No Freedom in Death  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:85
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Factions Raised:
Related Zones:
Related Creatures:
Related Quests:
Era:House of Thule
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Oct 26 15:25:36 2010
Modified: Mon Nov 26 16:58:12 2012
This is a group progression mission (3-6 players) that begins with the Fallen Soul in the Well (located in the northern part of the large western cavern).

You must have completed Dtaemi's three solo tasks prior to being able to request this task.

You say, 'Hail, Fallen Soul'

Fallen Soul says 'I have watched you, and others like you come and go. Some trying to help the boy, while others were fated to becoming one of the [lost souls] here.'

You say, 'Lost souls?'

Fallen Soul says 'I was like you once. Long ago, I came to help find the boy that was lost here, but was killed for my efforts. But instead of my soul moving on, I found myself trapped within the [body] of one of the creatures here in the well. At first it was a spider, but once that body perished, I found myself in the body of a scorpion. This has continued for a very long time. To make matters worse, I have noticed that I appear to lose just a little bit more of myself each time my soul is transferred.'

You say, 'What body?'

Fallen Soul says 'I believe that most of the creatures here entomb the soul of someone lost to the dangers of the cave. It seems that the more of us that die around the same time, the longer it takes before we are cast into another body. Why, I do not know... Perhaps, if all of us were [released] around the same time, we'd be freed permanently from this fate.'

You say, 'You think you'd be released?'

Fallen Soul says 'I don't know if that is the case, but it seems just as good an idea as any. I would guess that there appears to be about twenty of us here. The window to release us is fairly short though, so I would hurry. After some time, we seem to lose any control over our physical bodies and will attack almost anything before finally waking to find that we are, yet again, entombed within some creature. Will you [help] me... us! Will you help... Us...?'

You say, 'We will help!'

Fallen Soul says 'Thank you and good luck. Let me know when you are [ready] to proceed.'

You have been assigned the task 'No Freedom in Death'.

You are tasked with freeing the many souls that have been taken and entombed within the bodies of the creatures here in the well. You have only a limited amount of time to release all the souls so that they may be free from the horrible and cruel circle of pain they currently endure.

You must find and kill the creatures in the well in order to free the captured souls within.

You say, 'Ready'

Fallen Soul says 'Be careful and good luck!'

LOADING, PLEASE WAIT...
You have entered The Well.



Free the lost souls within the corrupted creatures 0/20 (The Well)

Kill 20 of the corrupted mobs found throughout the zone.

Note: As of a patch in September 2012, "a lost soul" becomes KOS 35 minutes after its spawn. (These see invis.) The task can be completed within this time frame, but if you take longer, you may have to contend with these spawns in addition to the other parts of the task.

Speak to the Fallen Soul 0/1 (The Well)

You say, 'Hail, Fallen Soul'

Fallen Soul says 'You've done it! But you need to kill the warden. To do this you will need to kill the Lower and Higher Denizens. Then, and only then, will the Warden appear. When you do this, in the presence of the Warden, the souls you have released may attack you.'

This opens up the next two steps.

Kill the Lower Denizen 0/1 (The Well)

The Lower Denizen is found in the mud hole. (From the zone-in, take the eastern tunnel.) It hits for a max ~7,500; single-target rampages; and casts "Power of the Low":

Power of the Low: PB AE 100', Magic (-675)
1: Decrease Hitpoints by 20000 per tick (3 ticks)
2: Decrease HP when cast by 10000
3: Slow Push (100)
4: Increase Disease Counter by 18

Lower Denizen has been slain by _____!
Lower Denizen's corpse explodes in meaty chunks.

Kill the Higher Denizen 0/1 (The Well)

The Higher Denizen is found in the southern part of the easternmost cavern.

It hits for a max ~7,500; flurries; and casts "Power of the High":

Power of the High: PB AE 100', Magic (-675)
1: Decrease Hitpoints by 38000
2: Stun (2.00 sec)

Higher Denizen has been slain by _____!
Higher Denizen's corpse explodes in meaty chunks.

Kill the Warden of the Well 0/1 (The Well)

The Warden of the Well spawns in the center of the easternmost cavern. It hits for a max ~8,000; AE rampages; and casts "Breath of Soul Corruption":

Breath of Soul Corruption: NPC Hatelist 0', Corruption (-25)
1: Illusion: Unknown(608)
2: Unknown #430
3: Unknown #431
4: Decrease Hitpoints by 14000 per tick (10 ticks)
5: Decrease Movement by 50%

Any Lost Souls that happen to be nearby will assist the Warden.

