Protect the Shipyard  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Time:30 Minutes
Level:30
Maximum Level:110
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Faction
  • Loot
  • Money
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Era:Ruins of Kunark
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    Appropriate Races:
    • All
    Entered: Wed Jun 28 09:46:37 2000
    Modified: Sun Sep 10 04:29:16 2017
    Captain Rottgrime is located in the evil outpost at +2465, +2150.

    You say, 'Hail, Captain Rottgrime'

    Captain Rottgrime has a multitude of cracks and holes in his skull from his many battles. 'Attention, marine!! You will go into battle and fear nothing! You shall prevail over one enemy and then you shall be sent back into battle! We [shall not allow those sarnak to overtake the Danak shipyards]! Is that clear, marine?!!'

    You say, 'I shall not allow those sarnaks to overtake the Danak shipyards.'

    Captain Rottgrime says 'Stand up straight!! That's correct marine!! YOU shall not allow the sarnak to overtake the shipyards!! Head out to the frontlines, marine!! Kill the berzerkers and return their war braids to me!! For every four, you shall earn your wages!!! Now get to the front, marine!! Move it!! Move it!!'

    Hand in 4 x Sarnak War Braid, dropped by "a sarnak berserker".

    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Great job, marine!! Word of your heroics shall be passed on to the Admiral. If you don't have a shield, then take one. If you do, then get back to the front lines. This is no time for R n' R!! Move it, marine!! Or you'll be pushing Danak till the cockatrice crows!!'

    Your faction standing with Venril Sathir has been adjusted by 8.
    You gain experience!!
    You receive 2 gold from Captain Rottgrime.

    You receive a Guard of the Marines.
    Rewards:
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    Quest turn in text
    # Sep 09 2017 at 4:05 AM Rating: Decent
    14 posts
    [Sat Sep 09 11:04:43 2017] Captain Rottgrime says, 'Keep up the good work, marine.'
    [Sat Sep 09 11:04:43 2017] Captain Rottgrime says, 'Keep up the good work, marine.'
    [Sat Sep 09 11:04:43 2017] Captain Rottgrime says, 'Keep up the good work, marine.'
    [Sat Sep 09 11:04:43 2017] Captain Rottgrime says, 'Great job, marine! Word of your heroics shall be passed on to the Admiral. If you don't have a shield, then take one. If you do, then get back to the front lines. This is no time for R n' R! Move it, marine! Or you'll be pushing Danak till the cockatrice crows!'
    [Sat Sep 09 11:04:43 2017] Your faction standing with Venril Sathir has been adjusted by 8.
    [Sat Sep 09 11:04:43 2017] You gain experience!
    [Sat Sep 09 11:04:43 2017] You receive 3 gold from Captain Rottgrime.
    Dark Elf on Phinigel
    # Mar 23 2016 at 11:51 PM Rating: Good
    I was at Dubious faction starting out in Kunark as a Dark Elf so they wouldn't sell me anything. Doing this quest I raised my faction from dubious to apprehensive.

    [Mon Mar 21 16:10:08 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Mon Mar 21 16:10:20 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Mon Mar 21 17:09:15 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Mon Mar 21 17:09:27 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Mon Mar 21 17:09:34 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Mon Mar 21 18:04:20 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Mon Mar 21 18:04:33 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Wed Mar 23 23:51:22 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Wed Mar 23 23:51:34 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Thu Mar 24 00:32:00 2016] Your faction standing with Venril Sathir has been adjusted by 8.
    [Thu Mar 24 00:32:10 2016] Your faction standing with Venril Sathir has been adjusted by 8.

