TDS Progression #3: Clearer Skies  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:95
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:The Darkened Sea
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sun Oct 26 02:51:45 2014
Modified: Tue Dec 5 05:21:04 2023


The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This group mission begins with Ognit Eznertob (click for map image), who is located on the eastern coast of the island.

Pre-requisites for requesting:
- Completion of "A Rising Storm"
- Completion of "Gathering Clouds"

Say "scrolls" to request the task.

At the end of the previous task, you saw:

Ognit Eznertob says 'Brother Minkins is...? On the voyage he kept telling us sirens could be lurking anywhere. I suppose he finally found them.' Ognit takes the tools and looks thoughtfully at one of the storm totems. 'Now, if I only knew more about the [spells] the kedge are using...''

You say, 'What spells?'

Ognit Eznertob says 'Al`Kabor never taught me enough of all he knows. I would think Norrath's greatest wizard would have possessed even a puff of knowledge about storms. So again I am at a loss. If the kedge carry [scrolls] filled with the knowledge of storm magic, I could puzzle out their workings.'

You say, 'What scrolls?'

Ognit Eznertob says 'The druids surely carry such scrolls.'

You have been assigned the task 'Clearer Skies'.

Ognit almost has everything he needs to combat the intense storm. Once you supply him with the rest of what he needs, you can push back the storm around the portal to Katta Castrum.



Loot storm scrolls from the kedge 0/6 (Tempest Temple)

Kill Kedge mobs ("a tempest keeper"; "a tempest evoker") in the center area of the island (patrolling the path through the mountain) until you've looted 6x "Storm Scroll". Mobs in this area hit for a max ~12,500 and tend to be immune to both stun and mez (exceptions being "a storm dervish" and "an earthen dervish").

Give the storm scrolls to Ognit 0/6 (Tempest Temple)

Ognit Eznertob unrolls several scrolls and scans them quickly. 'I see that they say... well... I have no idea what these say!' Ognit tosses the scrolls on the ground in frustration. 'I really should have kept up with my studies! I'll need more time to figure out what the scrolls mean, but what I can make out so far is that I will need aged metal. There should be plenty of that in the shipwreck.



Loot aged metal pieces from the undead sailors 0/6 (Tempest Temple)

Head to the shipwreck off the northeast coast and kill undead until you've looted 6x "Aged Metal".

Give the aged metal pieces to Ognit 0/6 (Tempest Temple)

Ognit Eznertob hammers, curses, casts a spell, and curses again. He holds up the altered totems. 'These should disrupt the storms. Should. I've imbued them with a calming spell that should interact with the charges in the air, and... well, I hope it's enough. We should [go] place these before the kedge know what we are up to!'

The next part of the task involves an instanced version of Tempest Temple. Say "go" to zone into the instance.

You say, 'Let's go...'

Ognit Eznertob says 'We'll meet at the floating island!'

LOADING, PLEASE WAIT...
You have entered Tempest Temple Mission.



Speak with Ognit near the floating island 0/1 (Tempest Temple)

You say, 'Hail, Ognit Eznertob'

Ognit Eznertob lifts his head to the clouded sky and shields his eyes from the rain, looking at the floating rocks around the island. 'Take the disruptors. We'll head up the ramp and place them around the island. Tell me when you're ready, and I'll deliver you safely to the rocks.'

When ready for a fight, hail Ognit Eznertob to be ported up to the small island next to the path.

You say, 'Hail, Ognit Eznertob'

Ognit Eznertob says 'Up you go!'



Place the first disruptor and defeat the totem defenders 0/3 (Tempest Temple)

After a small delay, you'll see this...

Ognit Eznertob shouts 'Place the disruptor next to the storm totem to knock out the power of the kedge's storm!'

Kelpin Larch yells from the island ridge, 'You would make this island safe for the Combine? You would strip us of our refuge? We endured decades of suffering at their hands, and now you would return us to their clutches? One of us will die before that happens!'

...And 3x "a temple guard" spawn around the storm totem. These mobs are permanently rooted, each hit for a max ~9,500; have ~1,750,000 hitpoints; and are stunnable but are NOT mezzable. They summon when damaged, do NOT see invisibility, and are NOT auto-aggro.



Place the second disruptor and defeat the totem defenders 0/3 (Tempest Temple)

Repeat as above for the next island up.

Bindess Lon joins her voice with her master's. 'You will never take our island from us! You will never subjugate us again -- not even with your most powerful beams of magic!'



