Fire in the Hole  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:85
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
  • Spell
Time Limit:06:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Underfoot
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Jan 4 08:34:51 2010
Modified: Thu Jan 24 23:51:52 2013
This group mission begins with Gotonur, a telmiran in Brell's Temple (location: 655, -10, 21 -- in the large room north of the zone-in; same room as Brell Serilis).

Be on the lookout for wandering see-invis KOS mobs while speaking with Gotonur.

In order to request this task, you must first have completed Gotonur's three solo tasks.

You say, 'Hail, Gotonur'

Gotonur says 'Once again you have shown your desire to help find out what has been happening. But before everything can be revealed to you there is one more thing you must [do].'

You say, 'What must I do?'

Gotonur says 'At the center of this temple lie the Fonts of Creation. It is here where the process of life starts. Within the locked chamber lies the font guardian. In order to open the door one must make a keystone. The font guardian is the only one who knows why our creator has stopped talking to us but we cannot create a keystone as we have a problem retrieving the mold needed to create it. Can you [help] us?'

You say, 'I can help.'

Gotonur says 'When we built this temple we built another just like it deeper beneath the earth. It is here where we keep the keystone mold and some of the older more powerful creations to protect it. Unfortunately being kept locked away has weakened their connection to our creator and they have become [aggressive] to everything.'

You say, 'Aggressive?'

Gotonur says 'They will attack anything on sight which includes those of us who reside here. The only way inside the chamber is to retrieve the keystone mold and the only way to retrieve the keystone mold is through the halls that protect it. You have proven that you grasp the basic understanding of creation and it is this knowledge that is needed in order to make the keystone once you have retrieved the keystone mold. Do you think you can do it?'

You say, 'Yes.'

Gotonur says 'Thank you, ______. When you are ready, please say you are [ready] and I will open the gateway. I await your return with the keystone so we can finally get to the bottom of this dilemma.'

You have been assigned the task 'Fire In The Hole'.

You have agreed to assist Gotonur in making a keystone. In order to do this, you must brave the halls of the Vault of Stone, retrieve the keystone from the vault guardian, and bring it back to Gotonur so that he can make a keystone.

To zone into the instance:

You say, 'Ready!'

Gotonur says 'Be careful, _____. We are counting on your success.'

LOADING, PLEASE WAIT...
You have entered The Vault of Stone.



Retrieve a jagged shard from ancient colossi 0/1 (Brell's Temple)

Retrieve a pulsing sphere from timeworn channelers 0/1 (Brell's Temple)

Retrieve a chipped claw from cunning fiends 0/1 (Brell's Temple)

The above three items drop from said mobs. Trash in this zone hits for a max ~8,500. Everything sees invis and is tightly packed together.

Only mischievous constructs and cunning fiends are mezzable. Everything else is immune to mez.

Unlock the door to the inner vault chamber 0/1 (Brell's Temple)

Whoever has the three items in their possession needs to click on the locked door to the north of the zone-in:

The three pieces click into place and the sounds of several clicks emanate from the walls around it. There is a loud click and the door slides up revealing the next chamber.

Retrieve a Vial of Purified Water from the Protector of Purity 0/1 (Brell's Temple)

Retrieve an Unstable Glob of Clay from the Protector of Clay 0/1 (Brell's Temple)

The above two mobs can be found in the rooms leading away from either side of the room you just opened. They hit for a max ~12,000.

Mix the purified water with the unstable glob of clay to create an unstable mass 0/1 (Brell's Temple)

Right-click the glob of clay to produce an unstable mass of clay.

The water and clay mix together seamlessly to create an unstable mass that looks like it could stick to the door very easily.

Use the unstable mass of clay on the door to gain access to the worshipping area 0/1 (Brell's Temple)

Whoever has the unstable mass in their possession needs to open either door leading deeper into the zone.

Retrieve a crumbling head from a crumbling construct 0/1 (Brell's Temple)

Retrieve a broken torso from a broken construct 0/1 (Brell's Temple)

Retrieve a cracking legs from a cracking construct 0/1 (Brell's Temple)

Retrieve a worn arms from a worn construct 0/1 (Brell's Temple)

Retrieve a pair of eroding feet from an eroding construct 0/1 (Brell's Temple)

The above five golem constructs can be found throughout the newly opened areas of the zone. They each hit for a max ~14,000.

Assemble the golem by attaching everything to the torso 0/1 (Brell's Temple)

Right-click on the torso to create a destructive golem.

