Group Expedition: Tipt, Treacherous Crags  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:65
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Gates of Discord
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Jun 28 05:59:58 2014
Modified: Tue Dec 5 05:21:04 2023


Requesting the Expedition: Apprentice Udranda (Progression)

This group expedition is a part of Gates of Discord Progression and begins with Apprentice Udrana (click for map image) in Barindu at /location 245, -750, -124 (outside the mountain passage in the east-central part of the zone).

NOTE: While you can request the expedition with less than 3 players, you'll need at least 3 players (mercenaries don't count) to complete the zone.

You say, 'Hail, Apprentice Udranda'

Udranda looks around sheepishly. 'Greetings. A messenger told me you would come. I believe we owe you our thanks -- though I'm not sure allowing you to face the terror in the mountains is a reward. I will have my stone worker allow you to pass through, but you must [take heed] first and be as quiet as you can.'

While it offers you the text "take heed", she will ignore it at this point. Just say "Tipt" follow the direction on your compass (east through the mountain passage) to zone in.

You say, 'I wish to go to Tipt'

Apprentice Udranda subtly commands her stone worker to open the passage for you before any invaders can take notice.

The direction to the entry to your instanced zone(s) have been marked on your compass.
Tipt, Treacherous Crags is now available to you.

LOADING, PLEASE WAIT...
You have entered Tipt, Treacherous Crags.







Expedition: Base Mobs & the Cragbeasts

General mob population here tend to hit for a max ~1,280 and have 14.5-minute respawn timers.

First, make your way up first clearing after passing across the bridge. Upon entering the clearing, 6x "a cragbeast hatchling" spawn (these do not see invis):

You have disturbed a nest.

The hatchlings each hit for a max ~800 and are stunnable and mezzable. Upon the death of the last hatchling, "an enraged maternal cragbeast" spawns in the middle of the clearing:

a cragbeast hatchling has been slain by _____!
a cragbeast hatchling's corpse squeals and lies still.

An enraged maternal cragbeast charges into the clearing with a roar.

She hits for a max ~2,000; single-target rampages; and procs "Crag Jaws":

Crag Jaws: Single Target, Unresistable (-20)
1: Decrease Hitpoints by 53 (L1) to 350 (L100)
2: Stun (1.00 sec)

an enraged maternal cragbeast has been slain by _____!
an enraged maternal cragbeast's corpse shudders and falls among her slaughtered children.

It drops one augmentation + "Vaifan's Temporary Power Cell A":

Bauble of Rejuvenation
Gem of Bolstered Power
Gleaming Stone of Vengeance
Sparkling Gem of Protection
Stone of Recovery



The Undead

From here, make your way to the next clearing. At least once player needs to stand in the gateway area of the empty clearing ahead. As you approach, you see:

Shivers run up and down your spine. Something is not quite right here. The area feels quite chill and desolate.

...And with three players in the trigger area, you see:

Mournful wails carry on the air. While at first despairing, they rise quite suddenly to a menacing level.

At this time, eight undead mobs spawn around the clearing. Note that each of these mobs spawns an additional undead mob upon their deaths. Once all 16 mobs are dead, Garjah Zotaki appears in the clearing.

You say, 'Hail, Garjah Zotaki'

Garjah Zotaki looks to you with eternal eyes. 'I am most impressed with your skill and courage. This pass has not been for the weak-willed for quite some time. My kin and I have hope that perhaps you and your party can hold fast and bring forth some sort of justice to those that have done this to us. Go forth with our blessing. The top of the pass is heavily guarded, but there is a key. I trust that you shall find it. Make haste!'



Who Has the Key?!

Head to the next clearing (preceded by a gate). As you enter it, you see:

The air is thick with smoke. Strange noises that could be the snapping of bones reach your ears. Utmost care would be wise.

Kill muramite mobs in this clearing until you looted a "Harshly Spiked Key", then make your way up to the next gate where you'll find Rikabi the Riddler.



Riddle Me This

Hail the Riddler. If you find him before completing the previous mini-events, you'll see this:

Rikabi the Riddler says 'It appears that you have somehow found your way to me, but I sense that you are not yet ready to continue. Please, return when you have found that which is yet unfound.'

Otherwise:

You say, 'Hail, Rikabi the Riddler'

Rikabi the Riddler says 'So, another band of treasure-seekers desire to plunder the abomination that our fair temple has become. There was a time when those that wandered sought to do good in the fields they trampled, repair the trails they followed, and to help those in need they met along their way. Alas, these times are distant, dusty memories, and so now here I sit and judge. This [mountain] pass was once fertile and virtuous, can the same be said of you? Bah, true nobility is hidden in the heart. Today, your cunning and valor of mind shall be tested! Step forth, and hear my riddles. Plan to go no further than the grave if your mind and heart are weak!'

