Firiona Vie #3: Bitter Victuals  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Seeds of Destruction
    Recommended:
    Group Size:Group
    Min. # of Players:1
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Thu Nov 6 17:36:14 2008
    Modified: Tue Dec 5 05:21:04 2023
    This shared task (1-6 players) begins with Firiona Vie in the Army of Light headquarters camp (western side of Bloody Kithicor, just outside Highpass entrance). In order to request it, you must have completed "Charges of Treason" and "Vengeance and Deliverance."

    You say, 'Hail, Firiona Vie'

    Firiona Vie says 'Perhaps you would care to help us sort out a new [threat] in the Commonlands?'

    You say, 'What threat?'

    Firiona Vie says 'If you are willing, a new scourge has come, as though the gods believe we have room for additional challenges. One of our scouts has spotted the infamous Murkwater Regiment in the Commonlands. The Murkwater Dark Elves are the foulest of [scum], mercenary alchemists and expert assassins dedicated to the creation of vile poisons for every possible use.'

    You say, 'Pond scum makes a delicious breakfast...'

    Firiona Vie says 'This unit has traveled wth the Army of Obliteration in every battle up to now, and has provided lethal poisons to steep the weapons used against us, increasing our casualties and inflicting horrible infections and disease. We must put a stop to these [atrocities].'

    You say, 'But your atrocities are unavoidable necessities, right?'

    Firiona Vie says 'Go to the Commonlands and find Selkith Wyndvale in the refugee camp in the Commonlands tunnel. He will have come up with a plan to deal with the vile Dark Elves of the Murkwater regiment. Will you [volunteer] for this task?'

    You say, 'I will volunteer, I guess.'

    Firiona Vie says 'Splendid. Go at once to the Commonlands, as time is of the essence, you may use the teleportation spellbook on the corner of the map table, closest to the tent entrance.'

    You have been assigned the task 'Bitter Victuals'.

    Firiona has asked you undertake a difficult task. Even she was uncertain of how it could be done.



    Touch the Tome of Teleportation 0/1 (Bloody Kithicor)

    Click one of the books on the table in front of Firiona Vie to zone into the instance.

    LOADING, PLEASE WAIT...
    You have entered Old Commonlands.



    Speak to Selkith Wyndvale in the refugee cave in the Commonlands 0/1 (Old Commonlands)

    Selkith may be found in the cave on the left side, at -1600, -2500.

    You say, 'Hail, Selkith Wyndvale'

    Selkith Wyndvale says 'Very well, Firiona's order shall be carried out. The Murkwater Regiment must be put out of action however, there is no time for a spoiling attack on their camp, no matter how well planned, you don't have the numbers, and any frontal attack will meet with failure. Subtler methods are called for here. Go and gather the spider glands I mentioned, and we shall put this plan into motion.'



    Loot 6 Ruminaran Poison Glands from a Great Black Spider 0/6 (Old Commonlands)

    Loot 6 Cheliceran Poison Glands from a Great Black Spider 0/6 (Old Commonlands)

    Loot 3 Castigaran Poison Glands from a Great Black Spider 0/3 (Old Commonlands)

    Selkith was full of interesting information about spiders and their poisons. At least that makes this task more of a gather and stir thing. Making poisons can be dangerous to the untrained. The ruminaran poison glands need to be handled carefully. Castigaran glands are seated deep within the spider's body, so some careful dissection may be required.

    Numerous Great Black Spiders can be found around the area outside the tunnel in the Commonlands. They hit for a max ~2,000, cast the spell "Venomous Spittle", and have a good amount of hps. They drop the poison glands very commonly.

    Venomous Spittle: Single Target, Poison (-575)
    1: Decrease HP when cast by 7500
    2: Blindness(1)



    Deliver 6 Ruminaran Poison Glands to Selkith 0/6 (Old Commonlands)

    Deliver 6 Cheliceran Poison Glands to Selkith 0/6 (Old Commonlands)

    Deliver 3 Castigaran Poison Glands to Selkith 0/3 (Old Commonlands)

    Speak with Selkith Wyndvale 0/1 (Old Commonlands)

    Selkith Wyndvale says 'The presence of the Murkwater camp means that Lanys T'Vyl means to use them in the battle for Kithicor Forest. We must strike them first and prevent them from reaching Kithicor. My plan is simple, to treat them to their own medicine as a way of discouraging their tactics. Take these vials of S'tauna poison and use them on their victuals chests, which will be in their camp.'



