Anniversary Group Task: Stealing My Life Back  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Underfoot
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Mar 18 17:40:49 2010
Modified: Sat Mar 9 22:54:15 2013
Anniversary events tend to run from mid-March to mid-April (sometimes to mid-May) each year. They are not available during the "off season".

For an overview and list of EverQuest Anniversary events, see this quest entry.



This is a group task that made its debut with EverQuest's 11th anniversary. It is expected to only remain available during the anniversary/fabled period.

The task is given by a gnome named Miggles Mistflinger in the Plane of Knowledge. He's found at 35, -250, -157 (between the Plane of Tranquility and Qeynos portal stones).

You say, 'Hail, Miggles Mistflinger'

Miggles Mistflinger says 'Yes, you will do. You will do [nicely].'

You say, 'Nicely...?'

Miggles Mistflinger says 'Excuse me for my rudeness. I am Miggles. I have a big problem and you look like you could [handle] it for me.'

You say, 'What's there to handle?'

Miggles Mistflinger says 'It is a long story, but I will try to keep it short. You see, I was recently an apprentice to one named Karl. Unfortunately, I was rejected by my master, Karl, just a few short weeks into my apprenticeship. He ordered me to master the power of the [great seas], the strength of water.'

You say, 'Great seas?'

Miggles Mistflinger says 'Well, the problem is, I am just not that kind of wizard. I would much rather prefer to look for patterns in the clouds, take a long walk on the beach, or listen to the gentle pitter-patter of the rain. So Karl [replaced] me with someone named Kert.'

You say, 'What do you mean he 'replaced you'?'

Miggles Mistflinger says 'I will get to the point. I want revenge. Well, revenge might be too strong of a word. What I really want is my old [name] back and lose the fear that Karl might call in my contract.'

You say, 'Your old name?'

Miggles Mistflinger says 'You see, each of Karl's apprentices are required to sign a [contract] stipulating that Karl gets to choose our new surname. Oh, and it also allows him to demand our labors for five years total, divided in any way he chooses. I don't like either part of this contract and would like to change my surname back to Merrypants.'

You say, 'A contract?'

Miggles Mistflinger says 'Yes, I know I made a mistake signing that contract, but it is done. Please help me by confronting Karl and convincing him to let me out of my contract. I don't have much, but I will reward you as well as I can for your [assistance].'

You say, 'My assistance?'

Miggles Mistflinger says 'Karl lairs deep beneath Freeport in the sewer system. It likely won't be easy reaching him. He is a master tinker and has a small army of clockworks to protect him. I do, however, have a [friend] on the inside and he would be willing to help you get to Karl.'

You say, 'A friend?'

Miggles Mistflinger says 'Yes, his name is Gilamin. I believe he wishes to study Karl's clockworks. So if you can help him with that, he will provide you with the necessary knowledge to reach Karl. Will you [help] me?'

You say, 'I will help you'

Miggles Mistflinger says 'You will? Oh, thank you. Please enter the Freeport Sewers and see if you can get Karl to cancel my contract. Remember to meet with Gilamin first though. Are you ready to [go]?'

You have been assigned the task 'Stealing My Life Back'.

You say, 'Ready to go!'

Miggles Mistflinger says 'Ok, good luck and be careful!'

You enter an instanced version of the Freeport Sewers.

Mobs encountered in this zone seem to hit for ~4,300 while named can hit for ~8,000 and have various AEs (up to 20,000 in AE and 35,000 in single-target without any spellshield).



Speak with Gilamin 0/1 (Freeport Sewers)

Gilamin is a gnome near the zone-in area.

You say, 'Hail, Gilamin'

Gilamin says 'You the ones that Miggles sent? Good. Now listen close. You help me, and I will [help] you.'

You say, 'You want help?'

Gilamin says 'I am here to study Karl's clockworks and I require some parts. Collect ten fancy clockwork gears and ten clockwork batteries from any clockworks you defeat in here and return them to me. If you need to [go] back to New Tanaan tell me and I can send you there.'

Deliver 10 Fancy Clockwork Gears to Gilamin 0/10 (Freeport Sewers)

Deliver 10 Fancy Clockwork Batteries to Gilamin 0/10 (Freeport Sewers)

The above 20 items drop from random mobs in the zone.

Speak with Gilamin 0/1 (Freeport Sewers)



Kill 1 Fangbot 0/1 (Freeport Sewers)

Fangbot spawns at 505, -877, -98 (in a cubby off the north-central room). There are several spiders in this room that you'll want to clear out first.

Loot the Central Processor Unit from its corpse.

