With each new crack in the Pellarus my vindication becomes more assured! All those years of mockery end in a crescendo of inevitable destruction! Flee _____! Flee while you still can! Hahahahahaha!' He continues to laugh uncontrollably as spittle flies from his open mouth. It would likely be best to back away slowly.

The ground beneath your feet trembles and small bits of debris rain down from above. You hope that it was merely from some nearby stonework and not the dome above you beginning to collapse.

Head Mage Antius staggers briefly and falls to one knee for a moment before slowly rising and continuing his spell weaving. 'Our efforts are failing. We need to repair the Pellarus if we are to save the city. If only we had more of those fragments Sodut recovered.'

Simus the Doomsayer grins maniacally as he looks up at the ceiling. His arms wide as if to embrace the debris falling around him. 'Destruction comes! Just as I had foretold! You laughed at me for so long Antius. Well who's laughing now! Hahahahahahahahah!'

You say, 'Hail, Head Mage Antius'

Head Mage Antius grimaces with concentration as you approach. He's clearly incredibly fatigued. His eyes widen slightly as you approach and address him. 'Someone from the surface? How did you get down here? The portals are all broken and they shall remain that way until we can find a way to fix the [Pellarus].

You say, 'The Pellarus?'

Head Mage Antius says 'Indeed _____, the artifact atop the temple is the only thing that has kept the sea out of the city all these years, and now it has been cracked. A magical torrent erupted from above and cracked the Pellarus, sending tiny [fragments] all across the city. I fear many are now lost beneath the rising waters.'

You say, 'What about these fragments?'

Head Mage Antius says 'I saw countless Pellarus fragments scattered when the torrent struck. Each holds a tiny fraction of the artifact's power. If we can collect enough of them perhaps we can repair the Pellarus enough to stabilize the dome. All of my mages are needed here to keep the dome from collapsing. They could be anywhere at this point, _____. The guard managed to collect a few of them by accident while they were fighting off the shissar and the rogue elementals. I would start there if I were you. Now leave me be, lest my concentration slip and the dome breaks further.'

You have been assigned the task 'The Pellarus Satum'.

The Pellarus Satum must be repaired if the city is to be saved. Work with Head Mage Antius to repair the artifact.







Summary

Here, you'll need to kill shissar mobs and elementals until you've looted four Pellarus fragments and turned them in. You'll also need four Elemental Cores (uncommon item drop from elementals in the zone). Both item types are pre-lootable

You'll encounter two named shissar: Overlord Salazin (click for map image) for Captain Parvus' Signet (near the tents just south of the temple), and Xylin the Runewalker (click for map image) for the Teleport Research Journal.

You'll repair the Solteris portal, located next to Researcher Chlearpa (click for map image) in the northwestern corner of the main floor of the temple. Next to the Solteris portal, you'll encounter an Efreeti, the Sun Guardian, in a close-quarters fight to finish.



Task Steps

Deliver Pellarus fragments to Head Mage Antius 0/4 (Katta Castrum: Deluge)

Task Window Says: Antius needs a collection of fragments that were sundered from the Pellarus. The Head Mage believes he saw them scattered across the city when the torrent damaged it. He also said that the guards reported finding a few while fighting the shissar and the elementals near the temple.

"Pellarus Fragment" is an uncommon drop from shissar and elemental mobs in the zone (they don't seem to drop from mobs inside the library, but will outside and underwater).

Note: While you're killing elementals, collect 4x "Rogue Elemental Core" as well. These are pre-lootable, and you'll need them later.

Head Mage Antius says 'Fine work _____, this is indeed a fragment of the Pellarus. I'll need at least four of these before we can attempt to repair the artifact.'



Speak with Head Mage Antius 0/1 (Katta Castrum: Deluge)

You say, 'Hail, Head Mage Antius'

Head Mage Antius places the fragments inside a small leather satchel and hands them back to you. 'Well, that's one problem down, but unfortunately not the last. The portal that leads up to the top of the temple ceased to work when the Pellarus was damaged. It will need to be fixed before we can attempt a repair. Chlearpa is the only surviving researcher with any knowledge of how these portals work. Go and assist her with the repairs. Hurry _____! We can't keep this dome up forever!'

You receive "Bundle of Pellarus Fragments" (keep these on you).



Speak with Researcher Chlearpa 0/1 (Katta Castrum: Deluge)

Task Window Says: Speak with Researcher Chlearpa about fixing the teleporter that leads to the Pellarus.

