The Bones of Darak Lightforge  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:Days
Level:49
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Experience
  • Faction
  • Spell
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Ruins of Kunark
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Tue Nov 28 23:39:03 2000
Modified: Fri Feb 25 21:47:26 2011
Diggs Duggun is a dwarf that runs around the maze.

You say, 'Hail, Diggs Duggun'

Diggs Duggun says ''ail, dere! Ain'tcha a sight fer me sore eyes! I knows dat we're strangers an' all, but might I ask a [boon] of ye?'

You say, 'What boon?'

Diggs Duggun says 'Well, me pickaxe is blunted awfully bad and me ale supplies are dangerously low. If'n ye would be kind enough t' get me a new pick and a couple o' bottles o' dwarven ale, I would be f'rever in yer debt.'

Give him a Pick (found at the vendor at the Kaladim Bank) and two Dwarven Ales (not stacked).

Diggs Duggun drinks one of the ales and burps loudly then says 'By Brell's Beard! Yer a lifesaver, ya are! 'ere, take dis bone I've found 'ere in dis maze. Looks human ta me and I'm thinkin that a proper burial is in order. Freeport's the closest place dat has one o Marr's temples. I'm thinkin dis was one o' his Holy Knights by da look o' da tattered tunic I found it wrapped in. I'm thinkin Valeron might be havin an interest in it.'

Receive A Dusty Old Leg Bone.

Now go find a Paladin guildmaster by the name of Valeron Dushire. He is in West Freeport, approximate location -1120, +495, -126 (inside the Hall of Truth, the building in the north-northwest part of West Freeport).

You say, 'Hail, Valeron Dushire'

Valeron Dushire says 'I am Sir Valeron Dushire, leader of the order of the Knights of Truth. If your soul shines with purity and strength, I urge you to join our order. The might of Mithaniel Marr stands behind all who join. Soon that might will help us free this city from the tyranny of the [Freeport Militia].'

Give him the Dusty Old Leg Bone:

Valeron Dushire says 'Hail, adventurer! I... what's this? Where did you get this? Never mind.. I.. I never thought we would find [him]!'

You gain experience!!

You say, 'Who is Diggs Duggun?'

Valeron Dushire says 'According to this crest on the tunic, you have recovered one of the bones of a lost Paladin [Hero].'

You say, 'What hero?'

Valeron Dushire says 'His name has been long lost but his legend lives on in every young knight who aspires to continue his fight. He attempted to quell an evil that resided within Kithicor, perverting nature itself. Much to his relief, it was an earthly foe he fought against and not a denizen summoned from the planes of evil. Then, suddenly, he was surrounded by dozens of dark elves. He was captured and taken to the Dead to be experimented upon and had his soul twisted by vile necromantic magics. Then the Tier'Dal cast his remains to the winds. Where they landed, no one knew, until now. You have found one of his bones. I hereby charge you with a Holy Quest to bring this Hero's bones back for a burial with honors. Do you [accept], knight?'

You say, 'I accept.'

Valeron Dushire says 'Good! I knew you would. It is one of the highest honors one can receive. Your quest will not be easy for I know not where his other bones lay. A spy of ours within Neriak was able to surmise that six of his bones along with his sword and shield were scattered throughout Norrath. You must search far and wide to find the remaining pieces, as you already have one.. Do not give up. It is now your sacred duty. Once you have retrieved all eight pieces, come back to me and inform me that you [have all the bones].'

You now need to collect six bones, a shield, a sword and a coffin. These are the items and locations:

1. A Dusty Old Skull - Minotaur caves in Steamfont in Meldrath's room.

2. A Dusty Old Leg Bone - You received this from talking to Diggs Duggun in Beholder's Maze.

3. A Dusty Ribcage - The Garden in Castle Mistmoore.

4. A Dusty Old Backbone - Ghost Room Pit in Unrest.

5. A Dusty Old Jawbone - Underwater Ice Cave in Everfrost.

6. Dusty Old Finger Bones - Inside Phinigel Autropos's room in Kedge Keep on a rock next to the wall. Exact Location is neg 147, pos 145, neg 251.

