Where: | Who: | Rating: |
| Information: | Level: | 75 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Adventure | Quest Goal:- Advancement
- Experience
- Loot
- Money
| Time Limit: | 06:00:00 | Success Lockout Timer: 03:00:00 | Quest Items: | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Solo | Min. # of Players: | 1 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Tue Oct 8 06:20:07 2013 Modified: Tue Dec 5 05:21:04 2023 | |
Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor
About Heroic Adventures
- Heroic adventures in Call of the Forsaken scale in level: As low as Level 75 and up to current maximum level.
- Scale is based on the highest level player present in the zone and affects difficulty, loot quality, and mob levels.
- There is some variation/randomization in the task steps you'll be assigned as you progress through the task.
- Time of completion will vary by your group's makeup (anywhere from 30-90+ minutes).
- Collection items appear as ground spawns midway through tasks (you'll see an emote indicating their appearance).
- Named mobs (or their PHs) spawn midway through tasks (usually, but always, at the same time collection items appear).
- These tasks have individual 3-hour lockout timers (timer gained upon completion).
Experience in Heroic Adventures
- Mobs in these instances grant some experience, but the bulk of experience is earned upon task completion.
- As of a patch in November 2014, less difficult tasks were tuned to reward less experience and more difficult ones were tuned to reward more.
- For an added experience bonus, check out Guard Hamarn's "Daily Tasks".
This is a heroic adventure (1-6 players) that begins with Captain Russell Cooper (click for map) in the Dead Hills. He is located at about -845, -345, 65 (in the clearing north of the zone-in/dock area).
Pre-Requisites for Requesting:
- Level 75
- Completed "Clearing a Path" (heroic adventure)
TASK SUMMARY
- Say "help" to request the task.
- Head northwest to Scout Gatius Lienweathar and click the ladder to zone into the instance.
Step #1:
- Recover an artifact from each of the first two main excavation sites 0/2
--- These can be found in excavation chests (trapped, locked).
- Pillage a symbol of station from two excavation captains 0/2
--- Kill the two captains and loot these from their corpses.
- Recover several excavation mining picks 0/5
--- Kill "an excavating _____" undead mobs until you've looted five picks.
Step #2:
- Break through the barrier that blocks your progress 0/1
--- Target the barrier, right-click the items you just looted, then DPS the wall to its destruction. (Adds spawn upon its 'death'.)
- Break through the barrier that blocks your progress 0/1
--- DPS the wall to its destruction (health-based adds here).
Note : if you get the 2 Captain’s Symbols of Station, hand one each into Guard Captain Tyler Whitson and Guard Captain Milo Hutchins. On turn in, both reply with: '_____ looks over the symbol of station handed to him and nods, ‘This appears to be in order, sir.’ He turns to the wall and waves his hand and vanishes into nothingness. Then after turning in the second Captain’s Symbol of Station the screen rumbles and the wall vanishes with the same 2x "an awakened reaver" attacking you.
Step #3:
- Recover samples of Deadstone from the elite guards 0/4
--- Kill "an elite _____" undead mobs until you've looted four samples.
- Recover samples of Deadstone from the undead commanders 0/4
--- Kill the four named commanders (health-based adds), and loot the samples from their corpses.
- Recover samples of Deadstone from excavation supply chests 0/4
--- Loot items from "deadstone supply chest" (locked; trapped; disarmable; DPSable - will spawn adds if you DPS them, however).
- At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn.
Step #4:
- Destroy the supports holding up the excavation towers 0/12
--- Kill 12x "scaffolding support".
- Dispose of any hostile guardians that get in your way 0/14
--- Kill mobs on the opposite side of the barrier you broke through.
- Defend the Archaeologist as he inspects the remaining excavation sites 0/10
--- Kill the undead mobs that spawn (two at a time) and attack the Archaeologist.
Step #5:
- Deliver the samples of Deadstone to Scout Daniel Willman 0/4
--- Hand in the Deadstone samples to the Scout at the end of the path.
- As soon as the objective for Step #5 is done, the task completes.
NAMED MOBS
Three named mobs ("Jattius Rattican", "Marcelyn Sjobern", and "Spirit of the Hills"; or their respective PHs) have chances to spawn after you complete the third step in the task. They drop the same stat items (can also drop Tier 1 armor templates and Rank II spells):
Armor of Dark Rage
Berserker King's Pauldrons
Blood Drinker's Coating
Their PHs are a vilefang scavenger, a lingering templar, and a tireless crusader, respectively.
