The Stuff of Dreams  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:85
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:House of Thule
    Recommended:
    Group Size:Group
    Min. # of Players:3
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Sat Oct 23 04:11:42 2010
    Modified: Tue Mar 17 01:39:03 2015
    This group task (3-6 players) begins with Scholar Kintorom at the zone-in of The Library.

    You must have completed the Feerrott and House of Thule group progression missions ("Fall of the Tae Ew" and "Welcome to My Nightmare"), his two solo tasks, and his shared task before being able to request this one.

    You say, 'Hail, Scholar Kintorom'

    Scholar Kintorom says 'Now that we know the answers are in the Encyclopedia Norrathica, we must travel to the top of the library to [confront] the Head Librarian on its whereabouts. Otherwise you could [interview] scholars about my research, [locate] more books, or help me fulfill my [dream].'

    You say, 'Confront?'

    Scholar Kintorom says 'I have no doubt they will try to stop us but I'm no good in a fight. I'll need you and your friends to clear the way to the head librarian. Be prepared for anything. Shall we [proceed]?

    You have been assigned the task 'The Stuff of Dreams'.

    Scholar Kintorom has discovered the existence of the Encyclopedia Norrathica, a book which contains all the information regarding the creation of Norrath and the Gods. He wants to confront the head librarian and claim the book for himself, so he can fulfill his dreams, but needs your help to clear the way to the top of the library.

    Say "proceed" to zone in.



    General Information

    In this instance, you can expect trash mob types to hit for a max ~6,200. Nameds hit for a little more (but no flurry, no rampage, and no enrage). They may not even summon (this is not confirmed). Some nameds have an AE associated with them (if so, they are listed below).

    Trash mobs are rootable/snareable, stunnable, and mezzable (even with 81-85 Enchanter mezzes).

    The "Make your way..." steps (which are update locations found gradually further into the library) open up one at a time as you kill the mobs associated with them.

    After triggering one of these steps, the trash mobs begin spawning one at a time. The named is permanently rooted, so its attacks are avoidable until you want to engage it. (There is an achievement for killing the named before the trash.)

    NOTE: Make sure to engage the named within a minute of killing the last add spawn. If you let too much time pass without doing so, another wave of adds spawns.



    Make your way toward the top of the library 0/1 (The Library)

    You'll see an erudite named Curator Majda. As you approach her, this step updates and the first trash mob spawns. (The rest of the task plays out the same way.)

    Kill 3 a furious sweeper 0/3 (The Library)

    Kill 1 Curator Majda 0/1 (The Library)

    These mobs appear to be pure melee.

    Curator Majda says 'Sweeper, get them!'

    Curator Majda has been slain by _____!
    Curator Majda's corpse gasps for air, choking out one final breath.



    Make your way toward the top of the library 0/1 (The Library)

    Kill 3 a fallen warrior 0/3 (The Library)

    Fallen warriors have spell procs:

    Touch of Flame: Single Target, Fire (-700)
    1: Decrease Hitpoints by 300

    Touch of Frost: Single Target, Cold (-700)
    1: Decrease Hitpoints by 300

    Touch of Rot: Single Target, Disease (-700)
    1: Decrease Hitpoints by 300

    Kill 1 Tome of the Fallen 0/1 (The Library)

    Tome of the Fallen summons and casts:

    Breath of the Fallen: Single Target, (-100)
    1: Decrease Hitpoints by 8000 per tick
    2: Set Healing Effectiveness to -20%
    3: Increase corruption counter by 50

    Tome of the Fallen surges with increased velocity, preparing for a fight!

    Tome of the Fallen has been slain by _____!
    Tome of the Fallen's corpse falls into a heap of dust and torn pages.



    Make your way toward the top of the library 0/1 (The Library)

    Kill 3 an armored watcher 0/3 (The Library)

    Kill 1 Ardull the Watcher 0/1 (The Library)

    Ardull the Watcher says 'Watcher, I call you to defend the library!'

    Ardull the Watcher raises its weapons and rushes into battle!

    Watchers appear to be pure melee, while Ardull the Watcher casts "Focused Rage:"

    Focused Rage PB AE 40', Corruption (-700)
    1: Decrease Hitpoints by 22000
    2: SpinStun
    3: Add Effect: Focused Rage

    Ardull the Watcher has been slain by _____!
    Ardull the Watcher's corpse crashes to the ground with unnatural force, shaking the surrounding library walls.



