An Epic Request (Rogue)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
Success Lockout Timer: 20:00:00
Quest Items:
Related Zones:
Related Quests:
Era:Rain of Fear
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Sun Mar 17 11:56:14 2013
Modified: Mon Mar 18 18:23:12 2013
This task begins with Lady Carolline of Thex in Northern Felwithe. She is located at 0, -170 (on the balcony overlooking the entrance: you can use the Find Feature, CTRL+F, to get to her).



Initiating the Task

You say, 'Hail, Lady Carolline of Thex'

Lady Carolline of Thex smiles, trying to hide an obvious air of sadness, 'Greetings adventurer, such a lovely day isn't it?' The pained look on her face clearly gives away that something is [wrong].

You say, 'What's wrong?'

Lady Carolline of Thex says 'Wrong? Oh, nothing really. My beloved is off again on some [excursion] and has yet to return. I'm quite sure he will be fine though. How I miss our adventures together, the time we would spend exploring the hidden beauty of Norrath. We were especially fond of [Antonica].'

You say, 'Why were you fond of Antonica?'

Lady Carolline of Thex says 'A lovely land, despite the efforts of humans to ruin it...' The Koada`Dal's smile becomes more sincere. 'Lake Rathetear, oh the [stories] I could share of moonlit nights sitting on the docks. The noble aviaks keeping ardent guard over the sacred flame, the sunken towers and legend of the Megalodon...' She sighs and looks up to the sky.'

You say, 'What stories could you share?'

Lady Carolline of Thex blinks and looks back to you, her demeanor changing. 'Tell you what stranger, you come up with an [interesting tale] to distract me from my boredom, and I'll see if I can find something to [reward] you for your effort.'

You say, 'What reward would that be?'

Lady Carolline of Thex says 'Hmm, already pondering your riches before the effort of imagination? I suppose not many adventurers care to put any effort into their journeys these days.' The young high elf sighs. 'Anyway, what you will be rewarded with is something befitting a _____ such as yourself.'

You say, 'I have an interesting tale to tell'

Lady Carolline of Thex says, 'Something grand, truly epic and interesting! Just let me know when you've thought of a suitable story.'

You have been assigned the task 'An Epic Request'.

Be sure to carry your epic artifact with you!



Explore Locations

NOTE: There are 16 "explore" locations. Each location represents one class and, for that one class, will trigger an event. The other 15 classes only need to explore the location.

Explore the Stage of Baladric's Symphony 0/1 (Dreadlands)

Task Window Says: Baldric Slezaf's tale is the pursuance of impossible beauty -- a symphony to rival the works of Ayonae Ro.

/loc 780, 9690, 1070 (valley with the portals -- in a pyramid near Baldric Slezaf). For non-Bards, this is a simple location update. For Bards, this initiates an event (for class event details, see the next section in this writeup).

Explore the Valley of McArik's Reflection 0/1 (Lake of Ill Omen)

Task Window Says: Keras McArik stands stoic in a valley east of what was once Veksar.

/loc -225, -3535, 235 (near Keras McArik, due east of the center of the lake, near the zone boundary). For non-Berserkers, this is a simple location update. For Berserkers, this initiates an event (for class event details, see the next section in this writeup).

Explore the Depths Behind the Scaled Mystics 0/1 (East Cabilis)

Task Window Says: Beneath the Scaled Mystics' Temple lies a rather complex series of tunnels.

/loc 940, -450, -22 (in the halls under the Shadow Knight, Beastlord, and Shaman guild). For non-Enchanters, this is a simple location update. For Enchanters, this initiates an event (for class event details, see the next section in this writeup).

Explore the Outer Remnants of Torsis' Dark Mantle 0/1 (Emerald Jungle)

Task Window Says: Standing just outside the ruins of Torsis you can feel the intense spiritual void that caused the city's downfall.

/loc 295, -2000, -322 (at the entrance to City of Mist). For non-Shamans, this is a simple location update. For Shamans, this initiates an event (for class event details, see the next section in this writeup).

Explore the Oasis in a Deserted Sea 0/1 (Timorous Deep)

Task Window Says: In a sea of desolate islands stands one secluded, sacred paradise.

/loc -11550, -1710, 13 (in the walled isle where the Cleric 2.0 final battle is held and the triggered Faydedar is located). For non-Clerics, this is a simple location update. For Clerics, this initiates an event (for class event details, see the next section in this writeup).

Explore the Bloody, Forgotten Trail of Hate's First Knight 0/1 (North Ro)

Task Window Says: When Lhranc returned to Freeport to exact vengeance upon his brother, Glohnor, he took a particular trail into the city.

/loc 9625, 520, 25 (entrance to the Freeport Sewers in the very far northwest corner of the zone). For non-Shadow Knights, this is a simple location update. For Shadow Knights, this initiates an event (for class event details, see the next section in this writeup).

Explore the Orbital Children of Ro 0/1 (West Freeport)

Task Window Says: There are not many locations on Norrath where you can see Drinal, Luclin, Anbeal, Trorsmang, Cordon, and Ro all at once.

/loc -185, -940, 20 (a study hall in arcane tower, near entrance to Arcstone). For non-Wizards, this is a simple location update. For Wizards, this initiates an event (for class event details, see the next section in this writeup).

Explore the Plains of the Legendary Pegasus 0/1 (South Karana)

Task Window Says: Many people are amazed at the constructive feats of the Aviaks. How such noble but simple creatures were able to create such a majestic tower is still a mystery.

/loc -6745, 1065, 6 (Aviak's treehouse, just north of zone-in from Lake Rathetear). For non-Magicians, this is a simple location update. For Magicians, this initiates an event (for class event details, see the next section in this writeup).

Explore the Cusp of the Unkempt Border 0/1 (Jaggedpine Forest)

Task Window Says: The Hatchling River is perhaps the most recognizable boundary between the relative safety of the Jaggedpine and the forbidden jungle.

/loc 1000, -2120, -6 (near the broken zone line, east zone wall). For non-Druids, this is a simple location update. For Druids, this initiates an event (for class event details, see the next section in this writeup).

Explore the Crossroads of Taelosia and Antonica 0/1 (Nedaria's Landing)

Task Window Says: A small family of bears has taken residence in the caves where Nideno Eliagy hides.

/loc 1400, -450 (mouth of the bear caves in the northeast). For non-Rangers, this is a simple location update. For Rangers, this initiates an event (for class event details, see the next section in this writeup).

Explore the Forgotten Road of the Legendary Lich 0/1 (Everfrost Peaks)

Task Window Says: Many have searched to expose secrets of Miragul's Highway only to discover more questions than answers...

/loc 4730, -4150, -94 (underwater tunnels in the north-central part of the zone -- center room at the hidden portal, north wall). For non-Necromancers, this is a simple location update. For Necromancers, this initiates an event (for class event details, see the next section in this writeup).

Explore Fizzlethrope's Gallery 0/1 (Plane of Mischief)

Task Window Says: 'Seek the walls adorned with Fizzlethorpe's visage within a single chest sits atop a pedestal.'

/loc 20, -390, 125 (first room in the castle). For non-Rogues, this is a simple location update. For Rogues, this initiates an event (for class event details, see the next section in this writeup).

Explore the Sanctum of the Tortured God 0/1 (Acrylia Caverns)

Task Window Says: Legend has it that Khati Sha, first Vah Shir Beastlord, became the subject of a failed Ssraeshzaen experiment to bestow godhood among a mortal being.

This updates at the zone-in. For non-Beastlords, this is a simple location update. For Beastlords, this initiates an event (for class event details, see the next section in this writeup).

Explore the Site of the Ancient Games 0/1 (Butcherblock Mountains)

Task Window Says: Not far from Greater Faydark, tucked away in the hills, is an ancient stone board. Its origins remain a mystery...

/loc 700, -2350, 11 (at the chessboard north of the Greater Faydark zone). For non-Warriors, this is a simple location update. For Warriors, this initiates an event (for class event details, see the next section in this writeup).

Explore the Master's Worldly Keep 0/1 (Castle Mistmoore)

Task Window Says: Faydwer is not home to many beings called 'The Master'. So it should be no surprise that a trip to the castle of Mayong Mistmoore is in order.

This updates at the zone-in. For non-Paladins, this is a simple location update. For Paladins, this initiates an event (for class event details, see the next section in this writeup).

Explore the Ascended Home of Wun and Po 0/1 (Plane of Sky)

Task Window Says: Having ascended past their worldly existence, Wu and Po serve in the training grounds under the watchful eye of the Wyrm Queen.

This updates at the zone-in. For non-Monks, this is a simple location update. For Monks, this initiates an event (for class event details, see the next section in this writeup).

