Jaled`Dar Group #2: The Brood of an Emperor  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:85
Maximum Level:85
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
Time Limit:06:00:00
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Seeds of Destruction
    Recommended:
    Group Size:Group
    Min. # of Players:1
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Wed Nov 19 09:01:40 2008
    Modified: Mon Sep 14 16:32:38 2009
    This is the second of five group tasks from Jaled`Dar (each of which are required for Void progression). It follows the task "Audience with the Warmaster".

    You say, 'Hail, Jaled`Dar'

    Jaled`Dar says 'Why do you bother me small one? I have enough [problems] to deal with here without your intrusions.'

    You say, 'Problems?'

    Jaled`Dar says 'You have proven a surprising ally. I would not have expected you to be so willing nor so capable. My need for your assistance is not over. The threat has not been defeated, and the Iksar still hold formidable power. Is your assistance [still available] to us?'

    You say, 'I am still available'

    Jaled`Dar says 'Very well. The tasks we ask of you now will not be easy. If you have allies you will likely find them most useful.'

    A task window pops up. Choose 'The Brood of an Emperor'.

    You have been assigned the task 'The Brood of an Emperor'.

    The hatchery wing of the Iksar imperial palace, Kaesora, doubles as a guarded vault for Emperor Ganak and his advisors. Therein you will find the eggs of the imperial bloodline, blessed and protected by his chosen guardians. It is vital to the efforts of the Ring of Scale that Ganak's bloodline end with him. Enter the hatchery vault and destroy all of the imperial eggs found there.

    Get into the hatchery 0/1 (Field of Scale)

    The instanced zone is entered through the same way as the non-instanced zone.

    Destroy all of the imperial eggs 0/21 (Hatchery Wing)

    Throughout the zone are destructible imperial eggs. This step updates once all the eggs are destroyed.

    Kill the last ditch defenders of the hatchery vault 0/1 (Hatchery Wing)

    You'll have to kill a few waves of mobs here. The first wave spawns upon the destruction of the last egg. They seem to spawn near a random person and walk towards them. They do not see invis.

    4x "a rear guard trooper"
    1x "a rear guard juggernaut"
    2x "a rear guard scalebrand"
    1x "Guard Captain Teszk"

    Guard Captain Teszk has been slain by _____!
    Guard Captain Teszk's corpse hisses in failure and falls dead.
    Your faction standing with Sebilisian Empire got worse.
    Your faction standing with Tynoc, Herald of Scale got better.

    Your task 'The Brood of an Emperor' has been updated.

    With the brood of Emperor Ganak destroyed, his death in the battle with Jaled'Dar will mark the end of his imperial bloodline.

    Your faction standing with Tynoc, Herald of Scale got better.
    You have successfully been granted your reward for: The Brood of an Emperor

    Reward:
    Faction
    A Number of Chronobines (varies)
    Timeshear Red Fragment Beza

    Other named and their loot:

    Toriss the Protector:

    Protector's Chain Ring
    Protector's Spiked Charm
    Toriss' Chain Ring
    Toriss' Spiked Charm
    Rewards:
    Send a Correction
    Post Comment
    Solo + merc
    # Jun 29 2010 at 1:30 PM Rating: Decent
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    173 posts
    Easy to solo with a merc if you have iksar illusion, and can stand up to the mobs in a small space. did it today (85SK) with a t4 cleric

    Eggs are easy to kill, all are in the three rooms furthest from the zone.

