Anniversary Group Task: Infiltrating the Guardian  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:5
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
Time Limit:06:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:House of Thule
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Mar 17 00:39:43 2011
Modified: Tue Apr 16 09:21:02 2013
Anniversary events tend to run from mid-March to mid-April (sometimes to mid-May) each year. They are not available during the "off season".

For an overview and list of EverQuest Anniversary events, see this quest entry.



NOTE: To request the Level 90 version of this task, ALL members of your group must be Level 90. To request a lower level version (with lesser quality rewards and maybe lesser mob strength), the requester should be the lowest level member of your group.

NOTE: While the aug rewards are different item IDs, they are of the same lore group. This means you can't loot both the Level 85 and Level 90 versions of an aug. You can only have one or the other.

You can request this task at any level. For versions below Level 85, however, the only reward you get is a single chest loot item: "Silver Steamwork Gear" of varying quality.

During the course of this task, you'll have the option of completing a side task, "The Short Circuit". This is given by Assistant Gerta, who spawns after you've cleared a certain number of mobs.



This is a group task that made its debut with EverQuest's 12th anniversary. It is expected to only remain available during the anniversary/fabled period.

The task is given by Gearbie Gogglenoggin in the Plane of Knowledge (near the Plane of Tranquility stone).

You say, 'Hail, Gearbie Gogglenoggin'

Gearbie Gogglenoggin says 'Could it be? Am I talking to the infamous, ______? Yes, it is you! Am I happy to see you! I have a [mission] of the utmost importance and I believe you would be perfect for it!'

You say, 'What mission?'

Gearbie Gogglenoggin says 'You are going to infiltrate the [Mechamatic Guardian] from the inside. It won't be easy, but I have full confidence in your abilities.'

You say, 'What Mechamatic Guardian?'

Gearbie Gogglenoggin says 'You know of the Mechamatic Guardian, don't you? It is humongous clockwork that roams the Dragonscale Hills. It just so happens that an associate I have worked with in the past has just installed a new CPU inside the head of the Guardian. If you can obtain his access codes, I believe you can disable the CPU and destroy it. Doing so would effectively cripple the Guardian. Why do I want to do this? Because it will be [fun]!'

You say, 'Why fun?'

Gearbie Gogglenoggin says 'This will be a dangerous mission, but I know you can handle it. What do you say? Are you [in]?'

You say, 'I am in.'

Gearbie Gogglenoggin says 'I knew you would help me. When you are [ready], I can teleport you inside of the Guardian. I will meet you inside for a short briefing. Oh, and hold on to this bleach. You are going to need it during your mission.'

You say, 'I am ready.'

You zone in.

Trash mobs in the zone (for the Level 90 task) hit for a max ~7,000.



Speak with Gearbie again once you are inside The Mechamatic Guardian 0/1 (The Mechamatic Guardian)

He is at the zone-in.

Defeat some of the Mechano Steam Sentinels 0/4 (The Mechamatic Guardian)

Defeat some of the Mechano Steam Sentries 0/2 (The Mechamatic Guardian)

Defeat some of the Mechano Steam Warders 0/4 (The Mechamatic Guardian)

Pour the bleach into the oil reserves bay 0/1 (The Mechamatic Guardian)

This is the first main room with named mobs (from the original instance) with the conveyor belt in back, and a pool of water in the front.

There are four see invis mobs here (goos). You need to click bottle in the water.

Return to Gearbie near the entrance of the Guardian and speak with him 0/1 (The Mechamatic Guardian)

Defeat the CPU's creator, Sork Hibbleton 0/1 (The Mechamatic Guardian)

Kill Sork Hibbleton on the top floor.

Speak with the CPU and enter the correct code to lower its defenses 0/1 (The Mechamatic Guardian)

In the book, you'll find five numbers. Say the right set to the CPU to make it killable (123456). If you speak the wrong code, four adds spawn.

Destroy the CPU 0/1 (The Mechamatic Guardian)

The CPU sees invis and spawns four adds every 20%. If you get into trouble, you can fade/memblur the CPU and kill the adds one by one. The CPU will regen to 100%, but won't spawn that set of adds again.

Both the CPU and its adds are mezzable. The adds can be pacified for easier pulling.

Speak with Gearbie 0/1 (The Mechamatic Guardian)

Loot the ornate chest 0/1 (The Mechamatic Guardian)

The chest spawns at the top of the guardian.