7. A Dusty Broken Sword - In the mines of Kaladim in the water.

8. A Dusty Broken Shield - On a ledge on right cliffs in Erudin from the docks.

9. Gem Encrusted Casket is received from Ping Fuzzlecutter as follows:


You say, 'I have all the bones.'

Valeron Dushire says 'Excellent! You are indeed worthy to bear the title of Holy Knight! Now, about the coffin. I have spoken with Ping Fuzzlecutter, outside the western gates. Ask him about the coffin and once it is made, bring it to Simon Aldicott of Marr. I shall have Simon meet you by the lake in the Commonlands after Ping gives you the coffin.'

Go to Ping Fuzzlecutter, outside the gates of West Freeport.

You say, 'What components?'

Ping gives you an Empty Gem Bag to combine the following items:

1. a diamond
2. a star ruby
3. a pearl
4. a fire emerald (you have to buy it from Brisha Fyrestone in Firiona Vie (ask her "What about the special fire emerald") and then give it to her husband to get the correct one -- there are two kinds of fire emeralds out there and this is the one that works)
5. a sapphire
6. a fire opal
7. 2 enchanted platinum bars

Combine the gems in the bag to craft a Full Gem Bag. Give this to Ping to receive a Gem Encrusted Casket.


Ping Fuzzlecutter smiles broadly as he rifles through the bag, then looks up at you and says, 'Bout time! Here is the coffin as promised.'

Put the dusty items in the casket and combine to craft A Gem Encrusted Casket. See Simon Aldicott in the West Commonlands.

You say, 'Hail, Simon Aldicott'

Simon Aldicott says, 'Hail and well met, ______. I am Simon Aldicott, a cleric in the service of Mithaniel Marr. I've been sent here to prepare a [funeral service] for one of our lost to join Marr in his kingdom.'

You say, 'What funeral service?'

Simon Aldicott says, 'Are you the brave knight whom Valeron sent to meet me here? If so, please place the remains in the coffin and seal it. Then hand me the coffin so that we may bless it in the waters of this lake.'

Give him the casket.

Simon Aldicott places the coffin in the water and begins to pray. 'Lord of Valor high above, take this knight, your loyal child, into thy kingdom and... by all that is holy! What is that thing?!'

A Tortured Revenant will spawn and attack you (some thanks eh?). Kill it and loot Revenant Ash (identifies as "Ash of Darak Lightforge").

A Tortured Revenant's corpse says 'At last I can rest..'

Give the Revenant Ash to Simon and he will reward you with your new spell.

Simon Aldicott says, ''Tis a sad thing. His soul was twisted to its current state somehow and he thought YOU were the foul Teir'Dal who destroyed him in the first place. But that is no matter..you have freed him to stand by Marr's side once more! Now, give me the ash so that I may finally put him to rest. In return for your valor I shall provide you with an ancient spell unknown to most Holy Knights of Marr.'

Simon Aldicott says, 'Thank you Knight. With this task accomplished, I shall reward you with this scroll. It is an ancient spell that only the holiest of knights may cast. Remember your duty!'
Your faction standing with Priests of Marr got better.
Your faction standing with The Freeport Militia got worse.
Your faction standing with Knights of Truth got better.

You gain experience!!
Rewards:
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Another way to get Valeron to respond
# Feb 25 2011 at 1:11 AM Rating: Good
**
346 posts
Remembering that Diggs Duggun said that "Valeron might be havin an interest in it," I gave him the leg bone instead of mentioning Diggs' name, which gives this sequence of events instead:
  • Give Valeron Dushire the Dusty Old Leg Bone
  • Valeron Dushire says 'Hail, adventurer! I... what's this? Where did you get this? Never mind.. I.. I never thought we would find [him]!
  • You gain party experience!!
  • You say, 'him who?'
And now you're at the same point in the quest that saying Diggs' name gets you, but with extra flavor.

Edited, Feb 25th 2011 2:12am by KiruCaro
Valeron is in WEST, not North, Freeport!
# Nov 21 2009 at 10:00 AM Rating: Decent
*
76 posts
For any returning player or new player who is doing this quest: the reference in the walk through to Valeron Dushire's location is incorrect. There no longer is a "North Freeport" and hasn't been for years (thanks Sony - Freeport is a bloody mess now!). Valeron is in the Hall of Truth. The Hall of Truth (Paladin guild hall) is now at the Northern edge (slightly towards the west) of West Freeport.

