I have just done this quest, 99 Ranger and boxed 99 Cleric, plus mercs, died but can't find the corpses. Where do they end up? I didn't want to waste a shard on them, I'm a cheapskate! :D
Quest Started By: | Description: |
Anniversary events tend to run from mid-March to mid-April (sometimes to mid-May) each year. They are not available during the "off season".
For an overview and list of EverQuest Anniversary events, see this quest entry. This is an anniversary group mission introduced with EverQuest's 15th anniversary. It begins with Bjerg Sen the Tranquil (click for map image) in the Plane of Knowledge (quite close to the Plane of Tranquility portal stone). In 2014: Expected to be available from Wednesday, April 30, through to Wednesday, June 11. Pre-Requisites for Requesting: - No tasks. - Level 95. Say "help" to request the task and "ready" to zone in. Task Steps & Summary Speak with Bjerg Sen the Tranquil 0/1 (Plane of Tranquility) (Optional) Receive a blessing of a deity for your group 0/1 (Plane of Tranquility) (Optional) Prevent all enemies from entering the Plane of Knowledge 0/1 (Plane of Tranquility) Blow the Horn of Unity to begin the assault 0/1 (Plane of Tranquility) Defeat the armies of the Plane of Disease 0/12 (Plane of Tranquility) Blow the Horn of Unity to challenge the next army 0/1 (Plane of Tranquility) Defeat the armies of the Plane of Torment 0/4 (Plane of Tranquility) Blow the Horn of Unity to challenge the next army 0/1 (Plane of Tranquility) Defeat the armies of Doomfire, the Burning Lands 0/8 (Plane of Tranquility) Blow the Horn of Unity to challenge the next army 0/1 (Plane of Tranquility) Defeat the armies of Drunder, Fortress of Zek 0/8 (Plane of Tranquility) Blow the Horn of Unity to challenge the final armies 0/1 (Plane of Tranquility) Restore peace to the Plane of Tranquility 0/1 (Plane of Tranquility) (Optional) Speak with the deity representative who blessed you 0/1 (Plane of Tranquility) Speak with Bjerg Sen the Tranquil 0/1 (Plane of Tranquility) - Follow Bjerg's dialogue ("Plane of Knowledge" updates the step). - Ask a Herald to "receive" a blessing if you want. --- Earthcrafter Brenten: 3x healing auras in area + 9x mephits assist in attacking mobs. --- Librarian Ligorian the Shusher: 4x "an armed merchant" assist in attacking mobs. --- The Silent Warden: Permanent damage shield (600-pt melee; 2,000-pt spell). --- Knight-Captain Varlman: 5x "a righteous knight" assist in attacking mobs. --- a powerful water elemental: Permanent melee/spell mitigation. --- Stormcaller Gorelithon: Item that does right-click AE nuke for 100,000 dmg. --- Alianna the Wispy: Permanent 120% dodge increase, 500% buff to run speed; 20% spell mitigation. - Click the horn. - Kill 12 Disease mobs. - Click the horn a second time. - Kill 4 Torment mobs. - Click the horn a third time. - Kill 8 Fire mobs. - Click the horn a fourth time. - Kill 8 Tactics mobs. - Click the horn a fifth time. - Kill 4 nameds. - Hail Bjerg Sen the Tranquil to complete. Note: Horn clicks can be done at any time. If you want, you can spawn all armies at once (you can also wait until you've finished the previous army, and take a rest in between them, if you need). NOTE: Mobs here tend to warp, so if you're going for the "kill everything" bonus, you may want to set up near the Plane of Knowledge portal to keep it protected. Speak with Bjerg Sen the Tranquil 0/1 (Plane of Tranquility) Task Window Says: The Herald of Quellious, Bjerg Sen the Tranquil, waits nearby. He will tell you about the armies you will face in the coming battle. You say, 'Hail, Bjerg Sen the Tranquil' Bjerg Sen the Tranquil bows his head as you approach and says, 'Thank you for coming, friend. The Plane of Tranquility has long been a land of peace, truce, and tolerance. The [forces of violence] appear poised to finally disrupt that.' You say, 'Forces of violence?' Bjerg Sen the Tranquil says 'For as long as I can remember, Quellious' land has provided unbiased access to many planes of power. Even the most corrupting and chaotic powers have not dared breach the [peace of this land].' You say, 'Peace of this land?' Bjerg Sen the Tranquil says 'The Plane of Tranquility is the manifestation of reassuring peace. Quellious, the Tranquil teaches us to seek the truth that grows inside each one of us and in the world around us. [Rallos Zek] has always hated us.' You say, 'Rallos Zek?' Bjerg Sen the Tranquil says 'The Warlord seeks only conflict, only war, only death. His bloodthirsty followers in the Plane of Tactics have taken it upon themselves to launch an [attack] against this plane, and opportunistic armies from other planes have followed suit.' You say, 'An attack?' Bjerg Sen the Tranquil says 'Preliminary reports delivered by kind adventurers such as yourself have told us that they plan to conquer the [Plane of Knowledge]. As you know, we have direct teleportation access to that plane here.' You say, 'Conquer the Plane of Knowledge?!' Bjerg Sen the Tranquil says 'It is not easy for me to ask you to breech the sanctity of peace here. But the followers of Quellious have always defended the victims of violence. Will you help us stop the forces of chaos from breaching