Safe Passage  

Quest Started By:Description:
(Average from 2 ratings)
Maximum Level:105
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Faction
Time Limit:06:00:00
Success Lockout Timer: 04:00:00
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Seeds of Destruction
    Group Size:Group
    Min. # of Players:3
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Fri Nov 14 13:40:17 2008
    Modified: Thu Dec 12 07:51:28 2013
    NOTE: A patch in December 2013 made the following changes to this mission:

    -- Safe Passage - Lowered the required number of players to 1.
    -- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players.
    -- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players.
    -- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor.
    -- Safe Passage - Refugees and guards move 50 percent faster.
    -- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly.
    -- Safe Passage - Refugees and guards now shout for help when they are being attacked.
    -- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling.
    -- Safe Passage - Refugees now walk single file to hide their numbers.
    -- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way.
    -- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return].

    This shared task (1-6 players) begins with Commander Barvian in the Army of Light Headquarters (same camp as Firiona Vie - far western part of the zone outside Highpass zone). To speak with him, you must equip an Army of Light Pendant and must have completed the tasks "Charges of Treason" and "Vengeance and Deliverance".

    You say, 'Hail, Commander Barvian'

    Commander Barvian says 'Welcome to our camp _____. I hope you're here to [help]. We could sure use it.'

    You say, 'I've come to help'

    Commander Barvian says 'The latest in our string of emergencies is the situation with the refugees in the Commonlands. Our reports have indicated the dark elves are now aware of the refugees and are plotting to eliminate them. This must not happen! I need someone to help [escort] them from the Commonlands back to here.'

    You say, 'I will help escort them'

    You have been assigned the task 'Safe Passage'.

    Commander Barvian says 'I knew you would be willing to help. I have several soldiers with the refugees already who should be able to help you get them through the dark elves lines. You can find the refugees holed up in the tunnel to the Desert of Ro. Speak with Scout Fathim when you are ready to go and he'll help sneak you past the first dark elf guard posts.'

    The Army of Light has learned that the dark elves will soon be moving against the refugee camp in the Commonlands. Currently the refugees are hidden in the tunnel between the Commonlands and the Desert of Ro. The refugees need an escort to help evacuate them back to the Army of Light encampment, before the dark elves destroy them. We've cleared the blockade near Kithicor, but it won't remain clear for long. You must make sure the majority of the refugees reach the Army of Light alive along with Colonel Thalan.

    Speak with Scout Fathim 0/1 (Bloody Kithicor)

    Scout Fathim is nearby, in the same camp.

    Scout Fathim says 'Barvian told me to expect you. We'll need to be cautious on the way through the enemy lines. We can't risk the dark elves learning of the rescue attempt. Let me know when you're [ready] to go and we'll head out.'

    You say, 'Ready!'

    You have entered Old Commonlands.

    Make your way to the refugee camp 0/1 (Old Commonlands)

    As you make your way into the Commonlands tunnel, four Obliteration raiders spawn.

    Destroy the raiders attacking the refugee camp 0/4 (Old Commonlands)

    They hit for a max ~1,700 and have a good amount of hitpoints (this is the case with just about all mobs you'll encounter through this entire task, with the exception of Kithicor animals which are weaker).

    You have slain an Obliteration raider!
    an Obliteration raider's corpse falls to the ground.

    Speak with Colonel Thalan 0/1 (Old Commonlands)

    Colonel Thalan can be found in the tunnel refugee camp.

    You say, 'Hail, Colonel Thalan'

    Colonel Thalan says 'Thanks for your help with those raiders _____. They had cut their way through quite a few of my men and I was beginning to worry how we would stop them. I had heard Barvian was sending help for us and I can only assume you are that [help].'

    You say, 'I am here to help'

    Colonel Thalan says 'Everyone here is packed up and ready to [go] whenever you give the word. I was planning on staying at the desert edge and hopefully stay away from the dark elves and their patrols. We need you to keep watch for any ambushes and to clear the way should we run into any of the dark elf encampments.'

    You say, 'Let's go'

    Colonel Thalan says 'All right everyone, let's move out! Try to stay together and keep an eye out for any ambushes!'

    Protect the refugees as they escape to Kithicor Forest 0/1 (Old Commonlands)

    The whole group of refugees will begin making their way out of the tunnel and west. You can't let any more than 9 or 10 of them die and absolutely cannot let Colonel Thalan die. As they make their way to Kithicor, you'll get six waves of two Obliteration mobs each. A tracker would probably be handy for finding them, as they'll run and attack random refugees as soon as they spawn.

    A wave of panic rolls through the refugees as an ambush appears!

    This step updates once Colonel Thalan (who remains in the rear of the pack) reaches Kithicor. He'll send you back to Firiona Vie if you say "return" to him.

    You say, 'I want to return'

    You have entered Bloody Kithicor.

    Speak with Commander Barvian 0/1 (Bloody Kithicor)

    You say, 'Hail, Commander Barvian'

    Commander Barvian says 'Excellent work _____. All of the people here are relieved to have these refugee safe. Now we can concentrate on driving the Army of Obliteration from the Commonlands so they can return to their homes.'

    With the refugees now safe, the leaders of the Army of Light can return their full attention to the approaching battle.

    Your faction standing with Silla Herald got better.
    You have successfully been granted your reward for: Safe Passage

    Timeshear Orange Fragment Azia
    90 Chronobines

    The Bloody Kithicor Portion

    This part of the task if believed (but not confirmed) to be defunct.

    Let Colonel Thalan know when you're ready to move on 0/1 (Old Commonlands)

    Upon finishing the Old Commonlands portion of the task (as outlined above)...

    You say, 'Hail, Colonel Thalan'

    Colonel Thalan says 'We've made it this far. We're almost to the Army of Light camps. We need to [scout] a bit into the forest and then we can bring the refugees in.'

    You say, 'We'll scout'

    You have entered Bloody Kithicor.

    Clear a way into the forest ahead 0/1 (Bloody Kithicor)

    Scout the path to the southwest 0/1 (Bloody Kithicor)

    Scout the path to the southwest 0/1 (Bloody Kithicor)

    The above three steps update as you scout the forest. The first as you walk a little ways in. The second as you move southwest, and the third as you move even further southwest.

    The second scout location is approximately +622, -2603 (at the containment area).

    The third scout location is approximately +230, -1881 (near the log building).

    You may want to clear the existing Obliteration camps as well as the animals (animals will not attack refugees, but you may find them bothersome as they attack you).

    Protect the refugees as they move to the Army of Light headquarters 0/1 (Bloody Kithicor)

    When your group is ready, speak with Colonel Thalan.