    Make your way toward the top of the library 0/1 (The Library)

    Kill 3 a nightmare 0/3 (The Library)

    Note: The nightmares proc on their targets "Shadow Touch":

    Shadow Touch: Single Target, Magic (-700)
    1: Decrease Hitpoints by 1500 per tick (3 ticks)

    Kill 1 Compendium of Nightmares 0/1 (The Library)

    Compendium of Nightmares summons forth a nightmare from its pages.

    It casts "Waking Nightmares":

    Waking Nightmares: Single Target, Magic (0)
    1: Increase Spell Haste by 10%
    2: Inhibit Melee Attacks by (15%)
    3: Ultravision

    Compendium of Nightmares has been slain by _____!
    Compendium of Nightmares's corpse falls into a heap of dust and torn pages.



    Make your way toward the top of the library 0/1 (The Library)

    Kill 15 a musty tome 0/15 (The Library)

    Note: The musty tomes come in waves of 3-5 at a time. They hit for a max ~1,300 each and are crowd-controllable.

    Kill 1 Archivist Herrdar 0/1 (The Library)

    He's found up the stairs on the next level. He casts "Dust of the Ages:"

    Dust of the Ages: Targeted AE 50', Chromatic (-650)
    1: Decrease Hitpoints by 8000 per tick
    2: Unknown #408 (100/80/0)

    Archivist Herrdar has been slain by _____!
    Archivist Herrdar's corpse cries out in pain, before falling eternally still.



    Make your way toward the top of the library 0/1 (The Library)

    The Head Librarian attacks once you trigger this update.

    Kill 1 Head Librarian Matilda 0/1 (The Library)

    Head Librarian Matilda raises her voice in warning, 'Those who make noise will be silenced by my hand!'

    Matilda hits for a max ~7,000 and AEs "Forceful Knowledge":

    Forceful Knowledge: PB AE 50', Magic (-700)
    1: Decrease Hitpoints by 22000
    2: Decrease Mana by 3000
    3: Decrease Endurance by 2700

    She also spawns time-based adds one at a time. They're called "a dutiful librarian" and will keep spawning until six of them are up. If you kill one, another will take its place. You'll want to kill the Head Librarian while offtanking or mezzing or rooting the adds.

    Head Librarian Matilda has been slain by _____!
    Head Librarian Matilda falls over in defeat.



    Allow Scholar Kintorom to claim the Encyclopedia Norrathica 0/1 (The Library)

    After the Head Librarian and her adds are dead, approach the Encyclopedia Norrathica. Scholar Kintorom appears and has this exchange...

    Scholar Kintorom says 'Finally I've found it! All the answers I seek will surely be in the Encyclopedia Norrathica. You are mine now! Wait, what's happening? This isn't right! I was so close to fulfilling my dreams! Noooooo.....'

    The Head Librarian then respawns (non-KOS):

    Head Librarian Matilda says 'Because the knowledge contained in this book is forbidden, Kintorom was banished from this place. He will never be permitted to return. Some things are better left in your dreams, adventurers. Take these things and ruminate on what you have witnessed this day. Inform me when you are ready to [leave].'

    You helped Scholar Kintorom reach the Encyclopedia Norrathica, though things didn't turn out as expected.

    Claim your reward from the ornate chest 0/1 (The Library)



    Task rewards:

    Experience (about 3% regular exp at Level 86)
    315 platinum
    20 Dream Motes
    Faction with Dream Delvers

    Known chest rewards (1 item + 1 spell per task):

    Battlemage's Aegis
    Glumb's Trinket of Tactical Cowardice
    Golden Triumphal Cindercape
    Handful of the Patch Guardian's Straw
    Phantasmic Morningstar
    Sap of Rejuvenation
    Slime Coated Pebble of the Deep
    Thulian Linked Wristguard
    Treantwood Longbow
    Waspwing Cleaver

    Minor Nebulous Dream Fragment
    Lesser Nebulous Dream Fragment
    Median Nebulous Dream Fragment
    Greater Nebulous Dream Fragment
    Glowing Nebulous Dream Fragment
    Rewards:
    Send a Correction
    « Previous 1 2
    Post Comment
    Tome of the Fallen
    # Mar 15 2015 at 9:42 AM Rating: Decent
    *
    63 posts
    Tome of the Fallen summons.
    Exit
    # Oct 28 2013 at 9:21 PM Rating: Decent
    19 posts
    Tell Matilda "leave" when you are done.
    ____________________________
    Jaggedhalo of Bristlebane
    Prior to 2004 it was Toppen of Luclin
    waited to regen mana
    # Jul 31 2013 at 11:45 PM Rating: Decent
    33 posts
    if you wait too long on the boss mobs, they will respawn their trash mobs (well, at least the Nightmare did). Bad surprise!!!
    for the love of god
    # Jun 03 2013 at 9:33 AM Rating: Decent
    *
    139 posts
    bring a hefty tank or mez.

