An Epic Request (Shadow Knight)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
Success Lockout Timer: 01:00:00
Quest Items:
Related Zones:
Related Quests:
Era:Rain of Fear
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Sun Mar 17 06:56:33 2013
Modified: Sun Sep 2 16:07:21 2018
This task begins with Lady Carolline of Thex in Northern Felwithe. She is located at 0, -170 (on the balcony overlooking the entrance: you can use the Find Feature, CTRL+F, to get to her).



Initiating the Task

You say, 'Hail, Lady Carolline of Thex'

Lady Carolline of Thex smiles, trying to hide an obvious air of sadness, 'Greetings adventurer, such a lovely day isn't it?' The pained look on her face clearly gives away that something is [wrong].

You say, 'What's wrong?'

Lady Carolline of Thex says 'Wrong? Oh, nothing really. My beloved is off again on some [excursion] and has yet to return. I'm quite sure he will be fine though. How I miss our adventures together, the time we would spend exploring the hidden beauty of Norrath. We were especially fond of [Antonica].'

You say, 'Why were you fond of Antonica?'

Lady Carolline of Thex says 'A lovely land, despite the efforts of humans to ruin it...' The Koada`Dal's smile becomes more sincere. 'Lake Rathetear, oh the [stories] I could share of moonlit nights sitting on the docks. The noble aviaks keeping ardent guard over the sacred flame, the sunken towers and legend of the Megalodon...' She sighs and looks up to the sky.'

You say, 'What stories could you share?'

Lady Carolline of Thex blinks and looks back to you, her demeanor changing. 'Tell you what stranger, you come up with an [interesting tale] to distract me from my boredom, and I'll see if I can find something to [reward] you for your effort.'

You say, 'What reward would that be?'

Lady Carolline of Thex says 'Hmm, already pondering your riches before the effort of imagination? I suppose not many adventurers care to put any effort into their journeys these days.' The young high elf sighs. 'Anyway, what you will be rewarded with is something befitting a _____ such as yourself.'

You say, 'I have an interesting tale to tell'

Lady Carolline of Thex says, 'Something grand, truly epic and interesting! Just let me know when you've thought of a suitable story.'

You have been assigned the task 'An Epic Request'.

Be sure to carry your epic artifact with you!



Explore Locations

NOTE: There are 16 "explore" locations. Each location represents one class and, for that one class, will trigger an event. The other 15 classes only need to explore the location.

Explore the Stage of Baladric's Symphony 0/1 (Dreadlands)

Task Window Says: Baldric Slezaf's tale is the pursuance of impossible beauty -- a symphony to rival the works of Ayonae Ro.

/loc 780, 9690, 1070 (valley with the portals -- in a pyramid near Baldric Slezaf). For non-Bards, this is a simple location update. For Bards, this initiates an event (for class event details, see the next section in this writeup).

Explore the Valley of McArik's Reflection 0/1 (Lake of Ill Omen)

Task Window Says: Keras McArik stands stoic in a valley east of what was once Veksar.

/loc -225, -3535, 235 (near Keras McArik, due east of the center of the lake, near the zone boundary). For non-Berserkers, this is a simple location update. For Berserkers, this initiates an event (for class event details, see the next section in this writeup).

Explore the Depths Behind the Scaled Mystics 0/1 (East Cabilis)

Task Window Says: Beneath the Scaled Mystics' Temple lies a rather complex series of tunnels.

/loc 940, -450, -22 (in the halls under the Shadow Knight, Beastlord, and Shaman guild). For non-Enchanters, this is a simple location update. For Enchanters, this initiates an event (for class event details, see the next section in this writeup).

Explore the Outer Remnants of Torsis' Dark Mantle 0/1 (Emerald Jungle)

Task Window Says: Standing just outside the ruins of Torsis you can feel the intense spiritual void that caused the city's downfall.

/loc 295, -2000, -322 (at the entrance to City of Mist). For non-Shamans, this is a simple location update. For Shamans, this initiates an event (for class event details, see the next section in this writeup).