His location inside the building is at neg 1122, pos 495, neg 126.

(The reference in the quest thread to North Freeport threw me for a loop today as a returning player, so I wanted to spare someone else the grief!)
____________________________
Bright Blessings to All!

Lady Daia Spiritlight
High Priestess of Quellious, Rathe Server
Text for Simon
# Dec 01 2008 at 10:42 PM Rating: Good
8 posts
You say, 'Hail, Simon Aldicott'

Simon Aldicott says, 'Hail and well met, <player name>. I am Simon Aldicott, a cleric in the service of Mithaniel Marr. I've been sent here to prepare a [funeral service] for one of our lost to join Marr in his kingdom.'

You say, 'What funeral service?'

Simon Aldicott says, 'Are you the brave knight whom Valeron sent to meet me here? If so, please place the remains in the coffin and seal it. Then hand me the coffin so that we may bless it in the waters of this lake.'

Simon Aldicott places the coffin in the water and begins to pray. 'Lord of Valor high above, take this knight, your loyal child, into thy kingdom and... by all that is holy! What is that thing?!'

A Tortured Revenant's corpse says 'At last I can rest..'

Simon Aldicott says, ''Tis a sad thing. His soul was twisted to its current state somehow and he thought YOU were the foul Teir'Dal who destroyed him in the first place. But that is no matter..you have freed him to stand by Marr's side once more! Now, give me the ash so that I may finally put him to rest. In return for your valor I shall provide you with an ancient spell unknown to most Holy Knights of Marr.'

Simon Aldicott says, 'Thank you Knight. With this task accomplished, I shall reward you with this scroll. It is an ancient spell that only the holiest of knights may cast. Remember your duty!'
Your faction standing with Priests of Marr got better.
Your faction standing with The Freeport Militia got worse.
Your faction standing with Knights of Truth got better.
____________________________
Those above our heads, exist to be owned by us, Power is our right.
The Bones of Darak Lightforge
# Jul 06 2008 at 9:33 AM Rating: Decent
**
601 posts
I got to the last mob, a Tortured Revenant, and I died. He is not soloable by a long shot. Bring friends.

MissDeath 45 Pally
the special frie emerald
# Oct 10 2007 at 5:15 PM Rating: Decent
1 post
the lady and her husband for the special fire emerald has move to 903.95 north -3333.81, 159.56 elevation and her name is spelled wrong it is brisha fyrestone hope this helps.
Dusty Old Finger Bones
# Dec 02 2005 at 12:31 PM Rating: Good
Scholar
35 posts
You can get these without fighting if you are careful and if Phinigel is not up. You need some invis potions, stalking probe, a gate potion, and have divine Aura ready to use.

Here's how I did it. I invised myself then took a stalking probe and conned each of the seahorses, there are 4. The one on the south side, over the fingers, was the one who saw invis. I swam to the North side and swam down behind the seahorse on the north side to the bottom. I stayed on the bottom and swam to the south side. You must stay on the bottom or you will agro the seahorse! On the south wall, in the wall there is a gap with a boulder in it. The finger bones are on top of it. I swam up just far enough to get the finger bones. I was amost clear, but messed up and swam up too far. The seahorses attacked. I put up divine Aura, cast a gate potion and got out of there. If you stay on the bottom, and stay away from the one seahorse that sees invis, you can probably get out without having to use DA and a gate potion, but it never hurts to have a back up plan. I did this a few times, until I can up with this plan. I did have a cleric friend along who helped me fight into Phinigel's room. I'm not sure of the see-invis seahorse is always on the south side or not so make sure to invis first and them con them to see which one it is.
Brisha Fyrestone's NEW Locatoin
# Dec 02 2005 at 12:09 PM Rating: Good
Scholar
35 posts
12/2/05. Brisha Fyrestone's location has changed. Since the dark elves took over FV, all the nice folks had to move out. On the map you can see a ovalish shaped area on the way to the Swamp of No Hope. All the good folks are in there. Brisha's loc is pos 908, neg 3332. Her husband, Drake Mountainstorm is right beside her.