Kill 1 An Angry Helibot 0/1 (Freeport Sewers)

The angry helibot spawns at 331, -1600, -86 (in the eastern part of the zone - the large room between the two zone-outs to East Freeport). It casts a frontal AE called "Rotor Buffet":

Rotor Buffet: Directional 200', Chromatic (-650)
1: Decrease Hitpoints by 20000
2: Stun (3.00 sec)
3: Knockback

Loot the Central Processor Unit from the helibot's corpse.

Kill 1 Mecha Tron 0/1 (Freeport Sewers)

NOTE: The task locks upon this kill.

Mecha Tron spawns at 165 -165, -101 (north rectangular room near the zone-in - first cubby on the left). It casts a spell called "Mecha Charge":

Mecha Charge: Single Target, Magic (-700)
1: Decrease Hitpoints by 35000
2: Unknown #380 (100/5/0)

Loot the Central Processor Unit from the Mecha Tron's corpse.

Deliver 3 Central Processing Units to Gilamin 0/3 (Freeport Sewers)

Speak with Gilamin 0/1(Freeport Sewers)



Kill 1 Version One 0/1 (Freeport Sewers)

Kill 1 Version Two 0/1 (Freeport Sewers)

Kill 1 Version Three 0/1 (Freeport Sewers)

Kill 1 Version Four 0/1 (Freeport Sewers)

Version One spawns at 650, -975, -90 (the other small room near Fangbot's spawnpoint).

Version Two spawns at 109, -120, -98 (in the same location as you found Mecha Tron - first cubby on the left from the zone-in point).

Version Three spawns at 442, 1328, 86 (rectangular room in the middle of the zone).

Version Four spawns in the same room as the Angry Helibot.

Each has an AE called "Oil Splash":

Oil Splash: PB AE 50', Magic (-650)
1: Decrease HP when cast by 9000 to 12500 (random)
2: Decrease Hitpoints by 850 to 1250 (random) per tick



Speak with Karl Kranigan 0/1 (Freeport Sewers)

Karl Kranigan spawns at 665, -1465, -82 (eastern most of the cluster of five small rooms) along with four "an exterminator" mobs.

You say, 'Hail, Karl Kranigan'

Karl Kranigan says 'Why have you come here and destroyed my beautiful creations? I want [answers]!'

You say, 'You're not going to get any answers!'

Karl Kranigan says 'If you want a fight, you've got one!'
an exterminator says 'Intruder alert! Intruder alert! Initiating attack mode!'

Defend Yourself against Karl and his minions! 0/1 (Freeport Sewers)

All five mobs can be split from one another and can be killed in any order. The exterminators are mezzable and rootable/snareable. Karl Kranigan goes inactive at 20% health. The exterminators remain aggro until death.



Speak with Miggles Mistflinger 0/1 (Freeport Sewers)

Miggles spawns at the zone-in point.

Open Miggles' generous gift! 0/1 (Freeport Sewers)

A steel chest spawns with a random aug, one of four possible augs:

Gem of the Eleventh Defender
Gem of the Eleventh Duelist
Gem of the Eleventh Scholar
Gem of the Eleventh Seer



Also upon completion, a reward window pops up. You can choose one of the following:

Flattened Ring Gear
Hammered Gear Casing
Kranigan's Belt
Kranigan's Control Ring
Kranigan's Instruction Manual
Leather Diaphragm
Mantle of Mesh
Platinum Companion's Pinion Gear
Group Leadership (1 LAA)
Experience
A Favor (select a faction increase from numerous factions from DoN and onward)
Rewards:
Send a Correction
Post Comment
Don't Kill Karl!
# Mar 09 2014 at 11:32 PM Rating: Decent
*
174 posts
Our Ranger got a head shot off on Karl before he went inactive at 20%. Karl didn't go inactive, he just died. Problem is killing Karl does not update the quest!

"Defend yourself against Karl" never updates so no loot.

Don't let Rangers, Rogues, or any other insta kill class fight Karl.
Poor Karl
# Apr 02 2013 at 9:42 PM Rating: Good
He has been decapitated and headshotted. He needs to drop agro sooner like Cazic-Thule does. Or maybe put a DI on himself.

Or respawn would be nice. Just wasted an hour.
____________________________
Fight smarter not harder.
Important Details
# Mar 31 2012 at 11:49 PM Rating: Good
Here's a few important things to note about this mission.