Explore the Oasis in a Deserted Sea 0/1 (Timorous Deep)

Task Window Says: In a sea of desolate islands stands one secluded, sacred paradise.

/loc -11550, -1710, 13 (in the walled isle where the Cleric 2.0 final battle is held and the triggered Faydedar is located). For non-Clerics, this is a simple location update. For Clerics, this initiates an event (for class event details, see the next section in this writeup).

Explore the Bloody, Forgotten Trail of Hate's First Knight 0/1 (North Ro)

Task Window Says: When Lhranc returned to Freeport to exact vengeance upon his brother, Glohnor, he took a particular trail into the city.

/loc 9625, -505, 25 (entrance to the Freeport Sewers in the very far northwest corner of the zone). For non-Shadow Knights, this is a simple location update. For Shadow Knights, this initiates an event (for class event details, see the next section in this writeup).

Explore the Orbital Children of Ro 0/1 (West Freeport)

Task Window Says: There are not many locations on Norrath where you can see Drinal, Luclin, Anbeal, Trorsmang, Cordon, and Ro all at once.

/loc -185, -940, 20 (a study hall in arcane tower, near entrance to Arcstone). For non-Wizards, this is a simple location update. For Wizards, this initiates an event (for class event details, see the next section in this writeup).

Explore the Plains of the Legendary Pegasus 0/1 (South Karana)

Task Window Says: Many people are amazed at the constructive feats of the Aviaks. How such noble but simple creatures were able to create such a majestic tower is still a mystery.

/loc -6745, 1065, 6 (Aviak's treehouse, just north of zone-in from Lake Rathetear). For non-Magicians, this is a simple location update. For Magicians, this initiates an event (for class event details, see the next section in this writeup).

Explore the Cusp of the Unkempt Border 0/1 (Jaggedpine Forest)

Task Window Says: The Hatchling River is perhaps the most recognizable boundary between the relative safety of the Jaggedpine and the forbidden jungle.

/loc 1000, -2120, -6 (near the broken zone line, east zone wall). For non-Druids, this is a simple location update. For Druids, this initiates an event (for class event details, see the next section in this writeup).

Explore the Crossroads of Taelosia and Antonica 0/1 (Nedaria's Landing)

Task Window Says: A small family of bears has taken residence in the caves where Nideno Eliagy hides.

/loc 1400, -450 (mouth of the bear caves in the northeast). For non-Rangers, this is a simple location update. For Rangers, this initiates an event (for class event details, see the next section in this writeup).

Explore the Forgotten Road of the Legendary Lich 0/1 (Everfrost Peaks)

Task Window Says: Many have searched to expose secrets of Miragul's Highway only to discover more questions than answers...

/loc 4730, -4150, -94 (underwater tunnels in the north-central part of the zone -- center room at the hidden portal, north wall). For non-Necromancers, this is a simple location update. For Necromancers, this initiates an event (for class event details, see the next section in this writeup).

Explore Fizzlethrope's Gallery 0/1 (Plane of Mischief)

Task Window Says: 'Seek the walls adorned with Fizzlethorpe's visage within a single chest sits atop a pedestal.'

/loc 20, -390, 125 (first room in the castle). For non-Rogues, this is a simple location update. For Rogues, this initiates an event (for class event details, see the next section in this writeup).

Explore the Sanctum of the Tortured God 0/1 (Acrylia Caverns)

Task Window Says: Legend has it that Khati Sha, first Vah Shir Beastlord, became the subject of a failed Ssraeshzaen experiment to bestow godhood among a mortal being.

This updates at the zone-in. For non-Beastlords, this is a simple location update. For Beastlords, this initiates an event (for class event details, see the next section in this writeup).

Explore the Site of the Ancient Games 0/1 (Butcherblock Mountains)

Task Window Says: Not far from Greater Faydark, tucked away in the hills, is an ancient stone board. Its origins remain a mystery...

/loc 700, -2350, 11 (at the chessboard north of the Greater Faydark zone). For non-Warriors, this is a simple location update. For Warriors, this initiates an event (for class event details, see the next section in this writeup).

