Bring Me a Dream  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:90
Maximum Level:90
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Creatures:
    Era:House of Thule
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Fri Dec 10 04:09:28 2010
    Modified: Fri Dec 10 04:22:51 2010
    This is a solo kill task that begins with Alisia Sandweaver in Morell's Castle. She's located at the zone-in.

    You say, 'Hail, Alisia Sandweaver'

    Alisia Sandweaver says 'Dreamer, you've come [too far]. I advise you turn back.'

    You say, 'Too far?'

    Alisia Sandweaver says 'You've touched the edge of dreams themselves. The [mysteries] of the mind are better not left unraveled.'

    You say, 'What mysteries?'

    Alisia Sandweaver says 'Why does one dream far differently than another? Why can some remember their dreams in the waking world, and some believe they do not dream at all? Why are hopes and dreams so closely matched? They are better unanswered than to be stumbled upon in the [grains] of sand ahead.'

    You say, 'Grains?'

    Alisia Sandweaver says 'You are very persistent. Sand is part of the life of all things, from how it is created to how we interact with it. Hundreds, thousands, millions of years ago, it may have made up a being, or a large rock, and finely sifted to such miniscule granules over time. Then such can be transformed by man to sculptures, to glass, or within that glass, even more sand to display the passing of time. Sand is comforting, sand is how many beings are born of Norrath, and how we all [rest].'

    You say, 'It helps us rest?'

    Alisia Sandweaver says 'You're unaware of that mystery of sand? With your insistence on remaining and inquiring about these mysteries, then I shall send you on a [quest] of knowledge if you wish.'

    You say, 'Send me on a quest...'

    Alisia Sandweaver says 'The sandmen hold your answer, but they will not give it up easily. Fight them for it, then bring it here, and I shall explain some more on the significance of it.'

    You have been assigned the task 'Bring Me a Dream'.



    Kill the sandmen and search for what they hold 0/7 (Morell's Castle)

    Loot Pristine White Sand from the fallen sandmen 0/5 (Morell's Castle)

    There are three sandman spawns in the zone-in area, east of the marionette room. There are many more in the sand castle.

    To get to the sand castle, you have to go through to the northeast part of the forest and into the shellscale area, up and to the second level of the water maze and use the whirlpool to port to the ship. Then from atop the ship, click the ship's wheel to port to the beach area.

    Note: These are not pre-lootable.

    Bring the sand back to Alisia Sandweaver for more information 0/5 (Morell's Castle)

    Alisia Sandweaver muses over the samples you've given her, her lips twitching into a curl as she brings a small portion of the sand above your head, sprinkling it over you. 'With luck, you will remember this as a dream now. Sleep, and dream, so that the mysteries remain mysteries.'


    Task rewards:
    Experience (about 1 AA worth)
    Minor Faction with Dream Delvers
    Rewards:
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