I used an invis position to get past the golums and the darkies and got through just fine.


Turn in to Spawn Revenant appears to be broken
# Nov 12 2005 at 2:56 PM Rating: Decent
3 posts
Turned in the 'A Gem Encrusted Casket' to Simon Alicott in West Commons today. Got the victory music, got the correct text, but no Spawn. I am guessing that the Holiday event in West Commons is temporarily throwing it off :(
ribcage
# Oct 18 2005 at 9:06 PM Rating: Decent
2 posts
the ribcage is back in CM
found it there tonight 10-18-05


since zone change
# Sep 24 2005 at 12:29 AM Rating: Decent
Avatar
2 posts
mm piece now on top of druid ring in lfay...

FV npcs now in former drolvarg camp (from what i read).
No Problem
# Sep 08 2005 at 5:27 AM Rating: Decent
*
93 posts
What a long and hard quest for a lvl45 Paladin . I can't believe my invis lasted long enough to get the Dusty Old Fingerbones in Kedge Keep , I also am very glad that I brought a lvl68 Cleric with me when I had to fight A Tortured Revenant as he conned light blue to the Cleric . I was disappointed to find that the spell Divine Might did not stack with the spell Instrument of Nife .
I am glad its over!


Slashmaster 45 Paladin - Fennin Ro
email address
# Aug 06 2005 at 9:09 PM Rating: Decent
If you have any ideas about what can go wroing with the combine email me at;
kvc52@msn.com
cant combine jewels
# Aug 06 2005 at 9:07 PM Rating: Decent
I got all the gems together and got the bag but could not copmbine them. What can be the problem. the fire emerald was the special one, the rest I picked up in either kills or bought in the baz.
Firiona Vie
# Jul 05 2005 at 9:49 PM Rating: Decent
Scholar
***
1,923 posts
Can anyone advise if Drake Mountainstorm was moved out of Firiona Vie after the revamp of the zone (re: Dark Elves)?

Anyway -- the quest is outlined here:

http://e.domaindlx.com/gomn/bonzz/divinemight.htm

Edited, Tue Jul 5 22:52:33 2005
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
Ribcage....
# Jun 24 2005 at 12:08 AM Rating: Decent
Avatar
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95 posts
Is the Dusty Ribcage in the same spot, even though the zone's been revamped or has it moved to LFay?
____________________________
Build a man a fire and he's warm for an evening. Set a man on fire and he's warm for the rest of his life.

Darkreaper Tineldar Sombretide of the Truthbringer <Callidus>
RE: Ribcage....
# Jul 06 2005 at 12:54 PM Rating: Excellent
Scholar
26 posts
The ribcage has been moved out into Lesser Faydark, it's on top of the stone rings that the Fay drakes inhabit. If you climb up the centre stone slab (it's slanted, no need for levi or ninja acrobatics), you'll see it as a ground spawn (bag) on top of the stone.

(See Grokl's post below)

Edited, Wed Jul 6 14:03:48 2005
____________________________
Lolindir Melwasul, 55 Cavalier - Saryrn
Help!!
# May 14 2005 at 4:56 PM Rating: Decent
6 posts
I have worked on this for days. i have gotten all the gems and the special fire emerald and i got the empty gem bag and put them all in there and tried to combine but it said you cannont combine these components in this container type. I even had the enchanted platinum bars unstacked why is it not combining? Do I have to take the enchanted platinum bars out and and leave just the gems in there?