Explore the Master's Worldly Keep 0/1 (Castle Mistmoore)

Task Window Says: Faydwer is not home to many beings called 'The Master'. So it should be no surprise that a trip to the castle of Mayong Mistmoore is in order.

This updates at the zone-in. For non-Paladins, this is a simple location update. For Paladins, this initiates an event (for class event details, see the next section in this writeup).

Explore the Ascended Home of Wun and Po 0/1 (Plane of Sky)

Task Window Says: Having ascended past their worldly existence, Wu and Po serve in the training grounds under the watchful eye of the Wyrm Queen.

This updates at the zone-in. For non-Monks, this is a simple location update. For Monks, this initiates an event (for class event details, see the next section in this writeup).

Recount your tale to Lady Carolline 0/1 (Northern Felwithe)

Hail her for the final update.



The Event

(Event details needed: Names of mobs and any items involved; emotes; mechanics; instanced zones, if any.)

Note: The event will usually require usage of your epic weapon, so have it on you at all times.



For completing this quest in the "most evil way" (10/10) you are rewarded with:

Hatred

You must do this quest at least 3 times, and during any of these 3 times you must do this with 10/10 max evilness, to get the Hatred reward upon the 3rd time.

There is another bonus item you can get, Decayed Decrepit Hide, if you defeat the dracholiche inside plane of hate in a certain way, that I do not remember now. This item is useful for the ammo slot for certain Charms that increase your stats if you are wearing class-specific armor.

We need info on how these steps are completed.


Rewards

Rewards are 1 AA, plus:

Option #1: Epic 1.0 Ornament
Option #2: Epic 1.5 Ornament
Option #3: Epic 2.0 Ornament

This task is repeatable with a 20-hour lockout.
Rewards:
Send a Correction
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An Epic Retelling (Shadow Knight)
# Aug 27 2018 at 8:15 PM Rating: Excellent
*
191 posts
For completing this quest in the "most evil way" (10/10) you are rewarded with:

Hatred

You must do this quest at least 3 times, and during any of these 3 times you must do this with 10/10 max evilness, to get the Hatred reward upon the 3rd time.

There is another bonus item you can get, Decayed Decrepit Hide, if you defeat the dracholiche inside plane of hate in a certain way, that I do not remember now. This item is useful for the ammo slot for certain Charms that increase your stats if you are wearing class-specific armor.
An Epic Retelling (Shadow Knight)
# Sep 02 2018 at 3:09 PM Rating: Excellent
RondorNorador wrote:
For completing this quest in the "most evil way" (10/10) you are rewarded with:

Hatred

You must do this quest at least 3 times, and during any of these 3 times you must do this with 10/10 max evilness, to get the Hatred reward upon the 3rd time.

There is another bonus item you can get, Decayed Decrepit Hide, if you defeat the dracholiche inside plane of hate in a certain way, that I do not remember now. This item is useful for the ammo slot for certain Charms that increase your stats if you are wearing class-specific armor.


When you say in the most evil way (10/10), is this something that shows in the task window as an option? To get the hide, does it show as a optional step as well?
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Some addenda
# May 31 2018 at 8:28 PM Rating: Excellent
Sage
*
114 posts
It might be wise to ensure you have all your epic weapons on you when you do this quest.

I did the quest once to get the Dark Blessing Ornament, and aside from a glitch in the Freeport session where I had to let the quest time out and restart it from North Ro, it went without issue. As my Innoruuk's Curse was on the wall of my house, I used my Innoruuk's Dark Blessing to fight Hope at the end of the quest, and all continued as normal.

On my second run through for the Innorruk's Curse ornament, I again attacked Hope with my Innoruuk's Dark Blessing, receiving the message that she was invulnerable to that weapon. After some consideration, I attacked Enmity with the same weapon and was able to continue the quest as normal. It had me wondering whether I was supposed to have been using Innoruuk's Curse for the fight instead, which of course was still on the wall of my house, as I had not needed it the first time through.
An Epic Retelling
# Jul 07 2016 at 4:35 PM Rating: Decent
1 post
Just a hint for any SKs doing the retelling for the new ornament.

A shadow knight would never let prey walk away.

