|Quest Started By:||Description:|
|Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This group mission begins with Harbinger Glask (map) in Shard's Landing. She is located at 185, 70, 1 (inside the same tent as Overseer Drent in the crater's southwest).
- Level 85
- Completed "Welcome to Shard's Landing"
- Completed "Words of the Unspoken"
- Completed "Unusual Goral Coral"
- Completed "The Harbingers of Fear"
- Completed "Conquering Your Fears"
- Completed "The Believers"
- Completed "Sleepless Nights" (group mission)
You say, 'Hail, Harbinger Glask'
Harbinger Glask contemplates what you have recently told her, 'So their god intends to make its presence on Norrath known again?' She leans her head back and thinks. A moment passes before she speaks, 'It would be uncharacteristic of us not to [intervene] in that case.' She smiles, 'If you have a handful of allies with you then I would invite you to crash their little ceremony. If you are able to amass a larger force then I would encourage you to prepare your [army] for a raid against them. Although you are still welcome to the simpler task of making our displeasure with their [actions] known again.'
You say, 'We should intervene...'
Harbinger Glask nods, 'Good, gather your forces and then let me know that you are [ready] to make your way into their temple. One of the lesser heralds of the unspoken is due to start the ceremony tonight.'
You have been assigned the task 'Calling Phantasm'.
Harbinger Glask has tasked you with stopping the ceremony of the believers and freeing the citizens of the Underground City from the tyranny of the clergy. She has sent an envoy ahead to assess the situation following your previous efforts in battling back the phantasm's minions.
Meet up with her envoy and speak with the council dissident to get a handle on the situation.
You say, 'Ready!'
LOADING, PLEASE WAIT...
You have entered Shard's Landing.
Speak with the council dissident 0/1 (Shard's Landing)
Hail "a council dissident" and say "prepared".
You say, 'Hail, Envoy Daevok'
Envoy Daevok says 'So you are the group Glask has conscripted to stop the Lesser Priest? Very well, speak to the council overseer and they will activate the portal.'
You say, 'Hail, a council dissident'
a council dissident says, in Alaran, 'You are not a moment too soon, _____. The clergy has redoubled their hold on our city and are preparing for their most sacred [ceremony]. Stopping them will be perilous so I will not begrudge you if you wish to [leave] with your life.'
You say, 'Tell me about the ceremony'
a council dissident says, in Alaran, 'They aim to call forth the god of the dark days. The Unspoken one that oversaw the deconstruction of our ancestors' sanity. The one who ascended to power not through worship but through fear. I ask you now, are you [prepared] to face the acolytes of the Phantasm?'
You say, 'We are prepared'
a council dissident looks at Daevok and nods, 'Through this portal is the Silent Hall where they have gathered. Go now and do what must be done. My people are counting on your army to drive back this tyranny.'
Envoy Daevok steps through the portal.
Step though the portal to enter the Silent Hall 0/1 (Shard's Landing)
Task Window Says: The council dissident has activated the portal into the Silent Hall. Step upon the platform to be transported back into the Silent Hall.
Rally your forces in the Silent Hall and confront the lesser priest 0/1 (Shard's Landing)
Task Window Says: Gather your group in the Silent Hall and confront the Lesser Priest. You will need at least three unconscripted adventurers to get the Lesser Priest's attention.
NOTE: You need three live players at this mob's location in order to trigger the rest of the event. Mercenaries do not count.
Say "murder" to trigger it.
You say, 'Hail, Lesser Priest Kelvotsinol'
Lesser Priest Kelvotsinol breathes heavily under its iron visage. Its focus remains on the congregation though its voice is clearly directed at you, 'So you have come to [stop] us, _____? We know well the power you possess and are surprised you have sided with Harbingers. Your opportunism betrays you...'
You say, 'We will stop you!'
Lesser Priest Kelvotsinol chortles but remains intensely concentrated on the audience, 'The great Norrathian parrot. You are like the aviak egret that has yet to spread its wings and seek freedom from the nest it was born in. We were once like you, burdened, ignorant, [guilty] of all the crimes a lesser being could be held accountable for.'
You say, 'Guilty?'
Lesser Priest Kelvotsinol's tone becomes harsher, 'You dimwitted child. You stand in the hall of your new god and feign ignorance to the multitude of crimes you have committed? The blood of countless innocents is on your hands and you stand here with your nebulous notions of 'right' and 'good' speaking to me as if your army does not have swords drawn? Our god serves no role without its antithesis, the [murderer] of the blameless. Perhaps it is you, or perhaps one of your allies? I hope your army is gathered close as this will be the last time you will see them all in this lifetime!'
Be warned, the Silent Hall will be sealed when the murderer is named. You will be unable to bring in further reinforcements during the fight.
You say, 'Murderer?'
With less than three players, you see:
The Lesser Priest laughs, 'You call this your flock? I do not even see three true bodies in the hall. Begone with your ridiculous interruptions!'
With three or more, you see this and the step updates:
Lesser Priest Kelvotsinol shouts, in Alaran, 'My congregation! Bear witness to the guilty one. The one who has taken up arms against your god. Speak now only in death so that their revelation can be self-fulfilled! Prove to the Unspoken that Alir presence is needed!'
The Lesser Priest raises its hands to the sky and phases out of sight. You feel a dark presence in the hall growing stronger.
The sound of grinding stone fills the halls as the pews of the witnesses fold down. The congregation springs to their feet and begins chanting.
You are standing in an area where you can confess to being the murderer. To do so, target yourself or nothing at all and speak the words [I am the murderer].
Identify the murderer by slaying witnesses 0/1 (Shard's Landing)
Task Window Says: The witnesses bore witness to the murder and will only part with what they know in death. Defeat at least four witnesses to earn the right to confess to being the murderer. When you are confident that you have ascertained the identity of the murderer, stand where the hall can hear you and make your confession. If you suspect the murderer is no longer in the hall, then you may need to accuse their ghost instead.