Recount your tale to Lady Carolline 0/1 (Northern Felwithe)

Hail her for the final update.



The Event

(Event details needed: Names of mobs and any items involved; emotes; mechanics; instanced zones, if any.)

Note: The event will usually require usage of your epic weapon, so have it on you at all times.



Rewards

Rewards are 1 AA, plus:

Option #1: Epic 1.0 Ornament
Option #2: Epic 1.5 Ornament
Option #3: Epic 2.0 Ornament

This task is repeatable with a 20-hour lockout.
Rewards:
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Event text and NPC names
# Sep 25 2018 at 3:22 PM Rating: Excellent
Scholar
21 posts
***Below is the event text and NPC names. I've also notated what actions need to be done.***
***The answers to challenge 3 are random. Yours will most likely be different that what is listed.***

***Crossing the rogue explore location will start the Event.***
A quiet voice whispers to you from the corner of the room, 'Hey you, over here! Don't let them see you. We've got business to discuss.'
Targeted (NPC): Drenick Nyrae
Right click on the NPC to consider him.
You say, 'Hail, Drenick Nyrae'
Drenick Nyrae says, in Thieves Cant, 'Soon as I saw you walk in here I knew you were like me... Tonight is our chance to strike it rich. Come with me and I shall explain more. Stay close, and don't let the locals see you.'
Drenick Nyrae says, in Thieves Cant, 'I'm glad to see another likeminded treasure hunter has made it here. You see, tonight the King is distracted, as he is preparing for a game. Thus, this is the perfect opportunity to exercise our right to 'explore' his domain and 'liberate' some of his 'excess goods'...'
Drenick Nyrae says, in Thieves Cant, 'The King's obsession with his ancient game is bizarre. He's never once won, despite his best efforts to 'sway the game' in his favor. He's quite bitter about it, ridiculously funny really.'
Drenick Nyrae says, in Thieves Cant, 'Now then, we'll not be doing this job alone.' The strange individual knocks thrice on the door and stares at it intently.'
Drenick Nyrae says, in Thieves Cant, 'Our friend shall be with us shortly. I suggest not looking at him too often, he can be easily upset.'
Drenick Nyrae says, in Thieves Cant, 'Now then, this is where we'll be counting on you. Go get the Mayor's Key and bring it back to us, see if he'll give it up willingly or not. Either way, we'll continue from there. What, me, help? No, I must... uhh... Stand watch, get going now!'
An eruption of laughter assaults you as the door is swung open. Before you is Bristlebane's grand dining hall. Around the table are the most revered members of his court. At the head of the table sits a distinguished looking halfling.
Mayor Onaise shouts, in Halfling, 'ORDER? CHAOS! There will be CHAOS in the court! Will jury please rise!'
I Like This One shouts, in Combine Tongue, 'Rise!? Let's see you stand your lazy hide up first!'
Mayor Onaise shouts, 'Need I remind the court that my chair fell asleep an hour ago!? Hmm... You there, Barbarian, come speak with me.'
The court bursts into random laughter!
Targeted (NPC): Mayor Onaise
Right click on the NPC to consider him.
You say, 'Hail, Mayor Onaise'
Mayor Onaise says, 'Greetings, __________. It took you longer to arrive than I would have expected. No matter, I do still expect a convincing [argument] though!'
You say, 'argument'
Mayor Onaise says, 'Indeed, the charges against your client are severe. We don't take kindly to knock-knock jokes around here. Lest we all forget what happened to Ekkolofezznaboten I." (The room erupts with laughter.) "Bring me at least one of the three pieces of [evidence] that your client has a sense of humor, and I shall consider alleviating [his sentence].'
You say, 'evidence'
Mayor Onaise says, 'To prove he is funny, you will have to bring me at least one of the following, [funny bone], the [adornment] off of a jester's hat, and a piece of the King's [candy].'
You say, 'funny bone'
Mayor Onaise says, 'Aye, a comical clavicle, a hilarious humerus, a silly scapula, a ridiculous rib! I really don't care which bone, but it better be a funny one!'
You say, 'adornment'
Mayor Onaise says, 'Whatever it is you call those side-splittingly funny spheres on a jester's hat, I must own one.'
You say, 'candy'
Mayor Onaise says, 'Who doesn't love candy? Who couldn't love candy? You've no business in my court asking such questions!'
You say, 'his sentence'
Mayor Onaise says, 'Aye, should you fail to convince me of his guilt he'll never be allowed to watch the puppet show again. When you are [ready] to begin collecting evidence to make your case, say so. Remember, you must bring me AT LEAST ONE piece of evidence... Of course you could also just [give up], but I don't recommend that...'
You say, 'ready'
Mayor Onaise says, 'Wake me up when you've finished building your case by telling me that you are [done]. Or if you're [absolutely, positively, completely, entirely sure] you want to give up, you can do that. Again I don't recommend that, though...'
Around this and the adjacent room appear several challenges. Each challenge will unlock a piece of evidence that will exonerate Pinky on the charges of being un-funny. The Jester's Adornment is watched by two attentive guards. The Funny Bone is defended by some clever puzzle-crafters. The King's Candy is guarded by a clever gnomish toy. Each of these objects is unusually heavy, so you'll need to be VERY CLOSE in order to pick them up...

Challenge 1: Candy - Key to broken toy

***Use sense trap to discover the Trapped Toy Chest, then disarm trap to disarm the trap and finally pick lock to unlock the Toy Chest. Open the chest with /open.***

You sense a trap in this direction.
Targeted (NPC): Trapped Toy Chest
Right click on the NPC to consider it.
You have disarmed Trapped Toy Chest!
The broken toy bounces excitedly as it watches your progress. Inside of the trapped box you notice, a smaller locked box...
Targeted (NPC): Locked Toy Chest
You cannot open Locked Toy Chest, it is locked.
You have successfully picked Locked Toy Chest!
You peer inside the now unlocked smaller box to find: a miniature statuette of Rolfron Zek, a small etching of Dorn B`Dynn standing beside Ambassador DVinn, a set of fear-touched puppet strings, a child sized replica of the SoulFire, and a Shiny New Clockwork Wind-Up Key! You place the key within the back of the large broken toy and it begins to dance and give its thanks. The candy is yours for the taking.
The Gnomework toy thanks you heartily for your assistance in recovering its wind-up key and allows you to take the King's delicious candy! You are one step closer to proving Pinky's humorousness.

***Walk behind the Gnomework toy to pick up the candy.***

Challenge 2: Adornment - Jester's Adornment

***Sneak past two (2) see SoS deputies and walk over the Jester's Adornment (red sphere) which is on top of the left bookcase along the back wall. Use the planters to gain a bit of height to get up on the bookcase. Once you have the adornment another see SoS deputy will spawn, sneak out.***

Targeted (NPC): Deputy Staley
Right click on the NPC to consider him.
Deputy Staley scowls at you, ready to attack -- looks like he would wipe the floor with you! (Lvl: 95)
You suspect that this being can see you.
The adornment is now in your possession. Leave the room without being seen!
Deputy Byren Di`Vad roars angrily, 'WHO'S MESSED WITH THE JESTER'S ADORNMENT!? GUARDS, FIND THE INTERLOPER!'
Having successfully snuck away with the Jester's Adornment, the guardians sink back into the shadows. You are one step closer to proving Pinky's humorousness!

Challenge 3: Funny Bone
A Luclin tsetsiantrap regards you indifferently -- You could probably win this fight. (Lvl: 50)
You say, 'Hail, a Luclin tsetsiantrap'
A Luclin tsetsiantrap says, 'Welcome, __________. I suppose you are looking to take the Funny Bone. Rather than simply kill you for your unentertaining arrogance, I will allow you to attempt the [trial of senses]. Should you pass, the bone is yours. Should you fail, you walk away a humiliated joke. I'll even be so kind as to give you a single [hint] along the way should you need it.'
You say, 'trial of senses'
A Luclin tsetsiantrap says, 'Aye, a simple series of tests to see if you have what it takes to be the rightful owner of the Funny Bone. There will be five questions, and you must answer all of them correctly. Failure to answer even a single one of the questions shall force you to start the trial over again. You should know the answers are rarely the same each time, so don't think you're clever by trying to remember the results of previous attempts. Throughout the ordeals you may ask me for a single [hint], are you [ready] to begin?'
You say, 'ready'
A Luclin tsetsiantrap says, 'Very well...Bill, Will, William, Billiam, prepare yourselves.'

