The Gnoll Slayer  

Quest Started By:Description:
(From 1 rating)
Time:4 hours
Maximum Level:105
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Experience
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon Mar 25 12:15:20 2002
Modified: Fri Aug 19 18:26:37 2016
Marton Sayer may be found in a cottage in Qeynos Hills at around /loc 1400, 300, 9.

You say, 'Hail, Marton Sayer'

Marton Sayer says 'Welcome. Please stock up on provisions, especially if you are headed toward the lair of the vile gnolls. If so, I wish you much luck and many gnoll pelts!! I also have knowledge of a [powerful dog]. I pray you do not encounter him.'

You say, 'What powerful dog?'

Marton Sayer says, 'I have encountered a gnoll who spoke the common tongue. He dared to call himself Lord Elgnub. He swore that some day we would cross paths and he would snatch my infant son Joseph from our home. He would stand no chance against me and the mighty [Gnoll Slayer].'

You say, 'What is Gnoll Slayer?'

Marton Sayer says, 'Gnoll Slayer is the mighty longsword which was passed down unto me through generations of Sayers. My days of battle are over, but I can still wield her with ferocity. The only thing more precious would be my son, Joseph Sayer. I would trade Gnoll Slayer only for him to be safe and sound at home.'

Lord Elgnub can occasionally be found wandering around BlackBurrow. Kill him and loot Baby Joseph Sayer, which you should bring back to Joseph.

Marton Sayer says 'Baby Joseph!! Look, Momma!! Baby Joseph has been rescued by this good adventurer!! That evil Lord Elgnub made good on his word and snatched my son from under our noses. You saved the day!! For this shall wield 'Gnoll Slayer'!! Be aware of its [true potential].'

Your faction standing with Merchants of Qeynos has been adjusted by 20.
Your faction standing with Circle of Unseen Hands has been adjusted by -4.
Your faction standing with Antonius Bayle has been adjusted by 3.
Your faction standing with Coalition of Tradefolk has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 4.
You gain experience!!

You receive Gnoll Slayer (the intermediate version).

You say, 'What true potential?'

Marton Sayer says 'The true potential of Gnoll Slayer is an enchantment which was once imbedded into a gnoll's eye which was placed into the hilt of the blade. The spell would help you fight off disease and call forth a wolf to fight beside you. Alas, the gnoll eye was stolen from the blade by a great, one-eyed, white gnoll. Alone with the eye, the only book which explained how to return the enchantment was also stolen. I know not where this gnoll might be. If you can find the journal and the eye, return them with the Gnoll Slayer to me for I have been searching for decades.'

Head to South Karana. Kill a one eyed gnoll (located in the northern part of the zone (/loc?) to loot a Gnoll's Eye. Kill a Lteth Val Scribe (/loc?) to loot a Journal of Greater Enchantment. Give the eye, journal, and intermediate Gnoll Slayer to Marton.

Marton Sayer says 'The eye and the journal! What a great day! The Gnoll Slayer shall be returned to full strength because of you. Your service to Qeynos will not soon be forgotten.'
Your faction standing with Merchants of Qeynos has been adjusted by 200.
Your faction standing with Circle of Unseen Hands has been adjusted by -40.
Your faction standing with Antonius Bayle has been adjusted by 30.
Your faction standing with Coalition of Tradefolk has been adjusted by 20.
Your faction standing with Guards of Qeynos has been adjusted by 40.
You gain experience!!

You receive the final version of the Gnoll Slayer.
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turning in baby gives
# Aug 12 2015 at 5:53 AM Rating: Decent
31 posts
these faction hits:
Merchants of Qeynos +20
Circle of Unseen hand -4
Antonius Bayle +3
Coalition of Tradesfolk +2
Guards of Qeynos +4
turning in baby gives
# Feb 28 2016 at 3:06 PM Rating: Good
41 posts
I did the final trade-in today on Ragefire and got the following faction hits:

[Sun Feb 28 22:02:43 2016] Your faction standing with Merchants of Qeynos has been adjusted by 200.
[Sun Feb 28 22:02:43 2016] Your faction standing with Circle Of Unseen Hands has been adjusted by -40.
[Sun Feb 28 22:02:43 2016] Your faction standing with Antonius Bayle has been adjusted by 30.
[Sun Feb 28 22:02:43 2016] Your faction standing with Coalition of Tradefolk has been adjusted by 20.
[Sun Feb 28 22:02:43 2016] Your faction standing with Guards of Qeynos has been adjusted by 40.
turning in baby gives
# Aug 02 2016 at 11:45 AM Rating: Good
1,020 posts
Sure that's not on one of those faction bonus days? Those hits look too large (exactly 10x).
Gnoll slayer mob locations
# Jul 04 2015 at 9:01 PM Rating: Decent
25 posts
Ok, here's where you can find the gnolls for the quest on servers that are still running Classic Paw. Good hunting!

Gnoll Slayer NPC locations
Guards of Qeynos faction.
# Jun 15 2015 at 1:09 PM Rating: Decent
25 posts
The missing numbers for the Guards faction hit is +40.
Cottage /loc
# Mar 21 2015 at 11:44 PM Rating: Decent
10 posts
1391.85, 287.24, 9.62
# Aug 29 2014 at 6:51 PM Rating: Good
17 posts
Finished the Quest actually, some numbers from the faction hit:

Your faction standing with Merchants of Qeynos has been adjusted by 200.
Your faction standing with Circle of Unseen Hands has been adjusted by - 40.
Your faction standing with Antonius Bayle has been adjusted by 30.
Your faction standing with Coalition of Tradefolk has been adjusted by 20.
Your faction standing with Guards of Qeynos could not possibly get any better. [sorry no number here, since i was with best faction to the guards before i started this quest.

Edited, Aug 29th 2014 8:52pm by Mark100
Escaped splitpaw gnoll
# Jan 25 2014 at 4:48 AM Rating: Decent
15 posts
After spending quite a few levels here, trying to figure out the spawn, I now have a theory that both the one-eyed and scribe are on the "escaped splitpaw gnoll" spawn. There may be several of those. One is at least spawning a good deal west of the bridge against the water. It spawns back-to-back as far as I can tell and yielded one-eyed two times and then the escaped. I have yet to see the scribe, but having killed all gnolls near splitpaw, spawning several nameds and nothing ltheth-ish ever showing up, he's either on the ishva mal (out of my reach) or the escaped splitpaw. Since the ishva mal is way above level for this quest, I'm sticking to the escaped split paw gnoll theory and am about to test it.

