Sepulcher Event #3: Fumerak the Quintessence  

Quest Started By:Description:
Where:
Rating:
*****
Information:
Level:95
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Related Creatures:
Related Quests:
Era:Veil of Alaris
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sat Jan 7 10:10:04 2012
Modified: Thu Nov 8 00:47:49 2012
Veil of Alaris Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor



Sepulcher Raid Index

There are five Sepulcher raid events spread over three separate expeditions. This is an index of Sepulcher raid entries in our database.

Expedition Listings: #1 - West Sepulcher of Order | #2 - Sepulcher of Order Fallen | #3 - Sepulcher of Order Awakened
Zone Listings: Zone #1 (Events #1 & #2) - West | Zone #2 (Event #3) - Fallen | Zone #3 (Events #4 & #5) - Awakened
Bestiary Listings: Zone #1 (Events #1 & #2) - West | Zone #2 (Event #3) - Fallen | Zone #3 (Events #4 & #5) - Awakened
Event Listings: #1 (Two Faces) | #2 (Raising the Dead) | #3 (Fumerak) | #4 (Oratory) | #5 (Triune God)



Summary

This is the only event in the second Sepulcher raid expedition: "Sepulcher of Order Fallen"

- Phase 1:
--- Say "inevitable" to Auded to aggro it.
--- DPS Auded to 50%, which spawns Danad.
--- Kill the them both to progress the event.

- Phase 2:
--- Move through the tunnels into the magic area.
--- Pull and kill the four sets of Alarans.
--------- Light adds cast an AE blind (no snare/root; no stun; no mez).
--------- Nature adds cast a self-spinstun proc on its targets and are snareable/rootable (no stun; no mez).
--------- Arcane adds cast a mana/hp/endurance drain and are stunnable (no snare/root; no mez).
--------- Shadow adds cast a pull spell and are stunnable (no snare/root; no mez).
------------ Whoever cures an add debuff gets "Weight of Regret" (prevents the inflicted target from casting cure spells for one minute)

- Phase 3:
--- Kill Fumerak the Quintessence.
------ You'll have four Alaran adds every 5%, beginning at 93%.
--------- These are the same add types encountered in the second phase.
------ Control class damage output to keep the Focus Statues from regenerating too often.
------ Have 3-5 people on clicking the crystals to dispell the AE debuffs.



Phase One: Auded & Danad

Say "inevitable" to Auded to trigger the event.

You say, 'Hail, Auded'

Auded acknowledges your presence with a nod but remains intently focused on the barren shrine before it. It lets a moment pass before speaking, 'Tell me seeker... Have you any clue as to why you are here? Are you but another hapless [pillager] looking for riches, or does the trail of blood you have left in your wake have a [greater meaning] than that?'

(Auded will give you the same response to both; it's not known if it has an impact on the event.)

You say, 'I am no pillager'

Auded raises its dull stone dagger to eye level and shrugs before speaking, 'It really does not matter, seeker... Your people are an interesting breed, whether you fight for selfish gain or selfless sacrifice makes no difference now. As you no doubt know, the inner temple shall host no guest, at least as long as I stand upon this ground.' The ethereal figure raises its ornate dagger to eye level and surveys its bejeweled inlay before speaking again, 'I am sure you have no intention of turning back at this point, so I urge you to prepare yourself for the [inevitable]...'

You say, 'What's inevitable, is your death!'

Auded turns from the barren shrine to look you face to face. It whispers, 'I am but the gatekeeper, the loyal fallen thrall of the great one. You stand on the ground of my ancestors and wish to finish the pilgrimage you started so long ago...' Its words trial off as it nods, still staring into your eyes.

Auded brandishes its jeweled dagger and points it toward your throat.

Auded attacks, hits for a max ~27,000 and AE rampages for full damage (doesn't cast anything).

At about 80%, you see:

Auded looks around the room. It appears worried about its prospects of stopping you.

At 50%, you see:

Auded shouts, 'Danad, to my aid. These mortals intend to breach the barrier!'

Danad emerges from the shadows to rid the halls of your presence!

Danad appears and attacks. It too hits for a max ~27,000 (no rampage; no AEs). Danad has an anti-kiting mechanism (mem blur):

Danad makes a confusing gesture toward Auded.
Danad grows weary of its pursuit and begins looking for someone that has been evading its attention!