You say, 'Hail, Researcher Chlearpa'

Researcher Chlearpa's shoulders are slumped in misery as she peers and tinkers with the spinning circles of the teleporter. 'I'm a little busy _____, what do you... wait, you're from the surface. How did..? Never mind, I don't have time for yet another puzzle to solve. The [Head Mage] needs me to get this portal working so we can get to the Pellarus.'

You say, 'The Head Mage sent me...'

Researcher Chlearpa says 'He sent you to help? I find it unlikely that you can, unless you have a firm grasp of Lunar convergence allegories and plate tectonic schisms. Actually...that gives me an idea. If I had a set of elemental cores to siphon the planar gelatanim from I could use that to... But then I'd still need an arch arcanist's rune pattern set to attenuate to... Blast! Come now, Chlearpa, you'd still never get past the captain's protective magnasetic inversion...' She continues to mumble about 'teleportationary' theory as your eyes glaze over. You think you might have caught enough to be able to provide some of the items she's looking for.

Researcher Chlearpa (click for map image) is found in the northwestern part of the room, the same room as Head Mage Antius.

This opens up the next six steps.



Collect 4 Rogue Elemental Cores 0/4 (Katta Castrum: Deluge)

Find a teleport research journal 0/1 (Katta Castrum: Deluge)

Find a guard captain's signet 0/1 (Katta Castrum: Deluge)

Deliver the cores to Researcher Chlearpa 0/4 (Katta Castrum: Deluge)

Deliver the teleport research journal to Researcher Chlearpa 0/1 (Katta Castrum: Deluge)

Deliver the guard captain's signet to to Researcher Chlearpa 0/1 (Katta Castrum: Deluge)

Task Window Says: Chlearpa needs a number of magical items to repair the teleporter. Bring them to her and hope that she wasn't making up all those strange words she was using.

"Rogue Elemental Core" is an uncommon drop from elementals in the zone (pre-lootable).

Overlord Salazin (click for map image -- near the tents just south of the temple) and Xylin the Runewalker (click for map image) drop "Captain Parvus' Signet" and "Teleport Research Journal", respectively. Neither are difficult mobs, and are on 12-minute respawn timers.

Both nameds are immune to stuns, but mezzable and rootable. They each hit for a max ~13,500 and do NOT summon.

Hand in the cores:

Researcher Chlearpa peers intently at the core and then nods furiously. 'I'll need several of them, but yes, these cores will be in perfect harmophetic balance with the yulin ether.'

And the signet:

Researcher Chlearpa dangles the signet between two fingers and wrinkles up her nose. 'I hate this part.' she says, before suddenly bringing it to her face and licking it broadly. 'Ick, bleck! Yes that's the guard's signet all right, and it still has the magical potency to de-ward the portal's defensive palacutes.'

And the journal:

Researcher Chlearpa takes the journal and sniffs at it for a moment, and then opens to what seems to be a very specific page. 'Indeed _____. This rune sequence will orient the portal's spiral cortetexture in the proper alignment to reach the Pellarus. It's exactly what I needed!'



Speak with Researcher Chlearpa 0/1 (Katta Castrum: Deluge)

Task Window Says: Speak with Researcher Chlearpa to activate the teleporter.

You say, 'Hail, Researcher Chlearpa'

Researcher Chlearpa says 'I have all I need now _____. Let me just connect the dallincourt and infuse the cores with the coretextures and align the palacutes with the signet's anterior lining....done. The portal should send you to the Pellarus now. Well...it'll either send you up to the top of the temple, or it'll send you to the plane of sun...and storms....and knowledge...all at once. Well, separate pieces of you, but still all at the same time. But no, I'm mostly positive. Top of the temple. But you should go first. Or we'll all die under four miles of ocean. No pressure.''



Speak with Praecantor Jumais 0/1 (Katta Castrum: Deluge)

Task Window Says: Miraculously, Chlearpa was able to repair the teleporter. Use it to reach the Pellarus and find Praecantor Jumais, one of the artifact guardians.

Use the portal next to Researcher Chlearpa, and hail Praecantor Jumais (he doesn't respond).



Bring the Pellarus fragments to Praecantor Jumais 0/1 (Katta Castrum: Deluge)

Task Window Says: Jumais doesn't look too good, but he believes he can handle the Pellarus repairs if you give him the bundle of fragments. You'd best be ready for anything when you hand them over.