Rewards (Level 90)

A chest spawns at the end of the task with loot. Known chest loot (1 item per task):

Annealed Mana Conductor
Bipolar Interlock
Hardened Steel Spur
Ionized Pinion

In addition, everyone in the task has a reward window pop up. There are nine rewards to choose from (eight items or just platinum and experience):

Coolant Coverplate
Energized Feedback Loop
Magnetic Minion Magnifier
Sork's Aural Attenuator
Sork's Metastatic Mantle
Sork's Resonating Wrap
Sork's Vibromesh Veil
Transistor Torque



Rewards (Levels 85-89)

Known chest loot (1 item per task):

Annealed Mana Conductor
Bipolar Interlock
Hardened Steel Spur
Ionized Pinion

Same name, different stats. The rewards for the lower level version are Required Level 85 / Recommended Level 80.

The auto-rewards are the same.



Rewards (Below Level 85)

Only one item drops from chests in the lower level versions of the task: "Silver Steamwork Gear". This item varies in quality according to your group's average level.

There are no additional rewards for the lower level versions of the task.
Rewards:
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Hardened Steel Spur
# Mar 31 2013 at 10:24 PM Rating: Decent
15 posts
Yes, dropped for me tonight first run through sorry to say. Was not looking for that one actually but it is a great aug and an upgrade to others I already have. Good luck on your future runs!
Hardened Steel Spur
# Mar 28 2013 at 1:31 PM Rating: Decent
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6 posts
I've been trying to get Hardened Steel Spur for quite some time now. I have run the mission Infiltrating the guardian pretty much every time it is up and have not seen it drop yet, thats well over 20 runs at this point, no go. Does anyone know if it even drops anymore?
Hardened Steel Spur
# Apr 21 2013 at 9:48 PM Rating: Excellent
Same as above post, just ran this mission for the first time ever tonight and the spur dropped. So yes it still drops and unfortunately you are just having bad luck.
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Problems Requesting Task
# Mar 18 2013 at 9:33 PM Rating: Decent
2 lvl 89 characters grouped with a lvl 92 character. When i request with either of the level 89 characters it says "You can not be assigned this shared task because your party's average level is too high". wtf. No problems when i request it with the lvl 92 character though. This task is obviously bugged. No matter how you do the math as long as you do it correctly the group average is lvl 90 so it shouldn't matter which character i request the task with. Once you do get the task you can always later on add who ever you want to the task and even turn over leadership of the task to some one else. You can request the bleach from the npc that you zone in front of so its not like you have to even keep that character you originally requested and got the bleach with.

On a side note though if you are going for the 12th anniversary achievement then keep in mind that task is also level dependent. I wasn't able to request Short Circuit from Assistant Gerta with lvl 97 characters or a lvl 96 character. This seems like another obvious bug but knowing SoE its working as intended. Maybe better luck next anniversary or if they actually patch the game before the anniversary ends.

Edited, Mar 19th 2013 12:16am by Rickymaru
Problems Requesting Task
# Mar 24 2013 at 10:03 PM Rating: Default
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147 posts
No problem today - was able to get it on lvl 100 toon with a 100 merc and a lvl 94 bot sitting in GL in group (avg level 98). Also had no problem getting and finishing the solo task that pops during the instance. Maybe it's been fixed?
Problems Requesting Task
# Mar 27 2013 at 2:52 AM Rating: Decent
Scholar
25 posts
I had no problems getting it with a level 100, its merc, and a level 91. Looks like they fixed it.
Problems Requesting Task
# Mar 27 2013 at 9:43 AM Rating: Decent
I tried requesting this task again. This time with 2 lvl 97 characters and 1 lvl 96 character. I was able to get the task with no problem. I was also able to get the Short Circuit task from Assistant Gerta with all 3 characters. They seemed to have fixed what ever was broken between my previous post date and i guess the 25th. Thanks for the info dilxar and ponzicar1. If you hadn't posted that you were able to get the task i would have waited till next year.
level 100
# Mar 15 2013 at 9:33 PM Rating: Decent
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99 posts
Cannot draw this at level 100. Had to have a 94 draw it.
Average level 90 & bleach click
# Apr 15 2012 at 12:59 PM Rating: Decent
4 posts
For this the group average must be level 90 not everyone in group. Just did the 90 version with a level 95, 94, 86, & 89. Also for the bleach part there are some rafters above the actual pool as soon as you get into the room if you follow the right wall you will be able to go up to the top of the rafters and move to the middle. You'll basically be standing above the pool way up towards the ceiling and the goos don't agro, you can click there and get the update.
Average level 90 & bleach click
# Apr 16 2012 at 5:35 AM Rating: Decent
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2,212 posts
Now that's useful advice! I've come close to croaking more than once trying to do this bleach step the hard way.
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Average level 90 & bleach click
# Apr 26 2012 at 8:22 AM Rating: Decent
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261 posts
The goo mobs can be easily pacified and single-pulled.
Walkthru
# Mar 28 2012 at 6:54 AM Rating: Decent
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COMPLETE WALKTHRU

