Burn Out  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
  • Money
Related Zones:
Related Creatures:
Related Quests:
Era:Call of the Forsaken
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Jul 15 23:47:27 2014
Modified: Tue Dec 5 05:21:04 2023


Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This group mission is the second of two in Argin-Hiz. It begins with Vasser Fayeil (click for map image).

Pre-Requisites:
- Level 85
- Completion of "Burning Curiosity"
- Completion of "The Reclusive Collector"
- Completion of "The Keeper's Ring"
- Completion of "Rings of Fire" (mission)

Say "group" to request the task and "ready" to zone in.

Task LOCKS upon request.



Steps

Gather the Flame of Ro 0/1 (Argin-Hiz)

See what's in the chest 0/1 (Argin-Hiz)



Summary

- Upon zoning in, you'll see six keeper mobs around a flame in the center of the room; four Councilors; and two High Keepers. All mobs are non-aggro.

- Speak with Councilor Murant to trigger the event.

- About mob spells and aggro:
--- Mobs appear to have zone-wide aggro and assist ranges, avoidable only by line-of-sight. This may sound bad, but given the room setup, line-of-sight is relatively simple to avoid when you need to.
--- Likewise, AEs and aura-based effects here can be avoided by remaining out of line-of-sight of the casting mob.

- About the flame of Ro:
--- If, for whatever reason, you decide you'd like to step into the flame in the center of the room, be advised that you'll take about 50,000 dmg every few seconds while in it.

- About resets:
--- When the event resets, it's a full reset (must start from the beginning including dialogue trigger).
--- Mobs can be left idle for about 45 seconds before the event.
------ As long as you are fighting at least one mob, the event should stay live (so, you don't have to fight everything at once if you can split-pull).
--- Regardless of the above, however, if you go about 5 minutes without killing a mob (at least in the early stages), the event has been reported to reset regardless of mob aggro (unknown if this is a fluke, or a bug, or intentional).

- Upon event trigger, the keepers become attackable (but are NOT auto-aggro and can be split). These are relatively simple mobs (max hit ~8,500, but hit fast; mezzable; immune to stun).

- After the keepers are dead, 12 fire imps appear.
--- These do NOT see invisibility and have apparent line-of-sight aggro.
--- Four of the imps ("a flameguide") aren't attackable and cast aura-based beams.
------ They direct their damage beams at indicators around the room (similar to the Plane of War anniversary mission) - don't be in their path (or avoid line of sight).
--- The other eight fire imps ("a tiny avatar of Ro", max hit ~8,500; mezzable; immune to stun) must be killed to progress the event.
------ These fire imps have a damage reflection buff.

- After the eight fire imps are dead, an Efreeti Lord appears in the center of the room.
--- Sees invisibility and has apparent line-of-sight aggro.
--- Max hit ~15,500; AE rampage.
--- He spawns fire sword adds two at a time:
------ Two sets are believed to be health-based (at around 75% and 50%? - these estimates could be way off).
------ Additionally, he spawns two adds about every 60 seconds.
--- He might cast "Tears of Ro" (targeted rain AE) and/or "Fire Whip" (DOT+pull), but if he does, these are avoidable by killing him quickly.
--- While the Efreeti is alive, the four remaining imps from the previous fight continue casting their aura-based beam attacks (now occurs every 60 seconds instead of every 35 seconds).

- After the Efreeti is killed, the two High Keepers become aggroable.
--- See invisibility and have line-of-sight aggro.
--- High Keeper Jahar casts "Sol Burst" (PBAE) and "Brain Burn" (single-non-tank-target stun + mana drain).
--- High Keeper Arieal casts a 6-second charm and summons timed phoenix adds (about 1 every 4-6 seconds).
------ Phoenix adds are immune to mez/stun; grow in size every 20 seconds, exploding and respawning after growing too big.
- For every 1% difference in High Keepers' health, the healthier Keeper gains damage output and the weaker one loses it.
--- Melee hits in a greatly unbalanced fight have been reported as 40,000+ or more.

- Kill the two High Keepers and all adds to complete the event.



Requesting the Task

You say, 'Hail, Vasser Fayeil'

Vasser Fayeil says 'This is a bittersweet moment, _____. You have everything you need to capture the flame of Ro and save your world, and I have everything I need to protect those I care about. Still, my heart aches for this city, and even the Sol`dal who despise my kind. When you've gathered a [raid] force, or perhaps a skillful [group] of allies, you can begin your assault on the High Council. If there's any [other] business you wish to attend to, address it now.'

You say, 'I have a group'

Vasser Fayeil says 'I am pleased that you are willing to assist us yet again. Thank you. When you are [ready] to leave, let me know.'