Score: looks like there's at least 4 escaped splitpaw gnoll spawns, all in the southern part. They don't spawn back to back, but are on the zone's timer, so yesterday must've been others in the zone. He spawned as replacement of the second kill and was blue to a 31.

Edited, Jan 25th 2014 6:16am by mercurious
Gnoll Slayer
# May 30 2013 at 7:42 PM Rating: Good
36 posts
I was in South K around the skelly camp fighting Adult elephants when Lteth Val Scribe spawned twice and dropped the eye and the book needed for the quest so it was "sure why not." He cons red at 20 and does charm. I was boxing my 20 level beastlord and we had mercs up so he went down fairly easy. Went to Qeynos Hills and stop by and hailed Sayer; just to make sure this was still a go. Went to Blackburrow to find lord Elgnub. He spawns in the pit where the spikes and the snakes are. I was not there the first couple of times he spawned and noticed he despawned just a few seconds after he spawned. The third time I stood in the pit and killed the snakes and any gnoll patrolers that went by. Baby dropped and turned in the baby to receive the first sword then turned the sword back along with the eye and the book and now have the final sword. This was so much easier to do then the first time I tried in 2001.
# May 25 2012 at 3:05 PM Rating: Decent
65 posts
Marton Sayer can be found at 1385, 286 in the house with Mira Sayer
gnoll slayer
# Jun 14 2009 at 9:34 PM Rating: Decent
5 posts
Some items can indeed be charged. But the research I have found indicates only Gnome tinkered items. This is not such.

Let me help folks with this quest. I now have my 3rd one.

The gnoll that drops the baby, spawns in the same place as the snake. No special things need to be done to get him to spawn except kill the snake, didnt time the spawn but it seems about 7 minutes or so. It seems to take about 4-5 snakes to get the gnoll. So he is an uncommon spawn. Its random, so it may be longer or shorter.

The gnolls that drop the other quest items now are in South Karana, not in the gnoll dungeon, that dungeon has been taken over.

They run on the north end of South Karana, and go east to west, or west to east. I believe they share the same spawn cycle as lions, lioness, a named gnoll, another escaped gnoll, perhaps a cyclops, undead cyclops, 1 centaur, and 1 or 2 aviaks. Possible the Mist and Shadow wolf are also on the same cycle.

If such mobs are traveling North and South, and not east and west, they do not share the same mob spawn cycle. Note some of these mobs travel north and south, as well as east to west. You are concerned only with east to west (or west to east)mobs. While elephants may also travel east to west (&west to east) they don't seem to be on the same cycle.

I also believe there is more than 1 cycle for these mobs. I have seen 2 right after each other.

1 thing to note after you get the sword, don't try and pop the pet out if you have a familiar. You will waste a charge and not get the pet. You can't have both up.

Please note the pet is not a proc, you have to hold the sword and click on it to pop it.

Also I have tried turning in the sword with empty charges and see if it comes back charged, it does not. Nor can you trick the NPC and get the sword by giving him the intermediate one. The only way thats gonna work is if someone turned in the other items 1st.

An uncharged sword does not sell for anything, nor can it be donated to Tribute. And destroy it before you turn in new quest items before you get a new one. They are lore. So you may lose your quest items and not get the sword!

Edited, Jun 15th 2009 1:42am by DomaGB
gnoll slayer
# Jun 23 2009 at 3:58 AM Rating: Decent
5 posts
Got my 4th one now, and wanna update the info on this quest.

This time around took the longest. Couldn't get a Lteth Val Scribe to spawn.

However I want to correct my assumption that the ph's and named's on the quest are west to east only. Not true, as I saw some of the PH's going north and south. that is if they are PH's, assuming so, because they were the escaped gnolls.

I am also fairly certain I seen a one eyed gnoll going north and south as well.

This time around I saw 10 One Eyed gnolls before ever getting the scribe. Dont know wat happened there, bad luck?

I also wanna state that these guys also run along the same wall as the pegusus. I believe its the west wall. So if a person stays on the north end and west end of the zone, you will see these quest mobs.

However, as noted, some go north and south, and seen these on the north end of the zone. I do not know how far south they go. So it may be possible that the whole zone is available to find these mobs. But staying in North end seems best, as many of the spawns walk there east to west. and you can catch the north south ones there when they come thru. I would walk the west wall before ever considering the whole zone as well.

I recommend those that want the sword, that after getting the baby and handing it in to get the intermediate version, run back grab the baby again, to save time since your so close anyways.

I also use the Guild Hall North Karana port for this, as it ports you next to the north end of the South Karana zone in.
gnoll slayer
# Jun 23 2009 at 4:18 AM Rating: Decent
5 posts
In essence you can have one charged sword, one intermediate sword, and 1 baby.

I also want to comment on the quest mob in Blackburrow. The snake isn't really a PH. Cause both appear at the same time, and the quest mob stands right next to it. However when you kill the snake, there is a chance that the quest mob will spawn on the next recycle when the snake pops. Unless it is just a perfectly timed spawn next to the snake. Some suggest that its a 30 minute one. However I have seen 2 in a row, about 7 minutes apart. So that theory is wrong.
gnoll slayer
# Jun 27 2009 at 11:29 AM Rating: Decent
5 posts
Working on my 6th sword now. I can indeed confirm that Lord Elgnub spawns shorter than 30 min. I got him after 2 spawn cycles after he popped. About 14 minutes. (Snake spawn)
im doing this now
# Dec 27 2007 at 9:26 AM Rating: Decent
8 posts
im doing this now and it doesnt see to be all hat hard the one eyed dude it up south on rihgt hand side and the other i dont know yet still trying to fighure that out.
Just cats
# Oct 22 2007 at 12:15 AM Rating: Decent
54 posts
I killed just lions and lionesses and the scribe and one eyed gnoll popped within 10 minutes of just killin cats.
gnollslayer easy answers
# Oct 09 2007 at 7:00 PM Rating: Decent
2 posts
wow gnollslyer is still out there I had my twink on Luclin duel wielding these at level 15 one final one intermediate and a club of gnoll bashing for my cleric the problem I am seeing is that after getting intermediate they are going back to Sayer no need that I know of just put the gnoll slayer and the eye into the book and combine bang final Gnollslayer good luck all and I will see you in a couple months look for the heathens.

Samyaza lives beware
Faction Hits & EXP
# Jul 08 2007 at 8:43 AM Rating: Decent
86 posts
Your faction standing with Merchants of Qeynos got better.
Your faction standing with Circle Of Unseen Hands got worse.
Your faction standing with Antonius Bayle got better.
Your faction standing with Coalition of Tradefolk got better.
Your faction standing with Guards of Qeynos got better.