***Four halfling NPCs will spawn.***
Billiam Wilson
Will Billiamson
Bill Williamson
William Bilson

***Failing any of the five trials will result in the challenge reseting and restarting at Trial 1.***

Challenge 3 - Trial 1 - Trial of Sight
A Luclin tsetsiantrap says, 'The trial of Sight: Pay close attention to each of the four cousins. You should notice none of these cousins are the same height. Even when you're in a competitive family like they are, it's not about being the tallest or smallest, but how much you yourself have improved as an individual. Take a moment to familiarize yourself with their heights. Then let me know when you are ready to undergo [the first] trial.'
You say, 'the first'
A Luclin tsetsiantrap says, 'Very well... Look again at each cousin, they've changed! Now tell me, who has changed the most? Hail that individual...'

***Pay attention to which halfling changes size the most. Use the block wall for a guide.***

Targeted (NPC): William Bilson
Right click on the NPC to consider him.
You say, 'Hail, William Bilson'
A Luclin tsetsiantrap says, 'You have a keen eye and a decisive wit. Your selection is correct and we proceed to the trial of hearing.'

Challenge 3 - Trial 2 - Trial of Hearing
A Luclin tsetsiantrap says, 'The cousins have worked for a long time to perfect their beautiful halfling singing voices. However, one of them simply cannot sing along! Determine which brother is ruining the chorus.'

***There are different ways to finding out which halfling to pick. I stood next to one halfling and listened for the off key halfling and moved in that direction to the next halfling until it sounded like it was coming from right in front of me.***

Targeted (NPC): Billiam Wilson
Right click on the NPC to consider him.
You say, 'Hail, Billiam Wilson'
A Luclin tsetsiantrap says, 'You have clearly got a strong sense for sound, perhaps you should have been a bard? Anyway, prepare yourself for the trial of taste... and no, you will not be dining on Halfling Toe Stew...'

Challenge 3 - Trial 3 - Trial of Gluttony
A Luclin tsetsiantrap says, 'One of the cousins has a dirty little secret, he tends to over-eat, often leaving his family to dine on scraps and smaller portions. Which cousin do you feel holds an unfair share?'

***Pick the pockets of Billiam, Will, Bill, William until you find the one with two (2) Jumjum Stalks.***

Targeted (NPC): Bill Williamson
Right click on the NPC to consider him.
You say, 'Hail, Bill Williamson'
A Luclin tsetsiantrap says, 'You're proving to be quite adept at these trials, and with only two trials left you're sure to win! Right?'

Challenge 3 - Trial 4 - Trial of Hunger
A Luclin tsetsiantrap says, 'Now that the halflings have had their fifth daily meal, they appear to be 'mostly' sated. In the previous trial you uncovered the cousin who hoards food away from his family. In this trial you must find the cousin that cannot eat as much as the others. This individual might even be the same person, you never know for sure! Perhaps a mention of [jumjum pie] will be enough to oust the easily sated one...'

***Say Jumjum Pie and watch which halfling moves the slowest then hail them.***

You say, 'jumjum pie'
Targeted (NPC): William Bilson
Right click on the NPC to consider him.
You say, 'Hail, William Bilson'
A Luclin tsetsiantrap says, 'A fast wit and keen eye you have, __________. With one trial left you are all but sure to be the new owner of the Funny Bone, or so you think...'


Challenge 3 - Trial 5 - Sense of Touch
A Luclin tsetsiantrap says, 'We've arrived at the final trial, the sense of touch. I've seen many adventurers pass through here, and I've seen ones obviously don't like to be touched. You certainly seem like one of them. No matter, let us hope for your sake you're familiar enough with the sensation to pass the trial. One of the first challenges any halfling will face in life is battling against bixie foes. Because they are among the first enemies any young halfling will face in life, the wee-warriors will often build up a resistance to the painful stings. I leave it to you to select the brother most adept at bixie-battling.'

***It is unclear what is the best way to deal with this trial. Some say it is the halfling that takes the most damage. Others say the halfling that takes the least damage. I chose the halfling that took the least damage since it is more in line with the trial in regard to resistance. Backstab the four halflings from the front.***

You say, 'Hail, Bill Williamson'
A Luclin tsetsiantrap says, 'Fizzlethorpe be praised! We have found an individual truly funny enough to wield the majestic, magnificent, and infinitely grand Funny Bone. You may walk away with this gift knowing you earned it __________!'
Having bested the egotistical fern's rather unorthodox puzzles, you walk away the proud owner of The Funny Bone! You are one step closer to proving Pinky's humorousness! ...Now if you could just find a gardener willing to deal with that annoying brute...

***Event text implies that only passing one challenge is needed. Did not verify this as I did all three challenges. After successfully passing at least one challenge go back to Mayor Onaise.***

Targeted (NPC): Mayor Onaise
Right click on the NPC to consider him.
You say, 'Hail, Mayor Onaise'
Mayor Onaise says, 'Wake me up when you've finished building your case by telling me that you are [done]. Or if you're [absolutely, positively, completely, entirely sure] you want to give up, you can do that. Again I don't recommend that, though...'
You say, 'done'
Mayor Onaise says, 'Heh, hah! You've all the evidence available, this looks promising for Pinky!'
Mayor Onaise says, 'Heh... hah... hahaha! Will... Will who?! The defendant is guilty! Guilty of being hilarious! He shall be front and center for tonight's theatre performance!'
Having completed the 'trial' you notice a small brass key hanging off of the Mayor's belt. As the room erupts into a burst of chaotic laughter you take the opportunity to liberate the key from his belt buckle. In a flash the entire court room is empty! Whatever madness that was is probably better forgotten than dwelled on...
Drenick Nyrae shouts, in Thieves Cant, 'Excellent, looks like you got what we need. Let's get going now.'

***Head out of the room and back to Drenick Nyrae.***

You say, 'Hail, Drenick Nyrae'
Drenick takes a moment to inspect the newly acquired key, 'Yes, this will certainly do. Let us continue on now.'
Drenick Nyrae says, in Thieves Cant, 'So that key ya got there, quite important, but anyway... Normally the King spends his days watching the puppet shows and enjoying the wealth his devoted mischief-makers 'collect'. But tonight, tonight is much different. Every few hundred years the good King has a chess match to play with Old Man Serilis. Sometimes he holds it here, sometimes in the Underfoot. Legend has it they've even played in Faydwer...'
Drenick Nyrae says, in Thieves Cant, 'When planning his strategy, the King gathers together all of his craftiest minions. They work to devise novel means to victory, by means of deception, distraction or outright trickery. I've heard that the closest game the two have played lasted over three weeks. That was, until the Duke realized that the King had managed to sneak in several additional castles when he wasn't looking.'
Drenick Nyrae says, in Thieves Cant, 'The plan is to strike his hoard while he is deep in thought. Most think his throne room holds his greatest treasures, but little do they know the value of what lies behind the theatre curtains!'
Drenick Nyrae says, in Thieves Cant, 'It looks like our friend is here. Remember, best not to make much eye contact with him.' The half elf quickly dawns a new disguise before making odd hand signals toward the false wall.'
A familiar human says, in Thieves Cant, 'Well done Drenick, it seems you've found the third we needed. Let's be off then.' The familiar human looks at you and nods, keenly aware of who you are and what you've done...'
Drenick Nyrae says, in Thieves Cant, 'This is where you'll come in again __________. While the King is away you'll be able to sneak backstage and look for the chest that matches the Mayor's key.'
A familiar human says, in Thieves Cant, 'While you're back there doing the easy work, we'll be out here playing the part of audience members to quell any suspicions. HURRY up and go back stage now, before the show starts. If you brought any allies along then this is their only chance to sneak back there with you. We cannot have them interrupting the puppet show once it starts! We do not want to raise any suspicion in the crowd and have our cover blown.'
An engrossed audience member says, in Thieves Cant, 'If you hurry you might make it back in time to see act two. Get going now!'
A hushing sound echoes out from the theatre hall before the booming voice of The Impresario speaks, 'Ladies, gentlemen, rabbits, knaves, scholars, gorillas, friends, and enemies... Tonight, we are blessed with the rare opportunity to see the whole cast of the pantheon in a rare performance of, 'The Pains of Power'. Please keep talking to a minimum, and enjoy the show.'

