Phara Dar: Evil Afoot  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:100
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Loot
Success Lockout Timer: 06:00:00
Factions Raised:
Quest Items:
Related Creatures:
Related Quests:
Era:Seeds of Destruction
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Mon Nov 17 11:00:15 2008
Modified: Mon Apr 8 16:17:05 2013
This is a sub-task to be completed in conjunction with its grand task, "The Grand Illusion". It begins with Phara Dar in the Field of Scale.

Upon receiving task "The Grand Illusion":

Phara Dar says 'We shall see ______. We shall see. In order to make a convincing illusion, I will need a [ribcage], a [foot], a [hand], and finally a [skull]. Once I have all 4 pieces of this skeletal puzzle, not even Ganak himself will be able to see through your disguise.'

You say, 'What about the foot?'

Phara Dar says 'Grand Master Marthor is rumored to be enshrined within Kaesora's walls. By adding the powerful foot of this ancient combatant, your illusion will command great respect from all you encounter, even those most loyal to Marthor's memory.'

You have been assigned the task 'Evil Afoot'.



Retrieve the foot of Grand Master Marthor 0/1 (Field of Scale)

Locate "Remains of Master Marthor" in the Kaesora area at -2040, -280, -48. Kill the surrounding mobs. There are two Iksar Masters guarding this one. They are both 85th level and pretty hard. Target the remains, then type /open them and loot Foot of the Master.

Map File Location:
P 280.9980, 2040.3347, -51.9812, 0, 240, 0, 1, Remains_of_Master_Tynn

Bring Grand Master Marthor's foot to Phara Dar 0/1 (Field of Scale)

Upon hand-in:

Though they are now enemies, you sense Phara Dar has great respect for the ancient Iksar master. She gently wraps the foot in cloth, and sets it aside for later use.

Phara Dar says 'Grand Master Marthor was a formidable foe in his day. Though an enemy, we must never show disrespect. I will return his foot to his remains once this battle has ended so that his memory remains intact.'


Rewards:
Iksar Right Hand Bones
Experience
Faction with Tynoc, Herald of Scale
A Number of Chronobines (varies)
Submitted by: Olivan
Rewards:
Send a Correction
Post Comment
Correct loc
# Oct 04 2013 at 5:21 PM Rating: Good
The bone pile is located at MINUS 2040 MINUS 280.
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Name and loc
# Apr 08 2013 at 7:04 AM Rating: Good
Scholar
31 posts
Correct loc and name on remains, might have changed.

P 280.9980, 2040.3347, -51.9812, 0, 240, 0, 1, Remains_of_Master_Tynn
Loc for map file!
# Mar 12 2013 at 9:25 PM Rating: Decent
9 posts
P 279.06, -2039.18, -48.32, 0, 255, 0, 2, Remains of Master Marthor
Experience
# Nov 17 2012 at 8:33 PM Rating: Decent
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46 posts
3 AA + 28% at level 91
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ranger head shot fail
# Oct 26 2012 at 3:11 PM Rating: Good
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49 posts
LOL had a ranger helping me out with this and he head shot the 2 masters now have to sit and wait for them to repop so we can do it the correct way.
quest updated with March 15, 2012 patch
# Mar 15 2012 at 1:09 PM Rating: Decent
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From the March 15, 2012 update notes:

- Corrected a mix-up between the names Tynn and Marthor in Phara Dar's "Evil Afoot" task.
Pets/Auras
# Feb 05 2011 at 12:13 PM Rating: Decent
5 posts
As a few people have mentioned below, if you're doing this with pets, make sure they're on hold and never attack the Masters. I think the "No auras" comments would only affect offensive auras.

I had some serious trouble because I blew away the first Master no problem, but after 6 tries of trying to just kill the second, I gave up, relogged to make sure the pets were cleared, waited for them both to respawn, and dpsed slowly. I swear, they seem to FD every single time so quickly when you're trying to go all out on them, and seem to do it much slower/later when you're trying to take it easy.

Edited, Feb 5th 2011 1:15pm by Raazael
Repop Time
# Jul 04 2009 at 12:18 AM Rating: Decent
40 posts
About 6 min on bone pile
confirmed solo
# Jun 19 2009 at 8:23 AM Rating: Decent
Scholar
22 posts
necro makes short work of this. just dotted one to about 70% then sicked pet on it and forgot it, and went to work on the other. by time that one was 25% and fd i only had to nuke the first one once and he went fd. took about 5 minutes
Easily Soloable
# Jun 02 2009 at 8:36 AM Rating: Decent
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116 posts
Soloed as necro, just stay ahead of them and keep the DPS on them balanced so they FD at about the same time. Otherwise the other one gets up before the other dies and resets.
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Mindbender Sufono - 87 Enchanter
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High Priestess Qadyeniel - 81 Cleric
Correction
# May 23 2009 at 9:01 AM Rating: Default
1. It is no longer possible to have a 3rd party, i.e., someone not in the quest or group to open the bones.
2. it is no longer possible to kite the monks off and have someone who needs/wants to open the bones. just tried it right now.
3. This seriously sucks and makes it a requirement that you have a fairly powerful group, i.e., can't do duo'd unless you don't need to
Can't open
# Apr 14 2009 at 6:58 AM Rating: Decent
9 posts
At 30% the guards feign and can't be hit. Still get the message can't open guards are to close. How do you kill them if they feign?
Can't open
# May 04 2009 at 1:23 PM Rating: Decent
*
57 posts
You don't kill them.