Warden of the Well has been slain by _____!
Warden of the Well's corpse explodes in meaty chunks.

Speak to the Fallen Soul 0/1 (The Well)

You say, 'Hail, Fallen Soul'

Fallen Soul says 'We have been freed! Maybe for good this time. You have done more than I could have ever hoped. Here is what little I have to offer. Take it with my thanks. Let me know when you are ready to [go back].'

Claim your reward from the heavy chest 0/1 (The Well)



Task Rewards:

Experience (about 3% regular exp at Level 86 or 1-2 AAs worth)
315 platinum
60 Dream Motes
Faction with Dream Delvers

Known chest rewards (1 item + 1 spell per task):

Distraught Tendril
Fantastic Gem of the Garden
Minadra's Band of Hive-Tending
Petrified Skull of the Unworthy
Raze's Brainstem
Stolen Spear of the Soothsayer
Sword of Frozen Wind
Thulian Linked Bracer
Thulian Linked Breastplate
Visage of Kijaemz

Minor Nebulous Dream Fragment
Lesser Nebulous Dream Fragment
Median Nebulous Dream Fragment
Greater Nebulous Dream Fragment
Glowing Nebulous Dream Fragment
Rewards:
Send a Correction
Root Thread
Additional Info
# May 01 2012 at 8:15 AM Rating: Decent
Scholar
41 posts
Completed this last night following realgrumpy's guide, which is spot on. Wanted to add a few things though.

For most of the mission it was two of us: 86/1150 Wizard (me) + tank merc, 85/450 Mage + cleric merc.

As noted elsewhere, all mobs see invis. This isn’t really a problem though since you basically have to clear the entire zone anyway. It’s actually not very densely spawned; all together I think we killed around 30 mobs including the named.

You don’t need a puller. Every mob can be tagged by itself, and there are only a few places where you need to watch for roaming mobs. Two spots were a little tricky:

When you first reach the large room on the east side, you have to drop down. There are three mobs plus a roamer that all appear close enough that they would aggro. We dropped (floated rather, with lev) all the way to the left, essentially on top of a spider that was there, and did not get any adds. It seems the aggro radius on all the mobs in the zone is extremely small.

Eventually when you reach the Lower Denizen, again it will appear there’s no way to separate his guards without some form of crowd control. We dropped straight down however without aggro. We moved to the left corner and engaged the guard there, then moved to the right corner and took that one out. Back to left corner, tagged the guard to the left of the named (pathing it away from the right guard), took him out. Right one was then easy.

To this point we’d had no trouble at all. It was slow going, mostly waiting on mana for the cleric merc and myself, but easy enough. Mobs, including the guards, were no harder than trash in The Grounds. (Haven’t fought in non-instanced Well, so can’t comment there.)

We debated how to take on the Lower Denizen. Eventually we settled on pet tanking it, switching the merc tank out for a Wizard merc. This left the Mage, cleric, and Wiz merc in the tunnel and out of range of the AE. I had no choice but to drop down for LoS.

Mage sent pet in, I hit silent casting + 2nd spire + frenzied devastation + TC then dropped down. I got off four twin-casted Ethereals and by that point mob was at 50%. Then the AE hit, which made it impossible to cast (it’s a push/slide AE) anything other than instants. I hit a 32k heal pot, which took care of me, but around the same time as I was able to start casting again, the pet died. The mob then warped up to the tunnel, which took away my LoS. From there it wasn’t pretty.

Had we gone a second time I think we would have used two cleric mercs and pretty much relied on me for the bulk of the DPS. By this point it was late though and we wanted to wrap it up.

We managed to get a 95 BST and his tank merc to join us. From there the Lower Denizen and other named were just straight tank/burn fights.

All in all, a challenging but fair and enjoyable mission.

Hope this helps, and GL!

Endaar Flaashpoint
Wizard of Karana

____________________________
Endaar Flaashpoint, Wizard of Karana
Guild history, for the old timers:
Founder, The Valorous (Karana)
Officer, Harbingers (Karana)
Officer, Evolution of Faith (The Rathe)
Officer, Legend of Marr (The Rathe)
Currently an officer, Battle Cry (The Rathe)

Free account required to post

You must log in or create an account to post messages.