Halloween: Necromancer's Garden  

Quest Started By:Description:
This Quest is Seasonal
Maximum Level:110
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Loot
Quest Items:
Era:Secrets of Faydwer
Group Size:Solo
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Nov 3 09:15:18 2009
Modified: Wed Oct 15 10:17:24 2014
This is a shared task (1-6 players) that was introduced in October 2007 and is available every year around Halloween.

It starts with Leavalin Mossbite in the Greater Faydark at -1115, -1930, 25.

You say, 'Hail, Leavalin Mossbite'

Leavalin Mossbite says 'Hail adventurer! Please, I know you have much to do, but the Faydark needs your [assistance]!'

You say, 'Assistance?'

Leavalin Mossbite says 'The forest and her people are under attack by nefarious magics! Someone, most likely a necromancer of great power, has planted some sort of seeds in the forest to the north west of here. These seeds cannot be purged from the ground despite the best efforts of our druids. And now that the Nights of the Dead have arrived, these seeds are coming to [life]!'

You say, 'Life?'

Leavalin Mossbite says 'Perhaps life was not the proper word. The seeds are sprouting into deadly skulls! They spring from the ground and gather their strength for but a moment, then they seek out the good folk of the forest and attack them with dark magic! It is believed that the skulls will cease to sprout once the Nights of the Dead have passed, but until then we need help crushing them. They must be crushed with a magical shillelagh that I can provide you, and it must be done moments after they sprout. Unfortunately the power of the shillelagh is short lived, so you must hurry and crush as many as you can. I can even offer a small reward should you defeat a satisfactory number of them in time. Will you [help]?'

You say, 'I'll help'

Leavalin Mossbite says 'Thank you! Here is what you need. Go quickly and go with the will of Tunare and the thunder of Karana!'

You have been assigned the task 'Necromancer's Garden'.

You receive "Blessed Shillelagh".

Destroy the skulls growing in Greater Faydark before they become too powerful 0/10 (Greater Faydark)

This is a timed quest with a very short timer. The clicky on the Shillelagh only takes the skulls down about 18-20%, so it takes several clicks per skull. With a 6-second recast timer, the task is almost impossible solo within the time limit.

The skulls are in the area northwest of the quest NPC.

10x Floating Skull Potion
Worm Skull Muffin
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how to make it, fast...
# Oct 29 2015 at 8:31 PM Rating: Good
12 posts
I didn't understood properly previous comments so I wanted to make a post to clarify was seemed unclear to me :

To complete this quest, you need to equip the club you're given and use its ability to shrink Graveskulls untill they disapear... 10 clicks each, 6 second recast... not very doable...
You can also shrink most (if not all) mobs in the zone to get credit.
It works exactly the same way, get your best runspeed buff, equip the Shillelagh, run to the nearest mob and use the club, watch the mob shrink, repeat untill mob disapeared, run to next mob, repeat untill you complete the quest...

It doesn't involve killing at all (killing as in : blasing or slicing mob untill they are dead).

Bats, and faeries are 2/3 clicks,
Wasps, skeletons, and orc pawns are 4/5
Wolvesn and drakes are 5/6...

Hope it'll help :)
how to make it, fast...
# Oct 11 2017 at 10:23 AM Rating: Decent
In addition to that, smaller mobs need less clicks than bigger, fat mobs. Pixies need 2, spiders, 3, ... trees and bigger fat orks more than 6.
HSishi Shortfinger
Proud Rogue
Member of <Raging Fury>
Antonius Bayle
Level and Lockout
# Oct 28 2015 at 6:40 PM Rating: Excellent
1,670 posts
You can do this quest at least as early as level 11, but you can't use both rewards, just the stat food.

Also, the lockout timer is definitely back. It's 20 hours.
I realized the moment I fell into the Fissure that the book would not be destroyed as I had planned.
Necromancer's Garden
# Oct 19 2014 at 6:10 PM Rating: Excellent
79 posts
Don't have to kill only heads.. can kill orc pawns, skellys, faeries. The smaller the mob, the less clicks it takes.
# Oct 19 2014 at 4:46 PM Rating: Good
60 posts
I suggest a tracker to do this one. The time is so short, you really need to be able to run right to the next mob without searching around. They removed the 20 hour lock out, so you can (and probably will) request this one over and over.

As they've said in other posts, time is tight. The quest is 10 minutes long. You have to kill 10 mobs. You have to hit each mob 10 times, and the recast time on the Shillelagh is 6 seconds. So, assuming no pauses or errors, each mob requires 1 minute to kill. And to make things more interesting, some of the mobs poof. They just disappear.

So, if you want to attempt this, and you're not using a cheat.... you track Graveskull, run to the first mob, target him, and right click on the Shillelagh (in your primary slot). He will stay at 100% health, but he will get smaller and smaller with each hit. After the 10th hit, he will break apart, still with 100% health. There seems to be groups of three mobs close by, so for a few mobs, you won't need to run far.

The respawn time on the mobs is about 10 seconds (according to tracking), but they rarely respawn in the same spot.

Drudarn Canbakeit
100 Druid
Prexus (The Rathe)
Correct area for skulls is NW
# Oct 15 2014 at 3:43 AM Rating: Decent
255 posts
Skulls are actually Northwest of NPC...NW
easy 10 min quest
# Oct 20 2012 at 6:19 AM Rating: Good
38 posts
ok this is very easy quest did the 10 kills needed with like 2 to 3 min left over..

kill anything small , dont bother with the heads, you get task update even when u clobber a lil fairy troublmaker or a small orc pawn taks 2 to 3 swings..

so this quest is very duable.. i just completed it now im going to wait the 20 hours to see if i can redu it and get another 10 x pot :P maybe if not no big deal still 10 dose of floaty skull rocks.. and when ur a bard it lasts for 27hours.. :P
Not enough time to Solo
# Oct 27 2011 at 7:11 PM Rating: Decent
6 posts
This quest is near impossible to solo. It takes about a minute to a minute and a quarter to kill each head, which means you need something like 11 to 12 minutes to kill them all.

the reward
# Nov 05 2009 at 7:36 PM Rating: Decent
46 posts
You can't use the potion reward until level 70.

There is a lock out of 20 hours on this quest.

It seems that once you have completed the quest one time, you only get the food as a reward. This is after having only done the quest the day before, I am not sure what would happen if the quest is up next year and people try to do it again.

This illusion is cool, not the usual skelly model.

Edited, Nov 5th 2009 8:54pm by willimina
# Nov 04 2009 at 2:37 AM Rating: Decent
485 posts
this was from last year :p
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