Refugee Rescue (Mojax)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
    Related Creatures:
    Related Quests:
    Era:Seeds of Destruction
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Sun Nov 16 22:51:35 2008
    Modified: Tue Dec 5 05:21:04 2023
    This is one version of five "Refugee Rescue" tasks. You can keep requesting them until you've gotten all five. It begins with Parthar who is located in the tunnel of the Old Commonlands (center of the large clearing).

    You say, 'Hail, Parthar'

    Parthar says 'Greetings _____. It's nice to see a new face around here. We've been holed up in this cave for so long I sometimes think I've forgotten what the sky looks like. That dark army out there has been a problem for a while now. Fortunately they haven't found those of us who made it here. The [others] weren't so lucky.'

    You say, 'Others?'

    Parthar says 'We all got some sort of advance warning about the approaching army, and most of us hightailed it to this cavern to hide. There were a few that were a bit too slow in clearing out though. The army caught them and has been holding them in their camps. I'd like to [rescue] them but those soldiers would make short work of me. Perhaps you would be willing to help out?'

    You say, 'I'll rescue them'

    Parthar says 'Perfect! From what the last stragglers to arrive here said, the prisoners are being kept in pairs. I've managed to find out who was paired with who, but not where they are being held. You'll need to find them and then see what you can do to get them out.'

    You have been assigned the task 'Refugee Rescue'.

    Many of the residents of the Commonlands managed to escape ahead of the dark elf armies. However, Mojax and Skipynn were caught and are being held prisoner. Parthar has been looking for anyone willing to assist in rescuing them.

    Find Mojax and Skipynn 0/1 (Old Commonlands)

    Location aproximately +810, +2030.

    Kill 6 members of the Obliteration army 0/6 (Old Commonlands)

    Clear the camp and allow them to escape 0/1 (Old Commonlands)

    If you aren't close to the NPCs when the last obliteration mob is cleared from the camp, you won't get the escape update. They will flee automatically when the last obliteration mob is dead.

    Return to Parthar 0/1 (Old Commonlands)


    Reward:
    A number of Chronobines
    Mojax's Blood
    Experience
    Faction with Silla Herald
    Rewards:
    Send a Correction
    Post Comment
    If there aren't 23 Mobs at the camp...
    # Mar 27 2013 at 10:25 PM Rating: Decent
    You can find the missing ones with a tracker. If you use the default sort, the bottom mobs will have been up the longest. Just tack all the acolytes, knights, warlords, assassins, and evokers, starting from the bottom of the tracking list. Kill any that are out of place. They like to get stuck on mountain sides and in buildings. Some just stand out in the middle of nowhere by themselves.

    The way the spawns get lost is someone tries to train them to the EC tunnel so army of light can beat them up. It doesn't work, and just screws the camp up. If you need a little more dps, train army of light forces into the oblit camp instead.
    No longer bugged.
    # Dec 20 2012 at 7:18 AM Rating: Good
    ***
    3,212 posts
    I did this twice yesterday for two of my toons. Just killed the camps and the innkeepers fled.
    Bugged
    # Oct 03 2012 at 4:58 PM Rating: Decent
    Avatar
    *
    121 posts
    This and Fenia are still bugged. Petitioned and di everything GM's stated already but redid and still nothing. Tried a few things I thought may work and still nothing. Bug reported per GM's direction.
    ____________________________
    Exor's holy blade cleanses his target (1274629)!
    Level 105 Paladin <Iratus Lepus>
    16477 AA
    WTH is up with this
    # Aug 03 2009 at 8:45 AM Rating: Decent
    Just cleared it 4 times and no update. Dumped quest and retasked, recleared and nothing again. There's 4 mobs in the tent that didn't warp or do anything other than die. Any new clues to the completion of this?
    WTH is up with this
    # Aug 11 2009 at 11:51 PM Rating: Decent
    Avatar
    8 posts
    Count the Obliteration mobs. If there is not 23 in the camp, you will not get the updates. I spent approx 8 hours on this camp (I'm stubborn!) after researching I found the problem is that people train (or warp) the mobs out of the camp, and they get stuck somewhere else in the zone. If all of them dont die, you don't get the update.

    I only had 20 mobs in camp and finally found the missing mobs out in the zone. 2 were Ogre warlords and one DE Warlord. I trained them from where they stood and then they pathed to the camp they were supposed to be in and I finally had 23 mobs to kill, and voila, got the update!