Experience seemed to be approximately 4% at level 53.
Joscelin - lvl 69 Half Elf Swashbuckler
Quintilius Rousse - lvl 35 Keran Beastlord
Zeamus - lvl 60 Wood Elf Ranger
Troublekitty - lvl 33 Vah Shir Rogue
Faction Hits
# May 07 2014 at 10:18 AM Rating: Decent
32 posts
Since my monk has max faction with Guards of Qeynos, I cannot give the adjustment. When I turned in Baby Joseph Sayer:

Your faction standing with Merchants of Qeynos has been adjusted by 20.
Your faction standing with Circle Of Unseen Hands has been adjusted by -4.
Your faction standing with Coalition of Tradefolk has been adjusted by 2.
Your faction standing with Guards of Qeynos could not possibly get any better.

Edited, May 7th 2014 12:19pm by Xkdar
# Mar 04 2007 at 7:16 AM Rating: Decent
129 posts
wtf i just turned in the eye the book and the baby and i go a peice of crap, thought it summoned a pet???

Ribbitribbit 105 Necro Seventh Hammer > Merged to Tunare
Thinlegs 85 Cleric Seventh Hammer > Merged to Tunare

# Mar 28 2007 at 4:40 PM Rating: Decent
86 posts
If you turned them in in the order you posted then you did it wrong. Here's what you do:

Turn in the baby and you will get the Gnoll Slayer (Intermediate)

Then...Do this turn-in

Gnoll Slayer (Intermediate) + Gnoll's Eye + Journal of Greater Enchantment

You will be rewarded with the Gnoll Slayer (Final)

This DOES work. I've done it this way at least 3 times with my Ranger.

Edited, Mar 28th 2007 5:43pm by Zeamus
Joscelin - lvl 69 Half Elf Swashbuckler
Quintilius Rousse - lvl 35 Keran Beastlord
Zeamus - lvl 60 Wood Elf Ranger
Troublekitty - lvl 33 Vah Shir Rogue
# Jun 01 2007 at 6:27 PM Rating: Decent
86 posts
I tried turning in just the sword for the final version and it didn't work. He gave it back just as it was before with the standard message of "I don't need this. You can have it back."

Now if that has changed in the last year I'll find out soon enough. I'll be using the last charge on the sword in a couple of days. I'll let you all know how it goes with another "sword only" turn in.
Joscelin - lvl 69 Half Elf Swashbuckler
Quintilius Rousse - lvl 35 Keran Beastlord
Zeamus - lvl 60 Wood Elf Ranger
Troublekitty - lvl 33 Vah Shir Rogue
# Apr 13 2007 at 5:28 AM Rating: Decent
12 posts
The sad thing is, you probably could have handed the sword right back to him and received the Final version.
Hiddo Von'Skittles
# Jul 07 2007 at 10:21 PM Rating: Decent
86 posts
I decided to try it your way just for the sake of argument and I can tell you this:

I hailed Marton and gave him the final version of the sword once I used the last charge on it. It went poof and I got nothing back. Just like the time I tried it over a year ago.

The funny thing about the normal turn in this time though is not only did I get the final version for the turn-in. I also got the original sword back. That was too weird.

Edited, Jul 8th 2007 12:44pm by Zeamus
Joscelin - lvl 69 Half Elf Swashbuckler
Quintilius Rousse - lvl 35 Keran Beastlord
Zeamus - lvl 60 Wood Elf Ranger
Troublekitty - lvl 33 Vah Shir Rogue
Item missing...
# Dec 16 2006 at 11:37 PM Rating: Decent
1,851 posts
Need to list the intermediate version of the gnoll Slayer as an item.
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

(please excuse my dyslexic typing skills)
Spawning Tricks
# Nov 22 2006 at 6:55 AM Rating: Decent
173 posts
Took the advice of most and after waiting and waiting, I started killing lions and centaurs just south of where the raiders are in SK (killing raiders are nice too, helps with faction for Karana residents if you did what I did and killed the Millers). Within a few minutes of doing this, the scribe popped. After I killed him and looted the book, the escaped splitpaw popped twice, killed both, and one-eyed popped. Not sure, but I can bet one of the centaurs or lions started the cycle, as I had absolutely nothing for hours until then.

As for old Bungle, go down to the pit, be there no later than 9PM game time. Kill both snakes there and keep the pit clear of them. I've noticed that at about 11PM a patrolling gnoll guard walks across the path above Bungle's spawn point, I kill him too. Consistently now for the last attempts Bungle has spawned right at about midnight or so game time, give or take.

At least it works for me. I love having this sword, and I do keep the handins as back up for when I burn both charges.
Farwarder Tarmuar Shadowstalker
Ranger of South Karana and Follower of Tunare of the 93rd Season
The Shadowstalkers, The Rathe (Terris Thule (Prexus))
Emissary to the Court of Tunare
Nobleman of Qeynos
Scribe and One eyed gnoll in SK
# Oct 13 2006 at 6:03 PM Rating: Decent
1 post
I have always found the Scribe and One Eyed gnoll in the extreme northern part of SK, usually near the graveyard. They path east/west (or west/east) so if they are not up, I kill anything moving along that path as well. Eventually they always spawn for me, although I have had it take an hour before.
one eyed gnoll
# Sep 14 2006 at 9:03 PM Rating: Decent
7 posts
i tryed camping the one eyed gnoll the other day for a few hours with my 52 druid. i was not the only one in the zone there were 2 lvl 70 rangers in the zone so i asked them to check thier tracking to see if either one was up. with no luck i gave it up. if anyone has a new loc or even a more to date screen shot of him would be most helpful. i understand that they are wonders now so it would be kind of hard to pin down.
# Aug 24 2006 at 6:49 PM Rating: Decent
1 post
I was on could not find them even had two trackers. When is best time to look for them?
Yes, it's still live
# Aug 16 2006 at 4:59 PM Rating: Decent
180 posts
Yeah, the quest is even easier now than it was before the Splitpaw revamp. Now the 2 mobs you need to kill are runnin around in South Karana. Most of the time that I pop in there, they are already spawned and just runnin around. This entire quest never takes me more than an hour to complete, and is well worth the time and effort. I love how people freak out the first time they see my ranger running around with a spiritwolf. The novelty of it alone is worth the effort.
Gnoll Slayer
# Jul 26 2006 at 6:06 PM Rating: Decent
10 posts
is this quest still up? has it changed? i notice there has not been any posts regarding this quest for a long time now. was just wondering if anybody still does it...etc. thx guys.
Baron Barrinzor Briarnorose
Ranger of 85 seasons.
Unified Desecration Guild.
Prexus Server (Therris-Thule).
"Just give me some ale, a friend to drink it with, and some arrows to past the time."
Faction adjustments
# Sep 21 2005 at 12:36 PM Rating: Decent
14 posts
Faction adjustments with Marton Sayer upon turning in Baby Joseph Sayer: Your faction standing with Circle of Unseen Hands got WORSE. Your faction standing with Merchants of Qeynos got Better. Your faction standing with Antonious Bale got Better. Your faction standing with Coalition of Tradefolf go Better. Your faction standing with Guards of Qeynos got Better.
Used to be easier
# Sep 02 2005 at 12:48 AM Rating: Decent
569 posts
Now you have to run around doing the SK cycle to get these two gnolls to spawn.
Mob availability
# Aug 15 2005 at 12:52 PM Rating: Decent
16 posts
I attempted to find the scribe and the one eyed gnoll a couple weeks back with no luck. I came back today with a ranger alt and they were easily trackable. The scribe was up, after taking him down another scribe popped, followed by the one eyed gnoll. The location given (1700, -180) is essentialy accurate, each time a new one popped it was in that approximate area.