***After a familiar human says his bit, go through the door that was behind the familiar human and quickly run behind the stage curtain. Once the show is under way Fizzlethorpe's Shiny Hoard will spawn.***

Targeted (NPC): Fizzlethorpe`s Shiny Hoard

***Use /open to open Fizzlethorp's Shiny Hoard. This will spawn Bristlebane's Jovial Jester which you must defeat using your epic weapon. During the fight you will be presented with the option of telling a Knock-Knock joke to get the Jester to turn around and land some backstabs.***

Heh, HAH, HAHA! FOOL! WHAT DO YOU THINK YOU'RE DOING!?
Bristlebane`s Jovial Jester says, 'As much as I love a good joke, stealing from the boss is no laughing matter! Hah, hah, hah...'
Targeted (NPC): Bristlebane's Jovial Jester
'Erm... That's not funny at all!' The jester writhes furiously in reaction to your epic weaponry!
Bristlebane`s Jovial Jester says, 'Well then, thought of any better [knock knock] jokes yet? Or are you still an unamusing little thief?'
You say, 'knock knock'
Bristlebane`s Jovial Jester says, 'Hah, hah! Who's there?' The Jester TURNS HIS BACK to you and awaits the conclusion of your joke.'
You backstab Bristlebane`s Jovial Jester for 3897 points of damage.
You find a small satchel on the body of the Jovial Jester. You open it and uncover something of unimaginable worth. In that instant you are lifted off of the ground and placed gently into a front row seat of the theatre. You quickly close the satchel and stash it in your belt for safe-keeping...
Bristlebane`s Jovial Jester says, 'Arg, hah... Hah... Tell Herkanor his daughter is still waiting for him!'
You pierce Bristlebane`s Jovial Jester for 1254 points of damage.
You have slain Bristlebane`s Jovial Jester!

An engrossed audience member leans over and whispers to you, 'I can tell by the grin on your face it was a success back there, and you're just in time for act two! Sit and watch the play, we'll discuss the loot afterwards...'
The tingling fades.
The booming voice of The Impresario echoes throughout the plane, 'We hope you have enjoyed this presentation of the 'Pains of Power'. Allow us just a moment to prepare for Act two, 'The Adventurer's Life'.'
A quiet, friendly sounding voice echoes off the theatre walls, 'This is a tale of Norrathian life, of friendships, challenges, and the great adventures we all share together...'
Early in life we face many trials, not the least of which are the seemingly insurmountable challenges that await us just outside our hometown gates...
As we grow, so do our ambitions. At first just leaving the safety of our city walls for the first time seems like an impossible dream...
After that first leap of faith out of our homes, we often find ourselves thrown into new adventures. Many times in lands we've only heard tales of from wandering troubadours...

Though, no matter how far we progress in life on our own, there will come a time when those friendships we have cultivated, those strangers we've met, those whose lives we have touched will all flourish into something greater than we could have ever hoped for...
Whether we learn the importance of companions in a day, in a year, or on our deathbeds is of little consequence... That is of course, unless that lesson could have spared you from your deathbed...
You often never know in what ways allies will come into your life. The stranger you pass on your weekly visit to town may become an acquaintance for a day, or your lifelong companion. It is this expansive, endless world of opportunity that gives Norrathians their unique and indomitable strength...
Your allies will always be there to pick you up, dust you off and help you through a new day. Even in your darkest times, times of fear, times of defeat and devastation, it is your companions who will help you along...
An engrossed audience member says, in Thieves Cant, 'Wait here... I'll be right back...'
Fizzlethorpe Bristlebane shouts, 'This play bores me! Now where be the Cazic-Thule puppet?! Ridiculously funny!'
Fizzlethorpe Bristlebane shouts, 'Now then, let's see something amusing!'
Fizzlethorpe Bristlebane shouts, 'Stanos, ye' did well to bring 'em here, but I don't much care for yer attempt to take my treasures! Here's a little something for yer troubles though...'
Fizzlethorpe Bristlebane shouts, 'As for you, __________, give me one good reason why I shouldn't feed yeh to Stomples!'
Fizzlethorpe Bristlebane shouts, 'Hah, hah, hah! Well, there is nothing more to see here! Go home everyone!'
The King of Thieves finding the Cazic-Thule Puppet should make for a more interesting telling of this tale.
Having been finally reunited with his long lost Cazic-Thule puppet, Bristlebane decides not to feed you to the rabbits. He casts you out into the garden and forgets about your attempted interference in his realm... Really though, you should have known better than to chase the treasures of the King of Thieves. You finally understand the reality of the situation when you look down toward your belt-pouch to find the infinitely valuable loot is missing!
Your task 'An Epic Request' has been updated.
Event text and NPC names
# Sep 27 2018 at 5:47 PM Rating: Excellent
hslater wrote:
Stuff


Ok so to start the rogue location update you start off with Explore Fizzlethrope's Gallery 0/1 (Plane of Mischief)?
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Event text and NPC names
# Oct 01 2018 at 2:24 PM Rating: Decent
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Gidono wrote:
hslater wrote:
Stuff


Ok so to start the rogue location update you start off with Explore Fizzlethrope's Gallery 0/1 (Plane of Mischief)?


Correct.
Trial 5 - Sense of Touch
# Jun 04 2018 at 3:14 AM Rating: Good
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Going by renrita's post (lots of great info!), I tried hailing the halfling that took the biggest backstab, and failed on trial 5 several times.

After reading another post over at The Safehouse -here-, that suggested going with the least damage, I was able to succeed at trial 5.

I'm not sure if renrita is incorrect, or if there is some other factor at play, but I just wanted to share what worked for me after several tries.
After letting the mayor know ready
# Sep 14 2017 at 6:49 AM Rating: Excellent
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I have max sense traps skill. The chest would never spawn Smiley: oyvey

The fastest way after telling the mayor ready is to go in thru the fake wall to where the 2 halflings are guarding the shiny red ball. Steal the ball without being caught.

Go back to the mayor get the key Smiley: nod

An Epic Retelling (Rogue) - Ridiculously Funny
# Jun 16 2016 at 7:39 PM Rating: Excellent
26 posts
Zone in & head to the castle via the invis bridge
Take the first invis wall into the castle and head to the first main room.
Look for Drenick Nyrae (elf male) will be standing there.
Hail him. -- He speaks to you in in Thieves Cant.
Just follow him to the next location.
Hail the Mayor at the head of the table
After you speak with the mayor and say ready a broken toy with candy behind it will appear by the mayor.
You have to sense traps to get a chest to spawn. Disarm the trap.
A smaller chest will spawn and you will need to pick the lock using your hotkey.
Once the chest is unlocked you can /open and walk behind the toy to gather the candy

In the east room through the invisible wall on the east side of the dining room are your next two puzzles

At the far side of the room is an alcove with 2 halfings guarding the entrance. In the back of the room on the top of the bookshelf is the adornment you seek
You must get past the two guards while using hide/sneak and get the adornment. If you don't successfully do this you are sent back to the entrance of the room
After you get the adornment a third guard spawns in between the other 2 initial guards and you must get past all three without getting sent back to the entrance.
This really isn't hard to do. The guards to change their view slightly and you can sneak behind one. From there lev up to the top of the bookshelf. Walk over the
adornment to get credit or obtaining it. The rest is timing on getting past the guards.

On the other side of the room are 4 halfings. Each of different heights. The plant in the corner is who you need to speak with to start these trials.
Follow the text with Luclin tsetsiantrap. Saying "the first" will begin the trial of sight. The halflings heights will change and they will change positions. Hail the one that has changed
the most. If wrong, you have to start again. If right you move onto trial #2.

Trial 2 - Ensure you have sound on for this one. Three of the halflings have a higher pitch yodel, while one of the halflings has more of a grunt. To choose the one that is grunting, face the halfling at the front and walk backwards until you don't hear any of the halflings. Then start inching forward until you hear the front halfling. If it's not the front halfling who is grunting, walk a couple of more paces until you hear the second halfling (in combination with the first). Repeat until you eventually hear the halfling that is out of tune with the rest.

Trial 3 - is easy - pickpocket the halfings until you find the one with 2 jumjum stalks

Trial 4 - find the halfling who eats the least. Say jumjum pie to them and watch who is the slowest. Hail that halfing.

Trial 5 - is sense of touch. Which one of the halflings takes more damage. I simply stood in front of each halfling and backstabbed each one once. (Of course, you may end up double or tripling but look at the first number 19k, 22k, etc) I then compared the damage each one took in comparison to the others. I did this twice (as they heal themselves) just to confirm the damage from the first round of backstabs. Upon completing the 5th trial a Luclin tsetsiantap says: "Fizzlethorpe be praised! We have found an individual truly funny enough to wield the majestic, magnificent, and infinitely grand Funny Bone. You may walk away with this gift knowing you earned it ________.

At any point you fail during the trials you have to start over at the beginning with trial #1. At the completion of the trials you are given the Funny Bone. Now you have all three treasures. You MUST complete ALL the trials & tasks successfully.