Excellent and fun instance. The chest loot is one of four great augments. PLus each player gets to choose a reward from a selection of 1450-or-so HP/Mana items which are useable at 80 and at that level about the best you can wear. This works nicely on FV since they're tradeable.

Group mix? This mission is more easily completed with an evacer and a mage (for CoHero). You also might want a class with a strong pet (mage, necro, beastlord) or plan to use a merc to tank the boss. Otherwise a CCer will need to control up to 16 adds or you will need to be able to clear 4 adds every 20% as you beat down the final boss. Your choice!

Only SI mobs are warders, goos and the CPU once activated.

Zone in, Hail Gearbie. No mobs in his small level (the foot!)

As stated elsewhere your group will need to head back and hail Gearbie a couple of times during this mission. If you don't have an evac-capable class you might want to bind someone at the quest-giver in PoK so they can gate and re- enter to do these hails.

Invis up! Head forward, bear left enter the small open warehouse-type elevator. Click the handle or the floor to go up one level. Emerge into room with several mobs, none see invis. Move directly across this round room to a new similar elevator that takes up you another level. Emerge into a similar round room with mobs that don't SI. THIS room has a curved upward ramp on the right.

"a mechano steam sentry" guards the bottom of this ramp but it doesn't SI. You will need 4 of these for the quest but there are plenty to come so I wouldn't bother with this one.

Go up the ramp to the top level. You will pass another sentry on the way and there's another at the top. You could kill the three you've just seen to get your head count but there are models of this sort placed more conveniently for fighting coming ahead.

Open up your map and set the HEIGHT FILTER to show only the current level. Follow the winding corridors until you reach a big open room with a large fan at the top. Loc of entrance is -43, 32, -757. To the right is the oil pond in which you have to click the container of bleach. At some point one of your group will need to run into the pool and click the bleach. I never found a way to do this without aggroing the goos so we use an evac class or we time a cast of CoHero with our mage located in a safe spot elsewhere (see next.)

Continue through this room exiting across the way. You come to a point where you are about to start heading down on a curved ramp which looks like the reverse of the curved ramp you used when you first exited the elevator. The top of this ramp is safe and a good temporary spot from which to send someone back to do the bleach thing. There's also a sentry you just passed to kill for that count.

Once done with all that, you want to head down the ramp. THIS ramp is dangerous, however, as just below its edge there are some SI mobs---"a gob of grease". You need to hug the curved ramp's walls VERY tightly until you get all the way to the bottom. When you see your first steamwork reaver you're probably past the SI's aggro range but go a little beyond to be safe.

Directly in front of you is a door, looks kinda like submarine door separating compartments. Move in there. This leads to the first "teleporter" marked A-A on the map. This is really an large open vertical pipe and you ride "up" the plumes of steam that are visible if you have those effects turned on. Head on up.

The first level was around -700ish on the z-axis. The second level is around -550. Move thru the tunnels till you get to a room with 2 sentries. You can kill these 2 here for your kill count. 3rd one in the south corridor you need to take to leave this room.

Follow the map through the tunnels till you get to the Teleporter B-B spot. There's your first sentinel here. They don't SI. Kill this one for the count and then move up the transporter.

Move up and you come to a new level, about -374 on z-axis. Follow the map into a large room. The way forward is blocked by a SI warder. Since you need 4 of these might as well kill this one. There are a few other trash mobs in the room but they're spaced out pretty well. Once you kill the warder, there's a sentinel in the room across from where the warder was standing. Kill it to get your sentinel count going.

Continue thru the tunnels till you get to a very large room full of SI warders. Hug the left side until you get all the way across the room to the north side exit area. Pull the warders you need here to complete that part of the quest. They usually come single but you can use a calm spell to be safe.
Head up the ramp, across the room, following the map. You're going to be moving to the orange-colored level, at least on my map! Take the ramp to the right and then a short staircase. Straight ahead is the next teleporter guarded by a sentinel who does NOT SI.