Hope this helps with out ruining the fun.
Freeport
# Aug 23 2015 at 5:02 AM Rating: Decent
*
63 posts
All guard at entrance of Freeport must be killed once they are on the Floor.
I let the last one alive after he told me where is Glohnor. The consequence is that once you clean the Temple the emote does not come at the Top. I had to go back kill the last guard and after it worked.

____________________________
Selar
Anthem Guild
Tunare

Complete at level 50
# Feb 06 2015 at 8:32 PM Rating: Decent
13 posts
Just did this on my level 50 Drakkin SK. Was not easy. Some observations on Lord Vinman's post.

These two steps are by far the hardest.

Step 9: The "Evil route" is to head North and defeat Squire Baerson. Tough fight. Make sure to have as many HP as you can get, I had just over 7K fully buffed. Also getting a high level HP regen and several DMG shields really helps. I got my DS up to 110 per hit which did make the fight a bit easier. There is another wandering Follower of Marr at this point too, when he added, I was dead each time. Necessitating an exit to get more buffs. Every time I got back in (just head back to North Ro and click the eye thing that you pickup) he was back at 100% I had used Harm Touch to finish him off.

Step 10: This just sucked. The Ashenbone Skullbreaker was casting so many spells (list of spells below) on me they ultimately finished me off several times. What I finally ended up doing after a number (5 at least) attempts, was to get my Magic, Fire, Poison resists as close to 400 as possible. I did this by high level buffs full set of Intiricate Defiant Plate and number of AUGs and rings. I also used guild tribute to add an additional 20 Magic and 20 Fire resist. I also used personal tribute (they stack different spells) to add 20 Magic and Fire. I think my Magic was at 389 which allowed me to resists Bond of Death (-200 resist) every time. My Fire was about 370's but it was not enough to resist Ignite Blood all the time. This killed my regen. At 75% or so, the Ashenbone Skullbreaker changes in to black drake but still casts the same necro spells, but adds Cascading Darkness. Several times I had to retreat down the stairs and FD to regen HP. Skullbreaker does not regen fast so that is a good thing. At 50% or so the Ashenbone Skullbreaker splits into 10 in my case not six Ashenbone Fragments. Just the shear number of these things makes casting spells a pain also they hit you with a debuff that is -500 to damage shields. A few times I needed to back off and FD to regen health. Once I got them down to four I was able to deal with them much easier. These little guys would be much easier for a Ogre SK for sure. They stunned me constantly.

After this it was easy. I just killed everybody I saw when I got back into NFreeport (kill them, let them fall, target the lying corpse and ask where Glohnor was, then hit the corpse again to finish them off).

I've done the "An Epic Request" with a 52 monk (easy) 75 monk (easy) 90 Warrior (easy) 75 SK (much easier than at 50) 75 Berserker (easy when using the right axes) 75 shaman (easy), 50 wizard (easy), 80 rogue (easy).. The 50 SK was much, much harder than the others.

List of spells cast by Ashenbone Skullbreaker:

Paralyzing Earth, Ignite Blood, Envenomed Bolt, Bond of Death, Ignite Bones, Cascading Darkness, Drain Soul.

Edited, Feb 8th 2015 2:41am by hslater
Getting through the Paladin guild hall
# Apr 10 2014 at 8:00 PM Rating: Decent
8 posts
I tried both hailing all of them with the guard uniform, nobody said anything useful. Then i killed all of them to where i could still hail them. Still nothing. Finally just killed all of the bodies laying on the ground as well, and was progressed through. Which is what a real shadowknight would do, so that makes sense. I first petitioned thinking this was a bug before trying this and getting disgruntled
North Ro Update - Correct Loc
# Apr 10 2014 at 7:58 PM Rating: Decent
8 posts
The North Ro Update is actually 9592, -506, 25. Location above missed the negative for the X axis
Glohnor in Freeport
# Dec 05 2013 at 2:17 AM Rating: Decent
Avatar
3 posts
At the part after you leave Plane of Hate and enter Freeport, you get to choose whether or not to keep the guard uniform. As of now, it doesn't matter. Going around asking people "where is Glohnor?" doesn't work. Neither does killing them and asking them while they're laying on the floor. I've had to restart it 3x and it never worked. What ended up working was fully slaughtering everyone in the paladin guild. I'd kill them, ask, "where is Glohnor?" just in case and when they wouldn't give me any info, I killed them. After killing everyone there, I got some red text instructing me to move on and that's finally what did the trick for me.
Buggy?
# Nov 29 2013 at 2:50 PM Rating: Decent
3 posts
Also ran into problems with the Ashenbone Skullbreaker. It tears through me for 1.2k per hit. At 71, max hps I have are about 15k. Dead in seconds.