Activate the destructive golem in the garden hall or pool hall leading to the keymaster chambers 0/1 (Brell's Temple)

Whoever has the destructive golem in their possession needs to head down to one of these halls and right-click the item. This spawns a non-KOS Destructive Golem which will then open the doors to the end room.

The destructive golem stands before the door and destroys the barrier before crumbling to dust. The path to the keymaster is now open.

Retrieve the vault key from the Key Master 0/1 (Brell's Temple)

The Keymaster hits for a max ~14,000. Whoever loots the key from its corpse can open the door to the Vault Guardian (due north from the zone-in).

Defeat the Vault Guardian 0/1 (Brell's Temple)

The Vault Guardian is perma-rooted, so you'll have to fight it in the room. It hits for a max ~14,000.

Note: The task locks upon the Vault Guardian's death.

Retrieve the Keystone Mold from the Vault Guardian 0/1 (Brell's Temple)

Return to keystone mold to Gotonur 0/1 (Brell's Temple)

Gotonur is stunned when you hand the keystone over. Recovering from the shock he pulls out a vial of brown liquid and begins to pour it into the mold. The mold begins to bubble and smoke and melts away revealing an odd looking rune. Gotonur hands the item to you and bows his head in acknowledgement. Gotonur says 'Take this and open the font chamber.'

Everyone in the task receives a Keystone.

"a stone chest" spawns with loot (1 item per task). Known drops:
Battlestaff of Symbols
Beguiler's Last Answer
Brute's War Spear
Eyepiece of the Fancy Tinker
Naglebrak's Cleansing Tool
Orb of Suspension
Orb of Timeless Stone
Slime-Etched Breastplate
Slime-Etched Leggings
Tarnished Stone
Telmiran War Shield

Rewards (everyone in task):
210 platinum
Experience (2.2 AAs at Level 85)
~80 Brellium Tokens



Some (not all) classes also receive a spell for completion of this mission:
Bard - You'll get nothing and like it!
Beastlord - You'll get nothing and like it!
Berserker - Tome: Shared Bloodlust
Cleric - Spell: Holy Contravention
Druid - You'll get nothing and like it!
Enchanter - You'll get nothing and like it!
Magician - You'll get nothing and like it!
Monk - You'll get nothing and like it!
Necromancer - Spell: Call Skeleton Swarm
Paladin - You'll get nothing and like it!
Ranger - You'll get nothing and like it!
Rogue - You'll get nothing and like it!
Shadow Knight - You'll get nothing and like it!
Shaman - You'll get nothing and like it!
Warrior - You'll get nothing and like it!
Wizard - Spell: Splash of Brimstone
Rewards:
Send a Correction
Post Comment
Shawl 2.0 quest
# Oct 21 2014 at 5:38 PM Rating: Default
if you're at this point of the Shawl quest (2.6, aka Coldain Shawl 2.0 #6: Honoring the Elements), I'll post what you'll need to know:
Just have someone open the "Font Chamber" door for you. There is no flagging/key requirement; just someone who has access to open it the door for you. Hopefully you saw this before you saw the Fire in the Hole and its prerequisite quests.
Some info
# May 03 2013 at 6:32 PM Rating: Decent
I was on the last step of the previous task which is to hail him to complete the task and get your reward. I was automatically given the group task Fire in the Hole. This is bugged though. Completed the hails with the other 2 characters i was boxing. Each of the 3 characters was given the group task Fire in the Hole. When i tried to zone in though i got a The way is blocked to you. Perhaps you would be able to enter if there was a reason to come here. At this point simply drop the task for each character and then just hail him and go through the speech. He will at some point give the group task again and everyone in the group should now have the same task and be able to zone into the instance.
Several bits of info
# Sep 22 2010 at 5:10 PM Rating: Decent
*
85 posts
I tested all the trash mobs with mez to see which ones it works one...

timeworn archmagus: non-mezable
roaming automaton: non-mezable
an ancient automaton: non-mezable
a mischievous construct: mez-able
a timeworn channeler: non-mezable
a cunning fiend: mezable
an ancient automaton: non-mezable

If you want the toughness achievement, or just want to survive, be aware that the named mobs rampage for full damage. Make sure someone that can take the ramp gets it. My chanter alt got rampage once and went down faster than <analogy not appropriate for family boards>. They do all hit hard as trucks... fortunately, they have very low hp. At best, I'd say they're about equal to trash mobs. They may even have less. So the best way to deal with their dps is to simply burn their faces off before they get a lucky enough streak to take down your tank. There's a lot of nameds but there's also enough trash clearing to let low refresh burns refresh.