Your's in eq

Buranor Battleheart, LvL 51 pally, Brell server


Edited, Sat May 14 17:58:02 2005
Completion!
# Apr 24 2005 at 3:16 PM Rating: Decent
15 posts
Just completed this quest, took a while because I was awaiting the vanishing of Fableds from Kedge Keep, all the bones were pretty simple to collect based on the info here. Except of course, the kedge keep one. Noone really mentions that you must click the flowerpot to access Phinny's room! I spent 2 hours down there on my rogue SaH'ing everywhere with DMF searching. Finally tried clicking a corpse missing and clicked the flowerpot. LOL. Well i went down and located the bag, its in the southern part of the star on a rock, (***** locations, i hate em), so I commenced to buy a horde of invis potions and logged in my paladin, came down fully expecting a life threatening dash towards the bag before death and a rez. Nothing saw through invis, I Conned both seahorses and mermaids, all indifferent, i quickly dashed down regardless, snatched the bone and made my way out with no problem and only one invis potion wasted! Took 2 more potions to invis thru freeport (kos to guards) to chat with pally gm, then down to ping (already did the gems of course), got coffin, combined, off to WC where me and a 59 ranger (i'm 59 also) duo'd the guy, I honestly thought it would be a tough battle judging from the other posts. Granted I'm 59 now and all, but I really thought it would be trouble, ranger tanked while I memmed and casted Nife (oops forgot beforehand), i healed us both once, feared it after she snared it, a couple seconds it was dead, took maybe 45 seconds. Turn in ash, finally got spell. I must say it was a lot easier (albeit expensive as hell) than was made out, probably harder at 49, but I skipped it and didnt even remember it till 58 when i saw another pally procing on normal mobs LOL. That's all Goodluck all.
The Shield
# Apr 23 2005 at 11:30 PM Rating: Decent
33 posts
I had just alittle bit of trouble finding the shield, so I thought I'd post the /loc..
-603, -715
Ribcage
# Apr 14 2005 at 6:44 PM Rating: Decent
Scholar
*
83 posts
Ribcage is found on top of pillar in lesser faydark, just outside castle mistmore.

Marked with number 13 on my map printed from eqatlas.

Completed quest today.. no problems quest works.

Had a little trouble finding piece in Everfrost, its below a sign that comes to the left, if you hug right wall when you enter cave.

Edited, Thu Apr 14 19:49:36 2005
Ribcage
# Apr 01 2005 at 7:50 PM Rating: Decent
3 posts
Some one had made this post

"The ribcage spawns in lesser faydark now.
it can be found at the druid rings, on top of the pillar that is slanted just enough to walk up"

there are 15 labled areas, on eqatlas regarding lesser faydark, none of which mentions "druid rings" anyone clearify this?
RE: Ribcage
# Apr 11 2005 at 6:53 PM Rating: Decent
3 posts
I don’t think I have ever been so frustrated or confused with a game before. This quest is a pain but doable up to kedge keep. I have died 4 times there now and each time I go I make no progress. I have read every back post here, and have a print out of the eqatlasmap in hand, and it does not come close to helping. I have come to the conclusion that the Eqatlasmap sucks. I have read post after post be carful of the sea horses, they can see invis. I would pay 100 p just to see a seahorse.

I would like to mention the first time I went down there, I had with me a 61 druid, 66 enchanter and 66 mage, and we were able to kill the mermaids guarding a tunnel downward, (since I was following I am not sure where we were on the map, I think these mermaids are in there forties. 51 pally not sure if I could take one myself) After killing the 4 mermaids we swam down and though another passage, there was a room with a mermaid on each side, 4 more, One of these mermaids was “the Fabled Estrella” who conned a nice dark shade of red to a 66 mage. The druid managed to port us out before we all died.

on my return visits

I enter kk swim down though the pit to the second floor marked “A” on map. swim south go down the shaft again, marked “B” down to the next level. Then swim east to what is mark “12" on the eqatlas map called the cross roads. There is a Bul Shark sitting there. Now anyone looking at the eqatlas map can see where shaft “e” is -“To Phinnies room..almost right next to 12...but guess what not there. I can swim in to room 13 easy...there is a shaft that if you swim up (there are two levels when you swim up one will bring you back around to the room “12" the other one-) you come to the base of a plant stand, there are gates for doors and you open the gate and swim out, you will see that you were inside a plant stand, there is a room full of mermaids....oh by the way mermaids see invis, and since there is 6 of them all bunched together,,,well it does not take long to die. Could this death mermaid room be room #14 on eqatlas map? If so, how could no one mention 6 mermaids that can see invis?? Oh and don’t think of running the first thing they do is root ya. And I have a gate potion, but, since there is 6 of them, you die a lot faster then you can gate.

