Phara Dar: Evil Afoot  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:105
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Loot
Success Lockout Timer: 06:00:00
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Creatures:
    Related Quests:
    Era:Seeds of Destruction
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Mon Nov 17 11:00:15 2008
    Modified: Mon Apr 8 16:17:05 2013
    This is a sub-task to be completed in conjunction with its grand task, "The Grand Illusion". It begins with Phara Dar in the Field of Scale.

    Upon receiving task "The Grand Illusion":

    Phara Dar says 'We shall see ______. We shall see. In order to make a convincing illusion, I will need a [ribcage], a [foot], a [hand], and finally a [skull]. Once I have all 4 pieces of this skeletal puzzle, not even Ganak himself will be able to see through your disguise.'

    You say, 'What about the foot?'

    Phara Dar says 'Grand Master Marthor is rumored to be enshrined within Kaesora's walls. By adding the powerful foot of this ancient combatant, your illusion will command great respect from all you encounter, even those most loyal to Marthor's memory.'

    You have been assigned the task 'Evil Afoot'.



    Retrieve the foot of Grand Master Marthor 0/1 (Field of Scale)

    Locate "Remains of Master Marthor" in the Kaesora area at -2040, -280, -48. Kill the surrounding mobs. There are two Iksar Masters guarding this one. They are both 85th level and pretty hard. Target the remains, then type /open them and loot Foot of the Master.

    Map File Location:
    P 280.9980, 2040.3347, -51.9812, 0, 240, 0, 1, Remains_of_Master_Tynn

    Bring Grand Master Marthor's foot to Phara Dar 0/1 (Field of Scale)

    Upon hand-in:

    Though they are now enemies, you sense Phara Dar has great respect for the ancient Iksar master. She gently wraps the foot in cloth, and sets it aside for later use.

    Phara Dar says 'Grand Master Marthor was a formidable foe in his day. Though an enemy, we must never show disrespect. I will return his foot to his remains once this battle has ended so that his memory remains intact.'


    Rewards:
    Iksar Right Hand Bones
    Experience
    Faction with Tynoc, Herald of Scale
    A Number of Chronobines (varies)
    Submitted by: Olivan
    Rewards:
    Send a Correction
    Post Comment
    Correct loc
    # Oct 04 2013 at 5:21 PM Rating: Good
    The bone pile is located at MINUS 2040 MINUS 280.
    ____________________________
    Veludeus Exmachina , Bristlebane

    *rate the posts, please*
    Name and loc
    # Apr 08 2013 at 7:04 AM Rating: Good
    Scholar
    *
    53 posts
    Correct loc and name on remains, might have changed.

    P 280.9980, 2040.3347, -51.9812, 0, 240, 0, 1, Remains_of_Master_Tynn
    Loc for map file!
    # Mar 12 2013 at 9:25 PM Rating: Decent
    9 posts
    P 279.06, -2039.18, -48.32, 0, 255, 0, 2, Remains of Master Marthor
    Experience
    # Nov 17 2012 at 8:33 PM Rating: Decent
    Avatar
    *
    78 posts
    3 AA + 28% at level 91
    ____________________________
    Exor's holy blade cleanses his target (297072)!
    Level 100 Paladin <Wayward Hope>
    4400 AA
    ranger head shot fail
    # Oct 26 2012 at 3:11 PM Rating: Good
    Scholar
    Avatar
    49 posts
    LOL had a ranger helping me out with this and he head shot the 2 masters now have to sit and wait for them to repop so we can do it the correct way.
    quest updated with March 15, 2012 patch
    # Mar 15 2012 at 1:09 PM Rating: Decent
    Scholar
    **
    342 posts
    From the March 15, 2012 update notes:

    - Corrected a mix-up between the names Tynn and Marthor in Phara Dar's "Evil Afoot" task.
    Pets/Auras
    # Feb 05 2011 at 12:13 PM Rating: Decent
    5 posts
    As a few people have mentioned below, if you're doing this with pets, make sure they're on hold and never attack the Masters. I think the "No auras" comments would only affect offensive auras.

