A Matter of Life and Death  

Quest Started By:Description:
Maximum Level:110
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:Rain of Fear
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Nov 28 23:47:29 2012
Modified: Mon Dec 23 13:59:10 2013
Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor

Note: This is the group version of "A Matter of Life and Death". For the raid version, click here.

This group mission begins with Holy Defender Ioris (map) in the Chapterhouse of the Fallen at location -125, -70, -1 -- in the side room just north of the zone-in from the Commonlands (southeast of the Shard's Landing portal).

- Level 85
- Completed "Infiltrating the Burning Dead"
- Completed "Operation"
- Completed "Dead Gnomes Tell No Tales... Or Do They?"
- Completed "Run, You Fools!" (mission)

You say, 'Hail, Holy Defender Ioris'

Holy Defender Ioris appears relieved at your presence. 'Praise Marr, you're alive! I was worried my stubbornness would result in your death.' The paladin lowers her head in silent acceptance of what must be done. Her eyes reveal distrust as she glares upward toward the shadowknight who stands within hearing distance. 'It was wrong of me to refuse the [help] of a foe, who was willing to banish a common enemy. Marnek's summoning was a result of my pride, not your [failure].'

Bloodreaver Narek allows a smug grin to spread across his face as Ioris admits her wrongdoing.

You say, 'What failure?'

Holy Defender Ioris says 'I was able to fend off Menizzia, allowing for your escape, but her power proved much too strong to stop the summoning. Marnek now has a foot in both the realm of the dead, as well as the living, meaning he will need to be fought on both fronts. The necromancer grows stronger with every moment we remain idle.' Ioris gestures to the shadowknight in the corner, 'Despite my distaste for the followers of Innoruk, I have agreed to accept Narek's help, as he knows more about the realm of the dead than I care to. He will aid you in passing through to the realm of the dead, while I will ensure that you return to the realm of the living unharmed. Have you prepared a small, but efficient [group], or have you gathered a [raid] force to destroy Marnek once and for all?'

You say, 'I have a group'

Holy Defender Ioris says 'Very well. When you are ready to [go], I will lead your group into the summoning chamber where Marnek resides.'

You have been assigned the task 'A Matter of Life and Death'.

Head into Marnek's summoning chamber and destroy the ancient necromancer who has a hold over the realm of the dead, as well as the living.

You say, 'Let's go'

Holy Defender Ioris says 'May the strength of Marr be with you.'

You have entered Chapterhouse of the Fallen.

Bloodreaver Narek says 'Marnek's chambers can be found through the tunnel straight ahead. I will stay here and channel the strength of Innoruuk so that the dark pool can provide passage to the realm of the dead. Remember, contact with living creatures while in the in the other realm will cause you harm; Remaining in the dead realm for too long will cause certain death.'

Task Steps

Engage Marnek within the realm of the living 0/1 (Chapterhouse of the Fallen)

Task Window Says: Marnek can be found in the summoning chamber, through the tunnel south of Holy Defender Ioris.

Witness Marnek's transition into the realm of the dead 0/1 (Chapterhouse of the Fallen)

Task Window Says: According to Irois and Narek, Marnek is able to switch between the realms of the living and the dead.

Sacrifice one of your own in the pool of the dead 0/1 (Chapterhouse of the Fallen)

Kill wraiths within Marnek's summoning chamber 0/8 (Chapterhouse of the Fallen)

Task Window Says: Wraiths can only be harmed by those within the realm of the dead.

Kill Marnek 0/1 (Chapterhouse of the Fallen)

Task Window Says: Kill the ancient necromancer!

Claim your reward from the ornate chest 0/1 (Chapterhouse of the Fallen)

Task Window Says: After you have claimed your reward, Holy Defender Ioris will escort you back to the Chapterhouse.

In Detail

Engage Marnek within the realm of the living 0/1 (Chapterhouse of the Fallen)

This updates when you aggro him.

Witness Marnek's transition into the realm of the dead 0/1 (Chapterhouse of the Fallen)

Marnek hits for a max ~18,000 and AE rampages. He casts "Necrotic Roots" (single-target nuke for 21,000 + DOT for 32,000/tick + root; 60 curse counters) and "Scorching Bones" (DOT for 39,000/tick; cured by going into the water at either end of the room you're fighting in - north or south).

Necrotic Roots: Single Target, (-980)
1: Decrease HP when cast by 21000
2: Decrease Hitpoints by 32000 per tick
3: Decrease Movement by 10000%
4: Increase Curse Counter by 60

Scorching Bones: Single Target, Fire (-980)
1: Decrease Hitpoints by 25000 per tick

Take him to 80% health at which point he turns into a skeleton. From here on out, he will alternate forms (human / skeleton). He is damageable by normal means in human form, but not in skeleton form (more information about this follows).

You'll see this emote when he turns "dead":

Marnek enters the realm of the dead, growing in power while shielding himself against attacks from the living.

You'll see this emote when he turns "live" again:

Marnek returns to the realm of the living, shielding himself from attacks from the dead.

Sacrifice one of your own in the pool of the dead 0/1 (Chapterhouse of the Fallen)

At least one person needs to go into the water in the north end of the room (NOTE: This isn't the actual water; it's a "pool", similar to a placeable guild hall pool just below the ramp).

When a player enters the north pool, two things happen: The player is put in a shroud and an add called "a skeleton" spawns.

The skeleton needs to be killed. It procs the spell "Stun" every five seconds:

Stun: Single Target, Unresistable (-980)
1: Stun (4.00 sec/200)

Anyone with the shroud can use the shroud's bane ability to DPS Marnek while he in his skeleton form. The catch is that if you stay in the shroud form too long, you will be death touched. The time limit is not known for sure, but the shroud does come with a buff, so the time limit may be the duration of the buff (not confirmed). To remove the shroud form, go into the water pool at the south end of the room.

