Raid Expedition: Masked Invaders  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:85
Maximum Level:90
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Underfoot
Recommended:
Group Size:Solo
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Feb 3 19:44:17 2010
Modified: Sat Feb 8 15:50:13 2020
This raid expedition begins with Greph in the Foundation. He is a burynai located due north of the zone-in, near the sporali farm and outside the burynai caves (same spot as Darott who offers the group mission).

Pre-requisites for requesting this raid:
- The Search for Saunk (and its pre-requisites)
- Completion of Brell's Rest, Cooling Chamber, and Pellucid Grotto raids

Pre-requisite for participating in this raid:
- Must have looted and used the Coin of Brell from one of the prior tier's raids

You say, 'Hail, Greph'

Greph says 'Bad things... Very bad things... Adherent Burynai no problem. Other Burynai causing problems with Genati. We look same, but other mean Burynai are real [threat].'

You say, 'How are they a threat?'

Greph says 'We try to stop them, but they too strong. If Genari are harmed, entire world could crumble. Adherent Burynai smart enough to know this bad thing. We try, and we fail. Maybe you [face] them, and stop bad things. Yes?'

You say, 'We will face them...'

Greph says 'We will remember. You will fight and win! If you fail, it no matter if we remember, since we all be dead. Greph can tunnel in close when you [ready] to go!'

You are assigned the raid expedition, Masked Invaders.

You say, 'Ready!'

Greph says 'Stay close. Tunnel small and dark, but Greph think you be ok.'

LOADING, PLEASE WAIT...
You have entered The Foundation.



Summary

Kill a number of respawning burynais until two non-combative sporali spawn in the center of the event area.

Kill the two sporali and get back to killing burynais.

After a certain amount of kills and/or time has passed, a greken appears and the burynais despawn. Kill the greken. Burynais begin respawning.

Continue killing burynais until the Burynai Destroyer spawns. All adds despawn at this point. Kill the Destroyer for the win.



The Burynais

On zoning in, you find yourself in a tunnel leading to the westernmost area in the Foundation. Outside the tunnel are 8-9 burynais. They are agro, but don't see invis. They are unmezzable, unsnareable, and don't summon. They hit for a max ~9,000 and have various abilities.

Burynai warriors flurry (no rampage or enrage). They can cast the spell "Headcrusher", but it's not known under what circumstances (it's not one of their regular abilities):

Headcrusher: Single Target, Unresistable (0)
1: Decrease Hitpoints by 75000
2: Feign Death

Burynai shamans have no known special abilities.

There is one burynai brutale. The longer this mob is alive, the more strength it gains with no known upper limit (reported hitting for in the millions or even billions).

There is one burynai sapper. This mob has an AE mez:

Willsap: PB AE 30', Unresistable (0)
1: Mesmerize (1/90)

There is one burynai excavator. This mob has an AE DoT and push:

Sinkhole: PB AE 30', Unresistable (0)
1: Slow Push (-30)
2: Decrease Hitpoints by 8000 to 15000 (random) per tick

As you kill these mobs, they respawn. It doesn't matter what type you kill as long as you kill a certain number.

Note: You'll never have any more than one brutale, one excavator, and one sapper up at a time.



The Sporali

After a certain amount of burynai kills (may vary), two non-combative sporali spawn in the center of the event area (they're quite large; you won't miss them).

NOTE: There are two types of sporali: "a sporali whitecap" and "a sporali gloomspawn". The whitecap casts an AE heal that hits the raid. You don't have to kill the whitecap sporali (and it'll heal your raid for the rest of the event). Do you have to kill the gloomspawn, or can you leave that alive as well?



The Greken

After the sporalis are dead, and after a certain amount of further burynai kills, a large greken appears and frightens the burynais back into the ground (they all despawn):

a burynai sapper shouts 'SNAKE!'
a burynai shaman shouts 'SNAKE!'
a burynai brutale shouts 'SNAKE!'
a burynai warrior shouts 'SNAKE!'
a burynai warrior shouts 'SNAKE!'
a burynai shaman shouts 'SNAKE!'
a burynai excavator shouts 'SNAKE!'
a burynai warrior shouts 'SNAKE!'

You will either get "a greken adult" or "a greken youngling" (which one you get appears random). There are two AEs associated with them. The adult casts both AEs. The youngling only casts "Serpent's Flame":

Burning Rage: PB AE 30', Magic (-650)
1: Decrease Hitpoints by 1500 to 2500 (random) per tick

Serpent's Flame: Directional 50', Unresistable (-600)
1: Decrease HP when cast by 15000 to 25000 (random)
2: Decrease Hitpoints by 5000 to 10000 (random) per tick

They hit for a max ~18,500 and don't have any special melee abilities (no flurry, rampage, or enrage). Unlike the other mobs in the event, it summons once it's been damaged.

They spawn with a small damage shield on them that goes away after it reaches 95% health:

Inner Flame: Self 0', Fire (0)
2: Increase Damage Shield by 350
3: Increase corruption counter by 9

You'll see this emote when it fades:

The flames completely fade from the greken's molten skin

Fire-based nukes and weapon procs heal the greken for 4-5%. Don't use any fire-based attacks. (This does not include +FIRE DMG stat on weapons.)

In addition to the above, the greken will spawn several blazing oozes (4-5 at a time in time-based? intervals). These each hit for a max ~7,000 and have an aura around their melee range:

Oozing Flame: Single Target, Unresistable (-950)
1: Decrease Hitpoints by 3500 to 5000 (random)

This will cause between 3500 and 5000 damage per second as long as you're in their melee range. They can be kited and despawn after 30-45 seconds.

a greken adult has been slain by _____!

As the massive molten snake dies, the Burynai start to poke their heads out of the ground yet again.