    I boxed a bard for mez but ran into trouble halfwaythrough. Came back with 100 pally to tank and tore through the whole thing (I know level 100, blah blah).
    ____________________________
    Biko Spiritlord, Avatar of Beasts - Formerly of Solusek Ro
    Headshot
    # Apr 17 2013 at 8:46 PM Rating: Decent
    For all you Rangers out there that's always looking for someplace to use HS; this entire zone is HSable for a level 95 (Headshot=22). With the exception of the named anyway.
    ____________________________
    Tajom Van Hackenslash
    100th Huntmaster
    Sanctus Arcanum
    Drinal Server
    Inactive
    # Oct 25 2012 at 2:32 PM Rating: Decent
    *
    171 posts
    I'm sure it's been posted, but the named mobs are NOT inactive prior to trash spawn's death. In fact, there's an achievement (Who's The boss) obtained by killing every named prior to killing their corresponding trash mobs (With the exception of the final boss, Matilda). They will not, however, assist the trash mobs, or kos you.

    Edited, Oct 25th 2012 4:33pm by MikuRBD
    Dont Mezz the Named
    # Apr 10 2012 at 2:24 PM Rating: Decent
    Scholar
    **
    292 posts
    Don't mezz named before they send all toons. The toons appear at once and he gets after the mezzer. Bad surprise.
    Task Lockout
    # Oct 31 2011 at 11:22 AM Rating: Decent
    13 posts
    You may no longer add players once Head Librarian Matilda dies.
    TA add
    # Oct 16 2011 at 12:44 AM Rating: Decent
    15 posts
    You can add new players to this task all the way up to the last boss
    Herrdar and Adds can be split if you miss the 1st try
    # Oct 11 2011 at 5:14 PM Rating: Decent
    Scholar
    *
    96 posts

    [There are some elitist out there who can't wait to poke fun at our difficulties. Save it. Strip your gear off and try this then come back and tell how easy it is. We have one toon over 30K HP (barely) unbuffed. Most of our gear was from three years ago. We are a group that works well together, this same gang used to do Dain #1 in (our record) 12:20 and routinely in 15-16 minutes.]

    If you wipe (like we did twice) on the 1st attempt at Herrdar don't despair. Herrdar and the 15 books can be split. There are several class specific ways you might do this (trival for a bard). One way ANY class can do it would be to pull the boss away from his spawn point and die. [Preferrably away from your path back to him like up the spiral staircase or the opposite side of his spawn platform.]

    Hopefully everyone has a better way to drop agro than dying but Herrdar will walk back or re-pop at his spawn point and for a short time the books (the 15) will stay up. Time is critical here, not sure of the time you have but something on the order of 60 seconds or so. Kill Herrdar then you can burn the 15 however suites you.

    Beats the heck out of re-starting this thing over and over. We were ready to give up until we read Kshipper's post (thanks K!). What happened to him didn't happen to us but it was those experiments which got us headed in a direction that worked for us.

    How do you get Who's the boss achievement
    # Oct 07 2011 at 7:23 AM Rating: Decent
    16 posts
    in regards to Who's the boss achievement

    I have kill all Boss mobs before their Minions except for Archivist Herrdar do i need to kill him before books and is there a trick maybe to beat him with all the books pounding on you?
    How do you get Who's the boss achievement
    # May 07 2012 at 4:06 PM Rating: Decent
    Scholar
    41 posts
    Old post, i know, but you DO have to kill Herrdar before his minions to get the achievement. Not sure any tricks to be able to do this. We had two healer mercs and the books got mad at them, so they off tanked them and healed eachother while we killed the named.
    ____________________________
    Sevlore Fisti`cuffs
    100 Ashenhand
    <Eye of Eternity>
    Erolisi Marr
    fade and IT sham
    # Sep 11 2011 at 8:48 PM Rating: Decent
    35 posts
    for an easy way to finish last part of this quest with a bard and shammy..have bard fade and shammy use their incon.totem aa after you burn the librarian down..bard doing CC with aoe mez then when namer dead BAM fade an IT..you win, no unnecessary deaths

    basically with rest of most you fight til the head librarian you mass burn them to ask update..

