Sepulcher Event #5: The Triune God  

Quest Started By:Description:
Where:
Rating:
*****
Information:
Level:95
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Related Creatures:
Related Quests:
Era:Veil of Alaris
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Jan 7 10:10:54 2012
Modified: Mon Jun 10 18:40:39 2013
Veil of Alaris Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor



Sepulcher Raid Index

There are five Sepulcher raid events spread over three separate expeditions. This is an index of Sepulcher raid entries in our database.

Expedition Listings: #1 - West Sepulcher of Order | #2 - Sepulcher of Order Fallen | #3 - Sepulcher of Order Awakened
Zone Listings: Zone #1 (Events #1 & #2) - West | Zone #2 (Event #3) - Fallen | Zone #3 (Events #4 & #5) - Awakened
Bestiary Listings: Zone #1 (Events #1 & #2) - West | Zone #2 (Event #3) - Fallen | Zone #3 (Events #4 & #5) - Awakened
Event Listings: #1 (Two Faces) | #2 (Raising the Dead) | #3 (Fumerak) | #4 (Oratory) | #5 (Triune God)



Summary

This is the second event in the third Sepulcher raid expedition: "Sepulcher of Order Awakened"

It is the final event in terms of Sepulcher raid progression, and is the end raid event for the entire Veil of Alaris expansion.

- Say "ready" to one of the Norrathian gods to trigger the event.
- Move into the event area, with DPS set up on the Relics and tanks ready for the Triunity to appear in the center.

- Phase 1
--- Activate the Relics one at a time, charming the Avatars and sending them to attack their opposing Shards.
--- Note: The first Relic will activate on its own at the event's beginning.
------ When a Relic regens to 30%: Spawns 2x "a defender of _____".
------ When a Relic regens to 60%: Spawns 1x "Avatar of _____".
------ When a Relic regens to 80%: Spawns 1x "A Shard of _____".
--------- Triunity gains abilities while a Shard is up, so DPS should prevent the other Relics from regenerating while a Shard is still alive.
------ DPS defenders to 60% and charm them, sending them to attack their Avatar.
------ DPS Avatar to 50%, at which point its tank becomes its owner. Tank should send Avatar to attack its opposing Shard.
------ At this point, raid can DPS and kill the Shard.
--------- The Triunity becomes vulnerable to DPS for 60 seconds.
------ Repeat this for all eight shards.
--- Duck emotes during this phase (duck at the Triunity or duck at a specified Relic).
--- Destroy all eight shards to progress the event.

- Phase 2
--- Relics will activate one at a time; DPS them as they go active.
--- After a Relic is destroyed, exploding shards spawn on random players.
------ To handle this, raid members should all run to a pre-determined location previously empty of players.
--- Each Relic destroyed will damage The Triunity by 3%.
------ The Triunity is otherwise immune to all forms of damage in this phase.
--- Run-away emotes and Relic duck emotes during this phase.
--- Destroy all eight Relics to progress the event.

- Phase 3
--- Engage The Triunity in the crypt.
--- As the Norrathian gods activate/aggro (one every 50 seconds), assigned groups should DPS the god to 75%.
------ Doing this makes The Triunity vulnerable to DPS for 30 seconds.
------ The Triunity only goes vulnerable when the Norrathian gods are taken to 75% in sequence (can't repeat a god until all six have cycled through).
------ WARNING: You can only have 12 players on a Norrathian god's hate list, or the raid is AE charmed.
--- Run-away emotes; also an emote where targeted player needs to stand at the location of one of the thelasas in the room.
--- The Norrathian gods also have their own emotes (back away; frontal; viral; etc.).
--- Bring The Triunity to 10% health to progress the event.
------ You also must have completed at least one full cycle with the Norrathian gods before being able to progress.

- Phase 4
--- The Triunity's damage output is signigicantly increased here.
--- All emotes from Phase 3 here, as well as an additional run-away emotes and an emote where you must stand at The Triunity's location.
--- Kill The Triunity to complete the event.



Phase 1: What You'll See & Setup

Once the trigger script unfolds (this is detailed in the next section), The Triunity spawns in the center of the room (where the ramps meet; as in the group mission).

Around the event area are eight relics:

- Northwest: Lunanyn
- Southwest: Sholoth
- Northeast: Kolos
- Southeast: Ladrys
- Middle North: Ryken
- Middle West: Oseka
- Middle South: Illdaera
- Middle East: Alra

Location points for "sepulcher.txt" map file:

P -0.0000, -770.0000, 60.0000, 127, 0, 0, 2, Relic_of_Illdaera
P -0.0000, -915.0000, 60.0000, 127, 0, 0, 2, Relic_of_Ryken
P -190.0000, -815.0000, 60.0000, 127, 0, 0, 2, Relic_of_Sholoth
P -200.0000, -975.0000, 60.0000, 127, 0, 0, 2, Relic_of_Lunanyn
P -60.0000, -900.0000, 60.0000, 127, 0, 0, 2, Relic_of_Oseka
P 190.0000, -815.0000, 60.0000, 127, 0, 0, 2, Relic_of_Ladrys
P 205.0000, -975.0000, 60.0000, 127, 0, 0, 2, Relic_of_Kolos
P 65.0000, -895.0000, 60.0000, 127, 0, 0, 2, Relic_of_Alra

Before the event begins, you will want to have 2-3 DPS classes set up at each relic. The relics will regenerate in health; the DPS should prevent this unless you are at a point where you want a particular relic to regenerate (details about this in the 'mechanics' section below).



Phase 1: Triggering the Event

Say "ready" to any of the Norrathian gods to trigger the event. NOTE: There are five minutes between the time you say "ready" and the time The Triunity goes aggro.

You say, 'Hail, Vallon Zek'

Vallon Zek says 'Are you prepared to face the Triumvirate? Tell us when you are [ready]. If you wish to [leave], you may do so.'

You say, 'Ready!'

Vallon Zek says 'Then we shall enter the final moments of the Triumvirate's existence.'

Upon triggering the event, you see this unfold:

Illdaera says, 'Norrathian gods, we know why you have come. We are not foolish enough to think you care if the Triumvirate were to subjugate Alaris and rule cruelly over its people. Lunanyn and I watched your arrival, lords of war and fire. You burned our crops and farmers, and waged battle against all Alarans you could find. But your actions make it clear: It is not conquest you desire; it is vengeance.'