Place the third disruptor and defeat the totem defenders 0/4 (Tempest Temple)

Repeat as above for the next island up, except this time with one additional mob.

Kelpin Larch shouts 'Katta Castrum will drown! This island will be no refuge for the Combine! There will be no survivors!'



Place the fourth disruptor and defeat the totem defenders 0/4 (Tempest Temple)

Repeat as above, again with four mobs.

Ognit Eznertob shouts 'This is the last one!'

Bindess Lon glances worriedly at her master. 'They're still coming! May I use all you've taught me?'

Kelpin Larch shouts 'Yes, show them the resilience of the kedge!'



Speak with Kelpin Larch 0/6 (Tempest Temple)

TASK LOCKS HERE

Hail him until the task updates. (Be ready for a fight.)

Kelpin Larch shouts 'Krinoch! Slink back into the sea, slave! You are not worthy to stand among free kedge! Why don't you teleport to Katta Castrum and offer yourself as a sacrifice for your beloved Tsaph Katta!'

Krinoch Jal shouts 'No, no, I am loyal to Karana! I love the rain and the storms! So delightful on the skin!' Krinoch shivers and averts his eyes from Kelpin. 'I only want peace for us all!''

Kelpin Larch shouts 'There should be no peace for the Combine! Did you know that at one time Tsaph Katta preached of inclusiveness and the value of all races? And what of our race? To the Combine we were lower than the fish in the ocean deep. But now we have risen to the surface, and the Combine languish below the waves!'

Ognit Eznertob holds out his palm and puffs his chest, looking as big as a gnome can. 'The storms shall cease! Return to your island and make peace, or you will have to deal with me!'

Bindess Lon laughs. 'Such big words for so small a creature! I've seen your spells, and they don't frighten me. You're no sort of wizard!' Bindess looks to Kelpin. 'Master, may I teach the gnome how to properly cast a spell?'

Kelpin Larch shouts 'A magic lesson would be beyond him. Teach the gnome how to die!'

Bindess Lon says 'Get off our isle, landling!'

Kelpin Larch shouts 'You can defeat him! He is no match for you!'



Defeat Bindess Lon 0/1 (Tempest Temple)

Bindess Lon isn't much harder than regular mobs here. She has ~3.9 million hitpoints and is immune to mez and stun. She casts "Lesser Storm" on random single targets:

Lesser Storm: Single Target, Cold (-975)
1: Decrease Hitpoints by 50000

Once she reaches very low health, she goes non-aggro, and Kelpin Larch attacks:

Kelpin Larch shouts 'Bindess, no!' Kelpin rushes to the aid of his apprentice, wreathing a barrier of magic around her. 'They will not harm you!'



Defeat Kelpin Larch 0/1 (Tempest Temple)

Like Bindess Lon, Kelpin Larch is only a bit more difficult than the average mob here (has ~5 million hitpoints). He casts "Greater Storm":

Greater Storm: PB AE 100', Cold (-975)
1: Decrease Hitpoints by 60000

DPS Kelpin Larch to the death.

Bindess Lon shouts 'Master, you can't die! Not to them! You're stronger than they are! Master!'

Kelpin Larch has been slain by _____!
Kelpin Larch's corpse moans malevolently, "We will rise... from the deep..."

Bindess Lon says, 'Master... I followed you all those years... I followed you to freedom, to the surface... and now am I to follow you in death?' Bindess beseeches you with her eyes. 'Please don't kill me... I don't want to die yet...'



Speak with Krinoch Jal 0/1 (Tempest Temple)

You say, 'Hail, Krinoch Jal'

Krinoch Jal says 'I thought I would be the one mixing my blood with the rain...' Krinoch looks at the sky. 'The storm has diminished near the portal. Now it should be safe enough to cross through it. I don't know what's happening in Katta Castrum, but once the Combine start arriving here, my brethren might be even less amenable to words than Kelpin was.'



Speak with Ognit 0/3 (Tempest Temple)

Hail him until the task completes ("go" will zone you out). A chest also spawns at this time. The task is repeatable with a 6-hour lockout timer from the time of request.

Ognit Eznertob says 'Thanks to you the portal should be safer, but still the storms rage.' Ognit looks at his hands. He breathes hard. 'It's been a long time since I've been in a fight. I don't know whether to cheer or wretch... I had forgotten how it felt to see your enemy lying dead at your feet. It used to be easier. But there might be many more dead to follow.'

