Where: | Who: | Rating: |
| Information: | Level: | 75 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Adventure | Quest Goal:- Advancement
- Experience
- Loot
- Money
| Time Limit: | 06:00:00 | Success Lockout Timer: 03:00:00 | Quest Items: | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Group | Min. # of Players: | 1 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Tue Oct 8 06:04:05 2013 Modified: Tue Feb 13 04:34:19 2024 | |
Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor
About Heroic Adventures
- Heroic adventures in Call of the Forsaken scale in level: As low as Level 75 and up to current maximum level.
- Scale is based on the highest level player present in the zone and affects difficulty, loot quality, and mob levels.
- There is some variation/randomization in the task steps you'll be assigned as you progress through the task.
- Time of completion will vary by your group's makeup (anywhere from 30-90+ minutes).
- Collection items appear as ground spawns midway through tasks (you'll see an emote indicating their appearance).
- Named mobs (or their PHs) spawn midway through tasks (usually, but always, at the same time collection items appear).
- These tasks have individual 3-hour lockout timers (timer gained upon completion).
Experience in Heroic Adventures
- Mobs in these instances grant some experience, but the bulk of experience is earned upon task completion.
- As of a patch in November 2014, less difficult tasks were tuned to reward less experience and more difficult ones were tuned to reward more.
- For an added experience bonus, check out Guard Hamarn's "Daily Tasks".
Patched Heroic
On October 17, 2013, the following changes were made to this heroic adventure
- They're Everywhere! - The dialogue in the combat report for this Heroic Adventure has been adjusted to more clearly reflect the status of the bixie guards.
- They're Everywhere! - Enemy NPCs converted to fight for the players' side have had their logic improved, and should no longer betray the players.
- They're Everywhere! - Bixiefoot no longer has a chance to spawn during the event that has invaders come from all 4 routes.
- They're Everywhere! - Hatching Matriarchs now spawn adds based on their current health, not time passed.
- They're Everywhere! - Friendly NPCs in this Heroic Adventure do less damage, have more hit points, and will no longer prevent the player getting credit for kills.
- They're Everywhere! - Enemy NPCs in this Heroic Adventure should no longer spawn at inappropriate times.
- They're Everywhere! - The Queen and her Advisor can no longer be knocked unconscious, and should never disappear during the mission.
This is a heroic adventure (1-6 players) that begins with Naturalist Yrelia (map image) in the Bixie Warfront. She is located at about -790, -2120, 50 (up the ramp just east of the portal to the Ethernere Tainted West Karana).
Pre-Requisites for Requesting:
- Level 75
- Completed "The Great Hunt" (heroic adventure)
- Completed "They've Gone Too Far This Time" (heroic adventure)
TASK SUMMARY
- Say "embark on an adventure" to get the task and "ready" to zone in.
- NOTE: As you kill hostile mobs in this task, loot the "Healing Honey Flask" items from their corpses. You will need them in the final battle.
Step #1:
- Alert Queen Shulia Fiume of the impending attack 0/1
--- Run through the queen's dialogues
Step #2:
- Trap aggressive bixie scouts 0/3
--- Kill update (northwest tunnel)
- Weaken enraged treants 0/3
--- These appear near Naturalist Yrelia; DPS them until they become non-aggro
- Convert reckless assassins 0/3
--- They spawn at the lower tunnel; DPS to 20% and then hail for update (not aggro-linked; can be split)
Step #3:
-Kill hive defenders 0/6
--- Mobs spawn nearby Ambassador Crizlyna in 3 waves of 2. Soldiers and defenders count toward kill total.
--- a hive soldier
--- a hive defender
--- As each wave spawns you receive the following yellow emote: "reinforce the main hive path"
- Kill the cliknar drum hunters 0/8
--- These spawn at the ramp into the water; snareable/rootable
- Kill bixie rioters 0/6
--- Three can spawn near Snazlieu the Sneak, and three up by the treant tunnel.
- Kill enraged beasts 0/15
--- Kill update (mobs come from the east tunnel).
Step #4:
- Kill hive defenders 0/?
--- ?
- Kill the cliknar drum hunters 0/3
--- These spawn at the ramp into the water; snareable/rootable
- Kill bixie rioters 0/6
--- Three can spawn near Snazlieu the Sneak, and three up by the treant tunnel.
- Kill enraged beasts 0/15
--- Kill update (mobs come from the east tunnel).
Step #5:
- Kill royal hive guardians 0/?
--- ?
- Kill mindless cultists 0/8
--- These spawn around the ramp up top towards the meadow
- Kill hardened bixie veterans 0/8
--- These spawn in waves of two at a time in the water (hit fairly hard)
- Kill hatchling matriarches 0/2
--- These spawn near Snazlieu the Shadow and keep spawning hatchling adds
- At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn.