    I had some serious trouble because I blew away the first Master no problem, but after 6 tries of trying to just kill the second, I gave up, relogged to make sure the pets were cleared, waited for them both to respawn, and dpsed slowly. I swear, they seem to FD every single time so quickly when you're trying to go all out on them, and seem to do it much slower/later when you're trying to take it easy.

    Edited, Feb 5th 2011 1:15pm by Raazael
    Repop Time
    # Jul 04 2009 at 12:18 AM Rating: Decent
    40 posts
    About 6 min on bone pile
    confirmed solo
    # Jun 19 2009 at 8:23 AM Rating: Decent
    Scholar
    22 posts
    necro makes short work of this. just dotted one to about 70% then sicked pet on it and forgot it, and went to work on the other. by time that one was 25% and fd i only had to nuke the first one once and he went fd. took about 5 minutes
    Easily Soloable
    # Jun 02 2009 at 8:36 AM Rating: Decent
    Scholar
    *
    118 posts
    Soloed as necro, just stay ahead of them and keep the DPS on them balanced so they FD at about the same time. Otherwise the other one gets up before the other dies and resets.
    ____________________________
    The Rathe / Prexus
    Krosar Shadowflame - 105 Necro
    Rasork - 105 Druid
    Imacatlol - 105 Bard
    Yaldax Toknight - 105 Rogue
    Savi Yorr - 105 Paladin
    Correction
    # May 23 2009 at 9:01 AM Rating: Default
    1. It is no longer possible to have a 3rd party, i.e., someone not in the quest or group to open the bones.
    2. it is no longer possible to kite the monks off and have someone who needs/wants to open the bones. just tried it right now.
    3. This seriously sucks and makes it a requirement that you have a fairly powerful group, i.e., can't do duo'd unless you don't need to
    Can't open
    # Apr 14 2009 at 6:58 AM Rating: Decent
    9 posts
    At 30% the guards feign and can't be hit. Still get the message can't open guards are to close. How do you kill them if they feign?
    Can't open
    # May 04 2009 at 1:23 PM Rating: Decent
    *
    57 posts
    You don't kill them.

    Also, tried today (5/3/09) to have a toon w/o the task open the container, but it would not open. Now you need to be in the task and have the Masters FD'd.
    Remain Spawn
    # Mar 27 2009 at 10:12 PM Rating: Decent
    Scholar
    34 posts
    Remains spawn about every 5 minutes after looting. I did this 3 times tonight with auras running and pets present but on hold with no problems.
    oening skull
    # Feb 26 2009 at 2:58 PM Rating: Decent
    Avatar
    14 posts
    Well they must have fixed it so you have to kill the 2 guards. I tried all of the above suggestions to no avail today, 2/26/2009. Had 3 toons there, one with quest, monk to pull guards away and another without the quest to try to open skull, no pets up and no auras running. Does not work anymore or I'm still doing something wrong. I have no idea how im going to take two level 85 mobs down at the same time. They can't be mezzed either /sigh
    oening skull
    # Mar 04 2009 at 10:10 PM Rating: Decent
    13 posts
    Yeah...looks like this has been "fixed." :(
    Foot
    # Jan 27 2009 at 11:01 PM Rating: Decent
    4 posts
    The two monk guards (which con indiff) need to be killed down until they both FD, you should not use pets in the group as these retain aggro. Once they are FD the bones can be opened and looted by the person with the quest.