Return to the Mayor and hail him. Tell him you are done. Yes, you really are done. If you have completed all the trials and tasks - Mayor Onaise says "Heh,... hah ... hahaha! Will who?! The defendant is guilty! Guilty of being hilarious! He shall be front and center for tonight's theater performance!"

Hail Drenick Nyrae who is waiting patiently outside the door and follow him. You will pick up a familiar human on the way to the theatre who also tags also. Once in the theatre they will take their seats and become "engrossed audience members". You must go behind the curtain before the play begins. At the start of the play a chest appears under Bristlebane's picture. /open the chest and the jovial jester will pop. I fought the entire fight using my epic 2.0. He has an emote approximately every 2 minutes in which you can click the "knock knock". When you do this he will turn his back on you and you will be able to do more damage with backstab. Make sure you use your epic for this fight.

When the jester dies you find a satchel with a coin in it in the chest. (You don't actually loot it but you will get an emote). You suddenly find yourself in the audience as they prepare to start Act II of the play. You watch Act II when suddenly Fizzlethorpe Bristlebane himself appears on stage.

Fizzlethorpe Bristlebane shouts "This play bores me! Now where be the Cazic-Thule Puppet?! Ridiculously funny!

Fizzlethorpe Bristlebane shouts "Now then, let's see something amusing!"

Fizzlethorpe Bristlebane shouts "Stanos, ye' did well to bring 'em here, but I don't much care for yer attempt to take my treasures! Here's a little something for yer troubles though ...."

Fizzlethorpe Bristlebane shouts "As for you, _______, give me one good reason why I shouldn't feed yeh to Stomples!"

Fizzlethorpe Bristlebane shouts, Hah, hah, hah! Well, there is nothing more to see here! Go home everyone!"

The King of Thieves finding the Cazic-Thule Puppet should make for a more interesting telling of this tale. (If you don't see this then you have missed something)

Having been finally reunited with his long last Cazic-Thule puppet, Bristlebane decides not to feed you to the rabbits. He casts you out into the garden and forgets about your attempted interference in his realm... Really though, you should have known better than to chase the treasures of the of King of Thieves. You finally understand the reality of the situation when you look down toward your belt-pouch to find the infinitely valuable loot is missing. Your task "An Epic Request" has been updated.

Complete the rest of the running around to different zones. Return to Felwithe and speak with Lady Carolline of Thex. I'm sorry I didn't get her speech but she tells you what a wonderful and great retelling of your story.

REWARDS:

For server FIRST of EACH Class - Lady Carolline runs to the circular room right before where she stands on the bridge. In this room are plaques that are (now) empty, one for each class, and she places the weapon for your class. For rogue, it was the weapon "Night". For Server first of each class to complete The Epic Retelling there will be a

<SYSTEMWIDE_MESSAGE>: A proclamation rings out from the royal halls of Felwithe, 'House Thex wishes all across the land to join us in congratulating, _______, the first Assassin to claim 'Night' as their own' (Assassin for rogues of course)

Right clicking on the weapon that has been placed on the plaque you get this message: Upon the plaque rests the weapon 'Night', first forged for _________.

Regular rewards:
1 AA

(Sorry E-Marr I already grabbed rogue server-first. It was a nice surprise and is great to know that Vanilrae will always be immortalized in EQ)





Edited, Jun 17th 2016 5:05pm by renrita
An Epic Retelling (Rogue) - Ridiculously Funny
# Jun 04 2017 at 7:57 AM Rating: Good
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Are you sure in trial #5 it's the Halfling that takes the MOST damage? I literally got this update once, on my 2nd Epic Request (which sucks because I don't get the flag for the epic retelling achievement until the 3rd attempt for some unknown ridiculous reason), and It was on the Halfling that took the least damage. It says the Halfling that is most adept in a bixie fight, but I'm not completely sure if he wants you to pick the one that takes the most damage (as a joke), or he wants you to choose the one who takes the least damage (and choose the one who is really the best in battle). I've done both on my 4th and 5th attempt now and it's getting very ridiculous. Sometimes the chest spawns to pick, sometimes it doesn't, it's getting annoying and frustrating. Anyone else having these problems?
An Epic Retelling (Rogue) - Ridiculously Funny
# Jun 24 2016 at 6:28 PM Rating: Good
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Thank you. couple bits of information I can add now that I worked on it. When you do the pickpocketing on trial 3, if you pick 1 jumjum you do not have to keep trying for a 2nd one. When you pick 2 jumjum at the same time from one of them, that is the correct one. I wasted a lot of time trying to pick a 2nd one. Trial 4 was difficult for me - I think every time you say jumjum pie it changes which is slowest.
An Epic Retelling (Rogue) - Ridiculously Funny
# Jun 24 2016 at 8:01 AM Rating: Good
renrita wrote:
Zone in & head to the castle via the invis bridge
Take the first invis wall into the castle and head to the first main room.
Look for Drenick Nyrae (elf male) will be standing there.
Hail him. -- He speaks to you in in Thieves Cant.
Just follow him to the next location.
Hail the Mayor at the head of the table
After you speak with the mayor and say ready a broken toy with candy behind it will appear by the mayor.
You have to sense traps to get a chest to spawn. Disarm the trap.
A smaller chest will spawn and you will need to pick the lock using your hotkey.
Once the chest is unlocked you can /open and walk behind the toy to gather the candy

In the east room through the invisible wall on the east side of the dining room are your next two puzzles

At the far side of the room is an alcove with 2 halfings guarding the entrance. In the back of the room on the top of the bookshelf is the adornment you seek
You must get past the two guards while using hide/sneak and get the adornment. If you don't successfully do this you are sent back to the entrance of the room
After you get the adornment a third guard spawns in between the other 2 initial guards and you must get past all three without getting sent back to the entrance.
This really isn't hard to do. The guards to change their view slightly and you can sneak behind one. From there lev up to the top of the bookshelf. Walk over the
adornment to get credit or obtaining it. The rest is timing on getting past the guards.

On the other side of the room are 4 halfings. Each of different heights. The plant in the corner is who you need to speak with to start these trials.
Follow the text with Luclin tsetsiantrap. Saying "the first" will begin the trial of sight. The halflings heights will change and they will change positions. Hail the one that has changed
the most. If wrong, you have to start again. If right you move onto trial #2.

Trial 2 - Ensure you have sound on for this one. Three of the halflings have a higher pitch yodel, while one of the halflings has more of a grunt. To choose the one that is grunting, face the halfling at the front and walk backwards until you don't hear any of the halflings. Then start inching forward until you hear the front halfling. If it's not the front halfling who is grunting, walk a couple of more paces until you hear the second halfling (in combination with the first). Repeat until you eventually hear the halfling that is out of tune with the rest.

Trial 3 - is easy - pickpocket the halfings until you find the one with 2 jumjum stalks

Trial 4 - find the halfling who eats the least. Say jumjum pie to them and watch who is the slowest. Hail that halfing.

Trial 5 - is sense of touch. Which one of the halflings takes more damage. I simply stood in front of each halfling and backstabbed each one once. (Of course, you may end up double or tripling but look at the first number 19k, 22k, etc) I then compared the damage each one took in comparison to the others. I did this twice (as they heal themselves) just to confirm the damage from the first round of backstabs. Upon completing the 5th trial a Luclin tsetsiantap says: "Fizzlethorpe be praised! We have found an individual truly funny enough to wield the majestic, magnificent, and infinitely grand Funny Bone. You may walk away with this gift knowing you earned it ________.

At any point you fail during the trials you have to start over at the beginning with trial #1. At the completion of the trials you are given the Funny Bone. Now you have all three treasures. You MUST complete ALL the trials & tasks successfully.

Return to the Mayor and hail him. Tell him you are done. Yes, you really are done. If you have completed all the trials and tasks - Mayor Onaise says "Heh,... hah ... hahaha! Will who?! The defendant is guilty! Guilty of being hilarious! He shall be front and center for tonight's theater performance!"

Hail Drenick Nyrae who is waiting patiently outside the door and follow him. You will pick up a familiar human on the way to the theatre who also tags also. Once in the theatre they will take their seats and become "engrossed audience members". You must go behind the curtain before the play begins. At the start of the play a chest appears under Bristlebane's picture. /open the chest and the jovial jester will pop. I fought the entire fight using my epic 2.0. He has an emote approximately every 2 minutes in which you can click the "knock knock". When you do this he will turn his back on you and you will be able to do more damage with backstab. Make sure you use your epic for this fight.

When the jester dies you find a satchel with a coin in it in the chest. (You don't actually loot it but you will get an emote). You suddenly find yourself in the audience as they prepare to start Act II of the play. You watch Act II when suddenly Fizzlethorpe Bristlebane himself appears on stage.

