|Quest Started By:||Description:|
|Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This is the first event in the Valley of King Xorbb raid expedition.
- There are two mobs to be killed to win the event: Mordaur (minotaur) and Findlewill (brownie).
- There is no trigger; the mobs are aggro where they stand. They have a small aggro range while idle, but once the event is triggered, their aggro range grows very large (in a wipeout where they go idle and you are alive in the zone, you can be summoned to their location from quite a long distance).
- Both mobs are leashed to the north end of the pit.
--- Every 55 seconds, mem blurs himself and warps to a random player in the zone, placing that player on top of his hate list.
--- Every 45 seconds, emotes to one random player in the zone that they will be the target of a fireball.
------ 12 seconds after the emote, one fireball emerges from Findlewill (appears as a red willowisps) and chases down the targeted player. The fireball moves fairly slowly.
------ The fireballs have an aura around them that inflict anyone they touch with "Engulfing Flames" (a DOT for 27k/tick with a 60k AE nuke upon duration fade). "Engulfing Flames" can be cured by ducking, sitting, or feigning death.
------ The fireballs stay up for approximately 15 seconds (following the targeted player or staying at their location, if they are not moving).
--- Two minutes into the event, one player is "placed on a chopping block" (player is warped to a wooden platform next to the giant eye). If the player moves, they are death touched.
------ "an executioner" (spectre) spawns in the pit and slowly makes its way to this platform. If the spectre makes it there, the player is death touched. These executioners are killable.
------ 135 seconds after the first chopping block, two players are targeted and two executioners spawn. 135 seconds after that, three players are targeted and three executioners spawn. Etc.
------ The "executioner" mechanic is only active while Findlewill is alive.
--- AEs "Stomp" (75' range nuke for 45k + knockback) every 50 seconds.
--- Casts the single-target "Whip" on random targets.
------ This is indicated by an emote (no warning; emote occurs at same time as cast).
------ If Findlewill is alive, this is every 5-10 seconds; if Findlewill is dead, this is every 50 seconds).
------ Player will be rooted in place; Mordaur will melee that player regardless of their distance from the mob (these melee rounds are AE rampage, the only AE rampage he does in the event).
--- Every 50 seconds, "points a craggy finger" (emote) at whoever is on top of Findlewill's hate list and puts them at the top of his own hate list.
- Once one dies, the other will become "enraged" and start powering up. The more time goes by, the more it powers up, with no apparent upper limit (after 10 minutes, the leftover mob is reported to hit for upwards of 750,000 per swing).
- There is a zone AE as well: "Xorbb's Glare of Subdual" (35k nuke) which increases in frequency the longer that Findlewill is alive. It seems to revert back to a longer recast when one of the two main mobs is killed.
--- While the event is designed in a way where the raid should be split in two, with the two main mobs killed within moments of each other, its current form may make that difficult, depending on your raid makeup.
--- An alternative strategy to the split raid is to burn down Findlewill, killing it as soon as possible, and then to kill Mordaur through pet tanking, melee immunity disciplines, and lots of rezzing.
All raid details needed: Dialogues; any emotes; event mechanics; AE info; fight info; names of NPCs/items involved; reward info; etc.
NOTE: In addition to chest loot, everyone in the zone receives 10x "Crystallized Fear" (used as an alternative way obtain raid drops, from Ilana Sunmire in the Harbinger camp of Shard's Landing.
Chest loot consists of 2 armor pieces (first list) + 2-4 other items (second list) + 4 spells (third list) + 0-1 Primed Fragment of Fearlinked Zeal (cultural aug):
Dread Tunic (see this guide for information about putting together ROF armor)
Baneful Eye Buckler
Cursed Crystal of the Valley
Dale Dweller's Cloak
Durable Miner's Shoulderpads
Findlewill's Lucky Necklace
Glaring Visage of the Ruler
Goblin Scout's Loop
Imposing Law of Xorbb
Imrahil's Claidhmore of Raging Fury
Mordaur's Spiked Pauldrons
Rotting Goblin Idol
Simple Knotted Cord
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