It doesn't seem to matter which one you kill first. As Auded lowers in health, you'll see this emote, at which point he begins frequently AE rampaging for full damage:

Auded shouts, 'You fight admirably, seekers... If I am to fall here in the shadow of the great one, I am honored it was to creatures as noble as yourselves.' The ethereal figure throws its arms back and begins swinging with unrestrained abandon.

If you kill Auded first, you see:

Auded looks to Danad as its final hope to defend the inner chamber.

Auded has been slain by _____!
Auded smiles as its ancient blades fall to the ground and vanish into nothingness.

If you kill Danad first, you see:

Danad looks to Auded with a remorseful expression frozen on its ethereal face.

Danad has been slain by _____!
Danad continues stabbing at the air furiously as it fades from existence.

After both are dead, you see:

As the last guardian falls the room begins to tremble. The torrential gusts that once blocked the tunnels leading into the inner temple dissipate. You hear a gentle hum echoing through the caverns...

It's not known if you can take a break at this point before moving into the Magic area, but this initial phase is simple enough that you shouldn't need to anyway.



Phase Two: The Devotees

Upon entering the Magic area, you see this emote:

The echoing hum grows louder as your party now stands before the inner temple of Alra. The devout of the wards all stand stoic atop small shrines. On each shrine appears to be a crystalline focus corresponding to one facet of magic. You see a gruesome looking figure in the distance, an overseer that appears to be in a suspended state.

Three sets of static mobs stand at four crystals in the room (one set for each Magic type, for a total of 12 mobs). They have large aggro and social assist ranges, but are splittable. They are not aggro-linked.

Note: You don't want to waste too much time pulling and killing these mobs because the Focus Statues involved with the third phase of the event have already started growing (more about this later).

Each add type casts a different debuff. If these debuffs are cured, the curer gets hit with debuff "Weight of Regret" (prevents the inflicted target from casting cures for one minute). One of the recommended methods for dealing with this is to use Paladin splashes for cures so that only the Paladins have to deal with the cure prevention debuffs.

The add types:

"a devotee of Anriella"

Nature mobs; snareable/rootable, but immune to mez/stun; hits for a max ~18,000; casts "Mindshatter" on random? targets:

Mindshatter: Single Target, Chromatic (-920)
1: Trigger on Cast: Mental Shock (32000% Chance)
2: Limit: Max Level(253)
3: Limit: Min Level (1)
4: Unknown #411 (100/131070/0)
5: Stacking: Overwrite existing spell if slot 1 is effect 'Trigger on Spell Cast' and < 100000
6: Stacking: Block new spell if slot 1 is effect 'Trigger on Spell Cast' and < 100000
7: Increase Curse Counter by 15
8: Cast on Curer: Weight of Regret

The "Mindshatter" debuff causes you to proc "Mental Shock" whenever you cast a spell (DD for 3,900 + spinstun).

"a devotee of Erion"

Light mobs; immune to snare/root, mez, stun; hits for a max ~18,000; casts "Brilliant Purification":

Brilliant Purification: Targeted AE 25', Chromatic (-920)
1: Increase Curse Counter by 15
2: Cast on Curer: Weight of Regret
5: Blindness (-1)

"Brilliant Purification" lasts 5 ticks.

"a devotee of Fal`Kaa"

Shadow mobs; stunnable; immune to mez/snare; hits for a max ~18,000; casts "Allure of Darkness":

Allure of Darkness: Targeted AE 12', Chromatic (-920)
1: Slow Push (-100)
2: Increase Curse Counter by 15
3: Cast on Curer: Weight of Regret

The "Allure of Darkness" debuff lasts 2 ticks.

"a devotee of Melretia"

Arcane mobs; stunnable; immune to mez/snare; hits for a max ~18,000; casts "Extinguishing":

Extinguishing: Targeted AE 20', Chromatic (-920)
1: Decrease Mana and Hitpoints by up to 3000 per tick
2: Decrease Endurance and Hitpoints by up to 3000 per tick
3: Increase Curse Counter by 15
4: Cast on Curer: Weight of Regret

Upon killing the last of the 12 devotees, you see:

a devotee of Anriella has been slain by _____!
a devotee of Anriella fades from sight, their soul returning to the great one.

a devotee of Fal`Kaa has been slain by _____!
a devotee of Fal`Kaa fades from sight, their soul returning to the great one.

a devotee of Erion has been slain by _____!
a devotee of Erion fades from sight, their soul returning to the great one.

a devotee of Melretia has been slain by _____!
a devotee of Melretia fades from sight, their soul returning to the great one.