Fizzlethorpe Bristlebane shouts "This play bores me! Now where be the Cazic-Thule Puppet?! Ridiculously funny!

Fizzlethorpe Bristlebane shouts "Now then, let's see something amusing!"

Fizzlethorpe Bristlebane shouts "Stanos, ye' did well to bring 'em here, but I don't much care for yer attempt to take my treasures! Here's a little something for yer troubles though ...."

Fizzlethorpe Bristlebane shouts "As for you, _______, give me one good reason why I shouldn't feed yeh to Stomples!"

Fizzlethorpe Bristlebane shouts, Hah, hah, hah! Well, there is nothing more to see here! Go home everyone!"

The King of Thieves finding the Cazic-Thule Puppet should make for a more interesting telling of this tale. (If you don't see this then you have missed something)

Having been finally reunited with his long last Cazic-Thule puppet, Bristlebane decides not to feed you to the rabbits. He casts you out into the garden and forgets about your attempted interference in his realm... Really though, you should have known better than to chase the treasures of the of King of Thieves. You finally understand the reality of the situation when you look down toward your belt-pouch to find the infinitely valuable loot is missing. Your task "An Epic Request" has been updated.

Complete the rest of the running around to different zones. Return to Felwithe and speak with Lady Carolline of Thex. I'm sorry I didn't get her speech but she tells you what a wonderful and great retelling of your story.

REWARDS:

For server FIRST of EACH Class - Lady Carolline runs to the circular room right before where she stands on the bridge. In this room are plaques that are (now) empty, one for each class, and she places the weapon for your class. For rogue, it was the weapon "Night". For Server first of each class to complete The Epic Retelling there will be a

<SYSTEMWIDE_MESSAGE>: A proclamation rings out from the royal halls of Felwithe, 'House Thex wishes all across the land to join us in congratulating, _______, the first Assassin to claim 'Night' as their own' (Assassin for rogues of course)

Right clicking on the weapon that has been placed on the plaque you get this message: Upon the plaque rests the weapon 'Night', first forged for _________.

Regular rewards:
1 AA

(Sorry E-Marr I already grabbed rogue server-first. It was a nice surprise and is great to know that Vanilrae will always be immortalized in EQ)





Edited, Jun 17th 2016 5:05pm by renrita


Is the name of the new task called "An Epic Retelling"? What is different about this task compared to the An Epic Request? Trying to gather some information about this so we can get all this put together.
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Make it easy on yourself
# Aug 28 2013 at 11:42 AM Rating: Decent
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~For the Plane of Mischief portion of this quest~
• Zone in & head to the castle via the invis bridge
• Take the first invis wall into the castle and head to the first main room.
Look for Drenick Nyrae (elf male) will be standing there.
• Hail him. -- He speaks to you in in Thieves Cant.
• Just follow him to the next location.
• Hail the Mayor at the head of the table
• /say or click "ready"
Look left and see the large clockwork "toy".
• Use your "Sense traps" hotkey and sense traps to reveal a chest which will appear and will be sitting on the floor just to the right of the "toy"
• Target the chest
• sense traps
• disarm trap
• A new smaller box is revealed
• Target the new chest
• Pick lock via hotkey skill
• /open
• Simply walk behind the "toy" to retrieve the Delicious Candy.
You do NOT actually receive any item/loot/update
• Hail the Mayor again
• /say or click "done", assure him yes you are really done.
• Follow Drenick Nyrae again.
Pay attention to where he is going, not his text, especially if you don't know the zone well.
He will introduce you to A Familiar Human
• Meet the human and follow him to the theatre.
• Go backstage (receive yellow text) - this is the area behind the curtain on the stage, not the audience area.
• Target the large grey chest (Fizzlethorpe`s Shiny Hoard)
• /open it - this will trigger a fight with a large harlequin Bristlebane`s Jovial Jester
Mob hits very rarely and for very low damage. No group needed.
• (receive red text) throughout the fight, every 2 minutes or so "knock knock" simply click it and get some free backstabs.
equip your epic 1.0, 1.5 or 2.0 and hit him with it. (receive yellow text)
• kill him
• get ported back outside, screen text, Your task 'An Epic Request' has been updated
• zone to Felwithe and hail Lady Carolline of Thex for your choice of reward

Doing just one "trial" and the fight are all that is required for this update.
All other steps are completely unnecessary for this portion of the task.

Edited, Aug 28th 2013 1:45pm by Justisse3
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<Final Empire> Povar
Halfling Trials
# Mar 29 2013 at 6:45 PM Rating: Decent
1 post
I've managed to go through the trials successfully a few weeks ago. Here are some tips:

Trial 1:
First person view works best. Take a screenshot and paste it into paint or some other program. Start the trial and then do a comparison with the screenshot. You can use a ruler to measure the difference in height for each halfling if you wish or I just used my finger as a measuring tool.

Trial 2:
Ensure you have sound on for this one. Three of the halflings have a higher pitch yodel, while one of the halflings has more of a grunt. To choose the one that is grunting, face the halfling at the front and walk backwards until you don't hear any of the halflings. Then start inching forward until you hear the front halfling. If it's not the front halfling who is grunting, walk a couple of more paces until you hear the second halfling (in combination with the first). Repeat until you eventually hear the halfling that is out of tune with the rest.

Trial 3:
Pickpocket until you get a halfling with 2 jumjums. (I just guessed this trial to save time. Trials 1 & 2 are a breeze anyways once you get the hang of it.)

Trial 4:
Say "jumjum pie". Pick the halfling who rubs his tummy the slowest. Feel free to repeat "jumjum pie" until you can tell for sure which one is the slowest.

Trial 5:
I can't say for certain how to choose the correct halfling for this, but I did manage to get it on first try. I buffed myself with a standard group poison and haste and turned on my parser to assist. All the halflings resist proc damage and give me relatively the same parse, so I eventually went with the halfling that avoided the poison procs the most. You may want to try setting a minute or two for each halfling and count the number of proc resists, then pick the halfling with the *least* number of resists (i.e. dodged the most proc attempts). Since they all resist all procs anyways, choosing one with the lowest parse would probably not work.

Edited, Mar 30th 2013 1:14am by Fatchoy
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Halfling Trials
# Jun 14 2013 at 11:17 AM Rating: Decent
1 post
I did this for trial 5 as well and it worked. Parsed for over a minute on each halfling and chose the one with the lowest dps. Don't know if there is a pattern or if it works every time.
1 step
# Mar 21 2013 at 6:27 PM Rating: Decent
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Did first step; killed jester done. good info thanks. 3/21/13
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Halflings
# Mar 19 2013 at 3:15 PM Rating: Default
I did the Halflings first. Didn't go too well. I got as far as the sense of touch. There are no hints as to what you are to do here. Asking for a hint, the plant tells you that Bixies use their stingers to do damage to halflings, tried hailing one, and got sent back to start over. The only thing I can suggest is stabbing them all to decide which one takes the least damage. Didn't try that, as it would be hard to figure out based on weapon damage differences which one took the least damage. Also, I was afraid I might one shot one and lose anyway. Probably the easiest one to do is the Broken Toy. Sense Traps, Disarm Traps and Pick Lock. For me anyway, since I have all those skills maxxed
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# Mar 18 2013 at 1:57 PM Rating: Decent
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LOADING, PLEASE WAIT...
You have entered The Plane of Mischief.

You notice footprints around the gallery room. It appears another 'treasure hunter' is currently casing the area. Return when they have completed their 'exploration', running into another rogue would significantly reduce your ability to go undetected...

A quiet voice whispers to you from the corner of the room, 'Hey you, over here! Don't let them see you. We've got business to discuss.'
You say, 'Hail, Drenick Nyrae'
<follow him>
Drenick Nyrae says, in Thieves Cant, 'Soon as I saw you walk in here I knew you were like me... Tonight is our chance to strike it rich. Come with me and I shall explain more. Stay close, and don't let the locals see you.'
Drenick Nyrae says, in Thieves Cant, 'I'm glad to see another likeminded treasure hunter has made it here. You see, tonight the King is distracted, as he is preparing for a game. Thus, this is the perfect opportunity to exercise our right to 'explore' his domain and 'liberate' some of his 'excess goods'...'
Drenick Nyrae says, in Thieves Cant, 'The King's obsession with his ancient game is bizarre. He's never once won, despite his best efforts to 'sway the game' in his favor. He's quite bitter about it, ridiculously funny really.'
Drenick Nyrae says, in Thieves Cant, 'Now then, we'll not be doing this job alone.' The strange individual knocks thrice on the door and stares at it intently.'
Drenick Nyrae says, in Thieves Cant, 'Our friend shall be with us shortly. I suggest not looking at him too often, he can be easily upset.'
Drenick Nyrae says, in Thieves Cant, 'Now then, this is where we'll be counting on you. Go get the Mayor's Key and bring it back to us, see if he'll give it up willingly or not. Either way, we'll continue from there. What, me, help? No, I must... uhh... Stand watch, get going now!'