Step #6:
- Use Healing Honey Flasks to revive injured Wet River Hive bixies 0/10
--- Flasks are dropped by all hostile bixies in the task; hand these to friendly bixies on the ground
Step #7:
- Kill your attackers 0/18
--- ?
- Kill the four invasion leaders 0/4
--- Ambush by four named mobs with varying abilities; kill them
- Kill the spider matriarches 0/2
--- Kill the matriarches (spawn 3 adds every 15-20 seconds)
- Defend Queen Shulriya Fiume against assassins 0/9
--- Kill update
Step #8:
- Speak with the Queen to make sure she's OK 0/1
--- Hail the queen to complete the task
- As soon as the objective for Step #8 is done, the task completes.
NAMED MOBS
"Pollenix" (or its PH) has a chance to spawn in the garden area after the fourth step is completed. Known loot from this named:
Bixie Summoner's Stone
Hive Guard's Ring
Honeycomb Band
Leggings of Latent Ether
TASK IN DETAIL
========================================================================
TRIGGERING THE TASK
========================================================================
You say, 'Let's embark on an adventure...'
Naturalist Yrelia says 'Excellent. There's an urgent matter that suits you perfectly. Let me know when you're [ready] to confront it.'
You have been assigned the task 'They're Everywhere!'.
The wild animals, bixies, and cliknar in the surrounding area have discovered the Wet River Hive's camp in the water caverns. Wet River Hive scouts are reporting aggressive movement towards the camp from all directions. Defend Queen Shulriya Fiume and the camp at all costs.
You say, 'Ready!'
Naturalist Yrelia says 'May cool winds carry you and soft ground catch you. Fight well, _____.'
LOADING, PLEASE WAIT...
You have entered Bixie Warfront.
========================================================================
STEP #1
========================================================================
Alert Queen Shulia Fiume of the impending attack 0/1 (Bixie Warfront)
Task Window Says: Report the impending invasion to the queen at the top of the water cavern immediately, so she can help raise the defenses.
If You Get This Step: Make your way around from the zone-in and speak with the queen.
You say, 'Hail, Queen Shulriya Fiume'
Queen Shulriya Fiume says 'Greetings, _____. I'm glad you've returned to our camp. Rigzz here was just telling me about a new plan... Wait, [what's wrong]?''
You say, 'Well, this is what's wrong...'
Queen Shulriya Fiume nods slowly as you speak. She waits for awhile and finally says, 'Then I'm even more glad that you're here. We will need your strength to [defend the camp].
You say, 'Defend the camp?'
Queen Shulriya Fiume says 'We chose this cavern as our forward base because of its direct access to much of the Stone Hive's facilities. That accessibility will hurt us. Rigzz, give us a rundown of the situation.'
Strategist Rigzz opens her book and begins speaking rapidly, 'Yes, m'lady. There are three [primary routes] into and out of the camp. Well, five, if you count the [underwater tunnels].'
You say, 'What are the primary routes?'
Strategist Rigzz says 'The path up to the forest clearing is in the northeast corner of the cavern, on the highest path.'
Strategist Rigzz says 'The path to the residential area is in the northwest corner of the cavern, but is on the lowest path.'
Strategist Rigzz says 'The path to the main hive is directly to the left of the residential route, on the low path.'
You say, 'What underwater tunnels?'
Strategist Rigzz says 'There are two underwater tunnels--one in the north, and one in the south. Both are glaring holes in the [security] of this cave.'
You say, 'Security?'
Queen Shulriya Fiume says 'We can discuss improvements to our defenses in the future, Rigzz. Right now, we need to work with [what we have].'
You say, 'What we have?'
Queen Shulriya Fiume says 'We have two guards at every above-water route. I'll send two more to the ramp up from the water to keep an eye on those entrances. The majority of the guard will [stay] on this highest platform.'
You say, 'We'll all stay'
Queen Shulriya Fiume says 'Our enemies can dig and slink, _____. We cannot risk an incursion squad launching into an unguarded civilian area.'
Strategist Rigzz says 'You and the forward guards will need to keep the pathways safe. The reserves will catch anything you let through and hold them off as long as they can. Are you [ready]?'
You say, 'Ready!'
Queen Shulriya Fiume says 'Then go with the blessing of the Wet River Hive, _____. Be strong this day.'
========================================================================
STEP #2
========================================================================
NOTE: As you kill hostile mobs in this task, loot the "Healing Honey Flask" items from their corpses. You will need them in the final battle.