As soon as the greken dies, the same burynais you've been dealing with begin respawning one-by-one.



The Burynai Destroyer

After the greken is dead, and after a certain amount of further burynai kills, all adds despawn in place of a single named, "Burynai Destroyer". It immediately agroes.

It hits for a max ~20,000 (has high DPS compared to other mobs in the event) and has no special melee abilities (no rampage, flurry, or enrage).

It casts three spells:

Hypnotic Eye: Single Target, Magic (0)
1: Charm up to level 90

Piercing Scream: PB AE 200', Magic (-700)
1: Stun (2.00 sec/90)
2: Amnesia (Silence vs Melee Effect)
3: Silence

Sinkhole: PB AE 30', Unresistable (0)
1: Slow Push (-30)
2: Decrease Hitpoints by 8000 to 15000 (random) per tick

Once it's dead, a chest called The Winter Harvest spawns with loot.



Failure & Reset

In the event of a wipeout and after losing all agro, the burynais will continue to run around the event area until you eventually see this emote:

The rebellious Burynai have breached the inner areas of the Foundation and are destroying the Genari within. You have failed!

...At which point the event resets.



Loot

Loot includes 2 armor pieces (first list) + 2 other items (second list) + 2 Emblems of Brell (flag) + 1 Coin of Brell (backflag) + 2 Scintillating Obsidianite Runes + 2 Brightly or Brilliantly Pulsating Crystallized Cosgrove Shards + 0-1 Crystallized Ball of Cosgrove Clay:

Palladium Encrusted Brachial Clay
Palladium Encrusted Carpal Clay
Palladium Encrusted Cephalic Clay
Palladium Encrusted Crural Clay
Palladium Encrusted Phalangeal Clay
Palladium Encrusted Tarsal Clay
Palladium Encrusted Thoracic Clay (see this wiki article for armor use)

Autarchian Hoop
Bindings of the Anarchist
Bindings of the Flametouched
Blackscale Buckler
Cape of the Unworthy
Claws of the Destroyer
Edge of Oblivion
Fire Eye Diamond Stud
Firefang
Flamebone Earring
Obsidian Eye Pendant
Symbol of the Master
Rewards:
Send a Correction
Post Comment
Double Gloomspawns
# Dec 23 2023 at 9:20 PM Rating: Decent
9 posts
Not sure what caused the event to do this, but when the sporali spawned we didn't have a Whitecap, it was Gloomspawn x2.

They then proceeded to DoT the raid with Pox Vendela, 1300pt DoT, uncureable. https://everquest.allakhazam.com/db/spell.html?spell=21708

They would refresh the DoT over and over until we killed them.

Not sure if the event judges how well you're doing, and then adjusts which sporali you get?

(Mischief Server)
Destroyer and Mez
# Apr 03 2019 at 8:39 AM Rating: Good
Scholar
46 posts
The destroyer does NOT summon. We also found charm to fail the event. We had a chanter charm warriors and the event kept reseting on us.
Destroyer and Mez
# Mar 20 2022 at 10:32 PM Rating: Excellent
Avatar
*
173 posts
Seemed to have the same result tonight. Twice the event reset when we had charmed mobs. When we stopped charming, no reset.
brutale
# Apr 21 2011 at 9:56 PM Rating: Decent
*
234 posts
The Brutale actually hits for well over 70,000 if left alive forever. more like 3326365
brutale
# Sep 09 2011 at 11:20 AM Rating: Decent
***
1,273 posts
[Thu Sep 08 00:55:13 2011] A burynai brutale crushes ____ for 155528 points of damage.
[Thu Sep 08 00:55:21 2011] A burynai brutale crushes ____ for 7036107 points of damage.
[Thu Sep 08 00:55:35 2011] A burynai brutale crushes ____ for 8277438 points of damage.
[Thu Sep 08 00:58:45 2011] A burynai brutale crushes ____ for 338110006 points of damage.
[Thu Sep 08 00:59:31 2011] A burynai brutale crushes ____ for 962313981 points of damage.
[Thu Sep 08 01:00:29 2011] A burynai brutale crushes ____ for 2122763236 points of damage.

These hits were all against different people, but the damage certainly seems to increase dramatically over time, and presumably with no cap.
whitecap still up
# Mar 27 2011 at 6:46 PM Rating: Decent
Scholar
Avatar
*
244 posts
we jsut raided here, left the whitecap up till the chest spawned and finally killed it.
____________________________
Mulila Forestwarden
110th season RANGER

aaror-95th lvl cleric
tahnorma-110th lvl shammy
kutekittie 93rd lvl beastlord
darkmulila 81st lvl necromancer
and a few other classes like druid, enchanter, magician, and rogue
Torvonnilous forever =)


"never turn down a good fight and always help friends in need =)"
tribute
# Dec 01 2010 at 3:09 PM Rating: Decent
39 posts
kudos to Sony for the tribute to Weebl :)
Dont do mushrooms
# Nov 17 2010 at 1:25 PM Rating: Decent
**
251 posts
The strategy as listed works however is has one major flaw. Do not kill or damage the mushrooms and your life will be much easier. Unless of course you really dont like the idea of large AE heals being cast on your raid (and not the bad guys) on a routine basis.
____________________________
The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
.
# Aug 24 2010 at 10:08 PM Rating: Decent
Palladium Encrusted Carpal Clay
Palladium Encrusted Crural Clay
Palladium Encrusted Phalangeal Clay
Palladium Encrusted Tarsal Clay
Palladium Encrusted Thoracic Clay

Also are armour possibilities on this event
http://www.badgerbadgerbadger.com/
# Jun 30 2010 at 8:09 AM Rating: Default
http://www.badgerbadgerbadger.com/
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