|Quest Started By:||Description:|
|This group mission begins with Trilyaris at the zone-in of Toskirakk.
Pre-Requisites for Requesting:
- Completed "Times are a Chainin'" task
- Have at least "kindly" faction with "Toskirakk Slaves" (raised by doing tasks and killing Rallosian mobs in Rathe theme)
You say, 'Hail, Trilyaris'
Trilyaris says 'Hello, _____. You seem like you do not belong here, and yet you have helped us. This may mean that the slavers will begin to take more [notice] of you.'
You say, 'Why would they notice me?'
Trilyaris says 'Yes. They generally think we all look the same, but the ones that really catch their ire get noticed. One of our number, however, has found a [secret]. This is no [rumor] but simple fact.'
You say, 'Pity, I like rumors.'
Trilyaris says 'This is a rumor that I would like you to investigate. Strangers in the city, other than slaves, are very rare and could lead to something unpleasant for everyone. Can you [look into] this for me?'
You say, 'I will look into it'
Trilyaris says 'Thank you. I know a way into the upper areas of the city. Let me know when you are [ready] and I can get you there.'
You have been assigned the task 'Spies, Lies, and Prison Cells'.
Trilyaris asked you to find out anything you can regarding rumors of strangers in the city. From what she has heard these strangers are secretive and frightening, though nobody can claim to have ever met or seen one. Any information is better than what she has now. She can send you to the upper levels at any time, just let her know when you are 'ready'.
You say, 'Ready!'
LOADING, PLEASE WAIT...
You have entered Toskirakk
You zone into an instanced version of Toskirakk, on the upper level.
"Treblor the Slasher" is a named mob that has a chance to spawn after killing a number of mobs in this instanced zone. If he spawns, he may be among those mobs that auto-aggro you in the jailor area.
He drops one item per kill, with a chance at dropping an armor piece as well:
Girdle of the Slasher
Mask of the Slasher
Discover why there are so few ogres in Toskirakk 0/1 (Toskirakk)
Task Window Says: Slaves are good at gathering information. Perhaps speaking with one will help you find where to start.
Near the zone-in is "a lost slave".
You say, 'Hail, a lost slave'
a lost slave says 'Um... Hello? What are you doing here? They'll kill you if they find you with all that stuff! I don't want to be seen with you or they'll kill me too! Get back to the slave pits before the [masters] find us all.'
You say, 'The masters??'
a lost slave says 'They've been even more vigilant, more violent than usual since [Murdunk left] with a large portion of his troops. They'll kill us for anything they don't like, especially for gathering in groups and talking in quiet tones like this! Get away from me.'
You say, 'How long has it been since Murdunk left?'
a lost slave says 'Yes, he left. I don't know where he went. You'd have to talk to one of the more [trusted slaves] about his comings and goings. I don't have anything to do with that sort of thing. I'm just a messenger. I deliver stuff from one place to another. I have to go now, I really have to go!'
You say, 'Where would I find the more trusted slaves?'
a lost slave says 'Those that work in the jail to the north west might know of Murdunk. I certainly... oh no. They've seen us! We're dead now!'
When you say the phrase "trusted slaves", 2x "a wary guard" spawn and run to your party. They hit for a max ~4,000 and are immune to root/snare.
Defeat the two commanders guarding the passage to the jails 0/2 (Toskirakk)
Task Window Says: To get safely to the jail area, you will need to head northwest. There are two commanders that will be a problem if left behind you when you pass.
Field Commander Obitkan and Guard Commander Kletnag are due northwest, staying on the upper area. You can invis to them.
Field Commander Obitkan is non-aggro until the Guard Commander is killed, so you can single-aggro Kletnag safely. Each hits for a max ~5,500, but land full hits more often and have a lot more hps than normal Toskirakk trash.
Guard Commander Kletnag shouts 'Stand back, Obitkan, these intruders are for the guard to deal with.'
Kletnag casts "Mace Throw":
Mace Throw: Single Target, Unresistable (0)
1: Decrease Hitpoints by 9000
Guard Commander Kletnag has been slain by _____!
Guard Commander Kletnag's corpse falls loudly to the floor.
Obitkan aggro's upon Kletnag's death.
Field Commander Obitkan shouts 'Hah! Kletnag was a fool. There's a reason he was never given field command. I'll show you what a true Rallosian can do!'
Obitkan casts the spell "Rabbit Punch":
Rabbit Punch: Single Target, Unresistable (0)
1: Decrease Hitpoints by 750 per tick
2: Decrease Attack Speed by 50%
Field Commander Obitkan has been slain by _____!