    Edited, Sep 11th 2011 10:49pm by verminnard
    Mission stats
    # Sep 05 2011 at 2:40 PM Rating: Good
    Scholar
    40 posts
    I run this mission almost daily with 2 real people - monk/bard box and SK/shaman box. We always fight all mobs with no crowd control tactics. Visage of Death/SK epic through the final named and her adds.
    I've parsed the entire mission several times, so these numbers are fairly accurate.


    Breakdown:
    All average hits are based on hits done to a 7000 buffed AC SK with max defensive aa's.
    All max hits are based on the highest single melee hit done to any character.

    Curator Majda - 850,000 HP
    - Casts Ancient Venom
    - Max hit: 6549
    - Average Hit: 2861

    a furious sweeper - 500,000 HP
    - Max hit: 5656
    - Average Hit: 1997


    Tome of the Fallen - 850,000 HP
    - Casts Breath of the Fallen
    - Max hit: 6450
    - Average Hit: 2730

    A fallen warrior - 500,000 HP
    - Max hit: 5564
    - Average Hit: 2393


    Ardull the Watcher - 1,100,000 HP
    - Casts Focused Rage
    - Max hit: 8288
    - Average Hit: 2722

    An armored watcher - 500,000 HP
    - Max hit: 5816
    - Average Hit: 2060


    Compendium of Nightmares - 850,000 HP
    - Casts Waking Nightmares
    - Max hit: 5849
    - Average Hit: 2156

    A nightmare - 500,000 HP
    - Max hit: 6182
    - Average Hit: 2654


    Archivist Herrdar - 850,000 HP
    - Casts Dust of the Ages
    - Max hit: 7166
    - Average Hit: 2601

    A musty tome - 50,000 HP
    - Max hit: 1236
    - Average Hit: 518


    Head Librarian Matilda - 950,000 HP
    - Casts Forceful Knowledge
    - Max hit: 6954
    - Average Hit: 3160

    a dutiful librarian - 400,000 HP
    - Max hit: 3091
    - Average Hit: 1277
    Done with no CC
    # Jul 23 2011 at 11:21 AM Rating: Good
    *
    55 posts
    Just burned through this thing with a wizard and a mage and an SK then two wizard mercs and cleric merc. T2 HoT Group gear.

    For the encounters before the spiral staircase... just burn hard and fast. They only come in threes but spawn one at a time...

    At the spiral staircase... this is the fun part... just AE them down... fast. Not alot of hitpoints, they don't hit hard but they will come in waves of five.

    Matilda up top... save all your damage discs or AAs. As mentioned in other posts... burn then evac to zone and come back to top to loot the chest.

    Mission was completed in less than 25 minutes... no deaths.



    Edited, Jul 23rd 2011 1:22pm by darmonaro
    Nameds along the way
    # Jul 03 2011 at 12:00 AM Rating: Decent
    Avatar
    *
    55 posts
    edits. oops wrote something wrong.

    Edited, Jul 2nd 2011 11:09pm by baketomato
    Adds on Head Librarian Matilda
    # Jun 30 2011 at 9:25 PM Rating: Decent
    1 post
    The adds on Head Librarian Matilda are not time based. On each of our attempts, adds spawned in waves of 2 at 70%, 50%, and 25%.

    Our group consisted of a 90 Druid, 89 Shadow Knight, 89 Beastlord, Warrior Mercenary, Cleric Mercenary, and Rogue Mercenary. We tried just burning her a few times while off-tanking the adds, but we didn't have enough DPS to finish her before we all died. We also tried off-tanking and killing the adds when they spawned, but the Cleric mercenary couldn't avoid the AE. So, our healers ran out of mana too fast.

    We eventually defeated the Head Librarian by off-tanking and killing the first set of adds and then burning the rest of the way. Then, as mentioned before, we used Exodus to get out before the adds could kill us.
    more details
    # Jun 06 2011 at 9:10 AM Rating: Decent
    Scholar
    *
    167 posts
    I recently revisited HoT progression (for a toon I just transferred). This time, I was by myself 3-boxing so really had to pay attention to shortcuts, trouble spots and such. Here are some things I observed which may be helpful.

    This mission is tons of fun but has one buggy point, I will address.

    This mission shouldn't be attempted without CC. With good CC its a super easy mission. I had to 3 box it with a chanter and it was really hectic at two points, so a dedicated CC-er (chanter/bard) are best.

