158p
10 motes
+10 dream delvers
Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||
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This is the third solo task in a series of five. It begins with General Arbin Derrex in Erudin Burning. He is located at about -340, 310 (in the area south of the dock area, along with several other quest NPCs).
You must have completed the previous two tasks, "Heretics Among Us" and "The Fallen Citadel" prior to being able to request this one. You say, 'Hail, General Arbin Derrex' General Arbin Derrex says 'People may question my methods, but I get results. I'm fighting terror with terror, and I relish driving back this Heretic onslaught. We shall make them pay for every drop of blood they spilled in the High City. I intend to set you high among my followers when all is done here, if you continue to perform good service to me. This nightmare you see around you is only the beginning of a new era of the city and its people. We shall prevail and build a new tomorrow. All I ask is your continued [help].' You say, 'How can I help?' General Arbin Derrex says 'You can start by looking into [rumors] that Deepwater Knights may have fallen from their oaths inside the ruins of the city.' You say, 'Rumors?' General Arbin Derrex says 'All I ask is that the defenders of the city do the jobs they have been commissioned for. Years go by without incident, and then these black days of Heretical invasion arrive only to find most of the city's defenders unable to find their nerve. They say some of the Deepwater Knights dropped their weapons and cower in the ruins of beloved Erudin, even as Heretics and cultists run rampant. Then there is the matter of the [cultist] who has been captured and taken to the Port Authority building.' You say, 'A cultist?' General Arbin Derrex says 'Yes, the guildmasters there keep sending me requests for further instructions. I tire of the distractions, so would you please ask Ghanlin what to [do] about the fallen Knights and the captured cultist? Perhaps the Guildmasters have some advice.' You say, 'I'll ask what to do' General Arbin Derrex says 'Thank you for your help.' You have been assigned the task 'Erudin's Apocalypse'. Speak with Ghanlin Skyphire 0/1 (Erudin Burning) The first two guildmasters you'll have to hail are found in the same vicinity as the general. You say, 'Hail, Ghanlin Skyphire' Ghanlin Skyphire says 'Hello. I have heard of this talk of Deepwater Knights turning against their oath, and letting panic get the better of them. That should never have happened. The Knights are trained extensively to never lose their nerve. They are to fight to the death or escape if the situation is hopeless. I don't understand it. Perhaps Rjarn has heard something I haven't.' Speak with Lanken Rjarn 0/1 (Erudin Burning) You say, 'Hail, Lanken Rjarn' Lanken Rjarn says 'It is unacceptable that a Deepwater Knight should fail in his or her duty. There is no excuse for it, and I honestly can't say that we could ever look on a dishonored Knight again. I don't know how this could happen. . . oh, what a horrendous piece of news! I refuse to believe this has happened. As for the cultist captive, I have no idea what that girl thinks she knows, but it will take someone with greater patience than I to get it out of her. Jaevins may have some further advice for you.' Speak with Markus Jaevins 0/1 (Erudin Burning) Markus is found in the building next to the dock (approximately 110, 330, -1). You say, 'Hail, Markus Jaevins' Markus Jaevins says 'The captive is in the cellar, under guard. I doubt she'll tell you much. She's quite mad. She may tell you something, since you're new here, but I doubt it. There isn't a way to know until you try. Ever interrogated a lunatic Terris Thule worshipper before? You'll have a field day, friend. I've used all my tricks, but thus far she won't say anything useful.' Interrogate the cultist captive 0/1 (Erudin Burning) Interrogate the cultist captive again 0/1 (Erudin Burning) Interrogate the cultist captive again 0/1 (Erudin Burning) a cultist captive says 'Erudin burns. Hundreds of confused Erudites are dead. Dread gives way to delicious terror! Oh, to see Terris in person! To watch as she brings the Endless Night to this forlorn and stodgy place! Nothing you say or do will swerve the city's new destiny!' a cultist captive says 'Trifle with me not. Feel the flowing terror and embrace it! My Mistress, the goddess of Terror herself, comes to this place soon. She will quench you of your calm, anon. . . then Norrath shall celebrate her reign over Erudin, the Feast of Endless Dread will come to the Old Library!' a cultist captive says 'When the Mistress returns, there will be suffering and death the likes of which Norrath has never seen! When she comes, she will eat the words of the defeated spirit of Erud and regurgitate them as a curse that will remake the city into a fortress of Terror. . . from the fallen Knights in her grasp will she take their broken oath and break your last defenses!' Speak with Markus Jaevins 0/1 (Erudin Burning) You say, 'Hail, Markus Jaevins' Markus Jaevins says 'Gods' blood, if what she says is true, she will use the magic phrases in the Deepwater Knights' oath against us! I've heard there might be a way to reassemble them into a potent curse. . . As far as the fallen Deepwater Knights themselves are concerned, there has never been such a thing as a 'fallen Deepwater Knight' and we surely aren't breaking that tradition at a time like this, if you catch my meaning. Find them and kill them before the enemy can extract the text of their oaths from their minds. Spare me from having to send another Knight to do it, and do it quickly before the enemy becomes wise to us.' Kill 3 of the fallen knights 0/3 (Erudin Burning) Fallen deepwater knights are found most commonly in the southwestern part of the zone. Speak with General Arbin Derrex 0/1 (Erudin Burning) General Arbin Derrex says 'So you have dealt with the fallen Knights with decisive force, eh? Not what I would have done, but I suppose you had your reasons. Very well, the perimeter remains secure, for now. From now on, let's try to remember to check with me before carrying out one of the Guildmaster's orders.' Rewards: 158 platinum Experience +10 faction with Dream Delvers 10 Dream Motes | ||||||||||||||||||||||||||||||||||||||||||||||||
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