Confronting Your Fears  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:95
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:Rain of Fear
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Nov 28 12:06:41 2012
Modified: Thu Jan 16 13:56:38 2014
Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor



This group mission begins with Dirgen (map) in Zeixshi-Kar's Awakening. He is in the extreme northwestern part of the zone at about 230, 4900, 400.

Pre-Requisites:
- Level 85
- Completed "Scaring Up Some Information"
- Completed "Indoctrination"
- Completed "The Sacrifice"
- Completed "The Sweet Taste of Revenge"

You say, 'Hail, Dirgen'

Dirgen says 'I trust that you are well rested and [ready to confront] Zeixshi-Kar?'

You say, 'We are ready to confront him'

Dirgen takes the pieces of the amulet and carefully puts them together. 'Okay, let's get [started] then.'

You have been assigned the task 'Confronting Your Fears'.

It's time to confront Zeixshi-Kar and hopefully end his reign of fear once and for all.

You say, 'Let's get started'

LOADING, PLEASE WAIT...
You have entered East Wastes: Zeixshi-Kar's Awakening.



Speak with Zeixshi-Kar 0/1 (Zeixshi-Kar's Awakening)

Zeixshi-Kar is found outside the giant fort to the south of the zone-in point.

You say, 'Hail, Zeixshi-Kar'

Zeixshi-Kar says 'You're just in time for me to unveil my plans. Not only has the fear shard given me power beyond measure, it has awoken my long dead mate, Aido-Kar. With the power given to us by the fear shard, we will [breed an army] and spread fear and hatred across all of Norrath!'

You say, 'Breed an army?'

Zeixshi-Kar says 'The eggs should be hatching soon and I expect my young ones will be hungry. Thank you for volunteering to be their first meal.'

Speak with Dirgen 0/1 (Zeixshi-Kar's Awakening)

You say, 'Hail, Dirgen'

Dirgen says 'You must make haste and destroy the dragon eggs!'

Dirgen says 'If you feel that you are not prepared to face Zeixshi-Kar, just let me [know] and I will whisk you away to safety.'

This triggers the spawn of 10 dragon eggs:

- Five eggs are found in the ruins in the north-central part of the zone.
- Five eggs are found inside the giant fort near Zeixshi-Kar's spawn point.




Destroy the dragon eggs 0/10 (Zeixshi-Kar's Awakening)

Each egg destroyed has spawns two fearling dracolich adds (each of which AE "Blizzard Blast", a 20k AE):

Two small dragons erupt from the egg as you crack it open!

Blizzard Blast: Targeted AE 20', Cold (-940)
1: Decrease Hitpoints by 25000

NOTE: The task locks upon the kill of the last egg.



Speak with Dirgen 0/1 (Zeixshi-Kar's Awakening)

You say, 'Hail, Dirgen'

Dirgen says 'Nice work destroying the eggs, but we still haven't dealt with Zeixshi-Kar or his mate yet.'

Zeixshi-Kar shouts, 'You have destroyed my brood, but your foolish escapades end now! Confront me and meet your certain death!'



Fight Zeixshi-Kar 0/1 (Zeixshi-Kar's Awakening)

Zeixshi-Kar reappears after you speak with Dirgen. He is found at the same location outside the giant fort, only now he is surrounded by 10 elite bodyguards (guards are non-aggro at this point, but Zeixshi-Kar is live).

Engage Zeixshi-Kar, who is permanently rooted; hits for a max ~21,000; casts "Cold Snap" every 35 seconds; and also casts "Glacier Fall":

Cold Snap: PB AE 100', Cold (-940)
1: Decrease Hitpoints by 32000

Glacier Fall: Single Target, Cold (-940)
1: Decrease HP when cast by 45000
2: Increase Curse Counter by 20

At 80% health, two bodyguards go aggro. At 60%, three more go aggro. At 40%, the last four go aggro. Adds are rootable/snareable; non-giants are mezzable. They are not leashed anywhere, but have a very large aggro range. You'll see this emote when they go active:

Zeixshi-Kar calls out for reinforcements!