Field Commander Obitkan's corpse crashes to the floor.
Get into the jail area to find out more about Murdunk's departure 0/1 (Toskirakk)
Task Window Says: There are some slaves that attend to the jailors. They are trusted enough to overhear much more than the average slave.
You can invis up and head futher northwest to the jail area. Once inside the jail, you will see two mobs in front of three NPC slaves. Kill those to make room, talk to "a slave" (the other two are "an elven slave" and will not help). Med up to full because when you say the phrase "strangers" you will be rushed by two mobs (the next update).
You say, 'Hail, a slave'
a slave says 'Hush! Do you want to get me whipped? Go away. They're more likely to kill us than just hurt us while [Murdunk is gone], and I'm not looking to die just yet.'
You say, 'Murdunk is gone, where?'
a slave says 'Aye, gone. Off to conquer for the empire. Seems like he was pretty [stressed] out about this one though. I think he's taking on the Rathe. He acts confident enough, but we slaves have learned to tell what our jailors are really feeling. Those of us that live long enough anyway.'
You say, 'Why would he be stressed?'
a slave says 'Seemed odd to me too. I think it's the unknown factor, those [strangers], that has him worried. The empire never bothered to capture powerful enemies before. Killing them is easier. Those of us that are too weak to put up enough resistance, we become slaves.'
You say, 'I keep hearing about strangers.'
a slave says 'Can't say much about them. They're always hooded in heavy robes. They speak clearly enough, no accent that I ever noticed. But they make even the ogres nervous, and that's not easy to do. And they have been helping them make their battle plans, something that the Rallosians have never seemed to need before. Now you know everything I know. Will you get away from me now, or do I call a guard? Though I suppose with all the corpses you've left in your wake they'll be coming soon enough on their own.'
Assistant Jailor Bentback shouts, 'I smell trouble in the cells. If I get there and one of you jailors is letting the slaves act up there will be a reckoning!
Assistant Jailor Bentback and Master Jailor Aggityr charge you.
Defeat the Jailor and his assistant 0/1 (Toskirakk)
This step updates upon the deaths of the two nameds. Both are about as tough as all of the other named you have fought so far. Neither can be mezzed or rooted.
Aggityr casts "Punishing Strike":
Punishing Strike: Single Target, Unresistable (0)
1: Decrease Hitpoints by 9000 per tick
2: Decrease Chance to Parry by 75%
3: Decrease ATK by 300
Assistant Jailor Bentback casts "Whip Pull" (this will root you in the middle jail cell, so you might want to fight them in there):
Whip Pull: Single Target, Unresistable (0)
Master Jailor Aggityr says 'So, I see someone has armed the slaves. That we'll deal with later. For now we have a minor revolt to put down.'
As soon as the jailor and his assistant die, three more mobs rush you. "an alarmed guard" all are immune to root, but they can be mezzed.
Assistant Jailor Bentback has been slain by _____!
Assistant Jailor Bentback's corpse tumbles to the ground.
Master Jailor Aggityr has been slain by _____!
Master Jailor Aggityr's corpse thrashes as it falls.
An alarmed guard shouts, 'Intruders! Trouble in the jails! Let's move! They can't escape past us, so be ready!'
NOTE: The loot-dropping named "Treblor the Slasher" reportedly has a chance to spawn and auto-aggro you as well here, so be ready for this in case that happens.
Defeat the Rallosians that seek to block your escape 0/1 (Toskirakk)
Task Window Says: It's best if you don't allow those who are aware of your presence to survive.
Continue on your way to where you zoned in. While in the tunnels leading from the jail area you will be attacked again by three more "an alarmed guard".
Finally, just before reaching the main circular hall, you will be attacked one last time. This final time, it is by "Spiritist Beld" + 2x "a rallosian headhunter". The Spiritist has a lot of hitpoints and is immune to mez/stun.
NOTE: After spawning these ambushes, these mobs remain zonewide auto-aggro, so be sure to med up before progressing through the zone.
Spiritist Beld has been slain by _____!
Spiritist Beld's corpse says 'How do you expect to defeat us all?'
Speak with Trilyaris 0/1 (Toskirakk)
You say, 'Hail, Trilyaris'
Trilyaris found your information useful, though even now she is suspicious of its veracity.
Your faction standing with Mitius, Herald of Change got better.
Chronobines (amount varies)
Timeshear Green Fragment Beza
Faction with Mitius, Herald of Change
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