Ognit Eznertob says 'Katta Castrum must be in trouble if their people are trying to come here.' Ognit looks at the volcanic island glowing brightly in the darkness. 'The beam arced above the island, but it must not have come from the kedge. And still Cecile controls the winds. I cannot yet accompany you.'

Ognit Eznertob says 'I will wait here. I know I can't face Cecile. You saw how little I remember about magic! But I will see what can be done and help the shipwreck survivors in the meantime. [Go] in my stead. See Firiona and make sure she is safe; tell her what has happened here. If she doubts you, tell her 'the companions sail the darkened sea.' Storms and black waters lie ahead, _____.'


Rewards:
187 platinum, 5 gold
Experience

Possible Chest Loot (1 item + 0-1 armor templates + 0-1 Briny Essences + 0-1 Valiant ornament):

Fused Coral Staff
Reefmaw Carapace Mask
Serpentscale Belt
Slimy Tentacle
Storm Scarred Ring

Castaway Armguards
Castaway Bracer
Castaway Boots
Castaway Gloves
Castaway Helm
Castaway Leggings
Castaway Tunic

Minor Briny Essence
Lesser Briny Essence
Median Briny Essence
Rewards:
Send a Correction
Post Comment
well
# Jan 18 2023 at 10:50 PM Rating: Decent
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427 posts
You zone in, do not clear all the way up...he said "up you go" so we went up. Talk to him again and he tosses you to an island, then if you win it tosses you back down. He runs up a bit, you hail him and get him to toss you to the next isle etc.
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Shaere
valiant
# Mar 09 2020 at 10:27 PM Rating: Good
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56 posts
i got the plate version 'hands" i assume because my warrior looted chest ..bummed i didn't get helmet .. or any armor pieces for that matter ... clear ALL mobs off trail first then warp to totems ..previous poster was right on with description of how to handle this mission ...
Difficulty Level
# Dec 09 2018 at 11:45 PM Rating: Good
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54 posts
I'm recently back to EQ and trying to catch up on some progression...just completed this as a 108 Wizard + J5 tank, boxing (poorly) a 100 Bard + J5 cleric. For the most part this was an easy mission, but the totems are a little tricky. First off, when you hail Ognit, he will gravity flux only the character who hailed to the totems. You'll want to try and have your whole group hail at once. The mobs take a few seconds to spawn once you're up there, but not long, so ideally you will want to invis your group ASAP. That will give you time to setup. The islands are very small (make sure you have levitate) but you may be able to avoid getting hit by all of the mobs at once. I think on the 3rd island (with 4 mobs), I could get out of melee range of one mob.

I found the islands with 4 mobs the hardest part, and the tank merc died once during one of these fights. Note that once you clear the islands, you get ported back to the island path, where there's a good chance you will get jumped by mobs. So the idea is hit invis as soon as you get to the totems, and then again as soon as you clear the totem islands.

The final two bosses were comparatively easy, since they are single mobs. I didn't notice if their AEs were cast at all, but it was not an issue even on my Bard, who is horribly undergeared. Fun mission overall.
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Endaar Flaashpoint, Wizard of Karana
Current member of Ring of Valor, Bristlebane
Guild history, for the old timers:
Founder, The Valorous (Karana)
Officer, Harbingers (Karana)
Officer, Evolution of Faith (The Rathe)
Officer, Legend of Marr (The Rathe)
Officer, Battle Cry (The Rathe)
Valiant Cloth Legs Ornament
# Sep 30 2017 at 7:41 PM Rating: Decent
11 posts
Got a pair of Valiant cloth Legs Ornament out of the chest this evening.
Level Req is not 100
# Apr 03 2017 at 7:38 AM Rating: Decent
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115 posts
2017/4/3(Mon)
Requested this group task with a 98 Enc
The level req for this group mission should be 95.
Level Req is not 100
# Apr 03 2017 at 10:17 PM Rating: Good
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528 posts
Gary168 wrote:
2017/4/3(Mon)
Requested this group task with a 98 Enc
The level req for this group mission should be 95.


Changed, thanks.
NOT Mezzable
# Jul 03 2016 at 3:01 PM Rating: Decent
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1,273 posts
Information above is incorrect. None of the totem disruptors or guards were mezzable. We made friends with a second group who ran through a different instance at the same time as us. They confirmed this too - they are NOT mezzable.
NOT Mezzable
# Jul 03 2016 at 3:31 PM Rating: Good
dafdaf wrote:
Information above is incorrect. None of the totem disruptors or guards were mezzable. We made friends with a second group who ran through a different instance at the same time as us. They confirmed this too - they are NOT mezzable.