Somewhere around now, if you've cleared all the mobs related to the quest, you need someone to return to Gearbie for a HAIL. One evacer type can handle this and then CoH or campfire him to back to the group.

Follow the map and ramps to a medium-sized room at about neg201 on the z. Follow this map to the other side where you enter a similar-sized room. Stop at the entrance as there are SI goos on the opposite wall.

Creep forward slowly and hug the opposite wall, going behind the vertical pipes, where possible. Move slowly forward till you see a ramp curving up to the left. Edge up the left side of the ramp till you come to a submarine type door on the right. Enter the door, go down a very short ramp and almost immediately you see another submarine-type door slightly lower than the one you entered. Go into that room. You're one teleport away from the boss's room, where you also find Sork, the CPU's creator.

A short distance away is the teleporter but it's guarded by a SI warder you're going to need to kill. You don't want to fight at the top of this ramp, too easy to get aggro from the room you just passed thru. Move down to the bottom of the ramp. Pull the warder and slay. Move up the teleporter. You're now at the entrance to the boss's room. First job is to pull and kill Sork. If you can, lay down a campfire just outside the teleporter. If things go bad it would be nice to avoid making the run up from the foot again!

Invis up and creep forward till you see the main room. Most mobs don't SI but there are a couple of warders in the back of the room so I would advise against rushing right in to have a look-see! You have to pull Sork to kill him and loot his code book for the updates. The mobs do assist so you will need to use calm, clever splitting techniques, or a crowd controller if you get adds. I'd fight the mobs in the corridor but far enough away from the campfire so in case of evac you won't leave a mob standing on your fire!

Once you've killed Sork and looted his book, clear the mobs immediately around the CPU. The chest will spawn to the right near the reavers lined up on the wall. I'd advise clearing at least 2 of those reavers to make dealing with the chest easier. It sucks to get aggro while you're debating who's getting the chest loot!

Now you have the CPU alone. Someone needs to hail him and then /say 123456. I'd make this a hot button. We have a mage so we send the warrior and then CoH to clear aggro. Once this happens the CPU is "turned on" and it's permanently hostile. It is perma-rooted and does summon.

The pet strategy described in another post here is one way to go for sure. (Merc tank seems to work too, or so I read.) I use a level 89 earth pet. I equip him with two mage-summonable swords, one has an aggro proc, the other has a 300pt dd. Make sure he's taunting! If you have an enchanter, keep horrifying visage on the pet. Pile on whatever stackable damage shields your group can cast. Everyone else uses ranged dps from way back in the tunnel but NOT from the start! Send the pet and let him beat down the CPU to about 90% before anyone engages. This takes a little time but you don't want anyone getting summoned. Every 20% the whole "zone" shakes like an earthquake and 4 adds spawn and they're tough, especially coming 4 at a time. They won't aggro on the pet but anyone getting summoned will get killed quick. If someone gets summoned before the first wave spawns I'm thinking they could camp out or evac and campfire back to clear aggro. But if they rejoin the group without clearing aggro the adds WILL attack the group.

It's a longish fight since the CPU has a lot of HPs. We use a cleric and a druid to heal the pet. They both have 50k mana pools and they end up close to OOM by the end. Part of the reason is we go real slow on the ranged dps to avoid anyone being summoned since pets hold aggro poorly. When the CPU dies a chest spawns to the right. Invis up and approach it carefully. The adds are tightly clustered around the CPU. I don't THINK any of them SI but I've had them aggro on the person approaching the chest one time. I may have forgotten to invis but not sure there. Just be careful! It's hard to con each of the 16 mobs tightly packed together!

The chest loot is no-drop even on FV. Each player gets a choice of reward loot and that can be chosen any time, even after leaving the instance. You have 15 minutes from defeating the CPU to decide on the chest loot before you're automatically ported to the PoK.

Good Luck!
____________________________
Sippin 105 DRU *** Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 105 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
The pool of oil is a dirty halfling lie
# Mar 19 2012 at 6:21 AM Rating: Decent
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You get to a room with 5 Warders. kill 4, move up the ramp. Put the bottle in a top inventory slot, tie it to a movement key and run around invis. In a huge, nearly square room with a horizontal rotating fan in the centre (entry and exit in the NW and SW corners), move due East of the fan, click there. You'll notice a few small robots and the cleanest floor anywhere in the entire Guardian. That's a pool of oil, according to SOE - at least, that's where I got the update.
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Fun Stuff
# Mar 17 2012 at 10:23 AM Rating: Decent
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To clear a few things up:
1. Final encounter the cpu now summons.