Lunanyn says, 'We brought you here with trepidation. We are interlopers in this world -- your world. Long ago we escaped the destruction of our home and claimed a small piece of yours. But we cultivated the land; we cared for its creatures; and our bodies gave birth to the cities and cultures that flourish on Alaris. Would you begrudge us for being caretakers of...'

Solusek Ro says, 'But they bring with them the taint of their fallen world. Already they have killed one of us. Will their desire for power be sated by this action alone?'

The Avatar of Prexus says, 'Could the Lord of the Ocean coexist with the tamer of Tides? I foresee nothing but strife.'

Tallon Zek says, 'And did they not first encounter Discord? Did these Alarans lead the world ravagers to Norrath?'

Morell Thule says, 'That is enough speculation. True, were it not for the deeds of Ryken and the Triumvirate, my father would be safe in his plane. But I too bear responsibility for listening to their words. And who among us harbors no enmity toward a fellow god? I judge the motives of Illdaera, Kolos, and Lunanyn to be upright. They wish to stop the war of conquest begun by the Triumvirate, as do we. Their advancement upon Alaris and Norrath shall be halted, their followers killed. Those who foster peace shall be spared.'

Illdaera says, 'Your words show restraint and judicious thought -- perhaps more than mine would in your circumstance. We do not consider it lightly that we must kill our own in order to save Alaris. We served for centuries under the Triumvirate, alongside Ryken, Alra, and Oseka. If there were a different path, we would take it. But there are only two possibilities: to live in servitude, or to kill and be free. For the sake of our people, for Alaris, and for Norrath, we will fight.'

Morell Thule says, 'Then it is settled. I feel the power of my father beyond these doors. The Triumvirate must be near. Let us join our arms and repair that which the Triumvirate has broken.'

Illdaera says, 'Wait. The Triumvirate has moved the crystal relics close to their tomb. In each of these crystals lies a piece of our bodies, and they contain a fraction of our power. The Triumvirate has the power of control. Now that they have stolen Cazic Thule's power, I cannot guarantee that we will maintain control of these bodies. Let us enter first and assess the threat.'

Morell Thule says, 'Go. We will follow when needed.'

Galvos says, 'Illdaera, Kolos, Lunanyn! You are not here to bow to us? Did your loyalties die along with your bodies?'

Ragan says, 'They broke their covenant with us.'

Beloth says, 'They should be punished.'

Galvos says, 'Whether they submit or not, their power is still ours.'

Illdaera says, 'You have now your flesh and your followers. You have been reborn. Is this not enough for you? Would you do to this world what Discord did to ours?'

Galvos says, 'As individuals we were weak. Now, with the power we have taken from the Norrathian god, we will be strong.'

The Triumvirate says, in unison, 'We will become one flesh. With the triune nature of our power, we will conquer this world and create a bastion against any who would attempt again to destroy us!'

Lunanyn says, 'We wish you no harm, adventurers, but the Triumvirate will use our relics and our power for its own ends.'

Kolos says, 'Kolos regrets ever serving the Triumvirate!'

Illdaera says, 'Adventurers, if the Triumvirate takes control of us, do what you must. If you can sway the minds of our followers, we will follow you. And do not hesitate to use our powers against each other.'

The Triunity says, 'It is time, wayward gods. Your autonomy is over. Here we begin our ascension. We will destroy all who stand against us!'

The Triunity goes aggro and one Relic regenerates to 100%.

Illdaera's thoughts come to you. 'You must take control of the servants of the relics. Let the opposing relic continue to gain strength, so you may face its avatar.'

Illdaera's thoughts come to you. 'If all the servants of the opposing relic are under your control, the avatar will bend to the will of its hated adversary.'



Phase 1: Mechanics

Adds in this event are triggered based on the health of the eight relics around the room, so you will want dedicated DPS assigned to each relic (2-3 DPS classes per relic).

The add types associated with each relic:

The Relic of Alra
- "a defender of magic"
- "Avatar of Alra"
- "A Shard of Alra"

The Relic of Illdaera
- "a defender of battle"
- "Avatar of Illdaera"
- "A Shard of Illdaera"

The Relic of Kolos
- "a defender of beasts"
- "Avatar of Kolos"
- "A Shard of Kolos"

The Relic of Ladrys
- "a defender of splendor"
- "Avatar of Ladrys"
- "A Shard of Ladrys"

The Relic of Lunanyn
- "a defender of fertility"
- "Avatar of Lunanyn"
- "A Shard of Lunanyn"

The Relic of Oseka
- "a defender of tides"
- "Avatar of Oseka"
- "A Shard of Oseka"

The Relic of Ryken
- "a defender of oratory"
- "Avatar of Ryken"
- "A Shard of Ryken"

The Relic of Sholoth
- "a defender of decay"
- "Avatar of Sholoth"
- "A Shard of Sholoth"

When a relic regenerates to 30%, it spawns 2x "a defender of _____" (whichever type is associated with that relic). These adds hit for a max ~14,000 and cast a targeted 30' range AE for 15,000 dmg.

When a relic regenerates to 60%, it spawns 1x "Avatar of _____" (whichever god avatar is associated with that relic). These adds hit for a max ~18,000 and cast a single-target (random) DOT for 6,000 hp/tick which also acts as a focus that increases the damage taken from the defenders' AEs (25 curse counters).

When a relic regenerates to 80%, it spawns 1x "A Shard of _____" (whichever type is associated with that relic). This is an object that grants The Triunity additional abilities. The abilities it grants vary based on which relic it spawned from. The goal here is to destroy the shard.

Before The Triunity aggros, all eight relics are at 20% health; however, once The Triunity goes aggro, one of the relics (random) will regenerate to 100% health. (The DPS assigned to this relic can leave it alone.) From this relic will spawn four adds (as noted above).

Each relic opposes (or is paired with) another:

- Alra & Kolos
- Illdaera & Ryken
- Ladrys & Sholoth
- Lunanyn & Oseka

Note the relic that just regenerated to 100%, and allow the opposing relic to regenerate to 60% to spawn that relic's two defenders and Avatar. Do NOT allow the opposing relic to regenerate to 80%, or it will spawn an additional Shard and leave you to deal with additional (and unnecessary) AEs.

This process will leave you with one Shard, two Avatars, and four defenders to contend with.

DPS the defenders to 60%, then charm them, and then send them to attack their Avatar.

DPS the Avatar to 50%, at which point it becomes charmed (whoever is tanking it at the time will become its owner). The Avatar should then be sent to attack the opposing shard (so, if it's the Avatar of Illdaera, it should be sent to attack "A Shard of Ryken").

Note that if you kill a defender or Avatar without charming and using them as intended, they simply respawn at full health (provided their Relic is past the appropriate health point).