    You say, 'Hail, Colonel Thalan'

    Colonel Thalan says 'It looks like there are some of the dark elves and their friends in our way. It might be a good idea to take them out before bringing the refugees in, but I'll leave that up to you. Let me know when you're ready to get them [moving] again.'

    You say, 'Let's get moving'

    Colonel Thalan says 'All right everyone! _____ says it should be safe to get going again. Let's head out!'

    Same idea as in the Commonlands - don't let refugees die to any of the six waves of 2 mobs each which will spawn:

    A wave of panic rolls through the refugees as an ambush appears!

    In Bloody Kithicor, there's a chance a named will spawn with one of the waves. In addition, a few of the ambush mobs here may cast the spell "Chains of Binding":

    Chains of Binding: Targeted AE 45', Unresistable (0)
    2: Decrease Movement by 45%
    3: Decrease Attack Speed by 45%

    This step updates once Colonel Thalan makes it to the first Army of Light camp.

    Speak with Colonel Thalan 0/1 (Bloody Kithicor)

    You say, 'Hail, Colonel Thalan'

    Colonel Thalan says 'Thank you for your help with this _____. The refugees would never have made it through without your help. Let me know when you're [ready] and I'll set up a meeting with Commander Barvian and you can tell him the good news yourself.'

    You say, 'Ready!'

    This would zone you over to the non-instanced Bloody Kithicor where you could complete the task.
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    # Nov 07 2015 at 7:47 PM Rating: Good
    27 posts
    This has been set to mob waves of 4 at a time. Not solo-able unless your high enough level. The mobs will snare you and start killing the NPCs. If you get all 4 at once, you die kind of fast.
    Much Simpler Now
    # Feb 20 2015 at 5:49 PM Rating: Good
    20 posts
    Wow. This is so much easier now. Just have to escort the group across the Commonlands to the zone line in the NorthWest. Did this with ranger and shaman with mercs. There were 4 or 5 groups of 2 I had to kill while on the march. Did the final hail and it was done. Did not have to do the second part in BK like you used to have to do. So nice!!!!!
    Trying today
    # Apr 19 2014 at 12:21 PM Rating: Decent
    26 posts
    Trying it today 4/19/14 and will let you know how bad it is hehe
    Trying today
    # Apr 19 2014 at 1:26 PM Rating: Decent
    26 posts
    well not sure if bugged or we didn't do something correctly but have to wait about 5 hours to try again lol
    Have 83 Cleric with Tank Merc and 83 druid with rogue merc. finished the first part of escort in about 15 mins
    and then I believe we had a problem of wrong says with incorrect peeps or something but will try again
    he said stay together you idiots
    # Feb 15 2014 at 2:35 PM Rating: Decent
    220 posts
    Holy crap how do you keep track of them? They spread out for miles and ambushes can happen anywhere in the line.
    No Problems With This Mission
    # Dec 25 2013 at 7:44 AM Rating: Decent
    2 posts
    I completed the mission on 12/25/13 with no problems what so ever. I four boxed with Monk, Druid, Wizard and Enchanter + healer and tank merc. I followed the refugees and killed the attackers with no problem.

    I can confirm that the mission now ends when the Kithicor zone line is reached.
    Mission is buggy
    # Oct 05 2013 at 7:34 AM Rating: Good
    454 posts
    I'll admit I did this the pet pulling way and that part worked like a charm....but beware, this task appears a tiny bit buggy....

    With Scout Fathim - you can say 'Ready' and he'll zone you in without having hailed him first to get the task update....then you have to zone back out and hail him to get the mission working properly....the obliteration mobs will not rush you once you get to the commons tunnel without that hail :)

    With Colonel Thalan there's a similar bug...if you don't HAIL him after you say go, you can say scout and he'll zone you into Kith with no way to get back out and fix the missed hail....(at least no way I could figure out).

    Otherwise, as I mentioned, I did this with my 79 necro. Used the full group to kill the first 4 at the entrance to the tunnel in the commonlands, then ran the rest of the group back to the kith zoneline/barrier. I hailed, backed up, put pet hold on, sent pet in to aggro, called pet back and started running along the wall up to the kith zone line. I did get a little bit of aggro as I ran out of the tunnel, but it dropped very fast. Pull Thalan all the way up past the barrier until I got the update. Then I hailed again, said go, hailed again and said scout. I think the necro had to say scout a couple times to go through, but it wasn't any big deal.

    On the kith side, just followed the directions above...killed the obliteration mobs near the zone line, did the exploring (generic complaint here, I've had lots of trouble getting location updates in tasks in Bloody Kith, it's been annoying) and then I did the same pet pulling along the northern edge of the zone. Again a lot of aggro from the light mobs standing right around Thalan, but it dropped fast. Just remeber all mercs on passive (even healers) and move your group away from Thalan before you pull. Even though there are lots of Obliteration camps near the zone wall, not a single one aggro'd. I also got the final update no where near the Dragonheart Regiment....I got it just past the point on the map where the zone in is in the non-instanced zone. So I hailed and cast levant to join the rest of the group at the old commonlands zoneline. We used the fellowship fire we'd dropped in front of the commander, did the final hail and voila! I think it took me about 30 mins or so.

    Edited, Oct 5th 2013 9:35am by Kynsh
    Aanuvane Bristlecone/Muertenie Petitmort
    Melodee Eireilert/Cininea Erolliel
    Kynsh Autumnoaks/Rabon Dracosyvlan
    Povar via Quellious via Rodcet Nife

    Hint for those trying to do this the "proper" way
    # May 28 2013 at 6:44 PM Rating: Decent
    261 posts
    Since I did not have a class that could pull off the "pet/memblur" exploit for my alts, I had to end up doing this mission the way it was intended. I basically created an audio trigger for the following emote:

    "A wave of panic rolls through the refugees as an ambush appears!"

    and also created the following macro hotbutton:

    /hidecorpse npc
    /hidecorpse npc
    /tar an_oblivion

    As soon as the audio trigger fired, I spammed the macro button to target the ambushers (since I found it impossibly hard to cycle through targets for this particular mission). As soon as I could get an ambusher on my target, I would immediately cast any detrimental spell I could to get the first spot on their aggro list so they wouldn't go after the stupid, slow-moving refugees. This seemed to work on all 5 ambush spots.

    Positioning also seemed to be the key. Placing your characters in the refugee pack where it is lacking Army Of Light defenders (they tend to stay in the rear of the pack, but you can sometimes get lucky and they spread themselves evenly) helped greatly.

    For the Kithicor part, I cleared all oblivion mobs that were near the road/path leading to the Army Of Light camp. Once cleared, I escorted the refugees. Then it's basically just rinse/repeat with the ambushers.