2. after you say each number a set of four adds spawn, my suggestion kill them then say next number

3. You end up doing a lot of running, highly recommend having perfect invis. Goos of any kind see invis and the Warders will see invis nothing else. Pretty easy to run around invis.

4. Add people to the task before you complete it as stated earlier everyone gets a shot at the quest loot.
Fun Stuff
# Mar 17 2012 at 4:09 PM Rating: Default
29 posts
1) it always summoned
2) Dont say the numbers one at a time ... /say 123456
3) You only need to send one person back to hail, can gate / run one person or use campfire if fellowship
4) duh

Edited, Mar 17th 2012 6:13pm by northanger
Fun Stuff
# Mar 21 2012 at 10:34 AM Rating: Default
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northanger wrote:
1) it always summoned
2) Dont say the numbers one at a time ... /say 123456
3) You only need to send one person back to hail, can gate / run one person or use campfire if fellowship
4) duh

Edited, Mar 17th 2012 6:13pm by northanger



1) No it didn't
4) You're and idiot.
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More bleach
# Mar 16 2012 at 11:21 PM Rating: Decent
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30 posts
If you lose the bleach (i did, no clue how, maybe cos I zoned out) you can get a new one by saying 'give' to Gearbie at the entrance to instance. Also 'leave' will take you out of instance in case clicking on the exit door is too much grief!
Task can be done Levels 80-84
# Apr 09 2011 at 2:45 AM Rating: Decent
4 posts
You can do this with level range 80-84 as well. Task gives 99pp and ~1.2 AA's. Chest loot is the only item reward. It was a different aug than those listed, Silver Steamwork Gear, Rec Level 80, req'd 75, AC 30, HP/Mana/End 80.
85-89 awards
# Apr 03 2011 at 10:43 AM Rating: Decent
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108 posts
Did an 85-89 today, got same class rewards, just didn't have full stats until characters hit 90.

Kayrsoc
90 Enchanter
Blades of Law, Pocar
Quick and dirty CPU fight.
# Apr 02 2011 at 3:14 AM Rating: Good
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1,308 posts
90 nec, 90 chanter, 90 war, 2 cleric mercs, one wiz. Nec has all pet aa's, and VIII pet focus.

Edit to add... if you have a evaccer, a mezzer and someone else and you're all in a fellowship....
clear the first 4 sentries you meet, then do the bleach part then mez everything til you get to the room full of the big red robots. That room has the rest of the type of mobs you need.... then mez your way all the way to the top, right before Sork Hibbleton on the top floor.

, drop a campfire,,, then evac back, campfire back up, and you don't have to run all the way up...saves a lot of time.

CPU fight, hail CPU, give code, back off, have chanter cast horrifying visage on pet, pet taunt on, send pet, chanter tashes, slows CPU, merc wiz on balanced.. I hold merc wiz off for a couple of seconds to let pet get good agro...(necro pets suck at agro) Hit all discs and robe and burn.... adds pop but don't/won't agro pet.....

CPU is dead in a minute or so. Feign often, cuz if you get summoned, you get all those adds on you, and then you have to clear them all...which sucks...plus it's probably a wipe or semi-wipe. I imagine this is much easier with a mage/beast pet, or merc tank..my pet's health gets kind of low. It has died once, Nec got instantly summmoned....and that one time, I had about 12 mobs to split and clear and ....yeah, it takes a while. Wiz merc has never gotten summoned. Neither have the clerics, using the pet tank strat.

Adds that spawn don't see invis, neither do the mobs by the quest guy. Head up the ramp by him, aoe mez the 3 gnomebots, blur, hail quest guy, loot chest, gate.



Edited, Apr 13th 2011 9:46pm by Bonesmasher
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Bunnyfied
# Apr 01 2011 at 9:12 AM Rating: Decent
5 posts
As of 1 April quest giver is bunnified. Will not respond to hails or keywords. Does anyone know how to get this quest during the Lepus invasion?
Bunnyfied
# Apr 01 2011 at 11:07 AM Rating: Decent
5 posts
From SOE knowledge base:

Bunnies not responding for quests
If you're trying to do a quest or turn in an item and the NPC has been turned into a bunny and is not responding properly to a hail, you can work around this issue (as long as you know the NPC's original name), targeting the NPC and using /say "Hail <NPC's original (full) name">.