Be ready for mob aggro. Hand him the "Bundle of Pellarus Fragments" you received earlier.

Praecantor Jumais takes the bag from you and pours the shards into his hand and smiles. He props himself up on one elbow and begins chanting over the fragments as they begin to glow and pulse along with the rhythm of his voice. The sound reaches a crescendo as the shards seem to melt from his hand and fly towards the artifact. They circle several times before bleeding into the cracks on the orb, sealing up much of the damage, though several cracks remain. A flash of light pulls you back to reality as a minion of the sun phases into existance in front of you. It does not look happy.



Destroy the sun guardian 0/1 (Katta Castrum: Deluge)

"a sun guardian" spawns right next to Praecantor and aggro's. Like the previous nameds in the task, it hits for a max ~13,500; is immune to stuns, but mezzable (unknown if rootable). Note that there isn't much room to move about in the fight area.

Note: You can heal players in the fight area while standing at the portal in the main room of the temple (mercenaries will not heal from this distance, however).

If you die on this step or the sun guardian despawns for whatever reason, you can say "ready" to Praecantor Jumais to respawn it:

Praecantor Jumais coughs quietly on the ground. He's barely holding on to life. 'The artifact guardian has gone. I think I might be able to call it back if you think you're [ready].'



Speak with Head Mage Antius 0/1 (Katta Castrum: Deluge)

You say, 'Hail, Head Mage Antius'

Head Mage Antius says 'Fantastic _____! You've manged to repair the Pellarus. Now we can get down to the business of exposing the perpetrator of this foul deed. It must have taken an immense power to conjure the torrent that damaged the artifact. A power of that magnitude can't be kept hidden for long.'


Rewards:
Experience
180 platinum

This task is repeatable with a 6-hour lockout timer from the time of request.
Rewards:
Send a Correction
Post Comment
Pre-looting works fine
# Feb 07 2016 at 10:49 AM Rating: Decent
Quote:

WARNING: as of late 2015 we are getting some unclear feedback about prelooting items for this quest --it appears this may no longer be possible?


Any pre-looted item needs to be handed to any NPC and then CANCEL the trade. This will update the task for "looting".

Just took new boxes through this quest and pre-looted fine.
Pre-looting works fine
# Mar 07 2016 at 10:42 AM Rating: Decent
*
139 posts
Boop wrote:
Quote:

WARNING: as of late 2015 we are getting some unclear feedback about prelooting items for this quest --it appears this may no longer be possible?


Any pre-looted item needs to be handed to any NPC and then CANCEL the trade. This will update the task for "looting".

Just took new boxes through this quest and pre-looted fine.


Confirmed this is working.
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Biko Spiritlord, Avatar of Beasts - Formerly of Solusek Ro
Broken?
# Jun 19 2015 at 8:53 AM Rating: Decent
1 post
After delivering four [4] Pellarus fragments and receiving appropriate dialogue replies, instructions say to hail Head Mage Antius. This does not advance the task and I am not getting: "Head Mage Antius places the fragments inside a small leather satchel and hands them back to you. 'Well, that's one problem down, but unfortunately not the last. The portal that leads up to the top of the temple ceased to work when the Pellarus was damaged. It will need to be fixed before we can attempt a repair. Chlearpa is the only surviving researcher with any knowledge of how these portals work. Go and assist her with the repairs. Hurry _____! We can't keep this dome up forever!' "

Any advice?
Pre-Looting
# Mar 08 2015 at 10:39 PM Rating: Decent
If you do pre-loot all the pieces, you can just hand them all to Artisan Antemm right next to Researcher Chlearpa. He'll of course say "I have no use for these items you can have them back", and you'll get the items back + the updates. You can then give the items to Chlearpa.
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Meddical - 105 Cleric - Luclin - Inverse Logic
Meddical - 60 Cleric - Ragefire - False Prophecy
Pellarus SATUM!
# Feb 09 2015 at 8:53 AM Rating: Good
Sage
***
2,210 posts
First, as indicated below, it is indeed called the Pellarus SATUM --->>NOT Sanctum!