the Plane of Knowledge?' (Optional) Receive a blessing of a deity for your group 0/1 (Plane of Tranquility) Task Window Says: You may choose to receive the blessing of a deity of a nearby herald. Only one blessing can be chosen and it will be applied to your entire group. Earthcrafter Brenten Offers three warden mobs, each with a healing aura and surrounded by three mephits that assist in melee attacks. Earthcrafter Brenten digs a small hole in the grass with its toe and say, 'Yes, this is good soil. Good things grow here. The Rathe will offer its [blessing] to whoever will defend it. Earthcrafter Brenten says 'Some of our Wardens will travel here temporarily to provide healing during the battle. They will not fight directly, but they will bring along a few of earthcrafted strikers that will help you kill the invaders. Your group may only accept one blessing. Are you sure you want to [receive] The Rathe's?' Earthcrafter Brenten digs its feet into the earth and chants in a deep, reverberating voice. Wardens and earthcrafted strikers emerge from the ground around the area. Librarian Ligorian the Shusher Offers four armed gnome merchants as your last defense at the Plane of Knowledge stone. Librarian Ligorian the Shusher says 'Thank you for helping us defend the Plane of Knowledge, which has harbored you for so many years. I would happily offer you our [blessing].' Librarian Ligorian the Shusher says 'The Plane of Knowledge's blessing will constantly restore your mana and endurance. In addition, some of our merchant militia will fight by your side. Your group may only accept one blessing. Are you sure you want to [receive] The Plane of Knowledge's?' Librarian Ligorian the Shusher flicks her finger and you feel smarter. A group of scrappy militia fighters appear nearby. 'Fight with wisdom, friend.' The Silent Warden Offers a permanent damage shield buff called "Blessing of the Tribunal" (600-point melee damage shield; 2,000-point spell damage shield). The Silent Warden silently extends his hand to offer The Tribunal's [blessing]. The Silent Warden begins preparing a blessing that will cause enemies who attack you to be injured. Your group may only accept one blessing. Are you sure you want to [receive] The Tribunal's? The Silent Warden chants softly and moves his hand across your body. A rebuking shield encapsulates you. Knight-Captain Varlman Offers 5x "a righteous knight" to stand guard at the doorway next to the Plane of Knowledge stone. Knight-Captain Varlman salutes you militaristically and says, 'The knights of Marr stand ready to serve the cause of the righteous. Do you wish to receive The Truthbringer's [blessing]? Knight-Captain Varlman says 'The swords of righteous knights are the greatest blessing in Norrath. We do not seek fame or glory. We seek only truth and justice. Allow us to fight by your side. Your group may only accept one blessing. Are you sure you want to [receive] Mithaniel Marr's?' Knight-Captain Varlman snaps to attention and shouts a rallying cry. A pack of paladins appear suddenly, ready to fight. a powerful water elemental Offers the permanent buff "Blessing of Tarew Marr" (mitigates melee and spell damage; increases chance to break roots). a powerful water elemental says 'The Plane of Tranquility has always respected The Fathom Lord's domain in the Reef of Coirnav. Tarew Marr will offer his [blessing] to any who would defend this land.' a powerful water elemental says 'Tarew Marr is mysterious, untouchable. The stories told of him constantly change and never stick. His blessing will offer you the same elusiveness by increasing your ability to escape snares, occasionally blocking an attack, and reducing all damage taken. Your group may only accept one blessing. Are you sure you want to [receive] The Rain Keeper's?' a powerful water elemental throws water on your feet and says firmly, 'May your enemies never catch you.' You feel wild and uncontrollable. Stormcaller Gorelithon Offers "Blessed Gem of Karana", a right-click AE nuke for 100,000 damage (with snare) clickable every three minutes (one per group member). Stormcaller Gorelithon says 'The Rain Keeper has always respected the sanctity of this realm, and prevented his mighty tempests from spreading here. Will you accept his [blessing] to help repel these fools defying Karana's will that this land remain undisturbed?' Stormcaller Gorelithon says 'This gem has been blessed by Karana, and will allow you to occasionally summon a mighty storm to damage and knockback all foes around you. Your group may only accept one blessing. Are you sure you want to [receive] The Rain Keeper's?' Stormcaller Gorelithon says 'I'm glad to hear you respect the power of tempests, friend. Fight well.' Alianna the Wispy Offers a permanent buff called "Blessing of Xegony" (120% dodge increase; 500% movement increase; 20% mitigation of spell damage). Alianna the Wispy says 'My mistress in Eryslai, the Kingdom of Wind is both elegant and benevolent. Xegony, the Queen of Air will offer you her [blessing] in this defense, if you seek it.' Alianna the Wispy says 'Xegony's blessing will increase your running speed and ability to dodge attacks. Your group may only accept one