You have been assigned the task 'Burn Out'.

Defeat the defenders of the Flame of Ro.

You say, 'Ready!'

Vasser Fayeil says 'Good luck to you!'

LOADING, PLEASE WAIT...
You have entered Argin-Hiz: Burn Out.



Idle Chatter

All mobs are non-combative until triggered. If you hail them:

Councilor Sivyl says 'I see no other option. Bringing you here, helping you to breach this great temple... we must purge the ember. This is unforgivable.'

Councilor Tarae glares at you. 'Leave now and we will restrain our wrath. Remain, and we will be forced to destroy you.'

Councilor Fyal says 'Invader. Infidel! We will not allow you to complete your evil plan.'

a keeper of the flame says 'Begone from here!'



Triggering the Event

Speak with Councilor Murant to begin the event:

You say, 'Hail, Councilor Murant'

Councilor Murant shakes his head. 'Of course, the first outsiders we meet and you have come to steal our most sacred artifact. Don't think you have fooled us, we knew not to trust you from the beginning. We know of your contact with some foolish embers. You should not believe that an alliance with them gives you any rights here. Not even the embers associate with the [group] you've become entangled with.'

You say, 'What group?'

Councilor Murant says 'I was being polite. Cult is a better term. Listen to me, I will not give you another chance. We hold the power of Solusek Ro. We are his chosen children and his power is ours. If we must, we will burn you to ashes to protect our birthright. Your choice at this moment is simple: [fade away], or [burn out].'

("Fade away" will zone you out.)

You say, 'We're here to burn out!'

Councilor Murant says 'We shall fertilize the forests with your ashes.'

Councilor Murant shouts 'Attack them, keepers! Do your duty and defend the flame!'

a keeper of the flame grunts, 'My god is stronger than one hundred of yours!'



Phase One: The Keepers of Flame

a keeper of the flame laughs, 'Come a little closer, and feel the warmth of my rage!'

There are six keepers of flame in the center. They hit for a max ~8,500; single-target rampage; and are mezzable, but immune to stun. They are NOT auto-aggro (can be split from each other) and do NOT see invisibility.

Once they die, you'll probably want to invis up or get out of line-of-sight from the center. You see:

a keeper of the flame has been slain by _____!
a keeper of the flame says 'My flame cannot be... extinguished!'

Councilor Murant shouts 'I call to you, Solusek Ro! Send us your assistance! Help us repel these invaders!'

...And 12 fire imps appear from above and circle around the flame.



Phase Two: The Fire Imps

After the keepers are dead, 12 fire imps appear: 4x "a flame guide" (non-aggro) and 8x "a tiny avatar of Ro" (aggro). As with the previous phase, these mobs are NOT auto-aggro and do NOT see invisibility.

a tiny avatar of Ro says 'I serve the flames. You burn soon.'

The 8x "a tiny avatar of Ro" each hit for a max ~8,500; have a melee damage shield called "Mischievous Flameshield" (spell data shows as 2,000, but may be smaller in reality). The imps are NOT aggro-linked, but have apparent line-of-sight aggro and large assist ranges. You need to kill all of them to progress the event.

While you're doing that, however, the flameguides will be spawning auras and casting damaging beam spells towards them. Every 35 seconds, you'll see this emote:

The flameguides cackle with glee, pointing in apparently random directions. Where they point, a small fire starts. One shouts, 'There! To the small flame we will guide the greatest torrent of fire!'

At the time of this emote, four auras spawn in random locations in the event area. 10 seconds later, each flameguide casts "Blazing Beam" in the direction of the auras. Avoid the beams by staying out of the path between the imps and the auras. (This mechanic is avoidable entirely by staying in the outer part of the zone out of line-of-sight of the flameguides.)

Blazing Beam: Area PC 60', Unresistable (0)
1: Decrease Hitpoints by 90000

Upon the death of the last "a tiny avatar of Ro", you see:

a tiny avatar of Ro has been slain by _____!
a tiny avatar of Ro says 'Eep! What happen?'

Councilor Murant shouts 'It is time to burn them all! I ask another boon of you, lord of the sun! We must not let the flame fail!'



Phase Three: The Efreeti

After 8x "a tiny avatar of Ro" are dead, Efreeti Lord Aresh appears in the middle of the room.

Efreeti Lord Aresh sees invisibility and has line-of-sight aggro, so be ready for him as soon as you lay eyes on him. He hits for a max ~15,500; AE rampages; and spawns adds.