    You only have a certain amount of time when the guard FD until it gets back up again so you need to do both quickly. I tried training them away, but that no longer works.
    opening skull
    # Jan 23 2009 at 7:33 PM Rating: Decent
    Could not open the case without the task and got the message couldn't open with the guards there. How do you get this stupid thing open?
    ____________________________
    meriting derisive laughter or scorn as absurdly inept
    opening skull
    # Jan 24 2009 at 7:44 PM Rating: Decent
    **
    401 posts
    My guildmates figured this out. You got to not have any auras or pets and it'll open.
    non KOS
    # Dec 01 2008 at 1:37 AM Rating: Decent
    Scholar
    *
    68 posts
    ok they are not KOS but it tells me that the remains can not be opened with the guards standing there..... so how did you do it with them there or did sony nerf it in 5 days since your post....
    non KOS
    # Dec 01 2008 at 1:46 AM Rating: Good
    Guru
    *
    129 posts
    If I'm in a group I'll have someone from my group that doesn't have the task open it and I'll loot it, or if I'm solo I'll open it run and get the task, come back and loot the foot, since you can't open it with the guards there if have the task, only those that don't have the task can open it with the guards standing there. There is some sort of loot timer whereby if I open it or someone from my group opens it, it cannot be looted by someone outside my group for, and I may be corrected on this, but I think it's 2 mins, which makes it safe to run and get the task without someone else looting it. Making this one of the easiest tasks ever for an enormous amount of xp.
    The hand task is a little more tricky, and the mobs in the building will kill you faster than you can say FD.



    Edited, Dec 1st 2008 5:06am by Olivan
    ____________________________
    Olavin - SK 85.
    Mezmorite - Chanter 66.
    Not KOS
    # Nov 24 2008 at 4:53 PM Rating: Good
    Guru
    *
    129 posts
    The 2 Iksar Masters that guard this skull chest are not KOS, have opened and looted on my SK without inv and without Illusion - they just stand there.

    Edited, Nov 24th 2008 8:04pm by Olivan
    ____________________________
    Olavin - SK 85.
    Mezmorite - Chanter 66.
    Foot
    # Nov 21 2008 at 6:00 PM Rating: Good
    Guru
    *
    129 posts
    The foot is called 'Foot of the Master'


    Rewards are:
    Iksar Right Hand Bones
    Experience
    Gain faction with Tynoc, Herald of Scale
    Chronobines {varies]

    Steps:
    Retrieve the foot of Grand Master Marthor 0/1 - Field of Scale
    Bring Grand Master Marthor's foot to Phara Dar 0/1 - Field of Scale
    ____________________________
    Olavin - SK 85.
    Mezmorite - Chanter 66.
    Repeatable
    # Nov 19 2008 at 12:51 PM Rating: Decent
    Guru
    *
    129 posts
    This task and related tasks are repeatable, do it each day for xp and Chronobines. Has a 6 hour lockout timer.
    ____________________________
    Olavin - SK 85.
    Mezmorite - Chanter 66.
    Repeatable
    # Jan 09 2009 at 6:34 PM Rating: Decent
    Scholar
    Avatar
    *
    66 posts
    it's not repeatable as of jan 09, 2009.
    could not get the task.
    ____________________________
    Petts 105 Beastlord of Torvonnilous (now on Bertox)
    Slapau 105 Monk of Torvonnilous (now on Bertox)
    Cirena 105 Druid of Torvonnilous (now on Bertox)
    Dohbee 93 Ranger of Bertox
    Repeatable
    # Jan 10 2009 at 6:12 AM Rating: Good
    Guru
    *
    129 posts
    Nope, still repeatable, did it again Jan 10, 2009.
    ____________________________
    Olavin - SK 85.
    Mezmorite - Chanter 66.
    Foot of the Iksar Master
    # Nov 18 2008 at 1:07 PM Rating: Decent
    7 posts
    this item is found inside the walls of the iksar stronghold, under one of those large 4 columned stone squares, guarded by 2 iksar masters (red to me at 81). You can fight them down to 20% or so and then they FD and when both are FD then you can open the skull chest next to them and loot Foot of the Iksar Master . Or as a workaround you can find an enchanter who can project illusion and has already done this quest , and s/he can project the illusion on you, and then open the skull chest for you and you can loot. Project illusion probably not necessary if you have a bard to drag the guards away and someone without the quest to open the chest...
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