Tower of Rot #5: The Adana Problem  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Success Lockout Timer: 06:00:00
Quest Items:
Related Creatures:
Related Quests:
Era:Call of the Forsaken
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed May 21 07:01:17 2014
Modified: Wed Dec 12 17:55:33 2018


Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This solo task is the fifth in a series of six. It begins with Deidre Harath (click for map image) on the zone-in level of the Tower of Rot.

Pre-Requisites:
- Completed "The Scions of the Tower"
- Completed "The Tower's Victims"
- Completed "Fenn's Job"
- Completed "Narius' Plan"

Say "prevent" to request the task.

You say, 'Hail, Deidre Harath'

Deidre Harath smashes a fist into her hand. '_____, this is not going as well as I had hoped! You have done well, though; don't mistake my anger. It's Adana with whom I am angry. While you attempted to descry Narius' plan, Adana swept through here with a band of Scions and stirred up [mayhem].

You say, 'Mayhem?'

Deidre Harath says 'Three of our own were killed, and six wounded. Adana also destroyed a fair portion of Quincy's supplies, including a week's worth of rations. Until we can [secure] our position, stopping Narius will be impossible.'

You say, 'How can we secure it?'

Deidre Harath says 'Quincy is taking stock of what supplies he has left. He also lived through the brunt of the attack. As we put the camp in order, I need you to seek Adana and [prevent] her from returning to finish what she started.'

You say, 'I'll prevent her from it'

Deidre Harath says 'Once again, _____, we would be lost without you. Speak with Quincy Hollows first. He might have an idea where Adana was headed.'

You have been assigned the task 'The Adana Problem'.

Adana Baxter and a Scion raiding party have attacked Deidre's position and destroyed some of Quincy's supplies. Now you must retaliate and ensure this doesn't happen again.



Summary

- Hail Quincy to receive "Quincy's Bloodstone Detector".
- Right-click the "Quincy's Bloodstone Detector" to receive directional emotes to an update location.
--- Tells you above or below; direction (north, west, etc.); and how many paces away.

Note: If you have multiple people in your group on the same ambush step, ambush mobs will continue spawning at their timed intervals until you've gotten all kill credits. If, on the first ambush step, for example, you're DPS'ing the second thrall spawn and the 60-second timer passes before it dies, a third thrall will spawn. (You may be able to avoid multiple spawns by moving away from the trigger point, killing the spawned mobs, and then returning to the trigger point to spawn more.)

- Ambush area #1: One floor above the zone-in (bandits/grave robbers level):
- Step over the update location (may be fixed or random - not confirmed) to trigger ambush spawns.
--- 2x "a bubonian thrall" auto-aggro spawns (staggered, separated by about 60 seconds).

- Ambush area #2: Two floors above the zone-in (gnolls level):
- Step over the update location (may be fixed or random - not confirmed) to trigger ambush spawns.
--- 4x "a Scion harrier" auto-aggro spawns (staggered in waves of two, separated by 105 seconds).

- Ambush area #3: Four floors above the zone-in (undead level):
- Step over the update location (may be fixed or random - not confirmed) to trigger ambush spawns.
--- 4x "a Scion thrasher" auto-aggro spawns (staggered in waves of two, separated by 150 seconds).
--- Once thrashers are dead, you have another set to deal with: 4x "a Scion deathmask" (has same spawning mechanism).

- Hail "an injured Scion".

- Move down one floor and spawn Lieutenant Caridi in the western room of the floor.
- Say "Adana" to him to make him aggro; then kill him.
- Head to the northern room of this same floor to spawn Adana Baxter.
- Say "ploy" to make her aggro; DPS her to low health for the update.

- Hail Quincy, then deliver 3x "Pile of Rot" to him.
- Hail Deidre to complete.



Map





  1. Speak with Quincy Hollows 0/1 (Tower of Rot)

    Task Window Says: Speak with Quincy Hollows and find out what happened when the Scions attacked.

    You say, 'Hail, Quincy Hollows'

    Quincy Hollows says 'Oh, _____, it was just terrible... terrible! That cruel woman and her Scions crept out of the shadows while we were asleep and started slaughtering us and destroying my wares. If my guards hadn't been on duty we'd all be dead! As we began to rally, Adana and her band fled up the stairwell. It looked like one of her companions was pricked by our swords, since she left drops of blood behind. And that will be their [undoing]!'

    You say, 'Their undoing?'