Bugged it - seems mathematically impossible.

Edit: Got past the Ashenbone after going back at 74 with quite a few more AA. Still a tough fight. Had to duck out of combat several times, feign to lose aggro, lifetap Zomm eye to get health back up, and then back into the fight. Got him down, used Leechcurse disc on the little ashenbone splinters that he becomes, and after that it was plain sailing.

Just seems tailored to mid 70's for level. Oddness.


Edited, Dec 14th 2013 3:22pm by Rekaert
Lockout
# Aug 03 2013 at 5:15 PM Rating: Decent
3 posts
Only 1 hour lockout
Failed
# Jul 03 2013 at 2:14 PM Rating: Decent
Scholar
31 posts
Tried it today with a 65 SK with 1.0 Epic and there was no way killing the Ashenbone Skullbreaker. My best try with HT, Leech Touch and Veteran Abilities was at 59% (Point 10 in Lord Vinman's post).
1.0 needed
# Mar 30 2013 at 4:12 PM Rating: Decent
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29 posts
According to Eq Resource the final fight requires that you use epic 1.0 ... if you don't bring it you need too... don't have it? You are apparently screwed.... Tried attacking final mob with epic 2.0 and could not even hit her. Good luck gang. If anyone knows different please tell me. This looks like the entire 'an epic request' task can't be done by SK unless they are carrying 1.0 to fight the final 'Hope'/ 'Enimity' mob mentioned in step 17.
1.0 needed
# Apr 07 2013 at 11:13 AM Rating: Decent
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29 posts
Update: Did the task again and 1.0 is NOT needed. At the end I attacked good apot and got nowhere. Guild mate told me to try other mob so attacked evil apot and got to the end. Good luck all :)
1.0 needed
# Apr 08 2013 at 1:54 PM Rating: Decent
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29 posts
Update: Finished quest and went to final hail mob at the end... hailed her and got the pop up indicating that I had finished. Chose Option one which SHOULD HAVE been the 1.0 ornament mentioned above and AA... what did I get? AA point. Petitioned wanting to know why I got no 1.0 ornament for all my hard work on this quest. So far... I'm not impressed with this quest... I'll let you know...
Event very briefly
# Mar 22 2013 at 2:35 PM Rating: Good
48 posts
Much better official description:

http://special.eqresource.com/anepicrequestshadowknight.php
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For the Good of the Realms!
Event very briefly
# Mar 22 2013 at 1:58 PM Rating: Good
48 posts
A general play out of the event could be described as: The overall theme of the event is about the good side of a knight, and the bad side of a knight, regardless of being a Shadowknight or Paladin.