TASK IN DETAIL
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TRIGGERING THE TASK
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You say, 'Hail, Captain Russell Cooper'
Captain Russell Cooper nods, 'So ya survived yer first excursion, not bad. We're poised to move a scouting party forward once the second leg of the road is clear. Ya did such a fine job the first time, I'd be a fool not to ask for yer [help] again.'
You say, 'I'll help you'
Captain Russell Cooper says 'Just head that way 'til ya meet up with Scout Lienweathar. He'll be standing by the makeshift ladder.'
You have been assigned the task 'Excavating an Answer'.
Thanks to your efforts we have been able to send a few scouts in your wake to secure the roads you have cleared. With the information Scout Leader Zatkin provided us, we have a better idea of what lies between us and the Qeynosian expedition party. Work with Scout Leader Zatkin to clear a path towards the ruins and see what you can find along the way.
LOADING, PLEASE WAIT...
You have entered The Dead Hills.
Scout Leader Ryan Zatkin says 'Back again, _____? Well, glad to see you. The road to the tower isn't getting any easier as we progress forward. If you could keep an eye out for anything of interest as we tread through the ruins, I'm sure our scholars would appreciate it. Speaking of which, I think Don is interested in following along and studying the remains of anything you don't break. If you need to return to camp for provisions, just use this teleport stone.'
Archaeologist Don Laborm says 'Don't mind me. I'll just be following along to study the remains of the expedition party. I shall do my best to stay out of your way.'
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STEP #1
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Recover an artifact from each of the first two main excavation sites 0/2 (Dead Hills)
Task Window Says: ?
If You Get This Step: You may want someone that can disarm and pick lock to open "an excavation crate". Kill the trash mobs to get to the chests, and then open them and loot. (You may be able to just DPS these, but get adds in the process.)
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Pillage a symbol of station from two excavation captains 0/2 (Dead Hills)
Task Window Says: ?
If You Get This Step: Loot "Captain's Symbol of Station" from Captain Kurt Morrison and Captain Seth Liebeskind. Note: Each Captain spawns health-based skeleton adds (one at a time; adds are rootable): 90%, 70%, 50%, 30%, and 10%.
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Recover several excavation mining picks 0/5 (Dead Hills)
Task Window Says: It seems the excavation party set up a number of barricades to prevent outsiders from interfering with their work in building the tower. A strange wall blocks our progress. We believe it will be easier to break through the wall using ancient excavation tools.
If You Get This Step: Kill "an excavating _____" mobs until you've looted five picks.
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STEP #2
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Break through the barrier that blocks your progress 0/1 (Dead Hills)
Task Window Says: Find a way to break through the wall that impedes our path.
If You Get This Step: There are three variants of this step. If in the first step you obtained "Glowing Qeynosian Artifact" or "Excavator's Mining Pick", then you need to walk up to the targetable wall and, while close, right-click all items you just looted. This should destroy the wall (or bring it close enough to zero so that you can finish it off). if you get the 2 Captain’s Symbols of Station is to hand one each into Guard Captain Tyler Whitson and Guard Captain Milo Hutchins. On turn in, both reply with:
XXXXX looks over the symbol of station handed to him and nods, ‘This appears to be in order, sir.’ He turns to the wall and waves his hand and vanishes into nothingness.
Upon the wall's destruction, 2x "an awakened reaver" spawn and auto-aggro everyone in the zone (each hits for a max ~17,000 and AE rampages). These mobs can be rooted, snared, and temporarily memblurred (they will remain blurred for up to about a minute but not that long some of the time).
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Break through the barrier that blocks your progress 0/1 (Dead Hills)
Task Window Says: Find a way to break through the wall that impedes our path.
If You Get This Step: There are two variants of this step. If in the first step you obtained "Captain's Symbol of Station", then you need to walk up to the targetable wall and DPS it. In this case, the wall spawns health-based adds. You can expect them to be auto-aggro and each hit for a max ~17,000.
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STEP #3
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Recover samples of Deadstone from the elite guards 0/4 (Dead Hills)
Task Window Says: ?
If You Get This Step: Kill "an elite _____" undead mobs until you've looted four samples.
