Raid Expedition: Heart of the Oak  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Related Zones:
Related Creatures:
Related Quests:
Era:Rain of Fear
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Nov 28 17:02:35 2012
Modified: Thu Dec 4 23:01:35 2014
Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor



This raid expedition begins with Yioan in Beasts' Domain. This is an Alaran found at -620, 2755, 10 (due south of Kalda and Mea Treg who are in the zone's northwestern corner).

Pre-Requisites for Requesting:
- Completed "Fun with Fungus"
- Completed "What a Mess"
- Completed "Forbidden Fruit"
- Completed "Searching for a Cure"
- Completed "Fear Not" (mission)
- Completed "High Priest Syltetzalvek (Shard's Landing raid)
- Completed "Danela's Stand (Crystal Caverns raid)
- Completed "The Madness of King Tormax" (Kael Drakkel raid)
- Completed "Zeixshi-Kar's Shard" (Zeixshi-Kar's Awakening raid)

Pre-Requisites for Participating:
- Completed "High Priest Syltetzalvek (Shard's Landing raid)
- Completed "Danela's Stand (Crystal Caverns raid)
- Completed "The Madness of King Tormax" (Kael Drakkel raid)
- Completed "Zeixshi-Kar's Shard" (Zeixshi-Kar's Awakening raid)

You say, 'Hail, Yioan'

Yioan says, in Alaran, 'We have discovered much about the effects of the fear fruit. Now I would ask you to go into the heart of the great tree and see if you can stop, or at least slow, the influence of the fear shard on Evantil. I have discovered that there is a beast guarding the shard. It is a nest, of sorts, infested with ants. This beast bathes in the power of the shard and its ants infest the tree and pollinate the fruit with fear. [Kill the nest] and the ants, if you can, and I am sure that the influence of fear will be reduced. If this is too dangerous for you, another [test] of the elixir would help me understand the [wretched] better.'

You say, 'Kill the nest?'

Yioan says, in Alaran, 'It is dangerous and you most certainly will need a lot of assistance. You have proven yourself brave already, so if this proves too dangerous, you should not feel obliged to assist us. But if you have enough allies to mount a true raid and are [willing], simply let me know. If you have only a smaller group, there is may be something you can do to [assist].'

You say, 'We have a raid willing'

Yioan says, in Alaran, 'I am pleased to hear this. When you and your allies are ready to [go], tell me and I shall transport you to Evantil. Be wary, though. It may know of your presence and employ hearty defenses to prevent your entry.'

You say, 'Let's go'

Yioan says, in Alaran, 'Spend your life dearly, friend.'

LOADING, PLEASE WAIT...
You have entered Evantil: Heart of the Oak.



Summary

- To trigger the event, someone needs to run into the tree.

- At the top of the ramp, use fire nukes and ranged/melee attacks to DPS the Molar and Impacted Molar to their deaths.
--- The Molars do not summon and are permanently rooted.
- Every 1-2 minutes, four trash mobs spawn at the bottom of the ramp and auto-aggro anyone in the zone.
--- These can be killed by regular DPS.
--- Each individual trash mob can be run over one of the two campfires, and then DPS'd to 60% at which point they will run up to the Molars and explode, damaging the two Molars; however, you may find this more trouble than it's worth.
- After the two Molars and all trash mobs are dead, you can enter the tree (you can take a break and med up at this point).

- Clear your way up the ramps, being careful not to aggro the Nest Protector in its room.
- Once ready, engage the Nest Protector.
--- The Nest Protector and all adds are leashed to the room. If you pull them outside the room, they reset at 100% health.
--- Nest Protector has an AE knockback.
--- An aura circles the room, inflicting anyone who steps into it with a DOT countdown to a knockback + nuke.
--- The Nest Protector spawns timed adds (3x "an aggressive ant") every 30-45 seconds.
------ There is a maximum number of adds that can be up at one time. These are stunnable and mezzable.
--- Sporali mobs also appear here, but it is unclear what they do (also mezzable).
--- Several mantraps surround the room. These will summon random players to their locations, silencing them. To free a player in a mantrap, the mantrap must be killed.
------ These respawn instantly, but the player is freed upon the death of a mantrap.
- Kill the Nest Protector and all aggressive ants to win the event.



Part One: The Molars

Run up the ramp and into the tree to trigger the event. (Whoever triggers it will be ported to the zone-in, but can run back.)

The tree seems to come to life with a great exhalation. Embers spring to life in old campfires as leaves swirl around your feet.

