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Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This is a shared task (1-6 players) that begins with Director Idris Manaar (map) in Shard's Landing. He is located at 255, 35, 1 (Harbinger camp among all the other NPCs). Pre-Requisites: - Level 85 - Completed "Welcome to Shard's Landing" - Completed "Words of the Unspoken" - Completed "Unusual Goral Coral" - Completed "The Harbingers of Thule" NOTE: The lock point for this task is on your last kill step (before you "report back" to the Director). You say, 'Hail, Director Idris Manaar' Director Idris Manaar shrugs, 'You survived your introduction, very well. Give me the word when you are [ready] to undertake a small excursion. I suggest you bring allies with you for this.' You say, 'I am ready' Director Idris Manaar says 'Very well, we are always in need of samples. This will be the same as your previous excursions. Feel free to enlist the help of allies. Compensating them for their help is entirely on you though...' You have been assigned the task 'Conquering Your Fears'. Despite their best efforts the Shardtenders are unable to keep the Shard of Fear completely intact from deterioration and so much of its power is slowly draining into the landing. Director Idris Manaar has instructed you to travel to three of the living nightmares of three notable Velious residents and obtain several fear shard crystals. These crystals will be used in the construction of a device to channel the escaped spirits of fear so that they can be returned to the Heart of Fear. Travel to the Feartouched Eastern Wastes 0/1 (Shard's Landing) Kill several native animals 0/6 (Zeixshi-Kar's Awakening) Any animal mob native to the Eastern Wastes (except snow bunnies) counts towards this step: Mammoths, rhinos, wolves, cougars, etc. Obtain a Dim Fearshard from a native animal 0/1 (Zeixshi-Kar's Awakening) Loot this item from a corpse (this is a guaranteed drop if you are on the step). --You have looted a Dim Fearshard.-- The image of a screaming banshee overtakes your thoughts as you recover the fearshard. Kill several manifestations of fear 0/4 (Zeixshi-Kar's Awakening) >Any fear mob in the zone (samhains, Amygdalans, spinechiller spiders, fear shardlings, etc.) counts towards this step. Note that fear mobs are more sparse than their animal counterparts. Fear mobs tend to be found in the outer parts of the zone. Obtain a Faded Fearshard from a manifestation of fear 0/1 (Zeixshi-Kar's Awakening) Loot this item from a corpse (this is a guaranteed drop if you are on the step). --You have looted a Faded Fearshard.-- Your mind is overtaken with visions of Amygdalans closing in on you. Travel to the Feartouched Crystal Caverns 0/1 (Zeixshi-Kar's Awakening) Kill several Ry`Gorr Orcs 0/6 (Crystal Caverns) Obtain a Dull Fearshard from a Ry`Gorr Orc 0/1 (Crystal Caverns) Loot this item from a corpse (this is a guaranteed drop if you are on the step). --You have looted a Dull Fearshard.-- You get the sinking suspicion that you are being followed by nightmarish imps. Kill several tentacle terrors 0/4 (Crystal Caverns) Any "terror" mob counts towards this step (not just "a tentacle terror"; can be the stalag terrors, pure terrors, etc. as well). These are found in the area west of Froststone, in the southern half of the Crystal Caverns zone. See this map for details about getting around the zone (terror spawns are concentrated in the area of the "broken bridge" towards the bottom of that map, and in the tunnels east of it -- can do a "find" for Bronigan). Obtain a Pale Fearshard from a tentacle terror 0/1 (Crystal Caverns) Loot this item from a corpse (this is a guaranteed drop if you are on the step). --You have looted a Pale Fearshard.-- You quickly turn around as you get the impression that two sets of razor sharp claws are primed to bore into your back... Yet no such danger is apparent. Travel to the Feartouched Kael Drakkel 0/1 (Zeixshi-Kar's Awakening) Kill several residents of the city 0/6 (Kael Drakkel) Kill any six giants. Obtain a Softly Glowing Fearshard from a resident 0/1 (Kael Drakkel) Loot this item from a corpse (guaranteed drop if you are on the step). --You have looted a Softly Glowing Fearshard.-- You think you hear the wailing of a harpy in the distance. Kill several apparitions of fear 0/4 (Kael Drakkel) These are the mobs that don't belong in Kael Drakkel (twisted prowlers, fey faeries, extinct kedge, drakes, wurms, etc.). Obtain a Faintly Pulsing Fearshard from an apparition 0/1 (Kael Drakkel) Loot this item from a corpse (guaranteed drop if you are on the step). --You have looted a Faintly Pulsing Fearshard.-- The thought of an enormous Iksar skeleton looming over you is inexplicably at the forefront of your consciousness. Report back to Director Idris Manaar 0/1 (Shard's Landing) Task Window Says: Now that you have crystal shards from both the native and foreign beings of each nightmare, return to Director Idris for the materials needed to craft the shards into a usable channelling device. You say, 'Hail, Director Idris Manaar' Director Idris Manaar hands you the Soulcapture Crystal Construction Materials. Director Idris Manaar looks over the broken crystals you have collected and nods. 'Very well, take this carefully crafted reconstruction kit and place the crystal pieces together. This empowered crystal will work as a channeling device to capture some of the nightmares that are escaping from the Heart of Fear. Return the crystal to me when you have recaptured five of these wayward spirits.' Construct a Soulcapture Crystal 0/1 (Shard's Landing) In the container, combine the six fearshards. Recapture souls that have escaped from the Heart of Fear 0/5 (Shard's Landing) Task Window Says: The Soulcapture Crystal can be used to bring the ethereal nightmares that are escaping from the Heart of Fear into corporeal beings. Bring a number of these nightmares into existence and slay them. Their essence will be captured within the Soulcapture Crystal. Move to the outside of the Harbinger camp (outside the crater; the valley just west of the crater is known to work) and right-click the crystal. -487, -177 is a spot that has been known to work. You must activate the crystal right outside of the Harbinger's Outpost. The area between the edge of the crater and the surrounding hills will be your best option. The crystal emits a bright light as an escaped nightmare starts phasing into existence. a wayard nightmare takes form. You feel very uneasy. A mob called "a wayward nightmare" appears. This mob is auto-aggro on anyone with the task. It hits for a max ~11,500 and is immune to mez and stun. You need to kill five of them. Return the Soulcapture Crystal to Director Idris Manaar 0/1 (Shard's Landing) You say, 'Hail, Director Idris Manaar' Director Idris Manaar stares at you with an expression of boredom, 'Yes? Do you have something to report? Don't tell me you've gone and [misplaced] the Soulcapture Crystal Construction Materials...' Director Idris Manaar holds the nightmare infused crystal up to his face and peers into it carefully. He displays an unusual sense of emotion as he smiles, 'This will do fine. The Heart will reabsorb these spirits and our tenders will renew their efforts in maintaining the barrier between the Heart and the landing.' He pauses and looks over at the large tent to the south, 'You may be ready to speak with Glask.' Your efforts to recapture the escaped spirits of the Heart of Fear have been successful. Your faction standing with Harbingers of Thule has been increased by 50. Rewards: 562 platinum, 5 gold Experience (6 AAs + 5% exp in Level 96) 1 Fragment of Legendary Alaran History | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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