|Quest Started By:||Description:|
|This is a shared task which begins with a disheveled human at the zone-in of Korafax. It is the second of a series of four (following the task "Kill the Mindshear Attendants") and is required for SOD progression.
You say, 'Hail, a disheveled human'
a disheveled human says 'Please, no more! I can't take any more! Just let me die. Let me kill [them] too. It's just too much.' His voice gets weaker as he speaks until he can no longer be heard, but his lips keep moving and tears continue to stream down his face. 'Too much.'
You say, 'Them?'
a disheveled human says 'So many [others], so much pain. Some break too easily and die. Some never break and they die too. Some of us. . . some of us hold on long enough to be worthy, but not so long that their twisted magic can't do its work. All I can see is their bodies writhing in pain. All I can hear is their screams. But the worst is the smell. Please, please kill me. Don't take me back in there.'
You say, 'Others?'
a disheveled human says 'I, I don't know anything about them. We never had the strength to speak to each other.' He looks up at you, his mouth forming words as if pleading silently. 'You, you can't be real. It's another madness dream. That's how they get to you. They twist your body until the mind conforms. Once they match, twisted and scarred body and demented mind, then they seal it with magic. Convert enough and the rest are easy for them to change. Not easier on their victims, no never that, but it is faster. Fewer [mistakes].' He starts to shiver uncontrollably. 'Oh, the mistakes.'
You say, 'Mistakes?'
a disheveled human says 'I can't, I just can't talk about that. They die. Usually they die.' He once again looks you in the eyes and seems to gather strength from something he sees there. 'If you are not a delusion, if you are real. But then, you can't be.' He looks back at his feet. 'If only someone could stop them. [Escape] doesn't work. It must be death. If you aren't here to kill them, then kill the prisoners.'
You say, 'Escape?'
a disheveled human says 'Heh. Ha!' He looks up at you, mania present in his eyes. 'Look! I'm free! Trapped here in this darkness. I can't sleep because my dreams are what they did to us. At least awake I can talk to imaginary people like you. You're different than the others I've thought up. I like that about you. You're not a hero, at least not what I pictured. But I shall still send you out on your [heroic journey]. You shall save me, save them, and defeat the evil that has driven me insane. Even if you are just a fragment of hope conjured from what remains of my mind.'
You say, 'My heroic journey...'
a disheveled human says 'Go forth, my savior! Rescue my mind from the clutches of darkness!'
You have been assigned the task 'Kill the Corporifers'
From what you could understand of the human's mad conversations, the transformation of a being into a discordian is a two-fold process. First the mind is made ready, forced open to all sorts of mind twisting pain. This is what the great beast, the Mindshear, does. Once the mind is broken open like an egg, the physical modifications are made. The discordians attempt to form the being into something more suited to their lifestyle, that of destroying worlds. The human has asked you, whom he believes to be a figment of his imagination, to slay those that perform such cruel work.
The east entrance to the corpifier room is loc -430, 1560 and -430, 1080 is the west entrance.
Numerous vitrik corporifers can be found in a room a little ways into the complex. Be advised they are more difficult than the mindshear attendants encountered in the previous task. They have more hit points, hit harder, and cast a nasty single-target DoT:
Grievous Wound: Single Target, Unresistable (-1000)
1: Decrease Hitpoints by 5000 per tick
2: Decrease AC by 240
NOTE: If you're doing this for progression purposes you'd might as well grab some pre-lootable items from the vitriks for a later task - 1 of each per person:
Essence Sieve (a container)
(See this progression wiki article for more information.)
Your task 'Kill the Corporifers' has been updated.
Hearing you speak of killing those responsible for the torture of so many beings seems to have given the man a glimmer of hope. For a long moment he smiled, something you have never seen him do before. For a very brief moment you think he may have come free of his madness.
Your faction standing with Herald of Druzzil Ro got better.
You have successfully been granted your reward for: Kill the Corporifers
Anarchy Crystal Segment
The shared task "Free My Mind" follows this one.
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