    Quincy Hollows says 'I found this stone in one of my crates. I don't remember where I picked it up... probably from one of my bulk deals buying pirate plunder sight unseen. It vibrates in the presence of blood and should help you follow the trail of that injured Scion. Go get them for us, _____! I always settle my debts, so you'll be the agent of my payback!'

    You receive "Quincy's Bloodstone Detector". This item, when right-clicked, tells you where to go to get the next seven updates (will tell you to go above, below, or somewhere on your level; a direction; and how far away a location update is).



  2. Follow the Scion raiding party's blood trail 0/1 (Tower of Rot)

  3. Deal with any Scions or thralls you find 0/3 (Tower of Rot)

    Task Window Says: Use Quincy's Bloodstone Detector to follow the trail of Scion blood and find out where the raiding party went. Deal with any threats you discover.

    When you right-click the Detector, you'll see an emote like this (right-clicking has a cast time and breaks invis):

    You detect a concentration of blood above your location, to the east, at approximately 123 paces away.

    Head to the direction indicated (click effect has unlimited charges). Upon entering the update area for this step, you'll see an emote:

    You feel the presence of Scion raiders.

    Soon after this emote (30 seconds or so), 1x "a bubonian thrall" spawns and attacks (auto-aggro). 60 seconds later, another one spawns. The thralls hit for a max ~13,000.

    Note: Update locations may also be visually indicated by a trail of blood drops on the ground. It's not known for sure whether the ambush update locations are fixed (the same locations every time), or if they're randomized.

    Warning: If you have multiple people in your group on the same ambush step, ambush mobs will continue spawning at their timed intervals until you've gotten all kill credits. If, on the first ambush step, for example, you're DPS'ing the second thrall spawn and the 60-second timer passes before it dies, a third thrall will spawn. (You may be able to avoid multiple spawns by moving away from the trigger point, killing the spawned mobs, and then returning to the trigger point to spawn more.)



  4. The trail leads higher. Follow the Scions. 0/1 (Tower of Rot)

  5. Deal with any Scions you find 0/4 (Tower of Rot)

    Task Window Says: Continue using Quincy's Bloodstone Detector to follow the Scion trail. Deal with any threats you discover.

    Same as above, except you get 2x "a Scion harrier" at a time (waves separated by 105 seconds), for four total. These hit for a max ~14,000.



  6. Discover the end of the blood trail 0/1 (Tower of Rot)

  7. Prepare for any treachery 0/4 (Tower of Rot)

  8. Deal the final blows to the Scion raiders 0/4 (Tower of Rot)

    Task Window Says: Quincy's Bloodstone Detector indicates the blood trail climbs still higher into the tower. Be prepared to face any Scion threats that you find.

    Same as above two encounters, except you get 2x "a Scion thrasher", followed by 2x "a Scion thrasher" 2.5 minutes later. Once the thrashers are dead, another set of mobs will spawn: 2x "a Scion deathmask" followed by 2x "a Scion deathmask" (waves separated by 2.5 minutes). Each of these mobs hit for a max ~14,000.

    Warning: Keep in mind that if you have multiple people in group at this step, waves of mobs will continue spawning every 2.5 minutes until everyone has the task updated. (You may be able to avoid multiple spawns by moving away from the trigger point, killing the spawned mobs, and then returning to the trigger point to spawn more.)



  9. Examine the scene 0/1 (Tower of Rot)

    Hail "an injured Scion".

    You say, 'Hail, an injured Scion'

    an injured Scion says 'Welcome to your death, fools! The poison now flows within you! Best start eating any piles of rot you can find, or face a swift death. If Lieutenant Caridi hadn't gone to the floor below, he'd laugh at how well Adana's plan has worked. ' The injured Scion coughs into her hand and slumps to the floor. 'If only I could be there... To laugh when you breathed your last...'

    The injured Scion's blade has punctured your side and injected poison into your veins. You feel weakness spreading through your body.

    You become poisoned with "Mild Bone Rot" (limits hitpoints to 80%), which you'll have to deal with for now.



  10. Find Lieutenant Caridi 0/1 (Tower of Rot)

  11. Confront Lieutenant Caridi 0/1 (Tower of Rot)

    Task Window Says: You have been poisoned by the injured Scion. You must consume Piles of Rot from the ground in order to prevent the poison from killing you. Before the Scion died, she mentioned that Lieutenant Caridi had gone to the floor below. Seek him out and confront him.