    11 turn ins needed.
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    Captain Rottgrime
    # Nov 06 2015 at 4:10 AM Rating: Good
    I am 49 level agnostic vah shir bard and was hoping to do quest to raise faction and earn an sledge but as I can see as of Nov 5 2015 Captain Rottgrime now sees invis like all undead. And alliance/cinda's charismatic carillon will not raise faction enough(or at all). I have tried inkie or ogre illusion neither worked at all. I have yet to try troll.
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    Captain Rottgrime
    # Nov 06 2015 at 6:32 PM Rating: Excellent
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    judus, Pie Eating Champion wrote:
    I am 49 level agnostic vah shir bard and was hoping to do quest to raise faction and earn an sledge but as I can see as of Nov 5 2015 Captain Rottgrime now sees invis like all undead. And alliance/cinda's charismatic carillon will not raise faction enough(or at all). I have tried inkie or ogre illusion neither worked at all. I have yet to try troll.



    Dark elf should do the trick (if an evil-race of the outpost illusion is going to work). So no reason to try other illusions, unless you just need to verify things for yourself (not a bad idea sometimes).

    If the undead foreman is still charmable... you may be able to skip working Rottgrime for faction though... the quest is based on the foreman liking you (faction) and you giving him a jade. Rottgrime is just the vehicle for raising the faction as-programmed in Kunark era.

    Here's a long, older post on the quest:

    snailish, Goblin in Disguise wrote:
    People on the Mayong 51/50 server were asking how I got the Worker Sledgemallet for my human monk. On this server a lot of people are returning from long-breaks from EQ and are currently poor, and farming hasn’t hit full stride to ensure availability of items like puppet strings and illusion potions. Fortunately for this quest there are many options:

    1. There is always the original quest which involves killing the Sarnak Berserkers for the Sarnak War Braids they carry. I have never killed a Sarnak Berserker in the The Overthere without having a war braid be on the corpse, but only the berserkers drop them.

    Captain Rottgrime (incidently one of my favourite NPC in EQ, stand around and watch his routine some time) takes the braids in sets of four (unstacked). Each turn in gives positive faction hits to Venril Sathir and traditionally (see below for update) this was the only practical way to raise this faction. Unfortunately not all race/class/diety combos can attempt this original quest being Kill-on-sight. Once amiable to the outpost you hand a jade to the Undead Foreman to get the sledgemallet.

    Killing the Sarnaks in the Overthere reduces Sarnak Collective and Brood of Di'Zok factions, so people wishing to align with Chardok (note the quests) avoided doing so in the past. Legion of Cabilis Faction is raised by killing the Sarnaks. This comes in handy for people wanting to do The Bone Chips Quest to raise all of the Cabilis factions (aside from the necromancer guild) and do the quests based out of there (just in case someone needed another reason to do this the old-school long way).

    There is no point attempting the original quest if you cannot /consider safe enough to Captain Rottgrime (check on the golem guards outside the outpost) to do the turn ins. My agnostic human monk was safe to use the outpost. In the past many people leveled up and/or explored places like Karnor's Castle (a great place for lowering Venril Sathir faction aside from killing the outpost itself, though some scattered NPC in other places do as well) and thereby harmed their opportunity to do this quest. If you can’t do the turn-ins as you are, skip to #2 or #3, #4 or if higher-level #5.

    If you are going to do the turn-ins; it speeds things up considerably to go to the ruined buildings around /loc -1625, 585, -49 instead of chasing roaming Sarnaks all over the zone. All of the static spawns in these ruins can spawn as Sarnak Berserkers, though you will see Sarnak Enthusiasts, the rare spawn Sarnak Gem Oracle, Sarnak Partisans, Sarnak Knights, and the very rare spawn Zorash. Note that the Sarnaks will flee at low health and can run very fast (though not all of them seem to). Also note that if the message “____________ frantically calls for help” pops up then a Sarnak Enforcer comes to beat you (much tougher than the other Sarnaks and drops lore boots and axe that sell for 47p to vendors).

    At times the other animals in the zone will path through the ruins and agro (no matter how grey they /con to you). The good part of this camp is the respawn rate is fast and several of the roaming sarnak spawn go through it –so you end up getting extra berserkers that way too.