Note: When a shrouded player removes a shroud from themselves, they get a short-term debuff called "Resurrection Sickness" on them that prevents them from re-shrouding. This only lasts a few ticks, however.

You can re-apply the shroud form any time by going into the north water (this spawns an add for each person who does this) and take it off any time by going into the south water. Just make sure you're not in it too long. Note that you cannot refresh the buff. You have to take it off and re-apply it rather than overwriting your existing buff.

Also note that if you approach Marnek while he is in his human form, while you are shrouded, you will take extra damage.

He continues alternating his form based on his health: 70% (human); 50% (skeleton); 40% (human); 20% (skeleton); 10% (human).

Kill wraiths within Marnek's summoning chamber 0/8 (Chapterhouse of the Fallen)

Adds called "a wraith" are encountered throughout the event at health intervals. One wraith appears at 94%, 84%, 74%, 64%, 54%, 44%, 34%, 24%, 14%, and 4%. There may also be an 11th wraith, but this is not confirmed.

The wraiths can only be damaged with the shrouds. A shroud's "Lure" ability can be used to leash the wraith to the shrouded player while the wraith can be DPS'd via melee using the shroud's weapons.

WARNING: Make sure you have all eight wraith kill updates before you kill Marnek, or the task gets bugged (the chest spawns, but you can't open it).

Kill Marnek 0/1 (Chapterhouse of the Fallen)

Claim your reward from the ornate chest 0/1 (Chapterhouse of the Fallen)

300 platinum

Possible Chest Loot (1 Item + 1 Dreadmote per task):

Ageless Spaulders
Bladed Shoulder Blades
Cursed Sash
Gentleman's Flair
Gentleman's Sword
Plague-borne Wall
Rune of Tainting
Sorrow's Bane
Spirit of Heroes
Strength of Valor

Lesser Dreadmote
Median Dreadmote
Greater Dreadmote
Glowing Dreadmote
Send a Correction
Post Comment
# Jan 09 2016 at 10:01 PM Rating: Excellent
32 posts
After about 15 deaths - we finally figured this one out...

The previous poster is 100% correct don't try and dps too much.


1. whomever shrouds have 2 hotbutton spots open (or pop another hotbutton bar) for the shroud spells
2. take the human mob down to 80% right off the bat so, that both the wraiths that pop count for the quest
3. when Marnek changes back to human you better be ready to get agro or he will run after the shrouded person that did the last damage to him and all **** will break loose

I hope this helps.

# Jan 09 2016 at 8:06 PM Rating: Excellent
32 posts
This mission is bugged.

Tried this mission numerous times.

Killed 2 Wraiths while shrouded and task didn't update.

When shrouded only got 1 pt of damage per swing - I don't think that will be good enough to beat him down and turn him back to human form.
My Strat
# Oct 03 2014 at 12:33 AM Rating: Decent
6 posts
3 boxed this today with war/shm/bard, 2 cleric mercs 1 balanced other reactive and 1 dps wiz merc. Trick is to be in total control at all times of dps and controlling shrouds for when you are prepared to kill wraith/change Marnek from undead/human form.

Wraiths pop at every 'X'4% (74, 64, 54, etc). My strat was to tank Marnek where he spawns and control the spawns of wraiths by controlling dps on my toons and my merc with passive. I'd dps Marnek down to say 77% and then stop dps on him and shroud on my bard. When you shroud a skelly pops every time. I tanked skelly and marnek with warrior and burned on my shaman / set merc to burn. After skelly died I'd turn back to Marnek , get him to 74%(64,54,44, etc) and pop wraith then STOP DPS on Marnek again, and lure/kill wraith with my shrouded toon. Rinse repeat.

I did it just like this all throughout the entire event ONLY going for 1 wraith per shroud. In my experience rushing it causes shroud toon to DT and forces wipe.

Cleric mercs WILL eat their mana trying to heal shroud. I didn't bother setting them to passive because I wanted them healing my warrior at all times. What I did do was get Marnek to his undead form which happens at 80%,50%,and 20% and take rest breaks. He's permarooted and will not summoned in this phase. I sat across the room from him with all my mercs on passive and let them med to full while I kept group alive with shammy from his DD's/DoT. I did this each time he went undead to top off, because this event is very mana intensive if you have a cleric merc your not on top of.

This event is hard. I have beaten this before about 2 times prior, but never boxed it alone. The most important thing is control above all else. Slow and steady wins the race.

Short version.
Control DPS on Marnek>Stop Dps>Shroud>Kill Skeleton>Pop Wraith>Kill Wraith>Deshroud>Rinse Repeat/Rest on undead phase.

It will be a lot easier if you do not try it alone. Took me a few hours of banging my head on the desk, but to me worth the reward of beating at the end.
Bugged Apparently ....
# Jul 03 2014 at 7:04 PM Rating: Decent
29 posts

Get in the pool for shroud-bane ... crashes EQ client. Stripped auras, weird buffs, etc .... crashes client.

Unfortunate -- this is the only RoF mission I have left to complete.
burning marnek at the end?
# Mar 26 2013 at 4:33 PM Rating: Good
48 posts
From annoying experience make sure you have killed all 8 wraiths before Marnek dies.

Failure to do so results in the chest popping but the task not up dating and what makes it more annoying is that you are then unable to use the north pool to enter the spirit realm to kill the remaining wraith(s).
Linxye - Antonius Bayle

Officer of Wind of Tranquility
Stun OMG!
# Jan 15 2013 at 11:16 PM Rating: Decent
57 posts
Apparently, Marnek has a pretty nasty long lasting stun!
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