Don't lose faith, they should still be around. At least they were today on Cazic.
What did the hard packed snowball say to the face?
Mob Scarcity
# Jul 23 2005 at 5:01 PM Rating: Decent
115 posts
Have been looking for the One Eyed Gnoll and the Lteth Val Scribe in vain for a couple days (Real time days). I have been using my 40 ranger, who is the toon that wants the final Gnoll Slayer, but have not seen either of them pop one time. I have marked both of the spawn points noted above and ranged back and forth between the, have logged on another toon at same time to monitor both locations at same time, and have even taken major sweeps south to cover the entire zone. Not once have I seen a sign of either on. All the toons I used have tracking maxed, so we should have seen something if one had spawned. Is this broken on the Prexus server???
# Jun 28 2005 at 12:27 AM Rating: Decent
3 posts
MQ able
Last part of Gnoll Slayer
# May 01 2005 at 2:27 PM Rating: Default
208 posts
For the last part you need the One Eyed Gnoll and the scribe they are in the same general area approx 1700 -180 if you dont have a tracker stay in that area and look for them i found them in about 15mins apart from each other

Good Luck
53 Druid Kamoa Bristlebane Server
38 Paladin Holydefenderr Bristlebane Server
My two cents
# Apr 27 2005 at 11:30 AM Rating: Decent
3 posts
I just finished this quest and thought I'd add a little to the posts here. I agree with Lord Agnahim that A Lteth Val Scribe and A One Eyed Gnoll are placeholders for each other but I think that one is as likely as the other to spawn. I killed the scribe 4 times before I got the One Eyed.

I also followed the scribe around for 3 hrs. last night to see if there was any specific path. If there is, it has more than 30 points to it. I did get a general idea of where to find them though. Draw an imaginary line through the well at -30, -104 through the center of the centaur camp and extend it the the East and West borders. The gnolls will not be found south of this line. They will go as far north as the bank of the river and all the way east and west to the borders.

My suggestion to you is to stay near the skeleton camp and keep a look out for the splitpaw (grayish/whitish) gnoll, unlike the Tesch type (yellowish orange). Beware of Zrithsadioun who looks like one from a distance. He has a large aggro radius I've found out, though he doesn't chase you if you get outside of it quick before he kills you. He has a skelly pet.

One last note: The One Eyed is pretty even to a lvl 36 Warrior. I killed him with 2% of my health left and I have pretty good armor and weapons for my level.

Good luck!
55 Enchanter
Firiona Vie

Croakslicer Tastielegs
43 Warrior
RE: My two cents
# Sep 21 2005 at 12:39 PM Rating: Decent
14 posts
Faction adjustments with Marton Sayer upon turning in Baby Joseph Sayer: Your faction standing with Circle of Unseen Hands got WORSE. Your faction standing with Merchants of Qeynos got Better. Your faction standing with Antonious Bale got Better. Your faction standing with Coalition of Tradefolf go Better. Your faction standing with Guards of Qeynos got Better.
RE: My two cents
# Jun 22 2005 at 3:54 PM Rating: Decent
11 posts
Yeah, Zrithsadioun is a level 50 Necro with a level 40 skeleton pet, who drops "Voice of Karana". He will snare you, and casts Direct Damage spells, but doesn't chase you... at least if you dont **** him off.
Keeneyes Silverarrows - 66 Forest Stalker (Ranger)
<The Elders> Guild/Association
Saryrn (Mithaniel Marr) server
New name for journal
# Apr 02 2005 at 10:44 PM Rating: Decent
8 posts
The journal is now called Journal of Greater Enchantment.
south karana gnolls
# Feb 07 2005 at 3:29 PM Rating: Decent
116 posts
Both the scribe and the one eyed gnoll now spawn in the northern part of South Karana, near 762, -1349. They appear to be eachothers' placeholders, and the scribe is the rarer of the two (in 30 mins, popped 3 one eyed gnolls and 1 scribe). They spawn within 5 mins of the kill. They are also wandering NPCs so use a tracker!
Agnahim: Half-Elf Paladin Brell Serilis ~*RETIRED EQ*~(Not Cazic Thule!)
Agnahim: Human Warlock Arthas - World of Warcraft
Magisuth: Troll Shaman Skullcrusher - World of Warcraft
Since the zone revamps on Jan 26, 2005
# Jan 27 2005 at 6:28 PM Rating: Decent
57 posts
Anyone have any clue what they've done for the quests involving Splitpaw and Mistmoore, like this quest? Like whether they moved the mobs or something?
RE: Since the zone revamps on Jan 26, 2005
# Jan 28 2005 at 4:19 AM Rating: Decent
39 posts
The one-eyed gnoll is now in the norther part of S Karana. Haven't seen the scribe as yet

Henor Wolfmoon,
RE: Since the zone revamps on Jan 26, 2005
# Feb 01 2005 at 6:55 AM Rating: Decent
25 posts
I have seen the Lteth Val Scribe four times today he was running around near the Undead ruins where Lord Grimrot spawns. I tracked him to that area every time.
All you need to know to finish your Gnoll Slayer Quest
# Oct 24 2003 at 2:43 PM Rating: Excellent
15 posts
I just completed the final part to the gnoll slayer and did it solo, this is what I learned...hope it makes things easier for you:

First, go kill the one eyed gnoll. When you enter Splitpaw Lair (SL), turn on your superior camo, if you have it, or any invis. I am a level 51 Ranger and have Sup Camo but I bought a Tolan's Darkwood Helm for my indoor camo before 51.