An eruption of laughter assaults you as the door is swung open. Before you is Bristlebane's grand dining hall. Around the table are the most revered members of his court. At the head of the table sits a distinguished looking halfling.
Mayor Onaise shouts, in Halfling, 'ORDER? CHAOS! There will be CHAOS in the court! Will jury please rise!'
I Like This One shouts, in Combine Tongue, 'Rise!? Let's see you stand your lazy hide up first!'
Mayor Onaise shouts 'Need I remind the court that my chair fell asleep an hour ago!? Hmm... You there, Halfling, come speak with me.'
The court bursts into random laughter!
You say, 'Hail, Mayor Onaise'
Mayor Onaise says 'Greetings Cibbas, it took you longer to arrive than I would have expected. No matter, I do still expect a convincing [argument] though!'
You say, 'what argument'
Mayor Onaise says 'Indeed, the charges against your client are severe. We don't take kindly to knock-knock jokes around here. Lest we all forget what happened to Ekkolofezznaboten I." (The room erupts with laughter.) "Bring me at least one of the three pieces of [evidence] that your client has a sense of humor, and I shall consider alleviating [his sentence].'
You say, 'his sentence'
Mayor Onaise says 'Aye, should you fail to convince me of his guilt he'll never be allowed to watch the puppet show again. When you are [ready] to begin collecting evidence to make your case, say so. Remember, you must bring me AT LEAST ONE piece of evidence... Of course you could also just [give up], but I don't recommend that...'
You say, 'what evidence'
Mayor Onaise says 'To prove he is funny, you will have to bring me at least one of the following, [funny bone], the [adornment] off of a jester's hat, and a piece of the King's [candy].'
You say, 'funny bone'
Mayor Onaise says 'Aye, a comical clavicle, a hilarious humerus, a silly scapula, a ridiculous rib! I really don't care which bone, but it better be a funny one!'
You say, 'adornment'
Mayor Onaise says 'Whatever it is you call those side-splittingly funny spheres on a jester's hat, I must own one.'
You say, 'candy'
Mayor Onaise says 'Who doesn't love candy? Who couldn't love candy? You've no business in my court asking such questions!'
You say, 'ready'
Mayor Onaise says 'Wake me up when you've finished building your case by telling me that you are [done]. Or if you're [absolutely, positively, completely, entirely sure] you want to give up, you can do that. Again I don't recommend that, though...'

Around this and the adjacent room appear several challenges. Each challenge will unlock a piece of evidence that will exonerate Pinky on the charges of being un-funny. The Jester's Adornment is watched by two attentive guards. The Funny Bone is defended by some clever puzzle-crafters. The King's Candy is guarded by a clever gnomish toy. Each of these objects is unusually heavy, so you'll need to be VERY CLOSE in order to pick them up...
Try as you might, the candy will not move, perhaps if you were to help the robot first...
a broken toy says ''*U-rrrr-SESEN-ssss-S* E-veryTHing is...*pop* wrrrr... kEy.. NeeDed... IS...A...Req..ir..Ment...*wrrrrr*!!! TRAck down..*wrrrrrr* Plea... THE..last.. gNome Put.. It.. *wrrrr*..baCK.. LOst now.. *craCK*!!'

<observe the capital letters>
USESENSETHENDISARMTRAPTHENPICKLOCK
Use Sense then Disarm Trap then Pick Lock

A Trapped Toy Chest appears near the broken toy. You need to have your sense trap, disarm trap, and pick lock skills hotkeyed. Using my lockpicks did not work.

Trapped Toy Chest
Targeted (NPC): Trapped Toy Chest
Right click on the NPC to consider it.
You have revealed a Trapped Toy Chest!
You notice a simple wooden chest sitting on the ground. Inside of it is probably something you would find quite useful...
You have disarmed Trapped Toy Chest!
The broken toy bounces excitedly as it watches your progress. Inside of the trapped box you notice, a smaller locked box...

Locked Toy Chest
Targeted (NPC): Locked Toy Chest
Right click on the NPC to consider it.
You have successfully picked Locked Toy Chest!
You peer inside the now unlocked smaller box to find: a miniature statuette of Rolfron Zek, a small etching of Dorn B`Dynn standing beside Ambassador DVinn, a set of fear-touched puppet strings, a child sized replica of the SoulFire, and a Shiny New Clockwork Wind-Up Key! You place the key within the back of the large broken toy and it begins to dance and give its thanks. The candy is yours for the taking.
The Gnomework toy thanks you heartily for your assistance in recovering its wind-up key and allows you to take the King's delicious candy! You are one step closer to proving Pinky's humorousness.
Targeted (NPC): Mayor Onaise
You say, 'Hail, Mayor Onaise'
Mayor Onaise says 'Wake me up when you've finished building your case by telling me that you are [done]. Or if you're [absolutely, positively, completely, entirely sure] you want to give up, you can do that. Again I don't recommend that, though...'
You say, 'done'
Mayor Onaise says 'Hmm, it appears you're still missing two pieces of evidence... Are you [quite sure] you are done?'
You say, 'quite sure'
Mayor Onaise says 'The defendant is... innocent... no... Guilty! HAH! No doubt about it, he isn't the least bit funny! NO PUPPETS FOR HIM!'
Having completed the 'trial' you notice a small brass key hanging off of the Mayor's belt. As the room erupts into a burst of chaotic laughter you take the opportunity to liberate the key from his belt buckle. In a flash the entire court room is empty! Whatever madness that was is probably better forgotten than dwelled on...

Drenick Nyrae shouts, in Thieves Cant, 'Excellent, looks like you got what we need. Let's get going now.'
Targeted (NPC): Drenick Nyrae
Right click on the NPC to consider him.
You say, 'Hail, Drenick Nyrae'
Drenick takes a moment to inspect the newly acquired key, 'Yes, this will certainly do. Let us continue on now.'
Drenick Nyrae says, in Thieves Cant, 'So that key ya got there, quite important, but anyway... Normally the King spends his days watching the puppet shows and enjoying the wealth his devoted mischief-makers 'collect'. But tonight, tonight is much different. Every few hundred years the good King has a chess match to play with Old Man Serilis. Sometimes he holds it here, sometimes in the Underfoot. Legend has it they've even played in Faydwer...'
Drenick Nyrae says, in Thieves Cant, 'When planning his strategy, the King gathers together all of his craftiest minions. They work to devise novel means to victory, by means of deception, distraction or outright trickery. I've heard that the closest game the two have played lasted over three weeks. That was, until the Duke realized that the King had managed to sneak in several additional castles when he wasn't looking.'
Drenick Nyrae says, in Thieves Cant, 'The plan is to strike his hoard while he is deep in thought. Most think his throne room holds his greatest treasures, but little do they know the value of what lies behind the theatre curtains!'
Drenick Nyrae says, in Thieves Cant, 'It looks like our friend is here. Remember, best not to make much eye contact with him.' The half elf quickly dawns a new disguise before making odd hand signals toward the false wall.'
a familiar human says, in Thieves Cant, 'Well done Drenick, it seems you've found the third we needed. Let's be off then.' The familiar human looks at you and nods, keenly aware of who you are and what you've done...'
Drenick Nyrae says, in Thieves Cant, 'This is where you'll come in again Cibbas. While the King is away you'll be able to sneak backstage and look for the chest that matches the Mayor's key.'
a familiar human says, in Thieves Cant, 'While you're back there doing the easy work, we'll be out here playing the part of audience members to quell any suspicions. HURRY up and go back stage now, before the show starts. If you brought any allies along then this is their only chance to sneak back there with you. We cannot have them interrupting the puppet show once it starts!! We do not want to raise any suspicion in the crowd and have our cover blown.'
an engrossed audience member says, in Thieves Cant, 'If you hurry you might make it back in time to see act two. Get going now!'
A hushing sound echoes out from the theatre hall before the booming voice of The Impresario speaks, 'Ladies, gentlemen, rabbits, knaves, scholars, gorillas, friends, and enemies... Tonight, we are blessed with the rare opportunity to see the whole cast of the pantheon in a rare performance of, 'The Pains of Power'. Please keep talking to a minimum, and enjoy the show, except you Ekkolofezznaboten!!'
You quickly dive backstage to avoid the spotlight.
Targeted (NPC): Fizzlethorpe`s Shiny Hoard
Right click on the NPC to consider it.
Fizzlethorpe`s Shiny Hoard
Fizzlethorpe`s Shiny Hoard was not locked.
Right click on the NPC to consider it.
Heh, HAH, HAHA! FOOL! WHAT DO YOU THINK YOU'RE DOING!?
Bristlebane`s Jovial Jester says 'As much as I love a good joke, stealing from the boss is no laughing matter! Hah, hah, hah...'
<combat starts>…