    Edited, May 28th 2013 8:51pm by Braikkarrii
    pet trick is the way to go
    # Jan 07 2013 at 3:16 PM Rating: Decent
    4 posts
    The timer doesn't pop up unless you have failed the event afaik. Once a bunch of refugees die, than the timer starts the 10 minute warning. If you keep the refugees alive then you shouldn't see the timer.
    Doing this event the proper way is a major pain in the ****.
    This is very easy to do with an enchanter. As others say get just inside of aggro range. invis self. Pet attack. once you see thalan in the extended target window pet back off. Then walk him to the goal lines.
    With enc you just mem blur him at the end and you can complete the quest. I did it last nite after pulling my hair out trying to do this the right way. Tried pet trick, boom done.
    This seems to be the most bugged quest I've ever tried.
    # Jan 07 2013 at 2:18 AM Rating: Decent
    90 posts
    Maybe it's just my bad luck, but we have now tried this quest a good half dozen or more times; and each time, either the mercs stop healing, or we don't all get pulled into to Old Kithicor to guard the Colonel and his group, or some other strange road block.

    Well, I can understand the "one star rating". That's about where I'm at with it. I'll complete it; but I'm not really sure it's going to be worth the time spent.

    Biden Thyme - Damned
    # Nov 16 2012 at 9:56 AM Rating: Decent
    20 posts
    I haven't seen anywhere in posts warning about the "time limit" in escorting the group....stupid stupid stupid.... group walks way too slow..can't cast runspeed on them tried. Going on attempt 5 ... btw....this quest is stupid!
    Working as of 7-6-2011 Patch
    # Jul 07 2011 at 3:04 PM Rating: Decent
    8 posts
    I just finished the quest and it worked correctly and progression was completed. There are a lot of posts but I figured I'd sum up my experience with it.

    I am a cleric and I used a tank merc as my "pet".

    Get mission, enter zone. Go near Commonland tunnels fight and kill the four Obliteration guys. Send your group back to the Kithicor zone line near the flag. Of course if you don't need them to kill the four or you wont need them in Kithicor they can go where ever they want.

    Hail Thalan and say help but DO NOT say go. As cleric I backed up from him some, with merc set to aggressive I sent in hammer pet. Thalan killed pet and by that time the merc had aggro. Thalan was then attacking merc so I set him to Passive and pulled him back. You may get one or two light defender adds.

    Once you pull Thalan far enough away so you'll get no more adds attack the ones you do have. If you're a cleric or druid be careful using your weapon or spells as they often have group heals and you'll be generating aggro with Thalan by healing your tank merc. Best to use DD blasts, once you have aggro on them they will drop. The whole time Thalan is focused on your merc.

    Put merc on aggressive and let him generate some aggro on Thalan so you can heal your merc. Once merc is healed set yourself to puller and set merc to passive. Ride away until you drop aggro on Thalan. Merc will stay in place. Ride back, take yourself off puller and set yourself to walk. Start walking. I had my best luck walking on the line between the desert sand and the forest heading West and then North. The Colonel warped twice on me when I had him on the Southern zone wall. Be careful.

    Go slow let him keep up, if you get adds be sure to not use anything that can heal your merc! If you get Thalan aggro just ride it off again, not the end of the world. If you are top of the aggro list for Thalan and he fd's, just nuke him with your merc set to aggressive. He'll pop up for a sec and before he can drop again your merc will have aggro and he'll stay up to attack him. Don't get aggro too many times from Thalan, he will die and you'll fail eventually.

    Get the update in the camp near Kithicor. Say scout to him and it should work. I kept getting "too dangerous" so I spammed "Scout" and had other party members do the same. Eventually you zone....

    SCOUT FIRST - you may get excited (like I did) and forget this part.

    First as you walk a little ways in.
    Second as you move southwest The second scout location is approximately +622, -2603 (at the containment area)
    Third as you move even further southwest The third scout location is approximately +230, -1881 (near the log building).

    Stand a ways back from Thalan and do the same that you did in Commonlands using merc, toggling between aggressive and passive and taking care of any Light Defender adds.

    Get yourself invis. Ride off aggro, inviser will get aggro from Thalan too. Nice to have perfected invis. I set wizard to the approximate location where aggro would be dropped and used a cloudys to get to him.

    Come back to Thalan and merc, take yourself off puller and start walking to center Dragonheart camp.

    Thalan updated for me when I made a left on the road heading South to the Four House Hamlet from the center Dragon heart camp.

    A lot of info but this mission is confusing for those who don't know and I hope this helps. Thanks to everyone in this thread for getting me the info to get it done on my own without a pet class.
    Working as of 7-6-2011 Patch
    # Oct 28 2011 at 12:58 PM Rating: Excellent
    152 posts
    and as of Oct '11, still able to do this. Can be completed solo in about 20 minutes on a SK.

    Edited, Oct 28th 2011 2:59pm by Umbraeques
    Sony forums link on task being bugged.
    # Jul 01 2011 at 9:06 AM Rating: Good
    1,308 posts
    STILL bugged.
    # Jun 30 2011 at 10:33 PM Rating: Good
    1,308 posts
    Just tried it again. Still bugged. Doesn't update on last step. /bugged it again.
    Bonesmasher/95 Nec
    Craseon/95 War
    Hyrax/95 Enc

    task bugged
    # Jun 18 2011 at 2:28 PM Rating: Good
    1,308 posts
    did pet pull trick 3 times.... never updated when he hit the middle camp.
    did it the right way and it also didn't update when he hit middle camp..
    4 times.. 4.5 hours .. nothing .. wtf man.
    I've done this task literally more than 100 times (When SoD was new) . Never had this problem before.

    Edited, Jul 1st 2011 11:00am by Bonesmasher
    Bonesmasher/95 Nec
    Craseon/95 War
    Hyrax/95 Enc

    task bugged
    # Jun 24 2011 at 1:38 PM Rating: Decent
    8 posts
    I have tried for the last five days also to get this done and can not get the update at the Army of Light camp in Kithicor.