The room begins to shake as the last devotee falls to the ground. The previously suspended focus of Alra shudders violently and begins to move. The gruesome creature motions toward your party with its decaying arm. You notice the crystals in the room reacting to the fiend...

Fumerak the Quintessence is now active (note: not auto-aggro).



Phase Three: The Fight

Fumerak the Quintessence can be pulled to anywhere in the room (it's believed he is leashed to the room). He has a few tricks (listed in detail in the sections below).

Fumerak hits for a max ~27,000 (max ~34,000 if powered up); flurries; and single-target rampages. He has an unavoidable permanent zonewide aura effect called "Diminishing Presence" (reduces heals by 1,000).

Diminishing Presence: Single Target, Unresistable (0)
1: Decrease Heals by 1000
2: Limit: Min Level (1)
3: Unknown #407 (100/31859/0)



Phase Three: Fumerak's Form

Fumerak has five different forms: Imbued Alaran; Arcane Alaran; Nature Alaran; Light Alaran; and Shadow Alaran. Beginning at 95% and every 10% thereafter, he changes forms:

95% - One of Arcane/Nature/Light/Shadow (can be any of the four models)
85% - One of Arcane/Nature/Light/Shadow (but won't repeat the first model)
75% - One of Arcane/Nature/Light/Shadow (but won't repeat the first two models)
65% - One of Arcane/Nature/Light/Shadow (but won't repeat the first three models)
55% - One of Arcane/Nature/Light/Shadow (can be any of the four models)
45% - One of Arcane/Nature/Light/Shadow (but won't repeat the previous model)
35% - One of Arcane/Nature/Light/Shadow (but won't repeat the previous two models)
25% - One of Arcane/Nature/Light/Shadow (but won't repeat the previous three models)
15% - reverts to original Imbued Alaran form



Phase Three: Add Spawns & Types

Beginning at 93% and every 5% thereafter, a set of four adds spawns. The adds will take the form of Fumerak's current model and will spawn at that model's crystal. For instance, Anriella adds always appear at the Nature crystal. If Fumerak is currently in Nature's form and approaching an add spawn %, you'll know what add types you're getting and where exactly they will appear.

At 13%, 8%, and 3%, you will get one of each add type.

NOTE: The adds have the same abilities, spell effects, and immunities as the mobs you cleared in the second phase of the event.

93% - 4x "a devotee of _____" (all the same add type)
88% - 4x "a devotee of _____" (all the same add type)
83% - 4x "a devotee of _____" (all the same add type)
78% - 4x "a devotee of _____" (all the same add type)
73% - 4x "a devotee of _____" (all the same add type)
68% - 4x "a devotee of _____" (all the same add type)
63% - 4x "a devotee of _____" (all the same add type)
58% - 4x "a devotee of _____" (all the same add type)
53% - 4x "a devotee of _____" (all the same add type)
48% - 4x "a devotee of _____" (all the same add type)
43% - 4x "a devotee of _____" (all the same add type)
38% - 4x "a devotee of _____" (all the same add type)
33% - 4x "a devotee of _____" (all the same add type)
28% - 4x "a devotee of _____" (all the same add type)
23% - 4x "a devotee of _____" (all the same add type)
18% - 4x "a devotee of _____" (all the same add type)
13% - one of each add type (one per crystal)
8% - one of each add type (one per crystal)
3% - one of each add type (one per crystal)



Phase Three: Focus Statues & AE Effects

Behind Fumerak's initial spawn point are five statues (left-to-right):

Focus of Nature
Focus of Light
Focus of Power
Focus of the Arcane
Focus of Shadow

These statues each start off very small in size and at 0% health. As the event goes on, they naturally regenerate (even if the event is left idle, they regen) and grow in size according to their health.