For dialogues other than hails, if the NPC is not responding, please try including the NPC's full original name with whatever trigger phrase is required. We sincerely apologize for any inconvenience this issue may have caused, but fortunately, the bunnies are only here for today, 4/1/11.

Lower Level mission
# Mar 27 2011 at 1:09 PM Rating: Decent
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57 posts
Was able to get the 85-90 version with 4 90's and a lv 85 requester. Was also able to TA a lv 75 :)
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Drinal/Maelin Starpyre
locks
# Mar 27 2011 at 8:57 AM Rating: Decent
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Task locks when you open the chest.
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85-89 bipolar interlock
# Mar 26 2011 at 1:46 AM Rating: Decent
29 AC, 60 HP, 120 mana / end
+2 heroic: Sta, Int, Wis, Cha

Same image as the 90 version.
Correction / Update...
# Mar 26 2011 at 1:03 AM Rating: Decent
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Quote:
Rewards (Levels 85-89)

Known chest loot (1 item per task):

Annealed Mana Conductor
Hardened Steel Spur
Ionized Pinion

Same name, different stats. The rewards for the lower level version are Required Level 85 / Recommended Level 80.

Are the group rewards different too?


Had "Bipolar Interlock" drop in this instance. Though it has the same name as the lvl 90 version, the stats are differing. Doing a ";<link item>" results in different ID's in game, though a can not loot message (lore item) appears and you can not loot it.

So, the verdict is don't expect to do the lvl 90 version and then the lower level one for another set of augs; it's one or the other!



Quote:
You can request a lower level version (with lesser quality rewards and maybe lesser mob strength), but you may not be able to have any Level 90's in your group to do so (this is not confirmed).


Only the request can be of a lower level, the rest of the group can be level 90. The mobs con light blue to dark blue for a level 90 character in the lvl 85-89 instance.

Edited, Mar 26th 2011 12:10am by Cylius
why is sork ????
# Mar 25 2011 at 4:22 AM Rating: Default
Where is Sork Hibbleton cannot see him or track him
above it states he is on the top floor - i cannot find that either

OK found him after runing all the way to the bottom and back to the top. I spent more time looking for him than i did doing the mission. The problem was with LEVITATE on I ran over the top of a small opening to left and miss it that opening leads to the t port to the top where Sork stands beside The CPU.

One other thing worth mentioning is after u kill various mobs u need to hail the mission giver at the bottom SO if u can set campfire at him until the hail done and coh the hailer back to group.

Edited, Mar 26th 2011 12:56am by Plonk

Edited, Mar 26th 2011 12:57am by Plonk
Easy Farming
# Mar 24 2011 at 12:13 PM Rating: Decent
5 posts
..

Edited, Mar 24th 2011 2:16pm by Morbidso
so yea
# Mar 22 2011 at 1:46 AM Rating: Decent
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118 posts
two things i might've missed but didnt read here...

--- FOUR adds each 20% on the CPU

--- the chest spawns at the top of the guardian, its annoying to run to the bottom and then the whole way back up.. twice.
Can you get both augs?
# Mar 21 2011 at 8:55 AM Rating: Decent
6 posts
Is it possable to get both Hardened Steel Spurs? The 90 one with 38ac 125hp and the 85 one for 36ac and 100 hp or are they on the same lore group?
Short Circuit lockout
# Mar 20 2011 at 6:30 PM Rating: Good
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68 posts
FYI: If you have a tasktimer for Short Circuit (but not for Infiltrating) you cannot get the mission.
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haha
# Mar 20 2011 at 6:14 PM Rating: Decent
32 posts
true tears, hahahha mel brooks for pres
another aug as chest loot
# Mar 20 2011 at 5:56 PM Rating: Decent
15 posts
In this mission the Chest loot are only augs. Besides those listed,I got the aug "Ionized Pinion"
http://everquest.allakhazam.com/db/item.html?item=97043
Book
# Mar 20 2011 at 2:36 PM Rating: Decent
Scholar
*
69 posts
"Defeat the CPU's creator, Sork Hibbleton 0/1 (The Mechamatic Guardian)"
This is the mob that drops the book you need for the password
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