    The dragoon will wander into this area at night. Specifically Dragoon T'Vex came by and cleared house on me on several occasions. Since I was safe to use the outpost, I was safe from him.

    2. Some people are close to being acceptable to the outpost faction wise. Bards fit this bill the most as they can use illusion masks and have the faction improving line of songs like Cinda's Charismatic Carillon. Others might have success with An Ornate Velium Pendant and/or illusion potions long enough to do turn-ins and get safe to use the outpost in a natural state. Until safe, the roaming dragoons pose a threat (depending on your level).

    3. You don’t have to do the braid quest at all though. Charming the Undead foreman makes him amiable to you as long as he is your pet. Necromancers (can charm undead), Enchanters and Bards all have abilities to do this in the 50s with minimal risk. Puppet Strings are the alternative for non-charming classes. Note that past allakhazam posters cite having better success with high charisma and debuffing the foreman’s magic resist before attempting the puppet strings.

    4. The spirit shrouds introduced in Depths of Darkhollow provide another way to accomplish many quests. Dukelatan explained:

    “you have to unlock it [the evil eye psion spirit shroud] first. Hail hroudkeeper Hyush or Shroudkeeper Learu in Plane of knowledge, then highlight the "Aberrations" shroud.. shroud down to the level 5 imp wizard. then you XP in field of bone as the imp wizzard shroud to 'unlock' the next shroud, which is the evil eye psion.

    (you can check the progression as you XP by going to the shroud tab in your inventory screen)
    once you have the evil eye psion unlocked , shroud as a lvl 70 evil eye psion (lvl 50 shroud works at the lowest i think, but higher lvl shroud/charm is more likely to work.. im gonna try to get one at 50 though once my berserker is lvl 50) and go charm the foreman and get your worker sledgehammer.”

    So basically you use the shroud to make you an enchanter with a strong charm spell.

    5. Once they unlocked a slew of old zones another option for higher-level characters became available in that many npcs in Veeshan’s Peak give +Venril Sathir faction hits when you kill them. Krakajack explained:

    “So i got bored reading here on alla's and started exploring a bit. I had read that a lot of zones that needed keys were now open, so i went to VP as i had never been in there before, just to see if i could kill a few dragons, just out of boredom. After a couple of trash mobs I looked at the faction hits, I was getting good faction for VS. So i figured wth, might as well stay awhile and see if it was good enough to get the faction i needed. Later a friend of mine sent me a tell asking if i wanted to do anything and I suggested she come get faction for an OT hammer, just for the sake of having it, (she was an 80 cleric)She decided to get faction for her hubby's pally and we went thru about 40 or so trash mobs, 1 named, most didnt hit very hard, 250ish - 400, took about an hour, by then i read in faction that my faction with VS could not possibly get any better. All the mobs we killed in VP gave good faction for VS.

    We gated out and ran back to OT and sure enough i was maxx ally (gnome sk, her hubby was warmly (human pally), and she was indifferent (high elf cleric), so me and the pally both got the hammer after turn in.

    This is what i think is a good alternative to the braids and shrouds, i did the braids before and it took me days to collect enough, it was worth it when i was lvl 60, but if your high enough to solo or group in VP i'd definately do that if you dont like level'ing shrouds or gathering braids like me”


    Edit: It took my agnostic human monk 88 braids to gain amiable.

    Edited, Aug 3rd 2009 4:42pm by snailish
    Protect the Shipyard
    # Oct 22 2015 at 5:05 PM Rating: Excellent
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    62 posts
    Lvl 40 sk. turn in 4 warbraids... get +8 venril faction.and 2gp
    Protect the Shipyard
    # Oct 23 2015 at 5:12 PM Rating: Excellent
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    Sheldor wrote:
    Lvl 40 sk. turn in 4 warbraids... get +8 venril faction.and 2gp


    Updated, thanks.
    dubious to amiable
    # May 01 2010 at 3:42 AM Rating: Decent
    1 post
    Troll beastlord worshiping CT it took 23 sets of braids to go from dubious to amiable.
    Turn-ins
    # Aug 02 2008 at 6:54 AM Rating: Decent
    16 posts
    I am an agnostic monk, and I was already viewed apprehensively at the outpost. I reached indifferent after thirteen turn-ins (fifty-two war braids). After another twelve turn-ins (forty-eight war braids), I became amiable.