    Has anyone reading this completed it since June 18th?
    task bugged
    # Jun 25 2011 at 6:57 AM Rating: Good
    1,308 posts
    I /bugged it after it kept failing. Hoping they fix it, cuz you can't finish progression without it...which sucks.
    Bonesmasher/95 Nec
    Craseon/95 War
    Hyrax/95 Enc

    Scout Locations and simply weird stuff
    # Jan 29 2011 at 4:36 AM Rating: Decent
    54 posts
    Firstly to make it easier, Kithicor Scout Locations:

    P 2603.5173, -620.0943, -3.7733, 0, 240, 0, 2, Safe_Passage_-_Scout_2
    P 1880.2688, -231.6907, -1.2584, 0, 240, 0, 2, Safe_Passage_-_Scout_3

    Just did Mission for my 2 lvl 72 Alts with my Lvl 90 Shaman, one of the Alts was flagged to request, Shaman shrouded to 70 while alt got quest then unshrouded.
    Level 90 T5 Merc made short work of the 4 x Obliteration raider's

    Since my alt is a level 72 Necro I used the pet trick to get Thalan to zone, I'll repeat what's be said:

    DO NOT /say GO to Thalan pet attack and kite at this stage, then when he is past the barricade a bit spam him with a hotkey:
    /say go
    /say ready
    /say scout

    Now I actually screwed up at this stage, Necro got up from FD to quick and Thalen attacked him, so he FD'ed again and Thalen just lay FD on the floor NOTHING would budge him, asked Necro to GATE (bound by Viriona Vie) and then got him to /say ready to scout.
    To my surprise he was in the Kith Instance with Thalen waiting for him, so we all gated and /say ready to scout to continue.

    My point is if you are not zoned to the BK instance when you /say scout to Thalan in Commanlands all is not lost, if you are showing it complete up to "Let Colonel Thalan know when you're ready to move on 0/1 (Old Commonlands)" you can get to the BK Instance from the scout in normal BK.

    Did the explore updates

    Next problem was Necro got the pet attack Thalan bit all messed up and Pet was killed, I forgot to put my Merc on PASSIVE so it attacked Thalen, I then put my Merc on PASSIVE with Thalan after my Merc, so I thought what the **** I'll use my MERC as a Pet and trained Thalen towards West camp, somewhere past Kibrek camp I got an update which just left "Speak to Commander bavarian" on the quest listso I suspended Merc and gated back to normal BK, hailed and Mission was complete!

    Anyway if this helps anyone, I'm very happy!
    All the best!

    Lord Zycon
    90 Shaman
    Sword of Fate
    The Rathe - Prexus
    Dec 21, 2010 pet still works
    # Dec 21 2010 at 3:01 PM Rating: Good
    297 posts
    Once again, follow trainmaster's and sygma's posts.

    Safe Passage
    # Sep 03 2010 at 7:15 PM Rating: Default
    52 posts
    You people are leaving out something important, cause I have tried pet pull and Thal FDs, tried with Monk and Thal FDs, do it to many times and Thal poofs and you loose.

    So how about leaving the exact way to do this so he does not FD.
    Safe Passage
    # Sep 30 2010 at 4:32 PM Rating: Decent
    432 posts
    Pet pulling worked just fine on 9-30-10. Just follow Sygma and Trainmaster's posts. As mentioned by others make sure you do the pet attack method at maximum range and set up your hotkeys. Make sure your not invis when spamming etc. Very easy doing it with this method.
    pet pull still works
    # Aug 21 2010 at 7:43 AM Rating: Decent
    85 posts
    I used the pet pull method to complete this. Things I messed up the first time that I corrected the second time:
    Remember to hail scout before entering commonlands.
    Remember to hail Thalan in commonlands near Kith before saying scout.
    Remember to just hail Thalan in Kith but do not say moving.

    Second time everything worked just like they said it would for pet pulling. I would use my wizard to decession my mage who was doing the pet pulling after update to clear aggro. Wizard got aggro from casting decession and had to abscond in commonlands but not in Kith. I had a third toon that I parked at the end of each zone to do the hailing for updates that was not involved with the pulling so as to avoid aggro.
    Kekenewah Silverfire
    Level 100 Wizard
    Test Server (>10k AA)and Drinal server (>5k AA)

    Kekema Silvermage
    level 100 Magician
    Test server (> 7K AA) and Drinal server (>5k AA)

    level 100 Magician
    Test server (>7K AA) and Drinal server (>5K AA)
    Pet aggro works
    # Jun 28 2010 at 5:00 PM Rating: Decent
    2 posts
    Despite what previous posters have said, I can confirm that on June 28, 2010 the pet trick does still work. If you cannot get it to work its because you are not doing it correctly. You either aren't using pet hold, you are standing too close when you are sending pet in, you are starting the walk before you get the colonel to the update spot or something else, but I know for a fact that this still works.
    Pet aggro works
    # Jun 30 2010 at 3:45 PM Rating: Decent
    38 posts
    I can confirm as of 6-30-10.. the pet pull trick still works.. I pulled thalan across commonlands zone wall up to the kith zoneline. I invis and run him there stopping every now and then to let him catch up.. make sure you have a hotkey ready to hail him and /say scout.. when thalan comes threw the fenced area you should get an UD (update) also (remember to click off your invis or else hailing him and talking to him wont work) once you get UD hail thalan and spam scout to him next thing ya know your zoning into kith.. once inside kith before you do anything get the 3 UD first in that area scouting.. then same as before send pet to attack and then pet hold. invis and run thalan threw kith I lost agro a few times and had to go back and have pet re attack him. so after 3rd time of loosing agro i let thalan stay pretty close to me all the way to final UD spot.. once again as soon as i got UD once in light camp I hailed and spammed ready to him.. viola zoned back out with completion then just had to hail bavarion. so it does work.. and im a lvl 85 BST.. I dont have FD or anything just pet hold and send pet in to attack then pet hold.
    pet aggro wont work now.
    # Jun 27 2010 at 10:32 AM Rating: Decent
    tried pet aggro on Thalan. Failed. He fds and will not run when he gets up. Do it more than twice and he dies.

    So just escorted them and killed all the mobs. Pretty easy. Soloed commonlands part. Had a helper on Kith part due to animal aggro. But easy over all.
    The Power of Hate conquers all foes.
    Leader of The Silent Minority a Rathe Guild
    Safe Passage.
    # Jun 12 2010 at 2:09 PM Rating: Decent
    13 posts
    I amon the Povar server and have never done this quest, was wondering if there are any pet class that know how to do the pet trick can help me complete this quest. I am in a little guild that has no way of completing this quest at this time. if anyone would be willing to help me out my Monk in game is named Jaie. thanks.
    Forgot to Hail Scout Fathim
    # Jun 11 2010 at 6:43 PM Rating: Decent
    54 posts
    This is just a random observation. I forgot to Hail Scout Fathim before entering the instance and this is what I found. I when to the cave and the raiders spawned as intended; however, they were engaged in batteling an Army of Light blademaster. Neither the raiders, nor the two blademasters were loosing any HP. The raiders did not attack me at all, even while standing right next to them. I was able to snare all four raiders, DoT, and root while this was going on... And still they would not attack me. Then I looked at the quest window and saw my misstake. I zoned one person out and hailed the scout. Right then, the blademasters were killed by the raider and turned their attentions on me. They were still rooted, snared, and some DoTs were still ticking away. This made it very easy to line them up and kill one at a time.