    Look everywhere in the zone for mobs that are similar to what you have in camp and try to 'unstick' them by training them or killing them.
    Bard Solo'ed
    # Jul 30 2009 at 10:45 AM Rating: Good
    43 posts
    I was able to clear this camp before respawn as an 85 Bard with 26.7k hp/4003ac. I first cleared the entire camp for Fenia, thinking it was just a fluke. Not knowing that the task requests were random, I again cleared the camp successfully for Mojax. Be sure to request BOTH the Mojax and Fenia Refugee Rescue tasks to save you tons of time.

    Assuming you are a skilled bard and know how to charm kite, you will be able to solo these tasks with ease. The key to clearing the camp lies within our charm song that we receive at 84 (I used the Rk. III version so you may get resists with Rk. I or II). Before you do ANYTHING, put up Aura of Rodcet as you WILL get hit doing this. Any amount of health regeneration without overaggroing is vital at this point. Starting with the inside of the big tent, train everything out (be sure to get all the mobs behind the tables), then around the camp to gather up everyone. You may get some on top of the big tent so if they don't aggro, just Boastful Bellow them down. Remember: You are not pressed for time until you start killing. Make sure you gather everyone up. Now start by mesmerizing one mob, running away, swooping back in to charm, then sicking your pet on the train. You will have to run the train back onto your pet as you have 4+ mobs, so don't stop running!

    Important: Do NOT break charm. You want your pet to die quickly. Repeat this process until you get to 4-5 left. At this point, you want to intercept the patrol of 4 that walks around. Add these to your train to gain more dps. Once all the camp mobs are dead, bring the patrol close to their pathing and fade. Quickly run back to the camp and you should get updates for both tasks. If there are a few mobs left in the camp, charm them and toss them back at the patrol.

    If you are afraid of getting tagged (close to one-shot) by the train, keep a healing mercenary out. PUT YOUR MERCENARY ON PASSIVE. If you do get tagged, fade, put your mercenary on reactive, get a few heals, then put them back onto passive. Another trick you can do is as soon as you sick your charmed pet onto a train mob, drag the train back onto your pet then mesmerize a new mob. By the time your mesmerize wears off you should have already had your previous pet killed, swung around, and charmed the mob. This will shave a few minutes off before respawn happens.

    You should be able to solo the entire Blood of the Fallen augment with a healing mercenary. Good Luck!
    Any update on this buggy one?
    # May 31 2009 at 8:21 PM Rating: Decent
    Almost done with the Blood of the Fallen Aug, but now I am wondering if this is still bugged. I can't quite solo all of the mobs before they start to respawn, and don't want to waste any of my friends time if one can't complete this.

    Thanks,
    Yizdan
    aye major bugz
    # Feb 26 2009 at 8:43 PM Rating: Decent
    *
    200 posts
    have been keeping the mojax/fenia camp completely clear for almost an hour now - including patrols and anything obliteration even remotely close to it - and still not getting the update. this one is majorly bugged argh
    ____________________________
    Shadriel Valshara'Slyan - DE Cleric (EQ)
    Shyntrai the Noble - BE Hunter (WoW - retired)
    lack of updates
    # Dec 27 2008 at 12:26 AM Rating: Decent
    cleared the two camps 3 times tonight when 2 groups were trying to get this and the fenia one to update and still could not get the final update :( Personally I think these 2 quests are seriously bugged...
    lack of updates
    # Jan 12 2009 at 4:06 PM Rating: Decent
    *
    123 posts
    Same thing happened to my group on Povar. We cleared both camps including the roaming group of 4 that path near the camp. Another group joined toward the end and both groups ended up missing out. They should really move the two rescue pairs farther apart in the zone. Another group by itself cleared the camp 3 times a day later and couldn't get the final update.
    lack of updates
    # Feb 08 2009 at 8:19 AM Rating: Decent
    we had the same issue, clered 4 times the whole camp and none of the group get the update.
    Coordinates
    # Dec 24 2008 at 9:57 PM Rating: Good
    *
    160 posts
    ..\maps\oldcommons_2.txt
    P -2031.2648, -817.1958, 7.8770, 0, 240, 0, 2, Mojax_and_Skipynn
    Broken spawn
    # Dec 14 2008 at 2:56 PM Rating: Decent
    You have to clear both camps as the refugees will not move out when every thing is killed and since the latest patch to the patch, the mobs around the tents are respawining in under 4 minutes so good luck clearing both camps.
    ____________________________
    Arcturion Obiwanshinobi
    Paladin Extraordinare

    Luuke
    Ubermonk

    Stasis
    Prexus Server
    4 mobs in tent warp to other place
    # Nov 23 2008 at 10:33 PM Rating: Decent
    there is a bug in here that 4 mobs in big tent
    it is easy to warp to other place if you did a bad pull , then your step 3 wont get any update
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