    I met the first wave of mobs on the ramp nearest the zone. Even with FD/fade/invis they will follow you around and then aggro quickly. The named guy, Captain, can also be snared; not sure about the rest as I didn't try.
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    Info
    # Jun 21 2010 at 7:30 PM Rating: Decent
    6 posts
    3-box setup with Mage, Mage, Shaman all level 85, all with J5 mercs ... two wizards and one cleric. Killed eggs, saved last one for far SW room. After 20 eggs, cleared room. Killed last egg and just waited. Eventually waves came in as discussed but since we were so far from zone-in, we had a couple of minutes between waves to med up a bit. Spawned mobs did NOT bring friends with them.
    Invis does not work
    # Mar 18 2010 at 12:17 AM Rating: Decent
    11 posts
    When the last egg is destroyed, the mobs that spawn DO see thru invis, they agroed me and started whooping up on me and I was invisible. As soon as the last egg is destroyed, be ready to fight immediately. I was the lowest lvl in the group, and a cloth caster... They popped right on top of me and started beating on me.
    Trash will add in
    # Sep 15 2009 at 7:07 PM Rating: Decent
    8 posts
    After killing the last egg the waves spawn at the enterance. It is best... if someone has a pet.., to let that pet kill the last egg while you run back to the entrance with your group. The waves will spawn there and yes there will be about 4 of em but they don't hit as hard as all mobs. Trash will not assist unless they see you draw aggro or attack the waves. So the waves can run by mobs but you can't fight near them. Its best to do it at the enterance and be ready for battle. You can zone out if things get rough but if you zone in they will be waiting for you or immeditally aggro to you... so be ready for battle once you load in. Feign death or anything else does not loose aggro whatso ever.
    quest info update
    # Sep 14 2009 at 11:45 AM Rating: Good
    *
    221 posts
    Min. # of Players: 1 - Although this is a group task I am able to request this solo with no merc up for this group task.
    My experience with this one...
    # Aug 06 2009 at 9:07 PM Rating: Decent
    *
    53 posts
    I am a 4 boxer MAG MAG MAG ENC WAR (Merc) CLR (Merc). This one was tough because the final mobs always aggro'd on one of the MAG (and the spawn right on you so you don't have much time) and it didn't matter who or what got the last kill. A MAG always died. Usually the T3 Merc tank died too (Before we could mez and slow) so we just would kill them off with remaining MAG and mez last one until Merc tank could be revived. Merc CLR was very slow to hand out rez for some reason but it does eventually happen. I found having a campfire outside pretty handy. We all wiped once and the task reset itself (Had to do eggs again). On attempt #2 we had Torris in the zone, and he was right in the middle of the map (does not see invis). The named was an easy fight once we cleared a nearby hallway. We used pacify spell on all potential adds. Set Merc tank to passive then used pet to pull the named up into the hallway (Pets for some reason do a better job of pulls with less adds).
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    3-manned with mercs
    # Jul 29 2009 at 4:54 AM Rating: Decent
    5 posts
    Did zero clearing. No pats killed. All three involved had t3 mercs.

    81 rogue w/ cleric merc
    81 monk (boxed by rogue) w/ cleric merc
    82 wiz w/ tank merc

    Ran in and killed eggs to the 20th egg, on the 21st egg we stopped and prepared. Knocked last egg to about 10% and put wiz swords on it (spawned until aggroed mob is dead). Wave of first four mobs spawned, they hit for about 1300... PANSY mobs, let merc tank with one cleric on balanced, one cleric on reactive.

    Tank merc on passive when last mob of first wave was at about 10%. Medded up inside instance during this time. When mob died, immediately used calanin's synergy on it and impenetrable disc'd to void any (and ultimately, all damage, missed every swing). Merc grabbed aggro. I believe our group makeup was about as exact as you could because switching between healer stances helped a lot on mana.

    On 3rd wave, initial aggro was on rogue and I nimble disc'd to give merc tank to aggro without anyone dying.

    Last wave, pulled with monk again and mended to mitigate most of the damage done before merc tank could get aggro.

    All in all, fight was tough. both t3 cleric mercs ended OOM and wiz ended with 10%.
    harder then I thought
    # Jun 17 2009 at 2:58 PM Rating: Decent
    27 posts
    Out of the 5 I thought this was the hardest one. sure killing the eggs was easy. I did what was stated before cleared first room and waited on the last egg. I have Warrior, Bard, and Necro with two mercs goings. Mobs spawned super fast after killing the last egg, I started the warrior on taunting and gaining control of the 4 mobs was a bet scary, couldnt run the bard up so I started doting to get it off the mercs, finished running the bard up as the other wave came in, dotted all and burned them down, third wave came, was able to take them out then the main guy came in and mercs were low on mana but I used Final Stand and started dotting with the necro, Mercs lost mana he killed the warrior, then the mercs, and then I fd the necro and tanked with the bard, he killed the bard and I was life tapping for all I could as all my dots were on him then I got a crit heal and he just stopped and looked the other direction! was nice so I knew I had him task update! Necro has more then 33k mana and 30k hp, with better then Teir V armor from raids and all my spells are Class III that I use. Warrior is 35k hp 4500ac, bard is 27k hp both have Teir V or better armor.
    no aggro from eggs
    # Jun 09 2009 at 11:13 AM Rating: Good
    Scholar
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    102 posts

    I have done this mission twice, and if you have iksar illusion up, you can just melee the eggs to death, no mobs assist. the eggs do seem to do some damage to you, i think they nuke. And the eggs seem to heal super fast.