Kill the witnesses and use the clues to figure out which of you (players) is the murderer. That player should move to the stage or into one of the auras at the sides of the room, /target yourself (or drop target) and say "I am the murderer" to update this step.
Upon the death of "a witness", you will receive a clue towards the identity of the player. Clues reference race, class type, home city, deity, AA count, height, home continent, /played time, character birth date, among other things.
There are 10 witnesses in total. Upon the death of the first one, you get 1x "a lingering spectre" spawn. Upon the death of the second, you get 1x spectre. Upon the deaths of the third and fourth, you get two spawns each. Upon fifth and sixth witnesses, you get three spawns each. For the seventh and eighth witnesses, you get four spawns each. For the ninth and tenth witnesses, five spawns?
All mobs are stunnable and mezzable.
Once you figure out who it is, that person should confess:
You say, 'I am the murderer'
The dagger seems to call out to you, 'Hold me in your grasp. Spill the blood of the worshipers and cast these spectres back into the ether!'
_____ has revealed themself to be the murderer and has been given the Dagger of Spectral Disruption!
At this time, your health, mana, and endurance are restored. Also, the confessing player receives a Dagger of Spectral Disruption on their cursor. That person can equip this and use it to death touch the remaining adds. If you do equip this make sure not to swap your weapon in for it or else your weapon will vanish until you zone. Wait until the Dagger of Spectral Disruption vanishes after the last spectre's death.
NOTE: There are penalties in place for incorrectly guessing the murderer. Each failure results in increased AE spells and traps in the final fight.
Expel the lingering spectres from the Silent Hall 0/4 (Shard's Landing)
Task Window Says: Clear the hall of any remaining witnesses and lingering spectres.
Kill whatever witnesses are still up to trigger the spawn of four more spectres.
A cold chill runs down your spine as the voice of the Lesser Priest resonates in your ears, 'Your tithes and tributes of suffering are graciously accepted. Spill now the fresh blood of the innocent and strengthen Alis grip on your world!'
Kill the four lingering spectres to progress the event.
NOTE: Upon the last spectre's death, the task locks and the named goes active.
The Dagger of Spectral Disruption vanishes into nothingness.
You feel the sinister presence of the Lesser Priest growing stronger.
Lesser Priest Kelvotsinol says, in Alaran, 'Pay tribute to your new god!'
Defeat Lesser Priest Kelvotsinol 0/1 (Shard's Landing)
Task Window Says: Dispose of the Lesser Priest.
Lesser Priest Kelvotsinol hits for a max ~13,000 and has an AE whose strength is based on how many incorrect guesses you had while guessing the murderer. If you guessed correctly on the first try, he casts "Remorse I". This AE gains one level for every incorrect guess.
Remorse I: PB AE 1000', Magic (-10000)
4: Decrease Hitpoints by 15384
Remorse II: PB AE 1000', Magic (-10000)
1: Decrease Spell Haste by 1%
2: Inhibit Melee Attacks by (5%)
4: Decrease HP when cast by 20513
Remorse III: PB AE 1000', Magic (-10000)
1: Decrease Spell Haste by 10%
2: Inhibit Melee Attacks by (10%)
3: Decrease Movement by 10%
4: Decrease HP when cast by 25641
5: Adjust Mana (-200)
6: Decrease Endurance by 200
Remorse IV: PB AE 1000', Magic (-10000)
1: Decrease Spell Haste by 20%
2: Inhibit Melee Attacks by (20%)
3: Decrease Movement by 20%
4: Decrease HP when cast by 28315
5: Adjust Mana (-400)
6: Decrease Endurance by 400
9: Negate Spell Damage Effect
11: Negate Flurry Chance Effect
Remorse V: PB AE 1000', Magic (-10000)
1: Decrease Spell Haste by 30%
2: Inhibit Melee Attacks by (35%)
3: Decrease Movement by 30%
4: Decrease HP when cast by 30769
5: Adjust Mana (-600)
6: Decrease Endurance by 600
9: Negate Spell Damage Effect
10: Negate Healing Effect
11: Negate Flurry Chance Effect
12: Negate AC Limit Modifier Effect
In addition to the above AE, about every 45 seconds, he spawns an explosive barrel on a random player. This ticks down to an AE. To avoid it, move away from the barrel's location. (Note: For each failure at guessing the murderer, an additional barrel spawns each time.)
At 90%, 70%, 50%, and 30% health, the Lesser Priest locks its health. At each interval, adds spawn:
- 90%: one add
- 70%: two adds
- 50%: three adds
- 30%: four adds
The adds spawn in the room, but are not auto-aggro, so they can be pulled single. Kill adds to unlock the named's health. After the last set of adds is killed, you can kill the Lesser Priest.
Lesser Priest Kelvotsinol has been slain by _____!
The Lesser Priest reels back as the wounds you have inflicted upon it become mortal. Kelvotsinol drops to its knees and cackles maniacally, 'There will be others!' The priest's body falls forward with a loud thud.
The hall shakes violently as the Lesser Priest falls to the ground dead. The looming presence you once felt here is lifted and you are left relieved but still uneasy about what lies ahead...
Claim the Spoils of Murder 0/1 (Shard's Landing)
Task Window Says: Claim your spoils and then speak to Envoy Daevok to return to the Harbingers' camp.
"The Spoils of Murder" spawns with loot. /open this to complete the task.
Something dark still looms over the horizon.
Your faction standing with Harbingers of Thule got better.
Possible Chest Loot (1 Item + 1 Dreadmote per task)
Hissing Unsociable Blade
Sway of the Canine
Vile Fin Cloak
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