Where: | Who: | Rating: |
| Information: | Level: | 100 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Task | Quest Goal:- Advancement
- Experience
- Loot
- Money
| Time Limit: | 06:00:00 | Success Lockout Timer: 06:00:00 | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Group | Min. # of Players: | 3 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Wed Nov 28 23:02:32 2012 Modified: Tue Dec 5 05:21:04 2023 | |
Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This group mission begins with Yioan in Beasts' Domain. This is an Alaran found at -620, 2755, 10 (due south of Kalda and Mea Treg who are in the zone's northwestern corner).
Pre-Requisites:
- Level 85
- Completed "Fun with Fungus"
- Completed "What a Mess"
- Completed "Forbidden Fruit"
- Completed "Searching for a Cure"
- Completed "Fear Not" (mission)
You say, 'Hail, Yioan'
Yioan says, in Alaran, 'We have discovered much about the effects of the fear fruit. Now I would ask you to go into the heart of the great tree and see if you can stop, or at least slow, the influence of the fear shard on Evantil. I have discovered that there is a beast guarding the shard. It is a nest, of sorts, infested with ants. This beast bathes in the power of the shard and its ants infest the tree and pollinate the fruit with fear. [Kill the nest] and the ants, if you can, and I am sure that the influence of fear will be reduced. If this is too dangerous for you, another [test] of the elixir would help me understand the [wretched] better.'
You say, 'Kill the nest?'
Yioan says, in Alaran, 'It is dangerous and you most certainly will need a lot of assistance. You have proven yourself brave already, so if this proves too dangerous, you should not feel obliged to assist us. But if you have enough allies to mount a true raid and are [willing], simply let me know. If you have only a smaller group, there is may be something you can do to [assist].'
You say, 'We will assist you'
Yioan says, in Alaran, 'I am pleased to hear this. When you and your allies are [ready] to go, tell me and I shall transport you to Evantil. Be wary, though. It may know of your presence and employ hearty defenses to prevent your entry.'
You have been assigned the task 'Evantil: Heart of the Oak'.
In order to reduce the effect of the fear shard on the great oak, you have been asked to destroy the beast that houses the ants at the heart of the oak. Those ants are the key to the 'pollination' of the fruit with the power of fear.
Getting past the defenses into the tree will require defeating the molars. Yioan reminded you that trees generally do not like fire.
You say, 'Ready!'
LOADING, PLEASE WAIT...
You have entered Evantil - The Vile Oak.
Destroy the Nest Protector and the aggressive ants in the Heart of the Oak 0/1 (Evantil, the Vile Oak)
Part 1: The Molars
Run up the ramp and into the tree to trigger the event. (Whoever triggers it will be ported to the zone-in, but can run back.)
The tree seems to come to life with a great exhalation. Embers spring to life in old campfires as leaves swirl around your feet.
At the top of the ramp leading into the tree are two treants: "Molar" and "Impacted Molar". You need to kill the two treants while also killing the adds that spawn. The Molars each hit for a max ~18,000; are permanently rooted; do not summon; and are only susceptible to melee damage and fire-based nukes/DOTs.
As long as the Molars are alive, adds will be spawning and auto-aggro'ing your group (these adds have cross-zone aggro and will seek you out wherever you may be). You'll get one add every 60-90 seconds. Adds hit for a max ~12,500.
To help deal with the adds and the Molars, you can get a fire damage proc by running over one of the two campfires across the canyon. The buff is called "Up In Flames", but also has a DOT component to it. This buff is not necessary if you have enough DPS on your own.
Up In Flames: Single Target, Unresistable (0) (90 seconds)
1: Decrease Hitpoints by 4000 per tick
4: Add Proc: Touch of Flame rate mod 150
Note that if you try to pass the Molars while they are still alive (or any adds are still alive), you will be ported to the zone-in:
A great gust of moldy wind flings you from the heights.
You can melee the Molars without being kicked away, but have to stay in front of them.
In addition to the Molars and adds, you will also have oozes called "a drop of sap" spawning in the area. These are non-aggro and not killable, and have an aura around them, so you will want to avoid stepping in them:
Sapping Strength: Single Target, Unresistable (0) (3 ticks)
1: Decrease Spell Haste by 50%
2: Limit: Combat Skills Not Allowed
3: Decrease Movement by 80%
4: Inhibit Melee Attacks by (50%)
If the Molars are left idle, you'll get emotes warning of a reset:
The molars blocking the entrance to the great tree grow strong as they stand idle.