    Edited, Aug 4th 2008 7:48pm by Ishicara
    Dialogues
    # Aug 17 2006 at 2:09 AM Rating: Good
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    Captain Rottgrime is located in the evil outpost of The Overthere at (+2463,+2150)
    This log comes from when I was indifferent to him.
    ________

    You say, 'Hail, Captain Rottgrime'
    Captain Rottgrime has a multitude of cracks and holes in his skull from his many battles. 'Attention, marine!! You will go into battle and fear nothing! You shall prevail over one enemy and then you shall be sent back into battle! We [shall not allow those sarnak to overtake the Danak shipyards]! Is that clear, marine?!!'

    You say, 'I shall not allow those sarnaks to overtake the Danak shipyards.'
    Captain Rottgrime says 'Stand up straight!! That's correct marine!! YOU shall not allow the sarnak to overtake the shipyards!! Head out to the frontlines, marine!! Kill the berzerkers and return their war braids to me!! For every four, you shall earn your wages!!! Now get to the front, marine!! Move it!! Move it!!'

    Give him 4 of "A Sarnak War Braid" - these are looted from sarnak berserkers in this zone.

    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Great job, marine!! Word of your heroics shall be passed on to the Admiral. If you don't have a shield, then take one. If you do, then get back to the front lines. This is no time for R n' R!! Move it, marine!! Or you'll be pushing Danak till the cockatrice crows!!'
    Your faction standing with Venril Sathir got better.
    You gain experience!!
    You receive 2 gold from Captain Rottgrime.

    Captain Rottgrime regards you indifferently -- it appears to be quite formidable.

    You receive a "Guard of the Marines" - a No Trade shield.

    ____________________________
    ~ Muse Temperance the Elf
    ~ Lyricist of <Mystic Coercion> on Erollisi Marr
    ~ with a <Variety> of alts to keep me busy
    Dialogues
    # Aug 17 2006 at 10:24 AM Rating: Excellent
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    Temperance wrote:
    Captain Rottgrime is located in the evil outpost of The Overthere at (+2463,+2150)
    This log comes from when I was indifferent to him.
    ________

    You say, 'Hail, Captain Rottgrime'
    Captain Rottgrime has a multitude of cracks and holes in his skull from his many battles. 'Attention, marine!! You will go into battle and fear nothing! You shall prevail over one enemy and then you shall be sent back into battle! We [shall not allow those sarnak to overtake the Danak shipyards]! Is that clear, marine?!!'

    You say, 'I shall not allow those sarnaks to overtake the Danak shipyards.'
    Captain Rottgrime says 'Stand up straight!! That's correct marine!! YOU shall not allow the sarnak to overtake the shipyards!! Head out to the frontlines, marine!! Kill the berzerkers and return their war braids to me!! For every four, you shall earn your wages!!! Now get to the front, marine!! Move it!! Move it!!'

    Give him 4 of "A Sarnak War Braid" - these are looted from sarnak berserkers in this zone.

    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Keep up the good work, marine.'
    Captain Rottgrime says 'Great job, marine!! Word of your heroics shall be passed on to the Admiral. If you don't have a shield, then take one. If you do, then get back to the front lines. This is no time for R n' R!! Move it, marine!! Or you'll be pushing Danak till the cockatrice crows!!'
    Your faction standing with Venril Sathir got better.
    You gain experience!!
    You receive 2 gold from Captain Rottgrime.

    Captain Rottgrime regards you indifferently -- it appears to be quite formidable.

    You receive a "Guard of the Marines" - a No Trade shield.