Once the Avatar is attacking the shard, the raid's DPS can destroy the shard. Once a shard is killed, The Triunity stops using that Shard's abilities and becomes vulnerable to damage for 60 seconds (allowing a maximum 10% damage per shard destroyed, up to a total of 40% for the Relic phase). Once the 60 seconds is up, The Triunity AEs "Retaliation of the Alsa Ril" (150' range AE for 40,000 dmg), kills any Avatars or defenders that are alive, and becomes immune to damage.

You will need to repeat this process for all eight relics, destroying all eight shards.



Phase 1: The Triunity

The Triunity hits for a max ~25,000 (in this phase; it will hit for much higher in the final portion of the event). It doesn't flurry or rampage. It is permanently rooted in place, and summons from 100% health. It is immune to damage except for when made vulnerable as part of the event.

It has numerous spells and abilities. Most of them are situational or emote-based, but it casts a few regular spells:

Countdown: Single Target, Prismatic (-920)
1: Decrease Hitpoints by 2000 per tick (6-tick countdown to a death touch on the inflicted player)
2: Trigger Effect: Countdown on Fade
3: Increase corruption counter by 40

Touch of the Triune God: Single Target, (-60)
1: Decrease Hitpoints by 10000 per tick
2: If Uncured: Touch of the Triune God on Fade (triggers a self-nuke for 60,000 dmg)
3: Increase corruption counter by 25

Traitorous Retort: Single Target, Magic (-940) (cast only on Avatar NPCs if they attack The Triunity)
1: Decrease Hitpoints by 400000

Shard-specific abilities:

Shard of Alra

Casting Pain: Single Target, Magic (-940) (with this debuff on, any spell you cast triggers an AE for 20,000 dmg around you)
1: Trigger on Cast: Casting Pain
2: Limit: Max Level(255)
3: Increase Curse Counter by 30

Shard of Illdaera

Fighting Will: Single Target, Fire (-940) (if not cured, procs a nuke for 80,000 dmg on players DPSing the Relics)
1: Decrease Hitpoints by 10000 per tick
2: Decrease Endurance by 500 per tick
3: Increase Absorb Damage by 300000
4: Trigger Effect: Fighting Will on Fade
5: Increase Curse Counter by 35

Loss of Steel: Targeted AE 30', Fire (-940) (procs damage on self when casting spells)
1: Trigger on Cast: Loss of Steel
2: Limit: Spell Type (Detrimental only)
3: Decrease ATK by 300
4: Increase Chance to Hit by 50% with 1H Blunt
5: Increase Curse Counter by 20

Shard of Kolos

Feral Reversion: Single Target, Magic (-940) (reduce effective casting level by 30)
1: Illusion: Wolf
2: Casting Level (-30)

Also, The Triunity summons selyrahs that explode on targeted players:

Selyrah Bite: Single Target, (0)
1: Decrease Hitpoints by 67000

Shard of Ladrys

The Triunity spawns a white "blinding lights" on random players, complete with an aura:

Blinding Lights: Single Target, Prismatic (-940)
1: Decrease HP when cast by 27000
2: Blindness (1)

Shard of Lunanyn

Vine Crawl: Targeted AE 30', Poison (-940)
1: Trigger on Cast: Vine Crawl (for every spell cast with this debuff on you, triggers a nuke for 20,000 dmg)
2: Limit: Spell Type (Beneficial only)
3: Decrease Movement by 300%
4: Decrease Attack Speed by 50%
5: Increase Poison Counter by 20

Vine Encasement: Single Target, Unresistable (0)
1: Stun (9.00 sec)
2: Decrease Hitpoints by 20000 per tick (4 ticks)
3: Increase Poison Counter by 45

Shard of Oseka

Tidal Wave: PB AE 80', Cold (-940) (cast every 20 seconds)
1: Decrease Hitpoints by 30000 per tick
3: Decrease Mana by 3000 per tick
4: Decrease Endurance by 1000 per tick
5: Slow Push (100)
6: Add effect: Invigorating Tide

Waterlogged: Single Target, Magic (-940) (focus to increase damage done by "Tidal Wave")
1: Empathy
2: Limit: Spell (Tidal Wave allowed)
3: Increase Curse Counter by 35

Shard of Ryken

Buffeting Gusts: Single Target, Magic (-940) (2 ticks)
1: Decrease HP when cast by 20000
2: Decrease Agro Multiplier by 1000%
3: If Uncured: Buffeting Gusts on Fade

Buffeting Gusts: Single Target, Unresistable (0) (1 tick)
1: Decrease HP when cast by 30000
2: Decrease Agro Multiplier by 1500%
3: If Uncured: Buffeting Gusts on Fade

Buffeting Gusts: Single Target, Unresistable (0) (1 tick)
1: Decrease HP when cast by 70000
2: Decrease Agro Multiplier by 2000%

Shard of Sholoth

Resurrection Aversion: Single Target, Disease (-940)
1: Trigger on Cast: Resurrection Aversion (with the debuff on, any rez cast will proc an AE for 43,000 dmg around the player)
2: Limit: Effect (Resurrection allowed)
3: Increase Disease Counter by 40

Also, spawns a green "filth cloud" aura on random targets:

Filth Cloud: Single Target, Disease (-940)
1: Decrease Hitpoints by 23000 per tick (4 ticks)
2: Negate Hitpoints Effect
3: Trigger Effect: Filth Cloud on Fade (feign death)
4: Increase Disease Counter by 25



Phase 1: Emotes to be Followed

The Triunity shouts, in Alaran, 'Lower yourself, _____!'

The above emote means you need to go to The Triunity's location and duck until you see the success emote. Failure to do so results in:

Champion of the Triune God: Single Target, (-60)
1: Charm up to level 200
2: Increase Max Hitpoints by 2500000
3: Increase HP when cast by 2500000
4: Add Proc: Wrath of the Champion rate mod 100
5: Increase corruption counter by 300

The following eight emotes indicate you need to run to the specified Relic and duck:

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Alra, _____!'

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Illdaera, _____!'

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Kolos, _____!'

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Ladrys, _____!'

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Lunanyn, _____!'

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Oseka, _____!'

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Ryken, _____!'

The Triunity shouts, in Alaran, 'Lower yourself before The Relic of Sholoth, _____!'