    Kill 5 Murkwater Assassins 0/5 (Old Commonlands)

    Insert each of your S'tauna Poison Vials into a Victuals Chest found in the supply huts 0/6 (Old Commonlands)

    Hunt down and kill Aithoris Nightstalker 0/1 (Old Commonlands)

    The Murkwater Regiment sentries are wary and dangerous. Aithoris Nightstalker, the dark elf master of assassins, is in charge of guarding the Murkwater camp. The poison mixes best with solid food, not liquids, so poison the food in the chests in the Murkwater Regiment camp with the S'tauna poison.

    The assassins, chests, and named for the above three steps can all be found in one camp. Their approximate location is (195, -355, 23) -- the central area of the Commonlands, west-northwest of the tunnel exit. They are on par with the spiders you previously had to kill in terms of difficulty.

    The Murkwater assassins cast the spells "Chains of Binding" and "Poison Dart":

    Chains of Binding: Targeted AE 45', Unresistable (0)
    2: Decrease Movement by 45%
    3: Decrease Attack Speed by 45%

    Poison Dart: Single Target, (-450)
    1: Decrease Hitpoints by 1000 per tick
    2: Decrease Attack Speed by 50%
    3: Decrease Mana by 500 per tick
    4: Stun(0.00 sec)
    5: Decrease Movement by 30%
    6: Increase Poison Counter by 16

    a Murkwater assassin has been slain by _____!
    a Murkwater assassin's corpse spins wildly before falling to the ground.

    Aithoris Nightstalker casts the spells "Poison Dart" (as above) and "Blinding Smog":

    Blinding Smog: Targeted AE 150', Unresistable (0)
    1: Blindness(1)
    2: Shadowstep

    Aithoris Nightstalker has been slain by _____!
    Aithoris Nightstalker's corpse falls to the ground.



    Speak with Selkith Wyndvale 0/1 (Old Commonlands)

    You say, 'Hail, Selkith Wyndvale'

    Selkith Wyndvale says 'Well done, it seems the plan has been put in motion. You've done your job, no doubt the Murkwater assassins who can still stand after they've had breakfast will soon be on sick call with a terrible illness. Do not feel ill at ease at being the instrument of this form of justice; it is proper and fitting that those who slay with poison shall themselves perish by the poison. However, do not tell Firiona Vie. She would be most shocked by the method I have chosen.'

    The survivors of the Murkwater Regiment, if there are any after their next meal, will learn what it means to be poisoned, just as they have been poisoning others for so many years.

    Your faction standing with Silla Herald got better.
    You have successfully been granted your reward for: Bitter Victuals


    Rewards:
    Faction
    Chronobines (number varies)
    Timeshear Orange Fragment Beza

    In addition to the above, the instanced has a chance to spawn loot-dropping named mobs.

    Terrorvenom loot:

    Glittering Monofaceted Eye
    Poison-Soaked Silken Band
    Silken Band
    Rewards:
    Send a Correction
    1 2 Next »
    Post Comment
    opening dialogue
    # Jan 17 2009 at 6:56 AM Rating: Decent
    Avatar
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    208 posts
    [Sat Jan 17 09:55:01 2009] You say, 'Hail, Firiona Vie'
    [Sat Jan 17 09:55:02 2009] Firiona Vie says 'Perhaps you would care to help us sort out a new [threat] in the Commonlands?'
    [Sat Jan 17 09:55:04 2009] You say, 'threat'
    [Sat Jan 17 09:55:05 2009] Firiona Vie says 'If you are willing, a new scourge has come, as though the gods believe we have room for additional challenges. One of our scouts has spotted the infamous Murkwater Regiment in the Commonlands. The Murkwater Dark Elves are the foulest of [scum], mercenary alchemists and expert assassins dedicated to the creation of vile poisons for every possible use.'
    [Sat Jan 17 09:55:07 2009] You say, 'scum'
    [Sat Jan 17 09:55:08 2009] Firiona Vie says 'This unit has traveled wth the Army of Obliteration in every battle up to now, and has provided lethal poisons to steep the weapons used against us, increasing our casualties and inflicting horrible infections and disease. We must put a stop to these [atrocities].'
    [Sat Jan 17 09:55:11 2009] You say, 'atrocities'
    [Sat Jan 17 09:55:11 2009] Firiona Vie says 'Go to the Commonlands and find Selkith Wyndvale in the refugee camp in the Commonlands tunnel. He will have come up with a plan to deal with the vile Dark Elves of the Murkwater regiment. Will you [volunteer] for this task?'
    [Sat Jan 17 09:55:17 2009] You say, 'I will volunteer'
    [Sat Jan 17 09:55:17 2009] Firiona Vie says 'Splendid. Go at once to the Commonlands, as time is of the essence, you may use the teleportation spellbook on the corner of the map table, closest to the tent entrance.'
    [Sat Jan 17 09:55:18 2009] You have been assigned the task 'Bitter Victuals'.
    [Sat Jan 17 09:55:18 2009] The direction to the entry to your instanced zone(s) have been marked on your compass.
    ____________________________
    Warrath
    Endless Knot
    Cazic-Thule
    120 Shadowknight
    Everquest Player Since 2001
    needed dialog
    # Jan 14 2009 at 6:58 AM Rating: Decent
    Selkith wyndvale says 'Very well, Firiona's order shall be carried out. the murkwater Regiment must be put out of action however, there is no time for a spoiling attack on their camp, no matter how well planned, you don't have the numbers, and any frontal attack will meet with failure. Subtler methods are called for here. Go and gather the spider glands I mentioned, and we shall put this plan into motion.'
    Dont have to clear
    # Jan 04 2009 at 1:41 AM Rating: Decent
    *
    91 posts
    You can have a rogue sit in room next to chests and train away all the mobs aroung that room, may take 2 FDer's but it works, if they are outta range you can apply the poison to the chests. Be ready, the mobs do snare and Aithoris cast a blind on you. So no real need to clear unless you dont have the right classes. I am sure it has to do with the range of the immediate mobs in the hut you are in, once they are outta range you can can complete that part of tasks.
    ____________________________
    "Let the Rogue Have it, He'll keep it safe"
    85 Rogue of Fennin Ro
    Dialogs
    # Jan 02 2009 at 3:06 AM Rating: Decent
    *
    191 posts
    Quote:
    (Dialogues?)



    [Fri Jan 02 10:54:27 2009] You say, 'Hail, Firiona Vie'
    [Fri Jan 02 10:54:28 2009] Firiona Vie says 'Perhaps you would care to help us sort out a new [threat] in the Commonlands?'
    [Fri Jan 02 10:54:41 2009] You say, 'What threat?'
    [Fri Jan 02 10:54:41 2009] Firiona Vie says 'If you are willing, a new scourge has come, as though the gods believe we have room for additional challenges. One of our scouts has spotted the infamous Murkwater Regiment in the Commonlands. The Murkwater Dark Elves are the foulest of [scum], mercenary alchemists and expert assassins dedicated to the creation of vile poisons for every possible use.'
    [Fri Jan 02 10:55:13 2009] You say, 'Pond scum makes a delicious breakfast...'
    [Fri Jan 02 10:55:13 2009] Firiona Vie says 'This unit has traveled wth the Army of Obliteration in every battle up to now, and has provided lethal poisons to steep the weapons used against us, increasing our casualties and inflicting horrible infections and disease. We must put a stop to these [atrocities].'
    [Fri Jan 02 10:55:58 2009] You say, 'But your atrocities are unavoidable necessities, right?'
    [Fri Jan 02 10:55:58 2009] Firiona Vie says 'Go to the Commonlands and find Selkith Wyndvale in the refugee camp in the Commonlands tunnel. He will have come up with a plan to deal with the vile Dark Elves of the Murkwater regiment. Will you [volunteer] for this task?'
    [Fri Jan 02 10:56:22 2009] You say, 'I will volunteer, I guess.'
    [Fri Jan 02 10:56:22 2009] Firiona Vie says 'Splendid. Go at once to the Commonlands, as time is of the essence, you may use the teleportation spellbook on the corner of the map table, closest to the tent entrance.'
    [Fri Jan 02 10:56:22 2009] You have been assigned the task 'Bitter Victuals'.
    Dialogs
    # Apr 06 2011 at 12:19 PM Rating: Decent
    Avatar
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    309 posts
    Lanadenae wrote:
    Quote:
    (Dialogues?)