All trash mobs are snare/rootable, so they're not that bad to split. Though be aware some of them are chanters and will mez the puller/tank. Radiant Cure will remove it, and they generally won't do it twice in the same fight.

I was boxing this to taskadd some guildies at the end that needed it for Volska's access still... apparently there's a rumor going around you need to actually be in the zone to get the Keystone at the end that lets you open the door to The Font Guardian in the uninstanced zone. This isn't true. One of them sat in guild hall the whole time and still got the Keystone.
can bug out
# Sep 13 2010 at 4:15 AM Rating: Decent
Scholar
*
55 posts
If you do not all steps and all steps in the right order the task may bug out completely.

Suggestions to avoid possible fails:
Do not use clickies created in earlier passes throught the mission, specially not befor all items are collected and the right one is created.
Do not go up the ramp close to Gotonur befor all other steps are completed. The Vault guardian can aggro throught the locked still closed door.

Jipped on chest loot
# Aug 18 2010 at 10:43 PM Rating: Decent
Scholar
Avatar
41 posts
Tonight we got "Orb of Suspension" the levitate clicky item! WHAT A JIPP!
Naglebrak's Cleansing Tool
# Aug 04 2010 at 8:41 AM Rating: Decent
Tonight Naglebrak's Cleansing Tool was the chest http://everquest.allakhazam.com/db/item.html?item=87909
____________________________
Can't we all just get along?
Chest drop in "Fire in the Hole"
# Jul 06 2010 at 11:40 AM Rating: Decent
1 post
Dropped this for us last night in chest.

Brute's War Spear
http://everquest.allakhazam.com/db/item.html?item=87228

85 Ranger
Bristle/Tribunal


Edited, Jul 6th 2010 12:45pm by Renban
Keymaster
# May 28 2010 at 4:30 AM Rating: Decent
23 posts
Keymaster max hit was 13,414 for a ranger who is HP 48k buffed, 5218 AC, and max AA's.
The five final names
# May 28 2010 at 3:57 AM Rating: Decent
23 posts
The five final constructs ALL hit for 14k. Be READY to roll like you've never rolled before.

Edited, May 28th 2010 6:31am by RabTZ
Battlestaff of Symbols
# May 28 2010 at 2:28 AM Rating: Decent
Scholar
24 posts
Finished this task just a few minutes ago and the chest dropped this:

Battlestaff of Symbols
http://everquest.allakhazam.com/db/item.html?item=86828

Edited, May 28th 2010 4:39am by jedis
Reward
# May 23 2010 at 5:42 PM Rating: Decent
Avatar
12 posts
Chest loot for us today was Slime-Etched Leggings

http://everquest.allakhazam.com/db/item.html?item=87068
____________________________

Purest Feeling
Veeshans Fury
Bristlebane
weird
# May 17 2010 at 12:56 PM Rating: Decent
Scholar
17 posts
hmm
loot
# May 14 2010 at 9:07 PM Rating: Good
Scholar
*
58 posts
just got eyepiece of the fancy tinker from loot chest
____________________________
[100 Deathcaller] Zephur - Gnome Necromancer
300 (15%) Research / Tinkering / Tailoring / Smithing
300 (12%) Baking / Brewing / Fletching / Jewelcraft / Pottery
Chest Loot
# May 12 2010 at 2:26 AM Rating: Decent
4 posts
Drops Beguiler's Last Answer as well - http://everquest.allakhazam.com/db/item.html?item=87936
tokens
# May 05 2010 at 12:26 PM Rating: Decent
*
53 posts
this gives 80 brellium tokens.
More chest loots
# Apr 30 2010 at 6:55 PM Rating: Good
Scholar
24 posts
Tarnished Stone dropped 4/30/10 from the chest.
Chest Loot
# Apr 28 2010 at 1:53 AM Rating: Good
Slime-Etched Breastplate was chest loot for us.

http://everquest.allakhazam.com/db/item.html?item=87822
Chest is called
# Apr 17 2010 at 4:09 PM Rating: Good
Chest is called: A Stone Chest

Dropped an Orb of Timeless Stone today.
____________________________
Egat Bearskinner
Imperator of Erollisi Marr
Chest is called
# Apr 17 2010 at 6:37 PM Rating: Excellent
Ungainly Ninja
ZAM Administrator
Avatar
****
6,971 posts
EgatBearskinner wrote:
Chest is called: A Stone Chest

Dropped an Orb of Timeless Stone today.


