Rubak #1: Oseka's Knowledge  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:95
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Quest Items:
Related Zones:
Related Quests:
Era:Veil of Alaris
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Nov 21 14:57:34 2011
Modified: Sun Jul 22 00:42:27 2012
Veil of Alaris Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor



This is the first task in a series of five; a shared task (1-6 players) that begins with a Kedge named Solphius Kelprunner in Sarith, located in the northeastern part of the dock area (-35, -905, 0).

Pre-requisites for requesting the task:
- No tasks
- 73 Skill Level in Alaran

You say, 'Hail, Solphius Kelprunner'

Solphius Kelprunner says 'The tides of battle turn quickly. The forces of Prexus are winning for now, but we must remain vigilant to keep our edge. In this, I believe you can [help].'

You say, 'How can I help?'

Solphius Kelprunner says 'If you wish to serve Prexus, you must enter the temple of Rubak Oseka and gather information on those that dwell there, so that we may be better [informed] before we launch an offensive against them.'

You have been assigned the task 'Oseka's Knowledge'.

Solphius Kelprunner wants you to investigate some murals in Rubak Oseka.

You will need a scrying device before you can fully understand the murals. Kill Hadal in Rubak Oseka to obtain one.

You say, 'Informed?'

Solphius Kelprunner says 'Religious murals line the walls of the temple interior. Unfortunately we have been unable to decipher them. It is said however that some of the Hadal may hold items that can decipher the murals. Obtain one of these items and decipher some of the murals.'



Kill Hadal in Rubak Oseka to obtain a Hadal Scrying Device 0/1 (Rubak Oseka)

Kill Hadal mobs (the fishman creatures) until one drops a "Hadal Scrying Device". This will open up the next four steps. Whoever loots the item must click on the four murals. These are the painting/picture-looking things you'll see on the center's walls as you make your way down the ramp.

Side Note: Whoever does the mural clicks for this task will be automatically granted a skill of 100 in the Hadal language (25 per click).

Decipher the first mural 0/1 (Rubak Oseka)

Using the Hadal Scrying Device, you are better able to decipher the mural. On Alaris, there was a city dedicated to the sea god, and it too was called Sarith. Sarith means "Unbounded" in the Alaran tongue. It was a huge city, obviously the safest port in the world. When Oseka arrived on Norrath, al did alir best to recreate the city that was dedicated to ali on Alaris. As a mortal, Oseka was a sea-fearing explorer, treasure hunter, and part-time pirate.

Decipher the second mural 0/1 (Rubak Oseka)

Using the Hadal Scrying Device, you are better able to decipher the mural. Oseka has loved the sea ever since al was a child in Sarith, and always had a thirst for adventure and a cunning mind. Al became quite famous for alir exploits, carving out a name for aleself among the Alarans world-wide.

Decipher the third mural 0/1 (Rubak Oseka)

Using the Hadal Scrying Device, you are better able to decipher the mural. As time progressed, Oseka gained a loyal set of followers, the best explorers and most notorious pirates of the surrounding seas. Chased by a few high profile members of authority, al always managed to slip away, quickly cobbling together devious tricks and traps to escape capture. Doing so gained ali the respect of those authorities as well, adding to alir legend.

Decipher the fourth mural 0/1 (Rubak Oseka)

Using the Hadal Scrying Device, you are better able to decipher the mural. Oseka became a god by becoming a famous maritime explorer and a legendary pirate. Though never being one for rules, al did not have a problem with the Triumvirate in most situations, given alir free dominion over the ocean and tides. Alir hometown of Sarith, which al adored despite always being on the move, worshipped al and al rejoiced in it. Al also gained the devout worship of the Hadal, a mysterious underwater race that resided in alir temple of tides called Rubak Oseka. Not that alir free-spirited nature didn't come into conflict with the Triumvirate. And when they did clash, al was never shy about using alir devious mind to find loopholes and rules to bend the Triumvirate's laws.

Return to Solphius Kelprunner in Sarith and speak with him 0/1 (Sarith)

You say, 'Hail, Solphius Kelprunner'

Solphius Kelprunner says, 'So the foolish Hadal and Alarans wish to resurrect their god, Oseka? Even if they did, they are no match for Prexus' forces. I think it's time to use their religious relics against them. Speak to me again if you are interested.'


Reward:
273 platinum
Eltarki's Diary - Depths of Thought
Rewards:
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Hadal
# Jul 19 2012 at 3:27 PM Rating: Decent
Scholar
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410 posts
Whoever clicks the murals learns the Hadal language. If they click all 4 .. they are 100 at Hadal at the end.
____________________________
Silfh V'Ester - Holy Defender of Koada'Vie
Mahlah Tohsis - Spiritwalker
Povar
What a zone to love to hate
# Jan 13 2012 at 5:20 PM Rating: Decent
19 posts
Yeah, if your doing all of these tasks, get ready.

Some of them have components which will be used with the following quest, so don't delete things before reading up.

Most of the partisans are shared tasks, so invite all your alts and friends when you do it, or your group if your grouping.


This specific task is quite easy. Kill until you find this item, looks like a little seashell, then run up from the bottom to top clicking the little murals on your left. What's funny is that these little murals look like they were quite painstaking to create, but I am sure I'm probably wrong.

When you hail the quest mob, he will complete the task, and hailing again puts you right into another. I didn't have to use a keyword. Bugged?

Zone aggro is not huge, you can make single pulls you might not feel confident in, but use caution.

Watch for named, as they are usually on the outside of a room/shell spike, and will aggro if you run by too slowly.

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