Note: Once the adds go active, they remain that way regardless of whether you drop aggro or wipe out. If you can't handle dealing with the adds and Zeixshi-Kar at the same time, this allows you to drop your group's aggro (through fade, evac, or death), rebuff, and then pull the active adds away from the permanently rooted Zeixshi-Kar, so that you only have to deal with Zeixshi-Kar by himself.

Zeixshi-Kar stops attacking at 20%, at which point Aido-Kar appears.

Zeixshi-Kar roars in anger, 'Enough of this foolishness. I do not have time for your games. Perhaps it is time for you to meet my mate!'

A horrible shriek pierces the sky as a large dragon descends from the clouds and heads toward the giant fort.



Speak with Zeixshi-Kar's mate, Aido-Kar 0/1 (Zeixshi-Kar's Awakening)

She spawns inside the giant fort and is not aggro until she is hailed.

You say, 'Hail, Aido-Kar'

Aido-Kar lets out a roar so forceful, it nearly knocks you to the ground. The once proud, Aido-Kar is now nothing but bones and fueled by hatred. She appears to be in great distress. Her eyes gleam red with fury as she swipes at you with a razor-sharp claw.

Defeat Aido-Kar 0/1 (Zeixshi-Kar's Awakening)

Fight Aido-Kar, who hits for a max ~21,000 and casts "Deadly Swipe":

Deadly Swipe: PB AE 35', Corruption (-225)
1: Decrease Hitpoints by 36500

Aido-Kar has been slain by _____!

Aido-Kar is once again laid to rest. Zeixshi-Kar is nowhere to be seen. It appears he will sacrifice whomever or whatever to ensure his fearful plan is put into motion.



Speak with Dirgen 0/1 (Zeixshi-Kar's Awakening)

You say, 'Hail, Dirgen'

Dirgen says 'It is unfortunate that Zeixshi-Kar fled, but I have a feeling we will be seeing more of him again. Take some time for a well deserved rest. You will need all the strength you can muster if you confront him again. After you loot the nearby chest for your reward, just let me [know] when you are ready to leave.'

Loot the chest for your reward 0/1 (Zeixshi-Kar's Awakening)




Rewards:
300 platinum
Experience

Possible Chest Loot (1 item + 1 Dreadmote per task):

Baneice Globe
Bracing Choker of the Frozen Colossus
Corrupted Dragonthrall Bone Necklace
Frosted Dragonscale Bauble
Galrok's Deceitful Resolve
Ice Crystal Riviere
Steppewalker's Aspect
Stygian Nightmare's Bow
The Frozen's Grudge
The Warden's Glacial Stare

Minor Dreadmote
Lesser Dreadmote
Median Dreadmote
Greater Dreadmote

Stone of the Landing (uncommon bonus drop in addition to the above)
Rewards:
Send a Correction
Post Comment
Chest Loot
# Jan 16 2014 at 5:02 AM Rating: Good
5 posts
Not sure that it matters this late into the expansion, but we just ran through this one for a guildie and got http://everquest.allakhazam.com/db/item.html?item=108303 in the chest.
Zeixshi adds were not 2 every 20% as described.
# Jul 21 2013 at 6:16 AM Rating: Good
7 posts
When I did this at 80% 2 went activate, at 60% 3 went active, and at 40% all 4 remaining adds went active. Even while stopping to kill them, 4 adds plus dragon at 40% is too much for a merc tank.
Dragon Eggs, Elite Guards
# Mar 09 2013 at 10:44 AM Rating: Decent
Avatar
**
437 posts
Group consisted of BRD (puller), SHM, SHD and our mercenaries.
Each character has the ability to DROP AGRO.

Eggs - minus adds

Clearing the Giant Fort mobs is as easy as "Ho-Ho-Help!" Mission mobs do not respawn so best to clear anything at the entrance and inside near the entrance for a clean fight later with Aido-Kar. The fort mobs and eggs are simple XP since the only time you have to OT or park a mob is when an egg breaks.

Found the eggs at the ruins were more problematic until I had the group send in any pets and swarms to attack an egg, have players back away and DOT the egg until broken. Eggs are not social. (Duh?) The egg breaks, pets walk to their masters, and the two fearling dracolichs just sit there out of agro range. Task requires destroying eggs, not the pests; they despawn soon enough.