If a statue reaches 100%, it explodes, causing an AE on the raid with a debuff unique to that statue. (Upon exploding, that statue also resets to 0%.)

NOTE: These statues begin regenerating as soon as you begin the second phase, so it's in your best interest to clear those trash mobs quickly.

There are things you can do against Fumerak that increase the health of the statues, and things you can do to decrease their health (more on this in the next section).

The debuffs:

Focus of Nature - "Suffocating Tendrils" (snare; DOT)
Focus of Light - "Surge of Suppression" (decreases healing effectiveness by 85%)
Focus of Power - "Focus of Power" (this is a buff on Fumerak)
Focus of the Arcane - "Shock of Shattered Minds" (DOT; increases mana cost by 800%)
Focus of Shadow - "Grasp of Hopelessness" (DOT; spell slow; melee slow; push effect)

Suffocating Tendrils: PB AE 10000', Unresistable (0)
1: Add effect: Grasping Vines (snare)
2: Add effect: Slow Depletion (gradually increasing DOT (no counters) from 10000 up to 27000)
9: Negate Base Run Modifier Effect
10: Negate Increase Movement Cap Effect

Surge of Suppression: PB AE 10000', Unresistable (0)
1: Block Next Spell
2: Limit: Spell Type (Beneficial only)
3: Limit: Minimum Mana Cost (10)
4: Limit: Min Duration (6.00 sec)
5: Limit: Effect (Hitpoints v2 allowed)
6: Set Healing Effectiveness to -85%

Focus of Power: Single Target, Unresistable (0)
1: Mitigate Spell Damage by 40%, 650000 total
2: Mitigate Melee Damage by 40%, 650000 total
3: Increase All Skills Damage Modifier by 40%
4: Increase All Skills Minimum Damage Modifier by 120%

Shock of Shattered Minds: PB AE 10000', Unresistable (0)
1: Increase Spell Mana Cost by 800%
2: Decrease Endurance and Hitpoints by up to 3500 per tick
3: Add effect: Slow Depletion (gradually increasing DOT (no counters) from 10000 up to 27000)

Grasp of Hopelessness: PB AE 10000', Unresistable (0)
1: Decrease Spell Haste by 90%
2: Inhibit Melee Attacks by (300%)
3: Slow Push (10)
4: Add effect: Slow Depletion (gradually increasing DOT (no counters) from 10000 up to 27000)

This emote appears as a Focus explodes:

Fumerak rears back and unleashes the energy of the empowered focus! The crystals begin to glimmer.

Each debuff, if left uncured, lasts two minutes.



Phase Three: Fluctuating the Focus Statues' Health

You can fluctuate the health of the focus statues by using certain abilities (depending on your class) against Fumerak the Quintessence.

Focus of Nature

To increase the Focus of Nature's health:

- Rangers: Use nukes; DOTs
- Druids: Use nukes; DOTs
- Shamans: Use nukes; DOTs
- Beastlords: Use nukes; Barrage
- Note: No other classes can increase Nature's health.

To decrease the Focus of Nature's health:

- The more that Arcane classes increase the Focus of the Arcane's health, the more health will be taken away from the Focus of Nature.

Focus of Light

To increase the Focus of Light's health:

- Warriors: Use aggro Discs
- Paladins: Use nukes; Stuns
- Clerics: Use nukes
- Monks: Use throwing discs; Synergy
- All Classes: Receiving most types of healing effects

To decrease the Focus of Light's health:

- The more that Shadow classes increase the Focus of Shadow's health, the more health will be taken away from the Focus of Light.

Focus of the Arcane

To increase the Focus of the Arcane's health:

- Wizards: Use nukes
- Magicians: Use nukes
- Bards: Certain AE Songs
- Enchanters: Use nukes
- Note: No other classes can increase Arcane's health.

To decrease the Focus of the Arcane's health:

- The more that Nature classes increase the Focus of Nature's health, the more health will be taken away from the Focus of the Arcane.

Focus of Shadow

To increase the Focus of Shadow's health:

- Berserkers: Use Volley; Axe; Tendon Slash
- Rogues: Use throwing discs; Battery
- Shadow Knights: Use nukes; DOTs
- Necromancers: Use nukes; DOTs
- Note: No other classes can increase Shadow's health.