    Optional: You can temporarily cure the poison buff on you by using one of the green ground spawns ("Pile of Rot") scattered around the floor. This stops the effects for 35-40 seconds.

    Head to /loc 15, 120, 302 to spawn Lieutenant Caridi and say "Adana" to make him aggro:

    You sense Lieutenant Caridi is nearby.

    You say, 'Hail, Lieutenant Caridi'

    Lieutenant Caridi laughs and shoulders his club. 'Walked right into it, didn't ya? Feel it hot in yer belly, like a slug of drink? That's the rot, and yer done for! There'll be nothin' left for [Adana] to kill. She'll be so sad!

    You say, 'Adana?'

    Lieutenant Caridi says 'Oh, she had business elsewhere on this floor, but ya got nothin' to worry about. Yer never gonna see her again anyway. She said if I see you I'm to bust yer head open, so that's what I'm gonna do!'

    After a short delay, he goes aggro. He hits for a max ~17,500; has ~8.5 million hitpoints; and casts "Club to the Head" on random targets (nuke for 40,000 dmg + spinstun).

    Lieutenant Caridi has been slain by _____!



  12. Find Adana Baxter 0/1 (Tower of Rot)

  13. Confront Adana Baxter 0/1 (Tower of Rot)

    Task Window Says: The poison within you is intensifying. You must confront Adana Baxter on the floor where you fought Caridi if you wish to learn the truth.

    While on this portion of the task, you are inflicted with "Moderate Bone Rot" (limits hitpoints to 70%). Again, this can be temporarily (optionally) cured by using the "Pile of Rot" items (green ground spawns) scattered throughout the floor.

    Head to /loc 90, 60, 306 to spawn Adana Baxter. Now, you get inflicted with "Severe Bone Rot" (reduction in hitpoints by 65%):

    You hear Adana laughing nearby.

    As you approach Adana, the rot intensifies and seeps into your bones.
    You feel yourself rotting from the inside out.

    Hail her, and follow her dialogue, saying "ploy" to her to make her aggro:

    You say, 'Hail, Adana Baxter'

    Adana Baxter smiles at you. 'Why, is that my old friend, _____? So wonderful to see you! And are you well? Oh, my, you don't look so well! Are you ill? Have you eaten something foul? Or did one of my little drones sting you? You really are too [trusting], always believing whatever apparent truth is thrust in front of you!

    You say, 'Trusting?'

    Adana Baxter says 'There are more important things in this world than friendship, loyalty, or honor -- things like the power to control life and death. I once thought you would be the one to kill Kyle Bayle and make my path clear, but obviously Narius is more capable than you are. You can't even recognize an obvious [ploy]!'

    You say, 'What ploy?'

    Adana Baxter says 'Quincy's guards didn't cut my little Scion drone. My blades are sharper than that merchant's will ever be. The only surprise is that you've lived this long, despite ambushes and a gut full of rot. By now your bones should be turning to gruel, and you are of no more use than a pot of spoiled porridge. I think it's time we ended our working relationship.'

    Ater a short delay, she goes aggro. She has ~8.5 million hitpoints; and casts "Break Brittle Bones" on random targets (nuke for 46,000 dmg). DPS her to 10% for the update.

    Adana Baxter steps back, laughing. 'Quite tenacious! But don't start thinking I'll regret choosing Narius over you. A tenacious fool is still a fool, and an honorable corpse is still dead. I don't have time to trifle further with the doomed; Narius is about to enter the source of rot, so I must be off. Enjoy your last few minutes before the rot consumes you!' Adana Baxter disappears into the shadows.



  14. Speak with Quincy to find a cure 0/1 (Tower of Rot)

    Task Window Says: Tell Quincy Hollows what has happened. Perhaps he can make a cure for you using several Piles of Rot.

    Remove any "Pile of Rot" items from your inventory, and hail Quincy Hollows. You'll need to bring him 3x "Pile of Rot" (if you had some on you, they don't count) and hail him again.

    You say, 'Hail, Quincy Hollows'

    Quincy Hollows says '_____, you look awful! Do you have three handfuls of those rot piles you found? I think I have an elixir that might bind with the rot and be able to purge it once and for all from your body.'

    With 3x "Pile of Rot" in your inventory, hail him again:

    Quincy Hollows takes three piles of rot from you and drops them into an elixir. As the concoction bubbles and smokes, you drink it down and feel strength creeping back into your body. 'You're looking better already! I think the worst of the malady has passed, but I would take it easy. Oh, I hope those horrible raiders don't return with poisoned blades for the lot of us! How will I ever have enough elixirs?