    Updated, thanks.
    how much faction?
    # Jun 08 2006 at 4:52 AM Rating: Decent
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    has anybody figured out how many turn-ins it takes to go from Dubious to Apprehensive,
    or from Apprehensive to Indiff, or from Indiff to Kindly? I'm curious as to how many
    of the 4 x war braids I can plan on helping hunt...

    I think I figured it was 10 quests for Indifferent to Amiable,
    which is 100 points of faction, so 10 points +VS per 4 war braids.

    Edited, Aug 17th 2006 at 2:59am EDT by Temperance
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    Illusions WORK
    # Aug 21 2005 at 10:28 PM Rating: Decent
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    71 posts
    I am an Agnostic BL, and i started out KOS to them. I had about 100 saved up, and couldnt figure out how to turn em in. I tried a Troll illusion potion, and BAM, im dubious... i turn em all in and i go from dubious to apprehensively... I clicked off illusion and i was still KOS... not sure if my true form got the faction hits, or if my troll illusion got the faction hits. im going to try another 100+ and see if it gets me out of KOS. If not, then i give up.
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    RE: Illusions WORK
    # Aug 23 2005 at 10:58 AM Rating: Decent
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    Well, i am now ally in my troll illusion, but am still KOS in my true form (Vah Shir). Not sure if it takes alot moer just to get out of KOS, but im not gonna spend another 5 lvl's trying.
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    RE: Illusions WORK
    # Nov 22 2005 at 6:38 PM Rating: Decent
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    Wow, congrats to your Vah Shir!
    I believe you are KoS due to your race. Keep in mind that although VAH are agnostic, race is also vitally important. Some Trolls can be agnostic, and are by definition evil, thus are accepted among the crowd at the outpost.
    Iksars are their own hated kind of evil, so I will be doing the same thing (illusion: troll) to try to raise faction in order for him to use the outpost.
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    RE: Illusions WORK
    # Jun 06 2006 at 11:02 AM Rating: Default
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    Gonna try Troll and also Erudite since my necro can enter there just fine. Curious about illusion for my warrior there since he is the one I really want this for.....another note is Rotgrime does NOT see invis, what about being able to draw the others away and then talk to grime? or does the invis trick still not work for quests? Haven't checked for awhile.
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    First quest
    # Jun 21 2005 at 9:15 AM Rating: Default
    Numerically, this is the first quest listed in the database. Up in the URL you see how it says quest=5? Try typing in 1, 2, 3, or 4, all of them are just blank space.

    Kudos to this quest on being where it is.
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    Illussions
    # May 24 2005 at 8:19 PM Rating: Decent
    4 posts
    Seen a lot about illusions and faction here.
    may already be posted but relgion dosn't hide bad faction or religion.

    I saw sevral posts regarding illusions where this was possibly the problem.

    BTW I know ranger currently can not be agnostic perhaps this wasn't always the case.

    The illusion DE or Oger would not help a troll at all with these guys becuse they feel about the same about the three races. Illusions work, but work best for agnostic.
    con'ng meant nothing for me
    # Feb 04 2005 at 7:11 AM Rating: Default
    23 posts
    lvl 46 warrior(barb), can get in easy with dark elf potion, when i con them they still scowl at me
    I keep on knocking.....
    # Nov 18 2004 at 8:57 AM Rating: Decent
    14 posts
    I have a lvl 36 enchanter and with DE illusion and faction buff i still cant get in to hand in the braids, but if i only use the DE illusion on its own by my home town Felwithe, the gaurds want me dead, so it works when and where sony want it to work. i used to be able to get in to OT evil town but not any more.....
    RE: I keep on knocking.....
    # Nov 18 2004 at 9:00 PM Rating: Decent
    The Outpost in Overthere is not on any Dark Elf faction, it's on Venril Sathir faction. The only known way to raise this faction is to turn in Sarnak War Braids. So if you're already unable to turn them in, it may be too late. If you did any hunting in Dreadlands or Karnor's Castle, your faction is probably already too low.