You will definitely want to kill all the mobs you can in the areas of and leading up to all the named spawn points. The less trash you have to deal with after the hand-in the easier it will be drudging back and forth after every kill. if you can set a campfire near the gnome it will save you a LOT of time.
The trash will add and assist each other in pairs even with as much as 50+ feet separating them, and are social if they are too close on a pull measured in distance not line of sight. Unsure if they are charmable, but this may make things easier than CC for a few higher level players to romp through.
An 85 mercenary had few problems tanking two with lower level healing. Brought 6500AC, 70k hp tank the next run and walked through 3 to 4 at a time with mobs hitting 1300's mostly.
For those who don't know, you cannot climb the ladder to the entrance if you are levitated. Click off Lev or SoE.
Evac will now take you to the top left corner of the sewers map where you have no purpose being. The mobs below that area see invis, are stacked thick, and all will come if you aren't very careful or heal from the top of the entrance. Just port to PoK and run back to the gnome or use a campfire if you don't want to run back through sewers.
The spider room for the Fangbot has 4 little spiders in it, and 4 more in the room further down the hall. I recommend killing them all while you are there. They often drop batteries and you don't want them up for the next stage. Same for everything in Karl's room.
Neither the Hellibot nor Mecha Tron's nuke abilities are procs. With weaker tank/DPS we saw 2 nukes each, with better DPS and tank we saw only one each. Circle around the Hellibot as much as possible before charging to ensure the directional AE doesn't tag your group and have the tank put his back to a wall.
Karl can be hailed and given his "answers" from out in his hall without agroing anyone allowing a safe pull.
Lastly, the exterminators, as well as Karl, all summon. If you use root CC this can be a real problem. make SURE to designate a Main Assist before root pulling if you are using a DPS merc of either stripe or it will get messy quick when he randomly picks a target to die to.

Edited, Apr 1st 2012 1:50am by Aeldwan
____________________________
Keonka the Mangler of Drenden
Kager Ironveins of Arathor
Decimator Buddercup Voxslayer of MT/Emarr
Master Aeldwan the Coercer of MT/Emarr
Skuffal Skugbref of Chaos Wastes
Glance and Raene, Defiants of Harrow
"Doing the improbable daily to make the impossible seem easy"
experience reward
# Apr 12 2011 at 1:47 PM Rating: Excellent
Avatar
*
114 posts
at level 85, with 341 AA's, and 95% to AA, the reward netted my shaman 6.18 AA's.
____________________________
http://eq.magelo.com/profile/1409180
Lockout & Tips to farming more efficiently
# Mar 23 2011 at 11:37 PM Rating: Decent
8 posts
- Task locks after -Kill 1 Mecha Tron- the 7th steps-

Lockout Timer on this task is 19 hours 30 minutes, and starts as soon as you open the chest at the end.

For people with little time available who need as many augs from this as possible, considering most mobs are light blues and pretty easy with HoT at level 90 I recommend doing it twice with 2 groups of 3 instead.

I did it 8 times so far and only got the seer & scholar aug not sure if they are more common than duelist & defender but they sure seem.

Enjoy!

Edited, Mar 28th 2011 9:07am by tavener
Rarty
# Apr 25 2011 at 2:38 PM Rating: Decent
*
174 posts
I have 3 boxed this mission 10 times. I have seen 3 Duelist, 3 Scholar, & 4 Seer augs. The last 3 in a row have all been Seer. If not for an excited guildie linking the Defender aug in GChat I would think it a hoax. So yes, the Defender aug at least is much rarer than the other 3. My sample of 10 doesn't support the Duelist being rare but combined with your sample of 8 it appears to be uncommon with the Defender being rare to non-existent.
Lockout & Tips to farming more efficiently
# Mar 26 2011 at 1:04 AM Rating: Default
Smart thinking - if gimp alts may be add them at that stage - if mission not yet locked
lock out
# Mar 20 2011 at 4:39 PM Rating: Excellent
Avatar
*
114 posts
Didn't see it mentioned. This task has a 20 hour lock out from the time you request it.

