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Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This is an event in the raid expedition "Temple of Fear's Fall", a special instanced version of North Temple of Veeshan introduced with the Rain of Fear expansion (a permanent raid). Vulak`Aerr's difficulty level is on par with a Tier 2 Rain of Fear raid. There is no dialogue trigger for the event; it begins once Vulak`Aerr is aggro'd (has a large aggro range - about half the hallway leading to his location). NOTE: If any of the other raid targets are alive when Vulak`Aerr is aggro'd, he summons them to his location (this includes those that are permanently rooted): Vulak`Aerr shouts 'Guardians of Scale. I am under attack! Come to my aid!' Summary - Engage Vulak`Aerr (is permanently rooted; summons when under 98% health). - As soon as he is aggro'd, a 2:40 (2 minutes, 40 seconds) timer starts. --- At the end of this timer, Vulak`Aerr goes non-aggro and six drakes spawn around him. --- Drakes, when killed, spawn an aura at their corpse location. ------ Onyx, Shadowy, Glimmering, and Emerald Guardians should be killed away from fight location (detrimental death effects). ------ Cerulean and Firey Guardians can be killed at fight location (beneficial auras upon deaths). --- Once the last drake is killed, Vulak`Aerr re-aggro's and a new 2:40 timer starts, leading to a new set of drakes. - When Vulak`Aerr reaches 20%, "Shade of Cekenar" spawns in the hallway and aggro's. --- Kill the Shade of Cekenar. --- Note that Vulak`Aerr remains active/aggro while the Shade is up. - The 2:40 drake timer resets upon the Shade's spawn. --- Regardless of where the timer was prior to the spawn, the next set of drakes will spawn 2:40 after the Shade of Cekenar appears. - Subsequent drake spawns now occur every minute rather than every 2:40. - From 20% to death, Vulak`Aerr remains active/aggro through drake spawns. - Kill Vulak`Aerr to complete the event and gain a lockout timer; adds do NOT despawn, and loot is on Vulak`Aerr's corpse. Vulak`Aerr Vulak`Aerr hits for a max ~45,000; is permanently rooted; summons when under 98% health; AE rampages (full damage); single-target rampages; and flurries. While Vulak`Aerr is active, he casts "Ancient Breath" every 40 seconds. This is a permanent effect that appears in your song window, and doesn't appear to be cureable. Zoning does remove this DOT. Ancient Breath: PB AE 500', Disease (-900) 1: Decrease HP when cast by 12000 2: Decrease Hitpoints by 1300 per tick 3: Inhibit Melee Attacks by (40%) 4: Negate Remove Detrimental Effect He also casts "Winged Tempest" every 45 seconds. This is a pushback effect that leads to a small nuke + knockback when it fades. Winged Tempest: PB AE 200', Corruption (0) 1: Slow Push (-1000) 2: Trigger Effect: Tempest Blast on Fade Tempest Blast: Single Target, Unresistable (0) 1: Decrease Hitpoints by 4000 2: Knockback (5) and Toss Up (15) When Vulak`Aerr is aggro'd, a 2:40 (2 minutes, 40 seconds) timer begins. At the end of this timer, he goes inactive/unaggro and six drakes spawn around him (information about these drakes is included in the next section of this writeup): Vulak`Aerr shimmers as his skin turns hard as stone. He is invulnerable! While in this inactive state, Vulak`Aerr pulses the AE "Shatter" every 30 seconds (he doesn't cast his other AEs): Shatter: PB AE 400', Magic (0) 1: Decrease Hitpoints by 36250 If any drakes are still alive approximately 2:20 after they spawn, Vulak`Aerr AEs "Tear in the Sky": Tear in the Sky: PB AE 400', Unresistable (0) 1: Decrease Hitpoints by 185000 Vulak`Aerr re-aggro's once the last drake is killed. The Drake Guardians As previously mentioned, the moment Vulak`Aerr is aggro'd, a 2:40 timer starts. At the end of that 2:40 timer, you see: Vulak`Aerr shimmers as his skin turns hard as stone. He is invulnerable! A Cerulean Guardian lets out a piercing roar as it charges! A Firey Guardian lets out a piercing roar as it charges! An Emerald Guardian lets out a piercing roar as it charges! An Onyx Guardian lets out a piercing roar as it charges! A Glimmering Guardian lets out a piercing roar as it charges! A Shadowy Guardian lets out a piercing roar as it charges! Vulak`Aerr stops attacking, and the six drakes aggro the raid. Each drake hits for a max ~39,000 (seem to have random AE rampage/flurry abilities) and is immune to mez, root, and stun. Each drake spawns a specific aura in place of their corpse, so