Elite Guards - not all at once

The actual Z`Kar encounter. Velious mobs stand around watching you beat on the dragon but will wake up in stages. Me, personally, I like to kill off the adds first but this crazy dragon loves to summon and Giants (and the dragon) are not mezzable, so... Once a batch of elite guards start fighting I prepare to sacrifice the mercs.

The tactic is DO NOT DOT the dragon, don't DOT the guards when they join the fight either. Keep beating on the dragon until you lose a merc, then stop attacking, get away and Fade/FD so YOU live. The mercs will die, you get a five minute break assuming no players die and you can revive & buff when ready.

Pull elite guards away from the permarooted Z`Kar. Easy to handle when it's your group vs 1 or 2 and not dragon+3. Repeat the process until you run out of guards and dragon.

Yes, you can mezz and park guards, taking them out while trying to survive the dragon, but no sense sweating more than you have to. (Did I mention he summons?)

Aido-Kar is no problem since you already killed any mob that would be near her at and inside the fort entrance. At this point the mission is as good as done.
____________________________
~ Muse Temperance the Elf
~ Lyricist on Erollisi Marr
Stone of the Landing likely a bonus
# Feb 13 2013 at 3:07 AM Rating: Decent
8 posts
Got The Frozen's Grudge, a Minor Dreadmote, and the Stone of the Landing this evening. Guessing that the Stone is a possible bonus.
Mezzable mobs
# Jan 25 2013 at 7:40 PM Rating: Decent
The adds that spawn during the fight are mezzable as long as they are not giants
Additional chest loot
# Dec 21 2012 at 11:16 AM Rating: Good
Scholar
*
59 posts
Dropped The Frozen's Grudge and a Lesser Dreadmote for us last night.

Edit: Forgot to mention that the elite bodyguards can be snared and rooted. If you control your dps at the start (Z-K doesn't have many HPs, so beware), you can snare/root as required and off tank Z-K while you deal with the first two sets of adds, kite the last four away while you finish the dragon down to 20%, then fade/FD/CoH to clear aggro on the last four elite bodyguards. They have a huge aggro range, though, so be careful when they path back.

Edited, Dec 21st 2012 9:27am by Baleel
Lock
# Dec 15 2012 at 2:50 PM Rating: Decent
Locks on kill of 10th egg.
____________________________
Krugin
Chest
# Dec 09 2012 at 7:25 AM Rating: Good
2 posts
Chest dropped:

Lesser Dreadmote
Stone of the Landing
Baneice Globe
Fighting ZK
# Dec 09 2012 at 2:09 AM Rating: Decent
*
65 posts
Ok a few things that are helpful. ZK spawns just outside the giant fort. 5 egges are inside the fort and the other 5 are at the ruins to the north. Good idea to clear all the mobs at the entrance and just inside the giant fort as you will be fighting there later. THIS IS A CONTROLLED KILL when you fight ZK. If you go balls to the wall once you start, you will get the 2 spawns at 80% and then the 3 spawns at 60 % real fast and you will be screwed. 1st time I tried (4 boxing) I did that and we died (all except Necro who zoned out) and had to zone back in. Mission was bugged, it showed I had completed the steps up to fight ZK but would not advance so I had to drop it and start all over. Second time was good. I sent a mage pet only in to fight ZK, no other dps at all. When it hit 80% got the 2 adds and took care of them no problem. At 60% got 3 and that was tougher and we had a few deads but was able to FD off ZK and recover. ZK went back to 100% but when I started fighting him again did not get any adds until 40% when 4 came. Got ZK down to 20% as fast as I could and he despawned and was just left with the 4 elite guards. They do not despawn when he poofs. Aido-Kar is just inside the giant fort and is really an easy fight.
Chest...
# Dec 01 2012 at 7:08 PM Rating: Good
**
497 posts
Chest name: "a treasure chest"

Loot: Steppewalker's Aspect
Greater Dreadmote
Egg spawns
# Dec 01 2012 at 6:00 PM Rating: Decent
**
497 posts
The eggs spawn at the ruins in the north-central of zone and at the giant fort nearby. You can kill them all and avoid killing any pathers or baby dragons if you use ranged dps, invis, and escape techniques.
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