1. Go to North Ro, NW corner where sewer zone entrance is and receive a location hit, as well as a blue fire beetle eye thingy.
2. Activate the blue fire beetle eye thingy in North Ro, this ports you into the first instance as a lowly warrior.
3. It might crash your computer, might not.
4. Upon returning, or not having to return, you are placed near a merchant beating a thief, you hail the merchant and are given some response text, as well as a choice to help the merchant or help the thieft. I did both, did not seem to effect the outcome of the overall quest.
5. After killing the merchant or the thief, two npcs spawn, one of hope and one of enemity. Follow their chat and they port you into the next instance. You appear diseased and eventually fall unconscious, the event part plays out to a fisherman healing you.
6. Once unstunned you pick up your sword which is hilt first in the sand, and either leave the fisherman or kill him, again its about the good and evil in any Knight. However, if you kill him an AA screen will pop up and you can choose Life Tap, and receive Bash automatically.
7. You run south, avoiding the guards as you see them. Eventually you will be emoted to run to the Southwest. Run southwest til you hit the zoneline to "oasis/southro."
8. Upon reaching the zoneline, if you have killed the fisherman you will have to fight three guards, only 1 if you have left him alive. Once your fight is over, and a few emotes, you are ported into the Plane of Hate within the Maestro's area.
9. After some emotes, you move to a knight battling an undead drake. I killed the knight, and the drake walks to the exit of the hall. You exit onto the big steps outside, and as you move around a selection advises you can either go north to battle Knights, or south to continue to Inny's Palace. Twice I killed the Knights and once went south the Palace, doesn't make a difference, you either make the "Hope" Npc or the "Enemity" npc happy:0
10. Upon reaching the Palace, there is a large undead drake, or dracoliche laying on the ground. As you approach it, it springs up and kicks you back, Charge and kill it, as you are fighting it alters a few times, and eventually turns ino 6 individual baby drakes. Once you kill all that move into the now open door ahead of you.
11. Emotes start up, the door shuts behind you and you watch the event auto play out before getting punted to Freeport, the old original Freeport.
12. As you start up again, you have another choice to make, to pick up a Militia uniform and avoid fights, or simply stay as you are and reak havoc. You are level 50, and given a nasty two hand blade Innoruuk's Dark Curse (or somethign close, but it was 230 damage, low delay). Your goal here is find Glohnor. If you fight the npcs, you fight til they fall, then ask them "where is Glohnor," or something close to that. Eventually you find a merchant lady, who will direct you to his house near the bank. If you use the uniform, same thing, go around and talk to the npcs asking "Where is Glohnor," the same merchant woman will direct you to his house near the bank.
13. You go to the bank, not entering, there will be a residence door to the right as you face the bank. Enter the residence and you receive an emote. Pick up the book on the table, and you get your next target, the Temple of Marr.
14. As you approach the entry way to outer wall area of the temple, you receivee an emote telling you to kill all inside and find Glohnor somewhere inside. Felt like SW Episode III, when Anakin cleans out the Jedi temple.
15. I cleared all the clerics and knights, and eventually made my way to the top where you see blinking orbs floating in the air, and receive an emote about staying in the Shadows. This is where I was not paying attention:) The AA tab, I thought you only had the bash and Harm touch, however there is a general tab to and have tons of others, one of which is Gather Shadows.
16. Activate Gather Shadows within the lights or close to them, and the final event starts.
17. Eventually you choose to battle "hope" or "Enemity," I guess kinda defines your character desires. I chose to fight Enemity, didn't like her attitude at all;x Once you choose your ported to the outside pond area, where your fight begins.
18. Upon beating the npc, there are some emotes, and notification of success, as well as a kick back to North Ro outside Freeport. Carry on with your location hits:0

Sorry about the brief synopis, but I figured I give some kind of guidance. If there are things missing, I will fix that up since I will be doing the quest again x2:0

Galactic Emperous, 85 Shadowknight of Cazic
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For the Good of the Realms!
Event very briefly
# Mar 23 2013 at 9:31 AM Rating: Good
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1,306 posts
Don't forget to use your Disarm skill.
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Alliance Artisan Demonicspawn Dealerofdeath, Scoundrel of the Oathbreakers
Ogre Shadow Knight
Vertigo
Tunare - The Seventh Hammer

Ascending Angels on Beta
The key to winning the fight
# Apr 09 2014 at 3:50 PM Rating: Decent
8 posts
The key to beating the Ahenbone Skullbreaker is to back off halfway down the stairs, then feign death, if nobody else has pointed this out yet. I'm an 80 SK, decently geared on Fippy, but only about 350 AA. Skullbreaker was womping my ***, so i decided to back off and feign, and then try to rest and go at it again. Once FD broke combat, it only took me 30 seconds before officially out of combat to regenerate. Broke combat, regen, get back into the fight and destroy the mother trucker.

Death comes.

Mrhyde Theuglyside
Fippy Darkpaw
80 Shadow knight
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