Now, with your invis, run straight into SL until you come to a set of large wooden doors, double doors. When you go through, there will be a bridge on other side. Fall off the bridge to your right. There are a couple of gnolls at bottom but np with camo. Only one way out of the "gorge" so take it. There will be a hallway to your right and a door to your left. Go through door to your left. There will be a campfire straight ahead and that is where the one eyed gnoll spawns (/Loc 600, -10). The PH was a Nisch Mal Gnoll and spawn time is 7 minutes.

On the second spawn the one eyed popped. Easy kill, gone in 60 seconds, give or take : ) Make sure you root and no nuke, he could run and start a train : ( I rooted, snared, and dot'd and sat there to watch him drop.
The only loot from the One Eye was the Gnoll Eye.

Next, go back through the door (towards the "gorge") and take the other hallway. Don't forget your invis. Follow the corridor and will open into a room with stairs going up. As you face up the stairs, there is a door to your left and hallway to your right. Take the hallway to your right. Will go into a small room with a campfire. There are two Lteth Val Gnolls here, one near the campfire and one in the corner of the room. The one in the corner (NOT nearest the campfire) is the PH.

I rooted both of them then hacked out my frustrations. The LV gnoll nearest the fire was tougher than the PH, hit for up to 48 damage, but only took me down to 97 % health, with buffs. I rerooted the PH and then dotted him with Swarm and Imm and he died without melee. Then the final mob spawned.

Once the PH was down, the Lteth Val Scribe spawned 6 minutes later and, fortunately, the other LV gnoll did not spawn. I could see how this LV Scribe could give peeps problems, but I got lucky, here is what happened...

Wasn't paying attention, thought it was PH so from opposite corner I rooted and started casting my DOT. Saw him casting and thought, "nuts!" He immediately cast Tashan which stuck..Uh oh...rushed in to start hacking and kicking to try stun and interrupt spells. Didn't work well but only thing I could do. He then cast Instill twice but I resisted both times. Then he went to Suffocate which I resisted as well. He then went back and casted Instill three more times and I resisted again (thank goodness). Last he started hitting but for only 6 damage each time. In total, he hit me for a total of 12 points of damage! It could have been much worse but was lucky, I think 'cause my vs. magic is not too high.

Now, for the hard part...getting out. There is a barred door at end near secret tunnel that you could get out of if it would open. I tried everything but could not get out. I spent two hours looking for an exit to no avail. Luckily I have a gate potion I keep on me for just this occassion:

This is from the Velious Shawl Quest from Thurgadin (shawl #4) and you are suppose to give to the coldain so he can get home. Well, make another and you can use it! Very cheap to make, everything is foraged so you dont have to spend 500 plat for a gate potion.

If you do not have a gate potion, you will need to take along someone who can gate you home. If you know of another way out, please post. I am sure I will be doing this again when my charges run out.

Sorry for length but wanted to be thorough. Hope this helps!
RE: All you need to know to finish your Gnoll Slayer Quest
# May 10 2004 at 12:22 PM Rating: Default
195 posts
The mobs in Splitpaw are so much lower level than a 51, it's no wonder nothing stuck. And even if it did, those are minor spells to deal with. Both mobs in there are dead quick. As a matter of fact, you can clean the whole area between the two spawns to get some fine steel weapons and a little change.

TO GET OUT: Go up from where the One-Eyed gnoll spawns and all the way back in that hallway. Stand at the barred door and wait for the wanderer on the other side. I pull him and he opens the door, then I run past him and kill him from inside. Then I reinvis and run the rest of the way out.

The pet is only a level 34 Shaman's pet, but for long farming sessions where even the pet is red to the mobs, it's a nice little help to make the farming go faster. On most stuff I fight now, he only hits about once every 30 seconds because he's so green to the mobs.
Farwarden Aquendar Lerilon, 105 Season Human Ranger of Tunare
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RE: All you need to know to finish your Gnoll Slayer Quest
# May 09 2004 at 10:45 PM Rating: Default
51 posts
A very good walkthrough. As a 54 ranger I walked in, did this, and walked out without ever falling below 99% health.

Two helpful hints:
-MR is good, it makes the scribe a pushover.
-You can chain levitate your way back out of the gorge without using a gate potion. I have a pegasus cloak so it was doubly easy, but just casting will work as well. Only should need about three casts. Just glance around and you'll see where the walls are sloped to allow climbing by levitated beings.
RE: All you need to know to finish your Gnoll Slayer Quest
# Jan 04 2004 at 7:59 AM Rating: Decent
23 posts
This help but...if you pull the mob isn't more easy ? At lvl 51 you don't care about add ten gnoll ...

The only question i want to ask is: at this lvl the summon is really interesting or its just for fun ?
Antithese Lonesoul:
Ranger of Tunarė on Sebilis french server
RE: All you need to know to finish your Gnoll Slayer Quest
# Jul 27 2004 at 11:33 PM Rating: Decent
1,117 posts
Somewhat worth it ow that pets zone with you. I had one once and used it up before the pet zone mod. Great fun as a pally when some SK was bragging about having a pet. Wish I coulda seen the look on the Sks face in RL when I summoned a pet! :)
Dorboln Crushkiller
Officer of <In Via Damnum>
Druzzil Ro (Xev) Server
Mindariax Tamuril
Kaiyala Telemmaite
Blackburrow Server
Quest rundown
# Oct 06 2003 at 5:48 PM Rating: Good
70 posts
Sitting in Split atm waiting for One-eye to pop, thought I'd give a brief rundown to those confused with quest here.

Firstly, remember that this quest is actually 2 quests, one for the first gnoll slayer and the other for the final version. These quests involve Blackburrow (first) and Splitpaw (second) so don't get the two confused and go looking for Elgnub in Splitpaw or something.

First Slayer:

Simply kill Elgnub and turn in baby to Sayer. Faction does not seem to matter with Sayer (as long as you aren't totally KOS). Elgnub spawn has ABSOLUTELY NOTHING to do with any other spawn in Blackburrow. I can say this with confidence having spent many, many hours there. Have observed, however, that once you kill Elgnub, he is then likely to pop again within 20mins-1hr. He will despawn after about 5-10 minutes of popping, and if he does his next pop time will be very random, and most likely long.