Edited, Mar 22nd 2011 12:10pm by Umbraeques
____________________________
http://eq.magelo.com/profile/1409180
BUG
# Mar 18 2011 at 9:15 PM Rating: Good
*
60 posts
Karl never surrendered and died. Couldn't finish task :(
____________________________
Zare - 90 3200+ AA Human Monk - The Nameless/Erollisi Marr
BUG
# Apr 15 2012 at 12:24 PM Rating: Default
*
127 posts
Just happened to me also, Karl just kept fighting and died, and never got update for "defend yourself against Karl and his Minions". Looks like I'm screwed.
task locking
# Apr 26 2010 at 1:01 AM Rating: Decent
Scholar
*
61 posts
task locks when mecha tron dies, so add peeps into it for the xp / reward window before hand
you can put up to 12 in the task even though the DZ window limits to 6

Edited, Apr 26th 2010 3:05am by zzill
task locking
# Mar 17 2011 at 11:10 PM Rating: Good
45 posts
You actually can only have a total of 6 per task. I just tried this and it didnt work. lol.
task locking
# Mar 19 2011 at 11:05 PM Rating: Decent
Scholar
*
50 posts
At that time you could add 12 peeps, that has since been corrected.
Easy mobs are over-conned.
# Apr 21 2010 at 4:32 PM Rating: Default
*
55 posts
We tried this last night, Mostly T7 geared friends, non-raiding guild and all have 2,500-3500 aa. We plowed through all the mobs in zone easily and killed each of the named with no problem (Beastlord Tank - 42k hp 4,4k AC). Our group consisted of me 85 BST, 85 WIZ, 85 SHM, 85 mage, and two cleric mercs. The shaman was a bot so we had no primary real healer. Beastlords can FD now too so I singled out the guy at the end, we killed him first and finished without having to kill any exterminators.
____________________________
_______________________________
Let's get lost, I know the way.. I've been there before.. ;)
Fun
# Apr 02 2010 at 8:30 AM Rating: Decent
**
294 posts
this mission was a blast. you dont need a puller really. just plow throught it. Though we are in T7 group gear.

all but one name you can pre-clear and the final boss can be sigled with a puller.

i wish it would last longer than just a few weeks.
Faction?
# Mar 31 2010 at 5:07 PM Rating: Decent
15 posts
Has anyone taken the faction hit rewards? I'm curious how big of a step this is and if it is worth doing for some of the SoD factions that you want to hit Ally for type 3 augs and spells.


Faction?
# Apr 11 2010 at 3:23 PM Rating: Decent
Scholar
**
342 posts
I used the Faction rewards for Mitius, Herald of Change and got from kindly to warmly after 3-4 missions IIRC. I don't know how much into kindly I was to begin with on this character but had not done too many Tosk. missions except for progression.
Can U do This?
# Mar 31 2010 at 1:49 AM Rating: Decent
45 posts
the mobs in this zone are on par with mobs in korsacian warrens or tosk in terms of trash, the named aren't much worse in terms of meele dps, what u need to watch for is thier nukes, u need a tank with enough hp's that he can survive a 20k dd and a 26k dd and still get a hit or 2 on top, fast heals will do this )

*helpfull hints*
* when fighting the second named pull it to the fork in the tunnel and have ur tank put his back to the wall, this will prevent aoe directional dmg from being a problem as well as knock-back

* second tip is while u play through the mission , have someone loot the extra gear and batteries, they can be used for a fast turn in the next time u do the mission, this seems to cut a good 1/3rd of the time it takes to do the mission out.

* good puller or mexxer is key to keeping this mission easy if u dont have the gear to tank 2 or 3 4.5k hitters
Well geared??
# Mar 30 2010 at 12:07 PM Rating: Decent
Avatar
16 posts
Just sort of wondering here. Seems as though you need to be decently geared to complete this task but the items that are given as a reward sort of counter that assumption. Other than the first poster no one has really mentioned the type of gear they have when completing this quest. Anyone wanna help out with that?

--EDIT--

So I just did this with a Shadow Knight, Enchanter, Cleric, Cleric Merc, Bard and Wizard. SK had 40k hp buffed and 6100 AC. It was extremely easy, only a bit time consuming.

Helibot hit us with the AE on pull and took everyone in the group down to about 60%ish, only hit us for 13k damage each.

Only problem we had was on Karl, adds killed me (cleric) and our T5 cleric merc was able to heal through it alone rather easily.

Edited, Mar 30th 2010 5:27pm by Xionnae
Named and their guards
# Mar 29 2010 at 10:59 AM Rating: Decent
Scholar
30 posts
At the point where you have to kill the Versions and Karl, a few of them spawn with "friends". We found last night that CC is a MUST, BUT not a defining factor. If you have an evacing classe (Wizzy/Druid) you can pull the mobs (and named) away from their spawn point and SNARE/ROOT them in another room you pulled to. Then simply Evac and run back over to them and the named will simply have roamed back leaving the "friends" to fend for themselves. Pretty simple really and effective if done correctly. Hope this helps!
Use FD, Karl hangs around
# Apr 25 2011 at 2:52 PM Rating: Decent
*
174 posts
I have done this mission 10 times with ease at level 86, 3 boxing War, Dru, Mnk, + T5 mercs. I set up for this step in the room/hallway formerly occupied by the 2 dwarves and pull Karl and the exterminators. Karl paths back last on an FD every time. Tag and beat to 20%. I repeat. Pull them all and FD, Karl will eventually wander back but the exterminators are long gone before that happens. No risk. No fuss. No trouble. Easy win.
Karl update
# Mar 28 2010 at 4:32 AM Rating: Good
This step is not really correct:Speak with Karl Kranigan 0/1 (Freeport Sewers)