    [Fri Jan 02 10:54:27 2009] You say, 'Hail, Firiona Vie'
    [Fri Jan 02 10:54:28 2009] Firiona Vie says 'Perhaps you would care to help us sort out a new [threat] in the Commonlands?'
    [Fri Jan 02 10:54:41 2009] You say, 'What threat?'
    [Fri Jan 02 10:54:41 2009] Firiona Vie says 'If you are willing, a new scourge has come, as though the gods believe we have room for additional challenges. One of our scouts has spotted the infamous Murkwater Regiment in the Commonlands. The Murkwater Dark Elves are the foulest of [scum], mercenary alchemists and expert assassins dedicated to the creation of vile poisons for every possible use.'
    [Fri Jan 02 10:55:13 2009] You say, 'Pond scum makes a delicious breakfast...'
    [Fri Jan 02 10:55:13 2009] Firiona Vie says 'This unit has traveled wth the Army of Obliteration in every battle up to now, and has provided lethal poisons to steep the weapons used against us, increasing our casualties and inflicting horrible infections and disease. We must put a stop to these [atrocities].'
    [Fri Jan 02 10:55:58 2009] You say, 'But your atrocities are unavoidable necessities, right?'
    [Fri Jan 02 10:55:58 2009] Firiona Vie says 'Go to the Commonlands and find Selkith Wyndvale in the refugee camp in the Commonlands tunnel. He will have come up with a plan to deal with the vile Dark Elves of the Murkwater regiment. Will you [volunteer] for this task?'
    [Fri Jan 02 10:56:22 2009] You say, 'I will volunteer, I guess.'
    [Fri Jan 02 10:56:22 2009] Firiona Vie says 'Splendid. Go at once to the Commonlands, as time is of the essence, you may use the teleportation spellbook on the corner of the map table, closest to the tent entrance.'
    [Fri Jan 02 10:56:22 2009] You have been assigned the task 'Bitter Victuals'.


    LMAO, well played, sir, well played.
    Bulidings must be clear
    # Jan 02 2009 at 2:21 AM Rating: Decent
    *
    198 posts
    Did this tonight. You don't have to clear the 'entire' camp, just the mobs that are around/in the three buidings with the chests. Realistically, though, this is all but maybe one or two mobs at the camp.

    Each time you clear a building's mobs, you can poison the chests in that building. At least you can feel like you're making progress ;)
    Good camp
    # Jan 01 2009 at 1:33 PM Rating: Default
    Do not try to kill at the camp. Too many spiders will wander through and make it impossible. Pull mobs to a place near the orc camp to the west of the camp.
    vial placement
    # Dec 21 2008 at 6:48 AM Rating: Decent
    to PLACE the vials.. target the CHEST then give it the vial like you would any other quest turnin..
    vial placement
    # Dec 29 2008 at 4:05 AM Rating: Decent
    45 posts
    When I try this, I get a message that I'm sure I'll be seen, so it defeats the purpose and won't let me place the vial. I tried to be invis and tried rogue form with sneak and hide. same thing. Is there something I'm missing?
    ____________________________
    Hunt Well,
    Steon Drachenfluch
    85 EverQuest Magician
    Master Researcher

    Steon
    66 WoW Warlock
    Grandmaster Herbalist, Cooking, First Aid.
    vial placement
    # Dec 31 2008 at 12:04 PM Rating: Excellent
    Scholar
    40 posts
    It appears that you have to actually clear the camp area before you can place the poison. My group tried it by having one person train away all the mobs remaining after killing the required ones, but we still got the message that we would be seen. Has anyone completed this some way other than killing all the mobs in the camp?
    vial placement
    # Feb 24 2009 at 10:21 PM Rating: Decent
    I'm amused.