    Edited, Thu Nov 18 21:01:01 2004
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    RE: I keep on knocking.....
    # Jul 30 2005 at 6:57 AM Rating: Decent
    13 posts
    Well, you can get rottgrim pulled by a FDer, pacify him and the guys near it, put the 4 braids, get an invis undead from someone else, and click on give. It used to work, I don't know if it still do.
    help
    # Aug 31 2004 at 4:19 AM Rating: Default
    19 posts
    im a 51 halfling ranger and im a pathfinder i dont worship anybody and everything is KoS i was wondering igf mezzing the captain works does handing items to him break mez?
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    RE: help
    # Oct 16 2005 at 8:20 PM Rating: Decent
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    HLF RNGs worship Karana. No healer can get away with being Agnostic.
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    RE: help
    # Jun 08 2006 at 4:42 AM Rating: Decent
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    VAH are all Agnostic, which isn't fair in my book
    since Shamans as priests should have a deity.
    Lucky (?) Vah Shir.
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    RE: help
    # Oct 12 2004 at 11:27 AM Rating: Decent
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    30 posts
    You would think that mezzing him would allow you to turn them in. Also, wouldn't invis to undead work? Should put you at indifferent. Although I'm not sure if giving him something would break your invis, but I've heard of other people doing this to do turn ins.

    I better check to see if I can turn these in. I have like 45 of 'em already. No reason to keep collecting them if I can't turn them in. I'm a lv 37 half elf pally worshiping mith marr. Man I hope invis works or this illusion I bought.

    Edited, Tue Oct 12 12:56:33 2004
    RE: help
    # Jul 30 2005 at 7:00 AM Rating: Decent
    13 posts
    Just said that on the post after, but you can engage the turn in with pacify (Mezz do NOT work on many npcs, I don't know if that's on all), then get an invis undead from someone else, and then you can "give".
    Used to work, don't know if still do.

    BTW, some NPC accept items even if they are ready to attack, that is the case for an evil npc for enc epic1, I had to pacify it, and she gave me what I needed.
    RE: help
    # Feb 12 2005 at 12:14 PM Rating: Decent
    23 posts
    when your invis, you cant turn in, nor can you get a response from a hail
    help
    # Aug 31 2004 at 4:19 AM Rating: Default
    19 posts
    im a 51 halfling ranger and im a pathfinder i dont worship anybody and everything is KoS i was wondering igf mezzing the captain works does handing items to him break mez?
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    What to do now??
    # Jul 21 2004 at 12:54 AM Rating: Decent
    33 posts
    I am a beastlord or the tribunal I have no idea how to get to rottgrime I got about 200 braids rotting in my bank, but I have absolutely no way to get to rottgrime cause im KoS anything I can do to get to him to hand in braids?

    Edited, Wed Jul 21 01:54:56 2004
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    RE: What to do now??
    # Aug 09 2004 at 7:53 AM Rating: Good
    26 posts
    Get an DE Illusion potion from the bazaar. If you then con Dubious or better, you can do the quest.
    RE: What to do now??
    # Oct 12 2004 at 3:45 PM Rating: Default
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    67 posts
    I am running an ogre warrior. was fine with the faction until guild running to frontier mountains got attacked by golem, and every dragoon and gargoyle in the area. Now i'm kos. Tried the de potion trick, i'm still kos (threatening) Checked the list of mobs that will let you raise vs faction and all are raid or massive (to me at 56) i can't even get to bank in ot. :) well. a pally friend of mine did it using invis. maybe i can sneak past the golem that way. but rotgrime is another matter.

    not sure if can be mezed but maybe a paci will work.