Trap aggressive bixie scouts 0/3 (Bixie Warfront)
Task Window Says: Bixie scouts are approaching from the northwest tunnel to the main hive! Ambassador Crizlyna thinks they can be controlled. Lure them across the traps to the south of the tunnel when they're weak enough to disable them.
If You Get This Step: Kill the bixie scouts that spawn at the mouth of the northwest tunnel.
=====================
Weaken enraged treants 0/3 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: These spawn by the tunnel near Naturalist Yrelia. Kill one at a time, and they become friendly and attack the rest. During the task, you will get emotes to reinforce the tunnel to the meadow.
=====================
Convert reckless assassins 0/3 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: These spawn at the lower tunnel; DPS to 20% and then hail for update (not aggro-linked; can be split).
========================================================================
STEP #3
========================================================================
Kill hive defenders 0/? (Bixie Warfront)
Task Window Says: ?
If You Get This Step: ?
=====================
Kill the cliknar drum hunters 0/8 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: These spawn at the ramp into the water; snareable/rootable. If left alone, will tend to go straight for the queen.
=====================
Kill bixie rioters 0/6 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Three can spawn near Snazlieu the Sneak, and three up by the treant tunnel (you'll see an emote telling you to reinforce the tunnel to the residential district).
=====================
Kill enraged beasts 0/15 (Bixie Warfront)
Task Window Says: Enraged beasts are approaching from the east tunnel to the forest clearing! Kill them.
If You Get This Step: Kill update.
========================================================================
STEP #4
========================================================================
Kill hive defenders 0/? (Bixie Warfront)
Task Window Says: ?
If You Get This Step: ?
=====================
Kill the cliknar drum hunters 0/8 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: These spawn at the ramp into the water; snareable/rootable. If left alone, will tend to go straight for the queen.
=====================
Kill bixie rioters 0/6 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Three can spawn near Snazlieu the Sneak, and three up by the treant tunnel (you'll see an emote telling you to reinforce the tunnel to the residential district.
=====================
Kill enraged beasts 0/15 (Bixie Warfront)
Task Window Says: Enraged beasts are approaching from the east tunnel to the forest clearing! Kill them.
If You Get This Step: Kill update.
========================================================================
STEP #5
========================================================================
Kill royal hive guardians 0/? (Bixie Warfront)
Task Window Says: ?
If You Get This Step: ?
=====================
Kill mindless cultists 0/8 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: These appear in four groups (two per wave, about a minute apart) in the top tunnel that leads to the meadow.
=====================
Kill hardened bixie veterans 0/8 (Bixie Warfront)
Task Window Says: Hardened bixie veterans are approaching from the underwater tunnels! Kill them in the water, or as they surface near Battlebreaker Kraklest.
If You Get This Step: These spawn in the water in waves of two. They hit pretty hard.
=====================
Kill hatchling matriarches 0/2 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: These spawn near Snazlieu the Shadow and keep spawning hatchling adds.
========================================================================
STEP #6
========================================================================
Use Healing Honey Flasks to revive injured Wet River Hive bixies 0/10 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Honey flasks are dropped by all hostile bixies encountered in the task. Loot them and hand them to bixies laying on the ground.
========================================================================
STEP #7
========================================================================
Kill your attackers 0/18 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: ?
=====================
Kill the four invasion leaders 0/4 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: In this version of Step #7, you are ambushed by four nameds (Aryzz; Bixiefoot; Crizzralnzz; Fraligiantus - all mezzable) with varying abilities (hit for a max ~10,000 but fast). Note that you should make sure the queen is alive before Step #8 opens up, or the task may bug out.
Bixiefoot appears at the top of the zone.
Down the path, appears Aryzz along with rioting worker adds.
Crizzralnzz comes from an unknown location.
Fraligiantus comes from somewhere down below.
=====================
Kill the spider matriarches 0/2 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Two spider matriarches spawn with spiderling adds. You'll need to kill the two matriarches, which spawn health-based adds (intervals are unknown, but they come three at a time (adds hit for a max ~1,000).
=====================
Defend Queen Shulriya Fiume against assassins 0/9 (Bixie Warfront)
Task Window Says: Assassins have snuck past the tunnel guards and are ambushing the queen at the top platform in the water cavern! Rush there and take them all out before they kill her.
If You Get This Step: 4 waves of mobs spawn at the queen. 2, 3, 3, 1. Kill all waves. You have about 2 minutes between waves to rest/recover. Final wave is Hoppling the Unstoppable (didn't drop any loot).
========================================================================
STEP #8
========================================================================
Speak with the Queen to make sure she's OK 0/1 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Hail the queen to finish the task.
TASK REWARDS
- a varying amount of platinum
- a varying amount of experience
- a varying number of Marks of Valor (currency used to buy group gear) |