    What good will poisoning the rations do if none of the Murkwaters are alive to eat the food? :p
    vial placement
    # Dec 31 2008 at 5:35 PM Rating: Decent
    45 posts
    Darn, I was afraid of that. I'm going to have to level the ench box a little more so he can placate and or mez there before I can finish that camp, unless I can find a cleric, druid, ranger or enchanter that will come along. Or a good monk to pull.
    ____________________________
    Hunt Well,
    Steon Drachenfluch
    85 EverQuest Magician
    Master Researcher

    Steon
    66 WoW Warlock
    Grandmaster Herbalist, Cooking, First Aid.
    vial placement
    # Feb 07 2009 at 10:56 PM Rating: Decent
    *
    64 posts
    No... you can train them away. You just have to train both the Murkwaters and the Obliteration guys. They don't assist each other, so if you pull one faction, the other faction stays in camp. You must get both factions out of camp. Watch that snare from the murkwaters, it's a killer.
    SoD progression
    # Dec 15 2008 at 2:31 AM Rating: Decent
    **
    301 posts
    Its better to say this is for the Kithicor progression arc. If you have finished progression in 4 other themes completing this arc will give you access to Void F, if you havent finished any other themes finishing the kithicor arc will give you access to void B. Same as if you have only done the OGH progression arc you will also only have access to Void B but if you have done 5 others then finish OGH arc you get Void F.
    wrong void progression
    # Dec 01 2008 at 12:35 AM Rating: Decent
    *
    57 posts
    >>>>>>>The djbiohazard of Doom

    and I was able to do the task at 80, requested by an 85.

    You must complete all solo tasks from Firiona Vie to obtain this quest yourself.


    It's also for Void B progression.<<<<<


    This is NOT for void B progression, this is for Void C** progression sir....all void b access can be done through quests given in Oceangreen hills
    murkwater camp
    # Nov 27 2008 at 4:55 PM Rating: Decent
    OK doing this mission for void c access took me forever to find the murkwater camp so here is a loc 179,-387 the named is really close to that area hope this helps.
    Poisonblades
    # Nov 21 2008 at 5:47 PM Rating: Decent
    Murkwater poisonblades are snarable, the assassins are not.
    Info
    # Nov 09 2008 at 12:16 AM Rating: Good
    * Touch the Tome of Teleportation
    * Speak with Selkith Wyndvale
    * Loot 6 Ruminaran Poison Gland
    * Loot 6 Cheliceran Poison Gland
    * Loot 3 Castigaran Poison Gland
    * Deliver 6 Ruminaran Poison Gland to Selkith
    * Deliver 6 Cheliceran Poison Gland to Selkith
    * Deliver 3 Castigaran Poison Gland to Selkith
    * Speak with Selkith
    * Kill 5 Murkwater Assassin
    * Insert you S'tauna Poison Vials into the Victuals Chests
    * Kill Althoris Nightstalker
    * Speak with Selkith

    Talk to Firiona Vie to get task. To zone in click on the books on the table in her tent.

    The glands drop off of a big black spider (not the corrupted spiders), they are pretty common mobs all over the zone. They are KOS, but nothing else will assist them. They cast a single target DD/blind that is a bit nasty. The spiders always drop at least 1 of each of Ruminarian Poison Gland and Cheliceran Poison Gland, more rarely drop a Castigaran Poison Gland as well.

    Once you turn them in to Selkith head to the very middle of commons, there is an area with 4 huts thats full of mobs. The murkwater mobs are not paciable, mezzable or rootable/snarable. The camp has both murkwater mobs and regular obliteration mobs. The different factions do not assist each other but everything needs to die to be able to poison the chests. The murkwater mobs are mostly slowable, and cast poison dart and chains of binding fairly frequently (both are a snare and slow; dart is single target, chains is AE). Hit 2kish tops. The obliteration mobs are fully slowable, are mezzable, snarable and paciable.

    The named, Althoris Nightstalker, casts an AE blind. He was slowable, wasn't really much harder than the rest of the trash.

    Took about an hour to do.

    Needed to do 2 other Firiona Vie tasks to request it (and to get those you need to do the quest offered by the npc next to her). They take all of 5mins to do though.

    Hope that helps
    Oh
    # Nov 07 2008 at 3:11 PM Rating: Decent
    and I was able to do the task at 80, requested by an 85.

    You must complete all solo tasks from Firiona Vie to obtain this quest yourself.


    It's also for Void B progression.
    Details
    # Nov 07 2008 at 3:10 PM Rating: Good
    I emailed in all the task stages. Will get locs as soon as I can.


    Reward was faction + 45 chronobines and experience
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