Final Slayer:

Kill the two gnolls at the locs listed above in the quest description, they are accurate. The best way to do this is to invis your whole party, work your way into Paw until you get to the first brige, then drop off the right side of that. The campfire with the One-Eyed Gnoll is beyond a door directly to your left, and as long as you keep that door shut there are no adds there. The Scribe is very close to there, simply go back through that door, turn left, and then take 2 right turns until you hit a dead end room with the Scribe in. BE CAREFUL in a group as he charms, and you will die quickly when killing each other. The simple way to avoid this is to disband the group before engaging him, and communicate through a chat channel or /ooc; he will then not charm group members to attack each other.

The Scribe is a fairly common spawn but does occasionally have a PH, the One Eyed Gnoll is a less common spawn, but will turn up every 4 PH's or so.

BE SURE to memorise the way out of Splitpaw on the EQAtlas ( map before you go in, as if you have to run out looking at the map you will die, pure and simple. It is not particularly far, but it can be confusing if you haven't done the route before. Better still, get a druid along who can port the lot of you out.

Go back to Qeynos and turn in your bits, baddabing baddaboom, you're done.
A one eyed gnoll
# Jun 22 2003 at 2:55 AM Rating: Decent
13 posts
His PH is a Nisch Mas Gnoll. takes a couple of kills to get quest mob to spawn. Make sure you have a full group if you plan to kill this guys cause you will have to fight your way to him, unless you have invisibilty spells for you and another same goes with the Lleth Val Scribe.
The SLAyer
# May 19 2003 at 9:22 AM Rating: Decent
6 posts
I have been waiting for spawn and this includes killing the courier to and he wont spawn if im doing something wrong plz tell me
Shadow Knight 14
Bertoxxulos rocks
RE: The SLAyer
# May 23 2003 at 11:52 AM Rating: Default
87 posts
I have killed Elgnub numerous times and can't begin to think about what may or may not trigger him. Since 30 (Rgr), I have camped the courier and kept an eye on track to see if Elgnub pops. If he does, I simply jump off onto the bridge below and take the falling dmg, then through the door, around a couple corners and there he is. I kill him and take the baby back to Marton right away for 2pp and good XP (@ 34 was still getting 1/5 bub XP).

The courier is much tougher and drops all 4 items req'd for the Club of Gnoll Bashing, which can be MQ to the point of having a club and all 4 items. The Encryption key (ring) appears maddeningly often (especially when you already have 1) so if nobody else wants it, destroy the one you have and loot the corpse. This appears to reduce the consecutive repeats of the items which will help you complete the quest, sell your current CoGB for 190pp and get another one from Rilca.

If you want the Gnollslayer (Final), which is what I am working on right now, I agree that 2-3 in group with Invis + SoW is likely your best bet. As a Ranger I always cast Snare which reduces the likelyhood of your engaged MOB making it far enough to get adds. Have yet to see either MOB with the journal and the eye so don't know how easy it might be to pull each out individually.
Actursis Nebes - 66 Ranger(EQ-idle)
Stalking the Forests in service of Karana
Sabriel - 46 Undead Mage (WoW-active)
Level 65
# Jan 20 2003 at 9:54 PM Rating: Excellent
8 posts
Im a level 65 warrior and i did this quest for fun because I wanted a pet and boy was it cool. I got in a duel and I summoned the pet and he was all like WTF though you were a warrior and then i killed him with me pet and me.
RE: Level 65
# Apr 15 2003 at 8:01 PM Rating: Decent
44 posts
just so every one knows to sopawn lord ulnug just kill the gnoll shaman in blackburrow ,then head to the spike room you only have about 30 seconds to get there ,then ulnug depawns ,so in other wards he is not on a timer he has a ph that spawns in differnt places in blackburrow,i deo this quest evry so offten cause i like the pet option and i can usually do it in about 45 min give or take a few min the quest is short and sweet and very easy at lvl 58 any way i hope this clears the mith of lord ulnug's spawn time dartartaion darklight
58 ranger on tunare
tunare server
"Thunderhorn""Of All The Things I Have Lost I Misss My Mind The Most!" Ozzy Ozbourne

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Linked to the Courier?
# Jan 17 2003 at 12:14 PM Rating: Good
While trying to get my third cask on Erollisi Marr I observed that Lord E appeared twice right after the courier went down. I know that Gnoll Slayer is a much older quest then the gnoll basher, but I saw this happen twice in a row so it might be worth noting.
RE: Linked to the Courier?
# Mar 17 2003 at 10:54 AM Rating: Decent
1 post
I'm not sure about linked to the Courier but is definitely linked to the Gnoll Tactician. Spawns twice in succesion after the taction goes down. I'm not certain where the first spawn is or if it is in the same place. I would kill the tactition.( thought he was part of the Courier Quest, Til I figured out better) I noticed him on track about 7 mins after. Then, he dropped off track. Then again about 5 mins after that he was always in the Snake pit. Did this a few times for a few different characters.
62 Paladin of Saryrn
RE: Linked to the Courier?
# Feb 23 2003 at 12:13 AM Rating: Default
127 posts
Sorry to disappoint you, Lord E is linked with talking to Sayer in QH and hustling to BB and the snake pit. Clear it and he spawns almost immediately. If he popped after you took out the courier it was a coincidence. Someone else must have talked to Sayer in QH while the snake pit was in the process of being cleared. Just an FYI to anyone who is having trouble getting him to spawn. I've done this sucessfully twice with 2 different characters.
Aatempco Skyewalker
RE: Linked to the Courier?
# Mar 01 2003 at 10:32 PM Rating: Decent
706 posts
You're wrong. Talking to Sayer to get Elgnub to spawn is an unfounded rumor. I have sat in the snake pit and watched Elgnub pop and despawn on his own then repop again within seconds of despawning and nobody ever came looking for him. I killed him myself only to have him repop again less than a minute later. There is no way in **** that many people were asking about the gnoll slayer quest in such a short span of time.