I have swam north from the cross roads room, room 12 and you can only go so far before you run into the same problem, 6 mermaids in a small room that see invis.

I understand this spell is really not worth all of this. But it’s a matter of principle now. I got all the gems, all the dusty stuff, sitting in my bank. I am writing this in hopes someone will give me the missing piece of this puzzle.

why has no one has mentioned groups of see invis mermaids? If someone can give very, very specific directions to Phinnys room? Is there a better map out there then eqatlas map? Perhaps I am just going the wrong direction? It seems to me this part of the quest is just flat out ridicules, groups of 40 something mermaids and a level 70 plus guarding the way there, and I have not even seen these seahorses that everyone talks about, never mind Phinny!; who by the way according to the druid was up and waiting for us. All this for an outdated level 49 pally spell? I mean for what I have seen, the new epic is just as hard, you would need a raiding party size to get this part . And only if you could find the way. Someone please tell me where I am going wrong. Or is the joke on me.
RE: Ribcage
# Apr 24 2005 at 11:01 AM Rating: Good
33 posts
I did this last night, so maybe I can help. http://www.rpgexpert.com/4016.html
is what I used. when you get to room 15 though, you need to click on a square plant box thing, and your way will be clear. hope this helps

Edited, Sun Apr 24 12:02:08 2005
New Loc for Fire Emerald
# Mar 27 2005 at 5:20 PM Rating: Decent
6 posts
For anyone who's tried the quest since the revamp of FV, the NPC's for the special fire emerald have moved. The docks only have dragoons and golems now. Theres a new outpost where all the elven guards and merchant npcs have set up shop. The entrance to the new outpost is at +650, -1990, it took the place of the drolvarg underground it seems. Straight through there youll come into an opening with a bunch of small buildings, thats where all the npc's are including Brisha Firestone. Quest logs worked the same, just ask "what about the special fire emerald?" and she will refer you to Drake to get it.
Amicus Omnipotens <Cazic Thule>
NERFFFFFF
# Mar 08 2005 at 8:29 PM Rating: Decent
5 posts
Well this is one for sony since FV is now a land of Dark Elfs and of course they hate us Paladins there is no need to try to get this spell since we have to go to FV for that special Fire Emerald soon as you appear since that is what you have to do to even hail or trade with an npc you will have every Dark Elf in FV after you including the Golems.
Question
# Feb 05 2005 at 6:07 PM Rating: Excellent
Scholar
*
80 posts
With the revamp of MM, does this item still spawn there or has it been moved? maybe removed? anyone know?
____________________________
Mercy is for the weak, death is your redemtion, embrace me for I am Death!
RE: Question
# Feb 10 2005 at 12:10 AM Rating: Decent
21 posts
The ribcage spawns in lesser faydark now.
it can be found at the druid rings, on top of the pillar that is slanted just enough to walk up ... hoe that helps
Ribcage
# Jan 24 2005 at 11:35 AM Rating: Decent
29 posts
The ribcage

for anyone who is having trouble finding it, is in the room that is off the garden with the pool in it. Its near the bush in the right corner if you face into the room and turn right.

Ok so this is gonna be all the items, from the Ribcage on...

Backbone

Is in the pit below the broken bridge, there is a secret wall near the opposite stairs you come down into the main basement thats marked on the EQatlas Map. follow it till you find the bridge then jump and have fun with the mobs. ^_^

Jawbone

As its been posted before Ill just elaborate, hug the right wall as you come in and follow it until you find the first sign. The sign will come on your left.

Fingerbones

Is somewhere to the left when you walk into Phinnys room, its on the bottom somewhere or near it, be *VERY* careful of the sea horses there they are evilly MR...shammy was able to get a baby slow to land and DoTs but not much else, I couldnt get anything but tash to land.

Edited, Thu Jan 27 00:23:33 2005
____________________________
Metta Cairbre
Enchanter of the 75th charm
The Seventh Hammer
Emerald Flame
Soloing Kedge Keep and Phinny...
# Jul 20 2004 at 11:12 PM Rating: Excellent
The most exciting thing I did during this quest, was the mission to retrieve the Dusty Old Finger bones from Phinigel Autropos's room.

