A Well Regulated Militia  

Quest Started By:Description:
Maximum Level:105
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Money
Quest Items:
Related Creatures:
Era:Rain of Fear
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Nov 28 15:38:48 2012
Modified: Thu May 30 00:38:34 2013
Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor

This task begins with Nojas Blackfist (map) in Kael Drakkel: The King's Madness. He is found at /location -630, 1045, -125 (southern part of the zone: in the north room adjacent to the Iceshard Manor's main room).

- Level 85
- No tasks

Speak to Nojas Blackfist and find out how you can assist the militia 0/1 (Kael Drakkel)

Speak to Bjoskhua Blackfist and see how you can compel the mercenaries to fight 0/1 (Kael Drakkel)

Bjoskhua Blackfist (map) is found in the room to the south.

Kill the drunken faeries hovering around the ale barrels 0/1 (Kael Drakkel)

Clear the drunken faeries away from a barrel of ale (map) and then click on the barrel to receive a "Kromrif Ale Barrel". A barrel is found outside the bank (central part of the zone) and in the area near the Wakening Land (far western part of the zone).

Pick up a barrel of ale and deliver it to Merc McFader 0/1 (Kael Drakkel)

Give the Kromrif Ale Barrel to Merc McFader.

Tell Nojas that you have convinced the mercenaries to fight 0/1 (Kael Drakkel)

Tell Merc McFader that you are ready to fight 0/1 (Kael Drakkel)

Hail Merc McFader (map) in Iceshard Manor. You receive a "Flask of Kromrif Ale" and are asked if you want to use a mercenary pet for this fight (alternatively, you can use your own pet).

Kill a ritualist of Tallon Zek 0/1 (Kael Drakkel)

Kill a ritualist of Vallon Zek 0/1 (Kael Drakkel)

Kill a ritualist of Rallos Zek 0/1 (Kael Drakkel)

"a ritualist of Tallon Zek" (map) spawns in the rooms connected to the arena (northeast of the arena in "Gkrean Prophet of Tallon"'s room).

"a ritualist of Vallon Zek" (map) spawns in the rooms connected to the arena (northwest of the arena in "Semkak Prophet of Vallon"'s room).

"a ritualist of Rallos Zek" (map) spawns in the very northern part of the zone, by The Statue of Rallos Zek's room (around 2450, 1390, -36).

NOTE: The ritualist of Rallos Zek summons from 100% health (the other two may as well, but this particular one is the only one reported.)

Target your pet mercenary and use the flask on it to increase its drunken state (which also increases its damage output). Keep clicking it until it's at a point where it's proccing a spell. This spell damages the shielding of the ritualists you need to kill. Five procs on a ritualist will eliminate its sheild. The mercenary must keep attacking at full power, otherwise the ritualists can regenerate.

Inform Merc McFader of the results of your battle 0/1 (Kael Drakkel)

Tell Nojas Blackfist that you succeeded in stopping the ritualists 0/1 (Kael Drakkel)

? platinum
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Post Comment
# May 09 2013 at 6:40 AM Rating: Decent
10 posts
As a 98 necromancer with 2400aa, most pet tanking aa's done and all dot aa's I could only get the ritualists down to 60% with my healer merc. I partnered with a lvl 100 rogue and after 2 rough wipes we came up with a successful strategy.

The ritualists of Tallon and Vallon each have a spawn on the ramps leading upstairs that can be engaged without adds; the ritualist of Rallos has a single spawn with no adds just past the hallway that Derakor likes to wander. We sent in our 2 "hammered time" merc pets in and let our healer mercenaries handle the healing. Once the ritualists shields dropped I popped Embalmer's Carapace, ran in and dotted them up, clicked OOW robe and third spire, and then backed out and feigned death. We just waited out the timer on embalmer's between spawns...cheap but it got a duo with 2 healer mercs the win.

On our last kill, the rogue got aggro and died, missing his update. I couldn't get another pet from Merc McFader, so we changed strategy a bit. The rogue got another pet hammered drunk and sent it in while I chained my swarm pets until the ritualist's shield was down. From that point it was a repeat of the above except I was able to send in my EMXII warrior pet. Two healer mercs were sufficient to keep the one hammered merc up long enough to do his job.