blessing. Are you sure you want to [receive] Xegony's?' Alianna the Wispy murmurs as a strong gust of wind races down the hill and wraps itself around you. A warm wind wraps around you. (Optional) Prevent all enemies from entering the Plane of Knowledge 0/1 (Plane of Tranquility) Task Window Says: If you can, defeat the armies without allowing a single enemy to escape into the Plane of Knowledge to earn bonus rewards. You can still be successful if you fail to do this. "Miniature Horn of Unity" is the bonus reward. Blow the Horn of Unity to begin the assault 0/1 (Plane of Tranquility) Task Window Says: Blow the Horn of Unity near Bjerg Sen the Tranquil to challenge the first army. Defeat the armies of the Plane of Disease 0/12 (Plane of Tranquility) These mobs appear near the Plane of Disease zone-in and quickly path towards the Plane of Knowledge. They can be a mix of: a corrosive ooze a toxic nibbler a disease spreader a vile digester a grime scraper a dripping plaguebringer a corpse squatter The first five mob types hit for a max ~6,000 while the latter two mobs hit for a max ~12,000 (these start spawning as you progress through this army). All mobs are stunnable/mezzable/rootable; and have a very manageable amount of hitpoints. Blow the Horn of Unity to challenge the next army 0/1 (Plane of Tranquility) This can be done at any time (you can wait until previous armies have been defeated, if you want). Defeat the armies of the Plane of Torment 0/4 (Plane of Tranquility) These mobs appear near the Plane of Torment zone-in and quickly path towards the Plane of Knowledge. They can be a mix of: a corpse caller a limb remover a small snapper a snapping tormentor The first three mob types hit for a max ~6,000 while the snapping tormentor hits for a max ~12,000 (these start spawning as you progress through this army). All mobs are stunnable/mezzable/rootable; and have a very manageable amount of hitpoints. Blow the Horn of Unity to challenge the next army 0/1 (Plane of Tranquility) This can be done at any time (you can wait until previous armies have been defeated, if you want). Defeat the armies of Doomfire, the Burning Lands 0/8 (Plane of Tranquility) These mobs appear near the Plane of Fire zone-in and quickly path towards the Plane of Knowledge. They are a mix of: a fiery golem a burning spirit a cackling pyromaniac a wild subjugator a doomfire marcher The first three mob types hit for a max ~6,000 while the latter two mobs hit for a max ~12,000 (these start spawning as you progress through this army). All mobs are stunnable/mezzable/rootable. Blow the Horn of Unity to challenge the next army 0/1 (Plane of Tranquility) This can be done at any time (you can wait until previous armies have been defeated, if you want). Defeat the armies of Drunder, Fortress of Zek 0/8 (Plane of Tranquility) Note: These mobs will sometimes path through the zone-in point (where the Herald is), so if you remain there for this army, you may get more adds than you want. These mobs appear in the tunnel with the Plane of Tactics portal stone and quickly path towards the Plane of Knowledge. They are a mix of: a war wraith a zek initiate Diaku Elite Conqueror The first two mob types hit for a max ~6,000 while the Diaku Elite Conquerors (as their name may imply) are a bit more difficult, hitting for a max ~12,000. All mobs are stunnable/mezzable/rootable. Blow the Horn of Unity to challenge the final armies 0/1 (Plane of Tranquility) This can be done at any time (you can wait until previous armies have been defeated, if you want). Restore peace to the Plane of Tranquility 0/1 (Plane of Tranquility) Here, you're looking for four nameds: The Faceless Soulflayer (Torment) Grollikthania (Disease) Kerkinic the Enforcer (Fire) Chargy the Charger (Tactics) These nameds are a bit tougher than previous spawns, hitting for a max ~14,000 and AE rampaging (also mezzable/stunnable/rootable). If you let them get through to the Plane of Knowledge, they respawn, so you don't have to take on all at once. (Optional) Speak with the deity representative who blessed you 0/1 (Plane of Tranquility) The Heralds will be most pleased. Hail them for a thank you. Speak with Bjerg Sen the Tranquil 0/1 (Plane of Tranquility) You say, 'Hail, Bjerg Sen the Tranquil' Bjerg Sen the Tranquil sets down his spear and says, 'Your aid saved us today, _____. The Tranquil thanks you for your selflessness. Hopefully this taught our violent neighbors the strength of peace.' Bjerg Sen the Tranquil bows humbly and says, 'I can return you to the Plane of Knowledge whenever you're ready to [leave].' You helped the Herald of Quellious defeat the armies marching in Plane of Tranquility. The militia in Plane of Knowledge should be able to handle any stragglers. Rewards: 400 platinum Experience (about 6 AAs at Level 100) 5 Commemorative Coins Bonus Reward: Miniature Horn of Unity (prevent all mobs from getting through to the Plane of Knowledge) Commemorative Coins are used to purchase items from "a jubilant merchant" (click for map image), found in the northernmost tent in the neutral district (close to The Nexus portal stone). | |
Rewards: | |
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