Failure to do so results in:

Forgetful Silence: Single Target, Magic (-940)
1: Silence
2: Amnesia (Silence vs Melee Effect)
3: Decrease Hitpoints by 20000 per tick (3 ticks)



Phase 1: Other Emotes

You will be seeing many emotes here. Many of them are just there to let you know what's going on:

Gains the Power of Specified Relic: The Triunity calls upon the power of The Relic of Oseka

Gains the Power of Specified Relic: A Shard of Oseka grants The Triunity additional abilities.

Alra is Active: Illdaera's thoughts come to you. 'The Triunity engages a shard of Alra's power. Only Kolos's power can defeat it. Allow alis relic to increase in strength.'

Illdaera is Active: Illdaera's thoughts come to you. 'The Triunity engages a shard of my power. Only Ryken's power can defeat mine. Allow alis relic to increase in strength.'

Kolos is Active: Kolos's thoughts come to you. 'The Triunity engages Kolos shard! Only power of Alra can defeat Kolos. Allow Alra relic to increase in strength!'

Ladrys is Active: Illdaera's thoughts come to you. 'The Triunity engages a shard of Ladrys's power. Only Sholoth's power can defeat it. Allow alis relic to increase in strength.'

Lunanyn is Active: Lunanyn's thoughts come to you. 'The Triunity engages a shard of my power. Only Oseka's power can defeat mine. Allow alis relic to increase in strength.'

Oseka is Active: Illdaera's thoughts come to you. 'The Triunity engages a shard of Oseka's power. Only Lunanyn's power can defeat it. Allow alis relic to increase in strength.'

Ryken is Active: Illdaera's thoughts come to you. 'The Triunity engages a shard of Ryken's power. Only my power can defeat it. Allow my relic to increase in strength.'

Sholoth is Active: Illdaera's thoughts come to you. 'The Triunity engages a shard of Sholoth's power. Only Ladrys's power can defeat it. Allow alis relic to increase in strength.'

Someone is Outside Event Area: The Triunity shouts, in Alaran, 'Are you afraid to face us? You shall suffer for your cowardice!' (casts "Touch of the Triune God")

Casts "Waterlogged": The Triunity shouts, in Alaran, 'You will drown under the tides of our worshippers!'

Casts "Tidal Wave": The Triunity shouts 'The tides will cleanse this sepulcher of your filth!'

Too Many Adds Up: The Triunity shouts, in Alaran, 'As our followers multiply, some must be sacrificed for our cause!' (random add casts "Sacrificial Explosion")

Too Many Adds Up: a defender of _____ is sacrificed for the Triunity's cause.

Too Many Avatars Up: The Triunity shouts, in Alaran, 'Our avatars have amassed to protect us!'

Too Many Avatars Up: The Triunity shouts, in Alaran, 'Come, avatars! Defeat our hated foe!'

Someone Correctly Followed an Emote: The Triunity shouts, in Alaran, '_____ has obeyed us by prostrating themselves in our presence.'

Someone Failed an Emote: The Triunity shouts, in Alaran, '_____ has disobeyed our command!'

Selyrahs Spawn: The Triunity uses the power of Beasts to unleash a herd of selyrahs.

Selyrahs Choose Target: a salivating selyrah smells _____'s scent.

"Fighting Will" Went Uncured: The Triunity punishes those doing the most damage to the relics.

Check for Anyone with "Vine Crawl": The Triunity begins to constrict the crawling vines.

Punishment Mechanic for "Vine Crawl" check: The Triunity did not find anyone affected by Vine Crawl.



Phase 1: After All Eight Shards Are Destroyed

Once the eighth shard is destroyed, a few moments pass and you see this unfold:

The Triunity says, 'Hear us, Alaran gods: As long as we control your bodies, these pathetic mortals can never hope to defeat us!'

Illdaera's thoughts come to you. 'The shard is destroyed! The Triunity becomes vulnerable for a short time!'

Illdaera's thoughts project from their relic, 'You must destroy the relics. Do not worry about us. Our bodies are still safely buried under this continent. We are willing to sacrifice these pieces of ourselves so that Alaris and Norrath can be saved.'

Kolos's thoughts project from their relic , 'You have much strength, adventurers! Sometime Kolos would like to test alis strength against yours!

Lunanyn's thoughts project from their relic , 'We are honored that you would fight with us and sacrifice yourselves for our sake! When this is over, I will be watching silently beneath the green of my valley. I will one day see you there.'

Illdaera's thoughts project from their relic, 'May the valor of Argath infuse your blades. Think of me as you strike your foe, and I shall be there!'

The second phase begins...





Phase 2: Mechanics

The eight Relics now surround The Triunity. To progress through this phase, you need to destroy all eight Relics.

The Triunity remains invulnerable to player damage for this entire phase. The Relics remain invulnerable as well, except when they are made vulnerable as part of the event.

These are the emotes you see as a Relic becomes vulnerable:

The Triunity shouts, in Alaran, 'Do you think you can stand against us? Test your strength against The Relic of _____, or we shall decimate every one of you!

The Triunity synchronizes with The Relic of _____, rendering it vulnerable to attack.

At this time, The Triunity gains the abilities of the specified Relic (exact same as Phase 1, outlined above). DPS should do as much damage as possible to the specified Relic.

NOTE: Everyone needs to be on The Triunity's hate list. If even one player is not on any aggro in this phase, The Triunity begins death touching random players:

The Triunity shouts, in Alaran, '_____ has been punished for your collective cowardice!'

Touch of the Grave: Single Target, Corruption (-60)
1: Decrease Hitpoints by 200000

Each time a Relic is destroyed, 6x "an exploded shard" spawn on random players. After 10 seconds, these explode with an AE death touch (the whole raid will want to move to a designated player-free location while these shards explode):

Yawn of the Grave: PB AE 45', (-60)
1: Decrease Hitpoints by 200000

When a Relic is destroyed, The Triunity loses 3% health. With eight Relics total, it will lose a total of 24% health as it progresses into the next phase.

Note also that you have emotes to follow in this phase (these are detailed in a section below).



Phase 2: The Triunity

The Triunity hits for a max ~25,000 (in this phase; it will hit for much higher in the final portion of the event). It doesn't flurry or rampage. It is permanently rooted in place, and summons from 100% health. It is immune to player damage in this phase (only damaged through the event script).

For AEs, it has the same Relic-specific abilities as in the first phase (only active when a particular relic is vulnerable).



Phase 2: Emotes to Be Followed

_____ shall be erased from our memory
--- Specified player should run away from the raid (in five seconds, will be hit with "Erasure").

We shall remove _____'s mind
--- Specified player should run away from the raid (in five seconds, will be hit with "Mind Strip").