Hope that helps someone out there, because this mission was irksome for a while. Summary: 2 healer mercs, 2 hammered drunk pets, burn, rinse and repeat twice.
Quest Summary
# Feb 24 2013 at 8:27 PM Rating: Decent
126 posts
Kill Drunken Fairies & Retrieve Ale
Fairies: Heard they make you drunk if you melee them. Unable to confirm since my Necro pet handled that business. Once you get Ale Barrel everyone who has Task gets UD and barrel of their own so need to wait for respawn.

Hail McFader and get Merc
Notice the condition over their heads which ranges from Sober (bad), Tipsy, Drunken to Hammered (good). You use the Flask of Kromrif Ale to "power" them up and send them after the Zek ritualists to break through the Damage Shield; the DS won't fall unless they're Hammered. Your best off making a hotkey. Once they're Hammered you'll seen them armed with hammers as well as a yellow message flash across the screen: It's Hammered Time. Keep an eye out for their condition as they'll eventually lose their drunken stupor and Sober up, then eventually despawn. Invisibility and Feign Death causes them to vanish for a couple seconds then come back. So to review: reach Zek ritualist, liquor up mercs to Hammered, send them in the remove DS, kill ritualist.

The Ritualists
Two are in hallways and one is in a room with adds. The hallway ritualists may/may not have adds but the one in the room does (with a Named PH, thanks Sony) so kill them off adds without the mercs since they don't have DS then sic the mercs on the Task mob.

My group was two Paladins, a Necro (myself) and a Healer merc. The first time we attacked the ritualist the Paladins both died because they rushed in with the mercs and died to the DS. Since we didn't have a melee merc of our own, I can only suggest you make him Passive until you're sure the DS is down (don't remember if there was an emote) then send him in. Frankly, I'd be happy with beating the ritualists down with the Hammered mercs while I DoT'd but I'm just a Necro. It's an annoying Task, but doable as long as the group is quick on their feet.

Edited, Feb 24th 2013 9:28pm by JBugman
Dispell doesnt work
# Feb 13 2013 at 8:14 PM Rating: Default
i cast dispell 4 times and it didnt work
# Jan 25 2013 at 3:59 PM Rating: Decent
18 posts
all you say to this guy is DO have to be uninvised

drunk merc
# Jan 13 2013 at 3:22 AM Rating: Decent
539 posts
it also changes the name to "a hammered mercenary" ... though, as he "sobers up" he will be less than full power while still "a hammered mercenary"
Silfh V'Ester - Holy Defender of Koada'Vie
Mahlah Tohsis - Spiritwalker
drunk merc
# Jan 13 2013 at 2:58 AM Rating: Decent
539 posts
When you have made it drink enough, you get "It's Hammer Time!" on the screen.
Silfh V'Ester - Holy Defender of Koada'Vie
Mahlah Tohsis - Spiritwalker
Worst quest ?
# Dec 19 2012 at 6:23 AM Rating: Decent
34 posts
Do not do this with a merc tank or healer because the hireable mercs run into battle and get themselves killed on the ds (Ds drops you from 85 k ->0 in three rounds and is only dispelled by the mercs) . The pet mercs you get do not last long against the mob and have no taunt command. If you heal them its almost instant agro.

Need a real tank at the very least to hold agro with three hammered mercs it takes 30 seconds or so for them to drop the shield then everyone needs to pay attention to make sure the merc is in a hammered state or it regenerates quickly.

Really really hate kael for the second partisan and this task.

Edited, Dec 19th 2012 7:24am by yizudien
Worst quest ?
# Jan 09 2013 at 8:52 PM Rating: Good
671 posts
Invis works, the merc pet disappears briefly but reappears.

Succeeded using a tank merc and 3 drunk merc pets by first clearing adds. Turn off auto assist for tank merc until the drunk pets get the ritualist's shield down to 0, then turn tank's auto assist back on and kill the ritualist. Keep group healed in the meantime.
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