    Food for thought for the next guys.
    Freedom has many names, and many faces.
    All Refugees Died
    # Jun 07 2010 at 9:29 AM Rating: Decent
    10 posts
    Today I did this task with box mage/shammy/wiz (all 82). Every single refugee, with the exception of the colonel, died in old commonlands. I got the "Brevin won't be happy" fail message but still managed to get the updates and win the task. I think the key is getting Thalen to the update point before they all die. Quite possibly, though, all you need to win is Thalen.
    Mem-blur works too
    # May 13 2010 at 12:26 PM Rating: Decent
    2 posts
    Managed to solo this as an enchanter (once 4 mobs were dead). Tried and failed w/o pet hold, fairly straightforward with it. Pet attack/back, follow wall to Kith zone, mem-blur, hail, and zone back to non-instance kith.

    You can say "ready" to the scout and he will send you to the instance Kith. From there you can do the scouting invised, then use the same tactic as in Commonlands. You can invis all the way to light camp. Nothing sees through invis and animals do not aggro Thalan.
    Pet pull still working
    # Apr 18 2010 at 7:30 AM Rating: Decent
    25 posts
    Group of Mage, necro and whatever.

    Kill any undead on the way to Colonel (makes it easier on the way back without losing invis)

    Kill the 4, hail Colonel, set pet on him, back pet off, run to Kith zone but stay fairly close to him, Fd when by the barriers and task updates, Mage CoH'd mecro, hail colonel.

    Enter Kith, get scout updates, I cleared the Oblivion mobs near the Old Commons zone, Mage to to final spot and a bit beyond, Necro hail then pet attack, pet hold/back off, train him to camp and go a bit thru and past it, FD, MAge Coh, Hail, update, zone, taskadd alts/friends do the final hail.

    Easy as...
    How I did the first part
    # Mar 26 2010 at 7:19 AM Rating: Decent
    75 posts
    I was able to finish the first part by 3 boxing my 85 Necro, and an 84/85 Mage.
    The main character was the necro, and the mage pets set to assist. I made the mages auto-follow the necro and all 3 had a cleric merc.

    I ran up and down the column and would sick one pet on each bad guy, snare and dot the **** out of each one. about 1/2 way to our destination I would monitor Commander Bravian because he would be alone, and the first time I managed not to be booted on time he was dead.

    It took me about 8 failures to get it right, but I'm stuck on the second part, Do I have to kill the entire zone to get past "Clear a path"? so I will have to do it all over again anyway.
    # Mar 21 2010 at 3:26 PM Rating: Decent
    40 posts
    As of 3/21/10 it appears the pet pull is not working. It works fine in the Commonlands, was perfectly able to get Thalan to Kith and hailed him there and got update. However, pet pulling in Kith was not working. At max distance pet attack would still cause Thalan to FD. He would then get up and I tried to agro him again with pet and he FD again. A third time and he despawns and you get the message he has died and the mission has failed.

    I tried this twice with box toon at his camp to watch what was going on cause my SK was too far away to see, both times at as max a distance as SK can be while still being able to have pet attack Thalan would FD.

    This is total BS, because the quest is bugged the normal way. You only have 15 minutes from when you start the camps moving to get them to their spot in zone, HOWEVER, it takes them longer than that to walk the path to that spot. Especially in commonlands, Thalan takes what's gotta be abot 20 minutes to walk all the way to the kith zone (i cant tell for sure because I obviously keep getting booted at 15 minutes, but from the distance thalan still has left it looks like he would still need about 5 more minutes to get to the update spot). After two attempted fails on trying the pet bug in kith i tried a couple times the regular way, it's really not that hard, just be on a mount and you will still out move the baddies with the snare on you, then just use your instant dots to get agro on all the waves and snare them and they'll never touch the camp as it moves, just train them around. But, similar to the coomonlands march, on two attempts I still got booted because I ran out of time with Thalan about 2 or 3 minutes away still.
    Wasted about 6 hours over 2 days trying to get this progression done.

    Edited, Mar 21st 2010 5:58pm by MeMymy
    RE:Pet pull not working.
    # Apr 04 2010 at 12:38 AM Rating: Good
    1,308 posts
    4/4/2010 As of this date, I just did it with no problems.

    Edited, Apr 4th 2010 2:51am by Bonesmasher
    Bonesmasher/95 Nec
    Craseon/95 War
    Hyrax/95 Enc

    some more observations
    # Feb 02 2010 at 2:20 PM Rating: Good
    102 posts

    I just recently redid this quest for a few friends. I used my 85 druid, and the summoned pet from the carved whistle. I used the pet pull trick, with a pet that had SOE and dru buffs only.

    Some observations:
    1) When in commonlands, pulling thalan to the kith zone line, i hailed him with my druid, got that update, and thalan FD'ed and poofed, but i was ok! My quest list was on "scout ahead" but i had no way to zone into instance kith. That wasnt a problem though, I ported out to potime, zoned to non instance kith, and hailed scout fathim and said "ready". He ported me into instance kith, with thalan right there, ready to go. I got the 10 minutes left, you have failed message, but expedition never ended, and i completed mission just fine.


    I tried this again and again, and failed, harmony doesnt work on the army of light adds. So i tried this, and it worked perfectly:
    I parked my pet directly in front of thalan.
    Then i backed up way far, roughly west of him, up the hill there a bit, and hit attack and waited for thalan to show up in extended target window, when i would spam the back off key.
    I was too far for my pet to attack ( even though pet was right in front of thalan) so i inched forward until pet would finally attack, and spammed the back of key, and it pulled thalan perfectly!! One of the army of light mobs had a chanter pet, which stayed aggro even though the rest of the adds would fd repeatedly, so i had to kill this pet with my pet, once i was well ahead of thalan.

    Point is this: pet pull as far from thalan as you can. And no need to send in the pet more than once, pull back right after you get thalans aggro, and even if thalan fd's, he will jump back up and keep coming, in my experience. Key is to be far back.

    hope that helps.
    some more observations
    # Jun 10 2010 at 5:06 PM Rating: Decent

    "I just recently redid this quest for a few friends. I used my 85 druid, and the summoned pet from the carved whistle. I used the pet pull trick, with a pet that had SOE and dru buffs only."