Edited, Sat Mar 1 22:01:32 2003
If you were me and I were you, would we still be friends?
RE: Linked to the Courier?
# Jan 25 2003 at 1:59 AM Rating: Decent
666 posts
Noticed the EXACT same thing. There are those 3 main areas around the snake pit. I was power leveling a lvl9 monkey. he was a bit scared to fight them and I sent him in "/petmonk attack damnit" and he went in. We killed the currior and those other two different named. and the Lord E spawned - he actually spawned like in/on the snake pit door... the one that will not open but looks like a door.
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
need help
# Jan 14 2003 at 11:48 PM Rating: Decent
867 posts
i'm trying this quest and i need help getting to the spawns in splitpaw.anyone who helps will be rewarded and appreciated greatly.i don't have much to offer in terms of rewards, but i'll do my best.i'm on the tarew marr server.send me a tell if you can help me.thanks )

(edit):if you are on my server and can help, please email me and i'll try to set up a time that we can meet

Edited, Sat Feb 15 20:27:22 2003
RE: need help
# Mar 01 2003 at 10:41 PM Rating: Decent
706 posts
You have to be sneaky to get into the areas where the needed spawns to finish the gnoll slayer quest are. Simply forming a group and forcing your way in WILL NOT WORK. The gnolls in Splitpaw are too strong, repop too frequently and stand too close together, generating LOTS of adds. Nothing short of an all out guild raid will keep Paw clean long enough to do this quest that way, and the compensation for the guild is not nearly worth the effort. Slipping in with a small group while invised and SoWed and rooting the mobs you have to fight so they can't run away and pull adds and then sneaking back out while invised and SoWed is probably the best way to do it.

Edited, Sat Mar 1 22:14:53 2003
If you were me and I were you, would we still be friends?
Spawn Rate
# Jan 02 2003 at 10:18 AM Rating: Decent
14 posts
During a BB clear out last night, the Lord spawned 4 times in 40 minutes. While killing just about everything in the dungeon might have triggered the first spawn, the others just appeared. Spawns 1, 2 and 4 were duly killed but the 3rd spawn was not as the Lord just vanished while a root was being cast.

Tikketyboo Taboo
Druid of the 52nd season
Antonious Bayle
# Oct 27 2002 at 8:51 PM Rating: Default
easy quest. just did it in one evening (less than 4 hours), solo, at lvl 46.

longest part was waiting for lord in bb to spawn even with my 2nd account triggering him.
RE: easy
# Dec 03 2002 at 2:46 AM Rating: Decent
75 posts
Greetinga All Fellow Gnoll Slayers!,

I also found the quest easy as for the Lord in BB. On the Drinal server he spawns in the snake room...aka the Spike, approximately every 30-35 minutes. I buffed any and all newbies that were hunting as I waited. The quest was fun, and the weapon is neat with the pet and all.

Paladin of North Freeport
Blah blah blah this is it
# Oct 09 2002 at 2:22 AM Rating: Decent
Ok Lord Egnub took forever to spawn I had many n00bs run to the house and do the dialog many of times. (surprizing how many trips 2 pp will buy from a lvl 6) Finally he popped around 6 am game time I waitied a long time for him to spawn.(prolly 4 hours real time) After he spawned I took him down quick grabbed the baby (loks like a kerran doll) and finished the quest. NO this is not a triggered spawn!
The Magi Kill'emallus
Final is broken?
# Sep 03 2002 at 1:56 PM Rating: Decent
26 posts
I got the eye on my ranger, decided I'd go ahead and do the quest. Used my druid since he could use the faction from the bb gnolls, and got the baby.

np, turned that in, got the first gnollslayer.
Got the book with him, np.

Tried to turn in the sword.. "I have no need of this"
Tried to turn in the book.. "I have no need of this" (and ate the book)

So it's not MQable now? Or is the quest just plain broken?
RE: Final is broken?
# Sep 04 2002 at 2:55 AM Rating: Decent
7 posts
Did you remember the eye when you handed in the other things?
Some Suggestions for Completing
# Sep 02 2002 at 11:55 AM Rating: Excellent
I finished this quest yesterday. Once I was lucky enough to see Elgnub, the rest came pretty easily (all in a day). A few suggestions to those who would follow:

1. Blackburrow & Elgnub
I've read the posts on this guy, and the one thing about which I can be absolutely certain is that I have no idea what makes this guy spawn. I talked to Marton several times, I killed every nasty rat walking the upper story, I sat and waited, I killed every elite and commander in the place. My suggestion -- read 'em all and make up your own mind ... but be prepared to wait.

2. Splitpaw & One Eye / Scribe
Splitpaw was an easy solo for a 52 Ranger, but not without its bit of excitement. Camo, Levitate and Enduring Breath are good for getting in and getting out. Snare is important to stop the runners, since there are many gnolls near the spawn points. As for directions, the locations are accurate, but the map in EQAtlas is a bit misleading on the locations. My suggestion -- use the map called Hashimasa's Map, for which their is a link under the Splitpaw zone entry here on Allakhzam's. It's a bit more accurate for loc's for the rooms that matter for this quest. Here's how I did it ...

Camo'd, Levi'd and SoW'd, I entered Paw. I passed through both sets of doors to where I was standing on the first bridge. Facing forward (North) you want to drop down on your right. There is a door down on that level in the NE corner. The door goes North, and there is a passage that goes East. Through the door is a single gnoll at a campfire. This is the PH for the One Eyed Gnoll. Get close so as not to aggro any others, then Snare and give him a beat down (OK, so this is written from the ranger point of view). Standard PH camp at that point -- people report 7 minute timer, so have your damage shield up or whatever your style requires, and kill until the one-eyed appears. Took me three or four placeholders.

The Scribe (or his PH) is in a nearby room, and he has a little buddy. From the campfire, go back through the door and take the eastbound passage to your left. It winds around a bit, going through a room with a stairway, but heading generally South. The southernmost room is your spot. Two guys in the room, the one in the northeast corner is the PH for the Scribe. Some of these folks are casters, so be warned. I broke the spawn by rooting the non-PH, killing the PH, and then giving myself some time with the other one so they would be somewhat apart. In my case, the non-PH was not a caster, so he just stood their glaring at me :). Scribe spawned on the second iteration. He does have some nasty spells, managing to fear me or something, but only after I was rooted -- not the most effective strategy! When I was free he was gone, but I went looking and he came running back. Made short work of him after that.

For the escape as a solo with no Gate it was a bit of an exciting run. I used Sup Camo and EB, heading up past the campfire and the first pool to the larger body of water (around p800 or p850 on the north/south loc). I swam the entire way up to the Judge/Executioner room, and ran back south praying to Tunare that Camo would hold. It did, and I made it back out to the gates.

Again, the combination of the EQAtlas map (with MOB info) and Hashimasa's map (which I found to be a little more clear) was important to me, given that I had little or no Paw experience. It's a pretty empty zone, so going in solo and making the run back out should get the adrenaline flowing again.

Good luck, friends. May Tunare, Brell, Karana, or whatever deity you fancy guard you on your quest.