Karl Kranigan spawns at 665, -1465, -82 (eastern most of the cluster of five small rooms) along with four "an exterminator" mobs (mezzable; rootable/snareable).

You say, 'Hail, Karl Kranigan'

Karl Kranigan says 'Why have you come here and destroyed my beautiful creations? I want [answers]!'

You say, 'You're not going to get any answers!'

Karl Kranigan says 'If you want a fight, you've got one!'
an exterminator says 'Intruder alert! Intruder alert! Initiating attack mode!'

Defend Yourself against Karl and his minions! 0/1 (Freeport Sewers)

Beat him down to 20% at which point he goes inactive. The exterminators keep attacking.
-----------------------

Correction: After hail, Karl and exterminators become killable. You can then split & pull the exterminators singly.
...then kill Karl singly.
____________________________
what not to wear
SAME FRACKIN AUG OVER AND OVER
# Mar 27 2010 at 11:26 PM Rating: Default
*
194 posts
We keep getting the same FRACKING aug over and over this is BULLSH!T if I see this aug again I'm guna kill someone Gem of the Eleventh Seer We had 3 rot now. WTF SONY!!!!
12 PLAYERS
# Mar 27 2010 at 1:56 PM Rating: Decent
***
1,739 posts
12 players can be in this task. Not sure if more than 6 can zone in, however.
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
timer
# Mar 27 2010 at 11:10 AM Rating: Decent
***
1,739 posts
6 hours
____________________________
The truth is out there! The truth hurts! But the truth can set you free! So says Mithaniel Marr the Truthbringer! All hail the Freeport Knights of Truth!

Bonzz of the Knights of Truth, Bertoxx Server

http://www.bonzz.com/bonzz.htm

(please excuse my dyslexic typing skills)
LAA
# Mar 24 2010 at 11:15 AM Rating: Good
*
60 posts
Don't get LAA exp reward unless your bar is empty (or at least not almost full). I had 1 blue to finish my last point and that's all it gave me, it doesn't go over.
____________________________
Zare - 90 3200+ AA Human Monk - The Nameless/Erollisi Marr
What we did.
# Mar 22 2010 at 1:42 PM Rating: Decent
Scholar
*
211 posts
Group consisted of level 85 Wizard, Paladin, Enchanter, Cleric, Shaman, Merc healer.

We found that it was easier to clear the entire zone during the "collection" phase since the mobs didn't respawn. That way you need not deal with surprise adds. :)

The exterminators are not "linked" to Karl, so you can use various methods available to your group to single pull Karl. When he hits 20% he will emote and walk back to his spawn point.

When doing the various "Versions", we found that having the Pally "charge" in and turn the mob kept the group out of any AE, it is directional.

We found the mission fun, and the rewards nothing to sneeze at for those not in "Tower" or UF gear. :) The Augs are also well worth the effort. :)

Edited, Mar 22nd 2010 9:47am by Adani
.
# Mar 22 2010 at 12:22 PM Rating: Decent
38 posts
Yes, the exp here is practically non-existant. An even con mob in this instance will give similar exp as killing a green mob in a regular non-hot zone.

However, the augs are sick and really what it's about (though i dont think giving mobs exp on par with other zones of it's difficulty or even a slight boost seeing as that it's a special event would destroy the infrastructure of exp in the game).

Did anyone else have trouble with the first 20 items you need to get? 10 battaries and 10 gears. I had to quit the task and restart it because I got one battery for every 10 gears. I literally ran out of mobs (luckily they are prelootable, so i've got over 70 gears bagged up for future missions, though it's pretty useless cause i'll have 150 gears before i get another 10 battaries).