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Recover samples of Deadstone from the undead commanders 0/4 (Dead Hills)
Task Window Says: The mineral structure of the hills seems to darken as we get closer to the tower. It would be helpful if you could collect several samples of this stone for later study. You should be able to find pristine samples from the elite soldiers that roam the area.
If You Get This Step: Kill the four named commanders and loot the samples from their corpses. Note that the commanders are harder mobs compared to other mobs in the zone, and that they each spawn health-based adds (reported at approximately 70%, 50%, 25%, and 5%).
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Recover samples of Deadstone from excavation supply chests 0/4 (Dead Hills)
Task Window Says: The mineral structure of the hills seems to darken as we get closer to the tower. It would be helpful if you could collect several samples of this stone for later study. You should be able to find pristine samples from the supply chests scattered around the excavation sites. Beware of any traps that the Qeynosians may have set up to deter thieves.
If You Get This Step: Loot 4x "Unrefined Dreadstone shard" from "excavation supply crate". These chests are trapped and locked, so you can use disarm and unlock abilties to handle them. If you can't, you can just break them open, but this will spawn adds as you do DPS to them. Note that if you did not kill the two reavers spawned from destroying the wall in the previous step, they will re-aggro (regardless of where you are in the zone) once you complete this step.
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STEP #4
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Destroy the supports holding up the excavation towers 0/12 (Dead Hills)
Task Window Says: One of our scouts has a theory that the undead are returning to life in servitude toward the creation of the tower. While it may sound strange, we have a plan to put this theory to the test. Destroy the supports holding up the excavation scaffolding. If the spirits don't resume their attack, that means we can put them to rest by eliminating their ability to construct.
If You Get This Step: Kill 12x "scaffolding support". They look like stone brick columns on the wooden scaffolding and should be fairly noticeable. Nothing adds to these, so you can just send in pet or cast from afar.
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Dispose of any hostile guardians that get in your way 0/14 (Dead Hills)
Task Window Says: The Qeynosian spirits exhibit strange behavior, even for the undead. We would like you to help determine what it is that keeps them bound to the land. Eliminate a number of them as you progress toward the tower. We will study the trail of the dead-undead that you leave in your wake.
If You Get This Step: This is a kill update of mobs on the other side of the barrier your broke through. Note that the mobs involved with this step are red-cons, see invisibility, are immune to mez/stun, can have high damage spikes in their DPS, and have a lot of hitpoints compared to other mobs (estimated around 2 million hitpoints each).
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Defend the Archaeologist as he inspects the remaining excavation sites 0/10 (Dead Hills)
Task Window Says: ?
If You Get This Step: Archaeologist Don Laborm will move around to inspect different areas of the last scaffolding. As he does, undead mobs spawn in waves of two and attack him. He will move after being in a location for 1-2 minutes, so the spawns keep coming until you've killed 10.
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STEP #5
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Deliver the samples of Deadstone to Scout Daniel Willman 0/4 (Dead Hills)
Task Window Says: One of our sneakier scouts will be waiting for you at the end of this path. He is surprisingly adept at sneaking past hoards of undead, so he has proven useful in our endeavors to study the tower. Deliver the samples of Deadstone that you have collected to him and we will discuss our plans for a journey into the ruined tower.
If You Get This Step: Hand in the items to complete the task.
Archaeologist Don Laborm bows his head in thanks, 'Thank you most kindly for your help. You can go ahead now. I won't be bothering you anymore.'
Scout Daniel Willman says 'You made it. Slower than I would have expected given the amount of fanfare surrounding your name, but no matter. Don tells me that your party has collected some samples of the stone that the expedition party was mining before they fell into ruin. If you could deliver those stones to me, I will ensure that they reach our scholars for study.'
Upon turn-in:
Scout Daniel Willman looks over the stones and nods, 'These will do nicely, I'm sure our scholars will learn much from their study. Thank you, _____. You can use this teleport stone to return to camp. I'm sure our officers will have more work for you soon.'
Songs of your triumphs will grace the campfires of all scouts in the hills for days to come. You have secured a road into the heart of the ruins and our scouting party shall reconvene with you shortly to make a final push toward the tower.
TASK REWARDS
- a varying amount of platinum
- a varying amount of experience
- a varying number of Marks of Valor (currency used to buy group gear) |