You say, 'Tell me about this mountain pass'

Rikabi the Riddler says 'This mountain pass was once a holy place. It was a passage to a higher place as well as frame of mind. Everything here inspired the utmost respect of our people. Unfortunately, those days are gone and all that remains is broken or corrupted. I [test] all of those who wish to pass now.'

You say, 'What test?'

Rikabi the Riddler says 'The test is... riddles! I have many of those. Take time to gather your wits about you and let me know when you are ready. Bear in mind that a wrong answer could lead to dire consequences. Tell me when you are [ready], and you shall have your riddle. The answer to any of my riddles can be found in the road behind you. Bring me an example of what you believe the answer to be, and you may pass freely.'

You say, 'Ready!'

At this time, he gives you your riddle and spawns numerous bags on the ground. Read the riddle, and then pick up the bags until you've found the answer to the riddle, then hand the answer to him.

Riddles & Answers:

Riddle: Lovely and round, I shine with pale light, grown in darkness, a lady's delight.
Answer: Pearl

Riddle: I scribble forms of the finest letter, and repel elements of the harshest weather. I am an arrow-aimer and a dust-breaker.
Answer: Feather

Riddle: When young, I am sweet in the sun. When middle-aged, I make you happy. When old, I am valued more than ever.
Answer: Wine

Riddle: My mouth bears whiskers but no teeth. I have scales but I do not weigh. You can bait me with delicious food but please, no drink today.
Answer: Catfish

Riddle: My life is measured in hours. I serve by being devoured. Thin, I am quick, Fat I am slow. Wind is my foe.
Answer: Candle

Riddle: It floats on water, light as can be. A thousand men can't lift it free.
Answer: Bubble

Riddle: I'm offered to the loved, and also to the dead. I come in many varied hues, most notably red. My pricks are known to pierce the skin, often resulting in wounds that bled.
Answer: Rose

Riddle: What can be held in the left hand, but not in the right hand.
Answer: Right hand

Riddle: I'm always hungry, I must always be fed, The finger I lick will soon turn red.
Answer: Fire

Riddle: Who makes has no need of it, who buys has no use of it, who uses it can neither see nor feel it
Answer: Coffin

Riddle: I help to mature your spirits. When moistened I fulfill my purpose. Should I dry out, my task will fail and my quarry may be worthless.
Answer: Cork

Riddle: I build up castles. I tear down mountains. I make some men blind, I help others to see. What am I?
Answer: Sand

Riddle: When I am filled I can point the way, When I am empty Nothing moves me, I have two skins One without and one within.
Answer: Glove

Riddle: I drive men mad for love of me, Easily beaten, Never free.
Answer: Gold

Riddle: Searing 'cross the pitch-black skies, I scream in celebration, yet moments later, my outburst through, I am naught but imagination.
Answer: Firework

Upon hand-in, you see:

You hear the grinding of stone as the door unlocks before you.

...If you got the riddle correct, all is well. If you were incorrect, you are immediately swarmed by several mephits that each hit for ~300,000 (but are killable with an average amount of hitpoints, and kiteable as they don't summon).

Open the door...

There is a grinding of stone as the way opens before you.



The Heartstriker

Make your way up to the next clearing. Whoever looted the key needs to open the gate. In this final clearing, you'll find several muramites along with Kyv Heartstriker Jhiru (your kill target). Note that the expedition locks once Jhiru dies.

Kyv Heartstriker Jhiru hits for a max ~2,100; single-target rampages; and procs "Chaos Claws". He tends to have been buffed by the NPCs around him (including haste, shaman focus, and runspeed). NOTE: The further you pull him from his spawn point, the harder he hits and the more resistant he becomes.

Kyv Heartstriker Jhiru moves fluidly into battle.

Kyv Heartstriker Jhiru has been slain by _____!
Jhiru lets loose a scream of rage as he falls before you.

He drops one item from his loot table + "Vaifan's Temporary Power Cell E" (Breakdown In Communication item):

Bracer of Exploration
Bracer of the Heartstriker
Bracer of the Stoutheart
Braided Wristband of Light
Whimsy of the Masters



The Stonespiritist

From here, move across the bridge and hail Master Stonespiritist Okkanu. This NPC seems to give a dismissive response no matter what, but still grants the credit for Tipt completion.

You say, 'Hail, Master Stonespiritist Okkanu'

Okkanu tells you, 'I'm sorry, I can do nothing for you my friend. Your bravery is notable, but I'm sure you can understand that we just can't trust anyone with our ancient magic. It would be far too dangerous for my people.'

You have gained a temporary character flag! Seek the High Priest's Scribe to find out more information.