  15. Speak with Deidre Harath 0/1 (Tower of Rot)

    Task Window Says: Quincy has cured you. Tell Deidre Harath all that has passed.

    You say, 'Hail, Deidre Harath'

    Deidre Harath says 'So Adana still lives... At least you put an end to her fellow raiders. You look a bit worse off for your efforts, but I still must ask you for yet another sacrifice. Narius is entering the source of rot and must be stopped. With our camp secured, now is the time.'

    You have killed Adana Baxter's raiding party, although Adana herself escaped. Now she and Narius are about to enter the source of rot.





Rewards:
300 platinum
Experience (about 3% in Level 100)
Rewards:
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update step
# Dec 10 2018 at 10:46 PM Rating: Good
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70 posts
The third step of the task should now read "Deal with any Scions or thralls you find 0/3 (Tower of Rot)"

I didn't test if anything else caused it to update other than killing scions. https://i.imgur.com/ekLysF1.png
____________________________
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Time saver
# Jul 04 2017 at 10:38 AM Rating: Decent
Scholar
44 posts
Also discovered that spawning the mobs and killing for one toon gets the whole group credit(if on the same step), therefore saving the time of having to kill mobs for each toon to update. Just don't send any additional toons to the spawn point, or you get the chain of mobs at the prescribed intervals for all toons that touched the trigger spot.
notes
# Oct 07 2015 at 8:37 AM Rating: Excellent
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2,474 posts
Challenging even at 105 but doable, even boxing. I found we were able to set up the group at the first landing of the stairs and then send one toon to the trigger spot for the mobs and they'd agro the group, not the single triggering toon. Strange but a nice feature that saves having to clear and keep cleared the entire room where the trigger spot is found. The mobs hit hard and fast and are highly resistant to mez so fighting multiples has its challenges.

Steps that appear to require every one in the group to do invidually, like Hailing an NPC, do NOT. The first person hailing gets the whole group credit but the task itself may not be "checked off" until a subsequent step is completed, such as killing said hailed mob.

The final two fights aren't hard, you just want to clear around a bit to avoid surprises. We just ignored the rot debuff which just lowers HPs by a certain amount. One person can collect all the Piles of Rot and hand then out as needed at the end.

Edited, Oct 7th 2015 11:02am by Sippin
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buggy pathing
# Sep 30 2015 at 12:40 PM Rating: Decent
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260 posts
Scion harrier runs out of the room and brings back 3 adds.
Adana and Tower of Rot is ridiculous
# Oct 23 2014 at 8:04 PM Rating: Decent
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299 posts
Completely group geared only with one group and you can expect a long fight with respawning of the mobs once cleared. This zone is completely bugged. Some spells, even group buffs aggroing on some places 10+ Skets, Even buffs like Galvons Retort is dangerous. It seems if you are at a place with mobs directly above and under another floor the most spells aggro these mobs. What a mess. Years ago EQ was know as Everbugged - it seems with this Tier2-Expansion the name is again full program!

Not to mention the named mobs which are impossible if you dont have raid gear on your tank - or a mage pet - imagine as a tank being outdone by a small house pet... this game is out of balance since Call of Forsaken. If you want to play it without raid gear then happy waiting on lvl 105 and new gear to get into these zones - but then the drops are worthless for your level. Oh my - fun is something different...

If there is a nice start for Adana which dont include Raid Tanks and Raid Healers - I would appreciate some advice.
Changes to quest
# Oct 11 2014 at 5:02 PM Rating: Good
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203 posts
At the present, all members of the group get discover updates and updates on the spawns while following the blood trail. It also appears that the second set of spawns are no longer timed and must be triggered a second time, at least as far as the second update step along the blood trail is concerned.

Edit: This remains true through both the four-spawns.

Edited, Oct 12th 2014 1:49pm by wonkabc

Edited, Oct 14th 2014 1:01pm by wonkabc
Ambush mobs
# Aug 06 2014 at 12:45 PM Rating: Decent
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63 posts
Once you locate the blood spot (little red ground spawns) that triggers the ambush mobs, move away from that point and the mobs do not continue to spawn on a timer. Kill the mobs that spawned, move back to spawn the next set, pull back away from trigger location. You can rinse and repeat until you are done.
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