Updated the guards not being mezzable. I don't see in the above guide anything about totem disruptors being mezzable. What part of the quest is where you have to kill totem disruptors?
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Killing Temple Guards w/o an Enchanter or Bard
# Aug 15 2015 at 7:16 PM Rating: Decent
For the rooted temple guards, do you have to CC them or can you just pick them off one-by-one? Are they too close for that?

And if you can't pick them off, would you recommend a cleric serial stunning them or would a pacify work? Could they be pacified such that their aggro range is that small?
Fun mission
# Jul 30 2015 at 6:39 AM Rating: Good
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3,008 posts
Yes it does. In fact, it depends on how many in the group AND also how many in the group still need the drop. This is true throughout TDS. Which means any time you have to pharm something of which multiples are required, it's faster NOT to finish any one player totally until everyone in the group is down to needing just one drop. I go further than that. Let's say 6 players all need 1 more drop. If the mobs are dropping 2-3 at a time, I would kill at least 3 mobs AND NOT LOOT ANY until confirming the mob corpses have a total of 6 items on them. Then every groupmember can loot and everyone completes the step at the same time. Otherwise you will find the drop rate will fade as members complete the step, leaving the last member "stuck" and requiring many kills to finish him off. At least this has worked for me throughout TDS.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Fun mission
# Feb 08 2015 at 8:04 PM Rating: Good
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3,008 posts
Storm scrolls and aged metal pieces drop 3-4 per kill so collecting 6 of each is quick.

Earlier post is right in that it's worth clearing some of the storm mobs to give your group elbow room. I had just my warrior port over to the island and I kept the rest of the group on the rising road, but being sure to be within range and line of sight of the floating island on which the 3-4 kedge mobs spawn. They were easy mezzes for a 101 chanter, I don't think she had even one resist. So basically this just requires fighting 14 trash mobs in a row.

The final two fights were surprisingly easy. I have to check the logs to see if either named did even cast the purported spells. If they did we must have resisted them all. The second one's spell is a PBAOE so for all but the tank, keeping some distance negates that potential damage.

Easily boxed, took a little over an hour for my group: 105 druid, 101 warrior, cleric, enchanter, magician, wizard.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Fun mission
# Jul 28 2015 at 6:02 AM Rating: Decent
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371 posts
It must depend on how many people are in the group. I only got one per kill doing it solo.
storm mobs on ramp
# Jan 10 2015 at 11:15 AM Rating: Good
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123 posts
Storm dervish mobs on ramp do agro if you aren't invisible, and you can't be invisible to hail Ognit to get the port over to the totem islands. Recommend clearing them first before doing the hails. Can also range fight the totem guards from the ramp too as long as somebody is on the island fighting them. DO NOT autofollow a group member when that character is hailing Ognit. You'll end up in the water somewhere below.

Kayrsoc
104 gnome enchanter
Freedom Guard
Pocar
Clearer Skies - chest loot!
# Dec 13 2014 at 11:10 AM Rating: Good

We got these in the chest:

Reefmaw Carapace Mask
https://everquest.allakhazam.com/db/item.html?item=121479

Castaway Boots
https://everquest.allakhazam.com/db/item.html?item=120957
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105 Druid on Drinal

Raid Sacrifice (for the win!)


Chest loot
# Dec 11 2014 at 2:58 PM Rating: Decent
13 posts
Chest spawned after hail of Ognit

Serpenscale Belt
no death conquest
# Nov 23 2014 at 12:03 AM Rating: Decent
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66 posts
the no death conquest is only checked in the instance, I died on 1 of my toons farming the scrolls / metals part in the static zone and it didn't affect the achievment
Challengers
# Nov 04 2014 at 8:44 AM Rating: Good
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The Death challenger starts when you zone into the instance, but the 30 min ach starts when you request. Learned it the hard way :(
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Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
locks
# Oct 29 2014 at 11:15 AM Rating: Good
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Task locks between these two steps:

Speak with Kelpin Larch 0/6 (Tempest Temple)
Defeat Bindess Lon 0/1 (Tempest Temple)
HP's
# Oct 28 2014 at 7:27 PM Rating: Good
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228 posts
Totem guards have about 1.5-2 million hp,
Blindness Lon had 3.9 million
Kelpin Larch had 5.
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You just GNOMED THAT!.

Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
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