    As a Ranger trying pet with Whistle I found I cound NOT have any Player buffs on the pet when sent to atack. Merc cleric buffs were ok.

    Everytime I buffed the pet with anything...the Colonel would FD three times in a row, and die. Mission fail.

    Otherwise it worked fine.

    Bards can do it too!
    # Dec 26 2009 at 12:08 PM Rating: Decent
    15 posts
    Just did this with my bard a couple times. Just charm a pet and attack him with it, let your merc heal or assist him. Then break charm and passive the merc. Make sure to fade after you get him running and then drop the merc when you reach the points.
    information left out of previous posts
    # Dec 13 2009 at 11:06 PM Rating: Default
    679 posts
    I found the messages here somewhat informative, but a lot more would have been nice. No one mentioned that the refugees form a very scraggly line spread very wide and long when they travel west along the sand/tree line and then north using the road to Kithicor in Old Commonland. No one mentioned the purple masses that hide the obliteration summoners and cause the animals that go through them to agro with the obliteration summoners (about half way to the turn north from the tunnel on the sand/tree line and just west of the lake and east of the road as you travel north). There was also no mention of the young plains cats that morph into black panthers or vice versa or cursed spiders (lite blue/blue) that morph into giant spiders (grey). Experience from the young plains cat/giant spider (grey) is much less than the experience from the black panther/cursed spider (blue/lite blue). Of course, these are only a problem when you are really trying to accomplish the assigned task and not just getting Colonel Thalan to the check points by using the pet trick described below. Thank you for the locations of the updates in Kithicor, those will be very useful. I did see a suggestion that one should kill the obliteration mobs before starting the exodus with the refugees. This takes quite a bit of time and we ran out of time when we attempted this the second time. The first time, we wiped because of the addons and the morphing. (Party comprised of 84 warrior/shaman (two box), 83 enchanter/82 ranger (two box), 85 necromancer, 82 cleric) Once a week regular players with adequate gear (no raid armor or SoD tier gear, also no mercs).
    May your life journeys in Norrath, Azeroth and on Earth be smooth.... be safe... be happy... be well...
    # Dec 02 2009 at 12:43 PM Rating: Decent
    2 posts
    What path does the Colonel take in Kithicor, sraight west towords the camp or is it south west at all?
    Pet trick still works
    # Nov 25 2009 at 3:24 PM Rating: Decent
    31 posts
    Confirmed on 11/25/2009 that the pet trick still works fine.

    The one thing different is when in Kith, someone said to take him to the 4 cabins in the Southwest corner. We were heading there and crossed the path in the middle of the zone and got the update. Apparently there is a camp there that does the update much sooner than the 4 cabins in the SW corner. It was right near the path in the middle of the zone. Hailed him and said "ready" and he ported the chanter and her pet out. He then began walking fairly quickly somewhere so the other people just need to catch up to him and hail him and say "ready".

    The other problem we had, at least with the chanter pet was the first time the pet agroed him in the Kith zone, all the NPC's around him ran in and killed the pet before we could get it out. We had a monk with us so he agroed the NPCs causing Thalan to FD. Then sent the pet in on Thalan which caused him to get up and start following. It worked great.

    Edited, Nov 25th 2009 1:27pm by Soaromon
    Task is majorly bugged!
    # Nov 23 2009 at 8:56 PM Rating: Decent
    14 posts

    Edited, Nov 24th 2009 6:19pm by IcessEQ
    Pet trick still works
    # Nov 18 2009 at 12:26 PM Rating: Decent
    15 posts
    As of 11/17/2009 the pet trick still worked. Here are my tips as a necromancer:

    Pet with "Greater Hold" (from a pet AA, pet mastery or something?) works great so the pet will still run with you despite getting hit on.

    Thalan runs slowly so the previous isn't really that big of a deal.

    I got a warning that I was running out of time despite the task being a 6 hour task. The time must have run out during my task but it didn't end.

    The sweet spot to bring Thalan in the Commonlands is a little in front of the barricades near Kithicor zone. If bring him there, FD, and kill pet, he seems to wander to the right spot.

    The sweet spot in Kithicor is the group of 4 cabins in the southwest corner.

    At one time I let Thalan hit me and he FD'd. I was worried this would ****** the quest, but I was able to /pet attack his FD'd body and he popped up again.

    I did this quest "solo" meaning myself, a merc, and some char proxy in my group sitting in the bazaar.
    scouting updates
    # Nov 17 2009 at 3:38 AM Rating: Decent
    16 posts
    these are all wrong.

    Pos 564 Neg 2551 close to forks.
    Second update as said below 200 Neg 2000. both loc confirmed.

    I got the 2nd in the camp just north of the fork. I ran through the camp and it updated, the 3rd was p295.54 n1839.35 near cabin

    correst is

    246 neg 1847 snd
    Healing the world EQ
    I used this method
    # Nov 12 2009 at 9:10 AM Rating: Default
    882 posts
    We did the pet trick version. Followed instructions as mentioned above.
    Zoned into Commonlands, went to tunnel, met 4 in the old commonlands tunnel that attacked as we approached( one was attacking a defender inside we aided him and killed the 4)

    hailed Thalen( further down gathered in center with other npc's and innkeepers), used his dialog Q's until he wants me to say GO...dont say that if using the pet method to complete this quest.

    One of us was ready to hail when he reached the border camp by Kith zone. I sent my pet to attack Thalan, then put my pet on /pet hold(aa). I went along the southern wallish route then north and avoided everything blue. He moves slowly and doesnt like larger hills, so just move him along at his own pace. I went almost all the way to the west edge of zone then north into the camp. At the flag area in that camp it updates and he was hailed by a friend escorting me.

    I had a 'scout macro ready and spammed that after he was hailed. Poof we zoned into Kith. All updates good so far.

    Part 2. Get next 3 updates now. Thalan hangs at the zone, leave him there while you scout. We had time to look around. The 3 updates are scouting places. one is just as you head down the road. Second is closer to the fork, 3rd is then SW westerly to the log home with obliterators, place is marked on the map depending on your map version.( little rectangle)

    When you eventually begin to lead Thalan towards the camp be ready to hail and have a macro key with "Ready" ready to go also. you will have only seconds to do these.

    This camp he goes to is the one mid zone at the T on the road. The road goes directly into it. This is not the one with the 4 building farther south. The fork to the west( right) as you leave the zone with Thalan takes you there.

    Send pet to attack then Hold as before. Move Thalan along avoiding all buildings and hostiles, ( forest animals dont bother him) towards this camp. I just invised and wasnt bothered by anything. He brings a couple escorts with him this time.