To decrease the Focus of Shadow's health:

- The more that Light classes increase the Focus of Light's health, the more health will be taken away from the Focus of Shadow.

Focus of Power

The health of the Focus of Power appears to be based on the average of the other four statues, plus 10-15%.

Emotes

You'll see emotes like this as the focus statues are affected by your spells/discs (emotes are seen only individually):

The Focus of Light appears to gain power from your healing effects.

The Focus of Nature appears to gain power while the Focus of the Arcane seems diminished from your spell effects.

The Focus of the Arcane appears to gain power while the Focus of Nature seems diminished from your spell effects.

The Focus of Shadow appears to gain power while the Focus of Light seems diminished from your spell effects.

The Focus of Light appears to gain power while the Focus of Shadow seems diminished from your spell effects.

Notes

- Remember that in addition to regeneration caused by player effects, the focus statues also have a natural regen rate.

- As healing effects contribute to Light's growth, Light tends to grow the fastest. This is only offset by Shadow classes, so you may want to keep a few Shadow classes on Fumerak for the entire event while other classes break off as adds spawn.

- The class effects listed above only apply to Fumerak. Using the class effects against adds has no known effect on statue health.

- If the Focus of Power explodes, Fumerak gains a lot of strength. You may want to have deflect/weaponshield abilities on standby in case Power explodes. Pet tanks have also been reported to work OK for a short time, until the (de)buff is cured.



Phase Three: Curing the Focus Statues' AEs

In the room are five crystals: Nature, Light, Arcane, Shadow, and (the purple one in the center) Power. You will want to dedicate one person to each crystal.

When a focus statue explodes and inflicts the raid with a debuff, the only way to cure it is via a random sequence of crystal clicks. The crystals that need to be clicked will light up. If a particular crystal doesn't light up, you'll know that crystal isn't in the sequence.

From 100% to 70%: requires three clicks
From 70% to 30%: requires four clicks
From 30% to 0%: requires five clicks (all five crystals will light up with each AE)

This is the emote seen when a statue explodes:

Fumerak rears back and unleashes the energy of the empowered focus! The crystals begin to glimmer.

At this time, the crystal clickers need to figure out the sequence. You'll see emotes (in green colored text) indicating correct and incorrect clicks.

A successful five-click sequence would look something like this:

Fumerak rears back and unleashes the energy of the empowered focus! The crystals begin to glimmer.

_____ activates a crystal. The crystals radiate in sequence: - Shadow -

_____ activates a crystal. The crystals radiate in sequence: - Shadow - Light -

_____ activates a crystal. The crystals radiate in sequence: - Shadow - Light - Arcane -

_____ activates a crystal. The crystals radiate in sequence: - Shadow - Light - Arcane - Power

The room radiates with energy as the crystals absorb the detrimental magic affecting your party!

Failure emotes look like this:

_____ activates a crystal. The crystals cease glowing: - Power - was not next in sequence!

_____ activates a crystal. The crystals cease glowing: - Nature - was not next in sequence!

_____ activates a crystal. The crystals cease glowing: - Light - was not next in sequence!

How to Handle It

It's trial and error, so crystal clickers will have to coordinate who is going to click in what order. If the order you're going to use is Power, Arcane, Light, Nature, Shadow, then it will go something like this (using a four-click-sequence example):

- Fumerak's debuff emote goes off
- Power, Arcane, Light, and Shadow crystals light up; the Nature crystal remains dark
--- You now know it's some combination of Power/Arcane/Light/Shadow
- Power clicks their crystal, gets fail emote ("was not next in sequence")
- Arcane clicks their crystal, gets fail emote
- Light clicks their crystal, gets success emote (first figured out)
- Power clicks their crystal, gets fail emote (a failure resets the sequence)
- Light clicks their crystal again, gets success emote
- Arcane clicks their crystal, gets fail emote (a failure resets the sequence)
- Light clicks their crystal again, gets success emote
- Shadow clicks their crystal, gets success emote (second figured out)
- Power clicks their crystal, gets fail emote (a failure resets the sequence)
- Light clicks their crystal again, gets success emote
- Shadow clicks their crystal, gets success emote
- Arcane clicks their crystal, gets success emote (third figured out)
- Power clicks their crystal, gets success emote (this cures the debuff)

In emotes, the above example would look like this:

Fumerak rears back and unleashes the energy of the empowered focus! The crystals begin to glimmer.