At the top of the ramp leading into the tree are two treants: "Molar" and "Impacted Molar". You need to kill the two treants while also killing the adds that spawn. The Molars each hit for a max ~27,000; rampage; are permanently rooted; do not summon; and are only susceptible to melee damage and fire-based nukes/DOTs.

Note that if you try to pass the Molars while they are still alive (or any adds are still alive), you will be ported to the zone-in:

A great gust of moldy wind flings you from the heights.

You can melee the Molars without being kicked away, but have to stay in front of them.

As long as the Molars are alive, adds will be spawning and auto-aggro'ing your raid (these adds have cross-zone aggro and will seek you out wherever you may be). You'll get four adds every 60-90 seconds. Adds hit for a max ~25,000.

While generally unnecessary if you have a full raid, players can buff themselves with a fire damage proc by running over one of the two campfires across the canyon (note: a fresh campfire can only give out around four buffs before it despawns; they respawn after a minute or two). The buff is called "Up In Flames", but also has a DOT component to it:

Up In Flames: Single Target, Unresistable (0) (90 seconds)
1: Decrease Hitpoints by 4000 per tick
4: Add Proc: Touch of Flame rate mod 250

Note that hitpoint regeneration spells seem to fully negate the DOT effect of this spell:

The magical healing regenerating you protects you from the heat of the fire.

These campfires can also be used to light adds on fire. If you DPS an add down to 60% health, then pull it over a campfire, it will go non-aggro, run up the ramp, and explode on the treants for ~45,000 dmg (again, it isn't necessary to make use of this mechanic):

a tanglefoot flower panics and flees from the flames engulfing it.

In addition to the Molars and adds, you will also have oozes called "a drop of sap" spawning in the area. These are non-aggro and not killable, and have an aura around them, so you will want to avoid stepping in them:

Sapping Strength: Single Target, Unresistable (0) (3 ticks)
1: Decrease Spell Haste by 50%
2: Limit: Combat Skills Not Allowed
3: Decrease Movement by 80%
4: Inhibit Melee Attacks by (50%)

Once the Molars and all adds are dead, you can move up into the tree.

Impacted Molar has been slain by _____!
Molar has been slain by _____!

The unnerving breathing from the great tree stops. Things become eerily quiet.



Part Two: The Clear

As there is no timer to engage the second half of the event, you can use this time to med up to full and rebuff, if you need.

Clear your way up the ramps (ants in the path are tame mobs - hit for a max ~11,000, are mezzable/stunnable).

Be careful not to aggro the Nest Protector until you're ready to engage. If aggro'd, it will summon players into the room, and if left idle after being aggro'd, the event does a full reset.

The main encounter here, "Nest Protector" spawns on the second floor of the tree (see this image for The Ant Queen -- the Nest Protector is found in the larger of the two rooms on the tree's second floor).



Part Three: The Nest Protector

The Nest Protector hits for a max ~42,000 (no rampage; no flurry). It casts:

Forceful Explosion: PB AE 35', Magic (-950)
1: Decrease Hitpoints by 45000 (knockback)

It spawns adds: 3x "an aggressive ant" at a time about every 20-30 seconds up to a maximum of 18(?). These adds are mezzable and stunnable, and hit for a max ~12,500. If you have more than a certain number of ants alive at a time, they begin casting "Life Harvest" on targets and healing the Nest Protector ("Life Harvest" acts as a lifetap).

Too many ants have left the nest. Some begin to return, wanting to take a prize with them.
an aggressive ant latches onto its target and, by expending its own life force, drains some of its victim's life and gives it to it's host and nest.

Seen By Target: An ant latches onto you and drains your life, empowering the nest.

Life Harvest: Single Target, Poison (-950)
1: Decrease Hitpoints by 34000

Oozes occasionally spawn around the room. These have the aura "Sappy Slime":

Sappy Slime: Single Target, Unresistable (0)
1: Decrease CHA by 40
3: Decrease Movement by 40%

Sporali mobs called "a spore sprout" appear and emote a random player indicating a targeted AE:

One of the spore sprouts pulls free of its roots, raises its arms and moves toward _____.

Spore Burst: Targeted AE 15', Unresistable (0)
1: Decrease Hitpoints by 15000
2: Stun (2.00 sec)

You'll occasionally see this emote, signaling the immediate cast of "Thornshower" around its target:

Nest Protector shouts 'Graaaah!' It then turns toward _____ and begins sprouting deadly thorns.'