Lower yourself before The Relic of _____, _____!
--- Same emote as Phase 1; specified player should duck at the specified relic.

Erasure: Targeted AE 45', (-60)
1: Decrease Hitpoints by 80000

Mind Strip: Targeted AE 50', (-60)
1: Decrease Mana and Hitpoints by up to 8000 per tick
2: Decrease Hitpoints by 10000 per tick
3: Trigger Effect: Mind Strip on Fade
4: Increase corruption counter by 25



Phase 2: After All Eight Relics Are Destroyed

The Triunity shouts as the final relic is destroyed, dropping the barrier of protection they had projected around the tomb. 'Do you think we are weak without the relics? Do you think we have any fear at all? We conquered fear! We destroyed your god, the very embodiment of fear! Our words, our vision, and our control are more powerful than any one of your gods could hope to be.'

The Triunity says, 'Come, gods! All of you cowering outside the gates, face us in the tomb! Whether it be now or once we have conquered all of Norrath, you will bow before us!'

Morell Thule says, 'This is not the first time we have met. I know you by your insidious words once whispered in my ear, and in the ear of Terris Thule. I know you by your insidious plot that claimed the life of my father, that nearly cost me my sanity. Murderer! I can feel his power radiating within you!'

The Triunity says, 'And soon your power will be added to alis. Norrathians are remarkably easy to control, especially their gods. You speak a word, and their own jealousies and desires do the work for you. And now you have brought yourselves to us and offered your powers. We thank you!'

Rallos Zek says, 'We offer nothing but your utter destruction! Discord might have driven you here, but their onslaught is nothing compared to what I have in store for you. My axe shall finish what they started!'

The Triunity says, 'You speak too lightly of things about which you know little. Do you know the full power of Discord? Without a unified world, how could you hope to withstand such a force? What we offer you is the safety of numbers. You join us, and you join an ordered whole that can withstand any force in the universe.'

Solusek Ro says, 'Norrath once weathered the advent of Discord. It did not break us with fear as it broke you.'

The Avatar of Prexus says, 'Do you think your consumption of Cazic Thule has conquered your fear? We listen to your words and know it has consumed you.'

Morell Thule says, 'You have taken something which does not belong to you. I hold myself partially responsible for this, but now I am here to undo the damage caused. Cazic Thule's power will be the last thing you take, for now your life truly ends. There will be no resurrection for you!'

The Triunity says, 'Do you think you are strong of will, that nothing can conquer you? Then you underestimate our power!'

Morell Thule says, 'Adventurers, we will attempt to weaken the Triumvirate with our collective strength. If we become distracted or confused by our enemy, do not hesitate to help us regain our senses through force, if necessary. And you must defeat the Triumvirate's healers. If you can convince them to attack us, we will handle them.'

Morell Thule calls out to you. 'I have a plan: Allow the Triunity's power to enter our bodies, one by one.'

The third phase begins...





Phase 3: Mechanics

The Triunity ports inside the crypt and can be engaged there once you're ready (needs to be tanked, but is immune to damage except for when made vulnerable as part of the event).

In the room, you will also see 3x "a thelasa of the Triunity".

The "a thelasa of the Triunity" mobs cast "Divine Sustenance" on The Triunity (these can be charmed and sent to their deaths as part of the event, detailed in the emotes section below):

Divine Sustenance: Single Target, Unresistable (0)
1: Increase Hitpoints by 500000

Also in the room (and factoring heavily in this phase) are the six Norrathian gods around on the balcony above: Rallos Zek, Vallon Zek, Tallon Zek, Morell Thule, Solusek Ro, and Avatar of Prexus.

In order to DPS The Triunity, you need to make him vulnerable to attacks. To do so, you'll have to fight the Norrathian gods as they become aggro.

WARNING: You cannot, at any time, have more than 12 players on the hate list of a Norrathian god. If you do, The Triunity casts the potentially raid-wiping targeted AE "Rejecting Your God":

The Triunity shouts, in Alaran, 'Too many of you attack _____. _____ shall lead a fight against all of you!'

Rejecting Your God: Targeted AE 45', (-60)
1: Charm up to level 200 (2 minutes)
2: Increase Max Hitpoints by 2000000
3: Increase HP when cast by 2000000

In order to prevent this from happening, it is recommended your raid refrain from using any AE spells, songs, or any heals outside each other's groups (other than the Triunity's main tank).

NOTE: The gods do NOT share hate lists.

The gods are not aggro until they become so as part of the event. Even though they are not aggro, they can still be cast on, so you can debuff them ahead of time. This includes DOTs; however, the caster of the DOT will be put on the god's hate list once it goes aggro.

Each god is permanently rooted in place; summons from 100% health; and has its own emotes and abilities. You will see emotes in advance of their activation/aggro:

_____ begins to feel the thoughts of the Triunity seep into his consciousness. (where the "_____" is one of the six gods)

The above emote is a 30-second warning to the specified god going aggro. Once the god goes aggro, you will see this emote (at which point, it auto-aggros):

_____'s mind has been conquered by the Triunity.

This process repeats itself every 50 seconds (the order in which they activate is random).

When a god goes aggro, you need to DPS it to 75% (maximum 12 players on a god's hate list). When a god reaches 75%, all gods go inactive and The Triunity becomes vulnerable to damage for 30 seconds.

There is a catch, however: In this scenario, The Triunity only becomes vulnerable to damage if the gods are handled this way in a particular order. You must cycle through all six gods without repeating one, and then that is the order you must follow for the remainder of the event. Given the randomness of the gods' activations, you will sometimes go through several activations before being able to DPS The Triunity again.

An example run:

- Engage The Triunity in Phase 3.
- Rallos Zek activates.
- DPS Rallos Zek to 75% to deactivate the gods.
- The Triunity is vulnerable to damage for 30 seconds.
- Solusek Ro activates.
- DPS Solusek Ro to 75% to deactivate the gods.
- The Triunity is vulnerable to damage for 30 seconds.
- Vallon Zek activates.
- DPS Vallon Zek to 75% to deactivate the gods.
- The Triunity is vulnerable to damage for 30 seconds.
- Solusek Ro activates.
- Since you've already fought Solusek Ro, either keep him offtanked and wait for another god to activate, or DPS him to 75% to deactivate the gods.
--- Either way, The Triunity cannot be made vulnerable at this point.
- Vallon Zek activates.
- Avatar of Prexus activates.
- DPS Avatar of Prexus to 75% to deactivate the gods.
- The Triunity is vulnerable to damage for 30 seconds.
- Tallon Zek activates.
- DPS Tallon Zek to 75% to deactivate the gods.
- The Triunity is vulnerable to damage for 30 seconds.
- Rallos Zek activates.
- Again, since you haven't yet completed a full cycle, you won't be able to make The Triunity vulnerable here.
--- Either offtank Rallos Zek and wait for another god to activate, or DPS him to 75% to deactivate the gods.
- Morell Thule activates.
- DPS Morell Thule to 75% to deactivate the gods.
- The Triunity is vulnerable to damage for 30 seconds.
--- This completes a full cycle.
- The order established: Rallos Zek, Solusek Ro, Vallon Zek, Avatar of Prexus, Tallon Zek, Morell Thule.
--- Continue this process in that order (as in this example) until The Triunity reaches 10%.