_____ activates a crystal. The crystals cease glowing: - Power - was not next in sequence!

_____ activates a crystal. The crystals cease glowing: - Arcane - was not next in sequence!

_____ activates a crystal. The crystals radiate in sequence: - Light -

_____ activates a crystal. The crystals cease glowing: - Power - was not next in sequence!

_____ activates a crystal. The crystals radiate in sequence: - Light -

_____ activates a crystal. The crystals cease glowing: - Arcane - was not next in sequence!

_____ activates a crystal. The crystals radiate in sequence: - Light -

_____ activates a crystal. The crystals radiate in sequence: - Light - Shadow -

_____ activates a crystal. The crystals cease glowing: - Power - was not next in sequence!

_____ activates a crystal. The crystals radiate in sequence: - Light -

_____ activates a crystal. The crystals radiate in sequence: - Light - Shadow -

_____ activates a crystal. The crystals radiate in sequence: - Light - Shadow - Arcane -

The room radiates with energy as the crystals absorb the detrimental magic affecting your party!

NOTE: If, while you are figuring out the correct sequence, an additional debuff goes off, it resets the clicks and creates another randomized sequence to figure out.



Audio Triggers

Audio Triggers that are helpful for this raid:

Fumerak the Quintessence's body glows with the focused power of Alra. (indicates a power-up due to Focus of Power exploding)

Your skin radiates with a reflective sheen. (indicates the Focus of Light just exploded; heals negated by 85%)

You feel less suppressed. (indicates the Light debuff has faded; heals are normal again)



Failure & Reset

If Fumerak is left idle (after he's already been aggro'd) for more than 60 seconds, the event resets back to the beginning. All corpses and living players warp to the zone-in point, and Auded respawns.



Completion

Kill Fumerak and all adds to complete the event.

Fumerak the Quintessence has been slain by _____!

Fumerak the Quintessence's corpse retches forth vile, foul smelling ooze as its body descends toward the ground. Its final whispers are nothing more than barely audible laughter...

The once radiating room is quiet and lifeless now that Fumerak has fallen. The empowered stone focuses of Alra crumble to dust.

The room shakes as a hoarse voice sweeps through the halls like a gusting wind. Its words are ancient, quiet and distorted. You struggle to make sense of them, but they are spoken in a dialect far more ancient than what you are accustomed to hearing. As silence returns to the halls you remember only these words, '... Segrath... garal... ereth-Thule...'

Note: If you kill Fumerak before finishing off the adds, you'll see this (indicating that you have to kill the adds as well):

Though Fumerak has fallen the room still radiates with power. The minions of Alra will not give up, even with their orator slain.



Loot

NOTE: In addition to chest loot, everyone in the zone receives 10x "Bronze Fiat" (used as an alternative way obtain raid drops, from Sholano just north of the city's entrance.

Chest loot consists of a number of armor pieces (first list) + a number of other items (second list) + a number of spells (third list) + 0-1 bonus item (fourth list) + 0-1 Shifting Sphere of Veiled Ascension (cultural aug):

Ostentatious Armwraps of Ryken
Ostentatious Footwraps of Ryken
Ostentatious Handwraps of Ryken
Ostentatious Headdress of Ryken
Ostentatious Legwraps of Ryken
Ostentatious Stole of Ryken
Ostentatious Wristwraps of Ryken (see this guide for information about putting together VOA armor)

Ansel`Ereth, Shattered Rosary of the Keeper
Eri`Shrah, Visage of Darkness
Galna`Vrel, Radiant Orb of Pure Worship
Garal`Thel, Ring of the Betrayer
Kral`Sek, Nature's Brutality
Syrsrek, Spike of the Spiritward
Tega`Ser, Withered Choker of the Seeker
Thralogon, Blade of the Deific Defender
Vreklen, Spire of Arcane Extraction

Greater Alaran Periapt
Glowing Alaran Periapt

Thelara`Tel, Icon of the Eternally Faithful

If this is the first Veil of Alaris raid completion you're a part of, you also receive a "Record of Tales" (used to track your raid flags).
Rewards:
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