There are comments here about "pre-looting" the quest drops. This means acquiring them even before the mission instructions appear telling you to do so. Yes, you can BUT you won't get credit for the acquiring step, EVEN IF you do for the turn-in step. However, I did find if you acquire ONE of the quest items AFTER you have the appropriate instruction, you will get credit for ALL in your inventory. So if you want to save time you could collect 3 of each presumably even before starting the mission (not sure if they drop during normal grinding, though, I didn't bother to test this) but at least you don't waste the pre-looting effort this way.

I had 6 toons I was boxing for the final fight and I did two simultaneous turn-ins at a time and it worked as stated below, so I only had to fight three times. There's a 3-second or so pause before the sun god spawns so if you're quick, maybe have your mouses all ready to click, you might be able to do one fight for six boxed toons. Not like it's a tough fight, anyway...

Edited, Feb 9th 2015 9:54am by Sippin
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Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
Pellarus SATUM!
# Mar 08 2015 at 11:21 PM Rating: Decent
Just have your tank do the hand-in and grab agro on the sun warrior. Maintain agro without killing it while the other toons in your party do their hail and hand in (it won't spawn additional sun warriors). Once all the toons are on the "kill the sun warrior" step, then go ahead and kill it, all toons will get credit.
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Meddical - 105 Cleric - Luclin - Inverse Logic
Meddical - 60 Cleric - Ragefire - False Prophecy
Sun Guardian Fight
# Feb 01 2015 at 4:24 PM Rating: Decent
5 posts
just a heads up. if you plan on boxing this one, its fairly easy, however all chars have to be up to the step "Speak to Praecantor Jumais"
unsure as to chars that have previously completed it already.

also the sun guardian does not see invis. and pops right where you come in thru the portal.
tried throwing a trap down with the Rogue that was in group to buy time to get him mezzed so everyone could hand in but the Praecantors kept trippin it no matter where you stood. easy fight as well.

as for the Journal and Signet, the mobs that drop em will drop however many is needed for each char workin it to get their turn in (ie: if three chars are at the step and need the drop, the mob will drop three.. in case it wasn't clear enough :) )
Elementals Drop Both
# Dec 28 2014 at 1:07 PM Rating: Decent
Scholar
45 posts
Just kill elementals in the water (a darkmud slave) etc they drop both 2-4 at a time.
Drop Frequency
# Dec 01 2014 at 11:31 PM Rating: Decent
Scholar
27 posts
"Pellarus Fragment"

My experience was not uncommon -- of the listed mobs, dropped far more often than not. Same with the Rogue Core's, quite common.
Turn in for group
# Nov 24 2014 at 4:59 PM Rating: Good
Sage
*
74 posts
If you have more than one person, turn in the bag all together for just one sun god fight at the end. I did it with just one turn in first, and we had to fight it a 2nd time. Then the other 2 turned in and they both got credit for the one kill.
Update Lock Out Times
# Nov 13 2014 at 9:03 PM Rating: Decent
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58 posts
Lock out timers changed on Test 10/13/14 cut in half, 3 hours now.
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Do I Have Too?
Update Lock Out Times
# Nov 24 2014 at 4:45 PM Rating: Decent
7 posts
No, it's still 6 hours. Heroic Adventures had their lockouts cut in half.
Sun Guardian not rootable
# Nov 11 2014 at 10:21 PM Rating: Decent
Scholar
*
87 posts
He resisted my shammy's Virulent Paralysis twice, so I'm gonna go out on a limb and say he isn't rootable.

Edited, Nov 11th 2014 10:24pm by GeorgeN

Edited, Nov 11th 2014 10:35pm by GeorgeN
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Nexax 101 Barbarian Shaman, Stromm
Quest name
# Oct 31 2014 at 9:11 AM Rating: Decent
***
1,873 posts
This task is "THE PELLARUS SATUM" (not Sanctum) per my task window.
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The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
Rogue Elemental Cores
# Oct 29 2014 at 7:22 PM Rating: Good
Avatar
*
228 posts
You can pre-loot, it wont update the task step BUT if you hand in the 4 cores to your merc and DO NOT click trade, just hand and cancel; you'll get the step update.

Edited, Oct 29th 2014 9:22pm by Stickietoes95
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You just GNOMED THAT!.

Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
If you die on the sun guardian
# Oct 29 2014 at 7:18 AM Rating: Decent
15 posts
[Wed Oct 29 09:13:34 2014] Praecantor Jumais coughs quietly on the ground. He's barely holding on to life. 'The artifact guardian has gone. I think I might be able to call it back if you think you're [ready].'
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