Once The Triunity reaches 10%, the event progresses into its final phase.



Phase 3: The Triunity

The Triunity hits for a max ~30,000 (no flurry; no rampage) and summons. It's permanently rooted in place (can be summon-tanked). It casts "Triune Spear":

Triune Spear: Single Target, Magic (-940)
1: Decrease Hitpoints by 55000
2: Add effect: Triune Mana Destruction (decrease mana by 10,000)
3: Add effect: Triune Endurance Destruction (decrease endurance by 10,000)
4: Add effect: Triune Silence (3 ticks)



Phase 3: Emotes to Follow

The Triunity shouts, in Alaran, 'We grow tired of your worthless efforts, _____. Someone more worthy should face us!'
--- 10 seconds to switch to a different tank on The Triunity.
--- Upon Success: The Triunity shouts, in Alaran, 'A fresh challenger! We shall see if you are more worthy than _____ was.'
--- Upon Failure: The Triunity shouts, in Alaran, 'We are through with you, _____. Perhaps you are a more worthy opponent for your companions!'

Ascendant Traitor: Single Target, Unresistable (0)
1: Charm up to level 200
2: Increase Max Hitpoints by 2000000
3: Increase HP when cast by 2000000
5: Stun (180.00 sec)

The Triunity shouts, in Alaran, 'Do you know what it is to lead, _____? You shall discover!'
--- Specified player needs to run to the location of "a thelasa of the Triunity".
--- 5 seconds after emote, player is buffed with "Choose Your Follower", which charms the thelasa. Send this mob to attack one of the gods.
--- Failure to do this will result in a random player being charmed.

points toward _____ (What is the full emote?)
--- Get out of line of sight, or at least 60' range away, from The Triunity or be hit with "Aerial Crucifixion".

Aerial Crucifixion: Line of Sight 0', Unresistable (0) (Range To Target: 60')
2: Stun (600.00 sec)

NOTE: There are additional emotes to follow, for those players on the Norrathian gods' hate list (detailed in the next section).



Phase 3: The Norrathian Gods

Each god has two spell attacks: One regular/timed, and one emote-based.

Morell Thule

Casts "Long Slumber" and the emote-based "Sleeping Sickness":

Long Slumber: Targeted AE 35', Magic (-940)
1: Mesmerize (1) (3 ticks)
2: Add effect: Long Slumber (feign death)

Sleeping Sickness: Single Target, Magic (-940) (Viral in 25' range)
1: Decrease Hitpoints by 25000 per tick (2 ticks)
2: Stun (8.00 sec)
3: Blindness (1)

Emote: Morell Thule begins to gather mist around _____
--- Specified player should get away from other players (viral AE).

Avatar of Prexus

Casts "Glacial Waters" and the emote-based "Ocean Swell":

Glacial Waters: Single Target, Cold (-940)
1: Decrease Hitpoints by 14000 per tick (4 ticks)
2: Decrease Movement by 400%
3: Decrease Attack Speed by 80%

Ocean Swell: PB AE 50', Cold (-940)
1: Decrease Hitpoints by 15000 per tick (4 ticks)
2: Slow Push (80)

Emote: Avatar of Prexus draws the ocean waters around himself.
--- Everyone should back away from Prexus until he casts "Ocean Swell".

Rallos Zek

Casts "Axe of the Warlord" and the emote-based "Earthshaking Stomp":

Axe of the Warlord: Unknown(44) 30', (0)
1: Decrease Hitpoints by 60000
Spell Icon

Earthshaking Stomp: PB AE 75', (0)
1: Decrease Hitpoints by 35000
2: Stun (7.00 sec/200)

Emote: Rallos Zek raises his foot.
--- Everyone should back away from Rallos Zek until he casts his stomp AE.

Solusek Ro

Casts "Demonic Flames" and the emote-based frontal AE "Beam of Char":

Demonic Flames: Single Target, Fire (-940)
1: Decrease Hitpoints by 13000 per tick (3 ticks)

Beam of Char: Unknown(44) 30', Fire (-940)
1: Empathy
2: Limit: Resist (Fire allowed)
3: Decrease Hitpoints by 16000 per tick (3 ticks)

Emote: Solusek Ro begins to radiate heat.
--- Everyone should get behind Solusek Ro until he casts "Beam of Char".

Tallon Zek

Casts "Sharpshot of the Gods" and the emote-based "Cloud of Arrows":

Sharpshot of the Gods: Single Target, (0)
1: Blindness (1)
2: SpinStun
3: Decrease Hitpoints by 20000 per tick (2 ticks)

Cloud of Arrows: Unknown(45) 35', (0)
1: Decrease Hitpoints by 38000

Emote: Tallon Zek nocks several arrows against his bow and marks his target
--- Spawns something on the ground; avoid it / get away from it.

Vallon Zek

Casts "Gut Stab" and the emote-based "Haywire Nerve":

Gut Stab: Single Target, (0)
1: Decrease Hitpoints by 70000

Haywire Nerve: Single Target, (0)
1: Fear up to level 200 (3 ticks)
2: Add effect: Haywire Nerve Aura

Haywire Nerve Aura: Self 0', Unresistable (-850)
1: Persistent Effect: Haywire Nerve (pulsing DD for 19,000 around inflicted player)

Emote: Vallon Zek points his sword at _____
--- Specified player should run away from Vallon Zek.



Phase 3: The Triunity at 10% Health

Once The Triunity reaches 10% health and you have completed at least one cycle of the six Norrathian gods, the event progresses into the fourth phase...





Phase 4: The Triunity

Your only focus now is The Triunity, who now begins hitting quite hard (max ~90,000).

Here, The Triunity carries over all emotes from Phase 3 as well as the "Mind Strip" emote from Phase 2:

We shall remove _____'s mind
--- Specified player should run away from the raid (in five seconds, will be hit with "Mind Strip").