Thornshower: Targeted AE 20', Poison (-900)
1: Decrease Hitpoints by 45000 per tick
2: Silence (1 tick)

There is an aura that circles the perimeter of the room, "a spore cloud". If you get caught in it, you get the debuff "Pollination" which leads to "Explosive Sneeze":

Pollination: Single Target, Poison (-900)
1: Decrease Hitpoints by 12500 per tick (4 ticks)
2: Increase Disease Counter by 50
3: Trigger Effect: Explosive Sneeze on Fade (knockback + nuke for 35,000 hp)
4: Cast on Curer: Pollination Backlash (nuke for 7,000 hp)

Around the room are numerous mantraps. These will target random players and pull them to their location, inflicting them with "Flowery Grasp" (holds them in position and an indefinite silence). In order to free the player, that particular mantrap needs to be killed (mantraps have relatively few hitpoints and can be managed by a single DPS group). Note that these instantly respawn.

Flowery Grasp: Single Target, Unresistable (-10000)
1: Slow Push (-300)
2: Decrease Hitpoints by 5000 per tick
3: Amnesia (Silence vs Melee Effect)
4: Silence



Event Failure & Reset

If the Molars in the initial phase are left idle, you'll get an emote warning of a reset:

The molars blocking the entrance to the great tree grow strong as they stand idle.

A creaking sounds preceeds a great, warm wind. All of your efforts are swept away and things return to normal within the great oak.

If the Nest Protector is left idle for more than about 30 seconds, the raid does a full reset (Molars respawn).



Event Completion

Kill the Nest Protector and all aggressive ants to complete the raid.

Nest Protector has been slain by _____!



Loot

NOTE: In addition to chest loot, everyone in the zone receives 10x "Crystallized Fear" (used as an alternative way obtain raid drops, from Ilana Sunmire in the Harbinger camp of Shard's Landing.

Chest loot consists of 2 armor pieces (first list) + 2-3 other items (second list) + 1-2 weapons (third list) + 4 spell runes (fourth list) + 0-1 Trophy of Evantil + 0-1 Primed Fragment of Fearlinked Zeal (cultural aug):

Dread Armguards
Dread Boots
Dread Bracer
Dread Gloves
Dread Helm
Dread Leggings
Dread Tunic (see this guide for information about putting together ROF armor)

Burden of Truth
Fear Fruit Seed
Heartguard
Leaf Bobble
Livewood Mask
Resin-coated Belt
Resin-coated Gorget
Terakathis, Arbiter of the Dead
Vinewood Gorget
Vinewood Ring
Vinewood Shoulderpads

Feartwisted Mace
Heartshard
Heartstave
Shardheart

Lesser Terrormote
Median Terrormote
Greater Terrormote
Glowing Terrormote
Rewards:
Send a Correction
Post Comment
Raid Treasure Chest Items
# Apr 07 2013 at 6:47 PM Rating: Excellent
Guru
Avatar
***
2,361 posts
Only thing not listed dropped:
new item
# Feb 19 2013 at 10:26 PM Rating: Excellent
Add Heartguard to loot table please.
____________________________
Veludeus Exmachina , Bristlebane
*All skills & tradeskills maxed*

*rate the posts*
Raid Treasure Chest Items
# Feb 07 2013 at 7:35 PM Rating: Excellent
Guru
Avatar
***
2,361 posts
Chest had the following item not listed above:
  • Dread Tunic
Raid Treasure Chest Items
# Dec 09 2012 at 7:54 AM Rating: Excellent
Guru
Avatar
***
2,361 posts
2012-12-08 Treasure chest had:
  • 2 x Dread Bracer
  • Vinewood Ring
  • Resin-coated Belt
  • Shardheart
  • 2 x Median Terrormote
  • Greater Terrormote
  • Glowing Terrormote
  • Primed Fragment of Fearlinked Zeal

Raid Treasure Chest Items
# Dec 03 2012 at 11:35 PM Rating: Excellent
Guru
Avatar
***
2,361 posts
Won this event tonight and the treasure chest had the following items:
  • Dread Gloves
  • Dread Armguards
  • 2 x Vinewood Shoulderpads
  • Heartstave
  • Lesser Terrormote
  • 2 x Greater Terrormote
  • Glowing Terrormote
  • Primed Fragment of Fearlinked Zeal

Only 1 weapon this go.
Post Comment

Free account required to post

You must log in or create an account to post messages.