    The first four fights are very straightforward: approach a namer and they send in their helper to attack you, then a second helper, then a third. The helpers are all mezzable and they come about 45 seconds apart (I think) so you can deal with them very comfortably as they come. I ran into a buggy situation twice and had to repeat this mission three times. On all these namer+helpers encounters I saw the same thing:

    For me, I would get the first helper down to about 50% when the second helper appeared so I would mezz it. When the first one got down to about 20%, the third helper appeared so I mezzed it. It appears to be timed, so your %'s may vary. Whatever it is for you, its very consistent.

    After killing the three helpers, kill the namer. All four (helpers and the namer) are slowable and very easy mobs.

    After each namer is dead you CAN rest and med safely. Just do so right there and don't move ahead or you will trigger the next encounter.


    The first namer is down the first staircase. She is an Erudite and her helpers are animated brooms. As soon as you see the update, get ready because she is going to send the first helper after you. The helpers will come from behind her. If you stay back as soon as you see her, you will have no problem seeing them coming.

    The second namer is on that same floor of the library just around a corner so don't get surprised like I did. If possible scout a head with an eyeball so you see the mob. If you are careful you can see the mob from a distance so you always have time to see the helpers coming. This one got me turned around a little because of the layout of the room but if you are careful its easy.

    The next mob is a suit of armor up a level in the maze area. Because of the maze, you can't get a good line of sight on the namer and his helpers. Once you go up the stairs and touch the floor level with the maze it will trigger. Step into the room and make ONLY one turn in the maze to get into the corner. As soon as you step from staircase into the book-maze you can only go to the right. Do that. Go right and stop at the first corner. This is the best spot - you have a nice long hallway to see the helpers coming. After these three helpers are down, move through the maze and the namer is at the end of the maze. You can go up this next stair case safely without triggering the fourth encounter, but stop in the hall at the top of the staircase.

    This is a nice long hallway so the best encounter of the four. Stay back a ways. You can see the namer (a book) from here. When ready move into his room, to trigger the helpers but then move BACK into the hallway so you have some distance to see them coming. The namer room is cramped.

    Contrary to what was previously posted, pulling the helpers out of their room does NOT make them respawn and re-occur. You can safely pull them from the room into the hallway.



    Up to this point, you will have simply killed 16 easy mobs, one at a time. It should take about 30-40 minutes (with med time after each namer) to get to here.

    ** This is the buggy break-and-repeat-the-event part. **

    In the next room is the base of a spiral ramp that leads upstairs. The next namer you will encounter is at the top of this ramp, but his helpers will come down the ramp and fight you at the base of the ramp.

    His namers are different - instead of three singles, there will be three waves of 4 or 5. These mobs hit lightly and are easy to kill but there will be a lot of them. For, me, I could get 2 killed before the next wave came so had 8 at one point.

    What I did was AE mezz what I could and, using /assist, burned one down at a time. It took my druid and mage 2 nukes each to kill one, so each mob lasted about 15-20 seconds.

    It was pretty hectic and chaotic simply because there were so many. I considered AE-ing the mobs but didn't want to risk it in case I couldn't kill them all fast enough. If you have a tank that can hold aggro on all these it will be easy. The trick here is spamming AE mezzes and just burning them down quick.

    Once the last one is dead, quickly have your tank run up the ramp and engage the namer. Apparently this is the problem part - if you don't engage the namer right away he will RE-summon his helpers once you do engage him. And he will do this upstairs where there is less room to fight. And, he will summon the three waves MUCH more quickly so you will have 10-15 on you at a time.

    If this happens to you, its MUCH easier and faster to simply restart the mission. Its tempting to try and re-do this stage but it won't work out well.

    This is the problem point of this mission where everyone gets in trouble. But, its the only real problem point. As soon as the last of his 15 helpers dies, run up and engage him.


    The final boss mob is up one more floor of the ramp. The round room has some walls and objects in the way which made three boxing confusing but eventually I got all my guys into one spot.

    This mob will summon six helpers at the same pace as before. These can all be single mezzed. I slowed them after mezzing each so if mezz broke they wouldn't be as much trouble. Mezz-slow-Mezz-slow-Mezz-slow-Mezz-slow-Mezz-slow-Mezz-slow is what I did. I just kept cycling around re-single-mezzing them, around and around, while my other two beat down the namer.