Also, make sure who ever is pulling for your group has levi on, being that it's old world, it has that HORRID clipping problem where while running through the round brick sewered part you'll either get stuck on the wall or keep auto-ducking depending on if you have auto duck turned on or off. Gets annoying without levi (seriously Sony, in 11 years you couldnt add the 3 lines of code needed to fix those clipping problems?)
Experience (XP)
# Mar 22 2010 at 10:58 AM Rating: Decent
Scholar
43 posts
The raw XP in here is the suck. Has anyone chosen the experience reward? If so, how much was given?
Experience (XP)
# Apr 19 2010 at 1:53 AM Rating: Decent
13 posts
45% AA exp on a lvl 85 with 1350 aa's
Experience (XP)
# Apr 19 2010 at 1:36 AM Rating: Decent
13 posts
7.5% lvl exp on a lvl 79 not as great as i would have hoped
easier run
# Mar 22 2010 at 6:40 AM Rating: Decent
8 posts
you can invis pass most , security bots , crawlers and guards SI , for easier run , clear the rooms before you handin the items , then you dont have to split later. dont need a FD for karl , just say answers and backoff really fast.
Tasks
# Mar 21 2010 at 12:40 PM Rating: Decent
Scholar
*
60 posts
Kill 1 An Angry Helibot 0/1 (Freeport Sewers) <before you get there you will be jumped by two dwarven guards that see invis., kill them and the add(s).>

Kill 1 Version One 0/1 (Freeport Sewers) <loc 650, -990, -90>
There are three guards 'a crawling protector' that must be handled.

Kill 1 Version Three 0/1 (Freeport Sewers) <loc 440, -1360, -85> <before you get there you will be jumped by two dwarven guards that see invis., kill them and the add(s).>

Kill 1 Version Four 0/1 (Freeport Sewers) <loc 335, -1645, -90>
locks when
# Mar 21 2010 at 8:29 AM Rating: Decent
Scholar
20 posts
Any idea when this locks?
locks when
# Mar 21 2010 at 11:04 PM Rating: Decent
Avatar
12 posts
Locks upon the kill of Mecha Tron.


____________________________

Purest Feeling
Veeshans Fury
Bristlebane
Named locations
# Mar 20 2010 at 1:10 PM Rating: Decent
Scholar
36 posts
Here are the spawn points of the named mobs:

Fangbot: 505, -877, -98 (South small room off middle of map big room
An Angry Heibot: 331, -1600, -86 (Large square room to SE)
Mecha Tron: 165 -165, -101 (North rectangular room near when you zone in)

Version 1: 650, -975, -90 (The other small room near where Fangbot spawn)
Version 2: 109,-120, -98 (Same room as Mecha Tron)
Version 3: 442, 1328, 86 (Rectangular room at middle of zone)
Version 4: Same room as An Angry Heibot

Karl: 663, -1464, -82 (Eastern most of the cluster of 5 rooms)

Miggles Mistflinger: Back at instance zone in

Adds can be fd-ed away
# Mar 20 2010 at 1:07 PM Rating: Decent
12 posts
Our group has the monk hail with defensive discipline on. Imitate death then clears aggro, I back out, AE-Mess the trash and we get the boss single.

danoh 85-Monk
Corona Mundi
Solusek Ro (Bristlebane) server
____________________________
Why is it we rejoice at a birth and grieve at a funeral? It is because we are not the person involved. - Mark Twain
Correction
# Mar 20 2010 at 10:12 AM Rating: Decent
Scholar
*
60 posts
Quote:

Beat him down to 20% at which point he and the exterminators go inactive.


This is wrong, HE goes inactive at 20%, the exterminators remain agro and need to be either killed, or agro dropped.

Quote:
Karl Kranigan spawns in one of those along with four "an exterminator" mobs (mezzable).


They are snareable and rootable as well, the "an exterminator" mobs.

Quote:
Mobs encountered in this zone seem to hit for ~4,300 while named can hit for ~6,000 and have various AEs (up to 35,000 without any spellshield).


Named can hit up to 8k (not all), and the highest aoe (the frontal cone) is 20k, the highest single target DD is 35k.

Quote:
Deliver 10 Fancy Clockwork Gears to Gilamin 0/10 (Freeport Sewers)

Deliver 10 Fancy Clockwork Batteries to Gilamin 0/10 (Freeport Sewers)

The above 20 items drop from random mobs in the zone


They also don't update when you loot them, they must be turned in for update, and thus if you have leftoevers from previous missions you can use them for these steps. Going to need to clear a ton of mobs anyhow so kinda moot point but it did work.