Lanik Halfelven
Ranger 75
Jaggedpine Defender
The server formerly known as Solusek Ro
RE: Some Suggestions for Completing
# Jan 16 2003 at 1:24 PM Rating: Decent
706 posts
LOL! He feared you while rooted? That could be a strategy for future consideration. When fighting mobs that fear, root yourself, first, so you don't run around out of control drawing aggro from every mob in range. It could work. ;=)
If you were me and I were you, would we still be friends?
Just did this quest
# Aug 13 2002 at 9:02 AM Rating: Decent
25 posts
Just completed this quest, and I had a blast with my guildmates taking down the gnolls.

The Scribe was already up when we went in, and the One Eyed Gnoll popped after killing his PH. (Although, we had to kill the PH twice)

As a lvl34 ranger, who's constantly Plat poor, (spending too much on armor!) and a relative new player, (only about 4 months) this thing rocks! I have never hit with any weapon for 68dd, and this thing did it more than once, although the average high was 45-60. Made short work of gnolls though!

With Jagged Pine now open, I expect to get quite a bit of use from this thing....
Kiladar Truwarp
Hunter of 65 Seasons
Guild Leader of Fires of Time
Rodcet Nife
Gnoll Slayer
# Jul 30 2002 at 7:16 AM Rating: Default
I have the final Gnll Slayer sword. True, I have used up all my charges, but you should have seen their faces... "a ranger? with a pet?? No way!"

Anyway, this is also a great sword for roleplaying. I was in the new Jaggedpine Forest the other day and I heard news of a 'gnoll war'. Me, being the gnoll-hating half elf ranger that I am, jumped right in. It was crazy, high level gnolls left and right, trying to kill NPC's.... the Gnoll Slayer lived up to it's name.
Lord Elgnub spawn
# Jul 29 2002 at 11:09 AM Rating: Decent
16 posts
The Lord will spawn without killing anything like Elites or High Shamans or triggering any quest. I was in BB, early morning east coast, only a bunch of low levels like 5-8, and only about 10 people in zone. I waited at the pit for an hour and a half and POP, the Lord spawned without me going around clearing anything.

However, I did kill anything that came into or spawned in the pit of spikes except the snakes. Just in case the Lord was on a spawn table, i would kill anything that spawned in his spot but wandered around thinking that it would path back to its original spot.

So leave all those Elites alone for the little guys and just sit your **** down in the spike pit and wait. The Lord will pop (and probably depop pretty quickly) so keep awake!
RE: Lord Elgnub spawn
# Dec 29 2002 at 3:21 AM Rating: Decent
26 posts
Took my level 40 ogre into Blackburrow tonight to kill the gnolls for faction. Ran around endlessly, killing gnoll after gnoll (except those on the top floors where most of the lower levels spawn, I left those to the groups/players up there at the time.) I occasionally ran by the spike pit near the false door where Elgnub spawns checking for him. Eventually, he spawned and I beat him to a pulp w/o any problems at all. Being an ogre it was a tough decision to keep the child versus eating it raw. I was able to do the turn in with dubious faction with the merchant in Qeynos Hills.

What I know:
1. Talking to Maytron Sayer has absolutely nothing to do with spawning Elgnub. I didn't do it and he popped just fine for me in under an hour.

2. For some odd reason, 5 minutes after I killed him I came back to find him respawned! I pulled him to a nearby group of 10-15's and helped them wax him for the exp. Since the Baby Sayer is Lore, i let them keep the second one.

3. Elgnub...hmm, sony seems to love anagrams (is this the right word?) Take Qeynos for instance, spell it backward: S-o-n-y-E-Q. Now, do the same with Elgnub. You spell out BUNGLE. As in to ***** up. Very ironic if you consider that the second part of the Gnoll Slayer Quest was apparently broken for ages! Perhaps, Sony is evil afterall and created the quest just to irritate people

4. They made it NO DROP! CURSES! They did have a good reason for doing so: The final version of this item gives you the ability to cast the level 34 (?) shaman pet spell three times. There was no level restriction on it, meaning that you could give the sword to a level one player and he/she could cast the pet and level themselves easily to 15-20 in no time at all. Still, making it NO DROP means that virtually no one is going to quest it anymore. You'd be just as well off getting a Wurmslayer which will have the same attack vs delay (25/40) all the time instead of just against gnolls.


RHATHAR (40 Ogre Warrior on The Rathe)
Rhathar, Ogre Warrior
<Far Seekers>
-The Rathe Server-
too many opinions...
# Jul 26 2002 at 6:27 PM Rating: Default
So whats the story...does elgnub spawn without killing any body, or not?
RE: too many opinions...
# Aug 17 2002 at 3:34 PM Rating: Decent
12 posts
I have helped many a friend and guildmate do this quest. I am not positive if this helps but i always go talk to Marton Sayer first. Ask him "what powerful Dog?". And everytime Elgnub has popped in a half hour or less. I am thinking this might be the pop trigger. And no you do not need to kill everything in sight, but it is quite fun and helps with faction, so why not make some puppy mutton while you wait.
Also completed it...
# Jul 23 2002 at 1:51 PM Rating: Decent
246 posts
Click on Gnoll Slayer (Final) link above or click here ( ) to read my summary. I posted it under the sword itself. Sorry.
<<< A.Ro / Tribunal >>>
Rundle - Warrior
Norquay - Cleric
Aihzzil - Shadow Knight
Vixxivegas - Druid
Cascade - Monk
Aktathe - Mage
RE: Also completed it...
# Jul 25 2002 at 2:12 AM Rating: Decent
246 posts
With the addition of Jagged Pine this will be a great weapon to have. :)
<<< A.Ro / Tribunal >>>
Rundle - Warrior
Norquay - Cleric
Aihzzil - Shadow Knight
Vixxivegas - Druid
Cascade - Monk
Aktathe - Mage
Blackburrow Battle Plans
# Jul 02 2002 at 7:42 PM Rating: Default
Does anybody have any idea what the Blackburrow Battle Plans arefor? I killed a gnoll Tactition in the pond room on level 2. I haven't been able to find out what to do with them. Thanks.
RE: Blackburrow Battle Plans
# Jul 07 2002 at 3:51 PM Rating: Default
A Human Cleric Quest.
# Jun 26 2002 at 10:57 AM Rating: Default
How in the world did u pass the gnoll slayer to ur alt when it can't be MQed and NO NROP???
RE: ??
# Jul 24 2002 at 5:36 AM Rating: Decent
11 posts
It used to be droppable. It's only been no drop for a few months a friend of mine gave his to an alt then couldnt get it back to main because they made it no drop
RE: ??
# Oct 01 2003 at 8:42 AM Rating: Decent
6 posts
I,ve sold 3 in the past three days. So they must have changed it back to Droppable.
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