<during the fight, it’s a long one>, the Jester will emote numerous times, approximately every 2 minutes:
Bristlebane`s Jovial Jester says 'HAH HAH, GRRR, ARG!!! Who's there? [Knock knock] your block off... hah, hah, hah! You're not very fun to kill, how 'bout some jokes to lighten the mood, that Pinky Ekkolofezznaboten fellow always amused me...'
You say, 'knock knock'
Bristlebane`s Jovial Jester says 'Hah, hah! Who's there?' The Jester TURNS HIS BACK to you and awaits the conclusion of your joke.'
<this gives you a free backstab attempt>

Bristlebane`s Jovial Jester says 'Well then, thought of any better [knock knock] jokes yet? Or are you still an unamusing little thief?'
You say, 'knock knock'
Bristlebane`s Jovial Jester says 'Hah, hah! Who's there?' The Jester TURNS HIS BACK to you and …
awaits the conclusion of your joke.'

The jester becomes exceedingly jovial, dangerously so in fact! Perhaps he'd lose his fighting edge if you could 'bring' him some 'rage' or 'steal' his 'fate'...

Bristlebane`s Jovial Jester says 'Well then, thought of any better [knock knock] jokes yet? Or are you still an unamusing little thief?'
<I might have missed saying knock knock>
Bristlebane`s Jovial Jester says 'What, all lead and no punch? That wasn't funny at all!'

Bristlebane`s Jovial Jester says 'Arg, hah..hah.. Tell Herkanor his daughter is still waiting for him!'
You have slain Bristlebane`s Jovial Jester!
You find a small satchel on the body of the Jovial Jester. You open it expecting to find the King's most prized possessions, but instead find yourself the owner of a single bent copper piece. A great booming voice calls out from all around the Plane of Mischief, 'I certainly hope your stay was worth that piece there rogue... Begone from my plane and be away from my puppet show, someone as unfunny as yourself is clearly unworthy of watching act two!'
Your task 'An Epic Request' has been updated.
You say, 'Hail, Lady Carolline of Thex'
The young elf nods as you recount your epic tale of the miraculous and extraordinary. The trials you overcame and feats others have endured keep the Koada`Dal enthralled, hanging on your every word... As your story comes to a close the young elf begins to applaud.
Lady Carolline of Thex says 'Simply amazing, such adventures I can only ever dream of experiencing again. You have my personal and eternal gratitude, Cibbas. I shall give you the finest artifact of your choosing. Please pick whichever one you like best and return to me should you ever need more copies of it. If you would like to earn other artifacts then you will simply have to [retell] the tale of your adventure.'
Your task 'An Epic Request' has been updated.
Your story has lifted the spirits and cheer of the lovely young elf.
You have completed achievement: An Epic Request
You have successfully been granted your reward for: An Epic Request

You say, 'Hail, Lady Carolline of Thex'
Lady Carolline of Thex says 'A lovely day it truly is Cibbas!' The previous air of sadness that surrounded the beautiful young elf has been replaced with a glowing aura of contentment. 'My spirits have been much improved thanks to you. Should you ever want another copy of your [epic gift], please just ask. Also, if you ever feel like [retelling] your tale again, I may have another artifact that interests you!'
You say, 'retelling'
You have been assigned the task 'An Epic Request'.
Lady Carolline of Thex says 'Marvelous, as soon as you recount all the details of your story I will be waiting to hear it again!'

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Bo knows jewelry.
text
# Mar 18 2013 at 2:08 PM Rating: Decent
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289 posts
At first I did the puzzle trial, but after a while, I took too long and the puzzle room poofed on me.
So I went back and messed around again with the broken toy. That's when I realized that the capital letters probably spelled something. Then it became easy from there. I went to my hotbar with my rogue skills, Sense Trap, Disarm Trap, and Pick Lock; targeted the chest, then did as was told for me.

I then followed the first rogue to the stage area, ran around a little bit before I read the text again. I saw the chest, tried to pick it, but it was unlocked. So I opened it and out popped the jovial jester.
So I started the fight....I missed the first <Knock Knock> emote, then realized later and I replied with my knock knock. The jester turns around giving you a free backstab. I know I'm not the best rogue in the game, but this fight took at least 6 minutes. The jester's knock knock emote seemed to come every 2 minutes.

I had my Ragebringer equiped, but didn't notice his emote about me BRINGing my RAGE, or STEAL FATE until I read thru the log file.
____________________________
Bo knows jewelry.
jaggedpine update
# Mar 18 2013 at 10:48 AM Rating: Decent
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Explore the Cusp of the Unkempt Border 0/1 (Jaggedpine Forest)

Task Window Says: The Hatchling River is perhaps the most recognizable boundary between the relative safety of the Jaggedpine and the forbidden jungle.

/loc 1000, -2120, -6 (near the broken zone line, west zone wall). For non-Druids, this is a simple location update. For Druids, this initiates an event (for class event details, see the next section in this writeup).

It is actually along the east wall. The river is on the east side of the zone.
____________________________
Bo knows jewelry.
Puzzles
# Mar 18 2013 at 9:31 AM Rating: Decent
26 posts
You have a choice (or you may choose to do all ) of three puzzles

After you speak with the mayor and say ready a broken toy with candy behind it will appear by the mayor.
You have to sense traps to get a chest to spawn. Disarm the trap.
A smaller chest will spawn and you will need to pick the lock using your hotkey.
Once the chest is unlocked you can /open and get the candy.

In the east room through the invisible wall on the east side of the dining room are your next two puzzles

At the far side of the room is an alcove with 2 halfings guarding the entrance. In the back of the room on the top of the bookshelf is the adornment you seek
You must get past the two guards while using hide/sneak and get the adornment. If you don't successfully do this you are sent back to the entrance of the room
After you get the adornment a third guard spawns in between the other 2 initial guards and you must get past all three without getting sent back to the entrance.
This really isn't hard to do. The guards to change their view slightly and you can sneak behind one. From there lev up to the top of the bookshelf. Walk over the
adornment to get credit or obtaining it. The rest is timing on getting past the guards.

On the other side of the room are 4 halfings. Each of different heights. The plant in the corner is who you need to speak with to start these trials.
Follow the text with Luclin tsetsiantrap. Saying "the first" will begin the trial of sight. The halflings heights will change and they will change positions. Hail the one that has changed
the most. If wrong, you have to start again. If right you move onto trial #2.
Trial 2 is hearing. You have to distinguish which halfling does not sound like the others. You must have sound on for this. (I could not tell which one it was so I just guessed) If
wrong you have to start over at trial 1 again. If correct you move onto trial #3
Trial 3 is easy - pickpocket the halfings until you find the one with 2 jumjum stalks
Trial 4 - find the halfling who eats the least. Say jumjum pie to them and watch who is the slowest. Hail that halfing.
Trial 5 - is sense of touch. (I didn't make it this far so you're on your own)
At any point you fail during the trials you have to start over at the beginning with trial #1

It is not necessary to get all 3 pieces of evidence by doing all three puzzles. You can do only one and tell the mayor done. He will ask you if you're sure and tell you that it may not go
well. I did two of them and passed this section without any problem. You can do only one and should be able to progress through this part

Hail Drenick and follow him to the stage area. You can watch the play. There are two acts and it's pretty cute. Behind the stage curtain is a chest. Open the chest and a very large
jester will spawn. Kill it using your epic. Go back and finish watching the play.

The rest of it is just watching. The treasure you steal from the chest is stolen from you and you are thrown out of the castle and end up back at zone in. All done
Stupid
# Mar 18 2013 at 12:07 AM Rating: Decent
26 posts
Every other class gets fun things and killing. Puzzles? Really? Thanks a lot!
Re: Stupid
# Mar 27 2013 at 12:19 PM Rating: Decent
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194 posts
Don't forget we deal with Bristlebane here, the God of the Jesters, Tricksters and Rogues which normally prefer clever ways to solve a situation.

Despite of that fact, I still don't have figured out how to solve the 5th Halfling riddle Smiley: frown.
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HSishi Shortfinger
Proud Rogue
Member of <Age of Unity>
Antonius Bayle
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