Edited, Mar 20th 2010 9:23am by Mahlon
____________________________
Dartil 90 Druid Quellious <Sanity's Edge>
Notfit 84 Enchanter Quellious <Sanity's Edge>
lockout timer
# Mar 20 2010 at 9:44 AM Rating: Decent
Scholar
20 posts
Lockout timer is prob 20 hours from start of mission. All lockout timers are always based on when u get the quest, not finish. Hence "sliding scale" the guy mentioned below.
Tasks
# Mar 20 2010 at 9:22 AM Rating: Decent
Scholar
*
60 posts
.
.
.
.
.
.
.
.
.
Speak with Kark Kranigan
Defend yourself against Karl and his minions!
Speak with Miggles Mistflinger
Open Miggles' generous gift!
lockout
# Mar 20 2010 at 8:06 AM Rating: Decent
Scholar
Avatar
41 posts
I think the lockout is on a sliding scale. since I ran through it crazy fast (clearing as we go, no pulling) and we got an 18 hour 50 minute lockout.
Updates
# Mar 20 2010 at 1:54 AM Rating: Decent
Scholar
*
60 posts
.
..
...
Kill 1 Version Four 0/1
Speak with Karl Kranigan 0/1
Defend Yourself against Karl and his minions! 0/1
Speak with Miggles Mistflinger 0/1
Open Miggles' generous gift! 0/1

You don't actually kill Karl during the "Defend Yourself" part of the the task. At 20% he emotes, red text comes across the screen, and goes to full health and deagros, walks back to spawn point and won't bother you again.

The 4 mobs that are his guards are "an exterminator". They can be snared and rooted. They do not need to be killed to finish the task, but of note is that the exodus point in zone is not the same as zone in. So if you port out, port to pok and hurry back into instance might work (We just killed).

The chest spawns at zone in area.

Hope that all helps, goodluck this thing is a frigging marathon.
____________________________
Dartil 90 Druid Quellious <Sanity's Edge>
Notfit 84 Enchanter Quellious <Sanity's Edge>
Updates
# Mar 20 2010 at 7:42 AM Rating: Default
*
125 posts
It was 2 am when I posted the final steps. I couldn't remember the exact wording. Thanks for filling in the blanks ;)
____________________________
http://eq.magelo.com/profile/1384819 - DragonFliy 95 Ranger
http://eq.magelo.com/profile/1423045 - Firefliy 95 Warrior
http://eq.magelo.com/profile/668343 - Kimj 95 Beastlord
http://eq.magelo.com/profile/1361191 - Trenolis 95 Shaman
Updates
# Mar 20 2010 at 7:50 AM Rating: Default
*
125 posts
It's not letting me edit my own posts for some reason. Also the lockout timer is 16 hr 30 mins. The zone deffinitely doesn't repop so this makes doing this a lot easier. A puller or some good CC is recommended.
____________________________
http://eq.magelo.com/profile/1384819 - DragonFliy 95 Ranger
http://eq.magelo.com/profile/1423045 - Firefliy 95 Warrior
http://eq.magelo.com/profile/668343 - Kimj 95 Beastlord
http://eq.magelo.com/profile/1361191 - Trenolis 95 Shaman
Angry Helibot
# Mar 20 2010 at 12:43 AM Rating: Decent
6 posts
Uses http://everquest.allakhazam.com/db/spell.html?spell=23012
Rotor Buffet

Pretty sure the directional is forward.
the final steps
# Mar 19 2010 at 11:46 PM Rating: Default
*
125 posts
Must speak with karl kranigan
defeat karl and his minions
speak with miggles mistflinger
open miggles generous gift

all steps in freeport sewers

The fancy clockwork batteries are just clockwork battery

Edited, Mar 20th 2010 1:49am by Rachelnedoirah
____________________________
http://eq.magelo.com/profile/1384819 - DragonFliy 95 Ranger
http://eq.magelo.com/profile/1423045 - Firefliy 95 Warrior
http://eq.magelo.com/profile/668343 - Kimj 95 Beastlord
http://eq.magelo.com/profile/1361191 - Trenolis 95 Shaman
Mecha Tron & Version 2 Location
# Mar 19 2010 at 7:46 PM Rating: Decent
Scholar
*
60 posts
Kill 1 Mecha Tron 0/1 (Freeport Sewers)

(Location of the Mecha Tron?)

First cubby on the left from zone in, no mobs spawn there other than this one, and version 2.
____________________________
Dartil 90 Druid Quellious <Sanity's Edge>
Notfit 84 Enchanter Quellious <Sanity's Edge>
mezzable
# Mar 19 2010 at 10:30 AM Rating: Decent
12 posts
The adds in in Karl's room are Mezzable. Mezz with ae and the beat Karl down til you get up date. Then head back to zone in and do hail and loot chest the gate or say "GO" to Gilamin to zone out before train comes.
____________________________


mezzable
# Mar 21 2010 at 2:01 PM Rating: Decent
*
65 posts
Mem Blue doesn't work? Mez Lock for the duration of the fight then Mem Blur and leave?
____________________________
Is it too late to run?.....
Updates
# Mar 19 2010 at 8:43 AM Rating: Decent
Scholar
*
60 posts
"Note: En route to the helibot, you'll be ambushed by two dwarven guards."