    OK in camp: I made the mistake of saying ready before i hailed, so was instantly ported back to the non instance version of kith. We werent sure what camp occupants would do when meeting Thalan, so SHD friend gathered them up and was running them from camp as i came in. After my goof, he feinged came back to camp Thalan was gone, but was slowly walking back down the road towards the zone again. He wasnt far, Friend hailed him, we got the update...he said ready and our grp all updated and he was ported back to regular Kith with me. quest completed except for last dialogue with giver.

    Our time sinks were not knowing what camp to take him to in Kith, and not locating the scouting updates and my error once i got him there with not hailing first, and all took about an hour.

    Worked great! So much easier than I thought it would be but at the end I was hailing my **** off and got no update. The problem? Had my wizzy box who was level 72 in the task. Ran it again with just the mage and ranger and it went smooth as silk.

    Great walk through.
    Long story
    # Nov 04 2009 at 9:39 PM Rating: Decent
    38 posts
    This is my story:

    Ok this is going to be long but should be very informative.. guildie of mine says we can knock out "safe passage" easily with my bst cause bst has a pet and he knows the pet trick.. why do i always think everything will be soo easy lol..
    anywho.. 85 ranger and myself 85 bst with pet tagalong started safe passage zoned into instanced version in EC went to tunnel 4 Oblit soldiers came running at us ranger vinelashed them they came one at a time was nice no problems there.

    Next .. went and got ready to attack Thalan. I did not hail him I just sent pet in and attacked hit pet backoff.. I have pet hold so wasnt a problem didnt have to spam back off.. thalan started chassin me or pet.. I had agro but I dont think thalan had agro on me just pet.. ranger and I pulled thalan thru EC took a long path seems like we went threw the trees and over the hiills and you get the idea. headed for Kith zoneline well you cant run to fast or you'll loose thalan so by time we got to kith so far everything was ok. Thalan came up the path and got task update i got rid of pet to clear agro, but It didnt clear the agro. think i got too close to guy at zone in and he like threw me into the air saying i cant zone until i talked to Thalan well as i was flung into the air i past thalan and i think he hit me or i got agro so i was not able to hail him .. another thing I think happened is I did not hail thalan on start before attacking him . well anyways after i got flung into air i got close to thalan and he falls over dead mission failed.. kind of a ****** after all that..

    2nd attempt..
    well guildie was tired so he left .. I was depressed but obligated to try this one more time.. this time was gonna try 2 things different was gonna hail thalan before i attacked and was not going to get rid of pet at end. so set up again at EC tunnel for second run went into tunnel 4 Oblits came at me again. now realize i dont have ranger for snares or root lol.. took on all 4 Oblits was a very close fight but with me and t5 merc and pet took em. meded for a few min went in hailed Thalan then made a hotkey for when we got to kith zone saying /hail then /scout .. attacked thalan pet backoff this time I pulled thalan across the mountain zoneline stayed on the wall (also make sure you invis and try to avoid undead or kill them before you start) pulled Thalan the whole way to kith zone up the path got task update then hit hotkey but he falls over and dies again , however this is where it gets strange I dont know if its a bug or if this is the actual trick . I got message saying in 10min your mission will fail or something to that effect. well waited the 10min got zoned out to Kith reg instance version but i realized that my task was still going and timer was still counting down. so i went to NPC again and said phrase "ready" again to zone back in to see if anything happens well I zoned but wasnt to EC was to Kith and standing before me was Thalan and a few AoL soldiers.. so mission was still going. so I invised scouted the 3 sections of the path that the task asks for went back to Thalan ( I also put on my Oblit necklace here so I wouldnt agro any Oblits i ran past) I attacked thalan again with pet .. pet backoff. dragged thalan threw kith which is a huge zone didnt get any agro from animals casue i was invised then as soon as i reached camp and got task update I hit my hotkey for thalan saying Hail and Ready. had to spam it a few times and drop invis but he eventually zoned me out .. dont let him hit you keep far enoough out of mellee range but close enough to spam the hotkey. well zoned out back to reg kith where it said all i needed to do was hail commander Barvian in tent well I looked at my bards task and she didnt get task update for thalan casue i had her sittin in reg kith and she has to do update as well lol. so I had to zone her into instance used her tracking to find thalan which wasnt hard and had her hail him and say ready she didnt have agro so wasnt a problem. and viola task updated zoned out and had bst to hail to commander and got task completion reward. Long run for the first time but i htink can be done now in less than 30min.. a few tips use your necklaces if your going to be running threw Oblit camps have Oblit necklace on they wont agro but dont forget to put the light one on when you do quest hails and what not. also invis is your friend. another thing anyone doing this quest needs to be in the instanced kith with you doesnt matter about EC but once you get into kith they need to be there to hail and say ready to thalan and they will have to spam it while he chasing someone lol.. so there was a few times i thought i fouled the mission but turns out either from a bug or if that is the trick that everyone keeps saying.. dont know dont really care now that its done. of course I have 1 more toon i need to do this for .. if anyone needs help just email me

    Zamunda 85th Bst
    Saryrn Server
    Ingame email me if ya need help.. if i can I will
    Still Works
    # Nov 02 2009 at 2:46 AM Rating: Decent
    54 posts
    Pet method still works like a champ as of 11/2/09. Just make sure your pet, not you, has Thalan's aggro while you kite him to the checkpoint in each zone. <3 HoTT.
    I Hate This Mission!!
    # Oct 13 2009 at 8:10 PM Rating: Decent
    135 posts
    I'm a pet class and have tried to do this Kith part (2nd part) numerous times and never get it right. We clear and I run Colonel to the camp but we never get update. Is there a specific path or points that I have to hit? If so, what is that path or where are those points?

    Thanks in advance.

    85 Necromancer Brumelin Badassedness of Terris Thule
    I Hate This Mission!!
    # Oct 19 2009 at 4:33 PM Rating: Decent
    36 posts
    i just pull him when u get to the camp run him all way thru to back of camp untill u see the update just have to pull him past it a little bit into the rocks behind the camp just did this task for friends for about my 60th time doing it and its been same every time for me have to pass the camp a bit for the update just dont fd till u see the update.
    I Hate This Mission!!
    # Oct 16 2009 at 11:19 PM Rating: Decent
    51 posts
    Once you get into Kith, you have those few steps to do first, PLUS you have to hail him and get the refugees in to move.
    BUT - we just tried to aggro him tonight (Oct 16/09) and when we did, he laid down (still with full health), like feign death, but would not respond to anything and eventually the task ended. So Sony may have recently fixed that
    little "bypass"
    If you haven't died in Everquest ....
    You haven't lived !
    Born and raised in Misty Thicket
    # Oct 04 2009 at 3:46 AM Rating: Good
    70 posts
    I tried dragging Colonel Thalan through Kith, as soon as I aggroed him (no damage, used a jolt spell), he attacked, then I got "Colonel Thalan says 'My heart can't take this!", and Colonel Thalan died then the fail message.