Are those the exact spelling and capitalization in-game?
Chest is called
# Apr 19 2010 at 12:59 PM Rating: Good
Exact spelling and capitalization is: a stone chest

The chest dropped a Telmiran War Shield today and all gained 80 Brellium Tokens.
____________________________
Egat Bearskinner
Imperator of Erollisi Marr
Chest
# Apr 11 2010 at 12:31 AM Rating: Good
*
60 posts
Chest does not spawn yet. next patch. 3.18% aa.
____________________________
Zare - 90 3200+ AA Human Monk - The Nameless/Erollisi Marr
starting dialogues
# Apr 06 2010 at 4:24 PM Rating: Excellent
Sage
*
56 posts
[Tue Apr 06 18:21:30 2010] You say, 'Hail, Gotonur'
[Tue Apr 06 18:21:30 2010] Gotonur says 'Once again you have shown your desire to help find out what has been happening. But before everything can be revealed to you there is one more thing you must [do].'
[Tue Apr 06 18:21:35 2010] You are filled with a resurgence of mana.
[Tue Apr 06 18:21:40 2010] You say, 'do'
[Tue Apr 06 18:21:41 2010] Gotonur says 'At the center of this temple lie the Fonts of Creation. It is here where the process of life starts. Within the locked chamber lies the font guardian. In order to open the door one must make a keystone. The font guardian is the only one who knows why our creator has stopped talking to us but we cannot create a keystone as we have a problem retrieving the mold needed to create it. Can you [help] us?'
[Tue Apr 06 18:21:46 2010] You say, 'help'
[Tue Apr 06 18:21:46 2010] Gotonur says 'When we built this temple we built another just like it deeper beneath the earth. It is here where we keep the keystone mold and some of the older more powerful creations to protect it. Unfortunately being kept locked away has weakened their connection to our creator and they have become [aggressive] to everything.'
[Tue Apr 06 18:21:51 2010] You say, 'aggressive'
[Tue Apr 06 18:21:52 2010] Gotonur says 'They will attack anything on sight which includes those of us who reside here. The only way inside the chamber is to retrieve the keystone mold and the only way to retrieve the keystone mold is through the halls that protect it. You have proven that you grasp the basic understanding of creation and it is this knowledge that is needed in order to make the keystone once you have retrieved the keystone mold. Do you think you can do it?'
[Tue Apr 06 18:22:22 2010] You say, 'yes'
[Tue Apr 06 18:22:22 2010] Gotonur says 'Thank you, Alcho. When you are ready, please say you are [ready] and I will open the gateway. I await your return with the keystone so we can finally get to the bottom of this dilemma.'
[Tue Apr 06 18:22:23 2010] You have been assigned the task 'Fire In The Hole'.
chest reward
# Mar 29 2010 at 6:33 PM Rating: Good
5 posts
got (Telmiran war shield) in chest at end of mission on test server..
Nada for Druid
# Mar 25 2010 at 10:46 PM Rating: Decent
Scholar
32 posts
Nothing except keystone for druid
Empty
# Mar 21 2010 at 4:18 AM Rating: Good
Bards, beastlords and shadow knights get no spells/tomes for beating this.
Berserker tome
# Mar 12 2010 at 1:13 AM Rating: Decent
8 posts
Warriors and monks get nothing
Berserker tome
# Mar 12 2010 at 1:12 AM Rating: Decent
8 posts
Berserkers get the Tome: Shared Bloodlust
Shaman reward
# Mar 06 2010 at 7:44 PM Rating: Decent
4 posts
NOTHING
Enchanters
# Feb 07 2010 at 12:15 AM Rating: Good
*
155 posts
Enchanters do not receive a spell upon completion of this quest.
____________________________
Mezofiz, Enchanter of Sol Invictus
Task lock
# Feb 01 2010 at 1:28 AM Rating: Good
Scholar
29 posts
Task locks right after the ...Defeat the Vault Guardian 0/1 (Brell's Temple)... step.

Also Clerics get Spell: Holy Contrvention as a reward.

Edited, Feb 1st 2010 2:37am by giddemore
Wiz Spell
# Jan 17 2010 at 10:21 AM Rating: Good
2 posts
Splash of Brimstone Rk1 is the reward for wizards from this quest
And why should anyone else come?
# Jan 11 2010 at 2:45 PM Rating: Good
A spell for necros only, so far. How am I going to get a tank who can take 12K hits to come do this? Fah.


Lee of Quellious
____________________________
Fight smarter not harder.
Necro Spell
# Jan 05 2010 at 4:39 PM Rating: Good
Scholar
40 posts
Necros get Spell: Call Skeleton Swarm from this mission.
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