My Paladin, Tristar was 52nd level during this Quest.The first time I went there on this quest, I soloed and fought my way there, just taking my time. The tunnels were my safe areas and the only dangers were in each room. So I just cast Calm on possible adds and single-pulled the mobs into the tunnels. Experience points were pretty good. I used one invisibity potion to get past the Patriarch in the room with the secret door in the Plant Base. I positioned myself over the spot where the ground spawn was to be, and looked down from the ledge. There, down below, the Swirlspine Seahorses could see me, even though I was invisible. I apparently got too close to the edge of the drop-off and was immediately attacked by 3 or more Seahorses. They affected me with their special attack which caused me to spin, uncontrollably, and I never even got a chance to finish swallowing my gate potion. Had I thought fast enough, I might have been able to get off my Divine Aura spell, long enough to grab the groundspawn. I would still have died, but at least the groundspawn would have been on my corpse...

The next day, I showed up with one more item in my inventory... bound and determined to complete this mission entirely solo, I purchased an instant-cast gate potion, which would be ready should I be attacked again by the Seahorses and perhaps even worse... Phinigel Autropos...

Knowing my way around well in Kedge Keep, from soloing there previously the night before, I only needed a single invisiblity potion to get to Phinny's lair, still guarded by the Swirlspine Seahorses, who still, frighteningly enough, could see me clearly. The darkness in the midst of the room, hid something far more menacing, lurking in the dark depths of the water...

I immediately cast Divine Aura to prevent any harm to myself and plunged myself into the darkness of the star-shaped opening below. Locating the niche in the wall with the boulder in it, I barely found the bones just in time; for my Divine Aura had dropped, and the Seahorses had already begun their foul whirlpools which spun me round and round. Their master, Phinigel, had joined them in what would seem to be another slaughter of a human being, and it would have been so, were it not for a small potion bottle in my hand which was swallowed in the blinking of an eye, whereupon, I was gated to the familiar surroundings of the Plane of Knowledge!

Two bulbs of health left, and my heart still pounding, I had arrived with what I had come for, the last item to go into the Gem Encrusted Casket, Dusty Old Fingerbones. Which, of course I stood confused, thinking to myself, dusty fingerbones? Underwater? hmmm : )
RE: Soloing Kedge Keep and Phinny...
# Nov 03 2004 at 11:49 AM Rating: Decent
19 posts
I went with a few guildees of mine! a 64 druid a
53 pally and me 58 or 57 at the time! I was waqtching the chat on the server wide flags channel and noticed tha phinny was killed which was a good and a bad thing! The bad thing is that most people do not like going down there unless phinny is up lots of epics need him dead. so no help form them! The good thing is we wouldn't have to deal with him!! So i asked in guild chat and had some luck getting help! the pally knew his way around there nad we esy to get there! the druid was great he inviesed us all and gave us all enfuring breath!! we did not fight anything! no need to just go to phinny and be fast about it! We all heard about the seahorses seeing us even if we where invisable. bu ti guess it was or lucky day he didnt. there was only one to dea with as well!.. we looted the frist bone invis droipped then the seahorse jumped on us. i started to tankthe seahorse took some fdamage and got the crazy spell casted on me. the one the spinns you round and round fun times! This gve enough time for the druid to succor us!! off we did this step again waiting for the bone to spawn again!! we did got the second bone and evac allthe way home. we then had the druid take us to the final turn in. the guy is easy. Undead how hard can it be thje druid nuked us 2 pallies went to town on him dead no worries!! the next day it was just the pally and i and we took Tortured Revenant no p[roblem again!

I must say this is a great quest. Getting the bone from phinnys room has to be the hardest part. Take a druid or a other evac class.

So take the time it took me forever to get this spell! But i love it 65 pionts dmg is 65 points and a zero stun woot. it procs like crazt with the right dex!!

know if i could just finsh my epic and stqart on redemption lol!
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65 Pally and officer of Eternal Titans on the stromm server
Paladins on the stromm server please join your brothers and sisters on /join pallys:own
http://et.obsidianobelisk.com
http://www.magelo.com/eq_view_profile.html?num=1129953
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