    Safe passage write up.
    # Sep 09 2009 at 12:29 AM Rating: Decent
    1,308 posts

    Edited, Sep 15th 2009 6:42pm by Bonesmasher
    Bonesmasher/95 Nec
    Craseon/95 War
    Hyrax/95 Enc

    Tank merc as mage pet
    # Jul 31 2009 at 4:09 PM Rating: Decent
    4 posts
    Just did this mission the way mages and such do with their pets to get past all the BS with my tank merc..... sent pet into attack colonel then sent pet away.. my merc got aggro on him then put him on passive and ran him to points i needed too.... worked like a charm.... just let him kill ur merc when u get him to kith zl and to end spot in kith....
    4 hour lockout
    # Jul 09 2009 at 7:02 PM Rating: Good
    64 posts
    Just completed this on 9 July. Tried again for alts and other guildies. Found a 4 hour lockout.
    # May 28 2009 at 12:42 PM Rating: Decent
    7 posts
    So we were trying to do this the legit way (71sk, 77shammy, and 85ranger) ended up all wiping but the SK.

    ended up salvaging it by petting the Captin midway, ran him all the way, just would FD when i made it to the directed areas, stand, hail

    was really easy. if a SK pet can do it, anyones can
    druid pet
    # May 19 2009 at 11:30 AM Rating: Good
    102 posts

    So I am boxing an 85 druid and 85 war, with 2 mercs, and using the druid level 81 spell to summon a pet, with the carved whistle. And it worked! I made a tiny panther pet, gave it soe, and my merc gave it cleric buffs. If i was close to Thalan when my pet attacked, he would fd, but i would just back up and re attack, and he then would chase the pet ( spam the back off button ).

    I could lead thalan to the kith zone this way. I messed up when he got to the zone, and he fd'ed and poofed, but that was because i needed to have my war start the quest and talk to thalan, and he needed to say "scout" at the end i believe. So I will try again tomorrow.

    I dont know if the druid summoned pet from carved whistle will work in kith, may not have enough time to run up to an animal and summon another one.
    druid pet
    # May 20 2009 at 12:42 PM Rating: Good
    102 posts
    boxing 85 war and 85 druid, completed mission with pet trick. it still works as of 5.20.09

    ok, so druid summoned pet works in kith too. finished mission using the pet from the carved whistle.

    once i got thalan to kith zone line ( when in commonlands ) I evaced. my war box hailed and said 'scout' and zoned to kith. i got a message saying 10 min left and i failed, but i kept going anyway ( task updated properly ) i ran my dru to thalan at kith zone and hailed and said 'scout' druid zoned also.

    In kith i got a 5 min warning that expedition would end. but I kept going, 5 min later nothing happened. I snare pulled and evaced to snare park the first obliteration soldiers out of the way. I then sicked the pet on thalan and spammed the back off key. pet almost died but didnt luckily. when i led thalan through the camp at the fork in the path just west of center of zone, i got the task update. at this point, i evaced my druid ( egress ) and ran up and hailed him with my war. task updated, so i said 'ready' and war zoned, then war hailed barvian and DONE!!! its all quite easy once you do it. I had tried this like 4 times before, learning how to use the pet properly: you cant let thalan stay fd long, if he fd's, send the pet in again immediatly, if pet dies and he fd's, EVAC immediately to loose aggro.

    Oh, in my previous post i wondered if i would have enough time in kith, i had plenty of time!

    Hope this helps.

    Edited, May 20th 2009 4:44pm by sneakymomo
    mage trick failure
    # May 09 2009 at 5:02 PM Rating: Decent
    42 posts
    Doing task right now and have mage doing his thing but Colonel Thalan keep warping back onto what i think is his planed path. my guess if from lag or Soe's attempt at fixing this.

    eventually got it but ended up killing him on second part redid quest and this time refuges started dieing for some reason lucky not until we almost got him to update so we made it.

    Edited, May 9th 2009 10:01pm by masterfiretamer
    Safe passage ( really safe )
    # May 03 2009 at 7:50 AM Rating: Decent
    22 posts
    You need a pet class, possibly a fd class if you mess up
    get instance, kill the 4 oblit mobs guarding the tunnel
    task updates
    walk up to Captain Thalan and Hail him but do not continue conversation
    I heard that if you passive all mercs, /pet hold on
    you can safely /pet attack Thalan, /pet back up
    then bring him ( along the wall of course ) to the kith zoneline
    when he is at the covered wagon near kith zoneline..
    you are then able to /pet get lost and rest of group say Scout

    If you make aggro list during this, Captain Thalan will fd.... you will need a fd class to attack him to stand him, and fd at the right time to get him standing up again....
    a new bug
    # Apr 11 2009 at 3:17 PM Rating: Default
    I had a group of warriorx3 mage shaman cleric all 85. started fighting in the tunnel got wiped. the mobs kept complete healing themselves. So i took the group up close to the colonel. went and pulled one mob in there. had all of my warriors the colonel and at least 4 othe AOL mobs trying to kill this mob. Had the shaman using all dots over lvl 70 and talisman of the lynx had the mage chain nuking flame/bolt of molten scoria/and rancorous servant when it only cost 1 mana. we fought this guy for about 20 minutes never got him below 32% health. I never saw any messages that he was healing himself but he was. I have done this 6 times now and sent a petition to sony How am I supposed to finish this?
    a new bug
    # Apr 12 2009 at 8:35 AM Rating: Default
    If you walk up to scout fathom and say ready without hailing him first you get into the mission but cannot kill anything or get any other updates on the task!!! what a waste of 2 days
    a new bug
    # Sep 06 2009 at 6:25 PM Rating: Good
    1,308 posts
    or you do that like I did, see that the task didn't update, gate out, run back to him, hail him, get the update, then tell him "ready" and zone back in.
    Bonesmasher/95 Nec
    Craseon/95 War
    Hyrax/95 Enc

    Pet Trick?
    # Mar 28 2009 at 1:05 AM Rating: Default
    Is the pet trick still working guys?
    Pet Trick?
    # Apr 10 2009 at 6:07 AM Rating: Decent
    94 posts
    Pet trick still works as of April 10th 2009
    can be done with fd monk
    # Mar 07 2009 at 10:10 AM Rating: Decent
    62 posts
    Thanks ALL worked like a charm...BOOOO Sony for not fixing!
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