You can now (officially, rather than just by high level) zone into Kod'Taz, the Broken Trial Grounds.
Rewards:
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Yxxta
# May 09 2023 at 10:48 AM Rating: Decent
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654 posts
If I'm not mistaken, this quest provides access to both Kod'taz AND Yxxta according to this post.
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ShadowSoldier
Antonius Bayle
TLP update
# Sep 03 2019 at 8:45 AM Rating: Good
3 posts
So, for the TLP folks that are doing this "in era." I've done this a few times. Last time, we did it with a charmed pet + SK to tank. When we got to the end, we cleared around the named and to the north side, lev on the group, climb OVER the building and drop down on the little stone piece to the north of the named. You don't have to clear the building. Lead off with cleric popping celestial regen, Pulled named to us with shammy malo, SK immediately hit a harm touch to grab agro. Ench sent in the charm pet. Sham and ench both casting slow (not sure which landed). Cleric spamming heal on the SK. SK died at about 15% named health left. I didn't think about putting a DI on him... Had a ranger tag along for the flag, but I'm not sure if he hit TS.

All in all, was a hard fight, but doable. Had the pet charm broke it would have been insta-wipe. Ranger got a nice bracer upgade. All the toons were Elem geared with a couple time pieces. A defensive warrior probably would have stayed alive I think. Charmed pet is a bit of a liability through the whole zone, but the dps is worth it. The stonemites and Noc's will dot the pet, so you have to be quick getting charm back on.
Broken?
# Jun 03 2019 at 5:46 AM Rating: Decent
1 post
I just tried the riddler did first hand in he says have no need for this and pooka city and i know I handed the correct answer.
Broken?
# Sep 18 2023 at 12:36 PM Rating: Decent
3 posts
I completed this today. I had the same issue initially with turning in the correct item for the riddle, but receiving the "I have no need for this" response. The door did open when I clicked on it and I was able to progress. However, I did not receive the Vaifan's Temporary Power Cell D.

I then went to Vaifan in Abysmal Sea and requested to start the Tipt part of the Breakdown in Communication chain (part 7). I then requested a new Tipt instance and this time when I talked to the Riddler he gave me Power Cell D and properly responded. I believe that you must be on the proper Breakdown in Communication chain to have this function fully. When I turned in the correct item I received the following dialogue:

Rikabi the Riddler says, "I sense you have come here seeking something besides passage. Please take this it was left here by one of your people's constructs."

I also did this totally solo. No merc or anything. They appear to have removed the group member number requirement.

Edited, Sep 18th 2023 1:44pm by Aneliad
Broken?
# Sep 03 2019 at 8:32 AM Rating: Decent
3 posts
Did the same thing to me, said I have no need, but you hear the click of the gate and it will open.
Can be done solo
# Jan 15 2018 at 12:06 AM Rating: Good
Scholar
26 posts
Completed solo.. just had merc, didn't need anyone else in group as of 1/14/18
Odd
# Nov 07 2017 at 11:17 AM Rating: Excellent
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174 posts
The Undead

From here, make your way to the next clearing. At least three live players (mercenaries don't count) need to stand in the gateway area of the empty clearing ahead. As you approach, you see:

Well that's strange, I did this completely solo today (no merc) and the undead event spawned for me.
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Odd
# Nov 15 2017 at 3:02 AM Rating: Excellent
Umbraeques wrote:
The Undead

From here, make your way to the next clearing. At least three live players (mercenaries don't count) need to stand in the gateway area of the empty clearing ahead. As you approach, you see:

Well that's strange, I did this completely solo today (no merc) and the undead event spawned for me.


Thanks, updated.
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Need people for sure
# Jun 24 2017 at 10:06 PM Rating: Decent
I tried multiple ways to get the ghosts to spawn with just my Merc and I. camping out, going back and forth, bringing mobs in and out.....Rules are rules I guess. Everyone is correct, you need at least 2-3 people to get the ghosts to spawn and to progress past the riddler.
Change this to 3 man group.
# Feb 21 2017 at 8:59 PM Rating: Good
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116 posts
Can't progress unless you have 2 people with a Merc or 3 people.
Change this to 3 man group.
# Feb 21 2017 at 9:01 PM Rating: Excellent
jbmwolf wrote:
Can't progress unless you have 2 people with a Merc or 3 people.


Thanks, fixed.
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Mercenaries
# Jan 17 2016 at 1:34 PM Rating: Decent
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96 posts
I don't understand why, after all this time, they're still forcing people to find groups to do old progression. Nobody, as far as I'm aware, wants to do GoD progression.
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Dude
# Mar 17 2016 at 6:36 PM Rating: Decent
13 posts
Then Dont
Dude
# May 27 2016 at 1:37 PM Rating: Decent
Scholar
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134 posts
He obviously was not speaking for himself in regards to not wanting to do these zones...just that since this is not a hot area on non-progression type servers....it would stand to reason that they could at least lower the live body count for triggers...or add mercs in the count....but you probably could of understood that if you had chosen to.
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Dude
# Sep 07 2016 at 1:24 AM Rating: Decent
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371 posts
Merc's do count.
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