Also, tried today (5/3/09) to have a toon w/o the task open the container, but it would not open. Now you need to be in the task and have the Masters FD'd.
Remain Spawn
# Mar 27 2009 at 10:12 PM Rating: Decent
Scholar
34 posts
Remains spawn about every 5 minutes after looting. I did this 3 times tonight with auras running and pets present but on hold with no problems.
oening skull
# Feb 26 2009 at 2:58 PM Rating: Decent
10 posts
Well they must have fixed it so you have to kill the 2 guards. I tried all of the above suggestions to no avail today, 2/26/2009. Had 3 toons there, one with quest, monk to pull guards away and another without the quest to try to open skull, no pets up and no auras running. Does not work anymore or I'm still doing something wrong. I have no idea how im going to take two level 85 mobs down at the same time. They can't be mezzed either /sigh
oening skull
# Mar 04 2009 at 10:10 PM Rating: Decent
13 posts
Yeah...looks like this has been "fixed." :(
Foot
# Jan 27 2009 at 11:01 PM Rating: Decent
4 posts
The two monk guards (which con indiff) need to be killed down until they both FD, you should not use pets in the group as these retain aggro. Once they are FD the bones can be opened and looted by the person with the quest.

You only have a certain amount of time when the guard FD until it gets back up again so you need to do both quickly. I tried training them away, but that no longer works.
opening skull
# Jan 23 2009 at 7:33 PM Rating: Decent
Could not open the case without the task and got the message couldn't open with the guards there. How do you get this stupid thing open?
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opening skull
# Jan 24 2009 at 7:44 PM Rating: Decent
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401 posts
My guildmates figured this out. You got to not have any auras or pets and it'll open.
non KOS
# Dec 01 2008 at 1:37 AM Rating: Decent
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68 posts
ok they are not KOS but it tells me that the remains can not be opened with the guards standing there..... so how did you do it with them there or did sony nerf it in 5 days since your post....
non KOS
# Dec 01 2008 at 1:46 AM Rating: Good
Guru
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129 posts
If I'm in a group I'll have someone from my group that doesn't have the task open it and I'll loot it, or if I'm solo I'll open it run and get the task, come back and loot the foot, since you can't open it with the guards there if have the task, only those that don't have the task can open it with the guards standing there. There is some sort of loot timer whereby if I open it or someone from my group opens it, it cannot be looted by someone outside my group for, and I may be corrected on this, but I think it's 2 mins, which makes it safe to run and get the task without someone else looting it. Making this one of the easiest tasks ever for an enormous amount of xp.
The hand task is a little more tricky, and the mobs in the building will kill you faster than you can say FD.



Edited, Dec 1st 2008 5:06am by Olivan
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Olavin - SK 85.
Mezmorite - Chanter 66.
Not KOS
# Nov 24 2008 at 4:53 PM Rating: Good
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129 posts
The 2 Iksar Masters that guard this skull chest are not KOS, have opened and looted on my SK without inv and without Illusion - they just stand there.

Edited, Nov 24th 2008 8:04pm by Olivan
____________________________
Olavin - SK 85.
Mezmorite - Chanter 66.
Foot
# Nov 21 2008 at 6:00 PM Rating: Good
Guru
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129 posts
The foot is called 'Foot of the Master'


Rewards are:
Iksar Right Hand Bones
Experience
Gain faction with Tynoc, Herald of Scale
Chronobines {varies]

Steps:
Retrieve the foot of Grand Master Marthor 0/1 - Field of Scale
Bring Grand Master Marthor's foot to Phara Dar 0/1 - Field of Scale
____________________________
Olavin - SK 85.
Mezmorite - Chanter 66.
Repeatable
# Nov 19 2008 at 12:51 PM Rating: Decent
Guru
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129 posts
This task and related tasks are repeatable, do it each day for xp and Chronobines. Has a 6 hour lockout timer.
____________________________
Olavin - SK 85.
Mezmorite - Chanter 66.
Repeatable
# Jan 09 2009 at 6:34 PM Rating: Decent
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65 posts
it's not repeatable as of jan 09, 2009.
could not get the task.
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Slapau 100 Monk of Torvonnilous (now on Bertox)
Cirena 100 Druid of Torvonnilous (now on Bertox)
Dohbee 91 Ranger of Bertox
Repeatable
# Jan 10 2009 at 6:12 AM Rating: Good
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129 posts
Nope, still repeatable, did it again Jan 10, 2009.
____________________________
Olavin - SK 85.
Mezmorite - Chanter 66.
Foot of the Iksar Master
# Nov 18 2008 at 1:07 PM Rating: Decent
7 posts
this item is found inside the walls of the iksar stronghold, under one of those large 4 columned stone squares, guarded by 2 iksar masters (red to me at 81). You can fight them down to 20% or so and then they FD and when both are FD then you can open the skull chest next to them and loot Foot of the Iksar Master . Or as a workaround you can find an enchanter who can project illusion and has already done this quest , and s/he can project the illusion on you, and then open the skull chest for you and you can loot. Project illusion probably not necessary if you have a bard to drag the guards away and someone without the quest to open the chest...
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