In addition, there are a few new emotes:

The Triunity's voice rasps, 'Come close to us, _____, or you will die where you stand!'
--- Targeted player should stand at The Triunity's location, or take a nuke for 60,000.
--- Failure Emote: The Triunity shouts, in Alaran, '_____ will die for their disobedience!'

Touch of the Triune God: Single Target, Unresistable (-940)
1: Decrease Hitpoints by 60000

The Triunity roars with rage, 'Retreat from your position, or we will execute every one of you:'
The Triunity shouts, in Alaran, '_____'
The Triunity shouts, in Alaran, '_____'
The Triunity shouts, in Alaran, '_____'
The Triunity shouts, in Alaran, '_____'
The Triunity shouts, in Alaran, '_____'
The Triunity shouts, in Alaran, '_____'
--- The six specified players should run away from their current location.



Phase 4: Event Completion

The Triunity has been slain by _____!

Morell Thule raises his head and watches the essence of his father breaching the sepulcher, surging into the open sky. 'It is over. The Triumvirate is dead. Cazic Thule's essence is freed. Perhaps soon it will find its way back to its plane.'

Vallon Zek says, 'But what of these Alarans? Can they be left here unattended? After all, they have already caused us much trouble.'

Solusek Ro says, 'No doubt, we must remain vigilant. I will watch them from above. Prexus will observe from the sea. Their bodies are still buried beneath this land, and they still have followers who at least believe in the powers of their gods. The more Alarans or Norrathians that pray to them, the more strength they will gain. Some day they might again walk with their own flesh on the continent of Alaris.'

The Avatar of Prexus says, 'Their leaders are now dead. Surely this will give pause to any Alaran desirous of following their example. And the dragons circling above will surely watch for any Alaran that attempts to further obtain that to which they have no claim.'

Rallos Zek says, 'I think you are fools. Why should we leave living those who might do us harm?'

Morell Thule says, 'Because of hope -- the hope that they will choose the right path. The Alarans do not speak with one voice. With the Triumvirate dead, they have the freedom to live as they wish, good or bad. I will not condemn them before their choice has been made.'

Morell Thule says, 'Lunanyn put it well: The days of the Alaran gods have ended. The Triumvirate is no more, and the people live not for their gods but for their own happiness. With their people at peace, the Alaran gods can slumber beneath the earth, content to dream of the verdant forests that have grown from the sacrifice and ashes of their former home.'

Rallos Zek says, 'And if they are not content, we shall return!'

Morell Thule says, 'Come, let us [leave] this place.'



Loot

NOTE: In addition to chest loot, everyone in the zone receives 10x "Bronze Fiat" (used as an alternative way obtain raid drops, from Sholano just north of the city's entrance.

Chest loot consists of a number of armor pieces (first list) + a number of other items (second list) + a number of spells (third list) + 0-1 Shifting Sphere of Veiled Ascension (cultural aug) + 1 Trophy of Alsa Thel + 0-1 Scuffed Container (fourth list).

Ostentatious Armwraps of Ryken
Ostentatious Footwraps of Ryken
Ostentatious Handwraps of Ryken
Ostentatious Headdress of Ryken
Ostentatious Legwraps of Ryken
Ostentatious Stole of Ryken
Ostentatious Wristwraps of Ryken (see this guide for information about putting together VOA armor)

Allu'Gre, Guardian of the Righteous
Ancient Sash of Life Entwined
Blade of Witless Abandon
Choker of Civilization
Dark Drape
En'Theru, Ender of Crimes
Gar'Theru, Bringer of Rewards
Godblood Droplet
Soulbleeder
Thelara`Tel, Icon of the Eternally Faithful

Greater Alaran Periapt
Glowing Alaran Periapt

Scuffed Journeyman's Pocketed Rucksack
Scuffed Journeyman's Rucksack
Scuffed Traveler's Rucksack
Scuffed Weapon Crate of the Mercenary

If this is the first Veil of Alaris raid completion you're a part of (and what have you been doing all this time?!), you also receive a "Record of Tales" (used to track your raid flags).
Rewards:
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End of event lore
# May 16 2012 at 7:54 PM Rating: Good
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1,006 posts
Upon The Triunity's death:

Quote:
Morell Thule raises his head and watches the essence of his father breaching the sepulcher, surging into the open sky. 'It is over. The Triumvirate is dead. Cazic Thule's essence is freed. Perhaps soon it will find its way back to its plane.'

Vallon Zek says, 'But what of these Alarans? Can they be left here unattended? After all, they have already caused us much trouble.'

Solusek Ro says, 'No doubt, we must remain vigilant. I will watch them from above. Prexus will observe from the sea. Their bodies are still buried beneath this land, and they still have followers who at least believe in the powers of their gods. The more Alarans or Norrathians that pray to them, the more strength they will gain. Some day they might again walk with their own flesh on the continent of Alaris.'

The Avatar of Prexus says, 'Their leaders are now dead. Surely this will give pause to any Alaran desirous of following their example. And the dragons circling above will surely watch for any Alaran that attempts to further obtain that to which they have no claim.'

Rallos Zek says, 'I think you are fools. Why should we leave living those who might do us harm?'

Morell Thule says, 'Because of hope -- the hope that they will choose the right path. The Alarans do not speak with one voice. With the Triumvirate dead, they have the freedom to live as they wish, good or bad. I will not condemn them before their choice has been made.'

Morell Thule says, 'Lunanyn put it well: The days of the Alaran gods have ended. The Triumvirate is no more, and the people live not for their gods but for their own happiness. With their people at peace, the Alaran gods can slumber beneath the earth, content to dream of the verdant forests that have grown from the sacrifice and ashes of their former home.'

Rallos Zek says, 'And if they are not content, we shall return!'

Morell Thule says, 'Come, let us [leave] this place.'
Some lore before event begins
# Apr 18 2012 at 6:15 PM Rating: Good
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1,006 posts
Illdaera says, 'Norrathian gods, we know why you have come. We are not foolish enough to think you care if the Triumvirate were to subjugate Alaris and rule cruelly over its people. Lunanyn and I watched your arrival, lords of war and fire. You burned our crops and farmers, and waged battle against all Alarans you could find. But your actions make it clear: It is not conquest you desire; it is vengeance.'

Lunanyn says, 'We brought you here with trepidation. We are interlopers in this world -- your world. Long ago we escaped the destruction of our home and claimed a small piece of yours. But we cultivated the land; we cared for its creatures; and our bodies gave birth to the cities and cultures that flourish on Alaris. Would you begrudge us for being caretakers of...'