He reportedly spawns 2x "an animated sword" at 75% and 50% health (these are ONLY estimates that could be far off) AND every 60 seconds (timer unconfirmed). These each hit for a max ~8,500 and are immune to mez/stun.

He might cast "Tears of Ro" (targeted rain AE) and/or "Fire Whip" (DOT+pull), but if he does, these are avoidable by killing him quickly.

While the Efreeti is alive, the four flameguides continue casting their aura-based beam attacks (now once every 60 seconds instead of every 35 seconds).

You'll want to kill the Efreeti as fast as possible.

Kill the Efreeti and any sword adds to progress the event. You see:

Efreeti Lord Aresh has been slain by _____!
an animated sword has been slain by _____!

Councilor Murant shouts 'We have no choice! Imps, give the full remaining power of the flame to the High Keepers! With that power in them, they will never be defeated!'

Councilor Tarae shouts 'But Murant, that risks everything!'

Councilor Murant shouts 'And to do nothing avoids the risk by simply admitting defeat. I can't allow it!'



Phase Four: The High Keepers

After the Efreeti and his adds are killed, the two High Keepers become aggroable. They each hit for a max ~12,000 (their apparent base max hit).

High Keeper Jahar casts "Sol Burst" (PBAE for 35,000 dmg) and "Brain Burn" (single-non-tank-target 2-second stun + 22,000 mana drain).

High Keeper Arieal casts a 6-second charm and frequently summons phoenix adds:

a wildfire phoenix swoops down, talons outstretched and ready to strike.

Spawn rate seems to be 1x "a wildfire phoenix" about every 4-6 seconds. These adds hit for a max ~10,500 and are immune to mez and stun. They grow in size every 20 seconds, eventually exploding and respawning.

For every 1% difference in High Keepers' health, the healthier Keeper gains damage output and the weaker one loses it:

As one High Keeper grows weaker, the flames of the other grow much stronger. This imbalance is embraced by Solusek Ro, and is surely dangerous.

Far out-of-balance, these mobs have been reported to hit for 40,000 or higher (melee hits). After one of them is killed, the surviving High Keeper retains its out-of-balance strength.



Event Failure & Reset

Mobs can be left idle for 45 seconds before the event does a full reset. As long as at least one mob is on aggro, the event will continue. This is the emote you'll see upon reset:

Your lack of attention to the battle gives the enemy a chance to recover and reset their defenses.

Councilor Murant may zone you out mid-event if you say "flee":

Councilor Murant says 'You wish to [flee] do you? Of course. Noone will fault you for your weakness. I applaud your self awareness.'



Completion

Kill the two High Keepers and ALL adds to complete the event, and then open the chest to finish.

High Keeper Arieal has been slain by _____!

High Keeper Jahal has been slain by _____!

a wildfire phoenix has been slain by _____!
a wildfire phoenix squawks as it crashes down in a hail of flaming feathers.

An ornate iron chest appears near the place where the Flame of Ro one burned.

As the High Keepers die they burn brightly from the inside, their bones turn to ash and harden. The Flame of Ro subsides and seems to invest itself into the hardened bones. You gather those bones, hoping that the flames can later be nurtured and perhaps even controlled.

Screams of suffering and loss reach you through the thick walls of the temple. You see the councilors and flameguides become enveloped with flames. Though they do not seem to suffer, they scream nonetheless as the fire leaves them. You can see on their faces looks of betrayal and loss. As the power of flame that kept their souls trapped here, leaves them, they comprehend that they were living a lie that they constructed for themselves. Without the power of the flame, their lives and bodies turn to ash and blow away.


Rewards:
150 platinum
Experience (2% in Level 100)

Chest loot includes one item listed below (first list) + 0-1 armor pieces (second list) + 0-1 spells (third list) + 0-1 Sword of the Sanative (bonus item):

Cincture of Burning Rage
Cincture of Inner Flame
Facted Gem of the Sun
Glimmering Cincture of Ro
Scaled Bow of Fire
Scaled Cincture of Fire

Armguards of Manifested Ether
Boots of Manifested Ether
Bracer of Manifested Ether
Tunic of Manifested Ether

Spell: Call of the Heroes Rk. II
Rewards:
Send a Correction
Post Comment
Done!
# Jan 06 2019 at 9:06 AM Rating: Decent
Scholar
*
66 posts
As a 110 RoS raid rogue....this quest had always been a thorn in my side. I love solo'ing old quests and this combined with the fall of lord bayle is still hard even years later.

Turns out with my RoS AA combined with Jann's Veil, etc. I powered through this mission in 10 minutes. Backstab OWNS the keepers and the last bosses. Efreeti lord was easy with executioners disc. mixed in.