    After the namer died, what I did was killed her six helpers one at a time. This took a little time and my mezzer-mana was running low by now. I am told you can evac, which will despawn them, and then run back up to finish the mission. I didn't want to risk another buggy occurrence so I didn't try that.

    more details
    # Jun 17 2011 at 3:25 PM Rating: Good
    Scholar
    *
    50 posts
    If you don't want to kill the 6 adds on that final fight you can use beguiler's banishment on them, instead. Aggro will clear, and then they'll just sit there a bit, but when your mez wears off they'll depop and the mission will complete. (Make sure to invis your group, so they don't reaggro.) You've also got beguiler's directed banishment and memblur to work any that resist or whatever. Just so you get them de-aggro'd, they'll depop.

    Soporofic stare mezzes up to 6 mobs at a time, so it's pretty nice for that fight. (Ocasionally she'll bug and send 8 adds, though.)
    more details
    # Jun 19 2011 at 7:54 AM Rating: Good
    ***
    1,308 posts
    I never thought of that. That was a great tip! Rep for you!
    ____________________________
    Bonesmasher/95 Nec http://eq.magelo.com/profile/439476
    Craseon/95 War http://eq.magelo.com/profile/1829990
    Hyrax/95 Enc http://eq.magelo.com/profile/1762728

    Lockout
    # Jun 05 2011 at 4:48 AM Rating: Decent
    Scholar
    *
    50 posts
    Does anyone know at what point in the mission it locks and prohibits new ta's?
    more loot
    # Feb 07 2011 at 8:39 PM Rating: Good
    1 post
    Ardull the Watcher - bug
    # Jan 30 2011 at 5:17 AM Rating: Good
    ***
    1,308 posts
    I killed the 3 "•an armored watcher" in about 1.5 minutes each .. and when I engaged Ardull the Watcher. 3 more spawned. Which lead to a pretty fast death. Never seen that before.
    ____________________________
    Bonesmasher/95 Nec http://eq.magelo.com/profile/439476
    Craseon/95 War http://eq.magelo.com/profile/1829990
    Hyrax/95 Enc http://eq.magelo.com/profile/1762728

    More info..
    # Jan 12 2011 at 12:50 PM Rating: Decent
    *
    53 posts
    I think it needs to be stressed that after you kill the Compendium of Nightmares you will get the 15 Musty Books in the hallway just before the spiral staircase leading up to Archivist Herrdar, and that you have to RUSH up the spiral staircase and engage Herrdar, right after you kill that first wve of 15 books or you will get the 15 musty books again while you are fighting Herrdar. If you didn't engage the name soon enough then what will happen is that the 15 books will spawn during the Herrdar fight and the added mobs can make things much tougher. If you wipe there seems to be no way out of this problem. Each time Herrdar is engaged the extra 15 books pile on. We played with this for hours and discovered that all 15 books are aggro-linked, so you can't single them, but you can root, snare and mez them. At one point we engaged Herrdar from his right side and the books spawned on the spiral staircase (going up) and they did not aggro (weird!). When Herrdar died the Scholar would not proceed, until all 15 books were cleared. We tried to pull the books down to the zone in, but Scholar refused to move until the books were all dead.
    ____________________________
    Kshipper Master Mage http://www.magelo.com/eq_view_profile.html?num=274568
    Some info
    # Dec 06 2010 at 9:22 AM Rating: Excellent
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    173 posts
    Completed this last week, but here's some info from what I recall. Group was SK(me), Mag, Wiz, Rng, Dru and a cleric merc. All 86-90.

    The spawns of 3 (brooms, skeletons, warrior things, werewolves) were all rootable by the ranger, so we used that as crowd control.

    The musty tomes hit really low, I used AE aggro and had them all on me at several points, and I as barely getting hurt at all, they went down very quickly (though it was a complete mess).

    Others have covered all the relevant points below.
    ____________________________
    http://eq.magelo.com/profile/1409180
    BROOMS
    # Nov 30 2010 at 9:37 PM Rating: Good
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    80 posts
    Brooms are mezzable
    Slime Coated Pebble of the Deep
    # Nov 23 2010 at 4:35 PM Rating: Decent
    Scholar
    18 posts
    Dropped from chest


    Slime Coated Pebble of the Deep
    Rec 82
    Req 87
    Primary, Secondary
    1 hand only
    Type 4,8 aug
    6 base damage
    1 cold damage
    3 backstab damage
    War, Clr, Pal, Rng, Shd, Dru, Mnk, Brd, Rog, Shm, Nec, Wiz, Mag, Enc, Bst
    Chest Loot
    # Nov 15 2010 at 5:37 PM Rating: Good
    Avatar
    **
    292 posts
    includes Thulian Linked Wristguard too
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