Solusek Ro says, 'But they bring with them the taint of their fallen world. Already they have killed one of us. Will their desire for power be sated by this action alone?'

The Avatar of Prexus says, 'Could the Lord of the Ocean coexist with the tamer of Tides? I foresee nothing but strife.'

Tallon Zek says, 'And did they not first encounter Discord? Did these Alarans lead the world ravagers to Norrath?'

Morell Thule says, 'That is enough speculation. True, were it not for the deeds of Ryken and the Triumvirate, my father would be safe in his plane. But I too bear responsibility for listening to their words. And who among us harbors no enmity toward a fellow god? I judge the motives of Illdaera, Kolos, and Lunanyn to be upright. They wish to stop the war of conquest begun by the Triumvirate, as do we. Their advancement upon Alaris and Norrath shall be halted, their followers killed. Those who foster peace shall be spared.'

Illdaera says, 'Your words show restraint and judicious thought -- perhaps more than mine would in your circumstance. We do not consider it lightly that we must kill our own in order to save Alaris. We served for centuries under the Triumvirate, alongside Ryken, Alra, and Oseka. If there were a different path, we would take it. But there are only two possibilities: to live in servitude, or to kill and be free. For the sake of our people, for Alaris, and for Norrath, we will fight.'

Morell Thule says, 'Then it is settled. I feel the power of my father beyond these doors. The Triumvirate must be near. Let us join our arms and repair that which the Triumvirate has broken.'

Illdaera says, 'Wait. The Triumvirate has moved the crystal relics close to their tomb. In each of these crystals lies a piece of our bodies, and they contain a fraction of our power. The Triumvirate has the power of control. Now that they have stolen Cazic Thule's power, I cannot guarantee that we will maintain control of these bodies. Let us enter first and assess the threat.'

Morell Thule says, 'Go. We will follow when needed.'

Galvos says, 'Illdaera, Kolos, Lunanyn! You are not here to bow to us? Did your loyalties die along with your bodies?'

Ragan says, 'They broke their covenant with us.'

Beloth says, 'They should be punished.'

Galvos says, 'Whether they submit or not, their power is still ours.'

Illdaera says, 'You have now your flesh and your followers. You have been reborn. Is this not enough for you? Would you do to this world what Discord did to ours?'

Galvos says, 'As individuals we were weak. Now, with the power we have taken from the Norrathian god, we will be strong.'

The Triumvirate says, in unison, 'We will become one flesh. With the triune nature of our power, we will conquer this world and create a bastion against any who would attempt again to destroy us!'

Lunanyn says, 'We wish you no harm, adventurers, but the Triumvirate will use our relics and our power for its own ends.'

Kolos says, 'Kolos regrets ever serving the Triumvirate!'

Illdaera says, 'Adventurers, if the Triumvirate takes control of us, do what you must. If you can sway the minds of our followers, we will follow you. And do not hesitate to use our powers against each other.'

The Triunity says, 'It is time, wayward gods. Your autonomy is over. Here we begin our ascension. We will destroy all who stand against us!'
mid event lore
# Apr 19 2012 at 7:47 AM Rating: Good
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1,006 posts
The Triunity says, 'Hear us, Alaran gods: As long as we control your bodies, these pathetic mortals can never hope to defeat us!'

Illdaera's thoughts come to you. 'The shard is destroyed! The Triunity becomes vulnerable for a short time!'
Illdaera's thoughts project from their relic, 'You must destroy the relics. Do not worry about us. Our bodies are still safely buried under this continent. We are willing to sacrifice these pieces of ourselves so that Alaris and Norrath can be saved.'
Kolos's thoughts project from their relic , 'You have much strength, adventurers! Sometime Kolos would like to test alis strength against yours!
Lunanyn's thoughts project from their relic , 'We are honored that you would fight with us and sacrifice yourselves for our sake! When this is over, I will be watching silently beneath the green of my valley. I will one day see you there.'
Illdaera's thoughts project from their relic, 'May the valor of Argath infuse your blades. Think of me as you strike your foe, and I shall be there!'

AT 50%------------------------------




The Triunity shouts as the final relic is destroyed, dropping the barrier of protection they had projected around the tomb. 'Do you think we are weak without the relics? Do you think we have any fear at all? We conquered fear! We destroyed your god, the very embodiment of fear! Our words, our vision, and our control are more powerful than any one of your gods could hope to be.'

The Triunity says, 'Come, gods! All of you cowering outside the gates, face us in the tomb! Whether it be now or once we have conquered all of Norrath, you will bow before us!'

-----------------------------------------------
Morell Thule says, 'This is not the first time we have met. I know you by your insidious words once whispered in my ear, and in the ear of Terris Thule. I know you by your insidious plot that claimed the life of my father, that nearly cost me my sanity. Murderer! I can feel his power radiating within you!'
The Triunity says, 'And soon your power will be added to alis. Norrathians are remarkably easy to control, especially their gods. You speak a word, and their own jealousies and desires do the work for you. And now you have brought yourselves to us and offered your powers. We thank you!'
Rallos Zek says, 'We offer nothing but your utter destruction! Discord might have driven you here, but their onslaught is nothing compared to what I have in store for you. My axe shall finish what they started!'

The Triunity says, 'You speak too lightly of things about which you know little. Do you know the full power of Discord? Without a unified world, how could you hope to withstand such a force? What we offer you is the safety of numbers. You join us, and you join an ordered whole that can withstand any force in the universe.'
Solusek Ro says, 'Norrath once weathered the advent of Discord. It did not break us with fear as it broke you.'
The Avatar of Prexus says, 'Do you think your consumption of Cazic Thule has conquered your fear? We listen to your words and know it has consumed you.'
Morell Thule says, 'You have taken something which does not belong to you. I hold myself partially responsible for this, but now I am here to undo the damage caused. Cazic Thule's power will be the last thing you take, for now your life truly ends. There will be no resurrection for you!'
The Triunity says, 'Do you think you are strong of will, that nothing can conquer you? Then you underestimate our power!'
Morell Thule says, 'Adventurers, we will attempt to weaken the Triumvirate with our collective strength. If we become distracted or confused by our enemy, do not hesitate to help us regain our senses through force, if necessary. And you must defeat the Triumvirate's healers. If you can convince them to attack us, we will handle them.'
Morell Thule calls out to you. 'I have a plan: Allow the Triunity's power to enter our bodies, one by one.'
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