    CLERIC AHMAGOTTABOOBOO

    Ahma Bigmeetshield
    ogre warrior 56 bashes
    Saryn Server
    my thing
    # Jun 22 2004 at 3:52 PM Rating: Decent
    4 posts
    as a halfling agnostic rogue w/ DE illusion, it took about 200 braids to go from just turning dubious to just turning apprehensive.
    Then it only took another 40 some braids to get from apprehensive to aimable, when i was able to get the OT gate hammer. 8)


    also at lvl 65, for every 6 turn ins of 4 braids each, i got 5% AA xp.

    Edited, Thu Jun 24 00:28:59 2004
    Troll with Bad VS faction trying to raise VS faction
    # May 19 2004 at 12:28 PM Rating: Decent
    4 posts
    I am a Troll also screwed up my faction with VS and am wondering if Illusions of DE or Ogre would let me turn in Braids to get faction up for the hammer or are illusions broke?

    I know my Wood Elf illusion doesn't work on the guards in Felwithe.

    M.
    braids to capt
    # Apr 01 2004 at 8:22 AM Rating: Decent
    6 posts
    ps...i use the sneak approach to turn in the braids to the capt
    wood elf ranger trying it
    # Apr 01 2004 at 8:18 AM Rating: Decent
    6 posts
    i was a 37 ranger trying to raise faction with vs to get to turn it jade, so ive killed and turned in braids to capt, turned in about 400-500 and also got to 42 in the mean time. ive also tried the potions and they do not do anything, this was just about 4-6 weeks ago. also cant have anyone else charm the foreman cause i was still scowled at. i cant affored any puppet strings either. so i cont to hunt for braids here and there. after turning in over 400 and not even getting for scowl to threateningly, well...
    Re: illusions
    # Apr 01 2004 at 7:24 AM Rating: Decent
    5 posts
    Dream, I believe your illusion worked because for 1, you are an evil race and 2 you have an evil god. The Outpost is evil, thus more than likely giving you an indifferent or dubious con automatically. As a Wood Elf Warrior, the Ogre illusion didn't fool them. Both the Cliff golem guarding the entrance and 2 dark elves inside still scowled at me under illusion.
    illusions
    # Mar 31 2004 at 7:26 PM Rating: Default
    Illusions do work, at least they did for me, but then again, i have never taken a prior faction hit against VS faction...

    With an Iksar Shadowknight, i was able to use an ogre illusion to get in and turn in braids. Took me 88 braids to get to amiable.

    Hope it helps.

    Rubyweapon,
    Quellious
    faction and illusion
    # Mar 25 2004 at 9:07 PM Rating: Good
    The reason illusion faction was nerfed was Illusion:Night's Dark Terror.
    People were walking around as scarecrows and being ignored by mobs entirely.
    Rather than fix that one illusion, they nerfed them all.
    RE: faction and illusion
    # Nov 17 2004 at 4:52 AM Rating: Decent
    *
    227 posts
    I adore how Sony does this. They nerfed pet buffs due to all the changes to mage mana reclamation. Now that pet buffs are hosed, necros can no longer charm effectively at high levels. A whole part of the game that I greatly enjoyed is now <poof>.
    Illusions and faction
    # Mar 16 2004 at 11:37 AM Rating: Decent
    Once again Illusions ahve been nerfed , they no longer give any faction change what so ever .... I personally have no idea why, i mean what is the point with the illusions if they dont allow you to do what you couldnt before? It is now purely cosmetic.
    ____________________________
    Ebonrose
    Night Elven Huntress 60 seasons
    Residing in the Realm of Rexxar

    Ebonrose
    Blood Elven Huntress of 31 Seasons
    Residing in the Realm of Kirin Tor
    Kunark...
    # Mar 16 2004 at 10:41 AM Rating: Decent
    5 posts
    Is it just me or does everything just hit harder in Kunark?? It seems that everything dark blue hits like a white or yellow. Strange. I am a lvl 37 Paladin forced to hunt in OT and I need this quest for more exp. Especially hard to find a group on the Rodcet Nife server let alone in Kunark on The Nife Server. What ever happened???

    Kraylox of The Order Of Manveru
    Paladin of The 37Th Season
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