    I used druid vinelash cascade for CC on the first wave of 4. warrior hit fortitude disc, pulled the 4 out a bit from the ent, druid cast vinelash to ae root em. and war pulled back. snare em all, nuke one to break and pull it, keep the others rooted by chain casting vinelash.

    In theory, i think the mission is soloable by a druid: if you clear enough of the ent, you can kite the 4 waves around and root rot them. would be tough though.
    3-boxed
    # Apr 17 2009 at 6:23 PM Rating: Decent
    3 posts
    Just 3-boxed this mission with an above average geared 83 ranger, avg geared 81 sk, noob geared 77 shammy. With mercs of course.

    Edited, Apr 17th 2009 10:26pm by kondero
    1st Wave
    # Mar 01 2009 at 5:15 PM Rating: Decent
    7 posts
    I've been on a mission where 3 spawned and been on a mission where 4 spawned in first wave.
    Easy Win Strategy
    # Jan 28 2009 at 10:28 PM Rating: Decent
    11 posts
    Just completed event on January 29th, 2009. Clear the very first room, and any pathers you see roaming through the first room from the entrance. Have one person, preferably not the healer, at the last egg. Have your entire group at the entrance, because once the last egg is killed, the waves will rush the entrance 1 wave at a time. We found out that every mob can be ensnared, mezzed, rooted, and they do NOT summon. We made sure to root the very last mob out of each wave. The 2nd, 3rd, and 4th wave will not come until the final mob of the previous wave is defeated. You can have one person keep the last mob rooted, while the rest of your group zones out and zones back in and meditates to full mana. Rinse and Repeat as often as necessary to complete the waves. Final boss wave is one mob, he is also rootable, ensnarable, and the like. Have fun cruising through this one :)

    Figgan Spiritwind
    Druid of the 83rd Season
    Spiritwalker of Fennin Ro
    Easy Win Strategy
    # Mar 09 2009 at 5:26 AM Rating: Decent
    This task doesn't require any clearing. Send pets to kill the eggs, or DoT them from a spot without aggro. Once all eggs but one are destroyed, put a single pet on the last one and head for zone in. Kill the waves. Win.

    Pokey
    Easy Win Strategy
    # Feb 15 2009 at 9:54 PM Rating: Good
    *
    238 posts
    Excellent writeup! I did exactly as you said and 4-boxed the mission (monk, ranger, shaman, cleric all 85 with 500+ gear in most slots.)

    The only thing I was unprepared for was the speed with which the mobs rush the zone in. It literally takes 1 second for them to get there and every single time they went straight for the shaman or cleric, never the ranger or monk even tho no one was sitting etc.

    Zoning out to med was key -very good idea. Takes forever to get to FM when you are in combat. Zone out, then click your campfire to pop back into the instance. very handy!

    The first wave of 4 was not as bad as i expected. They dont hit too bad and by making use of weaponshield and monk voidance discs was able to get them all slowed very easily on every wave.
    Info
    # Jan 05 2009 at 12:15 AM Rating: Decent
    Only 3x "a rear guard tropper" spawn, and no, they dont spawn on the person who killed the last egg.. bard was in the back killing the eggs, the mobs immediately went to the zone in, so it must be completely random, or set on a certain class.. Did it 3 times (whiped a few times) and it kept popping by the zone in. FD / feign dont matter, they will aggro until everyone is dead.

    If you whipe, you aren't booted from the task, but when you go back to zone in, instance resets and you have to kill the eggs again, start the waves, etc
    Info
    # Mar 05 2009 at 1:13 AM Rating: Decent
    Scholar
    *
    72 posts
    Wiped tonight, and when i zoned back in, the task did NOT reset, and was promptly beaten down in seconds because the mobs were waiting at the entrance
    Info
    # Jan 07 2009 at 8:12 AM Rating: Decent
    8 posts
    We had 4 spawn, we cleared one of the egg rooms to fight in. The mobs all spawned at the entrance and ran through the zone to us. They are bard mezable, and fighting where we did gave us like 20 seconds of out of combat regen before the next wave hit us.
    DIALOGUES
    # Nov 23 2008 at 4:52 PM Rating: Decent
    to get this mission, the dialague is exactly the same as the first mission,

    you say Problems

    then still available
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