There isn't an actual ambush, only see invis mobs placed behind blind turns in pairs.

Also, seems certain version 4 casts the same aoe as Versions 1-3.

As said elsewhere, nothing repops so clear it all if in doubt before you turn in the 10 batteries and gears.
____________________________
Dartil 90 Druid Quellious <Sanity's Edge>
Notfit 84 Enchanter Quellious <Sanity's Edge>
update
# Mar 19 2010 at 3:53 AM Rating: Decent
12 posts
once you kill version 1 / 2 / 3/ 4 - you go talk to karl kranigan. once you hail him quest will update and you have to defend yourself against karl's defenders. (his room is full of mobs - need to clear it before you get to him in the sequence) Each named mob spawns the next once your quest task updates - NOTHING respawns - so i suggest once you take out version 3 - since you'll be in that area - clear out all that you can - and then when you get there in the sequence and spawn carl - you should only have to deal with 4 mobs instead of up to 10.
chest / aug
# Mar 19 2010 at 1:40 AM Rating: Decent
**
499 posts
Quote:
A steel chest spawns upon completion of this task. In it is a random aug (1 per task?):


Yes random on aug in chest. 1 per task (1 chest with 1 aug within).
Task Update Steps
# Mar 19 2010 at 12:30 AM Rating: Decent
Scholar
*
60 posts
Speak with Gilamin
Deliver 10 Fancy Clockwork Gears to Gilamin 0/10
Deliver 10 Fancy Clockwork Batteries to Gilamin 0/10
Speak with Gilamin
Kill 1 Fangbot (Loot CPU) 0/1
Kill 1 An Angry Helibot (Loot CPU) 0/1
Kill 1 Mecha Tron (Loot CPU )[35k DD Called Mecha Charge} 0/1
Deliver 3 Central Processing Units (CPU) to Gilamin 0/3
Speak with Gilamin
Kill 1 Version One (Oil Splash AoE) 0/1
Kill 1 Version Two (Oil Splash AoE) 0/1
Kill 1 Version Three (Oil Splash AoE) 0/1
???
???
???
???
???

Rewards(Everyone gets):

Platinum Companion's Pinion Gear
Hammered Gear Casing
Flattened Ring Gear
Mantle of Mesh
Leather Diaphragm
Kranigan's Instruction Manual
Kranigan's Control Ring
Kranigan's Belt
Group Leadership (1 LAA)
Experience
Favor (Bunch of different supplier type factions from DoN onwards)

+ Chest at End with 1 of 4 augs

Edited, Mar 19th 2010 12:24am by Mahlon

Edited, Mar 19th 2010 1:38am by Mahlon
____________________________
Dartil 90 Druid Quellious <Sanity's Edge>
Notfit 84 Enchanter Quellious <Sanity's Edge>
Heres what i have so far.
# Mar 18 2010 at 8:26 PM Rating: Decent
12 posts
Once in the zone - you need to hail Gilamin (gnome just aheaad of the entrance to the zone) The first task he sends you to do in the quest is deliver 10 Fancy Clockwork Gears and 10 Fancy Clockwork Batteries. Once Delivered he'll have you kill A Fangbot in the NE room (there are spiders in this room before him that you'll want to clear out). Loot the Central Processor Unit. Next is an Angry Helibot. Enroute to the Helibot your going to encounter 2 Dwarven Guards - they conned 85 - Wiped out our group in a heartbeat. All mobs encountered seem to hit between 900 and 4300 per hit with 2 to 3 hits per round. Mobs we encountered in the zone include:

a punisher bot (yellow to 85)
a scavenger bot (blue to 85)
a beetle bot (blue to 85)
Fangbot (yellow to 85)
a security drone (blue to 85)
An Angry Helibot (yellow to 85)
Gilamin (quest npc)
a gnome bot (blue to 85)


you CAN use mercs though a live cleric in group is likely the better choice.

Group makeup was 85 mage / 85 sk / 85 shaman / 85 necro - all Old Mack / T3+ gear took us about 2 hours to get as far as we did - Shrink is recommended for larger characters.


will post more as i progress through...
Post Comment

Free account required to post

You must log in or create an account to post messages.