you'll want to make sure certain drakes (those that spawn detrimental auras) are killed away from your raid, and you may want to make use of drakes that spawn beneficial auras. A Cerulean Guardian "A Cerulean Guardian" spawns a beneficial aura upon its death (regeneration aura): Pool of Life: Single Target, Magic (0) (1 tick) 1: Increase Hitpoints by 10000 per tick 2: Increase Mana by 10000 per tick 3: Increase Endurance by 5000 per tick A Firey Guardian "A Firey Guardian" spawns a beneficial aura upon its death (melee/spell buff): Pool of Power: Single Target, Magic (0) (1 tick) 1: Increase Spell Damage by 100% 2: Limit: Effect (Hitpoints allowed) 3: Limit: Spell Type (Detrimental only) 4: Increase All Skills Damage Modifier by 100% A Glimmering Guardian "A Glimmering Guardian" spawns a detrimental aura upon its death (pulsing dispell aura): Pool of Anti-Magic: Single Target, Prismatic (0) 1: Cancel Magic (3) An Emerald Guardian "An Emerald Guardian" spawns a detrimental aura upon its death (melee + spell slow): Pool of Lethargy: Single Target, (0) (1 tick) 1: Decrease Spell Haste by 60% 2: Limit: Minimum Mana Cost (10) 3: Inhibit Melee Attacks by (60%) An Onyx Guardian "An Onyx Guardian" spawns a detrimental aura upon its death (inflicts 22,000 dmg every 3 seconds if standing in its aura): Pool of Death: Single Target, Disease (0) 1: Decrease Hitpoints by 22000 A Shadowy Guardian "A Shadowy Guardian" casts an AE nuke upon death: Faebomb: PB AE 15', (0) 1: Decrease Hitpoints by 58000 Once the last drake is killed (kill order does not matter), Vulak`Aerr re-aggro's and a new 2:40 timer begins (to the next drake wave). The Chaos Orbs Throughout the entire event, while Vulak`Aerr is aggro, NPCs called "chaos orb" spawn in the area and roam around. These have an aura around them, and anyone standing in this aura will be nuked with "Chaotic Static" every 2 seconds: Chaotic Static: Single Target, (0) 1: Decrease Hitpoints by 20000 These orbs roam around for about 25 seconds before exploding: chaos orb shudders and begins to come apart from within. Chaos Implosion: PB AE 30', (0) 1: Decrease Hitpoints by 85000 In order to avoid the detrimental effects of these orbs, you can knockback and root these away from the raid. Vulak at 20% When Vulak`Aerr reaches 20% health, a shaded dragon called "Shade of Cekenar" spawns in the hallway and aggro's: Vulak`Aerr draws upon the powers of the Guardians of Scale to recall a fallen ally from Veeshan's Rest. At the same time, three other things happen: 1) Vulak`Aerr now remains aggro for the rest of the event (no longer goes inactive). 2) The drake timer resets to 2:40. The next wave of drakes appears 2:40 after the Shade's spawn. 3) After the next drake wave spawns, the drake timer shrinks to 1:00 (one minute) - you now get a wave of drakes every 60 seconds. The "Shade of Cekenar" hits for a max ~40,000 (no rampage; no flurry) and doesn't appear to cast any spells. It is advisable to kill the Shade as soon as it appears, and then turn your attention back to Vulak`Aerr. Event Failure & Reset If Vulak`Aerr is left idle for more than 2-3 minutes, he and any event adds despawn, and he respawns fresh. Corpses do NOT warp away from him, so you'll need rogues or players who can feign death to recover corpses. Event Completion Kill Vulak`Aerr to complete the event and gain a lockout: Vulak`Aerr has been slain by _____! Adds do NOT despawn. Loot appears on Vulak`Aerr's corpse. Loot NOTE: In addition to regular loot, everyone in the zone receives 10x "Crystallized Fear" (used as an alternative way obtain raid drops, from Ilana Sunmire in the Harbinger camp of Shard's Landing. Loot consists of 2 armor pieces + 2-4 items (second list): Dread Armguards Dread Bracer Dread Boots Dread Gloves Dread Helm Dread Leggings Dread Tunic Absor's Gauntlets of Might Aristo's Earring of Insight Aristo's Metal Armguards Brithrax's Rock of Crushing Chandrok's Mask of Warfare Chandrok's Robe of Darkness Dzarn's Axe of Pillaging Dzarn's Cord of Velocity Elegist's Boots of the Hushed Elidroth's Katana Ellyra's Dagger of Revenge Ellyra's Necklace of Wonder Jansan's Armband of Artistry Jansan's Shield of Crafting Ngreth's Crystal Ring Ngreth's Pauldrons of Pain Normando's Boots of Insanity Normando's Earring of Insanity Phathom's Bracer of Vigor Phathom's Longsword of the Veil Radvar's Rod of Disruption | ||||||||||||||||||||||||||||||||||||||||||
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