Hardest part is still those damage shield imps...Make sure you dump everything rogues fury, twisted chance etc and you can kill them in 2 seconds apiece and partially piecemeal. If you get all 8 on you, you'll probably die.

Got my achievements! Yeah!
____________________________
70 Monk
Adds at the end may not count as event being engaged...
# Feb 25 2018 at 2:41 PM Rating: Decent
Sage
*
77 posts
So my buddy and I were doing this to clean up past expansions. After we killed the last two named, we had many adds up. We started killing them off, but on the last two, they poofed and the event reset. I petitioned, as I thought that as long as they were aggroed, the event continued. Killing the adds on the last part before killing the final named will be interesting if that is what is required. I will add to this post if I receive a reply from the GM.
Adds at the end may not count as event being engaged...
# Jul 10 2018 at 12:23 AM Rating: Decent
5 posts
Just had the same thing happen to me, mercs were down and the cleanup was slow. 2-3 minutes after the fall of the Keepers it reset with 4 mobs left (still on agro). Kill the adds first, I guess...
Adds at the end may not count as event being engaged...
# Feb 28 2018 at 2:26 PM Rating: Excellent
tul wrote:
So my buddy and I were doing this to clean up past expansions. After we killed the last two named, we had many adds up. We started killing them off, but on the last two, they poofed and the event reset. I petitioned, as I thought that as long as they were aggroed, the event continued. Killing the adds on the last part before killing the final named will be interesting if that is what is required. I will add to this post if I receive a reply from the GM.


While you were killing when the event reset, did you see this emote "Your lack of attention to the battle gives the enemy a chance to recover and reset their defenses."?
____________________________
Allakhazam Developer and Admin

For real time update information on Allakhazam, follow me on Twitter!
https://twitter.com/gidono

Or join us via our Discord channel at https://discord.gg/zu9tTS7
Adds at the end may not count as event being engaged...
# Mar 11 2018 at 12:51 PM Rating: Decent
Sage
*
77 posts
Yes. It reset on us. GM and petition told me to submit a bug report. Gonna beat the task today.
Adds at the end may not count as event being engaged...
# Mar 11 2018 at 1:27 PM Rating: Decent
Sage
*
77 posts
Just beat it. Random circumstances made us kill Jahar first, so we had a race to finish the adds. We did in short time (weren't as many since I nuked the first few that popped. Victory is sweet!
Adds at the end may not count as event being engaged...
# Mar 17 2018 at 10:59 AM Rating: Excellent
tul wrote:
Just beat it. Random circumstances made us kill Jahar first, so we had a race to finish the adds. We did in short time (weren't as many since I nuked the first few that popped. Victory is sweet!


Before when it reset on you, did you always have at least one mob on aggro before killing the other?
____________________________
Allakhazam Developer and Admin

For real time update information on Allakhazam, follow me on Twitter!
https://twitter.com/gidono

Or join us via our Discord channel at https://discord.gg/zu9tTS7
chest lewtz
# Jul 24 2014 at 10:19 PM Rating: Good
Sage
Avatar
**
770 posts
reset
# Jul 23 2014 at 11:57 PM Rating: Good
Sage
Avatar
**
770 posts
Quote:
Mobs can be left idle for 45 seconds before the event does a full reset.

Suggest putting that lil' tidbit of info closer to the top of the page, like a WARNING label. If you're not prepared to engage all of the trash at once, you might find that any attempts to pull/split mobs will result in sufficient non-agro time to cause a full reset. The imps are fairly wimpy, so it may be a non issue there for some. Taking all 8 keepers at once, however, ouchie.

Edited, Jul 24th 2014 11:25pm by Tobynn
efreeti
# Jul 23 2014 at 9:32 PM Rating: Decent
Efreeti spawns 2 adds every minute (60 seconds) which stay up for 30 seconds. He also spawns adds every 20% (2) which stay up for 30 seconds. I am not sure how hard they hit but seems to be a bit more than the actual named. Efreeti is yellow con to a 100 and adds are light blue.
First stage - the elves con DB and are HSable.
Second stage - the imps.con LB and are not HSable. They are rootable/snareable and do not summon when damaged.

Hope this helps some.
this should be second of two?
# Jul 20 2014 at 8:28 AM Rating: Decent
*
74 posts
The top of write up says "This group mission is the first of two in Argin-Hiz."
but according to the requirements this would make it second to Rings of Fire.
Lockout
# Jul 16 2014 at 9:03 PM Rating: Good
37 posts
Soon as you get the mission it locks, so have to be in group to get credit, no TA\s.
Post Comment

Free account required to post

You must log in or create an account to post messages.