A creaking sounds preceeds a great, warm wind. All of your efforts are swept away and things return to normal within the great oak.
Once the Molars and all adds are dead, you can move up into the tree.
Impacted Molar has been slain by _____!
Molar has been slain by _____!
The unnerving breathing from the great tree stops. Things become eerily quiet.
Part 2: The Nest Protector
The main encounter here, "Nest Protector" spawns on the second floor of the tree (see this image for The Ant Queen -- the Nest Protector is found in the larger of the two rooms on the tree's second floor).
Along the way to this location, you'll see numerous ants ("an ant soldier"). These don't see invisibility and don't factor into the task's progression, so you can invis past them if you want. You can also clear them as they don't have many hitpoints and don't hit too hard (~7,000). Don't pull them from a distance, however, as they will sometimes warp around. If they aggro the Nest Protector and you are not there to engage it, the task will reset to the beginning.
In the group mission, the Nest Protector has a standard aggro range, so you can set up and prepare just outside its room.
The Nest Protector hits for a max ~16,000 and single-target rampages. It casts:
Forceful Explosion: PB AE 35', Magic (-800)
1: Decrease Hitpoints by 20000
Life Harvest: Single Target, Poison (-950)
1: Decrease Hitpoints by 34000
It spawns adds (1x "an aggressive ant" at a time: mezzable; stunnable; hits for a max ~10,000). You will get one add on engage and more adds as the fight goes on. It's not confirmed whether these adds are timed or if they are based on the health of the Nest Protector, but as few as 10 adds and as many as 12 (in total) have been reported, so they may be timed. If they are timed, they appear at a rate of one every 10-15 seconds (perhaps up to a maximum number of spawns alive at once). These adds have a fair amount of hitpoints, so crowd control appears to be the best option, rather than killing them as they spawn.
Oozes occasionally spawn, with the aura "Sappy Slime":
Sappy Slime: Single Target, Unresistable (0)
1: Decrease CHA by 40
3: Decrease Movement by 40%
There is an aura that circles the perimeter of the room, "a spore cloud". If you get caught in it, you get the debuff "Pollination" which leads to "Explosive Sneeze":
Pollination: Single Target, Poison (-800)
1: Decrease Hitpoints by 1500 per tick (4 ticks)
2: Increase Disease Counter by 50
3: Trigger Effect: Explosive Sneeze on Fade (knockback + nuke for 17,500 hp)
Around the room are five flower mobs called "a mantrap". These will target random players and pull them to their location, inflicting them with "Flowery Grasp" (holds them in position and an indefinite silence). In order to free the player, that particular mantrap needs to be killed (mantraps have relatively few hitpoints). Note that these instantly respawn.
Flowery Grasp: Single Target, Unresistable (-10000)
1: Slow Push (-300)
2: Decrease Hitpoints by 5000 per tick
3: Amnesia (Silence vs Melee Effect)
4: Silence
Kill the Nest Protector and all aggressive ants to update this task step. Note: The task locks upon the death of the last ant or the Nest Protector (whichever is killed last).
About Wipeouts & Resets
If you wipe out on the Molar phase, you will need to drop the task and get a new one (the auto-aggro adds keep spawning even after Molars reset, effectively preventing in-zone CR).
If you wipe out while the Nest Protector is still alive, you will have to repeat the entire task (including the Molars).
If you wipe out after the Nest Protector is dead, but aggressive ants are still alive, the event does NOT reset (they simply keep leashing themselves to the room). You can CR and move in to kill the ants after rezzing and rebuffing.
Speak with Yioan 0/1 (Evantil, the Vile Oak)
For all your effort, you get a simple "well done":
You say, 'Hail, Yioan'
Yioan says, in Alaran, 'Well done! Thank you for your assistance.'
Open the chest for your reward 0/1 (Evantil, the Vile Oak)
Rewards:
450 platinum
Experience
Possible Chest Loot (1 Item + 1 Dreadmote per task):
Fear Infused Charcoal
Fear Laden Brace
Jom'Agurd
Liquid Crystal Mask
Oaken Spine Guard
Petrified Mask
Shard Spattered Cord
The Defiler's Rebuke
Veil of Thorns
Yunaizarn's Fang
Lesser Dreadmote
Median Dreadmote
Greater Dreadmote
Glowing Dreadmote |